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Christmas Catalogue 2017
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INDEX: 2-16
CORE BOARD GAMES
17
CORE BOARD GAMES - YOUNG PLAYERS
18-20
STOCKING FILLERS
21
ESCAPE ROOM GAMES
22-25
PARTY GAMES
26
WORD GAMES
27-28
EDUCATIONAL GAMES
29-30
YOUNG FAMILY GAMES
31-32
TOYS AND GAMES
33-40
NEW ARRIVALS
41
GREAT FOR GIFTING
42-45
CLASSIC GAMES
Should you wish to place your Christmas order with Solarpop, please be so kind as to contact your sales controller. Alternatively if you wish to sign up as a retail partner please feel free to contact our Sales Manager for more information:
Etienne Le Roux Sales Manager Email: etienne.leroux@solarpop.co.za Tel: +27 021 905 0311 www.solarpop.co.za
CORE BOARD GAMES
Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Its name shall be Catan! But you are not the only discoverer. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun!
1995
WINNER
In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources in the form of cards ~ wood, grain, brick, sheep, or stone ~ to build up their civilizations and earn 10 victory points and win the game. Awards: • Spiel des Jahres 1995 (1995 Game of the Year) • Deutscher Spiele Preis 1995 (1995 Award for Best Adult and Family Games) - 1st place • Essener Feder 1995 - Beste Spielregel (1995 Award for Best Rulebook)
MFG3071 MFG3072
The Brothers of the Night’s Watch recognize you as a natural leader as you struggle for promotion within their ranks. You hope to gain recognition by improving infrastructure in the area south of the Wall known as the Gift. Drawing sustenance from this unforgiving landscape offers enough challenges, but you must also man and defend the Wall against the onslaught of Wildlings fighting their way into Westeros to escape the horrors that awaken in the North. Build, defend, and rise above your brothers to become the new Lord Commander. But be wary - the north holds many dangers, and winter is coming. The battle to defend the Realms of Man begins in A Game of Thrones Catan: Brotherhood of the Watch, a new strategic game designed by Klaus and Benjamin Teuber and grounded in the engrossing world of George R. R. Martin’s A Song of Ice and Fire series. Take the Black. Defend Westeros. Become the Lord Commander.
CN3015
CORE BOARD GAMES
Relive the exciting Catanian Legend! Become a clan leader whose adventures take place roughly 70 years after the arrival of the the ďŹ rst settlers. The Catanians have settled large regions of Catan and are starting to explore their surroundings by ship. One day outsiders appear at the coast of Catan. Shipwrecked! Where did they come from and what happened to them? ...and so the legend begins. The story unfolds over 4 chapters. In each chapter, the Council of Catan gives you special tasks. You work for the beneďŹ t of your clan and open up new regions by building roads and settlements. At the same time, the Council requires you to be mindful of Catan's common good. Find the right balance between achieving your own goals and those of the Council and you might win the Legend of the Sea Robbers! This Seafarer Scenario set requires both a Catan game and the Catan: Seafarers expansion!
CN3173
MFG3073
MFG3079 MFG3074
MFG3077
MFG3080
MFG3075 MFG3078
MFG3076
CORE BOARD GAMES
From designer Matt Leacock, Pandemic is a cooperative game of teamwork for two to four players. As members of an elite disease control team, you must keep four deadly diseases at bay. Work together as you travel the globe to treat infections while collecting the cards you need to discover a cure for each disease. But the clock is ticking as outbreaks and epidemics fuel the spreading plagues. As a cooperative game, players win or lose together. Only by working together can you keep the outbreaks in check and find the cures in time! With diseases cropping up all over the planet, Pandemic takes place on a global scale. Over the course of the game, players use actions to move between hotspots while treating diseases and setting up a network of research stations that help them cure diseases and make movement more efficient. Each player manages a hand of cards matching the colors of the four diseases. These cards allow them to travel more quickly between cities or - if a single player can collect five cards of the same color - discover a cure for a disease. But plenty of challenges stand in their way. Outbreaks can spread diseases across the board and random epidemics can intensify a disease in a moment’s notice. It’ll take everything you’ve got to keep things under control.
