£10.00
Flux Zero
Edition #1
Sept 2017
FLUX ZER0 MAGAZINE PUBLISHERS - Snap.je DESIGN - Sam Bullock COPYWRITING - Adam Bouteloup ILLUSTRATION - Will Bertram / Charlie Burgis PHOTOGRAPHY - Peter Taylor-fitch
C0NTACT w w w . f l ux.je
|
zero@fl ux.je
Copyright Š 2017 by FLUX All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any forms or by any means including photocopying, recording, or other electronic methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other non-commercial uses permitted by copyright law. Disclaimer While every effort is made to ensure accuracy, no responsibility can be accepted for inaccuracies, however caused. No liability can be accepted for copy, illustrations, photographs, artwork or advertising material while in transmission or with the publisher or their agents. All information is correct at time of going to print.
C0NTENTS 4-5
WELCOME TO FLUX ZER0
6
DR SOIR’S COSMIC COCKTAIL
8-9
CONSTANT FLUX
12-13
ABI OVERLAND
14-15
BEN ROBERTSON
16-17
KUMO
20-21
SAM CARNEY
22-23
CAN VR ENHANCE CO N T E NOUR T S LIVES?
24-25
DANNY ROMERIL
26
YOUR HOST: ZER0
27
EXPLORE THE ICE GIANTS
28-29
KERRY-JANE WARNER
31
GROW YOUR OWN MONSTER
32-33
WILL ROMERIL
34-35
OLI NIGHTIGALE
36-37
WILL BERTRAM
38
VR- IT’S A TRIP!
39
JOIN THE FLUX FOLD
40-41
BUY THE ART
42-43
CREATORS/CONTRIBUTORS/SPONSORS
[WB]
[WB]
[WB]
[CB] [WB]
WELCOME TO
F L U X Z E R 0 A N O U T - O F - T H I S - WO R L D A R T E X H I B I T I O N UNLIKE ANYTHING JERSEY HAS SEEN BEFORE! FLUX ZERO showcases the artwork of
and tools to begin experimenting
10 local artists who have stepped out
with art in VR for the very first time.
of their comfort zones to explore the
FLUX ZERO is a unique, mixed reality
limitless possibilities of creating art in
experience that invites you to view
virtual reality (VR). In preparation for
art in new and exciting ways. Immerse
FLUX ZERO, our exhibitors attended
yourself in worlds created by some of
several workshops with VR experts
Jersey’s best artistic talents, where
that provided them with the knowledge
the only limit is the artist’s imagination.
STEP INTO THE COSMOS…
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Words by: Adam Bouteloup
C O N S T A N T
- A R T HUMANS WILL NEVER BE CONTENT WITH REMAINING STATIC.
&
V R -
Far from its gimmicky 80s and 90s incarnations, VR tech has been quietly refined in the background over the years, to the point where modern VR is now being taken seriously as both a
There will always be those with the desire to experiment. Pioneers who lead us in bold new directions. As our oldest traditions, the state of constant flux is especially visible in art and technology. From paint splats to pixels, clay modelling to 3D printing. Throughout history, advancements in technology have contributed to the development of art, opening doors to new forms of expression for artists to explore and make their own.
game changer and a disruptor across the art world and many of our core industries. Led by forward-thinking creatives and technological innovators, in recent years VR has flourished as a fullyimmersive experimental canvas for artists. And it is now transforming the way we approach, create and view art. With this exciting new medium, artists can not only apply traditional art
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methods in three-dimensions, they can
compassion, happiness or sadness.
create artwork that exists all around us, transport us to another time and place,
In terms of VR in relation to art, this
or even another world!
where the line between the real world and the virtual world is blurred. By letting the audience become part of
“ I n r e ce n t ye a r s V R h as f l ou r i s h e d as a f u l l y i mmer s i v e e x p er i me n t al c a n v as f o r a r t i s t s ”
the art, their perception of is changed, allowing the artist to connect with the audience’s hearts and minds on an entirely different level.
