slow dissolve (2017)

Page 1

- slow dissolve for open score winds

Stephen Ryan Jackson


- slow dissolve Open Score: slow dissolve is a piece designed to be played by any combination of wind instruments in groups of three. Ranges are given and performers should do their best to play in the octave written but if a particular pitch is out of an instruments range then the performer may play the pitch up or down an octave. The score is originally in concert pitch with part I & II in treble clef and part III in bass clef. Parts for instruments in transposing keys or different clefs are available upon request. Extended techniques are designed to be performable by any wind instrument.

Technical Considerations: slow dissolve can be performed as either a solo (where the other parts are pre-recorded by the soloist, preferably on a different instrument or with some type of timbral manipulation i.e mutes, stopped,etc.), a trio (as written), or any larger multiple of 3. (3, 6, 9, 12, etc.)

Due to the flexible way time is treated throughout the piece, the performer(s) do not need to necessarily perform in a typical chamber ensemble formation. Staging can be treated freely as the performers see sit; all on stage, antiphonally, in the dark, etc.

Ranges: The Theperformer(s) performer(s)can canalso alsobe beamplified amplifiesifif they theysee seefit. fit.If amplification is used, add a considerable amount of reverb to the sound to create a more "liquid" texture but not sogiven muchthroughout that the articulations betext. The Optional electronics are the score cannot in boxed discerned. electronics should help the transition from a solid to a more liquid texture.

Part I C4 - A6 Part II B3 - C#6 Part III C2 - A4

Time & Spatial based notation: The time brackets at 1 repesent the passage of time. Showing an approximate duration for each rest. Starting at 2 the duration of each rest is to be determined by the performer with a guideline of time given ex. (between 1 - 4 sec.). At 5 the players should play erractically with very little time spent on rests. Performers should play from the score in order to better keep track of where the other members of the ensemble are at a given time. Verticle notes should not line up rhythmically and instead the piece should give off a floating and almost "aleatoric" effect. This will lead to parts naturally getting ahead and behind each other which is what is intended. Players should not make too much of a concious effort to stay with each other but ideally should not be more than 30 seconds or so apart from each other. Thick black duration lines with a time range are used to show a pitch is held for the duration. If above the duration line is the note "until out of air" the performer should hold the note as long as possible (within reason / do not circular-breath). The pitches with duration lines are always non. vibrato. The transitions between rehearsal marks should be imperceptable.

Extended Techniques:

- fluttertongue:

- color trill / timbral trill: trill using alternate or color fingerings in order to create a slight microtonal warble in the pitch. Trombone players should do a slight warble with the slide.

- air sound + slap tongue / tongue pizz.: use a sudden rush of air combined with the sudden stopping with the tongue. Should sound percussive with little to no pitch.

- wild sporadic key clicks: wildly alternate keys while not playing to create a drone of key clicks. Should be as loud or louder than the pitches around the key clicks. Trombone players should tap their fingers against the bell of the instrument or some other "clicking" type noise.

Articulation: Unless the pitch has a black duration line, all notes are to be articulated with a short and harsh accent but not so short that pitch becomes difficult to discern.

audible breathing: starting at 9 audibly inhale before every drone pitch. Dynamics: The entire piece should be one giant dimminuendo. The loudest note should be the first and the softest note should be the last. Performers should take care not to cresc. just because a section is rhythmically denser than another. Occasional sfzorzandos are marked and these should stick out of the overall texture.

- air tone: blow air through the instrument instead of playing with tone. There should still be a little bit of pitch. Take care that air sound is as loud as other pitches.

Program Notes: The initial impulse for slow dissolve was the image of decaying and dissolving materials. Over time large chunks break down into smaller and smaller pieces until the original object is entirely “everything eventually decays and dissolves” { this piece is meant to recreate that distinct sensation } unrecognizable and ends up becoming part of the solution. The piece creates a soundscape that resembles the sensation of watching a solid object dissolve over time. Large solid materials become specks that eventually become liquid. Everything eventually decays and dissolves.