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ZM7116
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CORE BOARD GAMES
In the Netherlands, dealing with water is a way of life. The Dutch have long used their ingenuity to create elaborate systems of dikes, dams, and floodgates to provide flood protection and create additional land for agriculture. But in a country where just a little rain can raise the water to dangerous levels, the failure of a single dike can send water spilling across the lowlands, destroying crops and displacing the population. In Pandemic: Rising Tide, containing the water that threatens to consume the countryside is your greatest challenge. Water levels in a region are represented by cubes and, as the water containment systems currently in place begin to fail, more water cubes are added to the board. With water levels constantly on the rise, failure to maintain the containment system could quickly lead to water spilling across the board. Despite being effective for years, the methods of the past are no longer enough to keep the country safe. You will need to construct four massive hydraulic structures if you want to cement your legacy. These projects are massive undertakings that, when taken together, are heralded as one of the Seven Wonders of the Modern World! This means that constructing one not only brings you closer to winning the game, but also grants you an immediate benefit. One of the most impressive of these is the Deltawerken. Completed in 1997, this elaborate system of dams, sluices, locks, dikes, levees, and storm surge barriers actually shorten the Dutch coastline to protect the country from the rising seas.
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ZM7173
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CORE BOARD GAMES
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. "The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor." Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.
2004
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Awards: • 2004 Spiel des Jahres Winner • 2004 Origins Awards Best Board Game Winner • 2004 Nederlandse Spellenprijs Nominee • 2004 Meeples' Choice Award • 2004 Japan Boardgame Prize Best Advanced Game Winner • 2004 International Gamers Awards - General Strategy; Multiplayer Nominee
WINNER
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DO7225
CORE BOARD GAMES
Turn of the century Germany... Through a fine autumn rain, a plume of smoke announces the arrival of the 4:15 train from Nuremberg in the Munich Central Station. The din of the massive engine grows more intense, culminating with a prolonged hiss as the locomotive halts at the platform, steam erupting in every direction. Already, porters in livery are rushing to unload baggage as passengers step from their cars. On the opposite platform, an operator pulls the cord for a three-chime whistle and another train begins chugging toward its next destination: Berlin, capital of the German empire. In Ticket to Ride Germany, build your own rail network to connect cities listed on your Destination Tickets. Watch out for your opponents who might be trying to reach the same far-flung corners of the German empire and outwit them by collecting valuable Passenger Meeples from the cities faster than they can. As with all installments in the Ticket to Ride series, this game can be learned in 5 minutes and provides hours of fun for families and experienced gamers alike. Hop on board! Ticket to Ride Germany is a complete, new game that does not require the original version and is guaranteed to offer you hours of enjoyment.
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CORE BOARD GAMES
Dominoes with a kingdom building twist. Each turn, connect a new domino to your existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The game mechanics for obtaining the tiles is clever: the order of who picks first depends on which tile was previously chosen. Make sure to secure tiles with crowns- these royal treasures help to multiply the worth of your kingdom at the end of the game! The game ends when each player has completed a 5x5 grid, and then points are counted based on number of connecting tiles and crowns. Awards: • 2017 Spiel des Jahres Winner • 2017 Spiel des Jahres Nominee • 2017 As d'Or - Jeu de l'Année Nominee • 2016 Tric Trac Nominee • 2016 Golden Geek Best Family Board Game Nominee
2017
BOG03301
WINNER
You are a royal, seeking new lands to expand your evergrowing kingdom. Explore and conquer the different terrains, and develop the best and richest territories for your people. Scour lands full of wheat fields, forests, grasslands, swamps, mines, and towns, diversifying your kingdom’s riches along the way. Tax the lands wisely to fund the construction of your towns, pick the buildings you erect carefully, and try to win the Queen’s favor - all while making sure your plans aren’t foiled by the Dragon’s flame. Make sure to strategize and acquire carefully, as others are also competing for the same lands, a stake in the riches, and the heart of the Queen! Queendomino is both a standalone game and an expansion of the 2017 Spiel des Jahres recipient, Kingdomino. It offers more complex challenges, a new territory, and a way for more players to participate. 2 to 4 players can play Queendomino traditionally, but when the game is combined with Kingdomino: 3-4 players may play with a 7x7 grid, 5 to 6 players with a 5x5 grid, and 6 or 8 players may play in teams with a 5x5 grid.