VR technology has become so advanced that it can now simulate ‘presence’,
Art has always thrived off
essentially tricking our brains into total experimentation and while traditional immersion and giving us the feeling
art will always be treasured, and will
that we really have stepped into another
never cease to exist, vr represents a
world. It can make us experience
new and exciting artistic revolution that
acrophobia or conjure feelings of fear,
we’re only just beginning to explore.
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VIRTUAL REALITY J E R S E Y
Entertainment | Education Architecture | Real Estate Healthcare | VR & AR Consultancy | Marketing World Builders
SNAP
MAKING THE IMPOSSIBLE REALITY W W W. V I R T U A L R E A L I T Y. J E
07797 742905
ARTIST PROFILE:
D
rawing heavy influence from her father’s collection of antiques and paintings from a young age,
Abi Overland has nurtured an art-deco style that is both a visually striking and instantly recognisable. Lending preference to organic and natural subjects, her intensely detailed pen
INTENSELY DETAILED PEN AND INK DRAWINGS BRIDGE THE GAP BETWEEN THE AESTHETICS OF NATURE AND SOMETHING MUCH MORE MYTHICAL
and ink drawings bridge the gap between Her FLUX ZERO exhibit, ‘YOU
the aesthetics of nature and something
ARE HERE’ borrows some of the
much more mythical.
distinct imagery from her previous works, such as the mystical jungle
Abi lives by the philosophy that her artistic talent comes from
backdrop, but her approach to
her brain and not her hands,
and execution of art in VR was
and she rose to the challenge
vastly different. In contrast to the
of this project despite
mostly-monochrome world of her
VR being a completely
drawings, the VR environment
unfamiliar territory.
she has built features a dayglo
Deciding that the only limit
palette that creates texture,
to what she could achieve
depth and mystique. Translating
in VR was her own knowledge
her art style to 3D, Abbie found
of her 3D painting tool of
it necessary to experiment with
choice, Tilt Brush, Abi became
colour and she believes this creative
captivated with experimenting in
choice allowed her to evoke the
VR and even suffered a bout of
same sense of wonder and escapism
motion sickness following a six-
as her real-world artwork.
hour deep session.
#AO00
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YOU ARE HERE
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ARTIST PROFILE:
A
s one of the driving forces behind
precision line work, colourful characters and
Jersey’s Inkramental graffiti crew,
abstract ornamentation. In recent years, he
the IKM, Ben Robertson AKA
has exhibited smaller scale work using spray
Bokra’s graffiti murals have been injecting
elements to embellish mixed-media pieces that
colour into streets, shops and homes of Jersey
combine pencil, brush strokes and even cut and
ever since he picked up a spray can. With
paste techniques.
his roots in graphic design, illustration and painting, Ben’s bold and diverse style employs
On approaching his FLUX ZERO project,
#BR00
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MATERIAL UNDERWORLD
The spherical environment of ‘Material Underworld’ features a monstrous whale that can be explored – inside and out. Ben was most attracted to the limitless scale
and out. Using Quill, a simple 3D paintbrush,
that VR environments offer. Fully embracing
Ben manipulated the trigger-like VR controller
the unique benefits of working in three
like a spray can, creating the whale by layering
dimensions, he chose to use the ocean as his
thousands of brush strokes before blowing
canvas as it allowed him to create a world that
it up to an enormous size. While visually
exists all around the viewer. The spherical
very beautiful, Material Underworld also
environment of Material Underworld features a interweaves subtle environmental messages monstrous whale that can be explored – inside 15
that can can be discovered through exploration.
