Lagarto the lizard, d&d

Page 1

9/22/2014

Lagarto the Lizard

Lagarto the Lizard Male Dragonborn Outlander Wizard 1 Neutral Good Representing Bryce L. Strength 12 (+1) Dexterity 14 (+2) Constitution 13 (+1) Intelligence 15 (+2) Wisdom 17 (+3) Charisma 17 (+3)

Size: Medium Height: 6' 0" Weight: 210 lb Skin: Black Eyes: Green Hair: Wavy;; Thick Beard / Hirsute

Maximum Hit Points: 7 Speed: 30 feet Inspiration: Armor Class: 12 = 10 + 2 [dexterity] Proficiency bonus: Initiative modifier: Attack (handheld / thrown): Attack (missile / finesse): Strength save: Dexterity save: Constitution save: Intelligence save: Wisdom save: Charisma save: Insight (passive): Perception (passive):

+2 + 2 = + 2 [dexterity] + 3 = + 2 [proficiency] + 1 [strength] + 4 = + 2 [proficiency] + 2 [dexterity] + 1 = + 1 [strength] + 2 = + 2 [dexterity] + 1 = + 1 [constitution] + 4 = + 2 [proficiency] + 2 [intelligence] + 5 = + 2 [proficiency] + 3 [wisdom] + 3 = + 3 [charisma] 15 (20 with advantage) 13 (18 with advantage)

Carry: 180 lb or less unencumbered Languages: Common Deep Speech Draconic Unarmed strike [+3 to hit;; 1+1 bludgeoning] 3 Daggers [+4 to hit;; 1d4+2 piercing, 1 lb, finesse, light, thrown (range 20/60)] Quarterstaff [+3 to hit;; 1d6+1 bludgeoning, 4 lb, versatile (1d8)] Crossbow, light [+4 to hit;; 1d8+2 piercing, 6 lb, ammunition (range 80/320), loading, two-­ handed] 10 Darts [+4 to hit;; 1d4+2 piercing, 1 lb each, finesse, thrown (range 30/120)] Lizard familiar -­-­ get game information from your referee;; familiars do not attack 1/5


9/22/2014

Lagarto the Lizard

Feats: Key Skill Ability Misc. Trained? Ability Modifier Modifier Modifier Acrobatics Dex 2 = +2 Animal Handling Wis 3 = +3 Arcana Wis 4 = +2 + 2 Athletics Str 3 = +1 + 2 Deception Cha 3 = +3 History Int 4 = +2 + 2 Insight Wis 5 = +3 + 2 Intimidation Cha 3 = +3 Investigation Int 2 = +2 Medicine Wis 3 = +3 Nature Int 2 = +2 Perception Wis 3 = +3 Performance Cha 3 = +3 Persuasion Cha 3 = +3 Religion Int 2 = +2 Sleight of Hand Dex 2 = +2 Stealth Dex 2 = +2 Survival Wis 3 = +3 Skill Name

At wizard level 1, you know 3 wizard cantrips. Mark your Wizard Cantrip(s) here: Acid Splash Blade Ward Chill Touch Dancing Lights Fire Bolt Friends Light Mage Hand Mending Message Minor Illusion Poison Spray Prestidigitation Ray of Frost Shocking Grasp True Strike

Use the first box to mark the wizard spells in your spellbook. You have at least 6 wizard spells in your spellbook. Use the second box to mark the wizard spells that you have prepared. 2/5


9/22/2014

Lagarto the Lizard

You can prepare 3 wizard spells daily. Mark your First Level Wizard spells here: Alarm Burning Hands Charm Person Chromatic Orb Color Spray Comprehend Languages Detect Magic Disguise Self Expeditious Retreat [transmutation] False Life Feather Fall [transmutation] Find Familiar Fog Cloud Grease Identify Illusory Script Jump [transmutation] Longstrider [transmutation] Mage Armor Magic Missile Protection from Evil and Good Ray of Sickness Shield Silent Image Sleep Tashas Hideous Laughter Tensers Floating Disk Thunderwave Unseen Servant Witch Bolt

Dragonborn + 2 strength and +1 charisma (already included) The breath weapon does 2d6 damage at level 1, 3d6 at level 6, 4d6 at level 11, and 5d6 at level 16, save for half damage. A short rest is required to recharge. Black Dragonborn (subrace) Hairless body is covered with black scales. Breath weapon is a 5 x 30 foot line of acid, dexterity saves. Black dragonborn are resistant to acid. Outlander 3/5


9/22/2014

Lagarto the Lizard

You are from a wilderness community. You always have your bearings in unfamiliar territory, and can enable at least five companions to live off the land. One extra language of your choice (already included). You probably play an instrument. Wizard The DC to resist your spells is 8 + proficiency bonus + your intelligence modifier. Ritual casting. Arcane Recovery: Once per day, recover expended spell slots (level 6 or under) up to half your wizard level. Level 18: Spell mastery. Choose a 1st level and 2nd level wizard spell. Cast these at the lowest level at will. Level 20: Signature spells. You have two 3rd level wizard spells that you can cast as through a 3rd level slot, each one once between each short rest, without expending the slot. Transmutation wizard (school) Level 2: Transmutation savant -­-­ the time and cost to put a transmutation spell into your spellbook is halved Level 2: Minor Alchemy -­-­ change the physical properties of one nonmagical item. Level 6: Transmuter Stone Level 10: Shape Changer. Cast polymorph spell without using a slot Level 14: Master Transmuter -­-­ major transformations, removing curses, diseases, and poisons;; raise dead, restore the appearance of youth

Class HP rolled Level 1: Wizard 6

4/5


9/22/2014

Lagarto the Lizard

Death Saving Throws: Successes Failures Lagarto's Equipment: 23 lb Weapons / Armor / Shield (from above) 1 lb Arrows (quiver of 20) x1 2 lb Crossbow bolts (quiver of 20) x1 5 lb Backpack 20 lb Firewood (1 day) x1 1 lb Mess kit 20 lb Rations (1 day) x10 10 lb Rope (50', hempen) x1 1 lb Tinderbox 5 lb Waterskins x1 1 lb Healer kit 3 lb Drum (proficient) 3 lb Spellbook x1 _____ 95 lb Total

More about Lagarto:

5/5


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.