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CORE BOARD GAMES Forbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made. What causes this game to truly stand out among co-op and competitive games alike is the extreme detail that has been paid to the physical components of the game. It comes in a sturdy and organized tin of good shelf storage size. The plastic treasure pieces and wooden pawns are well crafted and they fit just right into the box. The cards are durable, well printed, and easy to understand. The island tiles are the real gem: they are screen-printed with vibrant colors, each with a unique and pleasing image. Awards: •2011/2012 Boardgames Australia Awards Best International Game Nominee •2011 Vuoden Peli Family Game of the Year Winner •2011 Spiel des Jahres Nominee •2011 Juego del Año Winner •2010 UK Games Expo Best Family/Children's Game Winner •2010 Mensa Select Winner •2010 Golden Geek Best Children's Board Game Winner
GW317
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert! In Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden Island, Forbidden Desert is a fresh, new game based around an innovative set of mechanisms such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts. Awards: • 2013/Fall Parents' Choice Silver Honor Winner • 2013 UK Games Expo Best Family/Children's Game Winner • 2013 Mensa Select Winner • 2013 Meeples' Choice Nominee • 2013 Golden Geek Best Family Board Game Nominee • 2013 Golden Geek Best Children's Board Game Winner • 2013 Golden Geek Best Children's Board Game Nominee
GWI0415
CORE BOARD GAMES
On the 5th anniversary of the release of the best-seller by Richard GarďŹ eld, King of Tokyo gets a facelift with a new version, entirely redone by a group of artists* lead by RĂŠgis Torres, who previously illustrated the Halloween expansion pack and King of New York. In addition to these exclusive illustrations, this new version will have a new rulebook that was reworked to be clearer, as well as two new monsters: the ever-so-popular Space Penguin (the original version, highly sought-after by players, was only available through tournaments) and Cyber Kitty. Play mutant monsters, gigantic robots and other monstrous creatures, rampaging the city and vying for position as the one and only King of Tokyo! Combine your dice to gather energy, heal your monster or just slap the other monsters down! Spend your energy to trigger permanent or one-shot special powers: a second head, body armor, nova death ray... Stop at nothing to become the King of Tokyo... but that's when the real trouble begins for you!
IE51314
CHRISTMAS PROMOTION!!! Receive a X-Smash Tree promo monster with every King of Tokyo or King of New York base game you order. Promotion valid only while stock last. T&C's apply.
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CORE BOARD GAMES
There’s always something happening in the city that never sleeps. Maybe it’s the lights, maybe it’s the energy, or maybe it’s the giant monsters trying to demolish the place! King of New York introduces lots of new ways to play, while still keeping the core ideas of King of Tokyo. There are Buildings to Stomp! Vengeful Military Units to Destroy! Six brand new Monsters! Every roll of the dice might mean that your monster feels the OUCH, as military units open fire. Will you grab the spotlight, and become a celebrity Superstar? Or will you become the defender of the city, and befriend Lady Liberty? Each of New York’s boroughs has its own charms, but to truly rule the Big Apple, you have to control Manhattan. Defeat the other monsters and rule the city.... Become the King of New York!
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IEL51421
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CORE BOARD GAMES
2010
WINNER One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players). Each other player selects the card in their hands which best matches the sentence and gives the selected card to the storyteller, without showing it to the others. The storyteller shuffles her card with all the received cards. All pictures are shown face up and every player has to bet upon which picture was the storyteller's. Awards: • 2011 Ludoteca Ideale Ofcial Selection Winner • 2010 Vuoden Peli Family Game of the Year Winner • 2010 Lucca Games Best Family Game • 2010 Hungarian Board Game Award Winner • 2010 Games Magazine Best New Party Game Winner • 2010 Hra roku Winner • 2010 Spiel Des Jahres Winner
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CORE BOARD GAMES
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests! Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
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CORE BOARD GAMES
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities. Awards: • 2012 Ludo Award Best Board Game Editor's Choice Winner • 2004 Vuoden Peli Family Game of the Year Winner • 2002 Årets Spel Best Family Game Winner • 2001 Spiel des Jahres Winner • 2001 Deutscher Spiele Preis Best Family/Adult Game Winner • 2000 Meeples' Choice Award
2001
ZMG78100
WINNER
ZMG78101
ZM7820
ZMG78102
CORE BOARD GAMES
ZM7856
The sixth edition of the Carcassonne Big Box contains the Carcassonne base game, the Inns & Cathedrals and Traders & Builders expansions, the mini-expansions The River and The Abbot now included with the base game, and the six mini-expansions from 2012: The Flying Machines, The Messengers, The Ferries, The Gold Mines, Mage & Witch, and The Robbers (which collectively include the tiles for the Corn Circles II miniexpansion).
ZMG78620
ZMG78650
CORE BOARD GAMES
SP411
Test your observational skills and your reflexes with the awardwinning gameplay of Spot It!, a game of lightning-fast choices for two to eight players. With dozens of awards and possible versions married to elegant gameplay, Spot It! has become a global phenomenon. Five distinct mini-games within a set of Spot It! ensure that the game will be different every time you play, and because it’s always your turn, there’s never any downtime!
