TOKYO SPACE SPECULATION - RESEARCH REPORT N째1 OMOTESANDO STREET Historical evolution Meiji Temple
Small scale
Acces to Meiji Temple
Destruction 1939/45
Omotesando bis Reconstruction
Olympic Games 1964
Developement
Commercial avenue
FLAGSHIP STORE AVENUE Omotesando nowadays 80
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Olympic Games equipements
Yoyogi park Harajuku station
Meiji Temple
Flagship stores big scale in street font
Commercial Typology
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3. ANALYSIS STREET NETWORK Automobile and pedestrian flow Two circulation systems prevail: the automobile flow and the pedestrian flow. The first system moves solely along a horizontal axis in the centre of the avenue, completed by two main perpendicular streets. The secondary roads are often shared spaces with the pedestrian flow. The second system, the pedestrians, mainly uses the congested sidewalk and the secondary roads as mentioned above.
Perpendiculars of Omotesando street section
There is a clearly noticeable disruption in the diagonal pedestrian circulation: The possibilities of a fluid and continuous flow from one side to the other of the avenue are rare (there are only three pedestrian footbridges).
Meiji dori section
Omotesando section 82
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Espace Roadroutier system Espace routier
Espace piéton Espace piéton system Pedestrian
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URBAN FABRIC Three different morphological segments are visible:
M
Segment 1
Meiji dori
Harajuku M
Yoyogi
Omotesando Street
Segment 2
Ayoma do ri
Meiji dori
Station Harajuku (rail+metro) Yoyogi park entrance, sport complex, Shops, Access to Omotesando.
M
Ayoma do ri
Omotesando, Flagship stores, Built commerical front, ‘Show window’ front, Access to metro.
Segment 3 ???
M Omotesando BIS
Omotesando Bis, Mixed-use.
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housing
‘alternative’ shop
budget store
Harajuku station
The first segment is a vital mobility node for the avenue, i.e. access to the Yamanote line, etc. Budget stores progressively flood the urban fabric and the ‘alternative’ shops supervene to the detriment of housing and the flagship stores.
‘alternative’ shop
budget store
housing
flagship store
The second segment is caracterized by a strong density of flagship stores thus presenting the true symbol of the entire avenue. The residential area is continually cut back by the evergrowing alternative scene. In parallel, there is an upcoming development of competitive budget stores that that imitate the flagship store image and strategies in hopes of replacing them entirely.
flagship store
‘alternative’ shop
mixed-use
housing
The final segment of the avenue is difficult to put in relation with the rest of Omotesando aveue. Apart of its administrative name, there are no physical or morphological characteristics that resemble the two precedent segments of the avenue. This circumstance attracts a new type of flagship store: the flagship store of the alternative scene. 85
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4. ISSUES AUTOMOBILE INFRASTRUCTURE The car occupies the majority of the avenue and forms a visible barrier to the possible diagonal pedestrian circulation; the pedestrians are thus forced to remain on their sidewalks that eventually turn into a congested pedestrian corridor.
Pedestrian and road traffic Road Pedestrian
Current situation
Optimal situation
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THE DEATH OF LUXURY In ten years time, the sell rate of luxury items is expected to decrease by two thirds. In these conditions, one questions the sustainability of the luxury market in Omotesando. To function, a flagship store needs to continually renew itself and foresee changes of its concept. In this way the pedestrian will have the impression of rediscovering the store, navigating through it to distinguish the changes. Is it not necessary to assure the survival of the flagship stores face to face with the bargain bins; and to save the housing units face to face with the alternative scene? A balance cannot be found by forcing the elements of the avenue into a face to face proximity. By attributing a real space to the alternative scene of the avenue, the housing situation will be preserved and new view points, confrontations, and neighborhoods will in return preserve the flagship stores.
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Conjunctural situation
Voids, potential space
Projected situation
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5. STRATEGY In addition to the general idea of reestablishing the historic perspective along the avenue, the topography defines a possible new space that spands the length of one kilometer and that permits the expression of the dualities.
OMOTESANDO AVENUE
Topography Height differential: 14 m
Longitudinal section (current situation)
Projected level: passage as a viaduct (horizontal level at 33m altitude)
Transversal sections (restored traditional views) 88
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FLOW
URBAN FORM
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Position of the store entrances
Visual and physical links between the store entrances (from door to door, from facade front to facade fron
Pedestrian passage way (1,2m) - Car traffic passage way (3 à 6m)
Negative space of the circulation space: spaces vacant for potential buildings
Plan (project basis)
Modular types of buildings - housing (‘alternative’ shops) - elements of urban furniture - structure of the viaduct - vertical access structures 90
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nt)
+
91
TOKYO SPACE SPECULATION - RESEARCH REPORT N째1 Zoom 1 view of top level
view of bottom level
Zoom 2 view of top level
view of bottom level
Zoom 3 view of top level
view of bottom level
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PART II: PROJECTS > OMOTESANDO The present density of the stores along the avenue creates a high density of transversal circulation flow which subsequently creates a series of publics spaces, which in return generate a high circulation density. In this way, a balance between the store density and the built/ housing/ programmed space is introduced. New unique situations naturally develop along the walkway allowing for new discoveries and events.
