SPLATXD 3

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Girls, Guns, Gear & Glory


D E V E L O P E D B Y TADAO® TECHNOLOGIES

ALUMINUM EYE COVERS

3-WAY ADJUSTABLE MAGNETIC RESPONSE “SABER” TRIGGER

LEAP™ CIRCUIT BOARD


The new Spyder Pilot with Eye continues the legendary reputation for being the most reliable and sought-after electronic paintball marker in it’s class.




TABLE OF CONTENTS

66

NPPL B

48

Pro-School: Oliver Lang

88

Oklahoma D-Day

16

8

BonusBalls Episode 3


6

Buffalo

6

60

Firepower DYE DM8

PROtraits: New England Hurricanes

AttakkGear

40

SPLATGirl

12

100 Becoming the Ultimate Predator

80 www.splatmagazine.com \ June 2003


MY TWO CENTS VIDEO: ISSUE 3 PREVIEW

Its kinda odd welcoming you guys to our third issue of SPLATXD when the last time I welcomed someone to the third issue of SPLAT Magazine was back in 2003. Insanity. Anyways, our third issue here marks the largest version of SPLATXD we have ever produced, featuring more video, flash and cool articles than ever before, and best of all, ITS FREE!! SPLATXD doubled its readership from our first issue to our second issue, and with more help from our loyal readers we can keep that trend going. And if it doesn't, to hell with you all, I got enough pods to last me a lifetime. Chris “IQ” Iaquinta — Editor in Chief

Publisher/Editorial Director Michael Neveux Associate Publisher John Balik Editor in Chief Christopher Iaquinta Art Director Fernando Carmona Designer Dix Hauser Senior Editor Harry P. Ness Copy Editors Doug Lloyd, Dik Trickle Web Site Developers Brad "The Man" Seng Contributing Writers J.P. Agustin, David Araki, Nick Brockdorff Alex Cadalso, Paul Chia, Alex Dalton Ryan Greenspan, Paul Katic, Chris Lasoya Jason Lineberger, Matthew Marshall Todd Martinez, Rob Rubin, Roy Richards Video Editors "Mr. Scott", Michael "Jude" Adelman Voice Over Talent "Bad" Brett Miller Contributing Photographers Gary Baum, Dick Burns, "Other" Scott Carson Director of Marketing Helen Yu Accounting Dolores Waterman Director of Advertising Fernando Carmona Office (310) 532-3341 fernando@splatmagazine.com Advertising Coordinator Fernando Carmona (310) 532-3341 E-mail: fernando@splatmagazine.com Advertising Sales (Fitness Division) Warren Wanderer (518) 743-1696 Fax (518) 743-1697 E-mail: warrenad@adelphia.net We reserve the right to reject any advertising at our discretion without explanation. All manuscripts, art, or other submissions must be accompanied by a selfaddressed, stamped envelope. Send submissions to SPLAT, 13450 S Western Ave, Gardena, CA 90249. We are not responsible for unsolicited material. Writers and photographers should send for our Guidelines outlining specifications for submissions. SPLAT is an open forum. We also reserve the right to edit any letter or manuscript as we see fit, and photos submitted have an implied waiver of copyright. Use the information published in SPLAT at your own risk.

SPLAT Internet Addresses Web site: www.splatmagazine.com E-mail: Editors@splatmagazine.com


Roll Over A Button To See What It Does

Video: Attakk Gear Paintball Caddy Review

Click The Play Button To Enjoy Over A Full Hour Of Video Per Issue!

38 June 2003 \ www.splatmagazine.com

The Top Box Reveals The Content You'll Find In Each Video


Brought You by

Brought You by

Bonus Balls

Click here for larger video

In This Episode

NPPL Buffalo Report

Buffalo Finals Video

Face The Money: O. Lang

How did your favorite team do? We break down the winners and the losers of the best 7-man league in the world.

Watch exclusive footage of the Ironmen/Hurricanes Championship match-up and witness one of the closest finals in history.

Oliver Lang is in the studio, dishing on his big NPPL Buffalo win, the future of the Ironmen, what teams he considers a threat. Hosted by:

Voice Your Opinion: Think you know who's going to win and who's going to continue their devolution right outta the pro ranks? Give your NPPL Buffao tournament predictions right now in the SPLAT FORUMS. Chris IQ

Evan Money


•news •Reviews •Contests and more...

s TV HOT NEW VIDEOS

Exclusively on:

• NPPL PREDICITIONS • NPPL HOUSTON PREDICTIONS • PRO ROUNDTABLE PLUS ALL THE NEWS, UPDATES, FACTS AND FICTION FROM AROUND THE GLOBE.

Thomas Taylor Pro Interview

Nicky Cuba Pro Interview

SPLATXD Newsdesk • BRIAN COLE RETIRES FROM PBALL?

• Bonus Balls: Episode 2

• PMP PRESENTS LA HITMEN PUMP KIT

• SPLAT Kids at NPPL Buffalo • Scenario Paintball Fashion • SPLAT Girls Brandi & Jessica

• THE PAINTBALL KID • OLIVER LANG & NICKY CUBA CLINIC • THE ULTIMATE PAINTBALL GUIDE

SPLATXD News desk tournament • New Deathstix Barrels from Paintball Assassin. Click any link for the full story.

• Orizon Shorts from Planet Eclipse. • Get yourselfs some new Custom Jerseys.

industry

• The 1st Annual Paintball Supershow. • Frank Connell and Air Assault Paintball Team Up. • John Rice leaves Angel Paintball Sports.

Click any link for the full story.

scenario Click any link for the full story.

Inside Paintball With Chris IQ CLICK TO READ

• Invasion of Normandy Recap. • Oklahoma D-Day Recap & Photos. • Sign-up for the Band of Brothers scenario game.

Woods-ball Secrets Strictly Scenario With Jason L. With Rob Rubin CLICK TO READ CLICK TO READ

P-ball Photography With Gary Baum CLICK TO READ


Find this Picture

Reader GUn of the month If you’ve got your own little custom creation that you think is good enough to fit on this page, send it along to editors@splatmagazine.com. Make sure to include your full name and a list of all the upgrades you’ve made to your baby.

Gun Owner Karl Jensen

Gun: Chris Lasoya Intimidator Tell us which article in this month's issue contains this photo. The first 10 e-mails with the correct answer will receive a pack of stickers.

Hint: Call of Duty. Click HERE to submit your answer

• Bob Long Assassin Barrel • Shocktech Bumperless Ram • Shocktech Adjustable Ram Cap • Humphrey Solenoid • Max-Flo Regulator • Old Gregg Grips

• Frenzy 127.4 Board Got a hot gun that the world needs to see? Send us a photo of your gun, your mug and a list of all your upgrades for a shot at paintball immortality. Click here to see more Readers' Guns

click • OLIVER LANG h watchere to • ALEX FRAIGE now! Over 50 Pro Interviews!

Pro Interviews with Matty Marshall

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Katarina Van Derham

They say that two things are better than one, and with two SPLAT Girls and two hot markers (Infinity Legend and Invert Mini), who are we to argue?

Timea Majorova


www.splatmagazine.com \ June 2003 17


Need answers to your paintball questions? SPLATXD and SPLATMagazine.com have created the ultimate paintball information resource in the form of "SPLAT Answers." With more than a dozen categories to choose from, you can be sure your paintball question will get delivered to the proper expert for the correct response. Whether answered by our panel of experts or even other users like yourself, there is no faster way to get your paintball answers today than right here.

Q: How do I get my friends to play paintball? A: Players new to paintball are often intimidated by the perceive violence of the sport (Shooting "guns", etc) The best way to get them involved is to invite them to your local field to come watch you play and get a feel for it. Some fields will let your friends put on orange vests and enter the field to watch games from up close. Once they realize that everyone plays paintball, it should be much easier to convince them to give it a try for themselves.

Tournament

Industry

Q: Do girls play paintball? A: Yes. A recent statistic study shows that as many as 12% of the total playing paintball population is female. This is due in part to the number of young male players who are introducing their girlfriends and female friends to the sport. On the tournament level, there are probably less than 100 female players that play on competitive teams. Notable female tournament paintball teams have included the Femme Fatales, Lady T&A, Destiny, and Empress.

Scenario

Oliver Lang Shawn Walker "Blue" Hanse 38 June 2003 \ www.splatmagazine.com JUNE 2008 Click to Ask Ollie www.splatmagazine.com Click to Ask Shawn Click to Ask Blue

Fitness

Paul Chia Click to Ask Paul

Q: Who plays paintball? A: From college professors, pro athletes, soccer moms and everything in-between, paintball players are made up of one of the most diverse groups of participants in all of sports. The standard starting age in most area’s is 10yr. and the sports oldest participants have been as high as players in their 80’s. There are many more male players than female players, though this trend is starting to shift slightly, with more and more girlfriends, mom’s and sisters being brought to the fields than ever before.