PERFORMANCE SCORE IN C

to Morton Feldman

Stephen Ryan Jackson (2017)

- slow dissolve written for the inspiring musicians and teachers of Key City Winds

12 "

8"

3"

9"

√ Œ

√ Œ

6"

2"

√ Œ

√ Œ

5"

7"

4"

6"

√ Œ

√ Œ

1 *

√ Œ bœ

√ Œ œ

I &

bœ œ

fff +

√ Œ nœ

œ

(drifting apart)

3"

8"

œ

(flam)

12 "

√ Œ œ

9"

(drifting further)

6"

2"

5"

7"

4"

6"

*

√ Œ œ II &

√ Œ

√ Œ bœ

√ Œ nœ

√ Œ

œ fff +

(flam)

√ Œ bœ

√ Œ bœ

√ Œ

œ

œ

(drifting apart)

(drifting further)

√ Œ

√ Œ œ

œ

12 " 8"

3"

9"

6"

6"

2"

5"

7"

4"

*

bœ œ √ Œ

?

bœ œ √ Œ

√ Œ

œ

√ Œ

œ œ

√ Œ

√ Œ

√ Œ

√ Œ

√ Œ

√ Œ

III fff + (flam)

(drifting apart)

(drifting further)

* After the initial cue, do not cue, move or give any indication to where the next note will land. Try your best to stick to the time lengths of rest but attacks will naturally not land precisely together but instead will create a "flam" effect within the ensemble. As section 1 develops, create more space within the flam, drifting further and further apart until 2

2 **

œ Œ I & bœ

Œ

Œ

Œ

Œ

œ Œ

œ

Œ

Œ

#œ Œ

Œ œ

Œ

œ œ

Œ bœ

Œ

bœ ff

**

œ Œ II & œ

Œ

Œ

œ

Œ

œ

Œ

Œ

œ Œ

œ

Œ

#œ Œ

Œ

œ

Œ bœ

ff

** œ

œ bœ

œ bœ œ

bœ œ

œ ? Œ

Œ

Œ

Œ

Œ

Œ

Œ

III ff

** The duration of each rest is to be determined by the performer between (1 - 4 sec.) each ad lib. Verticle notes should NOT line up rhythmically. "Like a slow dripping faucet"

