STEVEN SANCHEZ
GSAPP 2012 MASTERS OF ARCHITECTURE
TABLE OF CONTENTS
AAA FORRO! (for all) HATO/WAB HACTORIES HATCH PAVILION THE UNIVERSITY CO_OP BRONX SPORTS COMPLEX
Advanced Studio V Tech Elective Advanced Studio IV Tech Elective Advanced Studio VI Architectural Technology V
HOBOKEN HOUSING
Core Studio III
ENTER THE VOID
Core Studio II
AIR LAB
Core Studio I
PINK PILLOW THE CELL
Architectural Technology I Core Studio I
STUDIO
AAA FORRÓ
FALL 2012
c: ADVANCED STUDIO V i: KEITH KASEMAN
WHAT DOES IT MEAN TO PROVIDE “AAA FORRÓ” & WHY IS IT IMPORTANT TO THE INHABITANTS OF BARRA? 48%
Percentage of Rio Office Space
60%
Percentage of Adverage Cost
In an era of corporate profits and an increasing disparity between the rich and poor “AAA” has become the nomenclature of elite private entities with the means to pay for top services and amenities. AAA Forro therefore proposes to re-appropriate and re-interpret the meaning and accessibility of such spaces to provided Rio, and more specifically Barra, with a place of equality and diversification with AAA spaces for all. To Accomplish the goals of AAA Forro the projects seeks to use the Brazlain Marketplace as a mechanism for change. Currently in Rio there is a large demand for AAA office spaces for new and relocating companies moving to the city. Consequentially Rio De Janeiro's office space has become the most expensive in the Americas and the fourth highest in the world. Access to AAA spaces has become a private mechanism for the few and limits accessibility and mobility for local inhabitants. But what would it mean to provided AAA spaces for all? What forms would it take and how would increased accessibility effect culture and seed an environment that provides mutual infrastructure and amenities. This project seeks to use the current real estate boom as an armature to reclassify AAA and make accessible its advantages to the full population.
CENTRO
145R$ 2,512,903 m2
2,450,246 m2
ORLA
125R$ 6,478,079 m2
ZONA SUL
160R$ 1,985,497m2
BARRA DA TIJUCA
75R$
0
-
1931 E$ / SQM / YEAR #1 HONG KONG
RANK DIFFERENCE
1872 E$ / SQM / YEAR
9
+
RANK DIFFERENCE
RANK DIFFERENCE
#2 LONDON
RANK DIFFERENCE
1334 E$ / SQM / YEAR
1
+
#3 TOKYO
RANK DIFFERENCE
965 E$ / SQM / YEAR
#6 MUMBIA 916 E$ / SQM / YEAR
835 E$ / SQM / YEAR
#8 PARIS
1
#4 RIO
-
920 E$ / SQM / YEAR
RANK DIFFERENCE
RANK DIFFERENCE
RANK DIFFERENCE
786 E$ / SQM / YEAR
0
#5 NYC MIDTOWN
1
+
RANK DIFFERENCE
#7 MOSCOW 868 E$ / SQM / YEAR
1
#9 ZURICH
#10 MILAN
729 E$ / SQM / YEAR
-
0
2
2
+ RANK DIFFERENCE
CUSHMAN & WAKEFEILD 1Q11 BRAZIL OFFICE REPORT
IN RIO SPACE IS TYPICALLY OCCUPIED TO THE MAX WITH A INTENSE OVERLAP OF PROGRAM, INFRASTRUCTURE AND INFORMAL ACTIVITY. THE DIVERSITY OF THESE OVERLAP CONDITIONS FORM AN INCREDIBLE CROSS SECTION FOR VIBRANT COMMUNITIES, EMERGENT INTERACTIONS AND UNIQUE SPATIAL CONDITIONS.
PROGRAM CHARGE DIAGRAM 1. OFFICE 2. LEISURE 3. GROW 4. NIGHT LIFE 5. LATE SHIFT POPULATION +
POPULATION -
Seeking to form similar conditions for the site, a programmatic density dial is set up to create a charged multi-versed field of biased potential which provides a mechanized tool for mixing densities of overlap and spatial articulation.
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SITE _CHARGE PLAN
PLAY!
WORK!
GROW!
SITE _CHARGE AXON
NEW BROAD SPATIAL HIERARCHIES AND CONFIGURATIONS EMERGE FROM THE FIELD TO DISTRIBUTE NEW MODULATIONS OF ACCESS
INFORMAL STRATEGY MAPS
S.02_FIELD OF PROGRAMMATIC, SCALE, AND AMPLITUDE RELATIONSHIPS
INFORMAL STRATEGY MAPS
S.03_FIELD OF PROGRAMMATIC, SCALE, AND AMPLITUDE RELATIONSHIPS
INFORMAL STRATEGY MAPS
S.04_FIELD OF PROGRAMMATIC, SCALE, AND AMPLITUDE RELATIONSHIPS
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MAP MATRIX
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64
TECH ELECTIVE
HATO\WAB
SPRING 2012
c: CONCRETE PROCEDURES i: KEITH KASEMAN A PROJECT WITH AARON BERMAN & GARTH PRIBER
HATO/WAB - THE DO IT YOURSELF CONCRETE BLOCK Definition: HATO/WAB: Half a Truncated Octahedron With Analog Booleans
HATO/WAB is an exploration in the variability of platonic geometric precision subjected to real-world tolerances, dynamic processes and the realities of formwork assembly. We looked at various 3D geometries and were inspired by the truncated octahedron. As we began to test formworks to realize the geometry physically, including plywood, blue foam, and vacu-formed plastic, we worked in parallel casting balloons into concrete blocks to attain different levels of porosity and to see how we could control the locations of the voids. Finally, we became interested in the possibility of mass-production through interchangeable pieces, and through our final tests we were able to design a production method.
FAILURE!!!
Having worked through many failures of form, mix, craftsmanship, and logic over the development of HATO/WAB, we are content to view our final tests as successes in both intention and execution. These are some of the multiple attempts at both analogue booleans and rigid formwork. All failures were collected on the table of failure located in a prominent location in our studio.