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Height: 5'11" Weight: 170 Hometown: Pacific Beach, CA Place of Birth: Sausalito, CA Profession: Professional Paintballer On-field Position: Front/Mid/Back Years Playing: 10 Teams Played on: Ironmen, Dynasty, KAPP, Lofty, Iron Kids Hobbies: Sleeping, Working Out, Poker

Visit The Official Team Site JUNE 2008 38 June 2003 www.splatmagazine.com \ www.splatmagazine.com



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38 June 2003 \ www.splatmagazine.com


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MASTERING THE GAME 5 Pro Moves You Gotta Try by Alex Cadalso

Communication Breakdown I cannot stress the importance of communication enough. Communication is something every team should work on every practice. It requires commitment, teamwork and effort to maintain communication. 38 June 2003 \ www.splatmagazine.com AUGUST 2008 www.splatmagazine.com

Experience in the 50 will help you find the fine line between aggression and blind aggression.

Make communication your priority every game: does everyone know what the count is? Do my front players know what's in front of them? Do my teammates next to me know what's going on? In my previous articles I've outline a drill where one player plays their normal game without a gun. You can practice the same technique by limit-

HE GAME

Play Off-Handed Practice is a time to work on your weak hand. If you're right handed, try going up the left side of the field for a few games. Play down the tape and try to mirror how you'd play with your strong hand. Can you shoot as fast with your weak hand? Are you as aggressive? You may need to run snap shooting drills to beef up your weak side. In a tournament, you're lucky if you get to pick what side of the field you're on. I'd wager that teams playing the side with the snake on the left tape lose more games than the team on the other side for this reason. Don't play strong 50% of the time; in today's game you can't afford to have a weak hand.


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MASTERING THE GAME ing how much you shoot and amplifying how much you speak. Try to win the game with your head, not your gun. Hit the 50 Even if you aren't a hardcore front player, it feels good to hit the 50 once in awhile. No matter where you play on the field, there's a chance you'll end up in the 50 in a sticky situation. Getting up the field in practice will give you a taste of the experience you'll need to do the same thing in a tournament. Experience in the 50 will help you find the fine line between aggression and blind aggression. Always

be pushing, but learn when it's OK to get shot. Sometimes front players use a couple of kills as a license to run down the field and look sweet. If your team loses, you didn't do your job. Work yourself up-field and stay alive on the other side of the field. It'll give the other team fits and let your team swoop in for the easy kills.

hind someone, learn when to shoot people in for them and when to let them hunt. Communicate what you see and help your front player communicate what he needs. Learn to fill to support your players, not to get yourself kills. Ask your front player what else you can do to help them after the game's over.

Role Playing Front players benefit from some time in the back line, too. Switching positions gives you a different feel for the game, and it'll help you better understand your role on field. Playing behind someone will show you what they need to do their job. When you're playing be-

Rambo There are few things more fun than looking across at the other start gate in your flag station and deciding that you're going to run it down their throats. Running and gunning is a delicate proposition: sometimes it'll open up angles the other team never dreamed of and you'll send every opponent in sight to the dead box. Other times you'll be bested by some guy standing in the back center who's laughing maniacally as he's pumping you full of paint. Still, there's nothing like generating your own offense. Most things you'll try in practice will never work in a tournament, but you'll get a feel for your boundaries on the field by thinking outside the box. Try to power yourself into position whenever you want, you'll quickly learn your limits. Being able to overpower the opposition will earn you those game breaking moves you so desperately want.

Don't play strong 50% of the time; in today's game you can't afford to have aJuneweak hand. 40 2003 \ www.splatmagazine.com


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WEIGHT TRAINING The Two Day Takeover by CS Sloan

Drop and Give Me 50 If you have a competition coming up that you know is going to be long, then I want you to perform the following program for four weeks, starting five weeks before the competition. Make sure you lay off all hard (weight) training the week before the competition. Here’s the program you need to master: Monday & Thursday: • Barbell Squats • Leg Presses • Calf Raises (standing or seated) • Crunches 38 June2008 2003 \ www.splatmagazine.com www.splatmagazine.com AUGUST

EIGHTTRAIN

Before some of you get too excited, this month’s article has nothing to do with improving your prowess under the bed covers. I’m talking about lasting long for competitions. After all, it’s not uncommon for paintball competitions to go on longer than 12 hours. The question is: Are you ready for such a paint-splattered day? If your answer is no (and it probably is), then it’s time to rectify the problem.

Make sure you lay off all hard (weight) training the week before the paintball competition.

Tuesday and Friday: • Bench Presses • Behind-the-Neck Presses • Wide-Grip Chins • Barbell Curls • Parallel Bar Dips • Crunches

Here are some parameters of the program:



WEIGHT TRAINING 1. Your goal is to do 50 reps on each and every exercise. For the exercises using weights, pick a weight that is approximately 50–60 percent of your one-rep maximum. (You don’t have to be too accurate about it—if you aren’t sure, then just take a guess.) Do as many reps as you can on each set. Don’t count sets—only reps. Keep on doing sets until you get all 50 reps. If you reach the point where you can do 50 reps on one set (calf raises and crunches would be likely exercises), add weight at the next workout. 2. Perform 20 minutes of cardiovascular activity before starting each day’s workout.

3. After your paintball competition, return to more regular weight training workouts. You Are What You Eat You can do all the conditioning in the world, but it won’t mean anything if you aren’t eating properly, especially when you are preparing for an extended day of competition. I’m not going to get into all the basics of proper eating. (Check out some of my past columns if you need that info.) Instead, I want to focus on eating the week of—and the day of—your competition. In order to have optimum energy on the day of the competition, it’s very important that you eat well the day

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bench presses develop great overall muscle, and helps train the core of your body. 40 June 2003 \ www.splatmagazine.com

before your tournament. In fact, the day before is more important than the day of. Make sure you consume between five and seven small-to-moderate-sized meals on this day, each one containing plenty of complex carbohydrates as well as adequate protein. Judgment Day In the morning, have a moderate-sized meal when you wake up. (A cup of oatmeal, an egg, and a glass of skim milk would be a good example.) After that, eat something small every couple hours leading up to the competition. If it starts in the morning, then there’s no need to do this. During competition, make sure you drink plenty of water. Don’t worry, drinking water will not make you cramp—if you've heard that one, it’s a complete myth. If you want to perform at your best, then you must stay hydrated. When you have the time, snack on energy bars that contain protein, carbs, and fat. Stay away from lowcarb energy bars—they often contain sugar alcohol that can upset your stomach during exercise. Also, stay away from any and all junk food. That means no soda, candy, or chips! Remember: You are what you eat. It’s truer the week of a competition than ever before.



SPEEDBALLS The Future of Paintball Let’s take a trip, shall we? A trip into the notso-distant future. One that will astound you, one that will shake the lemons from your tree, one that will stain your shorts. We’ll call it—2015. Imagine if you will, a world not so different from our own. A world where kid plays paintball, kid becomes professional, professional takes on the world. We’ll call it—2015. Cerebro Notebook Newsfile, November 16, 2015. Hey hoodlums, thought I’d just drop a quick note into your CNNs before heading to Tokyo for the World Cup Stock Tournament. I can’t believe the weather will be nice enough to play in Japan for two years running. I love a typhoon-free paintball season. I'm sure we’ve all heard the rumor about the new Angel G15. Well I am here to tell you, I have seen it in the flesh. WDP zipped me a gun to take out yesterday and I almost cried on the field. AUGUST 38 June 2008 2003 \ www.splatmagazine.com www.splatmagazine.com

PEEDBALLS

by Alex Dalton

Imagine if you will, a paintball world not so different from our own. A world where kid plays paintball, kid becomes professional, professional takes on the world. We’ll call it, 2015.

