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Stage 2--The Future
Gothic Configuration
“Speakeasy” Debate Club
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Instructor: Lars Spuybroek Collaborator: Niko Gulyamov
Position: Design, Drawing, and Rendering
In the Research and Design Studio, we first analyzed the Gothic tracery pattern by extracting and categorizing C, J, and S curves into the chart of mutation. Subsequently, the curves were translated into the matrix of “Closed patches,” such as trefoil, quatrefoil, and dagger. By configuring all these patterns on sheets, we developed a machine of hotspots and waves, as if the stone thrown into the water generates ripples. Every configuration and 3-D multiplication indicate the movements of figures. In the design phase, we link the program to ornament and introduce hotspots with vectors, which create waves of perforations that define human views and movement. Before the actual programmatic activities populated, ornament, as an agent of spatial connection, had already fallen various human activities into place. Therefore, in the “Speakeasy” debate club, all the activities had been preprogrammed, and with the help of color coding, their different levels of intensity had been implied.
Matrix of Closed Patches
“Virus Mutation”of C, J, and S Curves
Configuring+ Multiplying
In this phase, the gothic figures were configured into gothic patterning as a machine of hotspots and waves, as if the stone thrown into the water generates ripples. Every configuration and 3-D multiplication indicate the movements of figures.
Layers of Waves
“Simple Scaled”
Machine
Hotspots and Waves
“Constructor” Machine
Hotspots and Waves
“Simple Scaled” Screen
“Constructor” Screen
Study of Light
Program to Ornament
In this phase, the diagrams illustrate a series of procedures to link the program to ornament. The design technique introduced sets of hotspots or vectors, which created waves of perforations that define human views and movement. Before the actual programmatic activities populated, ornament, as an agent of spatial connection, had already fallen various human activities into place.
Activity to Color
Not only do waves of ornament define human activities, but color also codes activities to different levels of intensity. From the upper-level garden and pond to the lower-level bar and pub, the intensity of activities varies from day to night, from green to red: green is mild and quiet, while red is intense and noisy. All the activities have been placed and implied through color coding and moving silhouette.