SURAYYN SELVAN
ARCHITECTURE? PORTFOLIO
I believe that there is beauty in the indefinite understanding of architecture. Having explored a wide range of scales complemented with various forms of technology, for me, architecture lies within The People. This portfolio documents my exploration of this ideology through different mediums ( digital and physical ) in order to derive and synthesize architectural design decisions. Let me take you on my journey.
Surayyn Uthaya Selvan, 2020
Thesis Project Award
Institute for Advanced Architecture of Catalonia June 2020
Advanced Interactions Award
Institute for Advanced Architecture of Catalonia June 2019
Valedictorian Class of 2016 Taylor’s University, Malaysia May 2016
Taylor’s World Class Scholarship Taylor’s University, Malaysia July 2012
language & skills English basic
Bahasa Melayu native
basic
Adobe Photoshop novice
expert
basic
expert
novice
Adobe InDesign novice
Rhinoceros 3D novice
Spanish (ESP) native
Adobe Illustrator
Grasshopper 3D expert
novice
Python Scripting native
expert
novice
Adobe After Effects novice
AutoCAD expert
novice
expert
SketchUp expert
contact me email surayyn@gmail.com
expert
linkedin linkedin.com/in/surayyn/
novice
expert
education Masters in Advanced Architecture
work experience Project Manager
Institute for Advanced Architecture of Catalonia, Barcelona October 2018 - June 2020
Adaptive Displays (M) Sdn. Bhd., Kuala Lumpur, Malaysia October 2017 - April 2018
Pending the submission of my thesis manuscript in September 2020, I have experimented with digital fabrication, robotics, physical computing and scripting, digital bio-systems, parametric design and 3D modeling, as well as built projects to inform design.
Lead the project team in design and coordination decisions for private and corporate renovation as well as retrofitting projects that include clients such as MAXIS Communications Sdn. Bhd. & Baba Products Sdn. Bhd..
Bachelor of Science (Hons) Architecture
Assistant Architect
Taylor’s University, Malaysia March 2013 - December 2015
VERITAS Design Group, Kuala Lumpur, Malaysia May 2016 - May 2017
Graduated with a 3.30 CGPA, I acquired technical skills related to building regulations and architectural drawing conventions. There was also focus on sustainability as well as architecture culture and history to develop creative processes.
Assisted in planning and designing typical station layouts, preparing submission drawings and presentation content for the Light Rail Transit (LRT) Line 3 Bandar Utama - Klang as well as designing and planning the corresponding Bus Depot Designed and developed several variations of the LRT station envelope with a team as well as physically modelled components of the envelope and 3D printed design variations to be presented.
Foundation in Natural & Built Environments Taylor’s University, Malaysia March 2012 - December 2012
Graduated with a 3.81 CGPA, the programme was a stepping stone into understanding creative thinking processes as well as introductions into the construction industry focusing on nonconventional mediums to creatively express architecture.
Malaysian Certificate of Education (SPM)
Assisted international firms HATCH, Grimshaw and CCG Australia for the Bandar Malaysia Masterplanning competition in site analysis, drawing production, 3D Modeling as well as generating presentation content for the final submission. Proceeded to assist SOM in the Malaysian High Speed Rail Competition in site analysis, liaising with local authorities and technical drawing production as well as presentation content.
Intern
Sri Garden Kuala Lumpur, Malaysia January 2001 - November 2011
VERITAS Design Group, Kuala Lumpur, Malaysia January 2015 - March 2015
Graduated with 8 A’s & 1 B, majoring in Science-based subjects such as Biology, Chemistry and Physics, this high-school diploma is a nation-wide requirement to proceed with pre-university education.
Assisted in producing technical drawings for an entertainment hub as well as amending sales & purchase drawings for a hotel & serviced apartment project. Aided in designing and developing facade options for a residential project.
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STUDIO RESEARCH RECIPROCITY
P.O.P.
DUNES
A sand automated machine to define a non-intrusive and self sustaining human and fauna ecosystem in a water dense environment
An experimental wearable to augment the sense of space and sight to identify artificially lit environments that simulate daylight
A design support tool for the evaluation and simulation of dynamic urban environments based on emotional analytics
pg 3
pg 9
pg 17
ACTUALIZED PROJECTS N.E.S.T.
EOLICA
A parametrically designed retreat that was informed by structural and environmental analysis to enhance eco-social tourism in Nepal.
An interactive light installation activated by the rotation of pinwheels to remind users of the power of nostalgia and memories.
pg 33
pg 43
SEMINAR RESEARCH BLOOMING HUB
ROBOMANO
PARAMETRIC STUDIES
A circular community garden with Garden Domes paneled with planter boxes to grow plants and extract their roots to create membranes.