Copyright © 2017 Stephen R. Jackson www.stephenryanjackson.com

Œ

Œ

Œ

Œ

Œ


- slow dissolve -

3 œ œ œ Œ I &

Œ

Œ

œ

Œ

Œ

œ Œ

œ

Œ

œ Œ

Œ

Œ

Œ œ

Œ œ

œ f rests as before (0.5 - 2 sec.) each flutter

nœ Œ

Œ

Œ

II & bœ

Œ

œ

œ

Œ

œ Œ

bœ ææ

œ œ Œ

Œ

Œ

Œ

Œ

Œ

bœ œ

œ

f rests as before (0.5 - 2 sec.) each

œ œ bœ

nœ œ œ

œ œ

? œ Œ

Œ

Œ

Œ

Œ

Œ

Œ

Œ

Œ

Œ

#flutter œ ææ Œ

œ ææ

Œ œ

#œ Œ

Œ

œ

III f

rests as before (0.5 - 2 sec.) each

flutter

ææ b œ & I

bœ œ Œ

Œ

Œ

Œ

Œ

œ

Œ

Œ

œ ææ

#œ Œ

Œ

Œ

œ œ Œ II & #œ

Œ œ

œ

Œ œ

œ ææ

œ œ Œ

Œ

Œ

Œ

#œ Œ

bœ œ

œ ææ œ

Œ

Œ sfz

œ

œ

œ bœ ? Œ

Œ

Œ

Œ

Œ œ

Œ

Œ

Œ

Œ

Œ

III

œ

œ Œ

œ Œ

Œ

I & sfz

œ ææ

Œ bœ

Œ nœ

Œ

Œ œ

Œ

sfz

Œ

bœ Œ

Œ bœ

Œ

œ œ Œ

Œ

sfz

bœ ææ & œ II

bœ æ

œ

œ ææ

Œ

Œ

Œ

Œ

œ

œ

Œ

bœ æ

Œ

#œ Œ bœ

Œ

Œ

sfz sfz

œ bœ ? œ

œ Œ

III

Œ

Œ

œ ææ

bœ Œ

Œ

Œ

bœ ææ

#œ Œ

Œ

Œ #œ

sfz

sfz

2

nœ ææ

Œ

œ

Œ


- slow dissolve color trill

4 #œ Œ bœ Œ I &

œ nœ ææ Œ Œ bœ Œ

<Ÿ> œ Œ

Œ

<Ÿ> bœ “œ” œ #œ b b œ ææ æ Œ Œ Œ Œ Œ

œ ææ Œ

bœ Œ

bœ mf

sfz

sfz

sfz color trill

rests as before (0.25 - 1 sec.) each

œ œ Œ II &

<Ÿ> Œ bœ Œ

bœ Œ ææ Œ bœ Œ

Œ bœ Œ œ

#œ œ œ Œ bœ Œ bœ Œ

œ Œ ææ

Œ

œ

Œ

sfz

mf sfz

sfz

rests as before (0.25 - 1 sec.) each

œj

color trill

? bœ Œ

bœ nœ æ œ Œ æ Œ Œ

œ Œ <Ÿ> Œ œ

œ ææ Œ

III

œ Œ

<Ÿ> œ Œ #œ Œ

œ Œ ææ

œ Œ

œ Œ

œ Œ

œ ææ Œ

œ

mf sfz

sfz

rests as before (0.25 - 1 sec.) each

“” œ

œ œ Œ

Œ

I &

bœ ææ Œ

“œ”

œ <œŸ> Œ

Œ

bœ Œ

œ

Œ

œ æ Œ

Œ

œ œj

Œ

Œ

sfz

œ j

bœ II & ææ Œ

Œ

œ <> ? œ Œ Ÿ Œ III bœ

<Ÿœ>

bœ œ Œ æ æ œæ Œ

Œ

œ

œ Œ

Œ

Œ œj œ Œ bœ Œ

œ Œ

œ Œ ææ

sfz

œ Œ

<Ÿ> œ Œ bœ Œ

sfz

œ œ

nœ Œ

sfz

œ j œ

æ Œ œæ

Œ bœ Œ

bœj

bœ Œ

Œ

œ Œ

Œ œ nœ

œ <Ÿ> œ Œ

Œ

j œ

Œ

bœ Œ

Œ

œ

sfz

sfz

Begin to very slowly filter in Delays until 6 <Ÿ> 5 ” œ œ air sound + slap tongue œ œ <Ÿ> œ #œ “œ” b“œ Œ #œ Œ Œ æ ‰ ‰ #! ‰ ‰ ‰ ‰ I & jœ Œ œ #œ sfz

œ j œ

“” œ bœ ‰ æ ‰ bœ ‰ œj ‰ sfz

mp erratic, with very little time spent on rests. "like a soft but intense hail"

œ bœ II & ææ Œ #œ Œ

æ Œ œæ

Œ #œ

<Ÿ> ‰ bœ

bœ œ ææ

#œ ‰

j #œ

sfz

air sound + slap tongue < > Ÿ b œ œ ‰ bœj œ ‰ ‰ ‰ n ææ !

bœ ‰

sfz

mp erratic, with very little time spent on rests. "like a soft but intense hail"

<> ? Ÿ Œ bœ Œ III ææ œ

bœ air sound + slap tongue

æ ‰ #œæ

j œ

Œ #œ Œ

j œ

‰ b!

œ

<Ÿ> œ ‰ bœ ‰

œj

‰ b!

œ ‰ bœæ ‰ j æ œ

œ sfz

sfz

sfz

mp erratic, with very little time spent on rests. "like a soft but intense hail"

3

œ ‰


- slow dissolve -

“” œ ææ ‰ ‰ b I & !

“” œ

<Ÿœ> ‰

b œj

bœ æ ‰ œæ ‰

œ ‰

bœ ‰

œ

œ œ ‰ ææ ‰

œ ‰ œj œ ‰ ‰

œ ‰ ! ‰ ææ

œ

!

sfz

<Ÿœ>

“œ”

sfz

sfz

b œj

nœ ‰

II &

<Ÿ> ‰ b! ‰ œ

sfz

<> ? Ÿ ‰ bœ ‰ III œ

! ‰ bœ ‰

<œŸ>

œ

œ æ ‰ œæ ‰ ‰ bœ ææ <Ÿ> bœ b ‰ œ ‰ œ æ ‰ œ

‰ bœ ‰

œj

œ ‰

sfz sfz

œ œ

‰ ! ‰

sfz

‰ œ ‰ œ ‰ ææ œ

<Ÿœ> ‰

j œ

‰ œ

‰ œ

sfz sfz

b“œ” œ ‰ I &

“œ” #œ <Ÿ> ‰ bœ ‰ ‰ ææ ‰

bœ ‰ ! ‰

#œ <Ÿ> ‰ b ! ‰ nœææ ‰ œ ‰ ‰

œ œ <Ÿ> œ ‰

j œ

‰ #œæ ‰ æ

j œ sfz

sfz

sfz

<Ÿ> œ ‰ b œ ‰ b ‰ œæ ‰ œ ‰ ææ ! II &

<Ÿ> ‰ #œ ‰

j œ

j #œ

œ #œ

bœ ‰ b ‰ œ ‰ æ ‰ bœ ‰ œ !