ARTIST PROFILE:
H
aving sketched most of his life,
acrylic brushwork with expressive spray paint
Sami Osman aka KUMO was
techniques, allowing them to appear both
inspired by London graffiti
intentional and haphazard.
artists while at university and has never looked back. Since picking up the spray can
KUMO’s FLUX ZERO exhibit,’Erykah
he has been heavily involved in the graffiti
Badu’ transports the viewer to a virtual city
scenes of London, Vietnam and Jersey, as
rooftop where he has channelled his musical
part of the Island’s IKM graffiti crew. With
influences to create a 30ft portrait of ‘the
his emphasis on the use of bright colour
queen of neo-soul’, Erykah Badu. Using
combinations and light and dark elements,
Kingspray Graffiti, KUMO’s transition into
KUMO’s graffiti murals and paintings are
the VR art world was somewhat seamless
directly influenced by the 80s and 90s hip-
thanks to the app’s realistic spray paint
hop cultures from which contemporary graffiti simulations. Taking advantage of the VR styles first emerged. Self-described as “fine
world’s huge graffiti walls and infinite spray
art in graffiti style”, his detailed portraits
paint, this is one of the largest pieces of
mainly focus on human subjects and combine
artwork he has ever created.
HIS DETAILED PORTRAITS MAINLY FOCUS ON HUMAN SUBJECTS AND COMBINE ACRYLIC BRUSHWORK WITH EXPRESSIVE SPRAY PAINT TECHNIQUES, ALLOWING THEM TO APPEAR BOTH INTENTIONAL AND HAPHAZARD.
#SE00
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ERYKAH BADU
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Digital Jersey are proud to be supporting FLUX, the world’s first mixed reality art exhibition.
Digital Jersey Hub- the home of our tech community, where collaboration and networking gave birth to FLUX.
www.digital.je www.digitalhub.je
ARTIST PROFILE:
2
017 marks an exciting and interesting time for Sam Carney. Leaving behind any insecurities he had about his artwork,
he has undergone a huge artistic transformation, both stylistically and in his approach. His new abstract art style is a product of his creative process and a more honest reflection of his artistic intentions. Ignoring any specific point of reference, Sam instead focuses on tensions and harmonies between colours, forms, shades and textures to create vibrant abstractions. Each decision he makes informs the next, making every creative choice crucial to the story of a finished piece of art.
SAM INSTEAD FOCUSES ON TENSIONS AND HARMONIES BETWEEN COLOURS, FORMS, SHADES AND TEXTURES TO CREATE VIBRANT ABSTRACTIONS. #SC00
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COMPOSITION-K Having no prior knowledge or expectation of VR, Sam’s only aim was to stay true to his abstract approach. Interestingly, Sam is one of the few FLUX ZERO exhibitors who abandoned an initial project to start over. He started off using 3D painting tool, Tilt Brush but found its design was at odds with his process, leading him down a referential path. Ditching Tilt Brush, Sam discovered his ideal abstract workspace in a more simplistic VR painting tool, Quill. As an artist who can deliberate a colour choice for hours, he enjoyed the immediacy and speed of working in VR as well as having the ability to tweak the parameters of colour to minute specifications. Like its real-world counterparts, Sam’s exhibit ‘Composition K’, tells the story of its creative process. However, unlike a painting, VR offers a chance to venture inside the art to see how it was created. While ‘Composition K’ can be viewed as a whole piece, its narrative and composition really comes together when fully explored. With the furthest strokes and marks made right at the beginning of project and those in the foreground at the end, Sam has created a chronological journey through the history of the artwork, providing fascinating insight into abstract art methods. 21
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ARTIST PROFILE:
L
ondon-based artist, Danny Romeril is
the streets, building makeshift canvases out
under no illusions about the
of anything from wardrobe doors to pallet
childlike idiosyncrasies that resonate
boards stitched together with cable ties. Not
throughout his artwork. In fact, he embraces
being one to spend too long on his artwork,
them. Using his art to negotiate the world
he created over 200 individual pieces of art
around him, Danny creates challenging and
last year, with each piece only taking between
chaotic mixed media collages. Featuring
one and eight hours.
scribbles, blocks of colour and scatterings of misspelt text, his naïve art style reflects his
Danny was most excited about using the
honest, humorous and immediate approach.