HATO/WAB FACTORY PROCESS RIGOROUS GEOMETRY + DYNAMIC FORMWORK + KIT OF PART PRODUCTION Truncated Octahedron
Weight Distribution
DIY Variability
4.
CHOOSE YOUR DENSITY
2. HEAT & VACCUM
1. CUT MOLD
3. CHOOSE YOUR SHAPE
5.
ASSEMBLE & POUR
VACCUM FORMING
81 OPTIONS F-3 I-1 O-0
F-0 I-1 O-3
F-0 I-3 O -1
F-2 I-0 O -2
F-3 I-1 O-0
F-0 I-1 O -3
F-0 I-3 O -1
F-2 I-0 O -2
F-3 I-1 O-0
F-0 I-1 O -3
F-0 I-3 O -1
F-2 I-2 O -0
F-3 I-1 O -0
F-0 I-1 O -3
F-0 I-3 O -1
F-2 I-2 O -0
F-3 I-0 O -1
F-1 I-0 O -3
F-1 I-3 O -0
F-2 I-2 O -0
F-3 I-0 O -1
F-1 I-0 O -3
F-1 I-3 O -0
F-2 I-2 O -0
F-3 I-0 O -1
F-1 I-0 O -3
F-1 I-3 O -0
F-2 I-2 O -0
F-3 I-0 O -1
F-1 I-0 O -3
F-1 I-3 O -0
F-2 I-2 O -0
F-4 I-0 O -0
F-0 I-0 O -4
F-0 I-4 O -0
F-2 I-2 O -0
F-0 I-2 O -2
F-0 I-2 O -2
F-2 I-1 O -1
F-1 I-1 O -2
F-1 I-2 O -1
F-0 I-2 O -2
F-0 I-2 O -2
F-2 I-1 O -1
F-1 I-1 O -2
F-2 I-1 O -1
F-0 I-2 O -2
F-0 I-2 O -2
F-2 I-1 O -1
F-1 I-1 O -2
F-2 I-1 O -1
F-2 I-0 O -2
F-2 I-2 O -0
F-2 I-1 O -1
F-1 I-1 O -2
F-1 I-2 O -1
F-2 I-0 O -2
F-2 I-2 O -0
F-2 I-0 O -2
F-1 I-1 O -2
F-1 I-2 O -1
F-2 I-0 O -2
F-2 I-2 O -0
F-2 I-0 O -2
F-1 I-1 O -2
F-1 I-2 O -1
F-2 I-0 O -2
F-2 I-2 O -0
F-2 I-0 O -2
F-0 I-2 O -2
F-0 I-2 O -2
F-2 I-0 O -2
F-2 I-2 O -0
F-2 I-0 O -2
F-0 I-2 O -2
F-0 I-2 O -2
F-2 I-0 O -2
F-2 I-2 O -0
F-2 I-0 O -2
F-0 I- 2 O -2
F-0 I-2 O -2
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1
2-Ply Chipboard Ribbing
7
1/4”-20 Steel Wing Nut, 1-3/32” Wing Spread
2
Chipboard Flange Piece
8
1/4”-20 Truss Head Security Screw, 1/2” Length
3
5/64” PETG Sheet (vacuum formed around ribbing)
9
Neoprene Washer, 11/16” OD, 5/16” ID, .093” Thick
4
1/2” Conformable Neoprene Strip, .188” Thick
10 1/4”-20 Steel Knurled Thumb Nut, 5/8” Dia., 3/8” Height
5
1/8” Plexi Ribs with 1/4” Holes
11 Finished Concrete (1 part portland, 1 part water, 2 parts sand)
6
1/4”-20 Steel Spade Head Thumb Screw, 1/2” Length
1.
1.
FLAT AGGREGATION
OUT - FORM
IN - FORM
1.
AGGREGATION TYPES
STUDIO SPRING 2011
HACTORIES c: ADVANCED STUDIO IV i: KAZYS VARNELIS
FOR THE FUTURE OF THE AMERICAN WORKER WE NEED TO HACK INDUSTRY TO TAKE BACK CONTROL HACKER AS SAVIOR Today there are two things generally said about hackers, they are either terrorists or libertarians. Historically the word meant an amateur tinkerer, an dyi-er who might try a dozen solutions to a problem before finding a successful one. The hack is therefore a means of innovation and knowledge. Historically hackers are responsible for some of the most successful inventions of the modern world. Hackers have created some of the most successful companies in america.The precedent set by past hackers to re-interpret and re-purpose the materials of production can be used as an example for the constructive processes that can change the way electronics are researched, designed, and fabricated. EDUCATION VRS KNOWLEDGE The 2008 4 year high school graduation rate rose to 60.7 percent. A 3.6 percent increase since 2007. The bloomberg administration hailed the increase as a success in education policy. But according to new statistics less than half of the students that graduate are ready to attend a four year college or careers. What if hacking can provide an alternative to traditional education and provide knowledge to re-educate american youth for future innovative industries. Education policy has failed to inspire. The hacker class desires knowledge, not education.
MUCH LIKE BREAD DURING THE DEPRESSION
OBSESSIONS & HEGEMONIC ECONOMIES The market has become dependent on the cycles of production and consumption ; that consume precious resources , out-source an increasing number of jobs and rely on outdated modes of manufacturing. What if we can change the scope of electronic manufacturing by allowing local fabrication and modification to re purpose and explore new possibilities for electronic products? In essence we would hack all levels of electronic production to flatten capital and empower users to take a larger role in the production of their daily goods.