One-hundred-yard accuracy, 100 freaking yards accurate, plus or minus the size of a quarter. The internals on this gun make modern technology look like pseudo-science. The rep told me I had to shoot it using the old 9,000psi tank, but for fun I used my 10,000psi, with cheap paint even! They


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SPEEDBALLS said something about the titanium burst disk not being used to the Angel’s new reverse-pressure system, but hey, I’m still standing. It performed beautifully, making me rethink my decision to buy that oceanfront condo in Bakersfield. I knew I shouldn’t have taken out that 1.2 mil loan for only 3,500 square feet. Anyway, I digress. It has a new R-Fire button, which, when turned on, freaks the gun out and shoots a 45-ball-per-second burst. I damn near lost a full case of paint on that little gadget. I also got a package

40

from Nu Tech with their brand new Ghillie Commando suit. I swear one of their guys had to be D.O.D. before coming to work for them because this new suit is crazy bamboo good. I was standing five feet in front of the other team in SC Village 4, on their Savannah Front field. It made them drop lead in their shorts when I asked a guy to surrender from five feet away. Five feet in front of him on the grassy plain and he didn’t even know I was there. Speaking of cheap paint, ZAP is trying to make a comeback. If they are able to pull this off, I’d

in the future, tournament jerseys will be replaced by colorful patterns and massive June 2003 \ www.splatmagazine.com stereotypical sombreros.

have to say it will be the greatest emergence from bankruptcy since Enron went public again back in 2009. Those crazy fools at ZAP have come out with, get this, a paintball that is guaranteed not to chop. Now this may sound like the gimmick that Marballizer pulled a few years back with that moneyback guarantee that ended up costing them a fortune, but this ball is the real deal. Somehow, and ask me only when I’m drunk ‘cause otherwise I’m lost, ZAP was able to make each ball pressurized. This pressure exerts itself only in a small space. So once out of the gun, this internal pressure is lost and Splat! goes your target. Well my little droogies, I’m outta here, off to the Far East to see some whacked out teams play stock. This is what I get for working 12 years for SPLAT, but I figure it’s better than what happened to that Chris Iaquinta. Damn fool won the Lotto, then went hog wild in Malaysia. I only hope I can go out the way he did, though, on top, of someone. Or at least that’s the story being floated through the WPPL these days. I’ll catch you next time. ‘Til then, keep the balls in the gun and not in your mouth.



PROTIPS

The Perfect Team Practice by Alex Cadalso

Your team captain should call practice or assign someone to call it; it's important to let your teammates know about practice far in advance. Your teammates have real lives, give them adequate time to schedule team events. Paintball is a very expensive sport, especially for a new paintball team. One of the first things you should consider before holding practice is your budget. If each of your players can only afford a case of paint a week, it's generally a better idea to hold longer practices every other week because you can play more games. I'm a firm believer in quality over quantity. A good practice requires about 12 cases, and usually more. Budget accordingly. Always practice the best team available. If there's a PRO_ DRILL

Frogger # of Players Need: Eight Attackers: Four Defenders: Four Time Limit: No Limit AUGUST 38 June2008 2003 \ www.splatmagazine.com www.splatmagazine.com

local pro or amateur team in the area, set up practices with them. If you can't find a high-caliber team, get the best competition you can find. If that's not competitive enough, run Objective: Each side should have two mid-players and two back players. The mid-players cannot move into another bunker unless instructed by their back player, and vice versa. This will keep communication open and constant, and will keep your team use to coordinated movement.



PROTIPS inner-squad drills. Playing walk-ons is fun, but it won't do anything for your game. Before you win, you gotta do a whole lotta losin'. Bottom line: play better teams. Major tournament series now release their field layouts well before the event so teams can practice them. If you can, find other tournament teams in the area and find out if their local field will be playing the tournament setups. If you can't play the exact layout, ask your field owner if you can rearrange the field in a similar layout. The bunkers don't have to be the same, but try to place the bunkers similarly and mimic the overall feel of the

tournament field. 9:30 practice shouldn't mean park and pull out your equipment at 9:32. Players should arrive at the field, gear up and be ready to play. Saturday/Sunday morning is not the time to adjust your dwell, clean out your loader or lube your gun. Each player's equipment needs to be in working order before practice. If you need to borrow a tank from a teammate, or you want to install a new board in your gun, do it during the week. As your team gets better, fixing paintball guns won't be new and exciting anymore, so it's your team captain's job to make sure everyone has working

Let your 'coach' speak first in the staging area; he/she should cover what worked, what didn't and break down performances by any particular individuals. AUGUST 2008 www.splatmagazine.com 2003 \ 2008 www.splatmagazine.com 40 June April/May www.splatmagazine.com

equipment before practice. Practice like you're playing a tournament. Get off the field, talk about what just happened, fill your pods and get back out there. Find someone to come and watch your games, preferably someone with knowledge of the game. Let your 'coach' speak first in the staging area; he/she should cover what worked, what didn't and break down questionable performances by any individuals. Practice is a time for losing and trying new things. Paintball players are egomaniacs by nature -- no one ever wants to lose for fear of being seen a lesser man. This is a terrible attitude. Practice is the perfect time for losing! No one important is watching you, the games don't count for anything and you're there to learn something new. If you aren't getting outside your comfort zone at practice (trying new things), you aren't doing yourself any good. Don't be afraid to lose because you're trying something new! After practice, gear down and eat together. Bonding experiences like practice and team dinners are crucial to overall chemistry and tournament success. Before long, all these long practices will have techniques burned into your mind and will come second nature during real game situations.


Paintball Live is a brand new, 24 hour webchannel and live chat all about Paintball. Each Wednesday at 10pm EST, 7pm PST, we go live with our Show. News, interviews, video features, viewer phone calls and a kickin’ chat, and get Bea’s Buzz with more News and Insight into the Industry.

Tune in any time! Join the chat any time! ETV episodes, Make It to Sunday, Live Event coverage, Blues Crew TV and more coming.


TECH TRIX Picking The Best Paint

by Don Saavedra

AUGUST 2008\ www.splatmagazine.com www.splatmagazine.com 38 June 2003

the golden rule is, the better your paint the better your play.

tends to be harder on paint, maybe go for something that breaks less than 60% of the time. There's nothing worse than shooting confetti when the bad guys are moving on you. Now, during the drop test, is a good time to check the fill consistency and brightness. Is it too goopy to wipe effectively? Is it so watery that

Tech Trix

When it comes to thinking about gear for a chosen sport, chances are good that the thing the sport is named after is going to be the most important thing. Unless you play Hockey, in which case you are stuck because nobody can tell me what a "hockey" is. But, in this article, we are talking about Paint, and the rule applies: the better your paint the better your play. Everybody has had those days when they played with paint shaped like footballs, or that was too brittle or too hard, and those days sucked, didn't they? Well, those are the obvious pitfalls. When selecting paint, round is good. Also, a drop test is helpful. Hold the paintballs about 6' high (up to your forehead if you are a real man... find a real man if your forehead only comes up to about 5'7") and let 'em drop on to concrete. If about 60% of them break, the paint is brittle enough to break on your opponent, but hard enough to take a low-pressure, tournament grade marker's punishment. If you shoot something that


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TECH TRIX it will just get soaked into their clothing then disappear? (This happened to me once. I thought it was a bounce. So did the ref. We won that game.) Is the color muted or will it blend in making it hard to see? There's a lot to consider while making a satisfying mess. However, the thing about paint is: nobody will let you do that in a store before you buy the case, especially on their freshly mopped linolium floors! So, what do you do? How do you know whether a particular brand or grade of paint is going to be up to your standards? I've only found 2

options: recommendations and personal experience. The personal experience angle is much more expensive as it is simply a process of trial and error so, first, ask your friends. Or, better yet, ask the guy that shot you with the un-wipeable paint when you only had the edge of your mask showing One semi-accurate measure of a paintball's quality will be its price: the more expensive, generally, the better. It sucks but it's a truism. That's not to say that sometimes a lower grade of paint won't suit you better at times. I've seen fully sponsored teams elect to shoot a

One measure of a paintball's quality will be its price: the more expensive, generally, the better. 40 June 2003 AUGUST 2008\ www.splatmagazine.com www.splatmagazine.com

lower grade paint at major tournaments because it happened to be working best for them. What you want to do is try out a few brands at 2 price points: what you want to shoot at tournaments and what you want to practice with. Your tournament choice should be meeting all of your standards. For practice paint, it has to be as consistent as possible (ball-to-ball caliber size). Since it is just practice, so long as it flies straight and doesn't break in your gun, you're good to go. If your teammates are wiping on you in practice... get new teammates. Even bounces in practice tell you you're doing it right. Now, of course, batchto-batch consistency will come in to play, but if you stick with a major brand and a trusted source (someone who knows how to store their paint), more often than not, you'll be pleased. Speaking of storing paint: you need to learn how yourself, or you're just wasting money. Don't leave it out in the sun to bake all day. Find a dry place. If you live in your mom's basement, keep it with you there. If you are a scenario player reading this, and you frequent Field Paint Only events, I don't know what to tell ya, ummm.... GOOD LUCK!!


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Status Report JT USA Status Goggles MSRP: $99.99

www.jtusa.com

JT USA has once again revamped their classic paintball goggle design that revolutionized the industry years ago, complete with a hot new design pattern that proves that even safety equipment can still look as sexy as it is functional.