VR environment to create something that
As reflections of his personal experiences,
he felt he could not create in the real world.
Danny’s art often includes recurring images
Specifically, life-size human sculptures.
of beer cans, self-portrait, teeth and the
Mimicking the aesthetic and themes of his
human body. With an art style born of
paintings, Danny’s FLUX ZERO experience,
necessity, when strapped for cash he creates
‘Disco Party 2017’ , gets meta by plunging
art on unconventional items scavenged from
you into his own ‘Bizarro World’ version
#DR00
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DISC
O PA RTY 2017
of the exhibition. Using a combination of the VR applications including 3D paintbrush, Tilt Brush and 3D modelling tool, Medium, Danny has created a 3D model of the entire exhibition space to explore. Strewn with freakish humanoid figures and surrealist imagery and backed by a disorientating original soundscape created by Danny himself, ‘Disco Party 2017’ is as unsettling as it is alluring. 25
AS REFLECTIONS OF HIS PERSONAL EXPERIENCES, DANNY’S ART OFTEN INCLUDES RECURRING IMAGES OF BEER CANS, SELF-PORTRAIT, TEETH AND THE HUMAN BODY.
#PT00
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[ANIMATR0NIC FABRICATION 0F PETER TAYL0R-FITCH]
#WB02
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T
he most experienced of our Flux Zero exhibitors, Kerry-Jane Warner left
behind the art world to raise a family only sporadically creating art works until 6 years ago when she built a studio and began taking part in community projects and producing prints, sculptures and ceramics more seriously
ARTIST PROFILE:
again. Now with more time to spend on her artwork, she is driven to recapture the mindset of her younger self and is currently spending time to focus on a more cohesive body of work. Taking inspiration from ‘outsider art’ artwork created through authentic creative impulses, she has refined her approach to work more intuitively.
THE WORLD OF CULTUM QUESTIONS MANKIND’S CHANGING RELATIONSHIP WITH NATURE
For someone who describes herself as a ‘techno-dinosaur’, Kerry-Jane’s FLUX ZERO exhibit, Cultum, displays an impressive level of detail and her natural virtuosity across diverse mediums. Directed by her new artistic approach, she entered the VR world with no initial idea or plan, sculpting Cultum from the ground up using Tilt Brush
#KW00
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and Medium. Taking visual cues from nature, human faces, tribal communities and the artwork of indigenous peoples, the world of Cultum questions mankind’s changing relationship with nature, a powerful subject when considered alongside another key theme of FLUX ZERO: the disruptive nature of technologies.
CULTUM 29
#WB03
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ARTIST PROFILE:
A
s a silversmith and jeweller, Will Romeril’s usual artistic outlet could be the furthest
removed from VR of all the FLUX ZERO exhibitors. Having tried his hand at several different mediums including painting and sculpting, he eventually discovered the art of silversmithing when his avid interest in Viking and Old
more unusual materials, Will pushes the
boundaries of jewellery design by crafting functional but stylistically unconventional original pieces.
‘DO IT RIGHT, THEN BREAK THE RULES’
Norse history began to seep into his
While self-admittedly, he is not the most the
art. The demand for exceptional quality
most tech-savvy individual, on entering VR, Will
within the jewellery industry inspired
was surprised with the speed in which he picked
Will’s ‘do it right, then break the rules’
up the skills to begin creating. He found that VR
attitude and he has learned traditional,
offered a highly physical element that regular
centuries-old silversmithing techniques
design software does not and he was happy to
to capture the detail and quality of yore.
learn by trial and error. Realising that VR does
Working with whatever metals he can
not adhere to the rules of the real world, he
get his hands on, and sometimes other
aimed to something truly colossal.
