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PROJECT SUMMARY

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PROJECT SUMMARY

PROJECT SUMMARY

The project is about analysing and understanding a character, arriving at a concept and representing it through design.

This project has 02 parts ;

1. Designing and producing a 2D Representative Graphic (Wall Plaque) based on the student's interpretation of the character

Investigate Andare's past and the historical and folklore tales connected to it as the first exercise before learning about his personality. Based on the material given, you must comprehend, examine, and develop your own interpretation of the character and the message you want to transmit through your visual graphic expression in the wall plaque. Pick a strategy you can use to effectively transform this expression into a useful graphical representation that the reader can understand. Your "Concept" for your visual design alludes to this. You could look for suggestions on how to do this. Use the derived concept to produce a 2D wall plaque design.

2. Designing and producing a 3D Representative object based on the inspiration gained through the study of Andare and associate stories in the folk lore

Use the same inspiration and concept to produce a second design that is a 3D object and conveys the interpretation of the character Andare. It need to function as an easily assemble able decorative 3D object for a shelf, table, or desk. You are completely free to choose the type and functionality of the 3D item. different types of various formative.

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