The fine art of product placement at chest level.

VIDEO: STATUS GOGGLE REVIEW


ATTAKK GEAR

Rock & Roll Spyder Rolling Gear Bag MSRP: $89.99

www.spyder.tv

Places to go? Bodies to dispose of? Whatever your travel needs dictate, the Rolling Bag from Spyder will make sure that you arrive at your destination/dump site in style. One of the most elaborate gear bags on the market with numerous special compartments designed specifically for paintball, the Rolling Bag is the last gear bag you'll need.

VIDEO: GEAR BAG REVIEW

Perfect for the on-the-go midget tossing professional.


ATTAKK GEAR

Cash Me Out Money Stif-Stik Barrel MSRP: $127.00

www.sitemfg.com

Money. The life force of paintball. Playing one of the most expensive casual sports in the world has made most of us obsessed with the little green men on the bills, and Stiffi has released a new Stif-Stik barrel to help cure our addiction. Adorn with more dollar bills than could ever fit in our tightwad wallets, the Money barrel is definitely one of a kind, just dont try to pay your rent with it, cheapskate. Worst.....chinese.... fingertrap....ever...

VIDEO: STIFFI BARREL REVIEW


ATTAKK GEAR

Action Packed Empire Action Pack Harness

MSRP: $39.95 - $59.95

www.empirepaintball.com

Need the perfect harness and your not looking to carry a whole case worth of paint on the field? The Action Pack from Empire can hold up to seven pods, comes in six different colors, and won't make your ass look any fatter than it already is. Sweet!!

The art of product placement at below the waist level.

VIDEO: ACTION PACK REVIEW


ATTAKK GEAR

Could You Carry My Balls? Q-Dog Pod Filler MSRP: $50.00 www.qdogpaintball.com

Paint is by far the most costly aspect of our sport, yet most players don't hesitate to sloppily fill their pods, dropping dollars worth of paint on the ground. Start saving money today with the Pod Filler from Q-Dog paintball, which can hold over a case of paint at a time and allows for a spill-free pod fill each go-round. In the offseason you can use it as a M&M dispenser.

VIDEO: POD FILLER REVIEW

Easy to re-gift as a state of the art gumball dispenser.


Lotus Flower Furious Paintball Lotus Barrel MSRP: $42.00 - $59.00 www.furiouspaintball.com

ATTAKK GEAR

Aftermarket products have been making a big comeback in previous years and players have been eagerly switching out their stock barrels for more custom editions better tailored to their needs. With numerous carbonfiber barrels already on the industry scene, the newly formed Furious Paintball has surfaced with a new line of aluminium alloy barrels, handmade to maximize performance. Each barrel is polished to a mirror shine, making it easy to see and pick the paint outta your teeth after each game.

VIDEO: LOTUS BARREL REVIEW The wardrobe director was immediately fired for excessive covering of cleavage.

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Aug/Sept 2003 51


ATTAKK GEAR

Show Me Paint The Fence JT USA Fluid Paintballs MSRP: Check Website www.jtusa.com

Spend $1,000 on a marker and plan on putting cheap paint through it? Gee, what a fantastic idea, lugnut. Playing like the best means you have to shoot the best, and the new Fluid line of paint from JT USA was designed especially for use by the top players in the world, which means its probably good enough for your 3 on 3 backwoods pump game.

VIDEO: FLUID PAINT REVIEW We hold our balls with both hands too.

52 Aug/Sept 2003 www.splatmagazine.com


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D in . H P has a seat a n e m pa Iron u A l l L u sess e p h n i t o s s m i , o s s g fr ame r......clas by Michael N g n a l l L a r b O l iv e n in g p a i n t n a n d p a p e by IQ Photography Win t out a pe ge


n and sion.

Neveux

Professor Oliver Lang


Paintball 101 1. You went from playing on a team (Dynasty) that won practically every tournament they entered, to the Ironmen, a team that was in the rebuilding stages and wouldn’t see a major tournament victory for a few seasons after you joined. How important to you was that first Ironmen victory at the 2007 NXL LA Open? Huge! We worked hard and it paid off. It was a new team with a fire burning under it and we all wanted the same thing, an NXL title. 2. Things have only gone uphill since then, especially this season, where you guys sit in 1st place overall for both the NXL and the NPPL, a feat no team has ever managed to accomplish before. What are the major adaptations happening on the team that are causing this newfound domination? We have become a team, and that’s the key to success. That's why we won on Dynasty we were a team that would fight for each other 'til the bitter end. 3. For the last about 5 years you have been referred to quite exclusively as the best paintball player in the game today, and you have also become the poster boy of the old saying that “one man can make a difference”, when you look at the revitalization the Ironmen have gone through since you’ve arrived. Is there still pressure associated with all this praise, or do you not think about it when your on the field? None, I don’t even think about that crap. I do something well and I enjoy doing it

VIDEO: OLIVER LANG TRAINING TIPS

68 June 2003 \ www.splatmagazine.com


Oliver Lang is not staring into the sun. The sun is staring into Oliver Lang.

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Paintball 101 all the other some I could care less about. I love paintball, I love my friends and I love traveling and I love to win that’s all that matters to me. I'm the richest man in the world because of that. Everything else is a bonus but it only comes if it’s the least of your worries. 4. Newer players to the sport may not know that you actually started your pro career with the Ironmen when you were 17, and then moved over to Dynasty from there. Have you made any dramatic changes to your playing style since your early pro career or have you just advanced upon what was already there? I'm still learning, every year is different. Teams change and our sport changes every year. It’s a unique sport that if you don’t practice and take it serious you will be left out in the cold. You need to keep the edge sharp and my style changes for the situation at hand. But one thing (our coach) Shane Pestana always says is die going forward. I live by that. 5. A large portion of your on-field reputation has been built around the fact that you can single handily change the course of a game. What special abilities (Snap-shooting, field awareness, heat vision) did you have to incorporate into your game to allow yourself to be able to take advantage of an opportunity when it presents itself? I'm a gambler you have to take chances some

Taking the Risk The best players in the world aren't afraid to get shot, because they know with big risk comes big rewards. Don't hesitate to attempt a game breaking move or play, because you just might pull it off. 70 June 2003 \ www.splatmagazine.com


times it works and some times it doesn’t, but people forget when it doesn’t so that’s good for me. 6. During a game, players will often see you spend almost as much time sticking your head above and around the bunker as you do shooting. What are you looking for when you do this and how can the players reading this learn how to recognize these situations and add them to their arsenal? I'm gauging the situation thinking about my next step and figuring out what needs to happen in order to win. It just come with years of doing it and the situations at hand on the field. You cant explain it, it just comes with the knowledge and the time put in doing it. 7. What do you feel are the most important techniques a paintball player should have in their game, both for walk-on and tournament? Understanding the game, seeing the windows and knowing what to do. Again you can't teach this you just have to learn it yourself by trial and error. 8. When you step onto a field for the first time, what are the first things you look for,

VIDEO: OLIVER LANG GEAR

www.splatmagazine.com \ June 2003 71


Basic Stance Your basic stance is the core of your paintball abilities. A loose, bent knee position combined with a study upper body shooting discipline will result in your happiness and your enemies sadness.

and how do you identify the weakspots of a field, as well as the one’s that could blow a game wide open?

VIDEO: OLIVER LANG DRILLS

Figure out how to get into the 50's, that’s where all the fun happens. 9. What are the most common mistakes that you see players (even of the professional caliber) make again and again in practice and during tournaments, and how can they fix them? Cant tell you cause I don’t want them to get better. 10. You’ve always been one of the most physically fit paintballers in the game. What kind of physical training/diet program do you maintain?

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Paintball 101

Game Plans When presented with new or awkward field layouts, you must spend adequate time making proper strategies to properly play even the most odd bunker scenario's. 74 June 2003 \ www.splatmagazine.com


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Don't limit yourself to only playing one side of a bunker. Use all of your bunker to find opportunities to do damage, even if that includes a quick peak over the top. I just stay active, I need to always be doing something. When I'm bored I just do crunches or push ups. I probably do about 100 throughout the day. I love to run, I run every day I'm home. I love to eat and eat good healthy food. Nothing crazy. Plus I'm blessed with good genes. 11. Are special mental/focus training routines or superstitions that you follow in order to get yourself into a mindset for a game? I have stupid superstitions but its all stuff in my head. I'm an only child so I have lots of inner monologue and that’s how I amp myself up and focus. 12. What are some great pro drills that players can use to work on their individual skills? Just play as much as possible but experiment try new things. You can learn all the mechanics through specific drills but its all in your head you have to be mentally strong to become better. 13. What are some great Ironmen team based drills that you can share with our readers? Two on two aggressive communtcation drills. 30 seconds to shoot the first guy then only 10 second to work with your www.splatmagazine.com \ June 2003 75


Paintball 101

team mate and close in on the last guy. Quick aggressive experimental moves. 14. What do you see in the future for the Ironmen? Another legacy like they had once before. 15. Anyone you would like to thank? All my friends out there you know who you are. All you people who love this sport as much as I do, lets make it grow to something bigger and better. Mom, Dave, Eggs. 76 June 2003 \ www.splatmagazine.com

VIDEO: O. LANG INTERVIEW


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tain of electro n ou m e th op at h ig h g Sittin

markers that

dustry, the in ll a tb in a p e th r e v o n have take

mpetition, it co e th e it p es d at th 's prove VIDEO: DM8 FIELD TEST & REVIEW

still is The One.