TECHNOLOGY HAS BECOME A NECESSITY
E-WASTE CAN PROVIDE BOTH THE MATERIALS AND FINANCING FOR LOCAL FACTORIES TO HACK
60% METALS
3%
POLLUTANTS
15% PLASTICS 5%
METAL PLASTIC MIXTURE
12% GLASS 3% CABLES
1%
PRINTED CIRCUIT BOARDS
1% OTHER
WASTE & SUBVERSIVE ENTERPRISES As technology advances the number of obsolete electronics in need of disposal multiples. Many counties are finding it cheaper to ship e-waste overseas rather then process it locally. In the short term, exporting waste may be cheaper, but the environmental and material cost of e-waste are a growing problem. E-waste can provide both the materials and financing for local factories to hack. E-waste recycling therefore can be seen as an opportunity to re-purpose materials into new functions and as a financial tool to re-sell precious metals back to american industry. INNOVATION & CULTURE Products can be produced at local levels, facilitating cultural associations of style, performance, and innovation. Therefore by keeping all levels of production local the hacker can provided a counter balance to the material cost of production and distribution. By locally re-purposing, re-using and modifying existing electronic waste the life cycles of the products become extended while maintaining consumer desire for new objects and innovation. This can therefore speed up the process of consumerism and lead to a cultural competition between both hackers and the cities. New innovative products can be fabricated or existing electronics can be hacked to increase their value.
THE SOLUTION : THE HACTORY The hactory is a system of knowledge and manufacturing that uses hacking to create, translate and fabricate new electronics. The system is controlled by the nomad, a autonomous agent that handles all material and educational logistics. All levels of hacking can be interfaced through the wi-fi system set up by the game alt+ctrl. The game provides the interface that connects the individual factory, the hack pack, and the large scale factory ,the hack factory. Each works in conjunction with the thrift store which acts as the middlemen to all parties including the materials distributed through the e-waste plant.
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1. Plant (Material / Funding) 2. Hack Factory 3. Thrift Store (Public / Private Interface) 4. Hacker (Hack Pack) 5. Nomad Instructor / Coordinator 6. ALT+CTRL Game
HACK TO GAIN STATUS!!! HACKER CLASS 1 - ALT+CONTORL WI-FI GAME Alt+ ctrl is game played in the landscape of new york. It is both a measuring of status as well as a educational incentive to hack. Through alt + ctrl is therefore the means in which all levels of the hacktory existed and are deployed. As well as the game the geo-locative sculptures made through hacking and placed within the city are wi-fi hot-spots the strengthen the network of the factory and break down the hegemonic structures of empire held be corporations in a post capitalists society
HACKER CLASS 2 - THE HACK PACK The hack pack is a multi-use factory that deploys itself on the scale of an individual apartment. There are three types of hack pack; skin, brain, and guts. Each does specific tasks and can be aggregated with each other to form a large workshop within the hackers apartment. The more you aggregate the more risk is involved with detection by the authorities or neighbors.
HACKER CLASS 3 - THE HACTORY Fitting within the footprint of a shipping container the hack factory is delivered on site by truck. Each phase of the factory takes three modules and each modules has plug in pods that can be interchanged to increase the variety of use within the factory. The factory is fabricated of site with a light weight disposable frame and skin. The factory is then deployed and attached to the side of the building in which the factory adapts and starts to the use the buildings infrastructure . For quick departure the pods can be quickly pulled out leaving the frame and skin as a monument to the hack and as usable real state.
HACKER CLASS 4 - THE NOMAD The system is controlled by the nomad, a autonomous agent that handles all material and educational logistics. All levels of hacking can be interfaced through the wi-fi system set up by the game alt+ctrl. The game provides the interface that connects the individual factory, the hack pack, and the large scale factory ,the hack factory. Each works in conjunction with the thrift store which acts as the middlemen to all parties including the materials distributed through the e-waste plant.
class 2 hacker
class 1 hacker
distributer
class 4 hacker
class 3 hacker
Dum Dum Dum
1 4
3 2
Did You Hear Something?
1
4 3
2
I'M CALLING THE COPS!
1
2 3 2
THE HACK PACK The hack pack is a multi-use factory that deploys itself on the scale of an individual apartment. There are three types of hack pack; skin, brain, and guts. Each does specific tasks and can be aggregated with each other to form a large workshop within the hackers apartment. The more you aggregate the more risk is involved with detection by the authorities or neighbors.
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4 5 1. MakerBot 2. Soldering Station 3. Monitor and Wi-Fi Station 4. Misc. Equipment 5. Hydraulic Motor 6. Ventilation 7. Structure 8. Attachment Zone
1. Line / Supply Air Unit
2. Command / Power Unit
3. Line / Material Unit
THE HACK FACTORY Fitting within the footprint of a shipping container the hack factory is delivered on site by truck. Each phase of the factory takes three modules and each modules has plug in pods that can be interchanged to increase the variety of use within the factory. The factory is fabricated of site with a light weight disposable frame and skin. The factory is then deployed and attached to the side of the building in which the factory adapts and starts to the use the buildings infrastructure . For quick departure the pods can be quickly pulled out leaving the frame and skin as a monument to the hack and as usable real state.
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1. Typical Shipping Container 2. Infrastructure / Supply Equipment 3. Supply Pod 4. Light Weight Structure 5. Manufacturing Pod 6. Manufacturing Line 7. Perforated Skin
THE HACK FACTORY 1. 2. 3. 4. 5. 6. 7. 8. 9.
Material / Worker Supply Air Roof Davit Existing Building Probes Line Support Structure Command Center Power Supply
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SPRING 2011 TECH ELECTIVE
HATCH PAVILION c: FAST PACE SLOW SPACE i: BRIGETTE BORDERS & MARK BEARAK A PROJECT WITH LUIS ALARCON, AARON BERMAN, MICHEL GEORGOPOULUS, EUN KI KANG, DAYEON KIM, NICOLE KOTSIS, JEEN GRACE LEE, & HYLEE OH
HOW TO MAKE A PAVILION FOR $1500 The purpose of this pavilion is to provide multiple spaces for relaxation, contemplation, and social interaction. The two spaces within the project are broken apart, providing one space for two people to relax in a more private setting, and one space for four people to have a conversation. The angling of the wooden slats (Hatch Pattern) was designed to maximize this separation for the private zone, and minimize it for the public zone; thus creating a gradient of visual permeability. The form was derived from one continuous strip that wraps around itself, while touching the ground in minimal locations to preserve the landscaping below. The density of the slats is based on three density types: The densest zones are designated for walking and sitting, the medium zones are designated as backrest locations, and the lightest zones are meant for shading. This pavilion acted as a beacon to entice a passerby to come over, sit, and relax during GSAPP’s 2011 end of the year show. Hatch Pavilion is currently on display at the Artgate Gallery in Chelsea NYC
15.50’
3
7.58’
2
2
1
30
c4
c3
c2
c1
contour
15.50’
6.83’
2
1
SIDE ELEVATION 1. relax 2. mingle 3. party
3
I: MARK BEARAK
PLAY!!!
