Living in Anthropocene Hao Wang selected works from 2014 - 2018
Applicant for MLA I AP at Harvard University GSD
An·thro·po·cene Relating to or denoting the current age, viewed as the period during which human activity has been the dominant influence on climate and the environment.
Chapter 01
Subjectivity
Chapter 02
Land Reclamation
Chapter 03
Plastic Waste
"Tazdio's Wait" // Metaphysic Archive of Venice
"Anthropocene" // Renovation of Miami Beach Convention Center
"Kolivable" // Urban Planning of Worli Koliwada
Chapter 04
Futurist
"Scaled Human" // Thesis Nomadic Program
Chapter 05
Who am I?
"IM_RU 2" // Design build and Digital Fabrication
CHAPTER 01
SUBJECTIVITY
TADZIO'S WAIT M E TA P H Y S I C A L A R C H I V E O F V E N I C E
Fall 2018 Professor: Pete P. Goche Hao Wang | Hansen Sentosa Air is the primodial element in which spatial productions are founded and contained. IT is the site of deliberate and spontaneous transformation, as well as constantive and performative relation between people. Architecture is about constructing the event as much as it is about accommodatingand facilitating social formations via the design of specific spatial environments. The air, and its consequent atmosphere, procures and obscures forgotten pasts while eliciting future mediations as a mediumthat we inhabit and that likewise, inhabits us. The word Metaphysics comes from ancient Greece and is a combination of two words: Meta meaning over or beyond and physics meaningthe physical, material world. By definition (Merriam-Webster), it is a division of philosophy that is concerned with the fundamental nature of reality and being and that includes ontology, cosmology, and often epistemology. The project will require an integrative approach to the development of a land/water use plan and the incorporation of various programmatic elements. Architecture provides a stage for life, with public spaces acting as backdrops for life's experiences, the theater acts a metaphor for our beliefs. Our proposal is to archive the dying theatrical performances in Venice and bring them to revival. With neither theater nor architecture existing without an event, we focuses on the unexpected occurrences, the ever-changing meanings of a place due to ever-changing events.
I. DESIGN INSIPRATION // "Death in Venice" by Thomas Mann
III. TIMELINE OF THEATERICAL CULTURE IN VENICE // Fading Away from Public Sight "Half fairy tale and half tourist trap." --Thomas Mann yacht
campo
Prosperous Toursim // 17 & 18th Century Tourism became a very lucrative source of income for Venice, and it contributed to curbing the economic decline of the state in the 17th and 18th centuries. The fact that, to this day, tourism remains the most prosperous Venetian industry, is a helpful indicator of its growing importance for the Republic in the last two centuries of its existence.
museum
Bridge of Sighs
Starting of Tourism // 16 th Century Venice undergo a economic decline in this period, then, it gradually turned away from the no longer lucrative international trade and focused more on regional markets and local industries. Thus, the fast-developing tourism sector provided a great source of income duly exploited by the Venetians.
Industrial Dominance // 15th Century
Taking inspiration inspiration from from "Death Death in byby German author Thomasago. Mann, this "invade" integrative investigation delve into issues of Taking inVenice, Venice",a novel a novelwritten written German centuries Tourists Venice and causewill problems to the locals. beauty and obsession through the development spatial logics in the production of a metaphysical archive and waiting room to be conceived in the author Thomas Mann, this integrative investigation will delve into Tourism, without people realizing, has becoming the "character" of context the Venetian Arsenalthrough (a shipyard in early 12thlogics century).Venice alongside its unique physical appearance. Even though every city issues of of beauty and obsession the founded development spatial in the production of a metaphysical archive and waiting room to be has its own unique characters, tourism is not supposed to be one of them Nowadays,inthings are different what Arsenal it was centuries ago. founded Tourists "invade" Venice and cause the locals. Tourism, people conceived the context of thefrom Venetian (a shipyard for Venice. Tourism is inproblems fact, the to result of Venice's very without own character, realizing, has becoming the "character" of Venice alongside its unique physical appearance. Even though every city has its own unique characters, in early 12th century). Nowadays, things are different from what it was its beauty. tourism is not supposed to be one of them for Venice. Tourism is in fact, the result of Venice's very own character, its beauty.
gondolas gun powder
1850 1900
1750
Because of Venice’s geographical placement, they had to create a military /naval that could protect them agaisnt surrounding hostile nations. The industrial field was super powerful among world.
1800
Doge Palace
Decline of Theater Culture // 18th Century By the eighteenth century the wearing of masks by Venetians continued for six months of the year as the original religious association and significance with carnevale diminished. Some of the plays even were restricted for the public.
1650 1700
preservation 1550
II. HISOTRY VS NOWADAYS // Colorful to Monochrome
1600
Venezia, Italy, 14th Century Venezia, Italy, the 14 th Century
dockyard
Venezia, Italy, 21th Century Venezia, Italy, the 21st Century Let’s find guide to Venice online and see where we should go!
