6 minute read
EDUCATION
SLIIT School of Architecture (2022)
BSc (Hons) Architecture (Successful completion of Year 1)
CADD Centre Lanka (2021) Diploma in 2D & 3D AutoCAD design
S. Thomas' College Mt. Lavinia (2018-2020)
Advanced Level Examination (Mathematics Stream) – 2020 (Results: 3C’s and 1A)
S. Thomas' Preparatory School Kollupitiya (2007-2017)
Ordinary Level Examination – 2017 (Results: 6A’s 2B’s 1C)
Work Experience
(None)
Achievements
Assistant Treasurer - Student Christian Movement (2019-2020)
Senior Prefect (2017)
Secretary - English Literary and Debating Society (2017)
Captain - Senior Basketball Team (2017)
Director of International Understanding – Interact Club (2017)
Secretary of House- Abeynaike House (2017)
Vice Captain- Senior Table tennis team (2016)
Software Skills
Diploma in 2D & 3D AutoCAD design (CADD Centre Lanka)
Certificate in Revit Architecture (CADD Centre Lanka)
Adobe Photoshop
Adobe Illustrator
Languages
Basic IT knowledge including Microsoft Office Apps English Sinhala
Personal Skills
Networking and conversing in English and Sinhala
The ability to thrive under pressure and multi tasking
Critical thinking and analytical skills
Ability to work in groups or independently with minimal supervision
+ 94 762191144 nigelpeter2001@gmail.com
2d Graphical Representaion Of A Concept
REPRESENTING
ANDARE; THE COURT JESTER OF MEDIEVAL SRI LANKA
Project type 2D Representative Graphic (Wall Plaque)
Site Location Colombo - Sri Lanka
Duration 8th Mar 2022 – 22nd Mar 2022
Software Used None (Hand-drawn)
Project Summary
The design project is about analyzing and understanding a character, arriving at a concept, and representing it through design. The assigned character is Andare, a court jester of medieval Sri Lanka. As history suggests, Andare was a clever court jester who lived during the 18th century during the reigns of Kings Kirthi Sri Rajasinghe and Rajadhi Rajasignhe of the Kandyan kingdom He is believed to have been born in Udamala, in southern Sri Lanka It is said that Andare’s humorous acts and sarcastic comments entertained both royals and commoners alike. Despite being a mere comedian, the tales of Andare suggest the superior intellect he had which aided in him turning situations to his favor. He was also a skilled archer, a prolific poet and a cunning character who adapted to situations accordingly. The design for this project is centered around the story of how Andare shot the frog, in which Andare highlights many of his skills and characteristics The design is made as a collage in the shape of a large leaf to allude to the complexity of the character and that he is a combination of multiple characteristics. The notable characters seen in the story, namely the frog, Andare himself and the King are seen hidden amongst the leaf to imply that even though at face value he is a court jester, he has many hidden abilities and that he is a far more mysterious character Here, Andare is represented as a fox to represent his wit and cunningness Various materials are used in the wall plaque to represent emotions and characteristics. A shiny wax coated sheet is used for the leaf collage to show how he is somewhat of a slippery character, with the ability to escape tough situations with ease. Sponge is used to show how Andare was able to soak up information quickly from his surroundings, complimenting his exceptional analytical skills. Lace is used to show royalty, as he was a court jester in the Kandyan era Metal wire is used to build the midrib of the leaf, to represent his strong unwavering belief in himself and how he is true to himself Colours such as red, gold, green, blue, and yellow are used to represent characteristics of Andare such as cunningness, royalty, refreshing, cool/calmness and happiness respectively.