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CORE BOARD GAMES - YOUNG PLAYERS
ZM7266 Inspired by the classic family game Stone Age, My First Stone Age — The Card Game sparks players’ imaginations, letting the entire family travel back to the beginning of recorded history. Once there, they’ll test their memory as they compete to be the fastest to build their own village. To do complete their huts, players must locate the fish, arrowheads, berries, and other goods they need along a path of goods cards. Finding the right combination of goods to build a hut can be difficult. Luckily, Martin and Guff can help them along the way. Martin joins players on the path, helping players find goods while Guff makes it easier to build huts.
ZMG71265 My First Stone Age is based on the classic family game Stone Age. This stand-alone game combines elements of memory, resource gathering, and set collecting games into an experience accessible to players age five and up. Players take actions based on the forest tokens they flip over each turn. But as soon as a hut is built, you flip those tokens back over and swap two of them. Pay careful attention and put your memory to the test as you search for the tokens that will lead you to the best resources. Enter the world of the Stone Age, develop your village, and let your imagination take you back to a time of wonder and fun!
Back Orde r
DO7227
ZMG78600 Designed for ages four and up, My First Carcassonne brings children into the fun of building the city of Carcassonne. It maintains the same core game design that makes the original Carcassonne a classic, while eliminating the need to count high scores. Place the tiles and as many of your pawns as you can. The streets will echo with laughter as animals are caught and returned home safely!
Easy to learn and quick to play, Ticket to Ride: First Journey is the perfect introduction to the Ticket to Ride series. Players collect train cards, claim routes, and try to connect the cities shown on their tickets to achieve victory. So climb aboard and embark on your very own railway adventure! Adults can play a game in as little as 10 minutes. With kids, it may take 20-30 minutes, but even 4 and 5 year olds can enjoy the game with some supervision. The beautiful art is the icing on the cake and really facilitates the play of the younger version.
STOCKING FILLERS
If you love great card games but you're looking for something a little bit different then Shuffle is for you. Shuffle really does have something for everyone: fun, skill and excitement. Each game comes with its very own app. It might test your knowledge, bring the cards to life, add battle sounds and images or even take you shopping! You can take Shuffle anywhere. Shuffle games are portable and tough ready to play when and where you, your friends or your family want to play. Just choose a game and off you go!
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STOCKING FILLERS Imagine telling stories that are dynamic, interactive, fun and randomly generated. Imagine never being stuck for an idea ever again. Rory’s Story Cubes® is the pocket-sized creative story generator that encourages creativity, develops social confidence, enhances language development skills and creates connections and unique moments between people young and old alike.
original RSTOR1
actions RSTOR2
voyages RSC4E01
medieval RSC19TCH
mythic RSC18TCH
enchanted RSC11E01
fright RSC16TCH
clues RSC10E01
intergalactic RSC13E01
rescue RSC20TCH
medic RSC14E01
animalia RSC17TCH
prehistoria RSC12E01
score RSC15E01
powers RSC21TCH Enter the worlds of your favourite characters and craft your own fan universe where your favourite characters battle against good and evil; travel time and space; or cause ACME havoc. With our exclusive licenced StoryWorlds™ collection, the power is in your hands to create ultimate fan stories.
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ESCAPE ROOM GAMES Unlock! is a series of escape adventures for up to six players. With one hour on the clock, players work through a deck of sixty cards as a team, searching for clues, combining objects, and solving puzzles. The free Unlock! companion app runs the timer while also providing clues, oering hints, and conďŹ rming successes. Once the team has reached a solution and entered the correct code into the app, they will escape and win the game!
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In Exit: The Game, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. Winner of the 2017 Kennerspiel des Jahres.
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PARTY GAMES Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. Spymasters give one-word clues that point to multiple words on the board. Teammates try to guess the right words and avoid the assassin. The first team to contact all their agents wins. The spymaster says, “Hot: 2.” Can you find the 2 words related to hot that win the game?
2016
WINNER
CGE00031 Codenames can now be played with pictures! Whimsical, mindtwisting illustrations are used instead of word cards. Can you find one word that ties your team's pictures together?
CGE00036 This new member of the Codenames family is a cooperative game for two or more players. Mission maps allow players to take on progressively tougher challenges. Complete your secret mission before the turns run out!
CGE00040
PARTY GAMES Which would you miss more if it ceased to exist: Mountains or Pizza? That's a question! And it's also the sort of tricky question you'll need to answer when you play this game.
CGE00041
In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you!