The breeze makes me calm down.
1450 1500
1350 1400
The sunset is amazing. Let’s walk to home.
My friend posts a cool Instagram story in Venice. Dad! I want to go there too!
Blooming of Theater Culuture // 17 th Century In the seventeenth century, the baroque carnival was a way to save the prestigious image of Venice in the world.It encouraged licence and pleasure, but it was also used to protect Venetians from present and future anguish. The theme of the carnival promotes the production of plays.
Basilica Church
I have an inspiration for composing the my new song! I feel like a fish wandering in Venice.
The show is amazing! Reminds me the good time I spent with my family during Venetian Carnival.
I am so touched by the play! I want to give my respect to the performers.
VS
VS
When will we arrive at San Marco?? The cruise ship is so big, I can not see anything inside of Venice.
I want to post on instagram that I saw ‘Death in Venice’ in Venetian theater. Must a lot of likes! Hahaha...
I don’t know what the play is talking about but the ending looks cool! Check check...
14th Century // Gondolas Gondolas appear in Italian paintings by Carpaccio and Bellini. Interestingly, the manner of rowing depicted is the same as that used by gondoliers today.
plaza
Original of Theater Culture // 15th Century Venetian masks are a centuries-old tradition of Venice, Italy. The masks are typically worn during the Carnival (Carnival of Venice), but have been used on many other occasions in the past, usually as a device for hiding the wearer's identity and social status. The chracters related to the creation of dramatic performance
IV. RELATIONSHIP BETWEEN THEATERICAL CULTURE AND TOURISM // Dialectics relationship regarding subjectivity SUB路JEC路TIV路I路TY 1. The quality of being based on or influenced by personal feelings, tastes, or opinions. 2. The quality of exsisting in someone's mind ratehr than the external world. This 50 years-span of the timeline is discussing the relationship between the Venice Theater and Landmarks regarding their subjectivities. Long before, theater was part of the culture in Venice that couldn't be neglected. However, Venice's theater can't keep up with the popularity of iconic buildings in Venices among tourists. Media bombarded us with tons of landmarks images, blinded us to other local cultures in Venice. With that, theater in Venice becomes out of sight, therefore decreased in subjectivity(it has less meaning than before). The properties of theater metaphor the whole idea and analogy into physical things to further be developed. Tourism is not supposed to be the character in Venice; it is the result of Venice's beauty. Venezia, Italy, the 14 th Century // Inclosed transportation, indigene HISTORY LINE OF SUBJECTIVITY IN VENICE
Venezia, Italy, the 21 st Century // developed transportation, tourism
V. MEDIA STUDY // Wax Study for Conceptual and Architectural Design
C. MODELING PROCESS Study 1
A. PREPARED MATERIAL In this media study, I am using one methodology to create an object. However, the result of each object turns out to be different. The wax study makes me relate to our society; people have the process of personalization which means even they are in the same condition would gain different subjectivity, that is the beauty of the world. For me, when we are seeking for the real beauty of Venice, the real beauty is not the object that we saw but is our perception which based on or influenced by our personal feelings, tastes, or opinions.
Wax // Diversity of People
Aquarium // Exisiting Condition
Hand // Direction
Jar Cap // Trigger
B. ANALYTICAL DIAGRAM The gesture that candle melts into the earth in liner direction is similar to the architecture design leads people to the given destination. I decide to keep the purified geometrical form (rectangle, circle, and line) from the study model as an architectural base, letting people go through a personalization process of gaining subjectivity. The conceptual idea is to use the same methodology into an architectural proposal, recurrence the simplicity but powerful theatrical culture in Venice. a. Transformation of Geometry // Rectangle to Circle
b. Transformation of Subjectivity // Gaining Subjectivity
Study 2
Study 3
Study 4
Study 5
Study 6
Study 7
VI. SITE CONDITION // Arsenale Nord, Venezia, Italy
Perspective View of Arsenale Nord // Water Related Site Condition
Front View of Arsenale Nord // Abandoned Shipyard
“This was Venice, the flattering and suspect beauty this city, half fairy tale and half tourist trap, in whose insalubrious air the arts once rankly and voluptuously blossomed, where composers have been inspired to lulling tones of somniferous eroticism." --Thomas Mann
The role of Arsenal in the history is the shipyard, the communal harbor, gunpowder factory, rope factory, iron factory, etc. All of the programs are given by subjectiveness of human based on the aspire and desire to the Power and Mastery. Arsenal is the product of society and times, also a provider for humans need. It relates to how The Arsenale used to be a series of small units and mechanism (organs) combined together and became a system (body). Everything in The Arsenale was the process of assembling and amalgamating raw materials into developed one such as vessels, guns, etc. It represents the aspire of human to Power and Mastery. The theater is not a place solely to watch performances but also a place to be watched, a place to observe and to be observed. This is accomplished on two levels, by placing the theater as an object in the water and, on the inside, by placing the stage in the center of the architecture.