MILLING & CONSTRUCTION
2. 3. 1.
CONNECTION LOCATIONS 1. Split Connection 2. Shade Connection 3. Spacer Connection
7.5625”
ELEVATION
1. 2. 3. 4. 5.
6.
EXPLODED AXON
SPLIT CONNECTION 1. 5/8” split plywood rib 2. 5/8” plywood double connection 3. 5/8” plywood spacer 4. 3/8"steel threaded stud 5. steel “type a” flat washer 6. “grade 2” steel hex nut
STUDIO
THE UNIVERSITY CO-OP
SPRING 2012
c: ADVANCHED STUDIO VI i: LAURIE HAWKINSON & CHRISTIAN UHL
A NEW AMERICAN UNIVERSITY Current models for independent research universities are not sustainable. Growth of overall costs, competition between institutions, and entrenched university dogma have discouraged partnerships, cross institution collaboration, and facility sharing that could expand the growth and range of knowledge production. If current trends continue, can the university still afford to promote innovations in the sciences, and can the American university compete on a global scale with increasing competition from emerging nations? The American university is not a broken institution, but one that can benefit from a new model of research that effectively delivers funding and resources to a varying array of scientific propositions and directions. Co-Op seeks to promote the growth of knowledge by partnering universities into a global institution and re-defining current funding, collaborative and transmission paradigms for new scientific explorations. This shared facility, funded by the public sector grants, is populated by university faculty from multiple institutions and disciplines. Complementary to the research, this new institution will also seek to be a broadcast center of new ideas and techniques, both with physical proximity to peers and the public and with new digital interfaces connected on a global scale. The changing landscape of the physical university also calls for a new type of connective tissue that ties universities and people together. The library has been the traditional means of knowledge transference, but in the modern era the library has been stretched and its functions have been redefined. The campus can therefore be looked at as the new library by serving traditional library functions (studying, reading, information interfaces) and accommodating new programmatic amenities (cafes, lectures, social spaces). Co-Op seeks to use this new definition of the library to dynamically stitch public amenities (Related to both health and the public) to laboratories, creating an emerging space for interdisciplinary work and inter-connectivity.
PUBLIC INTERFACE “LIBRARY SPACE”
BROADCAST
Practice
Research
Teaching
Interact
RESEARCH CO-OP
PARTICIPATING UNIVERSITY
COLABRATIVE UNIVERSITY
PARTICIPATING UNIVERSITY
PARTICIPATING UNIVERSITY
COLABRATIVE UNIVERSITY
COLABRATIVE UNIVERSITY
PARTICIPATING UNIVERSITY
CO-OPERATIVE UNIVERSITY MODEL
CURRENT MODELS FOR INDEPENDENT RESEARCH UNIVERSITIES ARE NOT SUSTAINABLE. GROWTH OF OVERALL COSTS, COMPETITION BETWEEN INSTITUTIONS, AND ENTRENCHED UNIVERSITY DOGMA HAVE DISCOURAGED PARTNERSHIPS, CROSS INSTITUTION COLLABORATION, AND FACILITY SHARING THAT COULD EXPAND THE GROWTH AND RANGE OF KNOWLEDGE PRODUCTION.
C0-OP SEEKS TO PROMOTE THE GROWTH OF KNOWLEDGE BY PARTNERING UNIVERSITIES INTO A GLOBAL INSTITUTION AND RE-DEFINING CURRENT FUNDING, COLLABORATIVE AND TRANSMISSION PARADIGMS FOR NEW SCIENTIFIC EXPLORATIONS
10%
HOUSING
250000 sf
Residence Apartments
Clinic Park Recreation Exhibition Space Auditorium Garden Restaurant Cafe Lecture Libraries Student Union Retail Digital Classroom Lecture Hall Study / Labs
50%
36%
5395833 SF
LIBRARY
Percentage of Allowable Area Used
1000000 sf
2,750,000 SF
26% Wet Labs Dry Labs Support Shared Administration
10235000 SF Percentage Of Area Used vrs Columbia University
54%
RESEARCH 1500000 sf
UNDERGRADUATE
750
23% RESEARCHERS
46% PHD
300
1500
10%
21%
GRADUATES
700
TOTAL INITIAL POPULATION
3250
PROPOSED POPULATION & PROGRAM
COOPERATIVE INSTITUTE
TRADITIONAL AMERICAN CAMPUS - Library Centric - Stratified By Discipline
VERTICAL UNIVERSITY DIAGRAM
THE NEW UNIVERSITY LIBRARY - Multi Purpose - Connective
VODING A SOLID MODEL STUDIES
1. CLINIC THE NEW LIBRARY
2. ATHLETICS
3. EXHIBITION SPACE
4. CAMPUS SQUARE
5. PARK
6. AUDITORIUM / THEATER
7. GARDEN
1.
MAJOR PUBLIC PROGRAM
5.
4. 2. 3.
7. 6.