GWI419
GW249
Awards: • 2015 UK Games Expo Awards Best General Card Game Winner • 2015 Origins Awards Best Card Game Nominee • 2015 Nederlandse Spellenprijs Best Family Game Nominee • 2015 Boardgames Australia Awards Best Australian Game Winner • 2013 Golden Geek Best Family Board Game Nominee • 2013 Golden Geek Best Card Game Nominee
PARTY GAMES In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand -- which can be hard to maintain during the many fits of maniacal laughter! The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game. Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards. If two cards are identical, those players must make a grab for the Totem. The faster player then gives their cards to their unfortunate adversary. To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake -- a grave error. Other cards force all players to make a grab at once, change the method of play, or otherwise add to the difficulty. Awards: • 2003 Spiel der Spiele Hit für Viele Recommended • 2003 Kinderspielexperten "8-to-13-year-olds" Nominee
JS01
Normally, calm reigns among the animals of the jungle, but when it's feeding time, wild instincts take over. Jungle Speed Safari is a dexteritybased card game for two to six players. Each turn, you'll reveal a new card from the top of your deck, which will trigger a different kind of challenge. The hungriest animals race to catch their prey first. Others become angry, while the chameleon hides in the background. At the end of the game, the player with the most cards in the score pile wins the game!
JSS01US
PARTY GAMES Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated! Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!
AWGDTE01SN
Awards: • 2015 SXSW Tabletop Game of the Year Nominee • 2015 Origins Awards Best Board Game Nominee • 2015 Boardgames Australia Awards Best International Game Winner • 2014 Golden Geek Board Game of the Year Nominee • 2014 Golden Geek Best Party Board Game Nominee • 2014 Golden Geek Best Family Board Game Nominee • 2014 Golden Geek Best Card Game Nominee
AWGDTE01SNX1
WORD GAMES Fast and frantic, players race against each other to build crossword grids. And it requires no pencil, paper, or board. In this addictive word game, speed wins, not points. You’ll have a bunch of fun as you race to the finish by using all of your letter tiles. BANANAGRAMS comes in a small portable banana-shaped pouch and is perfect for everyone 7 & up; at home or on the go. Awards: • Able Play Rated • iParenting Media Award • Right Start Best Toy Awards • Play Matters Good Toy Award • Dr. Toy – Best Products Winner • TIA TOTY Award – Game of the Year • Early Childhood News Awards – Directors’ Choice • Creative Child Magazine Top Toy of the Year Award • Oppenheim Toy Portfolio Best Toy Award – Gold Seal
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EDUCATIONAL GAMES There have always been plenty of letter-tile word-building games. But... What about numbers? For mathematicians both young and old, Mobi is a breath of fresh air. Each player collects seven blue number tiles and then, at the shout of "GO!", the game begins. Flip all your tiles over and think fast - Using the white math symbol tiles, it's up to you to try and connect all of your numbers into a crossword-style math equation grid. Once you've used all your number tiles, yell "FLIP!" and everyone, whether they're ready or not, has to pick up three more number tiles. Can't figure out how to use one of your tiles? - Just say "SWAP!" and you can switch it out for two new ones. The game keeps going and the numbers keep crunching until finally the number pile is all used up. Then - The first player to connect all of his or her numbers wins! Packaged in a cloth zip-shut bag, Mobi is the quick, addictive, and exceptionally portable number-crunching adventure the whole family will love.
MGI1
EDUCATIONAL GAMES Kids can imagine and build endless designs and 3D structures with Magformers. The secret? Each Magformer has powerful magnets inside so kids can connect various pieces to build lots of impressive towers, buildings, and more. Choose from a variety of sets - from 14 pieces all the way to 174 piece sets. The sets are simple to use - kids just need imagination and their hands to connect the dierent shaped pieces for hours of fun. The kits come in a variety of shapes, such as squares, triangles, pentagons, and more. From airplanes and stars to pyramids and snowmen, kids will tap into their creative side to build whatever they choose.
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YOUNG FAMILY GAMES
Can you grab the microbes you need? In each round of Dr. Microbe, you're presented with a challenge card that shows some combination of microbes and (possibly) a superbug. Each player has tweezers and a petri dish that's divided into three small sections and one large one. As soon as the card is revealed, players must race to place the microbes (and superbug, if present) in their petri dish. What's more, they must figure out which microbes (and possibly the superbug) to place in their petri dish based on this rule: The superbug must always be a different shape and color than the other three microbes in your dish! Whoever fills their dish with the proper items first claims the challenge card, and whoever first grabs five cards wins the game! As a variant, you can play with the purple virus, which starts the game in the large petri dish that contains all of the other bits. You can grab this purple virus and place it in the petri dish of your left-hand neighbor, then that person can pass it left, etc. You can't end the round if the purple virus is in your petri dish! Whoever has the purple virus in their dish at the end of the round must give one of their previously collected cards to that round's winner.