VII. TRANSITION OF THE SITE // Restoration and Renovation PHASE 1 // Industrial Shipyard
PHASE 2 // Archive Space + Theater
Owned by the state, the Arsenal was responsible for the bulk of the Venetian republic's naval power during the middle part of the second millennium AD. It was "one of the earliest large-scale industrial enterprises in history". The role of Arsenal in the history is the shipyard, the communal harbour, gun power factory, the iron factory, etc. All of the programs are given by subjectiviy of human based on the aspire and desire to the Power and Mastery. In the other word, it is the composition of people's pursue and cognition. We can say the Arsenal is the product of society and times, also a provider for humans need.
Unlike material production, which results in objects that can be detached from the subject. The project is a dialectic proposal of subjectivities' celebration to address the regression of human nature. We proposes the conversion of part of the ancient area of the Venice dockyard in the middle of the Venetian lagoon, into a cultural complex for contemporary arts, music and dance, in coordination with the Venice Biennale activities. The proposal includes the restoration and the reuse of the ancient historical buildings used in the past centuries for the ships fabrication.
roof
brick roof
brick roof
archive room
wood girders
wood girders stairs
metal trusses
metal trusses
function rooms
transistional bridge
ship building
archive room circulation
backyard
brick wall
brick wall
floating stage
storage room
expansion for future export
theater MILLITARY POWER
THEATRICAL CULTURE plaza
loading zone
DARSENA GRANDE
Venezia, Italy, the 14th Century
DARSENA GRANDE
Venezia, Italy, the 21st Century
VIII. DESIGN DETAILS // Unwrapped Facade of Theater
UNWRAPPED THEATER FACADE
FACADE 0m
16 m
30 m
44 m
58 m
72 m
86 m
100 m
114 m
128 m
142 m
156 m
170 m
184 m
198m
212 m
226 m
240 m
254 m
268 m
282 m
296 m
310 m
344 m
358 m
372 m
386 m
400 m
414 m
424 m
434 m
448 m
CASTED LIGHT ON THE SECOND FLOOR
FIRST FLOOR
INTENSITY OF SOUND
EXPOSITION
PROELIUM
INTRODUCE
SET UP
PLOT POINT 1
RAISING ACTION PLOT POINT 2
CLIMAX
MID POINT
FALLING ACTION
PLOT POINT 3
CRISIS
DENOUMENT
WRAP UP
pain
17 : 43
01 : 00 surprised
43 : 13 105: 56
helpless 8 : 40
12 : 40
30 : 23
120: 14
47 : 23
20 : 40
02 : 30
83 : 11
75 : 32
60 : 12
94: 38
97: 22
death 110: 24
10 : 30
34 : 33
14 : 40
intoxicated
sorrow
67 : 32
86: 37
convinced
24 : 50
eudaemonia
fall in love 11 : 45
Inciting Incident
15: 40
130: 01
Beat
doubt
70 : 34
Kickpoint 54 : 45
100: 22
Beat
80 : 31
Dilemma
DEATH IN VENICE -- Thomas Mann
Equilibrium 114: 46 126: 35
90: 25
Ending
Scene Climax severe 117: 26
Beat gandola to hotel
ridiculous
Play Climax
Transition
27 : 32
06 : 30
deck on the boat
123: 55
37 : 19
Scene Confilct
Equilibrium
crazy
97: 22
51 : 20 05 : 30
arrive at Venice
77 : 23
hotel room
Descending hotel cafe
hotel beach
San Marco
hotel beach
brothel
hotel restaurant
barber shop
hotel room
hotel beach
hotel beach
SCRIPT
IX. METAPHYSICAL ARCHIVE // Theatrical Experience ACT 1 // Exposition
ACT 2 // Raising Actrion
ACT 3 // Climax
LIGHT The interior of Arsenale Nord is dark only with the point lights of sun which lead people to the journey.
When people walk to the theaer, they experience picture frame of the thater with sunlight gradually comes in.
Pouring sunlight creates focal point for the stage, the Arsenale becomes the background of the play.
The presence of light is very crucial to the success of this project. Therefore, the light transition has been conducted in accordance with the development of the project.
SPACE The spaces ar divided into three, exposition, rising action, and climax. The division follows the historical process of celebrating the theatrical performance.
MATERIALITY The sequence ends in the archive space, a circular colosseum built in concrete. Creating the transition from brick to wood, wood to concrete showing the celebration of materiality.
