Spring 2021 Sports Tech Journal

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> S PORTS OTT FORUM SEPTEMBER 2-3, 2020

The Sports OTT Forum was jammed with fascinating keynotes and critical technological conversations addressing the pressing challenges and the intriguing opportunities of sports in an OTT world. How will personalization, discovery, interactivity, and fan engagement technologies help sports leagues, networks, and digital-native media companies engage with, monetize, and ultimately grow and retain a subscriber pool? The two-day event offered up first-hand perspectives and insights from some of the smartest minds in the digital sports game.

> T RANSPORT

SEPTEMBER 23-24, 2020

SVG’s annual TranSPORT conference focused on the current state of live-sports contribution and distribution technology. TranSPORT addressed the industry’s most pressing issues including the latest developments in terrestrial and satellite backhaul, IP and bondedcellular contribution, the potential of 5G and other next-gen technologies, OTT and streaming protocols, 4K and HDR delivery, the rise of “at-home-production” workflows, and more. Technology leaders from both major sports broadcasters and broadcast vendors offered up the latest developments in this integral sector of the sports-media ecosystem.

> I P PRODUCTION FORUM OCTOBER 7-8, 2020

IP-based production systems have never been more important given the ongoing COVID-19 crisis. The ability to move camera and audio signals via IP has allowed productions to be cost-effective, flexible, and safer. This two-day online session explored the latest developments related to IP standards, IP-based workflows, and more.

> R EMOTE PRODUCTION WORKFLOWS SUMMIT OCTOBER 28-29, 2020

The SVG Remote Production Workflows Virtual Summit took a look at the current and future state of remote production. IP, virtualized systems, and the cloud are changing the nature of remote production and allowing for new ways to work and complete a production. The two-day event looked at a number of productions and offered insights into how they were produced differently and the challenges and opportunities presented. continued on following page >

SPORTSTECHJOURNAL / SPRING 2021

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