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View of the public space (zoom 1) 94
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View of the public space (zoom 2)
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View of the elevation seen along Omotesando (zoom 3)
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ROPPONGI Roppongi is a district of Minato, Tokyo, Japan, famous as home to the rich Roppongi Hills area and an active nightclub scene. Many foreign embassies are located in Roppongi, and the nightlife is known to be popular with westerners; though the vast majority of visitors and residents are Japanese and other Asians. It is in the southern portion of the circle described by the Yamanote Line, south of Akasaka and north of Azabu. After World War II, during which the area was completely destroyed by aerial bombing raids, the United States Army and Allied government officials occupied several facilities in the area, beginning Roppongi’s reputation as a foreigner neighborhood. Several large US military installations were located in the nearby area, with Hardy Barracks probably the most significant. In large part due to the US military presence, the area soon became crowded with Western-oriented shops, bars, restaurants, prostitution establishments and «hostess bars.» Starting in the late 1960s, Roppongi became popular among Japanese and foreigners alike for its disco scene, which attracted many of Tokyo’s entertainment elites. Contributing to the international scene was the location of several foreign embassies and foreign corporate offices in the Roppongi area. However, many dance clubs shut down in the recession following the market crash of 1989. The Roppongi area received a major economic boost in 2002–2003 when the Izumi Garden Tower and the Roppongi Hills high-rise complexes were completed. These projects brought high-end office and condominium space to Roppongi for the first time. The Tokyo Midtown project, which was completed in 2006, and which includes the first Tokyo Ritz-Carlton Hotel, continued this trend. Roppongi Hills Mori Tower at night is an area with numerous bars, nightclubs, strip clubs, restaurants, hostess clubs, cabarets, and other forms of entertainment. Among the Western expatriate community, the area tends to be favored by business people, students, and off-duty US military personnel. Overall though, the neighborhood caters to a younger crowd. In the past, Roppongi had a reputation as an area with high Yakuza presence, whether as customers at Roppongi establishments, conducting business, or managing or owning clubs and bars in the area. Although still exerting some influence in Roppongi, in recent times they appear to have shifted much oftheir presence to other districts in the Tokyo area.
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ROPPONGI RETHINKING THE TOKYOITE CENTER
Can an ugly avenue invaded by highway turn into the new landscape spine of Tokyo?
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ROPPONGICORE: Rethinking the tokyoite center Pierre Escobar
1. SUMMARY Roppongi is a major sub center in central Tokyo. However, this district is marked by the urban ambiguities and contradictions within itself and its relation to the rest of the city. These controversial characteristics have inspired the interest in this project. Roppongi is situated in central Tokyo, along the expressway linking Shibuya and Tokyo station and enclosed by the Yamanote train line. After World War II the American Army was stationed in this area. As a consequence this district became the most westernized part of Tokyo and accommodates many foreign embassies, resulting in a popular district. Roppongi has a wide spread reputation for its nightlife and clubs. In recent years, multiple large scale mixed use projects have developed in Roppongi, such as the Tokyo Midtown and the Roppongi Hills. These developments have been criticized for destroying the traditional urban tissue while privatizing the public space.
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The Roppongi Core project focuses on three controversial aspects of Roppongi: Firstly, Roppongi presents itself as a crucial sub-center in Tokyo despite its lack of necessary mobility connections which are the criteria for a sub-center: It only has two secondary metro stops; it does not have a direct connection to the Yamanote line; and it does not have any JR line stops. In general, Roppongi’s central programmatic concentration cannot integrate itself into the contemporary sub-center morphology of Tokyo. Secondly, Roppongi’s population is characterized by a socio-economic diversity, ranging from the inner city traditional Japanese inhabitant to the wealthier foreigners living in the area. Each ethnic group has its visible effects on the spatial organization, creating an architectural and social pluralism. Thirdly, Roppongi’s new developments are very controversial. The large scale mixed use projects, such as Tokyo Midtown and Roppongi Hills, do not only destroy the traditional urban tissue but also disturb the urban context with their over-sized dimensions and their gated communities. Nonetheless, these urban developments attempt to create a positive reputation of Roppongi by introducing new and contemporary shopping facilities, as well as cultural and leisure activities.
104
The Roppongi Core proposes an urban development based on multiple scales that challenges these three controversial aspects of Roppongi. The project is divided into three parts, each referring to a specific scale and the communicating urban theme: transport infrastructure, urban contextualization and architectural icon. Concerning the transport aspect, the project proposes to integrate the present elevated highway infrastructure, connecting Ginza and Shibuya, into a JR line that travels from the suburbs into the center via Roppongi. For the urban contextualization, the Roppongi train station will be developed as a core element within the district and will house multiple programs and amenities. Finally, an architectural icon is achieved by elevating the new structure above the existing urban tissue while securing several connections with the ground level and viaduct.
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INTERPRETATION OF ROPPONGI’S CONTEXT IN TOKYO
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TOKYO SPACE SPECULATION - RESEARCH REPORT N째1 RK WO
RK WO
D UP
OG
THE DIFFERENT COMMUNITIES OF ROPPONGI DISTRICT R
DI O
R DI O
D
RK WO
I OR
TSS
TSS
Z WA
HI S
US
A *CK
ON
I NG
RE HE
!
RA ME
MA
MO
NT ME NU
US military personnel
CA
IA
DIOR DIOR DIOR DIOR DIOR DIOR DIOR DIOR DIOR DIOR DIOR DIOR DIOR DIOR DIOR WORK WORK WORK WORK WORK WORK WORK WORK WORK WORK WORK WORK WORK LETS LETS LETS HAVE LETS LETS HAVE HAVE SUSHIS HAVE HAVE SUSHIS SUSHIS SUSHIS SUSHIS DIOR
DO
EF TH AT WH
... YOU
PID STU
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American Veterans
I
Rich housewives
YOU
Eldery Japanese
E THE HE PPONGI ROPPONGI ROPPONGI ROPPONGI ROPPONGI TEAM TEAM TEAM TEAM TEAM
TEAM
Japanese business men
Y HE
E LOV
Tourists
OPP
?
AM
Expatriates
ER TH
TE GI
S
Call girls
L ET
S VE HA
DIOR DIOR
TSSTSS TSSTSS TSSTSS TSSTSS WAZUP TSSTSS WAZUP WAZUP WAZUP DOG WAZUP DOG DOG DOG DOG
WORK WORK WORK
LETS HAVE SUSHIS
TSSTSS WAZUP DOG
HEY HEY HEY YOU HEY YOU HEY YOU I LOVE YOU IYOU LOVE I LOVE IYOU... LOVE I LOVE YOU... YOU... YOU... YOU...