CHAPTER 02
L A N D R E C L A M AT I O N
ANTHROPOCENE R E N O VAT I O N O F M I A M I B E A C H C O N V E N T I O N C E N T E R
Fall 2017 Professor: Ross Exo Adam Hao Wang | Kaihong Gao The initial name of this studio is “Goodbye Miami”, for the site that is located at Miami Beach Convention Center. According to the calculation and estimation from the scientists, Miami Beach would be swallowed by the rising sea level in 100 years, attributed to the deteriorative climate change. As a result, the purpose of this project is to design a museum, not only to present our current attitude about nature, which could possibly arise public awareness and drive them to rethink even react to have some change; but to offer a potential future as well. Base on the climate change issue, our research extends to Anthropocene, a term that is created to compare with the previous epoch “Holocene” when the geographic movement was not taken human being activities as a factor. In a word, nature has its balance and trend till human interact too much and become dominant. The proposal of “The Museum of Anthropocene” is to renovate the Miami Beach Convention Center by integrating the function of convention center and museum, to be a 3-D archive alerting and educating people about climate change.
I. ANTHROPOCENE // Human's Intervention to Geographical Layer
II. TRANSFORMATION OF MIAMI BEACH // Geological Condition and Human Activity
A. ARTIFICIAL ISLAND “Anthropocene,” a contested term that some have used to define a geological era of human-driven destruction, encompasses ideas that span race, class, and culture, as well as multiple disciplines in the sciences and humanities. The "Anthropocene" is considered to be the final human-made layer of geological strata of the earth's crust. The puzzle game on the right represents the human activity in land reclamation, the background of the puzzle is purely blue which means our sea. The pieces of puzzle will be filled into blue area, what is the result of land reclamation? No more "land," just left the “artificial islands”.
B. CLIMATE CHANGE
population growth
climate change
sea level rise
artificial islands
C. LAND RECLAMATION Land reclamation, is the intervention of human activity that creates new stratum and ruin of existing geographical condition. At the same time, it would in increased emissions of greenhouse gasses. Tones of carbon dioxide are annually emitted during land reclamation.
topography
topography
topography
topography
topography
III. ARTIFICIAL ISLAND IN MIAMI BEACH // Expansion of Artificial Island
IV. RESULTS IN LAND RECLAMATION // Man-made Geographical layer
Miami Beach is man-made island, and it would be swallowed by the sea one day. Land reclamation is one of the main areas of interest for the dredging industry. The government to prevent the tragedy happens, spend a significant amount of money to purchase land from Florida and other countries. Although Miami beach has implemented several methods against the sea level change and create several artificial islands on the sea, it would not compete with climate change. Moreover, the potential effects of land reclamation are marine environment due to the dredging process and disposal process. The reclamation site and dredging site both undergo biological, geological and chemical impacts. The land is stabilized by the concrete studs or wood studs to keep stable.
V. FlOODING PREVENTION // Resilence Solutions of Site
A. Artificial "Archipelago"
B. Rods "Network"
V. MEDIA STUDY // Abstraction of Anthropocene Nowadays, urbanization spread out all over the world, much more artificial islands comes up which is the geographical intervention based on human activity. We are living in an “Elevated” city forest with increasingly “Elevating” sea level. For the media study, we inspired by the gesture of land reclamation and visualize the phenomenon in this era of “Anthropocene” as a 3d installation archive.
BASE 400 wood sticks glued with 8000 rubber dots for later colorization.
Print out all sections graphs listed below for the guide of colorization.
Color modulation with acrylic paint, different color means different geographical layer.
According to the section graphs, painting color into the rubber dots on the wood sticks.
Assembly finished wood sticks into the base, create 3d geographical installation.
The gesture of implantation is the metaphor of human interruption to the earth geological system. The society of human is growing on account of nature.
PARAMETRIC GENERATION // Simplified Pattern of Earth Stratum
BODY The growing gesture is the metaphor of development of human society. We are all living in the "forest" of Anthropocene, the colorful dots are the diversity of people. Each of us is the participant in this elevated world, creating brand new geography.
VI. DESIGN PROPOSAL // Exhibition Rooms in Museum
Human activities have a wide range of influences on landforms and processes, including conscious excavation, mining and other direct processes, as well as the impact of unconscious arable land erosion and slope instability. Related to the study model, we are particles in this "forest". So, the design placing the boxes on the extruded columns. The cut out modular is the manifesto of the human’s intervention to earth. The interior spaces of the museum imitate the spatial condition that endless geographical reclamation of human activity.