œ j œ

œ ‰

sfz

<Ÿ> ? bœ ‰ nœ ‰ III ææ bœ

œj

bœ #œ ‰ œ ‰ ! ‰ ææ ‰

œ ‰ j

ææ ‰ #œ

œ

<Ÿ> œ ‰

‰ n ! ‰ bœææ ‰ ‰ bœ bœ

œ ‰ j œ

sfz sfz

#œ ææ œ b œ j ‰ ‰ ‰ I & œ <Ÿ> œ ‰ ‰ œ ‰ II & #œ

b“œ”

bœ ‰ ! ‰

<Ÿ> b œ <Ÿ> bœ æ ‰ œ ‰ æ ‰ bœ ‰ sfz

œ ‰

‰ b œj

œ

‰ œæ ‰ æ œ

œ

œ ! ‰ ææ ‰

bœ ‰ bœ

<Ÿ> b ‰ œ ‰ bœ ‰

œ œj

bœ ‰ ææ

‰ bœ ‰ ! ‰ sfz

j bœ

<Ÿ> œ b œ æ ‰ ‰ œæ ‰ ‰ bœ

sfz

#œ œj

? ‰ III

‰ b! ‰

ææ ‰ œ ‰ <Ÿ> ‰ bœ ‰ œ œ

b œj

bœ œ jæ œæ ‰

œ sfz

‰ æ ‰ ! b œæ

bœ œ ‰ ææ ‰ œ ‰

bœ ‰ sfz

4


- slow dissolve -

œ œ

<Ÿ> b“œ” ‰ ‰ ‰ œ

‰ œ ‰ ææ <Ÿ> b œ œ ‰ ‰ œææ ‰ II & ! ‰ I &

“œ”

œ j ‰

œ

<Ÿ> bœ

bœ ‰

bœ ‰ ææ

6

Dense and sporadic Delay. Begin to fade out Delay to 7 Begin slow Reverb fade in until 8

b œj

j bœ

‰ b! ‰

nœ bœ Œ bœ Œ

Œ

sfz

Œ

sfz

p rests as before (0.25 - 1 sec.) each

b œj

œ

œ bœ ‰ b ! ‰ ææ ‰

j bœ

<Ÿ> bœ ‰ bœ ‰

bœ Œ

Œ

æ Œ Œ nœæ bœ

sfz

p rests as before (0.25 - 1 sec.) each

<Ÿ> ? œ ‰ III ! ‰

‰ bœæ ‰

<Ÿ> œ ‰ ææ bœ ‰ bœ ‰

œj

œ ‰

bœ ‰

b! ‰

bœ Œ

j bœ

Œ

bœ œ

Œ nœ Œ ææ

sfz

p rests as before (0.25 - 1 sec.) each

œ ææ

I &

<Ÿ> œ

Œ

j bœ

! Œ

Œ

<Ÿœ>

“œ”

bœ Œ

“”œ

œ *

Œ

¿ÍÍÍÍ

ÍÍÍÍÍÍÍÍÍ

bœ ÍÍÍÍÍÍÍÍÍ œæ ÍÍÍÍÍÍÍÍÍ æ

ÍÍÍÍÍÍÍÍÍ

sfz

bœ bœ II &

j bœ

Œ

Œ

b!

æ œæ

Œ

Œ

Œ

<Ÿ> œ

*

œ ÍÍÍÍÍÍÍÍÍ æ ÍÍÍÍÍÍÍÍÍ œ ÍÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍÍ œæ sfz <Ÿ> œ * ¿ÍÍÍÍ œææ ÍÍÍÍÍÍÍÍÍ œj ÍÍÍÍÍÍÍÍÍ ! ÍÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍÍ b œ * replace rests from before with

bœ sfz

<Ÿ>

œ

bœj

bœ ?

j œ

! Œ

Œ

Œ

Œ

Œ

III

œ

¿ÍÍÍÍ

œ sfz

j œ

wild and sporadic key clicking (0.5 - 1 sec.) each "like a dense, prickly fog"

<Ÿ> œ

“œ”

