1 minute read
GRAPHICAL REPRESENTATION OF ANDARE
PART 01 - 2D WALL PLAQUE
Project type Wall plaque design
Duration 8th March 2022 – 22nd March 2022
This is a free-hand project. No software were used.
Project Summary
The goal of this project is to analyze and understand a character and come up with a concept that represents the given character through a design This design project aims to develop skills in researching the background and history relevant to the subject and concept generation, while also giving students the exposure and opportunity to experiment with different art forms, color psychology, materials, and textures to communicate the concept.
The character given was Andare, who was an infamous court jester He was well known for this clever and witty character He lived during the 18th century during the reign of King Keerthi Sri Rajasinghe and King Rajadhi Rajasinghe of the Kandyan period. He’s a legendary character in Sri Lankan history and there is folklore that reflects his character and life story.
This project is divided into two parts Part one is to use the derived concept to make a 2D graphic for a wall plaque This should be done using visual elements such as lines, motifs, shapes, colors, textures, drawing techniques, and materials to interpret the character Andare Only manual modes were allowed during the design process and the making of the plaque.