THE NEW CAMPUS LIBRARY
THIS IS NOT A LIBRARY
NORTH - SOUTH SECTION
SPRING 2011
ARCH. TECHNOLOGY
BRONX SPORTS COMPLEX c: ARCHITECTURAL TECH V i: PHIL ANZALONE A PROJECT WITH AARON BERMAN, ELIZA MONTGOMERY & JUAN FRANCISCO SALDARRIAGA
ENVIROMENTAL AND PROGRAMATIC SKINS. The design of The Bronx Sports Complex is based on two complementary ideas: first, the building seeks to both embrace and subvert Modernism’s obsession with transparency, and second, it draws from ancient Greek phenomenology in the form of a series of veils that hide and reveal the true nature of the building. Initially, just for programmatic purposes, the first layer of our envelope is designed to almost disappear, following modernity’s adoration for glass and clarity. The storefront envelope, made up of low-e IGU units, framed with minimal aluminum mullions and opaque surfaces, provides this level of lightness and visual permeability. However, the second layer - a stainless steel diagrid - and specially the third layer - a system of wood slats that act as shading devices - subvert this desire by creating two very delicate skins that at their most dense moments completely hide the interior of the building. These two skins exist for environmental and programmatic reasons - to shade the interior of the building and to provide different levels of privacy - but they are also a subtle reference to what Aristotle understood as the “phainomen” or phenomenon, when he argued that to truly discover the nature of the world, we had to peel away the different veils of what appears (the phainomen). In this sense, our whole cladding system acts as a series of veils that as one peels them away become the understandable nature of the building. In addition, this emphasis on superficiality and appearances exists in accordance with the program of the sports complex, which nevertheless does not mean that we are treating our building in a superficial way, at least not in the modern connotation of the word. On the contrary, as Greek philosophers noted very early on, appearances are as important as the real thing, if not only because the real thing is only graspable through our perception of the phenomenon. As Kant wrote many years later, we can only perceive true reality through the veils of time and space; similarly, our building is in itself veils that appear and disappear.
CONNECTION NODES
PARAPET GRAVEL FLASHING STAINLESS STEEL CLAMP DRAINAGE PIPE
1-3/4” CNC MILLED CEDAR SLATS
LOW E IGU
RAILING RUBBER SPORTS FLOORING THIN TUBE RADIATOR METAL GRATE
GYP. CEILING
METAL DECKING 9” CONC. SLAB CAST NODE
STEEL CHANNEL
ALUMINUM STOREFRONT MULLION
DIAGRID
CONCRETE PIER
CONCRETE FOOTING
RAILING
1-3/4” CNC MILLED CEDAR SLATS
METAL GRATE/ CATWALK STAINLESS STEEL SLAT CONNECTION, SEE DWG A.06.6
CAST CONNECTION NODE, SEE DWG A.06.7
STAINLESS STEEL OUTRIGGER 4” STAINLESS STEEL DIAGRID TUBE 1/4” STAINLESS STEEL CABLE
DETAIL - OUTRIGGER TO NODE CONNECTION
1/4” STAINLESS STEEL CABLE STAINLESS STEEL SLAT CONNECTION, 1/2” STAINLESS STEEL MACHINE SCREW CAST CONNECTION NODE 4” STAINLESS STEEL DIAGRID TUBE
1-3/4” CNC MILLED WOOD SLATS
AXON - OUTRIGGER TO NODE CONNECTION
1
OPTIMIZED FACADE DIAGRAM
2x2 (212 SLATS) 2x6 (239 SLATS) 6x6 (337 SLATS) 6x9 (406 SLATS) 9” x 9” (323 SLATS) 9” x 12” (447 SLATS) 12” x 12” (386 SLATS) 12” x 15” (476 SLATS) 15” x 15” (3480 SLATS) 15” x 18” (317 SLATS) 18” x 18” (259 SLATS) 18x21 (337 SLATS) 21x21 (220 SLATS) 21x24 (369 SLATS) 24x24 (117 SLATS) 24x27 (393 SLATS) 27x27 (195 SLATS)
Size 2x2 2x6 6x6 6x9 9x9 9x12 12x12 12x15 15x15 15x18 18x18 18x21 21x21 21x24 24x24 24x27 27x27 27x30 30x30
South 81 94 141 172 129 185 154 201 170 217 185 228 168 251 145 264 159 208 1165
East 27 35 51 44 39 43 17 40 15 40 9 40 7 42 7 53 18 14 0
West 25 22 27 34 43 48 47 58 53 60 65 69 45 76 25 76 18 73 172
North 79 88 118 156 112 171 168 177 3242 0 0 0 0 0 0 0 0 0 0
Total 212 239 337 406 323 447 386 476 3480 317 259 337 220 369 177 393 195 295 1337
Total
4317
541
1036
4311
10205
27x30 (295 SLATS) 30x30 (1337 SLATS)
EXPLODED BUILDING AXON
1
2
3
4
6
5
1-3/4” CNC MILLED CEDAR SLATS
BOOM BOOM BERMAN ROOM 18326 SF
STAINLESS STEEL OUTRIGGER
SQUASH 2 550 SF
ALUMINUM STOREFRONT SYSTEM
LOUNGE 2723 SF
BASKETBALL 17029 SF
DAY CARE 1825 SF
SPANDRAL PANEL
INSULATED GLAZING UNIT
DANCE STUDIO 2745 SF
METAL CATWALK
4” STAINLESS STEEL DIAGRID TUBE
TREAD MILLS 2721 SF
MACHINES 3186 SF
STAINLESS STEEL CHANNEL OFFICE
SPA
2720 SF
815 SF
DROPPED GYP. CEILING
CAFE / JUICE BAR 2020 SF
CROSS SECTION
7
8
9
10
11
ROOF 116' - 0"
Mech 505 SF
7TH FLOOR 95' - 0"
MECH 505 SF
6TH FLOOR 74' - 0"
DAY CARE RM 2
MECH
526 SF
505 SF
RESTAURANT 6192 SF
5TH FLOOR 60' - 0"
MECH
SPINNING
505 SF
1097 SF
YOGA 2682 SF
4TH FLOOR 46' - 0"
MECH 505 SF
PERSONAL TRAINING 498 SF
FREE WEIGHTS 2706 SF
3RD FLOOR 32' - 0"
MECH 505 SF
WOMEN'S LOCKER 3015 SF
2ND FLOOR 18' - 0"
MECH
POOL
505 SF
5059 SF
GROUND LEVEL PLAN 0' - 0"
STUDIO FALL 2010
HOBOKEN HOUSING c: CORE STUDIO III i: FREDERIC LEVRAT A PROJECT WITH MICHELLE PARK
CHANCE FAVORS THE CONNECTED CHANCE & URBANISM The relationship of architecture and urbanism is at best tenuously complimentary and commonly misrepresented in its intentions. Architecture therefore has a role not to define interaction and social behavior through intervention, but rather to allow for spatial potential to be described by its participants. Rem koolhass writes, “if there is to be a new urbanism it will not belong on the twin fantasies of order and omnipotence, it will be a staging of uncertainty; it will no longer be concerned with the arrangement of more or less permanent objects but with the irrigation of territories of potential”. We define “territories of potential” as areas where chance manipulates the environment for its users. Commerce, culture, infrastructure and the population using the space define potential through interactions of chance encounters. We as designers cannot always predict how space is used but it is our responsibility to define its connections and its potential ultimately allowing chance to define what is to be interpreted and represented on an individual basis. We believe that variable types of chance encounters are at the heart of successful urban places and are key in the development of a new cultural community. The Hoboken Housing Development seeks to link and connect all factors of chance, physical and psychological, to a new infrastructure of social housing and dynamic public spaces. Seeing potential in the housing, commercial and public areas, these spaces mingle and cross along strategic lines throughout the site. Similarly, the housing and commercial towers seek to link inhabitants, both visually and physically, to spaces inside and outside their respective apartments.