An exploration of robotic interactions with hand movements and finger gestures to aid craftsmen and laborers in large scale design processes.
A series of computational design projects that explores the parametrization of the recursive growth of plants and inorganic matter.
pg 51
pg 57
pg 61 ii
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PRACTICAL EXPERIENCE LIGHT RAIL TRANSIT 3
BANDAR MALAYSIA
CHILD CARE CENTRE
Site, feeder bus depot as well as station planning and design for the Light Rail Transit system in the Klang Valley, Malaysia.
A masterplanning competition with HATCH, Grimshaw and CCG to design and plan the new transit-oriented development in Malaysia.
A charity project to plan, design and coordinate a new child care centre in a residential area for the Women’s Health Organization in Malaysia.
pg 71
pg 77
pg 81
UNDERGRADUATE PROJECTS [F]LEXI MARKET
SPART
RENTAK
An urban infill proposal in Kuala Lumpur City Center, Malaysia for a fabric market that is able to adapt its spaces for fashion related activities.
A proposed non-profit performing arts centre to embrace Asian culture and identity by integrating the migrant and local community.
A proposed nature appreciation centre to educate the public about The Malaysian Aboriginal tribes through music and dance.
pg 87
pg 93
pg 99
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STUDIO RESEARCH
[ 2018 ]
RECIPROCITY AN ARCHITECTURAL FICTION project team
Deepak Mudikondan Sundaram Sophia Di Biase Surayyn Uthaya Selvan
RECIPROCITY investigates the possibility of generating machinic protocols in order to design for the perpetual unknowns through the dispersion of sand patterns by propellers. The narrative revolves around the need for designing a non-intrusive and self sustaining human and fauna ecosystem in a water dense environment.
click / scan for Further Project Details
click / scan for Automating the Fiction Video
click / scan for Computing the Fiction Video
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The dispersion of sand represents the confluence of tides over a period of 5 years. With the increase of “landmass� ( area of white ), the number of docks increase around the perimeter. These docks are then populated with floating markets and light buoys to create a fishing boundary. To accommodate the increase of land mass, catchment nets are populated outside the fishing boundary along with fishing boats. Using an Arduino micro-processor, light sensors detect the opacity of sand layers in order to activate the respective propellers. A webcam allows for the capturing of sand dispersion and the frames are fed into Grasshopper in order visualize the architectural protocol.
One of the possible sand dispersion patterns generated by the feedback loop of the sensor - actuator process.
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Architectural Fiction Instance 1
Architectural Fiction Instance 2
Architectural Fiction Instance 3
Architectural Fiction Instance 4
Stills captured from the Grasshopper interface fed by the webcam representing instances of the architectural fiction.
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Architectural Fiction Plane
Sand Board Plane
Electronic Circuit Plane
The project set-up was governed by internal and external feedback loops:light sensors to propeller actuation and webcam to grasshopper protocol.
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Set up for the sand board
DC Motor casing and wiring
An invisible grid was fabricated to correlate the sand board activity and the architectural fiction. The electronics were housed underneath the board.
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[ 2019 ]
P.O.P. PERCEPTION OBJECTIFIER PROTOTYPE Advanced Interactions Award
Institute for Advanced Architecture of Catalonia June 2019
The Perception Objectifier Prototype is an experimental wearable that augments the sense of sight and space by enhancing the ability to identify artificially lit environments that simulate daylight. Merging parametric design, digital fabrication, and fashion design strategies, POP offers a new outlook on how designers could curate spaces using augmented senses as a form of data input. Through the Colour Rendering Index (CRI), in clear daylight, an object displays its true colours when valued at 100 and on the Correlated Colour Temperature (CCT) spectrum, daylight is mapped between 5000K to 7500K.
click / scan for Further Project Details
click / scan for P.O.P. Conceptual Video
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The integration of fibre optic wires allows the wearable to receive environmental light and project it onto a colour sensor, which calculates the CCT value, housed in a customized converger component. The values of the CCT spectrum are then mapped into programmed haptic patterns using vibration motors located on the neck to create a new language of spatial communication.
The fabrics used to create the headpiece were black lycra for its stretch factor and faux leather for its structural rigidity.
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FIBRE OPTIC STUDS FIBRE OPTIC CABLES STITCH LINES INTERFACING HOLES
BLACK LYCRA
FI BR E OP TIC S TR IP S
WIRE POCKET
BLACK LYCRA LEATHER STITCH LINES SNAP BUTTONS
V I BR ATI ON M O TO R HO U S IN G
VIBRATION MOTOR HOUSING
STITCH LINES
LEATHER FIBRE OPTIC CONVERGER BLACK LYCRA
PRINTED CIRCUIT BOARD SNAP BUTTONS
C I R CUIT K E Y PAT C H
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3V Pin
Digital Pin 10
SDA Pin SCL Pin Digital Pin 6
Digital Pin 12 Ground Pin
The circuit components were designed and assembled with the idea of wearability in mind - making sure the wearable is comfortable and functional.
