GAMING CO-EDITOR LOUISA SADLER
Virtual Reality & PS5 Gaming BY TEEGAN ARICIOGLU Gaming and electronic items are becoming extremely popular, especially in our 21st century. I feel moving forward introducing Virtual Reality as a new way of learning would be very beneficial for the learners as well as being beneficial to the tutors. My reasons being is that individuals with additional needs can find it difficult to maintain concentration during learning time and some can even struggle with the whole classroom setting. It just simply doesn’t work for them and this is why I believe introducing virtual reality as a new way of learning for those struggling with additional needs or anxiety would be an amazing step towards our future learning programme. When using virtual reality, you can be present in your own thoughts which really does help when blocking out challenging noises or distractions in your environment. I feel this style of learning can really give these individuals a great chance to thrive in learning.
For our gaming content we will be comparing the old PlayStation consoles starting from the PS2, to the PS5. We will be reviewing the gaming graphics and features so we can look at how the gaming experience of PlayStation has grown through time. I feel reflection on the growth of the consoles would be of great importance to see where we came from in gaming to where we are going to in the gaming world. I’d also like to remind everyone of the PS2 best game releases ... which for myself is Crash Bandicoot, we would be very interested in hearing what our gamers favourite games are and what console is their favourite. The new PS5 qualities that the previous consoles don’t contain are… backwards compatability – this means you can play PS4 games on the PS5 console you can access around 4000 PS4 games on the PS5. The PS5 loads games faster than any console before. It’s quick moving and fast connecting, the new dual sense controller is also a game changer.
17 • G A M I N G • S TUDENT LIFE