MOVEMENT INFRASTRUCTURE
C_O8
C_O9 t:LR d: a:145500
C_O2 C_O1
t:LR d: a:145500
t:LR d: a:145500
C_O6
t:LR d: a:145500
C_O4
t:LR d: a:145500
t:LR d: a:145500
C_O3
t:LR d: a:145500
C_O7
t:LR d: a:145500
C_O5
Connections through scalable infrastructural elements will provided access and encourage movement through and onto the site. This network of cars, bikes, trains, and people will form a new movement infrastructure that defines potential areas of greatest fluctuation and therefore allowing the greatest degree of chance encounters or interactions to occur. Identifying areas of chance through the evaluation of movement infrastructure provides delineated areas of chance who’s inter connectivity and robust transference of people, commerce and environment create an accessible network of chance.
t:LR d: a:145500
MOVEMENT INFRASTRUCTURE
C_O8
t:LR d: a:145500
C_O7
t:LR d: a:145500
t:LR d: a:145500
C_O5
C_O9 t:LR d: a:145500
C_O2
t:LR d: a:145500
C_O6
t:LR d: a:145500
C_O4
t:LR d: a:145500
t:LR d: a:145500
C_O3 C_O1
t:LR d: a:145500
NETWORKED CHANCE Steven Johnson said “Chance favors the connected mind�. On the Hoboken terminal site the potential for chance to interject into the cultural is connected through multiple forms of infrastructure. These different routes of differing populations arrive in zones of potential to mix and appropriate opportunity through chance interactions.
40
%
40 20
%
%
40% x 5000 =
2000 units
40% x 5000 =
2000 units
20% x 5000 =
1000 units
Studio
1 Bedroom
2 Bedroom
Open
HOUSING PERMUTATIONS
25.00’ 12.50’
14.00’
12.50’
LIVE WORK HYRBID AREA BATHROOM STORAGE KITCHEN
30.00’
BEDROOM
2.
00
’
15.00’
13
.0
0’
10.00’
25.00’
LIVE WORK HYRBID AREA BATHROOM STORAGE KITCHEN
30.00’
BEDROOM
0.
50
’ 13
.0
0’ 15.00’
3.00’
10.00’
25.00’
LIVE WORK HYRBID AREA BATHROOM STORAGE 30.00’
KITCHEN BEDROOM
0.
50
’
13
.0
0’ 15.00’
30.00’
3.00’
HOUSING UNITS
TYPICAL PLAN
NORTH SOUTH SECTION
64
SPRING 2010
STUDIO
ENTER THE VOID c: CORE STUDIO II I: CHARLES ELDRED
IN-BETWEEN CULTURES DIASPORA (CULTURES OF THE IN-BETWEEN) The processes of transformation and difference, which occur within the cultures of Diaspora, derive an intrinsic mixed identity that straddles memories of the past and the present. These diasporic cultures exist, not as a new singularity, but within a conscious state of the in-between. Nether fully in the past nor the present, the state of the in between is a connected territory of commonality, empathy, hybridism, and discomfort. Materializing an experience of the in-between is the fabrication of a fractured connectivity. Cultural relationships promote understanding and shared past experience, but physical distance and fractured cultural separation promote a formal operation of an isolated state (in-between). conditions of the multiple in-between The purpose of thisSuch pavilion is to provide spaces for are to be relaxation, explored within the new Museum of the Arts of the contemplation, and social interaction. The two spaces Diaspora within (MoAoD). the project are broken apart, providing one space for two LIGHT people to relax in a more private setting, and one space for four Access topeople naturaltolight is aused as a both or formal have conversation drink.and Theorganizaangling of the tional tool.wooden Derivedslats fromwas the designed study of on-site sun angles, natural for the to maximize this separation light bifurcates site and into minimize zones of light, active lightzone; and thus creating a privatethe zone, it for the public shadow. Each zone haspattern intrinsicbetween value that can zones. be leveraged for was variable hatch social The form program organization and building massing. Using the active light zone, which can be described as a dynamic hybrid condition of sun, shade and shadow, the building is voided to allow for a dynamic light experience. The void created by the light Boolean operation is a physical manifestation of the place of the in between. More specifically the void is meant to be experienced as a place of transient destinations and memory; physically materializing the fractured and in-between state experienced by cultures of Diaspora.
derived from one continuous strip that wraps around itself, while touching the ground in minimal locations. The density of the slats is based on three density types: The densest zones are designated for walking and sitting, the medium zones are designated as backrest locations, and the lightest zones are meant for shading. This pavilion will act as a beacon to entice a passerby to come over, sit, and relax.