Scenary of Land Reclamation GENERATION OF EXHIBITION MODULAR // Diversity of Space
PLAN
EXTRUSION
INNER SPACE
SHELL
FACADE PATTERN
Interior Space 1
Interior Space 1
Interior Space 1
VII. ARCHITECTURAL DETAIL // Spatial Quality and Light Quality in Site Context Our intendency is to blur the boundary between these two areas with shared circulation. The museum integrates more people when there is no specific event in the convention center, the giant convention space becomes the center of art pieces and exhibitions. Moreover, the extruded columns become the fifth facade of the building connects to the urban context. 08:00 am
11:00 am
02:00 pm
“Anthropocene” is the term base on the scheme of time, the extended columns which are constructed along with existing column system are treated as the symbol of time. Different casting shadow in a day would remind people to treasure the time we are living in.
05:00 pm
WA
I SH
NG
T
ON
E AV
OFFICE OFFICE
Convention Center Museum
MEETING ROOM ARCHIVE ROOMS BACK ENTRANCE
CONNECTION BRIDGE
S WA
HI
N
O GT
N
EXHIBITION ROOM
E AV
MEETING ROOM
EXHIBITION ROOM
PARKING RAMP EXHIBITION ROOM ELEVATOR
ARCHIVE ROOMS LOBBY
PLAZA
ELEVATOR CONFERENCE ROOM
GARDEN
ENTRANCE
EXHIBITION ROOM
PARKING RAMP
PARKING ENTRANCE
GARDEN
CHAPTER 03
P L A S T I C WA S T E
KOLIVABLE U R B A N P L A N I N G O F W O R L I K O L I WA D A , M U M B A I
Spring 2018 Professor: Sungduck Lee Hao Wang | Zihan Yu | Mengtian Huang Plastic Waste is a global issue common to all urban areas. The world now creates more than a billion tons of garbage a year, which it incinerates, buries, exports, and recycles. As significant cities expand so must their ability to reverse wasteful tendencies and begin living more efficiently and sustainably. Rapid urban growth and growing inequality have created a global crisis in housing that increasingly segregates the rich from the poor. Though not fully understood, there is a clear and parallel relationship between the size of a city and its level of socio-economic disparity: the larger the city, the less equal it tends to be. Physical and social segregation, which both reflects and perpetuates socio-economic disparity within a city, is a growing concern in cities worldwide - including Koliwadam Mumbai. The long-term success of a town depends on the collective well-being of all its inhabitants. To what extent can architecture support social inclusion and break down spatial segregation within the megacity? How can make plastic waste into value? The title "Kolivable" is the purpose that making values for Koliwada, Mumbai.
I. SITE CONDITION // Plastic Waste Issue
III. SITE ANALYSIS // Plastic Waste Flow
Koliwada refers to a colony of Kolis (fishermen) in India. In Mumbai, very few Koli communities can afford to build dedicated market reserved for Koli fisherfolk, and therefore, most fish markets are open for sellers
from other communities as well. Rapid urbanization yields rapid waste. With the migration of individuals from rural areas, the disposal of trash to overflow into the swampy areas of those slums in Koliwada.
II. SOCIAL STRUCTURE Local Villager
Local Artisian
Local Fisherman
"A lot of people say we are living in the slum. We are opposing this. We are land-owners, not slum-dwellers. The BMC has already said this is not a slum. We have been living here for centuries and have hereditary rights on this land," says by Raja Ram Mokul.
All her life, Shaikh as a craftsman worked hard to earn enough to give his family settled in a village in Bihar a respectable Lifestyle. "I used to cut down on my trips back home to save money to fulfill their aspirations,� says the 61-year-old.
"Fishing has significantly reduced due to oil Leaks by streamers and rigs, and waste. We have to go deeper into the sea to catch fish. There are lots of garbage and plastic that is thrown into the water," say by Cleophas brothers.
IV. PLASTIC TO VALUE // Architectural Solution
SORT
SHREDDER
V. PLANNING STRATEGY // Positive Loop
CATEGORIZE
EXTRUDE
CREATE
In our proposal, the urban planning starts with collecting waste. The ecosystem promotes fishing industry and tourism. Tranfering the waste into value.
The 20 square meters workshops have a clear processing chain which can make the plastic waste into raw material and create the product based on people’s need. The 1000 square meters recycle factory plays 2 roles. The first role is to transfer plastic waste out of town. The other role is to efficiently collect a large amount of waste and process them into small particles and produce raw material to workshops that spread out oversite.
VI. PLANNING PROPOSAL // Planning Diagram
Workshop and factory efficiently produce architecture structure, artifacts, architecture panels. In this affordable way, local people don’t need to pay money for their home but creating their business in an environmentally friendly way. the different mix of plastic raw material would create beautifully facade. It is a strong advantage of using plastic. In this way, the whole village would turn out to be an iconic architecture style. Waste Flow
reverse the waste flow from sea
Workshop
collective plastic waste location
Landscape
restoration of environment
Focal Point
Dockyard and Worli Fort
1
3
2
5
4
SEASIDE PARK
MAHIM BAY
2
3
5
2
5 WORLI FORT MONUMENTAL PARK
1
4 BA
N DR A
5
3
KOLIWADA
FISHING MARKET
-W O
RL
IS
EA
RECLYCLING FACTORY
LI
N
4 4
K
4
3 ARABIAN SEA
PHASE 5 (2051-2060)
Develop the landscape in the village, create a better living environment for locals and improve tourism to activate this area.
