Stewart Sophie 584946 Algorithmic Sketcbook

Page 1

STUDIOAIR ALGORITHMIC SKETCHBOOK

ARCHITECTURAL DESIGN STUDIO SEMESTER ONE 2014 SOPHIE STEWART


WEEK 1 TAXONOMY


OUTCOME


GRASSHOPPER DEFINITION


WEEK 2





WEEK 3


Changing input curves to create a different outcome



Fixed issue from previous page by eliminating the xtrude component


Transform Menu: Varying geometry inputs and pipe thicknesses


Used 3 point arc instead of geodesic

Same geometry

New geometry


morph box patterning being applied to a donut shaped lofted surfaces. The surface has been divided and then deconstructed to form a surface box, which then is linked to create a box morph.


WEEK 4 The algorithmic sketches developed in part B have allowed for a progressive development of my Grasshopper skills, evidently developing our groups design. It allowed me to test different algorithms which produce a similar result in order to determine the best algorithm for the required outcome.





Both of these algorithms were testing different outcomes based on relative locations to points. This has been somewhat used in our design proposal for the LAGI brief, however we have based our design on the distance from an l-system (set of curves) rather than a set of points.


WEEK 5

This definition could be applied to the tree algorithm we have created in Case Study 1.0 iterations. By inputting curves that are drawn from the recursuve tree division, this form could take a really interesting shape.



This demonstrates the exploration of different outcomes produced based on culling voronoi patterns based on bazier graphs.


WEEK 6


These images show our first attempt at reverse engineering Case Study 2.0, The Rules of Six. This proved not to be the most successful way to do this as we found out after exploring other possibilities.


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