DYE DM8



DM8 The DM8 is the kind of paintball marker that leaves you jaded. You’ll get it in your hands, you’ll say OMG it’s light, you’ll admire it’s sleekness, it’s perfect milling and flawless ano, and your fingers will start twitching. Then you shoot it, and you start to laugh out loud, you get this glory feeling of the Mastery. Luckily, in paintball everyone gets shot so even with the DM8 in hand, you’re not going to become an unbearable egomaniac. Are you? Nevertheless the DM8 is by far one of the best markers I’ve shot in the last two years. If I had to choose now, between my beloved Shockers and the DM8, I have to say unlike with any other marker so far, I’d be hard pressed to make the choice. You may not realize how much that means, but let’s say

you email me now and ask me if you should get a DM8 or not, well I’m not going to go into some huge discussion on pros and cons as I do with most markers. They’re both great, but until now the Matrix Family hasn’t shaken my personal love of the shocker. I may just give up the Shocker (if DYE sends me a DM8…I’m not pulling an Ollie, I’m just putting it out there.) Here’s the deal with the DM8. It’s insanely accurate. There is no recoil. I mean none. You hold it and shoot, and it shoots the ball along the same path time and time again. I remember Justin Foote telling me how much he loved the Matrix (back in the day) because of this very trait. Well, the older Matrixes and DM's have some recoil, the DM8 has literally none.

VIDEO: DM8 TEST & REVIEW PT. 2


It’s so light that even in yoga positions jammed into a snake knuckle you can lean out and post up for that unwary back guy who didn’t see you slip in while he was reloading. You can long ball and give the bad guys hair cuts if you’re not peppering them with a dozen hits. It’s really a very accurate marker. I was shooting DXS

Here’s the deal with the DM8. It’s insanely accurate. There is no recoil. I mean none.

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April/May 2008 79


DM8 Gold on the video days, but also used JT Fluid series Abyss paint on the tech days and both paints were shooting dead on accurate. At NewBreed on the video day, I had guys asking me to stop shooting them with all the orange paint. I’m not big into boasting, but that day I was tearing them up with the DM8. At one point my cameraman wanted to play, so he used the DM8 with the DXS Golds and he was creaming. To him, that kind of shooting is what paintball is all about, and I have to agree with him. The DM8's lack of recoil has a lot to do with the low, low operating pressure of 145psi. It

80 June 2003 \ www.splatmagazine.com

also has to do with the ergonomics of the well designed Ultralite frame. The low pressure doesn’t hurt the gas efficiency any, and the DM8 shot 1300 balls on a 68/4000 fill. That’s plenty of paint on plenty of air. The internals are very similar to the DM7 and easy enough to adjust. What I like about the Dye stock board is that it’s hot, sensitive and lightning fast, but it’s not loaded with the ghetto BS modes that are used by people to lazy to learn how to shoot fast on their finger skill. To me, Modes remove some of the glory of a fast shooting marker since in legal modes you’re

You can long ball and give the bad guys hair cuts if you’re not peppering them with a dozen hits.


DM8 limited to at most 15bps, and any real shooter can do better than that with a marker like the DM8. Walking is easy though with the large trigger guard and fully adjustable trigger. In the video tests I shot pretty slow, but that was actually because my hopper was slowing down. When I changed out the batteries later, I hit 14bps without much effort. Every year DYE has improved its flagship markers to a higher art and the DM8 is truly a piece of art.

Thanks to Kurt for the use of his baby. Thanks to Opie and Procaps for coming through with the best paintballs in the world- DXS Gold. Hellfire inside! Thanks to NewBreed Paintball in West Milford NJ for the use of the best BYOP fields in the NYC metro area. Thanks to JT for the Fluid Abyss paintballs. Feel free to email me at DaveA@ nyc.rr.com

DYE DM8 Weight: 2.6 lb. Height: 9" Operating Pressure: 145 PSI Gas Milege: 1,300 shots on a 4,000psi fill. Accuracy: Dead on Standard Features: • Magnetic Detents • Self-cleaning Eyes • Low Rise Clamping Feedneck • AirPort on-off • Hyper 3 Regulator • 14" Ultralite .688 barrel

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N E M K R O W T AT A

me o h e h t lead y in r i r e o h t t s i g h in e ip. d k h n a s e m n t o x n i e e p , ronm ffalo roam 2008 Chaxm& Gary Baum I A L e h T ed y Michael Neveu bu r e u h s t s a e r t whe s an almosby IQ Photography b toward VIDEO: AFTERMATH VS. AFTERSHOCK


Ironmen My pack is designed to dump paint every 30 seconds that I don't shoot someone.


ERNK M WO AT

Impact Be honest, you only shot me because I'm Canadian. I always love the third event of a paintball season, the middle of the road, so to speak. Right about now the pro teams have a pretty good idea of what the future holds for them. If your floating around the bottom 6 teams or so, you get to spend the next 4 months wondering if there will be a pro spot waiting for you at the end of the season. Likewise, if your sitting in the top 4, your praying that your hopes and dreams of a championship won’t slip from your grasp. Or you can be one of the other 8 teams, floating in a sea of mediocrity, with really noth68 June 2003 \ www.splatmagazine.com

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Blue Bomber Yellow paint on the bunker, yellow paint on my ass. Its called blending in, get use to it.

VIDEO: AUTHORITY VS. RAGE

www.splatmagazine.com \ June 2003 69


ERNK M O W ing left to look forward to than possibly pulling a miracle out of their swamp ass and AT

getting a 1st place finish before the year is out. So needless to say, when the sun sets on Sunday at the infamous third stop of your favorite series, 18 pro teams travel home knowing if their destined for a great season, a average season, or even possibly their last pro season. About as exciting as a kick in the balls eh? Since the third event is so special, NPPL decided to take us out of the standard issue paintball locations (So. Cal, Vegas, Florida, etc) and instead head off to Buffalo, New York to play in the Ralph Wilson Stadium. Ralph Wilson by the way is the founder and owner of the NFL team the Buffalo Bills. I stand before you today and demand that paintball adopt this trend of naming fields after our pro team owners, and I can’t wait to play our next tournament at the Rich Telford Memorial Park. Complete with free hat day and skinny dipping with Thomas Taylor. Overall, 119 teams made the trek to New York split among five divisions (Pro, Semi-Pro, Division 1, Division 2, Division 3). All divisions except the Pro’s start their prelims on Friday, but the pro gods get the lucky break of playing a mad-dash of eight prelims all on Saturday, meaning 9 of the 18 teams would be completely done with their third event hopes after just one day of play. Literally the survival of the fittest. In the pro prelims, the 18 teams are divided into two divisions of 9, Group 1 and Group 2. The top four from each group advance to the Elite 8, where they’ll each play another round robin-style 7 games, and the top four from there will move on the semis. Sounds fun doesn’t it?

VIDEO: INFAMOUS VS. BLAST

70 June 2003 \ www.splatmagazine.com


Blast Ok, left side looks clear, lets take a look at....OH F***!!!!

www.splatmagazine.com \ June 2003 71


ERNK O M W AT

Arsenal Aaachhooo!

Anyways, there were few surprises as the prelims rolled along. Dynasty quickly pulled ahead of Group 2, winning 6 of their eight games, easily advancing to the next round, with the Hurricanes, Ironmen and Infamous rounding out the other three coveted spots. In Group 2, two squads that haven’t made it to Sunday all year (Impact and XSV), managed to sneak their way into the Elite 8, with Impact actually posting the highest prelim score of both Groups, also winning 6 games like Dynasty, but with two of those victories as full on 100 point maxes. Arsenal and XFactor would also move on to Sunday as well, leaving last event winners Aftermath with a low showing, but even more surprising was the Naughty Dogs finishing dead last in 18th, which when combed with their second to last place finish in HB and 15th place finish in Jacksonville, leaves them last overall for the season with just 7 points (By comparison, 1st place overall leaders, the Ironmen, have 68 points), meaning that without a top 8 show72 June 2003 \ www.splatmagazine.com

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ERNK O M W AT

Dynasty No photos please.