PHASE 1 ( 2019 -2024)
PHASE 2 (2025-2030)
PHASE 3 (2031-2040)
PHASE 4 (2041-2050)
In the first 5 years, restoring the old dockyard and building a large fish market near the dock actively serving for local residents. Start recycling factory near the fish market to collect plastic waste intensively. Setting up a workshop near the existing housing to collect daily waste and the waste along the seashore.
In the next 5 year, we will focus on developing the retail street to attract visitors and improve local business. And also, the residential houses will be built with the plastic materials. And these houses will be built as an example to attract more residents to come and willing to live in these houses.
From 2031 to 2040, after gaining some money from the tourism business. We will focus on developing the residential houses and the parks along the shoreline. More kinds of marketing will bloom here, like restaurants and temporary retails. All these will provide a variety of activities for local life.
From the next 10 years, developing the residential houses and the parks along the shoreline. More kinds of business will bloom here, like restaurants and temporary retails. Opening the monumental park at the end of the village. Creating a rock barrier to prevent flooding in the west side.
VII. STORYLINE // Chronological Order of Village Development
COLLECT PLASTIC WASTE
SORT AND RECYCLE
PLASTIC TO VALUE
CONSTRUCTION
FRIENDLY COMMUNITY
The first step is the plastic waste collection. We encourage the surrounding residents collect the waste along the shoreline, the plastic they collected become their own value. It will largely imporve the ecosystem in Worli.
The second step is using the plastic factory help residents sorting and recycling the plastic they found. Also, the factory could transfer the waste to downtown alleviating the site plastic waste problem.
After classifying a different kind of plastic in the factory, residents could use the workshops nearby their house to create the crafts to sell or daily use even can create architecture material for housing construction.
Once they created the structure material with plastic waste, the local residents could use the structure to create their house or small business retails. It is profitable and esay to construct.
The architectural component could also be used as the temporary retail center or rest area, which could encourage social connection from community. Using those plastic waste could helep creating a friendly community.
COMUNITY
PUBLIC SPACE
DOCKYARD
RECYCLE FACTORY
WORKSHOP
MONUMENTAL PARK “In a disposable world it is more important than ever to be mindful of the items we purchase, including what these items are packaged in because plastic would last forever. �
B. PROPOSED SOLUTION // Restoration and Renovation
A. EXISTING PARK CONDITION // Deterioration
The installation would be made by the plastic which is collected surround the site and stag them into the rock site. In this way, the installation also faces the flooding problem like Worli village. Addressing the concept, plastic would exist forever anyway, we want people to pay more attention to plastic pollution, how it exists in our life.
At the end of the journey, originally, there full of rocks. It is dangerous and useless space to some extent. The rock park is under the Bandra - Worli Sea link, which has a beautiful sky view through the bridge gap. It is affected by the seasonal sea level change, we found out that it has the potential to be a good space to educate people. So, we decide to restore the original condition of this space and further create an educational and monumental space. In this way, the abandoned space as a shining point of the village, attracts artists, tourists, and environmental protectors.
Based on our research, in the rainy season from July to September, the water would cover the monumental park. After the rain season, the park would reveal again to the public. Giving people a message that, the plastic would last forever. The land is a lesson over time to people that we should care about the disposal because it would become an unavoidable part of our world.
Northern view under the bridge
Southern view under the bridge
“Fishing villages and slums are archetypes of urban contingency and a part of Worli's identity. We preserve and respect it as a treasure, and using the plastic waste as the material to build up a better Worli.�
The rebirth of the slum area is based on the coexistence between ecosystem and architecture. The urban context of the Mumbai has prolonged historical and cultural background, we continue using the colorful facade from traditional Indian housing system, and also
implement affordable infrastructure into the planning. The technique of transforming plastic into value creates a positive loop towards the city’s economy and ecosystem. The new development grows from the Worli Koliwada village, saving the original site condition. The
2 major routes become the major connection of the village in order to generate the net among the neighborhood: fishing market, retail store, restaurant, housing, and park. In the center of the territory, the historical and cultural temple as touristic center attracts more public to the
site. We develop the seashore as a barrier to the flooding and also becomes the near sea park for the public. As more and more plastic waste is collected by the site, it would create more value and more environmental friendly community for local people and visitors.