WHAT WHAT WHAT THE WHAT WHAT THE F*CK THE THE F*CK THE F*CK AM F*CK F*CK AM I AM DOING AM I AM IDOING DOING I IDOING HERE? DOING HERE? HERE? HERE? HERE? STUPID STUPID STUPID STUPID STUPID CAMERA! CAMERA! CAMERA! CAMERA! CAMERA!
HEY YOU I LOVE YOU...
I AM I AM IAAM IMONUMENT AM IAAM AMONUMENT MONUMENT AAMONUMENT MONUMENT
WHAT THE F*CK AM I DOING HERE? STUPID CAMERA! I AM A MONUMENT
SCALE CONTRASTS AND RIVALITIES
WHY DO YOU ALWAYS COPY ME?
I WAS THERE BEFORE, YOU BASTARD
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XL AROUND ROPPONGI
NORTH
YAMANOTE VS TRADITIONAL SPIRAL
<VS>
ROPPONGI AS A SUBCENTER
SH I
A BUY TOKYO
SHINJUKU
3 1 2 NOT YET HONEY, MAYBE NEXT YEAR I WISH I HAD A MULTIMODAL STATION
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2. INFRASTRUCTURE
PROCESS
One of the main aspects of this project is the new railway line connecting Roppongi to the immediate suburbs of Tokyo. This new East-West line ensures a direct link between Shibuya and Tokyo station, connecting Roppongi to the other sub-centers and the immediate suburbs. While densifying the railway system of central Tokyo, only 10 percent of the new railway line needs to be built, while the remaining 90 percent reuses existing infrastructure such as the middle lanes of existing highway infrastructure.
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Yotsukaido
Fukeshiba Miyanoki Futagotobishi Shinozaki
Hamacho
Kameido
Narashino
Higashiojima
Tokyo Kayabacho Toranomon Roppongi itchome Shibuya
Roppongi Nogizaka iro
Nanpeidahicho
Ikejiriohashi
Sangenjaya
Komazawa
M
Futakoganagawa
Mizunokushi
Kajigawa
MO
RIL
IN
E
Arima
Nakagawa Eda
Centralized line
Present system Shrinking zone
Densifying zone
More stops in the center
New system
Connecting Roppongi to Yamanote
Station system
Tokyo
Toranomon
Roppongi
Nogizaka iro
Shibuya
Faster Shibuya/Tokyo connection
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URBAN SCALES
TOKYO SPACE SPECULATION - RESEARCH REPORT N°1 STEP 1
3. CONTEXTUALIZATION
PRESENT SITUATION
The architectural project connects the multiple transport infrastructures:
TYPICALLY WHAT IF?
PRIVATE ACTIVITIES
PUBLIC SPACE
STEP 3
INFRASTRUCTURES
PUBLIC CATALYST URBAN SCALES URBAN RELATIONS
PRIVATE ACTIVITIES
INFRASTRUCTURES
WHAT IF?
PRIVATE ACTIVITIES
PUBLIC SPACE
STEP 4
INFRASTRUCTURES
PUBLIC CATALYST URBAN SCALES URBAN RELATIONS
PRIVATE ACTIVITIES
INFRASTRUCTURES
TYPICALLY
PLATFORM CONNECTIONS PUBLIC SPACE
The new structure that hovers over Roppongi superposes public and private spaces, as well as circulation spaces and patios. Its apparent opacity, its connection to the public space and its horizontality give the building a strong presence.
NEW TRAIN PLATFORM PUBLIC SPACE
There are two underground stations and one elevated highway in the existing context. The project link the new elevated train station to the two existing ones via a vertical circulation element. It, furthermore, introduces a series of public and urban programs to the station and to the surrounding district. This creates an architectural icon that hovers above Roppongi, linking its various parts with a diverse blend of different programs, like shopping, cultural and leisure amenities.
STEP 2
PUBLIC CATALYST URBAN SCALES
PROCESS
WHAT IF?
PRIVATE ACTIVITIES
PUBLIC SPACE
STEP 5
INFRASTRUCTURES
PUBLIC CATALYST URBAN SCALES URBAN RELATIONS
PRIVATE ACTIVITIES
INFRASTRUCTURES
PUBLIC SPACE
TYPICALLY
PUBLIC PROGRAM
“Roppongi Core” is more than a building; it is an active urban monument, a catalyst connecting the multiple scale of Tokyo urban space.
PRIVATE ACTIVITIES
INFRASTRUCTURES
PUBLIC SPACE
TYPICALLY
CONNECT TO TISSUE
WHAT IF?
PUBLIC SPACE INFRASTRUCTURES
PUBLIC CATALYST URBAN RELATIONS
PRIVATE ACTIVITIES
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ACTIVITIES PRIVATE ACTIVITIES
STATION
GRID
PART II: PROJECTS > ROPPONGI
LEISURE
PUBLIC SPORT
SPECIFIC ACTIVITIES
SPONTANIOUS ACTIVITIES
CORE BUILDING VS LINKING BUILDING URBAN CATALIST
VS
URBAN DISTRIBUTOR
PROGRAM
SPATIAL DUALITIES
PLATFORM 3 PLATFORM 2 PLATFORM 1 ORGANISATIONS
ORGANSATION
URBAN SCALES BUILDING SCALES
/ DISTRICT RELATION
PUBLIC CATALYST
GLASS ROOFS
NO VIEWS
VERTICAL ELEMENTS IN HORIZONTAL STRUCTURE
HORIZONTAL ELEMENTS IN VERTICAL STRUCTURE
+
VS
HORIZONTAL VERTICAL DIFFERENCIATION
=
SUPPORTS
PUBLIC SPACE / BUILDING RELATION
OPAQUE BOX
PATIO ESCALATOR
PATIO LIFT
LIFT
BUILDING UNDER
GLASS FLOOR
PATIO
COLUMNS
COLUMNS’ VISUAL EFFECT VIEWS
NO VIEWS
VS 111
PROJECT
roppongicore
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PART II: PROJECTS > ROPPONGI
EXPLODED ISOMETRY OF THE PROJECT Volume
FLOOR ISOMETRY 3rd
Patios 2nd
Accesses
Programs 1st
Interior circulation
Ground Result
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View of Roppongi Hills 114
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View of the crossing 116
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117
View of the train station entrance 118
119
View from the main Hall
120
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AKIHABARA
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AKIHABARA OTAKU CITY
Revealing the infinite inner world of Otaku culture.