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YOUNG FAMILY GAMES
TOYS AND GAMES
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No one knows why, but a yeti is sitting on the spaghetti. Players take turns taking spaghetti from the bowl and the player who knocks the yeti into the bowl loses.
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Sometimes the simplest games are the best. Mรถlkky takes just a few moments to set up and grasp the rules. Then, all you need are a few friends or family members and the fun begins. Tailor-made from wood from sustainable Finnish forests, Mรถlkky is an outdoor skittle-throwing game that can be safely enjoyed by everyone.
TOYS AND GAMES Bellz! is deceptively simple, yet supremely challenging at the same time. Open the travel pouch, and you're ready to play! First player to collect all their bells wins!
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Get ready for this all new action-packed family game that will have you tossing, kicking, bowling, and throwing like never before! Toss out the Boochie target and then try to land your ball and hoop as close to it as possible. Keep score on a special wrist tracker that gives you a dierent outrageous challenge every round.
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NEW ARRIVALS
HOGWARTS BATTLE HARRY POTTER HOGWARTS BATTLE Cooperative Deck-Building Game
The forces of evil are threatening to overrun Hogwarts castle in Harry Potter: Hogwarts Battle, a cooperative deck-building game, and it's up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. In the game, players take on the role of a Hogwarts student: Harry, Ron, Hermione or Neville, each with their own personal deck of cards that's used to acquire resources. By gaining inuence, players add more cards to their deck in the form of iconic characters, spells, and magical items. Other cards allow them to regain health or ďŹ ght against villains, keeping them from gaining power. The villains set back players with their attacks and Dark Arts. Only by working together will players be able to defeat all of the villains, securing the castle from the forces of evil.
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~ Best Card Game Nominee ~ ~ Best Cooperative Game Nominee ~ ~ Best Family Board Game Nominee ~ ~ Best Thematic Board Game Nominee ~
HARRY POTTER HOGWARTS BATTLE The Monster Box of Monsters Expansion Venture into the Forbidden Forest with The Monster Box of Monsters, the highly anticipated expansion to Harry Potter: Hogwarts Battle. Play as Harry, Hermione, Ron, Neville or Luna Lovegood as you face frightening creatures and challenging encounters. Beware of any wrongdoing that might earn you detention! Only working together to defeat the evil forces and protecting iconic locations will make the Wizarding World safe once and for all!
Ages 11+
2-4 Players
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NEW ARRIVALS The night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal. Become the dreamer, put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones. Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up. Close your eyes and dive in! At the beginning of each round of When I Dream one player takes the role of the Dreamer and "falls asleep", wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are "good" or "naughty" or if they are just "tricksters" changing sides as the game goes by.
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The whole round lasts 120 seconds in which the spirits are drawing "Dream" cards depicting a specific element of the dream, trying to describe them to the dreamer using one word each. The dreamer can guess what the element of the Dream is at any time, placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not. At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile, when the naughty spirits get one point for every card in the naughty spirits pile. The tricksters get points according to how well balanced the two teams were at the end of the round, gaining extra points if they managed to equally balance the two piles.
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora. In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins. PBG40020
Alien Artifacts is a 4X-style card game in which you play as an interplanetary faction, sending your research vessels into uncharted space to expand your knowledge and power. Build powerful ships, develop new technologies, and explore distant planets for anything — or anyone — you can exploit. Alien Artifacts is built on a Resource engine - each turn you will have 3 Resource cards in your hand and you will decide how best to spend them. Each resource card has two different resource types for you to use. You can only use one side and only two cards per turn! Using these resources, you will build Ships, develop Technology, discover Planets, or Trade for currency!
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NEW ARRIVALS This War Of Mine: The Board Game is the tabletop adaptation of the award-winning video game that pictures the drama of civilians trapped in a war-torn city. You will enter this experience as a group of civilians trapped in a besieged and conflict-ridden city, enduring many hardships that often test the essence of humanity. During day time you will take shelter in a ruined tenement house, which you will care about and manage by: removing rubble, searching through various rooms (often behind barricaded doors), you will build beds, improvised workshops, stoves, tools, water filters, small animal traps, you will cultivate an improvised vegetable garden, fix the tenements’ shelled facilities, reinforce the security of your shelter and should winter come, you’ll try to keep it warm.
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Built on the core of the award-winning Robinson Crusoe: Adventures on the Cursed Island, First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges. The immersion experience is further enhanced with an integrated app that maintains the balance and challenge throughout.