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74 June 2003 \ www.splatmagazine.com

ing at either of the last two events of the season, their chances of losing their pro spot for 2009 is almost guaranteed. Moving on the Elite 8, the Golden State Ironmen had little trouble picking up steam from their prelim games to win 6 of their 7 quarter-final matches, easily finishing at the top of the Elite 8 and moving on to the semis, followed by the Hurricanes, Dynasty, and again surprisingly, XSV, who hadn’t seen a top 8 showing since last season. Infamous, Impact, Arsenal and X-Factor would now be stuck watching from the sidelines. In the semi’s the four


www.splatmagazine.com \ June 2003 75


remaining squads are split into two groups, Dynasty being matched up against the Hurricanes and the Ironmen taking on XSV. From here on out the format would be a best of three games setup. As expected, the Ironmen made quick work of XSV, advancing on to play for the event championship, but perhaps in the biggest surprise of the tournament, the Hurricanes took down defending NPPL season champs, Dynasty, to met the Ironmen in the final round, leaving the boys in blue with yet another missed opportunity for a NPPL victory (Last year they won 3 out of the 5 events). Despite their outstanding play thus far in the tournament, many believed that the Hurricanes would not be able to stop the Ironmen on their mad push for a legitimate NPPL victory (Their only other NPPL victory being a shared 1st place finish with Impact last year in Kansas City). Tunes were quickly changed when the Hurricanes quickly took down Game 1 of the finals in their favor. Game 2 was a even battle with no side ever jumping far ahead on body count, and finally ended with a pins and needles 1 on 1 battle, which was finally won by Nicky Cuba of the Ironmen. Game 3 would go the Ironmen’s way from the break, and once again Nicky Cuba broke down the right-hand tapeline, eliminating the final Hurricane player, giving the Ironmen a well-deserved NPPL Buffalo first place championship, one that cemented them as 1st place in the overall standings as well (They also sit 1st overall in the NXL for those who are

VIDEO: TODD MARTINEZ INTERVIEW

76 June 2003 \ www.splatmagazine.com


Avalanche Faster than a speeding paintball, more powerful than a loco paintball girlfriend.

paying attention.) The Hurricanes would settle for second, and Dynasty would come out on top of XSV for 3rd place, leaving Rich and his crew in 4th. And now, as I mentioned at the beginning of the article, the sun is setting on the third stop of the NPPL, and many pro fates have been all but 100% decided. The Ironmen are poised to be the first team other than Dynasty to win the NPPL Championship. In order to stop this, Dynasty would need the Ironmen to have a disastrous showing in the next two events while they would also have to come in the top four themselves. They pulled www.splatmagazine.com \ June 2003 77


ERNK O M W

off a similar feat last year, but at the time were also sitting a little prettier in the point standings. On the flip side, Rage, Naughty Dogs and the All Americans sit in the bottom three overall for the season, and remember that the rules state that the bottom three pro teams at the end of the year lose their pro spot for the following season. As of press time, the All Americans have already announced their plans to immediately abandon their NPPL pro spot, not even remaining to play the final two events. Who will pick up their spot, knowing that their buying a pro position that’s ranked second to last and might not be around for the 2009 season? Scandilicious. For more news on this as it unfolds, visit us at www. splatmagazine.com

AT

Infamous God, why is it so thick?

Semipro

1st – Arsenal Evolution 2nd – Dynasty Entourage 3rd – Phoenix United 4th – Method of Destruction

Division 1

1st – Arsenal Kidz 2nd – New England Xpress 3rd – Aftermath 2 4th – DC Monstars

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Division 2

1st – Miami Rage 2nd – Go 4 Broke 3rd – DC Arsenal Predators 4th – Infamy

Division 3

1st – NV 2nd – CS Union 3rd – Paintball Authority Kids 4th – Crims Factory 78 June 2003 \ www.splatmagazine.com


www.splatmagazine.com \ June 2003 79


G N I O G

o t m a r g o r p p e t S The 8

O R P

Head for the major leagues with th first ever all-in-one guid becoming a professional pa

by Alex Cadalso Photography b


he de to aintballer.

by Michael Neveux

Neveux by Alex Cadalso Photography by Michael


GOING PRO

Chino Carbajal Miami Rage Pro players needs to be able to adapt their playing style to any situation. Act and think like a one man team, ready to play any position with effectiveness. Playing pro isn't always about fun, it's about business. Getting onto the field as a pro will take more than your desire and ability to put up with BS. It's going to take hard work and tens of thousands of paintballs, too, so let's get started. Build a Pedigree If you only have two

rookie 5 man tournaments and a D3 NPPL under your belt, pro teams aren't going to waste their time on you. Experience is a big part of paintball, and life in general. If you want to be a pro, you'll need at least one year of big league tournament experience under your belt. The best way to prove you're ready for the big leagues is by hacking it in the minors. Some players jump from team to team, looking for victory and recognition that way, but it's futile. Stick it out with the same amateur team for a year. If the team has success, you'll be viewed as part


GOING PRO of their core; pro teams respect that. Sure, there are exceptions. Players small enough, fast enough, just right to make it to the pros from obscurity, but you want a pro career, don't you? If you can’t hack it as an ammie, there’s no way you’re ready to go pro. Playing D1 before going pro saves your status; if things don’t work out you can always play for another amateur or novice team.

are. I'd take an experienced veteran over a technical wonder any day, but at this level, you need the skills to do it all. Nothing says you belong on the same field as your heros like punking them in a snapshooting battle. I've written at least a dozen articles on snapshooting myself. There's plenty of information out there to help you develop your snap shot. Search the SPLAT archives for drills and exercises you can perform to develop your shot. Pick a Position All professional paintball teams have core players they rely on to do the bulk of the work -- these are guys who can play anywhere on the field, do anything.

Snapshooting If you want to get noticed by the big pro teams, having a wicked snapshot helps. Snapshooting is a small, albeit important, part of the game, but it's a good indicator of the type of player you

Develop your abilities to a superhero level and your opponents will think that your more machine than man.

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Eric Roberts LA Ironmen www.splatmagazine.com JUNE 2008


GOING PRO Professional teams rarely draft inexperienced players for their starting rotation; they're looking for role players, not superstars, to fill out their roster. What does that mean for you? First off, you shouldn't come in expecting to be the guy to play every position, since those spots are already filled by the team's core players. Identify the team's weaknesses; do they need a snake player? An insert player? Do they have a guy who can run the 50s? Proving yourself as a consistent role player is your best shot at making it onto a pro team. Thick Skin Keep your ego in check, things won't be easy. You will sit more

Alex Fraige San Diego Dynasty Even the best of the best continue to work on the basic paintball abilities at all times.

Ryan Greenspan San Diego Dynasty You might not need to be the fastest gun in the west, but you need to be confident that you'll come out alive in a 1 on 1. JUNE 2008

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GOING PRO games than you play. When you lose a game, you'll be the scapegoat. Don't fret, you just have to prove yourself. Find a team you fit in with on and off the field. If you feel uncomfortable or outcast on the team, your performance will suffer. Make sure you're a good fit for the team. Remember, there are more fish in the sea if your first tryout doesn’t pan out. Consider the team’s roster before you make any decisions. If you’re Thomas Taylor a front guy, how Sacramento XSV many other front guys does the team Paintball is just as much a mind have? Are you going to see playing game as it is a physical one. time? Envision how Strengthen your mind and your mental attitude and you'll finally the season will go, how your role will realize.....that there is no spoon. change. Want It Remember, if things If the desire to play professionally don't work out with doesn't burn inside you, you're wasting one team, there are the team's time and your time. Don't more teams out there. do it for the money, the women or the Keep your ego in fame because it doesn't pay, chicks check, don't say anydon't dig welts and no one important thing stupid and have a will recognize you with your mask on. good attitude. Play because you love the game. Play because you love competing at the