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AKIHABARA : Otaku City Charles de Finance
1. SUMMARY Akihabara, also known as the Electric Town of Tokyo, is famous for its electronic, computer, robot and anime stores and is a sought-after destination for all manga and anime fans, called the otaku. The architecture that is found in Akihabara is best described as an empty box, its shape, its form, its size are independent of the use of the individual building. This independence reduces the spatial qualities of architecture to a minimum. Many of the buildings are specifically dedicated to the otaku, incorporating both large and small scale spaces where the manga fans can indulge their obsession with extensive anime libraries, shops and arcades. These leisure spaces, completely devoid of natural light, are often perceived as an extension of private space and thus can be classified in degrees of domesticity. The manga shops, arcades and fan centers have become more important, both in size and in popularity. They remain however situated on the upper floors of the buildings, presenting a semi-private atmosphere separated from the public spaces and street activities.
126
This project imagines the creation of a new inner space, detached from the public main stream: A continuous interior level underneath Akihabara devoted to the otakusâ&#x20AC;&#x2122; needs and life style. This new space accommodates a series of different activities and spaces while maintaining a continual progression from public to private environment.
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2. ELECTRIC TOWN AND ANIME CITY SITUATION AND URBAN LAYERS
AKIHABARA AND THE OTAKU
Akihabara is the largest commercial center for electronics in the world and one of the most important Japanese pop culture metropolis. Akihabara is beyond any doubt, the dream come true for many a gadget, video game, anime, robot and manga lover.
The otaku are best described as shy computer and anime/ manga fetishists that develop an obsessive interest in the anime and manga culture. Originally, before their outing, the otaku limited their fanatics to their private space while broadcasting their production via internet, with self made manga, newspapers etc.
Situated at the intersection of the Yamanote and Chuo train lines, Akihabara can be defined by three major programmatic and cultural layers.
Nowadays the otaku culture is spread throughout Akihabara, covering facades and overloading interiors with complex manga and anime art, computer games, and infinite figure collections.
Manga/Anime shop Arcade
JR Chuo line Duty-free shop
Family multimedia shop
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Ishimaru Denki, LaOX main store
Animate, manga/anime store
Daibiru building
Duty free akihabara
GiGO SEGA, arcade
LABI Akihabara PC Store
Club Sega, arcade
UDX building
Japanese family Middle class
Otakus
Business men Tokyo University sudents
Family multimedia shop Manga/Anime shop
Duty-free shop
Arcade
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3. OTAKUS
OTAKU HABITAT 300 cm 300 cm
Backpack ; to carry material and have free hands Mobile phone bag
Big showcase with lots of figures
Jacket Chino pants; Comfortable wear
Walls without openings. Posters of idols are everywhere: walls, ceiling, bed...
300 cm
Sport sneaker ; Perfect to go shopping
300 cm Computer : a link with outer or virtual world
Large screen: to watch anime films, play video games
The translation of the term “otaku” is “home” or “walled up”; its literal meaning defines in fact their way of life. While they are completely cut off from the outside world, their only means of contact is their passion for the manga, cosplay, railways, video games, etc. There are three million Japanese otaku, equivalent to 2% of the country’s population, of which the anime/ manga/ game fans take up the majority with 1 million. Akihabara and the otaku cultural development parallelism: In the 60s, the shops found in Akihabara sold radios and electric supplies
In the 70s, the market for electronic appliance grew. It included TVs, washing machines and refrigerators: ELECTRONIC PRODUCTS 1970
Yamato & Gundam generation, Captain Future, Captain Harlock: space opera
Dragon ball generation: Shonens. Beginning of long length TV series.
In the 80s and 90s the market incorporated personal computers and video games: COMPUTER PRODUCTS 1980
Evangelion generation: video games, birth of otaku hero personification
After 2000, the otaku culture progressively conquers Akihabara. The market for anime and manga products is launched. 2000
Moe generation: Attractive elements in manga, games, animation, city…
From the early 60s on, Akihabara’s development has had a strong influence on the otaku culture. It is evident, therefore, that the otakus’ way of life is majorly defined by the continual technological innovations. Reciprocally, Akihabara’s morphology and program, activities and shops are a consequence of the otaku subculture and influence. 130
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Otakuâ&#x20AC;&#x2122;s habitat
Akihabaraâ&#x20AC;&#x2122;s urbanity
Example of how domesticity can infiltrate the urban space: the characteristics of the otaku world influence the facades, typologies and programs on different levels.
The facade : No depth just overloaded flat. Outer map of its spatial and programmatic contents.
Store areas extended onto the sidewalks.
The box : No in-out interaction.
The maze : Distribution according to complexity.
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TOKYO SPACE SPECULATION - RESEARCH REPORT N°1 OTAKU’S SPACES
Patchinko
Arcade
Rental Showcase shop
Manga kissa box
132
Maid kissa
PART ????: AKIHABARA
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COMMON FIGURES
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KIRBY DATABASE 02 02
1.
2. 02
3.
4.
5.
02 02 02 02 02 02
6.
02 02
7.
02
8.
9.
02
02
02
1O.
11.
14.
18.
12.
15.
19.
16.
20.
13.
17.
21.