CHAPTER 04
FUTURIST
SCALED HUMAN THESIS NOMADIC PROGRAM
Summer 2018 Professor: Roman Chikerinets Hao Wang “I used to describe house a machine for living in, but now asserted that to make architecture is to make a creature. As with the fantastic anthropomorphic architecture imagined by Surrealists Man Ray and André Masson, the human body became a metaphor for building. ” --Le Corbusier What is the climate in the future? What the city looks like in the future? Are there any human lives in the next century? Is there any specific device we need to wear for survival? The uncertainty is existing in everybody's mind; we are seeking to answer throughout history. The "Scaled human" is a thesis project that explores architecture concerning biology and ethology, exploring how architecture could be used as a 2nd skin serving for humans and how the "skin" applied to build up social connection.
I. ARGUMENT // Architecture and Human ARCHITECTURE
In history, architecture serves society and improves quality of life. It’s a physical manifestation of the society’s wishes to be civilised. Architecture is like a container and provider, has the liner relationship to the human’s activity.
HUMAN
Greek Theater
ARCHITECTURE
Nowadays, we consider architecture is an atmosphere that resulting from nature and human activity. Human, are the particles of the architecture, without these particles, the building would not be called architecture.
HUMAN
HUMAN
HUMAN
Blur Building HUMAN ARCHITECTURE
What if in the future, architecture is a part of the human body. What if architecture becomes a valuable part of human’s expression and need.
QUESTION?
ARCHITECTURE ARCHITECTURE
The Skin Of Pine Cone II. PINE CONE STUDY // Analytical Diagram
0.5 % WC 0 min
1.2 % WC
2.3 % WC
10 min
20 min
2.5% WC 30 min
3.0 % WC 40 min
WATER COLLECTOR
60 min
3.6 % WC
4.1 % WC
70 min
80 min
4.2 % WC 90 min
SKIN STUDY 1 radial
SKIN STUDY 2 symmetry
SKIN STUDY 3 linner
III. BIOMIMICRY // Biology to Ergonomy Biomimicry is the method that could make sustainable solutions to human that imitating the nature’s elements. The world is facing climate change, and what should the future be like? We need to explore new ways of living—that are well-adapted to life on earth over the long time.
HUMAN TEMPERATORY SENSOR “SCALED HUMAN”
NOMADIC SHELTER PINE CONE
3.3 % WC
Pinecone has the principle that it opens when in dry conditions and closes when in wet conditions, I think it is an excellent biologic quality that could be the benefit to humanity. It could work as a facade to achieve the moisture management in response to the climate and therefore improving comfort for the user. Facade could provide respond to environmental humidity by changing their shape. A simple scaling theory allows me to explore the dynamics of the opening and closing system. I want to explore it constructively to make it happen by imitating the quality of the pine cone, which could illustrate a potential using an artificial architectural facade to deal with the different condition controllably.
IV. Modeling Process // Fabrication
pine wood
MATERIAL
PINE CONE
sandwich system
STRUCUTRE
ARCHITECTURE
gradient
COMPOSITION
A. MATERIAL 1. oak wood 2. pine wood 3. maple wood 4. ash wood After spraying water on the sliced wood from different wood type, I find out the pine wood is the water sensitive material which would be the basic model material.
0 min
5 min
10 min
15 min
20 min
25 min
The “Skin” Of Facade Model B. STRUCUTRE 1. no pattern 2. vertical cut pattern 3. diagonal cut pattern 4. outline cut wood piece 5. combination of 4 and 2 Based on the study model, the combination of 4 and 2 has the closest reaction to the pine cone.
0 min
2 min
4 min
6 min
8 min
10 min
FACADE VIEW 2 front side
FACADE VIEW 1 left side
FACADE VIEW 3 right side 1.11” 0.89”
B. COMPOSITION Using different size pine wood pieces and following the size of the scales from the pine cone laying out the pieces and using tape to attach to a hard panel. Spraying water on the surface of the model, the reaction achieves the goal of imitation. 1.2 % WC 0 min
2.3 % WC
2.5% WC
2.7% WC
3.4 % WC
10 min
15 min
20 min
25 min
3.6 % WC 30 min
1.2 % WC 0 min
2.3 % WC 10 min
2.5% WC
3.0 % WC
3.3 % WC
20 min
30 min
40 min
3.4 % WC 50 min
3.6 % WC 60 min
4.1 % WC 70 min
V. IMAGINARY DRAWING // Futurist
VI. THEORETICAL DEVELOPMENT
"Human As Architecture"
A. SOCIAL CONNECTION // Oil Drop Effect
The study is using oil to drop into the water. The more drops get into the water; the more connection would show in the pattern. It is similar to the social contact in our society, and the network would expand as we know more and more people, it would create a invisible social network among us.
B. SPACE // Argonomics
Each human is a unique dynamic system, different movement and gesture would define different spaces. The facade is attached to the skin, which would extend another dimension of the human body and create different kinds of space. The human would become the mobile architecture which could define areas based on their need.