GOING PRO or injured; if you aren't out there grinding every game, your future teammates are going to assume you're soft or undedicated. Shape Up Working out never hurts your chances of becoming a professional athlete. Paintball has become an athletic pursuit in the past five years. Before, you could get away with 4 fat guys on a team (at least!). These days, you're lucky to squeeze one guy over 5'11", 200 lbs on your squad. Starting the season in good shape helps keep you healthy and productive as the season drags on. At the gym, focus on foot speed, Rocky Knuth core strength and cardio. Try incorporating wind Naughty Dogs sprints and cutting patterns Fat pro paintballers are into your workout. Jogging out like acid-wash jeans. never hurts, but paintball is Hit the gym and make sure it a game of explosive movehits back, otherwise enjoy ment, not a marathon. Consult a personal trainer that post breakout stroke. or the health pages of this highest level. Play for magazine for paintball-specific worksomething. As the new outs that'll benefit you. guy, you should be first at practice, last to leave. Play Better Any slacking or laziness Always play against better players, on your part will reflect it’s the only way to learn. It might be poorly on your character. fun to beat up on a local rookie team Your teammates don't during practice but it won’t be fun know you well enough to when you get to a major league tourguess that you're tired nament and feel like those rookie playJUNE 2008

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GOING PRO

Nicky Cuba LA Ironmen First you get the money, then you get the power, then you get the women. While, maybe not ALL pro's get to live this lifestyle, but for a select few, life is good. ers you beat down weeks earlier. Don’t be afraid to lose during practice. Let the other more experienced players help you; don’t ever snub their advice. Anybody on the sidelines, regardless of who they are or what they know, sees a game unfold better than the players. If you don't like what someone has to say, nod and keep your mouth shut. Act Professional You wouldn't show up to work in your boxers, would you? So, why isn't your gun lubed? Why

don't you have your other knee pad? Why are you 45 minutes late for practice because you have to sift through the paint and dirt in your gear bag for your goggles? Sure, the other guys on your team slack off and take an hour to gear up, but don't you want to be different? Isn't that why you're here? Go the extra step, prepare yourself mentally and physically for practices and tournaments. Even simple actions like maintaining your gun or spending 5 extra minutes looking at angles while walking the fields gives you the outward appearance of a professional. That's what you want to be, right? A pro? Act like one.


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The World Cup of the Scenario Paintball world is back...... by IQ

Photography by Gary Baum


Oklahoma D-Day For paintballers, it’s the happiest place on earth, and no, I’m not talking about the Magic Kingdom. For your average walk-on/scenario player, Oklahoma D-Day will always be their Disneyland. Widely referred to as the Superbowl of nontournament paintball, DDay is the scenario games to end all scenario games. Held in Wyandotte, Oklahoma every June for the last eleven years, D-Day is a themed paintball game built around, you guessed it, the historic events of D-Day during World War 2. Players are split into two teams, the Allies and the Axis, but

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Players can experience the thrill of a real D-Day type landing, complete with the sick ass cool neon blue backpacks!!!

Storm the beach!! Allies land on the enemy's shoreline, wisely distributing the fat players equally throughout the craft for balance.


were not talking about just a couple hundred players. This year over 3,982 paintballers made the trek to participate in D-Day, and just the visual sight of that many players standing

Certain spots on the playing field contained specially outfitted locations where players can set up paintball turrents to maximize the life-savings spent on paint. www.splatmagazine.com \ June 2003 69


Oklahoma D-Day

around a staging area is hard to believe. That’s way more players than you’d ever see at any paintball tournament, or the biggest big game at the world’s largest paintball parks. Truly staggering. D-Day isn’t all about one massive battle either. The entire event actually extends across an entire week, with numerous side events, special mission training and even mini-scenario games providing so much bang for your paintball buck that its hard to imagine someone not wanting to participate in this yearly event. The hardest of the hardcore 70 June 2003 \ www.splatmagazine.com


Oklahoma D-Day

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Oklahoma D-Day arrive early in the week, setting up their tents and RV’s, making preparations for more paintball play in a week than your average player sees in three months. These players also get in on the action, helping field crews setup new features to the playing field (Which stretches across 700 acres, btw.), and learning the lay of the land prior to the event. You think tournament players have it tough fieldwalking a 40-yard paintball field? Trying doing that for a heavily bunkered, thick foliage field that’s the size of your town. So what else is there to do at D-Day other than

Orange smoke is common use at D-Day, and allows players to use the mist to discreetly fart at will, much like peeing in a dark river.

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Oklahoma D-Day

These aerial shots taken from a helicopter show off just how many vendors and players choose to camp out for the entire D-Day week. Now that's a level of hygiene ignorance that we can really get behind. play in the big scenario game? For players looking to be assigned special roles and missions during the main game, they had to attend special training camps during the week to qualify for these positions. Special sniper courses ran in conjunction with tactics and strategy classes that also included the use of MILES gear, the special laser equipped training tools used by armed forces the world over. Needless to say, they take things very seriously at D-Day. But of course the real

bread and butter of the week is the actual DDay scenario game, which includes dozens of player made tanks, smoke, grenades, custom built milsim markers and more paintball players than you’ve ever seen in your life. Hundreds of battles involving thousands of players ring throughout the day and even into the night for the truly hardcore players.. In the end, the Axis scored a total of 2,050 points for the game, besting the Allies who pulled down 1,500 points, but few of these players actually care about the winning and losing, because its true when they say that as long as you had fun, then we are all winners. And you know who says stuff like that? Losers. Hahaha, gotcha. AXIS FTW!! Ready to be apart of the biggest weekend in paintball? Sign up for D-Day 2009 over at www.OklahomaDDay.com www.splatmagazine.com \ June 2003 73


STRICTLY SCENARIO Ultimate field kit by Jason Lineberger

the ultimate covert ops field pack should include everything a paintball ninja needs to go solo behind enemy lines.

While communication is key, you’ll need to get past your enemies, and if you’re trying to move covertly, there’s only two options – either you invisibly ghost past them or they see you and let you pass, even if you are a little short for a stormtrooper. The first option involves stealth, but the second one takes subterfuge, and the ultimate covert ops pack

TRICTLY S

You take a break from playing Metal Gear Solid to re-watch Ninja III the Domination while fantasizing about taking those skills onto the scenario field. It’s less than a month until you reprise your role as Storm Shadow in the upcoming GI Joe game, so to prepare, you’ve decided to yank your retirement fund so you can purchase the ultimate covert ops field pack – everything a paintball ninja needs to go solo behind enemy lines. The most basic tool in any covert player’s kit is a good radio with a mic and earbud. Even the greatest shadow warrior must report to his master, so must you pass to your general the intelligence you gather. The Garmin Rhino 520 can meet those needs in spades. With five watts of transmitter power and a nice lithium ion battery, this little workhorse will broadcast 14 miles and run for 16 hours. The onboard computer can download maps, and these can be manipulated to show particular field features.


DECAY OF NATIONS II SC VILLAGE

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HOUR THOUSANDS SCENARIO of dollars GAME in Prizes!!!

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STRICTLY SCENARIO contains the tools for either method. To stealth your way around the field, you’ll need some topof-the-line camouflage. Those walking bushes who swear by ghillie suits are going to fuss, but I’ve only seen those be truly effective on the paintball field a handful of times (and those times were admittedly very scary). Typically, when a player in ghillie makes a move, it looks like a shrubbery gets up and wanders away – pretty eye catching, which is exactly the wrong effect. Besides, any hit, even a bouncer,

on a ghillie suit counts as an elimination, so no matter how far away or how crappy the paint, you’re out. I’d recommend getting something that’s a little more chic and slimming. The new Special Ops camo line, Omnipat, has received rave reviews recently, and it looks to be a great all-purpose camouflage pattern. I’ve been impressed by the head-to-head comparisons between Omnipat and other traditional and modern camouflage systems. Also, since Special Ops makes the clothing specifically for the rigors of

Master the tools of the trade and you'll enjoy your scenario experience a whole lot more.

woodsball, this seems like a logical choice, but you could ignore my advice and go balls-to-the-wall by choosing the classic ninja suit. If you’re truly badass, go the Storm Shadow route and wear all white. If your vision of yourself as a covert operative doesn’t involve disguises, then a good set of NVGs (night vision goggles) will help your cause. You’re going to feel like an invisible Predator wandering among clueless soldiers. High-end night vision doesn’t make you invincible in the dark, but when you combine it with some movement skills and field awareness, it comes close. As for some other cool doo-hickies, cold burning smoke can screen your movements or make a great distraction. If you plan on sneaking close to the enemy command post, you might pack a parabolic listening device like the Super Bionic Ear to pick out those mission details and the general’s whispered phone conversations to his angry girlfriend back home. Gadgets don't make up for skills, but having more kit than a episode of "24" at your disposal surely won't hurt. Extra style points if you get the Jack Bauer speech pattern locked down cold.



ou when y to e m o c to y m e n Why wait for the e im? Slip on some you can go for h eason. s g n ti n u h s it r, a e rw digi-unde Neveux ography by Michael by Rob Rubin Phot


ScEnaRio FeaTuRe


One of the biggest parts of woods play is the stalking aspect. We're wearing camouflage, we have the room to move, and we have the woods as a backdrop. With all of that going for us, I'm often surprised to not see a lot of players sneaking around. I shouldn't be, stalking takes a lot of patience to do. And it pains me to say it, but a lot of people just don't have it in them. But I also know that the first game of paintball ever played was won by a guy who never fired a shot. So there has to be something to this stealth thing. Stalking, for the sake of

68 June 2003 \ www.splatmagazine.com

VIDEO: THE ART OF WAR

SEEK&DESTROY

this article, is moving quickly but trying to maintain some silence to surprise the opponents. The technique of how to do it varies, almost from person to person, but the basics remain the same. And the best part is that once you add this to

See the sniper? by properly mixing in with your environment, you can give yourself the element of surprise on-field every time.