œ œ œ I &

ÍÍÍÍÍÍÍÍÍ

œ ÍÍÍÍÍÍÍÍÍ ææ ÍÍÍÍÍÍÍÍÍ

ÍÍÍÍÍÍÍÍÍ

ÍÍÍÍÍÍÍÍÍ ! ÍÍÍÍÍÍÍÍÍ

j œ

bœ ÍÍÍÍÍÍÍÍÍ

sfz

ÍÍÍÍÍÍÍÍÍ

<Ÿ> æ ÍÍÍÍÍÍÍÍÍ œæ ÍÍÍÍÍÍÍÍÍ

sfz

œ <Ÿ> œ œj bœ ÍÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍÍ œ ÍÍÍÍÍÍÍÍÍ œ ÍÍÍÍÍÍÍÍÍ b œ œ ÍÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍÍ j æ œ II & œ œ æ ææ ! sfz <# œŸ> bœ <Ÿ> œ bœ æ ? ÍÍÍÍÍÍÍÍÍ ! ÍÍÍÍÍÍÍÍÍ #œ ÍÍÍÍÍÍÍÍÍ œæ ÍÍÍÍÍÍÍÍÍ œj ÍÍÍÍÍÍÍÍÍ œ ÍÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍÍ bœæ ÍÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍÍ III æ œ sfz

5


- slow dissolve -

<Ÿœ>

œ œj

I & b ! ÍÍÍÍÍÍÍÍ

bœ ææ ÍÍÍÍÍÍÍÍ

ÍÍÍÍÍÍÍÍ

7 œDelay Off b œ bœ #œ ÍÍÍÍÍÍÍÍ œ ÍÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍ œææ ÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍ pp sfz key click as before (1 - 2 sec.) each

<Ÿ> ææ b œ ÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍ b œ II &

œ j œ

<Ÿœ>

œ ÍÍÍÍÍÍÍÍ bœ ÍÍÍÍÍÍÍÍ

j œ

ÍÍÍÍÍÍÍÍÍ

ÍÍÍÍÍÍÍ bœ ÍÍÍÍÍÍÍ #œ ÍÍÍÍÍÍÍ œ ÍÍÍÍÍÍÍ

bœ ÍÍÍÍÍÍÍ pp

sfz key click as before (1 - 2 sec.) each

bœ ? III

œ ÍÍÍÍÍÍÍÍ j

ÍÍÍÍÍÍÍÍ

bœ ÍÍÍÍÍÍÍÍ œ ÍÍÍÍÍÍÍÍ ææ ÍÍÍÍÍÍÍÍÍ

œ

œ bœ ÍÍÍÍÍÍÍ bœ ÍÍÍÍÍÍÍ ææ pp

<Ÿ> ÍÍÍÍÍÍÍ œ ÍÍÍÍÍÍÍ #œ ÍÍÍÍÍÍÍ

sfz key click as before (1 - 2 sec.) each

bœ #<œŸ> bœ ÍÍÍÍÍÍÍÍ æ ÍÍÍÍÍÍÍÍ œ ÍÍÍÍÍÍÍÍ bœ ÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍ I & bœæ <Ÿ> œ #œ ÍÍÍÍÍÍÍÍ bœ ÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍ #œææ ÍÍÍÍÍÍÍÍ œ ÍÍÍÍÍÍÍÍ II & bœ ÍÍÍÍÍÍÍÍ bœ œ œ bœ œ ? ÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍ bœæ ÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍ III æ

æ œæ ÍÍÍÍÍÍÍÍ œ ÍÍÍÍÍÍÍÍ bœ ÍÍÍÍÍÍÍÍ #œ ÍÍÍÍÍÍÍÍ œ ÍÍÍÍÍÍÍÍ bœ ÍÍÍÍÍÍÍÍ bœ ÍÍÍÍÍÍÍÍ bœ ÍÍÍÍÍÍÍÍ <Ÿ> bœ

œ

œ ÍÍÍÍÍÍÍÍ bœ ÍÍÍÍÍÍÍÍ

ÍÍÍÍÍÍÍÍ

ÍÍÍÍÍÍÍÍ

Œ

<Ÿ> bœ ÍÍÍÍÍÍÍÍ œ

Thick ambient Reverb until end

8 <Ÿœ>

œ

bœ œ ÍÍÍÍÍÍÍÍ œæ ÍÍÍÍÍÍÍÍ æ

I &

ÍÍÍÍÍÍÍÍ

ÍÍÍÍÍÍÍÍ

Œ

#œ ÍÍÍÍÍÍÍÍ œææ

hold 5 - 10 sec.