C. FUNCTION // Forms
Rolled Fabric
Wearable
BODY
SKIN
HAND
FEET
Structure
Connection
CHAPTER 05
"WHO AM I ? "
IM_RU 2 D E S I G N B U I LT A N D D I G I TA L F A B R I C AT I O N
Summer 2018 Professor: Shelby Doyle Hao Wang | Haoran Zheng | Jinqi Gu | Tom Goetz |Tuyen Le The name, IM_RU, is a play on the phrase “I am [blank], are you?”, allowing the viewer to insert any word or phrase in the blank. The original IM_RU conveyed an Iowa City fashion festival’s message of inclusivity of all people, shapes, and sizes by pixelating self-image. The IM_RU 2 redesign focuses on diversity, civility and recognizing that we’re all connected. Seeing ourselves and others in fragments. The construction provides with different perspectives on our individual identities and our place in society.” Our perceptions of ourselves and the world are subjective and can include counterfeit realities: convincingly realistic representations of things that never occurred or existed. By exploding and scattering what is seen, the IM_RU2 pavilion shows through architecture and public space that a person is simultaneously confronted with a wide range of individual and collective perceptions.
I. DESIGN PROPOSAL
II. MATERIAL
WIRE
MIRROR
The wire is the material the whole construction has continued with through all iterations. The wire segments larger than 12” long started to bend and bow when the pressure was applied. For the final design, we cut the wire into small segments to maximize the strength of the wire and use 3d joints to enhance the stability. 12’ L x 1/8” Dia x 670 cutting the wite
sand the endpoint
create the file of 3d joint
print in dremal 3d
binding together
JOINT MODULAR
The pavilion modulated structural parts the design of the joint was created to enhance the strength and durability. After multiply try, the final modular fits into the structurally and aesthetically standpoint. 4144 joints = 1036 blocks assemble joint with wire
MIRROR SHAPE
Based on the concept of a false sense of self and pixelated image of reality, we use the mirror to create the jumbled effect. The mirror intergrate the construction and surrounding context together. A= 6” x 6” x 400 clean the surface of mirror
assemble mirror into each modular
assemble the LED lights
CONCRETE MODULAR
BASE
Building the mold incorporating wire into its form to connect the rest of the model into. The designed concrete blocks have 3 different sizes: A= 6” x 6” x 4.8”x 30 B= 6” x 6” x 7 1/4” x16 C= 6” x 6” x 9 2/3” x3 create the mold
wait for dry
insert wire rod into base
III. CONSTRUCTION // Process Model
STEP 1 // Base We start our construction inside of Computation and Construction Lab in the university. Using blue tape to mark the location of the base, and align the casting concrete base to the mark to define the boundary of the construction.
STEP 2 // Assembly Boxes We assemble the box one lane by one lane according to the digital model. There have 4 different dimensions of boxes: A= 4 7/8” Box B= 7 1/4” Box C= 91/2” Box D= 12” Box
Photograph in Construction and Computation Lab, Iowa State University, IA The pavilion is done in the Computation and Construction Lab, waiting for the transportation to the 2018 Iowa State Fair.
STEP 3 // Assembly Lights and Mirrors We have 2 types of LED lights - Red and Yellow. We assemble the light in the back side of the mirror, and unskin the protection layer of the mirror.
STEP 4 // Connection When two sides of the pavilion are done, we connect the roof of the pavilion together by plastic string and using pliers to stable the joint of each box. Photograph in Iowa State Fair, Desmoine, IA The 300-square-foot pavilion built in the Computation and Construction Lab transfer to the Iowa State University exhibit at the 2018 Iowa State Fair.
IV. EXHIBITION // Iowa State Fair, Desmoine, IA
An old man walks through the pavilion and looking into the mirror.
Kids interact with the pavilion. One is checking the stickers on her face.
The photography was took in the Iowa State Fair 2018
The photography was took in the Iowa State Fair 2018
Looking into the mirrors, you can not see entire yourself; you become the segments integrated with the context of the environment.Human subjectivity is based on a way of life that is uprooted, mobile, and which relies on constant communication and snowball effect of publicity. One person might have a different understanding of the same object from others. When the "label" source multiplies, the perception is most likely to be affected. With the development of digital technology, we receive information along with the fabricated lens. Our perceptions of ourselves and the world are subjective, which means the convincingly realistic representations of things are never occurred or existed. The proposal aims to question the position that what you see and what you feel when you look into the mirror, and then you fill the black space, such as “I am who I am; are you? ”“I AM ARE YOU?” This short question is very simple and powerful. The image that I believe who am I in the world is different from what other people perceived us. The image that shaped by us is altered by what we want to express to the world, our lovers and even more strangers. The proposal embraces our self-centered framework and the impact that we leave behind as a whole.
"I am living in the Anthropocene, Are You?"