135
x 40
x 20
x XSR+SR+MR+LR
x 1 - 2
Room TOKYO SPACE SPECULATION - RESEARCH REPORTXSN°1
Manga kissa(common
S Room
area)
Maid café M Room 4. PUBLIC TO DOMESTIC, Arcade LARGE SCALE TO CAPSULE. DIVIDUAL SPACES AND HIERARCHY
L Room
Manga shop Otakus are the center of many spaces which are dedicated to them. The public spaces are necessary for otakus to meet fellow members of the «faith» or to take part in public demonstrations tions. These public spaces are new domestic spaces, i.e. extensions of the otaku habitat. Patchinko
x 1 Otaku habitat
Public in
x 40
Semi Public
x 20
Semi Domestic
Domestic
x XSR+SR+MR+LR
x 1 - 2
x 1
Semi Domestic
Domestic
x SR+MR+LR+XLR
x 4 - 30
Semi Domestic
Domestic
x C+LR
x 1- 20
Showcase
XS Room
Capsule S Box
Manga kissa(common
area)
S Room
Karaoke(common
Kenko Land(common
area)
area)
Maid café Arcade
M Box
M Room
L Room L Room
Manga shop
L Box
Patchinko
XL Box
It is characteristic for Akihabara to dedicate its spaces purposefully to the otaku, while including all scales possible from extra large to miniscule. These spaces often are perceived as an extension of private space and are organized by size and level of privacy. Rentalcase SIZE OF SPACES
Box
Manga Kissa Rentalcase Box
Maid Café - Manga Shop
Manga Kissa
Maid Café - Manga Shop
Arcade - Patchiko
Arcade - Patchiko
Out - Urban Space
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Out - Urban Space
x
Show
1
wcase
x SR+MR+LR+XLR
x 4 - 30
x C+LR
x 1- 20
PART II: PROJECTS > AKIHABARA
Capsule
S Box Karaoke(common
Kenko Land(common
area)
LEVEL OF SPACES’ PRIVACY
area)
M Box L Room
S Room
XS Room Big arcade games Entry
/
Arcade
L Box
M Room
S Box
M Box
Patchinko
M Room
M Room L Room
L Box Drink/eat corner
Shower XLroom Box Small Arcade
Drink/eat corner
Comic book shelf
Small karaoke box
Box for 2
Big box Box
Shop
Bigbook karaoke box Comic shelf/Manga kissa Shower Café
Café Maid / Café Arcade
Manga kissa library 2
Manga kissa library 1
Drink/ea t corner
Patchinko
ORGANIZATION OF SPACES
private
progressive path from public to private public
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NEVERENDING CITY
138
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AKIHABARA, OTAKUS’ CENTERS FROM LIMITED SPACES TO CONTINUOUS FLOORS 1.Otaku spaces : retro, trading cards, cosplay, idol, doujin, hobby/ figures, visual/audio, PC games, recreation, consumer games, books, arcades, parts 2.Growth of otakus’ spaces 1 : Expansion on other plots 3.Growth of otakus’ spaces 2 : Less visible demarcation of plots 4.Densification within plots 5.Densification 2 : islets and underground, infrastructure is a limit 6.Connections via the underground 7.Intensified connections, no more impact of islets on otaku growth 8.Continuous underground city
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1
2
3
4
5
6
7
8 141
SQUARES centers of the underground world
UNDERGROUND OTAKU CITY IN AKIHABARA 142
ENTRANCES from the outer world
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isometry of the otaku city
< «interior square»
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SHINJUKU Shinjuku is one of the 23 special wards of Tokyo. It is a major commercial and administrative center, housing the busiest train station in the world (Shinjuku Station with 3.64 million passengers each day), and the Tokyo Metropolitan Government Building, the administration center for the government of Tokyo. As of 2008, the ward has an estimated population of 312,418 and a density of 17,140 persons per km2 distributed on a total area of 18.23 km2. Shinjuku began to develop into its current form after the Great Kanto earthquake in 1923, since the seismically stable area largely escaped the devastation. West Shinjuku is one of the few areas in Tokyo with many skyscrapers. The Tokyo air raids from May to August 1945 destroyed almost 90% of the buildings in the area in and around Shinjuku Station. The pre-war form of Shinjuku, and the rest of Tokyo, for that matter, was retained after the war because the roads and rails, damaged as they were, remained, and formed the heart of the Shinjuku in the post-war construction. Shinjuku Gyoen is one of the most popular sightseeing spots in Shinjuku. It is an oasis within skyscrapers, and one can enjoy its beauty throughout the four seasons; the cherry blossom season is considered a special event. Its 100th anniversary of founding was in 2006. Shinjuku Choo Koen (Shinjuku Central Park) is a big park neighboring the skyscrapers of the Tokyo Metropolitan Government Building. This park provides a place for business people to have a break during their busy weekdays, and for children to play on weekends. Since 1991 The Tokyo Metropolitan Government Building, built by renowned architect Kenzo Tange, has been a symbol of Shinjuku. From its public observation room on the 45th floor, which is 202 meters high, one can see the National Diet Building and Tokyo Tower, and weather permitting, Mount Fuji; the entrance is free. Golden Gai, on the other side of the station is a famous bar district. It is composed of tiny shanty-style bars and clubs (formerly brothels) known for the artistic quality of its patrons. Musicians, artists, actors and directors are known to gather here.
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SHINJUKU SHINJUKU COMMON GROUND
Introducing a keystone on top of Shinjuku station’s labyrinthine flow space.
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SHINJUKU : Common ground Thibaud Claessens
1. SUMMARY Shinjuku is one of the major subcenters on the west side of the Yamanote line. It is strategically located at the crossroads of multiple railway and subway lines connecting the sprawling west housing suburbs of Tokyo with many business and commercial districts organized around the Yamanote line. As a result Shinjuku station has grown to be the largest intermodal node in Tokyo with more than three million commuters in transit everyday. This huge transport infrastructure has cut Shinjuku into two parts with the traditional urban fabric on the east side which has grown to a bustling commercial and entertainment district.