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Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks, each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning, each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game. As they advance their survivors' stories, players come across new quests and individual targets, leading them to gain influence. Who comes out ahead depends on how keenly and aggressively each player ventures through the game; however, if a single faction is pushed to power too quickly, the wasteland will be taken for their own, and the survivors conquered along with it.
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NEW ARRIVALS
The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter. In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.
STM700 You are a VIRUS that has just infected a human body. Now you have to spread out and mutate your virus in order to infect other organs to gain VIRAL POINTS. But watch out for the other VIRUS controlled by other players and the powerful IMMUNE SYSTEM! VIRAL is a 2-5 players competitive boardgame in which each player controls a virus that is growing inside a human body. Players will simultaneously play cards to place tokens on the board and move them around to gain control of zones to score Viral Points. Players also score points when they cause a crisis in an organ and thus activating the anti-virus (the immune system). Players also can play cards that allows them to attack other players. The player with the most Viral Points when the event deck runs out is the winner of the game VIRAL!
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So why grow up anyway? Is it really worth it? Don't you have better things to do? Why does it matter whether or not your indie-rock band gets that great gig? You started a band to have fun, and now you're going to get your butts kicked by robots. And who wants to deal with the headache of dating? Look, we've all got baggage. Some of us have drama that likes to pick fights and exes that like to throw punches. Love is a battlefield! So you'd rather sit on the couch throwing punches in your favorite video game. Hey, who's going to stop you? Demons, fireballs, giant purple dudes?? Sounds like a bummer! If you want to keep living your precious little life, maybe it's time to get it together and go up against the world! Scott Pilgrim's Precious Little Card Game is a deck-building game that challenges you to grow up and prepare for your finest hour. Players assume the roles of their favorite characters in the Scott Pilgrim universe, each of whom comes with a unique starting deck. Innovative double-sided cards let you decide whether to solve your problems with hard work and empathy, or whether to embrace the unpredictable world of gratuitous video game violence. Defeating the Evil Ex and collecting Power-Ups will help players inch their way towards victory. RGS00575
NEW ARRIVALS
The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him. Along the way, you'll recruit allies and snatch up extra loot. But one false step and - Clank! Careless noise draws the attention of Lord Eradikus. Hacking into his command module and stealing his artifacts increases his rage. You'd better hope your friends are louder than you are if you want to make it to an escape pod and get out alive... Clank! In! Space! is built on the same game system as Clank!: A Deck-Building Adventure, with players building a personal deck of cards throughout the course of the game, with the cards allowing them to move through the spaceship, attack things, acquire new cards, and - oh yeah - make noise to attract Lord Eradikus and potentially seal their own doom.
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For years, you’ve reveled in the diamond-hard puzzles of Splendor, one of the most award-winning board games of all time. Now, Space Cowboys is proud to present a new expansion: Cities of Splendor. In Cities of Splendor, you’ll leave the comforting familiarity of the European gem trade and travel to the Orient, where new rules and cards invite you to adapt your strategies. With four expansions in a single box, Cities of Splendor offers you four thrilling ways to play.
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In Ex Libris, you are a collector of rare and valuable books in a thriving gnomish village. Recently, the Mayor and Village Council have announced an opening for a Grand Librarian: a prestigious (and lucrative) position they intend to award to the most qualified villager! Unfortunately, several of your book collector colleagues (more like acquaintances, really) are also candidates. To outshine your competition, you need to expand your personal library by sending your trusty assistants out into the village to find the most impressive tomes. Sources for the finest books are scarce, so you need to beat your opponents to them when they pop up. You have only a week before the Mayor's Official Inspector comes to judge your library, so be sure your assistants have all your books shelved! The Inspector is a tough cookie and will use her Official Checklist to grade your library on several criteria including shelf stability, alphabetical order, and variety - and don't think she'll turn a blind eye to books the Council has banned! You need shrewd planning and cunning tactics (and perhaps a little magic) to surpass your opponents and become Grand Librarian! RGS00577
NEW ARRIVALS Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions, with no need for a game master to control the enemies. Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on which skills to spend your XP, and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map. Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination, another skill can be unlocked, giving players a wide range of choices and play styles. In Massive Darkness, the created Heroes go on Quests, killing monsters, collecting loot, and gaining XP. Players spend their XP to unlock new Skills, growing more powerful as the Quest progresses.
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Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game a board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.
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Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand their domains, gain new technologies, and build many of humanity's greatest wonders. In the end, one nation will rise above all others to leave its indelible mark upon history. This new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and citystates, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilization’s place as the greatest world power.
