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WAITING FOR GODOT

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ORLANDO

ORLANDO

BACKGROUND RESEARCH

This project selected Samuel Beckett's play "Waiting for Godot", presenting the story of two homeless men Vladimir and Estragon waiting for a conceptual character Godot. These tendencies are showing in the play.

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-Script Breakdown: Object as clues

They kill the time with several objects, and they kept forgetting.

-Main Concept

-Mood Board: Four Tones

The script mentions the change of the sky, which becomes a transmission of time and hints at the deteriorating environment. Therefore, want to organize the scenes into four time nodes with different tones.

-Collage: Research Photographs

-Research Sketching

The specific analysis of the characters and their behaviours affects the presentation of objects in the gas station. Objects are set to give them of different personalities a setting of life background and object interaction.

The reason for choosing this project is that have always been interested in religious and time themes and hope to explore the expression of these abstract things. also want to set the background of the times in the modern era and present awaiting scene that is more evocative to modern people. When searching the mood board, found that the shift of time can be reflected in the changes of colors and objects. Therefore, I made collages about the waiting scene, and chose a gas station as a representative, and used computer graphics to generate the set on the thrust stage. To show the protagonists' lives around the gas station, convey the feeling of stagnant and emptiness.

Date: Sep. 2021--Oct. 2021

Collage - modern waiting scene

Sketches - waiting

Set Iteration sketchesCommonality of Lonely Character sketches - Personality and Behavior Analysis went further to explore the effect of the objects imagined to be applied in the actual space and prepared to combine them.

In the middle of an empty and lonely place with no end, the tree constitutes a place for waiting between life and death, and the image of transforming it into a gas station extracts the commonalities of these places and carries out a modern transformation.

-Visual Time Line

In the four divided point, a harsh environment and a strong sense of loneliness that become more pronounced over time

The fuzzy perception of time is reflected in the object as the concreteization of abstract time.

The first act went around killing time around the station but later they had to hide in the shelter, and they ran out of food. They need try to approach the phone booth from a distance.

The indicator lights on the shelter are getting brighter. The words and numbers on the price blackboard are placed in an orderly manner and gradually fall down. Time passes and develops in a bad direction.

- Concept Collage - Stage Setting

Plan Black

- Costume Design of Vladimir and Estragon

Transform the background of the play into a modern gas station space to describe the behavior of waiting and the visualization of time

Section

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Between

Quilts, pillows and other supplies they have been living here for a while Lid Shelter with signs, and lights below not under actors' control

- Iterational Stage Setting

The Homeless Estragon - shabby clothes carrying some daily necessities Vladimir - some numbers and signs on his costume, holding an address book and letters for finding Godot's contact.

- Costume Design of Pozzo and Lucky

Remoted phone booth – conveying Godot’s message, the exit of current dillema letters and books picked up from the station, there may be Godot’s phone number in the contact.

The little boy - connected with them by the phone

The Capitalist and The slave Pozzo - Wealthy capitalist with luxurious objects and clothing Lucky - Ragged, overwhelmed slave, and the mechanical parts of his limbs also suggest his unusualness with the hat on, his mind is connected to other spaces

- Act 1 Scene 1: At The Dawn

Estragon is eating the carrot while Vladimir is looking at the price blackboard Showing Trivial things at the moment.

- Act 1 Scene 2: At The Sunset

Lucky with his hat is acting as "Thinking", which annoying the others so they go to catch him.

Showing Human and time are present without Godot

- Act 2 Scene 1: In The Evening

Vladimir went to pull Podro and Lucky who fell in the mist and ended up falling himself too. Estragon tried to save them.

Showing

The Blurry Boundary Between Life And Death

The position of the object is changed manually by the actors, and the indicator light is automatically controlled.

- Act 2 Scene 2: At Night

Vladimir received a call from the little boy again and was told that Godot was still not coming tonight.

Showing Fuzzy memories and time.

The screen goes black when the telephone is not connected, and the screen lights up after the telephone is connected.

Indicator lights and markings are on

Answering the phone

Storyboard

- Act 1 Scene 1: At The Dawn

Estragon is eating the carrot while Vladimir is looking at the price blackboard Showing Trivial things at the moment.

- Act 2 Scene 1: In The Evening

• Vladimir went to pull Podro and Lucky who fell in the mist and ended up falling himself too. Estragon tried to save them.

• Showing the blurry boundary between life and death

• The position of the object is changed manually by the actors, and the indicator light is automatically controlled.

- Act 1 Scene 2: At The Sunset

Lucky with his hat is acting as "Thinking", which annoying the others so they go to catch him.

Showing Human and time are present without Godot

Front view

- Act 2 Scene 2: At Night

• Vladimir received a call from the little boy again and was told that Godot was still not coming tonight.

• Showing Fuzzy memories and time.

• The screen goes black when the telephone is not connected, and the screen lights up after the telephone is connected.

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