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2. GENERAL OVERVIEW / ANALYSIS
Since World War II, the northern part of this district has turned into an area controlled by the Yakuza underworld and is dedicated to the sex industry. This red light district tends to give an ‘underground’ and vulgar image that undermines Shinjuku’s popularity in comparison to the trendy flare of Shibuya. Since the 1960s, the former water tanks of west Shinjuku station have been redeveloped into a large-scale modern business district. It is defined by a succession of office towers densely packed onto an infrastructural urban grid. This west Shinjuku business district is connected to the station by a kilometer long underground pedestrian corridor congested in the early morning and the late afternoon by the flux of commuters. In contrast, the ground floor corporate urban space facing the different towers is devoid of human activities.
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Shinjuku consists of two autonomous urban identities disconnected by the railway infrastructure. While the two hundred exits of Shinjuku station achieved to distribute the flow of commuters in transit into the surrounding commercial space, it fails to form a qualitative urban space. The rhizomatous underground space of the station unfolds into interior labyrinths that one can hardly understand without signs and mapping system.
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office vs commercial on either side of the Yamanote Line
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3. ISSUES Shinjuku Common Ground project intends to convert the introverted and labyrinthine status of the stationâ&#x20AC;&#x2122;s spatiality by introducing a floating infrastructure on top of the tracks. A central covered platform is defined between a mat-building and the existing railway tracks. This covered platform emerges from the unintelligible underground space of the station. On this covered urban space, commuters can orient themselves according to the station and the Shinjuku district. On the opposite of the existing underground flow space, the platform is a place to interact and to linger. The railway tracks, the public programs, the department stores and the Shinjuku district are all accessible from this covered platform.
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4. STRATEGY Covering the platform, a mat building encloses a multiplicity of public programs that balance the commercial function of the surrounding department stores. Commuters will be able to find a sport facility, a conference center, a museum, a day nursery, a police station, a day care center for the elderly, a nightlife core and parking spaces. The roof of the mat-building is an open air public space that enjoys a panoramic view of Shinjuku district. It is dedicated to peaceful strolling and restaurant terraces. The horizontal shafts and light tubes are established in three scales. The first one runs across the whole building giving light to the train platforms, the second brings light to the large slab, the third illuminates the interior of the volume. These create a peculiar landscape on the roof.
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0
50 m
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TOKYO SPACE SPECULATION - RESEARCH REPORT N째1 day care centre sport facilities conference centre
night life
museum
parkings
police station
day nursery
museum
day nursery
day care centre
conference centre
parkings night life sport facilities
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police station
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museum
day nursery
day care centre
conference centre
parkings night life sport facilities
police station
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ADDITIONALS
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OMOTESANDO OMOTESANDO DRESS CODE
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Vue satellite- carte avec yamanote et subcenters
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OMOTESANDO DRESS CODE Valentin Thevenot & Simon Bidal
1. SUMMARY Omotesando is an avenue renowned for fashion in Tokyo flaunting flagship stores of world-known brands that are designed by prestigious architects (e.g. SANAA, Toyo Ito, Herzog & Demeuron). These flagship stores line the avenue similar to real life fashion models that pose on a catwalk. In 2010, Arquitectum and Waseda University of Tokyo launched an architecture competition calling for design proposals for a new fashion museum located along Omotesando. The program requested a tower with 100 meter height located on a vacant site across from the Prada flagship store. Due to its height, the tower is destined to become the new landmark of the district.
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This project was conceived as an entry to the competition. The proposal is conceived as a critical reflexion of the purpose of a fashion museum in the context of Omotesando district. By compacting the program of the museum as much as possible, the project offers a multi-purpose vertical space for temporary exhibitions and performances crowned with a sky bar. The main concept is to create a vertical urban catwalk that stretches throughout the different levels of the tower, playing with the voyeur’s status of the Omotesando avenue. The initial phase of the project consisted of designing the tower so as to fulfill the spatial qualities of a fashion museum. This original sketch, which won the second price of the competition, creates the base for a more detailed study concerning the programmatic potential of the project. The research that followed enriched the project by inserting it into a critical study of Omotesando’s urban context.
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2. PROCESS The project is based on the concept that a tower is a superposition of different spaces and programs. In this way, the spatiality of different programs (the show rooms, the sky bar, the catwalk, etc) is developed separately. Intensive model-studies allowed to develop the spaces independently while exploring a variety of approaches.
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By progressively integrating new ideas on program, spatial atmosphere and visual impact, the tower evolves successively as a complex entity. The final project suggests a dynamic vertical assemblage of multiple atmospheres and programmatic opportunities.
a. Building mass
b. Landmark
c. Fragmentation
d. Addition
e. Porosity
f. Skin
g. (un)Defintion
h. Spatiality
i. Structure & concepts
Sketches illustrating the evolution of the project in relation to the different analytical themes.
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SUBCULTURE Public Space Harajuku Place Location of representation
MAJOR BRANDS AND CORPORATIONS Medium scale Front of the avenue Communication by architecture
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YOUNG DESIGNERS Small Scale Back Spaces Show window along the avenue
3. CONTEXT HARAJUKU/ OMOTESANDO DORI The tower’s location towards the end of Omotesando’s fashion mile completes the perspective created along the avenue. Omotesando, also known as the Tokyoite Champs-Elysées, is mainly bordered by brand name stores, especially flagship stores. On either side of Omotesando, the urban fabric remains more traditional and small scale. It is within these areas, that a myriad of activities is launched around small independent fashion creators and galleries. At the beginning of Omotesando, a different sort of fashion space can be found: Harajuku square. Harajuku is a major destination for Japanese youth; it is the “in” meeting place for the Harajuku Girls, the rockers and others. The entire district enveloping Omotesando brings together a multitude of different protagonists that share one main theme: fashion. All these different urban dynamics need to gather into the fashion tower in order to create a social and cultural hub.
Integration Concentration Representation 171
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4. PROGRAM
ショールーム
The program outlined by the competition suggests different spaces to be worked independently. Three main functions can be identified: the catwalk, the museum galleries and the sky bar.