#WR00
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FEELING SMALL
Will’s FLUX ZERO exhibit, ’Feeling Small’
environments are unaffected by the laws of
certainly replicates the imposing nature of the
gravity and time, Will believes there could
prehistoric monuments and standing stones
be some interesting future possibilities for
that inspired it. Created using cube shaped
creating jewellery in VR, especially if paired
3D paintbrushes in Medium, the monoliths
with a 3D printer.
have a worn and weathered aesthetic that could only be gained through the passage of time (or the limitless possibilities of VR). Wishing to make his exhibit even more immersive, Will also collaborated with Virtual Reality Jersey’s Tim McGuinness to create realistic textures, lighting and grass using Unreal Engine, a development tool used to power the cinematic experience of AAA games and Hollywood movies. Although he views his flirt with VR as just that, a flirt. However, due to the fact VR 33
ARTIST PROFILE:
O
li Nightingale has spent the
canvas or wall. Not one to dwell too
last few months preparing
much on arty concepts, Oli’s artwork
for both FLUX ZERO and
is often influenced by his day to day
his very first solo art exhibition, Oli
life or visual reference.
Nightingale’s Ma(hoo)sive Drawings, which showcased his penchant for
Using Kingspray, Oli combined
creating highly stylised pen and ink
his knowledge of graphic design
drawings made from hundreds of tiny
software with graffiti techniques,
caricatures. Perhaps subconsciously,
and he quickly picked up a natural
his FLUX ZERO exhibit Anonymous,
flow and rhythm while working in
acted as an escape from the
the VR environment. Simply titled
intricately detailed worlds of
Anonymous, the VR graffiti mural
Ma(hoo)sive Drawings, allowing
completes a set of artworks inspired
him to reconnect with another of his
by the striking forms and figures
passions, graffiti art. Although he is
of Ancient Greek sculpture. Oli
primarily an illustrator, Oli began
has also produced similar pieces in
painting graffiti with friends as a
watercolour, pen and ink, and as
hobby and has used the medium to
a graffiti mural on a real-life wall.
broaden his artistic skillset, adopting
While he approached his piece with
a style that combines the larger than
the previous designs as his template,
life wackiness of his illustrations
he used the unlimited paint and undo
with classic street graffiti. Oli
button of VR to experiment with
prefers an honest and free-flowing
colour and structure, making it quite
approach, allowing ideas to evolve
different to its sister pieces.
naturally from sketch book to the
OLI COMBINED HIS KNOWLEDGE OF GRAPHIC DESIGN SOFTWARE WITH GRAFFITI TECHNIQUES #ON00
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ANONYMOUS
ARTIST PROFILE:
D
rawing influence from Ray Pettibon and Marcel Dzama, artists known for
lacing art with social commentary, Will
Bertram illustrates detailed worlds that introduce challenging concepts while remaining accessible to the casual eye. Often looking towards outlandish forms of inspiration, he has tackled heavy subjects
Out of all FLUX ZERO’s exhibitors, Will was
such as cults, the occult, existentialism and his own
perhaps the most enthusiastic about bringing his
misfortune in a way that is visually stimulating,
art into VR. Going into VR for the first time, Will
light-hearted and darkly humorous. Will has
found the sculptural abilities and tangible results
a penchant for self-reference. Transcending
he was looking for almost immediately in Tilt
individual pieces of artwork, he allows his kooky
Brush. He especially enjoyed the physicality of
characters and memorable imagery to exist in a
drawing all around him without the limitations of a
shared universe, even between vastly different
frame causing disconnect from the art.
exhibitions and topics. Those familiar with his artwork will often discover hidden hints and
Although it once again recalls some of the
throwbacks to previous works.
recurring themes found in his artwork, Will’s
#WB00
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FORGOTTEN STRUCTURES WITHOUT THE LIMITATIONS OF A FRAME CAUSING DISCONNECT FROM THE ART. FLUX ZERO exhibit, ‘Forgotten Structures’ is
original paintings. While the exact setting of
perhaps one of his most personal and existential
‘Forgotten Structures’ may be unclear at first,
pieces of artwork. Utilising VR’s world-building
Will promises there are clues to be found that
abilities, he has quite literally created a world. A
reveal a story.
