Augmented Reality and Virtual Reality Market Research Report by Forecast to 2025

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Global Augmented Reality and Virtual Reality Market Research Report by Forecast to 2025

Global Augmented Reality and Virtual Reality Market Research Report by Forecast to 2025

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Global Augmented Reality and Virtual Reality Market Research Report by Forecast to 2025

VIEW REPORTS

SAMPLE REPORTS

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Global Augmented Reality and Virtual Reality Market Research Report by Forecast to 2025

Summary

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Global Augmented Reality and Virtual Reality Market Research Report by Forecast to 2025 Augmented reality (AR) and virtual reality (VR) are technologies which stand at the core for providing experiences. Augmented reality involves the integration of unreal object or person in the real world.

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Global Augmented Reality and Virtual Reality Market Research Report by Forecast to 2025

Major Key Players: •

Google LLC (U.S.)

Blippar.com (U.K.)

EON Reality Inc. (U.S.)

Augmented Pixels Inc. (U.S.)

HP Inc. (U.S.)

DAQRI LLC (U.S.)

Wikitude GmbH (Austria)

Segmentation: •

By product, it is segmented into fully-immersive head mounted systems, semi-immersive projection system, and non-immersive systems. Non-immersive systems can lead the market and will continue its dominance till 2025.

By application, it is segmented into media, tourism, education & training, social media, and video games. Video games are expected to attain a high CAGR to touch a value of USD 217.26 billion by 2025. The tourism application is projected to exhibit humongous growth due to inclination of customers for new experiences. The capacity of VR to provide thrilling and exhilarating

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Global Augmented Reality and Virtual Reality Market Research Report by Forecast to 2025 adventures without the risk can drive the application growth. On the other hand, the education & training sector can exhibit 76.4% CAGR during the assessment period due to the potential of VR and AR in teaching kids and adults.

Regional Analysis: Geographically, the global augmented reality and virtual reality market is segmented into China, U.S., Japan, Southeast Asia, Europe, and South & Central America. The U.S. holds the largest market share due to investments in research and development and manufacture of gaming equipment. Development of headsets combined with constant evolution of the software to function without glitches can bode well for the regional growth. The boom in the gaming sector and adoption of 5G technology for a 360 degree experience can peg its CAGR at 78.3% during the forecast period.

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Global Augmented Reality and Virtual Reality Market Research Report by Forecast to 2025

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