100
150
ワークショップ ショールーム
バー
Fashion Exhibition Rooms
Skybar
Urban Balcony
10
Restrooms
130
Bar
Permanent exhibition 20's
Studio Fashion Exhibition Housing Rooms
150
Urban Balcony
150
Permanent exhibition 20's
Permanent exhibition 30's
150
Permanent exhibition 40's
150
The program underestimates the potential surface of the tower. The fashion museum is a pretext for creating an iconic tower.
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Permanent exhibition 50's
150
Permanent exhibition 60's
150
Permanent exhibition 70's
300
Permanent exhibition 80's
演壇
25
記憶のホールと店(記念品)
駐車場
駐車場
40
Entrance Hall & Souvenir Parking Area Store
Parking Area アドミニストレーション
Administration
200
110
25
Restrooms
25
Restrooms
50
200
100
Souvenir Store
Entrance Hall
60
Restrooms Runway Backstage Area
Administration 100
Seating Area
110
Urban Balcony
300
25 Permanent exhibition 90's 25
記憶のホールと店(記念品)
Entrance Hall & Souvenir Store 25
Restrooms
25
Restrooms
50
100
Souvenir Store
300
Temporary Exhibition Entrance Hall
駐 Pa 車場 rkin g
アド ミニ ストレ Adm ーション inistr ation
バー Skybar
of programs determined by the competition
、そして熟 トラフィック culations Murs et Cir
Programme d’origine The different types
店 と e ル tré ー n ホ d'e の Hall 憶
記
ショールーム Salles d'expos itio
ns
演壇 Podium & Salle de Défilé
Adapted Japanese flag. The program of the competition is represented by the circle, the potential space of the tower is represented by the main frame. 172
300
Runway Restrooms
アドミニストレーション
100
Studio
Studio
Studio
Permanent exhibition 80's 150
Studio
100
Housing/Studio
演壇
Runway 25
Permanent exhibition 60's Workshop openspace
Permanent exhibition 70's
150
300
Workshop openspace
+ 300
150
Beyond these pure aesthetic aspects, the project searches to explore space for temporary uses and cultural activities.
Permanent exhibition 40's
Permanent exhibition 50's
150
300
Workshop openspace
Permanent exhibition 30's
300
150
40 60
100
100
100 Restrooms Restrooms
300
Runway
Housing/Studio Permanent exhibition 90's
100
Housing
100
Housing
Backstage Area
Seating Area
Urban Balcony
Sk 10
100
300
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バー
300
Temporary Exhibition
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5. ADDED PROGRAMS
IMAGE
N
IN
ÉMULATION
OUVERTURE
EX
BL PU
É SIT P OR O
ESPACE
IC
SÉE DE LA MO DE STITUTIO
RE IBILITÉ AT ION
MU
The tower gains the status of a landmark by presenting a functional variety. Added programs, such as showrooms, studios, shops, workshops, etc, wish to allow interaction between the multiple protagonists of Omotesando district. Nonetheless, fashion, looks and design remain the main themes and foci of the project.
FL
C
Diagram expressing the complentary functions
The district’s population is actively incorporated in the program by adding new workshops and ateliers for designers and equivalent spaces for fashion consumers. This conjunction of programs is a condition for creative emulation. It allows the transformation of the fashion museum into a cultural institution that embodies the richness of Omotesando urban life.
The different interdependant programs are connected in one and the same project 173
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6. MODELS Flagship Stores The flagship store is the new typology of Omotesando. It intends to create through architectural design the most fashionable image of a brand. The main specificities of the flagship store reside in its outstanding envelope, similar to the textile design of the haut couture. The different building skins play with half-transparency, half opacity, and mesh of more or less detail. The outer envelope is the image of the brand, but the building itself presents often a basic spatiality resulting in the stacking of generic floors. In contrast to the flagship stores, every room of the fashion tower is defined by the tectonic spatialities of its structure. These spatialities alternate between extreme opacity and transparency.
architecture of the outer skin
짜
The flagship store principal 174
Axonometry of the Prada store : example of the flagship store
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7. REFERENCES Big Box The typology of the big box originates from the same basic mechanism as the flagship store: the simple extrusion of the plot. Contrary to the flagship store however, the big box shifts the focus from the envelope to the interior. Its envelope is reduced to being a mere support for billboards and signage. The interior on the other hand is often a succession of determined rooms.
architecture of collage
Calling its inspiration from the big box model, the project foresees a vertical stacking of independent rooms. This organization expresses the variety of programs and spatialities incorporated into the tower.
Exploded axonometry of a Tokyoite Big Box building 175
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8. POROSITY Small Scale The project is located in the midst of a small scale urban fabric. The main spatial characteristic is porosity: the buildings are separated from one another by gaps, creating an impression of spatial fluidity that flows between the public and private space. This porosity continues inside some of the commercial spaces that propose sales rooms in the center of the building block, or on higher floors of the smaller buildings. While passing through from one space to the other via passages and staircases open to the sky, the user obtains an impression of freedom and a diversity of different pathways. The plurality of the circulation routes is reinforced with a voluntary fragmentation of the program as well as a vertical porosity emphasized with a variety of different circulation typologies.
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Diagram of the built space of Harajuku
The porosity of the smal scale urban fabric
Axonometries of the two commercial centers of Harajuku. They present a continous flow from the public space into the built space, illustrating the porosity of the small scale urban fabric.
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9. STRUCTURE & CONCEPTS To emphasize the multiplicity of the program, the project applies different structural systems according to the specific purpose and atmosphere of the spaces. Furthermore, the circulation is discontinuous and is adapted to the different ambiances of the multiple spaces. Split levels, the hall and the temporary exhibition galleries ensure the coherence and the articulation of the structural features.
Diagrams illustrating the successive fragmentation of the spaces, of the vertical circulation with elevators, stairs and structural elements. 177
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10. PROJECT The duality between opacity and transparency is the principal characteristic of the project. The opaque spaces enclose the museum’s program within clearly defined spaces. In contrast, a large porous cage (the fashion grid) allows for multiple uses with a spatial freedom.