beautiful glowing river, a stargazing observatory and a space shuttle crash site are just a few of the
On reflection, Will believes that creating art
scenes to be discovered among the mountainous
in VR has changed his perception of his art in
terrain and cacti abundant plains of ‘Forgotten
the real world. His most recent post-FLUX
Structures’. Another fascinating element can
ZERO paintings have been directly affected by
be found in the log cabin, which is home to
the project especially in terms of perspective,
a virtual art exhibition of never before seen
depth of field and framing. 37
#CB00
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#WB04
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BUYING FLUX ARTW0RK
To buy any FLUX artwork you will need the Art Ref #. You can find this on the relevant artist page in this magazine.
Enter Art Ref # on the following page along with the quantity needed and pass to a FLUX Representitive or email order to zero@flux.je.
ALUMINIUM - Light & Sturdy - Resistant to atmospheric agents - Available in three sizes [A0/A1/A2] - Digitally or Hand Signed
POSTERS - Standard sizes for easy framing - Individually packaged in tubes - Available in three sizes [A0/A1/A2] - Digitally Signed
ADVERTS - Standard sizes for easy framing - Individually packaged - Available in three sizes [A2/A3/A4] - Digitally Signed
WALLPAPER - Easy to apply / remove - Scratch Resistant - Available in textured finish 40
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SIGNATURE
Printed Printed Printed
A0 (84.1 x 11.89 cm)
A1 (59.4 x 84.1 cm)
A2 (42 x 59.4 cm)
Printed Printed
A1 (59.4 x 84.1 cm)
A2 (42 x 59.4 cm)
Printed
A4 (21 x 29.7 cm)
50+
100+
100+
100+
50+
50+
50+
50+
50+
50+
1
AVAILABILITY
£50.00/1m²
Various Various
‘Cultum’
‘Disco Party 2017’
-
-
£15.00
£18.00
£20.00
£25.00
£27.00
£30.00
£325.00
£300.00
£250.00
£500.00
PRICE
TOTAL AMOUNT
from £15.00 +
from £15.00 +
3D MODELS - Contact zero@flux.je for more info
Size Per 1m²
Printed
Printed
A3 (29.7 x 42 cm)
WALLPAPER PRINT
Printed
A2 (42 x 59.4 cm)
ADVERT PRINTS
Printed
A0 (84.1 x 11.89 cm)
POSTER PRINTS
Hand-Signed
A1 (59.4 x 84.1 cm)
ALUMINIUM PRINTS
PRODUCT
£
ART REF #
QUANTITY
THANKS FLUX ZER0 has only been made possible thanks to the hard work and dedication of our friends, artists and sponsors. We cannot thank you enough for your contribution!
FLUX FOUNDERS
[Concept Development / Event coordination / Creation] Technology and Communications Director
CREATIVE DIRECTOR
Tim McGuinness [VRJersey]
Sam Bullock [snap.je]
ADVISOR
EVENTS & MARKETING DIRECTOR
Ben Le Brocq [VRJersey]
Tom Le Sueur [snap.je]
VIRTUAL REALITY JERSEY 42
FLUX TEAM
[who worked tirelessly to make our ideas a reality] VIDEOGRAPHY
PROJECTIONS/MUSIC
COPYWRITING
Peter Taylor-Fitch [PTF Motion]
Alex Dasca Bogdan Borodi]
Adam Bouteloup [Freelance]
SPONSORS
[without who it would not have been possible]
Digital Jersey
ArtHouse Jersey
COURTNEY L’ENFANT
TOM DINGLE
NATALIE REED
ALICE BRAVERY
GWYN GARFIELD-BENNETT
COMMITTEE
LLOYD ADAMS TONY MORETTA
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T h i s i s j ust t h e be ginning. . . F ol low us to see into t h e f uture .
www.flux.je