3d Graphical Representaion Of A Concept
REPRESENTING ANDARE; THE COURT JESTER OF MEDIEVAL
Sri Lanka
Project type 3D Representative Object
Site Location Colombo - Sri Lanka
Duration 25th Mar 2022 – 8th Apr 2022
Software Used None (Hand-made)
Project Summary
The design project is about analyzing and understanding a character, arriving at a concept, and creating a 3D object that would express the interpretation of the character Andare, who was a court jester of medieval Sri Lanka, during the reigns of Kings Kirthi Sri Rajasinghe and Rajadhi Rajasignhe of the Kandyan kingdom He is believed to have been born in Udamala, in southern Sri Lanka and comes from a very humble beginning It is said that Andare’s humorous acts and sarcastic comments entertained both royals and commoners alike. Apart from his humorous exterior, Andare was an incredible cunning character, who was able to manipulate the royals in order to turn any situation to his favor. Despite being a mere comedian, the tales of Andare suggest the superior intellect he had as well. The design for this project follows the concept of the ‘Matryoshka Doll’ (or commonly known as Russian doll) which is made entirely of natural clay, a simple material which reflects the simple upbringing that Andare had The different shells of the doll are used to represent the depth of the character, ultimately leading to his true self, a humble man from southern Sri Lanka. The top section of each shell depicts a characteristic, and the bottom section is decorated with paintings of stories that best express the relevant characteristic of Andare. The outermost shell depicts a jester mask and is painted yellow, to represent the humorous characteristic of Andare The bottom section of this shell is decorated with graphic of the stories ‘Don’t act like a goat’ and ‘Andare tricks the queen and his wife’, which best showed situations where Andare was being a comic. Next, the intermediate shell portrays a fox and is painted red, to show the cunningness of Andare. The bottom section of this shell shows an illustration of the stories ‘how Andare ate sugar’ and ‘how Andare ate curd’. The core shell portrays a scholar and is painted green, to represent Andare’s superior intellect The bottom section depicts the stories ‘how Andare found the egg’ and ‘how Andare shot the frog’. And at the very center of the doll is a figurine of Andare wearing simple clothes and made of clay, to represent his true self as a man from poverty who had to work his way up to be a jester in the Kandyan palace. The gradual progression which shows the depth of the character is revealed through opening each shell, leading to true Andare. The object functions mainly as a kid’s toy, to educate children about the folk tales of Andare but can also serve as an ornament or for storage purposes
Anthropometrics And Ergonomics
TASK 1 : BEDROOM RE-DESIGN
Project type Interior Re-Design
Site Location Colombo - Sri Lanka
Duration 10th May 2022 – 27th May 2022
Software Used None (Hand-drawn)
Project Summary
The design project is about redesigning the interior of our personal bedroom according to our own anthropometric data. The design process included understanding the requirements of the client, arriving at a concept, and creating a functional living space which meets with the user’s personal requirements, based on their anthropometric measurements The design for this project follows the concept, ‘teleporting to a fantasy world’ and is greatly inspired by elements from the Lord of the Ring’s universe created by English writer and philologist J. R. R. Tolkien. His creation served as my personal getaway from reality and was principal in my upbringing. The re-designed bedroom serves as an escape from reality, which is achieved by teleporting the user into a fantasy world experience. This experience was created by emulating the feeling of being in a hobbit’s hole, by bringing down the ceiling and creating a dome like structure The walls which were formerly brick were re-designed by the addition of veneer limestones, which gave the room an interesting depth, while also adding to the brightness of the room. A steel frame runs from the floor to the ceiling formulating the dome and vines are grown through these, creating a mystical environment. Light fixtures are placed among the vines in order to generate an interesting ambiance that compliments the concept A pivoted bay window is added as a solution to the inadequate amount of light in the existing bedroom A bed along with a bed frame which features storage compartments, and a large mirror is designed as a solution for the lack of storage space in the existing bedroom. An AC duct is placed at the center of the room to provide sufficient ventilation and cooling. The furniture of the re-designed space is directly inspired by the Lord of the Rings movies and provides an aesthetical input to creating the fantasy world. The overall concept is achieved through manipulating light, use of materials and furniture and the cozy, cave-like feeling created by the low ceiling height