1
1
11:00
11:30
12:00
1:30
12:30
2:00
2:30
3:00
3:30
4:00
4:30
5:00
5:30
1. LIGHT PROJECTIONS AND SHADOW ZONES
2. SHADOW ZONE AVERAGE GEOMETRY
1
2
3 1
3. LIGHT ACTIVITY POINTS AND DISTRIBUTION
4. LIGHT ACTIVITY GEOMETRY
2
GEOMETRIC PROCESS 1
4
5. GEOMETRIC COMPOSITE & BOOLEAN
Using light to influence geometric decisions allows for a level of control when designing a museum. To take advantage of natural and reflective light a series of operations, such as shadow and light activity levels, were implemented on site to generate a geometric boolean that can be processed through the museums programmatic and environmental parameters.
COMPOSITE VOID SHAPE
BRIDGES AND THE FRACTURED EXPERIENCES* Hybrid light conditions, both natural and artificial, create spaces of duality and difference. Connecting them is a process of movement, time, and memory. From gallery to gallery bridges are introduced to facilitate the experience of traversing the site and the void. The bridges are a condition of isolation; small, short and minimal they exist as a physical point of the in-between. Their fractured viewpoint of the galleries previously visited and the path ahead reinforces the lack of identity created by the status of the in-between places. The brief re-introduction of past memories and the fractured connections to places are a common experience of the Diaspora. The void, bridges, dynamic light environments and fractured surface conditions help emphasize this state and provide a physical experience for the cultural indeterminate and in-between.
GALLERY DIGITAL
E
PAINTING
ULPTUR
FE / BA R]
[CA
RY LA RGE SC
END
GALLE
PAT H
GALLERY SMALL
LER Y
GAL
GALLERY LARGE PAINTING
GALLERY PATH START [LOBBY]
R 100.00’
07 86.00’
06 72.00’
05 58.00’
04 44.00’
03 30.00’
02 16.00’
01 0.00’
00 -12.00’
PLANS - LEVELS 2-6
STUDIO
FALL 2009
AIR-LAB c: CORE STUDIO I i: KEITH KASEMAN
WHERE DOES YOUR ENERGY COME FROM? As a political issue, climate change is often hard to relate to on an individual level. Through small incremental steps the climate is changing and it is only in large moments of disaster that we realize the impacts of our energy use and its relationship to the environment. The air-lab therefore sets itself in an ambivalent new york and strives to redistribute information on energy and climate change within single and multiple building situations. Through the use of reactive structural members and their corresponding programs, the public will witness the cycles of energy and their relation to it. Connected to Local sources of energy as well as new technologies produced in the Lab. Flow of energy are passed through the structural members enabling a energy glow to visual display the track of energy information. The structure are connected to specific sources of energy so that the public is always aware off there energy use and the types of sources they come from.
AIR-LAB
EXTRUDE
1. PROGRAM SITE DISTRIBUTION
Three storey program block. Fit to site and extruded for generic programmatic needs
DROP
RAISE
2. SHADOW MAPPING
North elevation sloped to reduce solar radiation in non shaded areas. South east corner raised to accommodate public solar relief
PUSH
3. PEDESTRIAN CIRCULATION Pedestrian entrance cut at northeast corner. Stretch to the west To create highline entrance and solar protection. Interior tunnel to Provide new 20th ave highline entrance
STRETCH CUT
TUNNEL
4. SECURITY ZONING
Zones of security are separated as needed on a global scale
RE ARTICULATE
5. ENERGY NETWORK ORGANIZATION
Energy network bifurcates and re articulates general distribution.
CELLS
LAB1
1.
LAB2 RESTROOM LAB3
LAB4 PRIVATE CIRCULATION
VEHICLE DATA
PUBLIC CIRCULATION
MACHINE ROOM
REST
RECEPTION
PUBLIC CIRCULATION
OUTDOOR SPACE
MEETING4 RESTROOM
PRIVATE CIRCULATION
MEETING2
MEETING1
MEETING3
PRIVATE CIRCULATION
TRAINING
PUBLIC CIRCULATION N|P|P|5
RECEPTION W|P|P|5
2. LAB4 W|P|C|1
MEETING1 S|SP|S|3
TRAINING S|P|S|5
3.
EXPLODED BUILDING PERSPECTIVE 1. Floor Plates 2. Skin Matrix Definitions 3. Energy Structure
MEETING4 W|SP|S|3
MEETING2 W|SP|S|3
MEETING3 W|SP|S|3
PRIVATE CIRCULATION
PUBLIC CIRCULATION
ENERGY +
ENERGY -
SECTIONAL RELATIONSHIP BETWEEN USERS
MAIN CIRCULATION PATHS
FLOOR ARTICULATION “ENERGY SHADOW”
CIRCULATION AND ENERGY DISPLAY
SECURE ZONE
SOLID WALL 1 V: 0% H: 0% S: 100%
INTERIOR SECURITY BARRIER 1
INTERIOR SECURITY BARRIER 2
ENERGY WALL
EXHIBITION WALL 3
2
V: 15% H:15% S: 75%
1
V: 15% H:15% S: 75%
3
3
3
3
FLOOR SEPARATION 4
BARRIER WALL5
V: 100% H:100% S: 100%
4
3
V: 100% H:100% S: 25%
3
3
2
2
5
5
5
5
DIVISION TYPOLOGIES
ENERGY STRUCUTRAL SYSTEM
RESEARCH ENERGY LOST
SOLAR ENER
GY GAIN
VEHICULAR ENERGY LOST
GENERATOR & POWER DISTRIBUTION CENTER
TO POWER SOURCE
FALL 2009
ARCH. TECHNOLOGY
PINK PILLOW c: ARCHITECTURAL TECH I i: PHIL ANZALONE A PROJECT WITH AARON BERMAN, TOM MCKEOGH IDAN NOAR
A|A 2.0’
T.O. PARAPET
32.0’
15.0’
AD 01
15.0’’
LEVEL 02
LEVEL 01
A|A
Pink pillow is the design and application of etfe membrane technology onto an infill building condition in manhattan. Through a serious of cables and a spanning steal beam all the necessary structure and equipment for the etfe wall can be equipped within the shape of the mullion and the etfe clips. The streamed lined design adds to a seamless facade that never is interrupted be structure or mechanical equipment.