Œ

œ

ppp key click and rest as before (1 - 4 sec.) each

<Ÿ> œ Œ ÍÍÍÍÍÍÍÍ II & œ ÍÍÍÍÍÍÍÍ œ ÍÍÍÍÍÍÍÍ œ ÍÍÍÍÍÍÍÍ bœ ÍÍÍÍÍÍÍÍ ææ ÍÍÍÍÍÍÍÍ œ #œ œ ppp key click and rest as before (1 - 4 sec.) each bœ œ #œ # œ œ œ ? ææ ÍÍÍÍÍÍÍÍ #œ ÍÍÍÍÍÍÍÍ œ Œ Œ ÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍ ÍÍÍÍÍÍÍÍ æ III æ ppp key click and rest as before (1 - 4 sec.) each

6

bœ ÍÍÍÍÍÍÍÍ œ

Œ

Œ

œ bœ Œ

ÍÍÍÍÍÍÍÍ

Œ


- slow dissolve -

5 - 10 sec.

<Ÿ> nœ

5 - 10 sec.

bœ œ ÍÍÍÍÍÍÍÍ œ æ

I &

œ

Œ

Œ

<Ÿ> bœ ÍÍÍÍÍÍÍÍ œ

5 - 10 sec.

æ II & bœæ

œ ÍÍÍÍÍÍÍÍ bœ

Œ

5 - 10 sec.

Œ

<Ÿ> œ ÍÍÍÍÍÍÍÍ œ

5 - 10 sec.

Œ

Œ œ

Œ

#œ Œ

Œ œ

œ Œ

Œ

œ bœ

5 - 10 sec.

bœ ? œ

œ Œ

Œ

œ

<Ÿ> œ

œ

Œ

ÍÍÍÍÍÍÍÍ

bœ Œ

#œ æ

#œ Œ

Œ

œ

Œ

#-

Œ

ÍÍÍÍÍÍÍÍÍ

III

9 I &

ææ* œ

5 - 10 sec.

œ œ ÍÍÍÍÍÍÍÍ

Œ

Œ bœ

<Ÿ> nœ

5 - 10 sec.

5 - 10 sec.

œ Œ

b-

æ bœæ

5 - 10 sec. 8 - 15 sec.

bœ air tone as quiet as possible with an airy quality "like murky liquid"

*

Œ II & bœ

<Ÿ> 5 - 10 sec. bœ bœ

5 - 10 sec.

5 - 10 sec.

8 - 15 sec.

œ Œ

Œ nœ

æ bœæ

œ

œ ææ

Œ

5 - 10 sec.

œ

Œ

#air tone

as quiet as possible with an airy quality "like murky liquid"

<*Ÿ> œ

b<œŸ>

5 - 10 sec. 5 - 10 sec.

œ

5 - 10 sec.

5 - 10 sec.

œ

œ

? Œ

Œ

bœ ææ

bœ #Œ

III air tone as quiet as possible with an airy quality "like murky liquid"

* from 9 until the end of

the piece. Before each pitch the performers shoud take a long, audible, slightly strained inhale.

5 - 10 sec.

7

8 - 15 sec. 5 - 10 sec.

nœ ææ


- slow dissolve -

5 - 10 sec.

5 - 10 sec. 8 - 15 sec.

œ œ ææ

I &

<Ÿ> œ

5 - 10 sec.

8 - 15 sec.

œ

5 - 10 sec.

Œ

bœ -

-

5 - 10 sec. 8 - 15 sec.

Œ

II &

œ

Œ

<Ÿ> œ

8 - 15 sec.

bœ œ

8 - 15 sec.

b<-Ÿ>

8 - 15 sec.

5 - 10 sec.

bœ œ

? Œ

Œ

Œ

III

* 5 - 10 sec. 8 - 15 sec.

I & bœ

8 - 15 sec.

until out of air

b-

œ

-

until out of air

until out of air

√ ∑ (breathe)

* 5 - 10 sec.

5 - 10 sec.

5 - 10 sec. until out of air

II &

-

œ

œ

Œ œ

until out of air

bœ œ

√ ∑ (breathe)

until out of air 5 - 10 sec. 5 - 10 sec. 8 - 15 sec. until out of air

œ

œ

b-

œ *

√ ∑

? Œ III

(breathe)

* once a performer finishes thier

8

part they are to wait and contiue to breathe audibly until the other performers have completed the piece


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