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NEW ARRIVALS
The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game!
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The boss of the Banana bandits is selecting one member of the crew as his successor. Whoever can first collect three golden banana coins will be the next leader of Banana bandits, and you obtain the golden banana coin by gathering gorilla coins that are held by the other gorillas. Catch these other gorilla's coins to claim victory!
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Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land! Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game. After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 turns, and the player with the most points wins the game. IEL51313
NEW ARRIVALS
SJG1532 Kick down the door! Defeat the monster! Take the treasure! Munchkin has been a gaming phenomenon for ďŹ fteen years, and now we're giving you a great introduction to the game. Munchkin Christmas Lite is a standalone game that can also be used as an expansion for existing Munchkin games!
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GREAT FOR GIFTING
The Darth Vader helmet container contains a deck of playing cards that tells the story of Darth Vader.
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The Stormtrooper helmet, contains playing cards featuring the Stormtroopers and their commander, Kylo Ren™.
10.01.82.127 10.83.01.927 This Star Wars Playing Card Collector’s Set features seven different decks of cards plus five dice! Decks 1 through 6 packed in tuck boxes feature movie stills from the first six films in the Star Wars saga. The 7th deck features images and artwork from Star Wars: The Force Awakens™ comes in a collectible tin.
CLASSIC GAMES 14006
Five popular classic games – in one stylish set! Whether you enjoy Chess, Checkers, Backgammon, TicTacToe, Domino, or all of them, 5 in 1 is the set for you! All game parts and pieces are made of solid wood, and the tin box cover ensures durable fun for years to come!
This beautiful and functional board has room for two teams of large marbles. Players take turns pushing the marbles around the board, with the goal of pushing six of the opposing player's marbles off the board. The central idea is that a column of marbles has weight given by the number of marbles in line. Someone will need to push with a heavier group of marbles in order to push the column along that axis. However, with six possible directions, it's difficult to defend yourself perfectly. Also, it's possible to play the game with up to six players when supplemental marble sets are purchased. Awards: • 1990 Mensa Select Winner • 1989 Spiel des Jahres Recommended
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The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block him off. Meanwhile, he is trying to do the same to you. The first pawn to reach the opposite side wins.
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CLASSIC GAMES In Pylos, you want to be one who places the final ball on top of the pyramid. Sounds simple enough, right? At the start of the game, each player has fifteen balls, either light or dark, and they take turns placing them on a game board that has sixteen indentations on it in a 4x4 grid. Once four balls have been placed next to one another in a square, a ball can be placed on top of them, forming a second level of play. Players can then place balls on this second level, eventually allowing a ball to be placed on the third level – and once that level is full, which requires only four balls, a final ball can be placed on the fourth level, with that player winning the game.
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Quarto has a 4×4 board and 16 pieces. Each piece has four dichotomous attributes – color, height, shape, and consistency – so each piece is either black or white, tall or short, square or round, and hollow or solid. The object is to place the fourth piece in a row in which all four pieces have at least one attribute in common. The twist is that your opponent gets to choose the piece you place on the board each turn.
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Quixo bears a superficial resemblance to Tic-Tac-Toe – with one player being crosses and the other circles, and with both trying to create a line of their symbol – but that's where the resemblance ends. The pieces in the game are cubes that have a circle on one side, a cross on another, and blank faces on the other four.
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CLASSIC GAMES
Solitaire ~ A classic game that can be played in many different ways! Place 32 wooden marbles on the game board and leave an empty hole in the middle. On each move hop over a marble into an empty hole and remove the “captured” marble from the game. The aim is to capture as many marbles as you can.
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Chinese Checkers ~ A star-shaped classic – now in a durable wooden edition! On a unique star-shaped game board, the player must move all their game pieces to the opposite star point. Take advantage of the other players’ pawns and jump over them – the quickest and the cleverest player wins!
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Chess ~ Classic two-player board game – in a wooden box! Move your pieces on the board, and try to checkmate the opponent’s king, before he can do the same to you! This stylish edition with its high-quality parts will provide many fun-filled and challenging moments for the whole family!
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CLASSIC GAMES Backgammon ~ Strategy and luck are both vital elements in this classic board game! Roll the dice, and move your game pieces accordingly. The first player to move all their playing pieces home is the winner!
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Double 6 Domino ~ Lay your tiles down in long chains, and try to be the first player to have no tiles! Comes in a durable box with a window. The clear rules make the game easy even for beginners. Includes 28 dominoes with coloured dots.
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Start building your own domino train or add dominoes to the Mexican Train. If you're the first player to get rid of your dominoes, you win the game!
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