The architectural specificity of each space is meant to constrain or liberate the use of space, to provoke interaction and confrontation between actors and to create strong visual connections. The tower appears instable, an impression suggested by the superposition of autonomous volumes.
mmes
Programme ComPlémentaire ショールーム
ワークショップ ショールーム
バー
Fashion Exhibition Rooms
Skybar 10
100
150
Urban Balcony
Restrooms
130
Bar
Permanent exhibition 20's
Studio Fashion Exhibition Housing Rooms
100
Urban Balcony
150
Permanent exhibition 30's
ワークショップ パレード
買い物を
Studio Showrooms Housing
Shops Skybar 10
100 130
Collective shop
150
150
Workshop openspace
Permanent exhibition 30's
Permanent exhibition 50's
150
300
150
150
Permanent exhibition 60's
150
Permanent exhibition 70's
300
Collective shop
100
Collective shop
100
200
300
Showroom
Workshop openspace
200
Shop/Showroom
演壇
駐車場
40
Entrance Hall & Souvenir Parking Area Store
Parking Area アドミニストレーション
Administration
200
25
記憶のホールと店(記念品)
駐車場
110
25
Restrooms
25
Restrooms
50
200
100
Souvenir Store
Entrance Hall
60
Restrooms Runway Backstage Area
Administration 100
100
300
Runway Restrooms
アドミニストレーション
110
Collective shop
Showroom
100
100
200
Flux Collective shop
50
View point
50
CollectiveView shoppoint
50
View point
50
Shop/Showroom View point
Backstage
50
Backstage
100
Shop/Showroom
100
Shop/Showroom
100
Shop
100
Shop
100
Shop
200
200
Showroom
Showroom
50
Backstage
50
Backstage
200
Flux
50
View point
50
View point
50
View point
50
View point
300 100
Shop/Showroom
100
Shop
100
Shop
100
Shop
Permanent exhibition 60's Workshop openspace
Studio
300
Workshop openspace
Workshop openspace
150
Studio
Studio
150
Studio
Studio
150
Studio
150
Studio
100
Housing/Studio
100
Housing/Studio
100
Housing
100
Housing
Permanent exhibition 80's 150
Studio
100
Housing/Studio
100
Housing/Studio
演壇
Runway 25
100
Permanent exhibition 70's
150
Permanent exhibition 80's
Shop/Showroom
Workshop openspace
+ 300
150
300
Collective space
Permanent exhibition 40's
Permanent exhibition 50's
150
300
共同体
Showrooms
Bar
100
100 Permanent exhibition 40's
パレード
Collective space Shops
100
50
150
共同体 買い物を
Restrooms
Permanent exhibition 20's 300
150
バー
300
25 Permanent exhibition 90's 25
記憶のホールと店(記念品)
Entrance Hall & Souvenir Store 25
Restrooms
25
Restrooms
Seating Area
50
Urban Balcony
100
Souvenir Store
300
Temporary Exhibition Entrance Hall
40 60
100
100
Restrooms Restrooms
300
Runway
Permanent exhibition 90's 100
Housing
100
Housing
Backstage Area
Seating Area
Urban Balcony
300
Temporary Exhibition
Programme d’origine
Program defined by the competition and the additional program: the mixed functions are the condition of the creative emulation
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+94m Skybar
+49-94m Fashion Grid
+45m Temporary Exhibitions
+9-45m : Galleries
+4m : Hall
-3m : Catwalk
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+4m : Hall Transition level that is directly connected to the avenue. The centrifugal organization invites the visitors into the exhibition galleries. This space offers a viewing platform onto the avenue. 180
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-3m : Catwalk Flexible architectural landscape that is adaptable to the different scenographic settings needed for the different modeling shows. An opening allows the passing pedestrians on the street to equally take part in the event. +9-45m : Galleries The galleries are organized around the central core of the building which stages both the visitors as well as the models and houses temporary artistic events. The galleries succeed one after the other crossed by random pathways allowing for a liberal circulation pathway.
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+45mTemporary Exhibitions This level articulates the museum with the structural grid. The spaces project the visitors to the exterior. The interior core proposes enclosed spaces. The circulation, much like objects, melts together with the exhibited master pieces. 182
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+94m Skybar The space is enclosed, projected into the sky, surrounded by Japanese gardens.
+49-94m Fashion Grid The rational and porous structure invites diverse activities that in return generate a creative process and emulation. The morphology of this section of the tower introduced a visual connection with the city and thus underlines its function as landmark.
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+95,0m: Skybar
+47,0m: Fashion Grid
+43,0m: Temporary Exhibitions
+9,0m: Fashion Museum
+4,0m: Entrance Hall, Souvenir Store...
0,0m: Street Level
-3,0m: Catwalk, Administration -7,5m: Parking
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CREDITS
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Editors : Geoffrey Grulois & Julien Deloffre Graphic design : Julien Deloffre Yannick Vanhaelen Projects & research : Simon Bidal Thibaud Claessens Charles De Finance Julien Deloffre Pierre Escobar Sylvain Guillaume Philippe Nathan Valentin Thévenot Yannick Vanhaelen Pauline Varloteaux Studio tutors : Nadia Casabella, Geoffrey Grulois, Gery Leloutre English translation : Lisa Ferkinghoff Printed by : Presses Universitaires de Bruxelles Fonts : Grotesque Mt
© 2011 SPACE SPECULTION urban design lab, Université Libre de Bruxelles. All rights reserved. No part of this publication may be reproducted or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording or any information storage and retrieval system, without permission in writing from the copyright owners.
Statements contained in this research report, are the sole responsibility of their authors. Publishing officials have tried to settle the rights to the illustrations according to official regulations. Right holders, despite our research, we could not find are requested to make known to the publishers.
ISSN : 2034-4880
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