Global Augmented and Virtual Reality Forecast Augmented and virtual reality brings a new revolution in the information technology world; in the coming days, more than 100 million customers will use augmented and virtual reality technology while shopping online or in-store. The technology enhances the customer experience with personalized retail offerings. The virtual reality enables customers to visualize the product and experience in the virtual world. To support virtual reality devices need to access and manage the massive amount of data. Therefore these devices need high-speed communication networks like 5G. The 5G throughput enables virtual reality devices to stream data from the cloud. Even retailers are also focusing on cross-channel retail execution so that they can provide online as well as a brick in mortar store experience to the customers. The augmented and virtual reality technology enables retailers to offer a unified retail service to the customers inside or outside the retail store.
Table of Contents
Chapter 1: Introduction to Augmented and Virtual Reality Market o
Market Definition
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Market Segmentation
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Macro Economic Factor Analysis
Chapter 2: Executive Summary
Chapter 3: Market Factor Analysis
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Porter’s Five Forces Analysis
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PESTEL Analysis
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Value Chain Analysis
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SWOT Analysis
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Pricing Analysis
Chapter 4: Global Augmented and Virtual Reality Market Estimation & Forecast By Device o
Head-Mounted Display (HMD)
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Handheld Device
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Head-Up Display (HUD)
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Head-Up Display (HUD)
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Gesture-Tracking Device
Chapter 5: Global Augmented and Virtual Reality Market Estimation & Forecast By Offering o
Hardware
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Software
Chapter 6: Global Augmented and Virtual Reality Market Estimation & Forecast By Application o
Consumer
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Commercial
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Enterprise
Chapter 7: Global Augmented and Virtual Reality Market Estimation & Forecast By Vertical o
Entertainment and Media
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Gaming
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Healthcare
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Aerospace and Defense
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Manufacturing
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Retail
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Education
Chapter 8 Global Augmented and Virtual Reality Market Estimation & Forecast By Region o
North America
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Asia Pacific
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Europe
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EMEA
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Latin America
Chapter 9 Competitive Landscape o
Competition Mapping
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Company Profiles (Suppliers)
Sony
HTC
Microsoft
PTC
Samsung Electronics
Zugara
DAQRI
Wikitude
Upskill
Chapter 10 Recommendations
Chapter 11 Acronyms and Assumptions
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