25 % Transparency
50 % Transparency ( Dot Frit Pattern )
100% Transparency
AXD 02
ALUMINIUM CAP ETFE PILLOW PER MANUFACTURER
OSB SHEATHING
ETFE CONNECTION JOINT PER MANUFACTURER ETFE MULLION
SLOPE TO DRAIN
ETFE PILLOW PER MANUFACTURER
RIGID INSULATION
ALUMINUM BASE MULLION
ALUMINIUM MULLION CAP ALUMINUM MULLION
ALUMINIUM BASE MULLION CAP
SLIM DECK FLOORING
JAKOBS METAL CABLE SYSTEM JAKOBS ANCHORAGE SYSTEM P.T. 2x4 @ PERIMETER
JAKOBS SPIDER CLIP CONNECTION JAKOBS METAL CABLE SYSTEM
CAVITY INSULATION
WATERPROOF MEMBRANE
STRUCTURAL STEEL I-BEAM (1’d x 6”w)
EXTRUDED ALUMINUM GRATING
ALUMINIUM METAL PANEL SYSTEM
ALUMINIUM MULLION CAP ALUMINUM MULLION INT.
ALUMINUM RUN OFF DRAIN
JAKOBS ANCHORAGE SYSTEM
EXT.
CONC. FOOTING AND SLAB
JAKOBS METAL CABLE SYSTEM JAKOBS SPIDER CLIP CONNECTION ETFE PILLOW PER MANUFACTURER
AD-01 VERTICAL MULLION DETAIL
AD-02 CONNECTION AT ETFE & ROOF
AD-03 CONNECTION AT ETFE & FOUNDATION
3
2 1
E3
STAG
MULLION - EXPLODED AXON 1. Aluminium Mullion Cap 2. Aluminum Mullion 3. Etfe Mullion 4. Metal Cable 5. Spider Connection Joint
3
STAGE 2
E2 AG ST
5
E AG ST
4
(E) BUILDING BEYOND
AD 02
STRUCTURAL STEEL CANTILEVER METAL PANEL SYSTEM T.O. PARAPET
ETFE PILLOW PER MANUFACTURER
15.0’
MULLION SYSTEM (SEE DETAIL AD|01
ATRIUM
AD 01
RAILING
FLOOR SYSTEM
32.0’
5.0’ TYPICAL PILLOW SIZE
STRUCTURAL COLUMN BEYOND
15.0’
10.0’ PILLOW SIZE
LEVEL 02
MULLION BASE SYSTEM (SEE DETAIL AD-03) DRAINAGE @ PERIMETER CONC. WALKWAY LEVEL 01
AD 03
SECTION A-A
STUDIO
FALL 2009
THE CELL c: CORE STUDIO I i: KEITH KASEMAN
01
ARRIVAL
02
MEETING
COMFORT 2 VIEW 1 VIEW 2
COMFORT 1
HEIGHT 2 HEIGHT 3 HEIGHT 4
HEIGHT 1
STRETCH
STAND SIT LAY
02 03
OBSERVATION 1
03 03 04
COFFEE BREAK
05
EAT
06
Massive amount of concrete on the island of manhattan provided for a phenomena know as the heat island effect. The heat island effect general ground level comfort and presents increased heat and pollution levels within the city. The climatologist assignment is to study the population reaction to the phenomena and there interjection into the system.
CLIMB
WALK
OBSERVING THE HEAT ISLAND EFFECT
OBSERVATION 2
06
A16 A15
06
A14
07
DATA ENTRY
A13 A12
07
A11
SPATIAL CONSTRUCTS & PROGRAM This project began with and exploration into a spatial construction of a single material. The resulting outcomes were utilized to provide a formal and structural basis in which to move forward. Daily climatologists routines and observations were then analysed and placed within a system of organization in which to perform spatial operations discovered in the construction of the physical spatial construct
BREAK
09
SLEEP
10
OBSERVATION 1
11
POLLUTION TESTING
12
RUN MODEL (PREDICTIONS)
13
EAT
14
REPORT
15
DEPART
A10
10
11
SPATIAL BANDING & STRUCTURE Using The Knowledge Learned From The Rubber Band Spatial Construct A Banded System Of Structure Is Laid Over The Programmatic Requirements And Optimized Positions On Site. The Structure Therefore Forms The Boundaries Of The Shelter And Provides Privacy And Observation Points.
08
14
03 1001
901
09 801
701
07
601
10 501
07
05
02
401
06 301
201
11 04
101
11
001 M01 L01 K01
08
I01
H01 A07 G01
01 F01 A09 E01
A08
D01 A06
A05 C01 A04
A03
01 02 03 04 05 06 07 08
01 02 03 04
05 06 07 08
SPATIAL BANDING & STRUCTURE INHABITABLE ZONES
BREAK, COMFORT LEVEL: HIGH VIEWS: NONE HEIGHT: INTERSTITIAL POSITION: SIT / STAND / STRETCH
OBSERVATION 2 COMFORT LEVEL: MED VIEWS: NONE HEIGHT: LEVEL 1 POST ION: SIT / STAND
RADIATION CAMERA VIEWS: ALL FEEDBACK LOOP TO CONTROL CENTER
OBSERVATION 1 COMFORT LEVEL: LOW VIEWS: ALL HEIGHT: LEVEL 4 POSITION STAND
OBSERVATION 1 COMFORT LEVEL: LOW VIEWS: NORTH / SOUTH HEIGHT: LEVEL 2 POSITION STAND
03 1001
901
09 801
701
07
601
10 501
07
05
02
401
06 301
201
11 04
101
11
001 M01 L01 K01
08
I01
H01
G01
F01
E01
D01 A06
A05 C01 A04
A03