SEEK&DESTROY your arsenal of tools, it can be used anywhere. First of all, if you're going to play this way you want to dress for it as much as you can. You don't need a ghillie, and in fact it can hinder you more than anything else. The best way to prep for stealth is to travel light. Try not to carry "Everything and the kitchen sink." Sometimes you can't help it. You're loaded for bear and you see an opening someone can crawl through to blow a side open. In that case, make the best of it. But travel light, minimum pods, smallest gun rig you can, and so on. Also plan your safety gear. Knee and elbow pads are a must. The ground is not always soft, and it sucks

to hit rocks. I also recommend football cleats over boots. Boots are great for ankle support, but they're almost always heavy. Cleats give you a lot of ground bite, and they're pretty light weight. If you want the ultimate in stealth, soft shoes like wrestling or tabi boots (ninja shoes) are the best for stealth. It's not fun to sprint and stop on rocks with, but for stealth they can't be beat. Oh yeah, and stretch out. You're going to be moving your body in ways it's not used to. Give it a fighting chance. You'll notice I didn't talk about camouflage. That's because there is no "perfect" camo for stalking. Aggressive patterns work great, and can help blur the line between you and the forest. But I can't argue with thousands of deer hunters with

Dress for the occasion. Weighing yourself down with needless kit is only going to make you slower on the field make it harder for you to hide your fat ass. www.splatmagazine.com \ June 2003 69


SEEK&DESTROY here's my suggestion. Find an aggressive pattern you like, and stick with it. It may not be perfect, but it will work almost everywhere you go. Plus an aggressive pattern will allow you to have at least something to work with as you go from terrain to terrain. This is very handy for big games or scenario games on large fields with more than one kind of terrain, like tall grass and old growth trees. It's also good to buy clothing for the environment you play in. If you live in a hot area, buying "winter weight" BDU's means you'll be sweating a lot more than you need to. As a word of advice, wash your camos before you play in them. Brand new BDU's are not only stiff, but they're often way too bright in color

Got patience? Get some, as the ability to wait for the perfect opportunity is everything in woodsball.

VIDEO: ANGLE WARS

VIDEO:

70 June 2003 \ www.splatmagazine.com

By learning how to play all positions and angles on a field, you can allow yourself to greatly increase your effectiveness.


SEEK&DESTROY

for woods use. They don't really blend in well until they've been washed a few times. It's also the sign of "noobishness" if you've still got creases in your jacket. Washing it with vinegar will keep the color, but I would recommend putting it through at least once or twice without it to get rid of the excess dye. If you hunt with the same camouflage, or you're paranoid of government conspiracies, you can buy many "UV killer" detergents as well. If you have no idea what I'm talking about, that's ok. Don't worry about it, it will probably never come into play for

be willing to change your camo to match the terrain your on, otherwise it may actually work against you. you. You can put the tinfoil caps away. I want to go in depth about the ultimate camouflage, the "Ghillie". Ghillie suits are the "walking bushes" you may have seen photos of from scenario games. They're named after the Scottish gamekeepers back in the early 1900's that used them to, among other things, keep poachers off the lands they were in charge of. Constructing a ghillie is time consuming, and takes a lot of dedication to the craft. If you choose to buy a kit, or construct one on your own, it's important that you take the basic safety precaution to add fire retardant to the materials you use. Plus, ghillies WILL retain body heat. On a hot

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SEEK&DESTROY if you are allowed to use it on the field. Many fields or events have special rules concerning ghillies. But is it worth it? Oh yes. Yes it is. If you're patient enough to really use it. Camouflage, ghillie or otherwise, really only works if you're patient. What, you didn't think you could just put on a camo costume and become "sonjou-ninja" now, did you? If that were the case, I could put someone in an official football jersey and stick them it the starting rotation if the NFL. Nope, you need to learn some techniques and skills. There's a saying in which "Camo only works when you're not moving". And

The best camo only works when you know how to use it. Learn to observe a field and identify key spots you can use in a game.

VIDEO: RUNNING AWAY

VIDEO:

72 June 2003 \ www.splatmagazine.com

You won't always be able to be the main attacker at all times. Learn how to fight out of a bad situation and live to fight another day.


SEEK&DESTROY

Remaining motionless in "soft cover" such as tall sticks/grass can effectively hide you from approaching enemy team members. that's true. Our eyes are drawn to motion, and you could remain hidden if you sit still. But then again, I've done this while wearing "Smurf blue" jerseys in the woods and was not seen. But paintball is a game where you need to move, you need to get into better positions. The only reason you should plant is if you're a tree. So, you need to learn to use camouflage effectively, and still move up. One of the best ways to do this is using soft cover. Most of the time, you'll want to get behind objects that will stop a paintball. Large trees, barricades and the like. However, there's a lot more stuff on the field that may not stop a paintball, but it visually blocks people from seeing you. This

is soft cover. Realistically, there's only one way to get better at using camouflage, and that's to practice. And yes, you can practice using camouflage and concealment techniques. These drills are specialized for crawling players, but they highlight techniques you need to have to really be effective. A lot of stealthy play involves crawling, so get out the pads, we're gonna suck some dirt. One of the biggest things about using camouflage is that it takes a LOT of guts to trust that it will work. I've had times where all I had was my camouflage and faith I'd never be found, and it worked. If you fid yourself in a similar situation, you'll understand what the term "pucker factor" really means. So when you go play, don't just throw on your camo union suit and crash through the woods. Take a little pregame time to consider what you're wearing. You might be surprised what happens if you do it right. But probably not as www.splatmagazine.com much as your opponents will be. \ June 2003

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We answer your letters. Whether or not we show them is something we still haven't decided on.

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Subject: SPLAT Readers From: Andy Dowell Todd Martinez shows off his pouty face when he needs attention.

Subject: Pro Schools From: Dick Chang Hey guys, I was a avid SPLAT Magazine reader and now SPLATXD reader and just wanted to let you know how amazing the new versions of the Pro-Schools are. Just seeing photos of the pros in the old magazine was great, but actually having video of the top players in the sport is something no one else is doing and I love it. Promise me this feature won't go away!!!

Hey Yo Chang, Thanks buddy. We've been doing pro-school features for over four years now and they've always been one of the best parts of SPLAT, and now with the new compatibilities of SPLATXD, I think its single-handedly the best paintball content available anywhere, so don't worry, its gonna be around for awhile.

Hey gang, I'm not the brightest bulb in the box. The only way I use to remember to read SPLAT Magazine was when I was a subscriber and it was delivered to my door. Do you have anything like that setup for SPLATXD? Thanks!

Andy, On the next page you'll find our subscriber content page, where you can enter your email to be signed up for a monthly newsletter that will send you the link to the newest issue of SPLATXD the second its available online, as well as enter you in a contest to win great prizes!


Forget SPLAT Kids, its time for SPLAT Babies

Onthe

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Italian American finds work at SPLATXD.

Subject: Videos From: Paul Weller

Who produces all the video in SPLATXD? You guys use to do a little video for your website in the past, now all of a sudden there's like 10 completely different shows SPLAT owner, Michael "Crane Kick" Neveux per issue of SPLATXD. Is it Subject: Flash Animation all done in-house?

Dear Paul, The vast majority of the video, from the Pro-Schools, Bonus Balls, and Attakk Gear are produced by us. Remember that the SPLAT staff is apart of a larger production house that produces other magazines, commercials, photo projects, etc. Other videos such as Firepower and scenario/woodsball stuff is done by long time writers Rob Rubin and Dave Araki, who turn out a great product despite not having the same resources at their disposal that we do.

From: Artie Anderson

Hey SPLAT boys, What programs do you use to build this new version of the magazine. Do you create all the flash animations and interactive features yourselves?

We shoot, produce and even publish all of SPLATXD in-house using software that includes InDesign, Photoshop, Illustrator, Final Cut Pro, Bridge and digital publishing software that we lease out. No need to say it, we know we're awesome!!

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