Module 4 Frame vs Field

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Foundations of Design : REPRESENTATION, SEM1, 2017 M4 JOURNAL - FRAME vs FIELD Stephanie Lam 911615 Raynaldo Ali - Studio 3

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WEEK 9 READING: PERSPECTIVE AS SYMBOLIC FORM :

Question 1: What are Durer’s rules for perspectival projection? (Maximum 100 words) Durer has 3 rules for perspectival projection. Firstly, all perpendicular or “orthogonal” lines must meet at a vanishing point which is revolves around a perpendicular line drawn from the eye to the picture plane. Second, all parallel lines need to have a common vanishing point. Finally, equal dimensions need to disappear as they move further in space so that any portion of the picture is measurable.

Question 2: Describe homogenous space? (Maximum 100 words)

A homogeneous space is a mathematical space. It is a space geometric space in which the elements that occur within the space are joined which determine position. All of the objects exist in relation to each other.

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INVISIBLE CITY: Cities & Desire 1: Dorothea

There are many interpretations as to what the city of Dorothea could look like. Personally I envisioned Dorothea as a busy, hustle and bustle city in the middle of a desert with traders, merchants and gypsies coming through and stopping by the market place to restock rations. It seems like a city with medieval ideologies such as child marriages, trading and the domestic roles that women should play. This created a dusty and sandy market place in my mind which is what I ultimately tried to convey.

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OLD QUAD ISOMETRIC

remember to insert your scale bar This is an Isometric view from a south east perspective. This is the basic structure of the old quad that will be populated with symbols that represent different people, perspectives, moods and direction of walking. The lines are achieved through the “make2D� command on Rhino and it was then imported into Adobe Illustrator.

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OLD QUAD ISOMETRIC WITH NOTATIONS

remember to insert your scale bar This is the populated version of the isometric view. It shows the people, moods, stares and direction of walking from the people in my two perspectives. I have populated the scene with merchants, civilians, a camel and 3 trumpet player. I intend for the space to be a small section of a market somewhere in the middle of a desert. There is much more activity towards the front of the image as the music from the trumpet players are the source of entertainment

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QUAD PERSPECTIVE 1 + 2 I picked this perspective because I like the way it displays depth. I also enjoy the way the columns decrease in size as the picture deepens. It allows for a overall view of the marketplace along with displaying the arches of the roof which are a prominent feature. Most of the activity happening in the marketplace can be seen in this perspective. It shows a great deal of the interaction between the characters in the enclosed space. This view also allows for details in the scene to be highlighted such as the bunting/ flags, the bricks on the columns and the detail in the ribbing of the roof. This perspective simply provides context. I chose this view because it explained why most of the characters congregated to on corner of the quad, it is due to the music from the “three soldiers” that :played the trumpet”. The story also stated that there where “nubile girls” in the scene. The girl at the front is the character that I used to portray the “nubile girl” with men surrounding her. The girl also represents the phrase “The women had fine teeth and looked you straight in the eye” Through this perspective the story is seen more liberally than the perspective above.

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PERSPECTIVE SCENE 1 + 2 In this image there it provide context to the story. I added elements such as the bunting, barrels, posters on the columns and tables with produce to mimic a market place. I used a sandstone texture for the columns as I envisioned the story to take place in the middle of a developing desert city. I used a sand texture for the floor as well. I picked characters that looked like merchants or traders to reflect the “caravan routes” in the city of Dorothea. I interpreted this to be a place where traders, merchants and travellers would stop and restock, trade and rest before going on another journey. This view is taken behind the “nubile girl”. I positioned the men to surround the girl as if they are inspecting her as the story states that young nubile girls marry other young men. So, the men inspecting her are seeing if she is a suitable ‘bride’ to be married to a young man. I am aware that the musicians are not cohesive with the ‘middle eastern’ look of the other characters in the image but I could not find any images of soldiers in middle eastern outfits, playing the trumpet. To decorate the scene I added medieval posters and some flags. The background is allows the image to look as if it was a shelter in the middle of a busy market place. It features food stalls, sellers and people browsing.

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WEEK 10 READING: PRACTIVE ARCHITECHTURE, TECHNIQUE AND REPRESENTATION

Question 1: What is the difference between autographic and allographic practice? (Maximum 100 words) Autographic is to be the author, artist, etc. To be in done by one’s own hands. However, allographic means to make a reproduction or a copy of another artist’s, author’s, etc. original material. For example, Van Gogh was autographic when he painted “Starry night” and it is allographic to take a photograph of his painting and reproduce it by creating a replica, photo copying or by any other means making a copy of the painting.

Question 2: Why do architects need new representational techniques? (Maximum 100 words) Architects need new representational techniques because drawings of buildings or structures are disconnected from the author. Drawings and plans are meant to be instructive and to aid others in their understanding of the structure. It can’t be comparted to music or artwork as the structure has yet to exist in reality.

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FINAL DRAWINGS Cities & Desire 1: Dorothea

Key Perspective 1 Perspective 2 Merchant Camel Civilians Stare Light mood 0

1m

2.5m

5m

Heavy mood Movement Trumpet player

Perspective 1

Overall I am very pleased with the final product. I believe the perspectives convey the story I was given. In conclusion I interpreted the story I was given and imagined it to be in a market place. Banners fluttered in the wind. By adding decorations such as flags/ bunting, barrels, tables and posters I tried to emulate a sheltered market in the middle of a buy city. The story stated that there were “nine quarters, each with three hundred houses and seven hundred�. This would mean that the city of Dorothea would be very crowded. I conveyed a busy, crowded place with the help of the background images. I searched for game character design as I believe the animated look of the character paired with the rigid and animated look of the quad worked well.

Perspective 2

Stephanie Lam, 911615

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APPENDIX- CHARACTERS

All the male characters are merchants and traders and the woman to the very works at the market and the woman to the right portrays the “nubile girl� that is mentioned in the story. The only three characters that are male and are not merchants are the trumpet players and I am aware that one of them is playing the trombone. I tried to adhere to the same style in which the characters are illustrated to create a cohesive theme and thus making each character feel like they each belonged in the scene. Though the trumpet players aren’t illustrated characters I tried my best to pick pictures in which they do not look very modern. All images were sourced on Pinterest.

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APPENDIX- DECORATIONS

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APPENDIX- TEXTURES & BACKGROUND

Sandstone texture for the columns

Background for perspective 1

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Sand texture for the floor

Background for perspective 2


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