Global Entertainment Robots Market Research Report by Forecast to 2023

Page 1

Global Entertainment Robots Market Research Report by Forecast to 2023

Global Entertainment Robots Market Research Report by Forecast to 2023

P a g e |1

Copyright Š 2017 Market Research Future.


Global Entertainment Robots Market Research Report by Forecast to 2023

VIEW REPORTS

SAMPLE REPORTS

P a g e |2

Copyright © 2017 Market Research Future.


Global Entertainment Robots Market Research Report by Forecast to 2023

Summary Market Research Future (MRFR) states that the global entertainment robots market could surpass the valuation of USD 981.25 million it achieved in 2016 and touch USD 3715.29 million by 2023. The market is expected to grow at a whopping rate of 23.06% during the forecast period (2018-2023).

P a g e |3

Copyright Š 2017 Market Research Future.


Global Entertainment Robots Market Research Report by Forecast to 2023

Major Key Players: •

Hasbro, Inc. (U.S.)

Mattel, Inc. (U.S.)

Sphero (Hong Kong)

WowWee Group Limited. (Hong Kong)

Aldebaran Robotics (Japan)

Blu Frog Robotics (France)

Segmentation: The entertainment robots market has been segmented on the basis of product and end-users. Product-wise, the market is considered for robot toys, educational robots, and robotic companion pets. Educational robots involve a collection of activities, pedagogical philosophy, physical platforms and educational resources for transfer of knowledge. There is a hike in the adoption rate of educational robots mostly in K-12 schools due to their effective interactive capability. The end-users mentioned in the MRFR report include media, education, retail and others. Robots can spot mistakes on shelf labels, sell items and also monitor stock levels efficiently, which elevate their demand in the retail sector.

P a g e |4

Copyright © 2017 Market Research Future.


Global Entertainment Robots Market Research Report by Forecast to 2023

Regional Analysis: The entertainment robots market has been segmented on the basis of product and end-users. Product-wise, the market is considered for robot toys, educational robots, and robotic companion pets. Educational robots involve a collection of activities, pedagogical philosophy, physical platforms and educational resources for transfer of knowledge. There is a hike in the adoption rate of educational robots mostly in K-12 schools due to their effective interactive capability. The end-users mentioned in the MRFR report include media, education, retail and others. Robots can spot mistakes on shelf labels, sell items and also monitor stock levels efficiently, which elevate their demand in the retail sector.

P a g e |5

Copyright Š 2017 Market Research Future.


Global Entertainment Robots Market Research Report by Forecast to 2023

P a g e |6

Copyright Š 2017 Market Research Future.


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.