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Wearable Fibre Optic Studs
Fibre Optic Converger House
Vibration Motor Neck Piece
The customized components were designed with sewable holes and were 3D printed using ABS filament and Filaflex to optimize the interaction flow.
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Parametric Model of P.O.P.
Parametric Model of P.O.P.
Second Iteration of P.O.P.
Final Iteration of P.O.P.
The pattern making template of the wearable was parametrically designed through Grasshopper on a 3D scanned model of the human body.
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[ 2020 ]
DUNES DYNAMIC URBAN NODES EMOTION SIMULATOR Thesis Project Award
Institute for Advanced Architecture of Catalonia June 2020
DUNES is an investigation into the quantification of qualitative data for the evaluation and simulation of emotions in dynamic urban environments through the development of a design support tool, with Parc de la Ciutadella in Barcelona as a case study. click / scan for Further Project Details
click / scan for DUNES Introductory Video
click / scan for Final Presentation Video
click / scan for CUSP, London Discourse Video
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The potential of extracting emotions ( Safety, Comfort and Health ) through text data from review based social media platforms are made possible by implementing Natural Language Processing techniques as well as the development of a Classification and Regression Analysis model trained by an interactive survey, the emotions are quantified through the identification of causal relationships between urban indicators related to Accessibility, Visibility, Circulation and Infrastructure. The results of this research allows the manipulation of urban indicators in a digital environment in order to predict the potential emotion landscape of the selected case study through the use of Machine Learning and Natural Language Processing.
A heatmap generated by extracting the average ratings of the geo-localized points in Parc de la Ciutadella as well as the most frequent words used.
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SENTIMENT POLARITY NEGATIVE(-1)
NEUTRAL
(1)POSITIVE
GOOGLE STAR REVIEWS 1 STAR
3 STARS
Data validation studies on the disparity of average ratings and average sentiments using 24 core Metro stations in Barcelona as a case study.
5 STARS
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DATA INPUT
DATA SYNTHESIS
The hypothesis for the research was tested on Parc de la Ciutadella using 4 phases:- Data Input, Data Synthesis, Data Evaluation and Data Simulation.
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DATA EVALUATION
DATA SIMULATION
1 KM
0.5 KM
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The most frequent words for comments which were of positive sentiments were mapped onto the geo-localized points of review.
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The most frequent words for comments which were of negative sentiments were mapped onto the geo-localized points of review.
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The heatmap generated from the average ratings of the review-based social media platforms.
AVERAGE RATING 1
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3
5
The heatmap generated from the analyzing the average texts sentiments from the comments of the review-based social media platforms.
AVERAGE TEXT POLARITY -1.0
0
1.0
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Access Points
Daylighting
Road Networks
The urban indicators related to Accessibility, Visibility, Circulation and Infrastructure extracted for Parc de la Ciutadella for the Data Evaluation phase.
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Transit / Mobility Points
Vegetation
Walking Paths
Frequency of Movement
Rest Furniture
Waste Furniture
AP
FE
SA
MF
CO
TY
OR
ATM HE
AP
ATM
E TH
AP
H
ALT
HE
E AG
ER AV
ATM HE
IME
S
T EN
NT
The emotion heatmaps generated from analyzing the text comments of the review-based platforms in order to determine areas of interest
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Most Frequent Words for Safety
WF
RF
WF
RF
LL
NE
NE
1.0
1.0
NT
Most Frequent Words for Comfort
WF
NT
LL
NE
NE
1.0
1.0
NT
WF
NT
WF
NE
NE
1.0
1.0
0.8
0.8
0.8
0.6
0.6
0.6
0.6
0.6
0.6
0.6
0.6
0.4
0.4
0.4
0.4
0.4
0.4
0.4
0.4
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
WP
WP
VG
VP
RF
RF
LL
FM
NE
NE
1.0
1.0
0.8
VG
VG
NE
1.0
1.0
0.8
0.8
0.6
0.6
0.4
0.4
0.2
0.2
VG
VP
WP
WF
WP
WP
RF
FM
VP
The interactive survey received 256 responses and the data was fed into an emotion classification algorithm and the Regression Analysis model.
WF
RF
LL
VG
VG
VG
VP
1.0
0.8
0.8
0.6
0.6
0.4
0.4
0.2
0.2
NT
WFNT
RF
WP
FM LL
VP
RF
LL
FM
VP
WF
RF
WP
VG
VG
VG
VP
VP
NE 1.0
0.8
0.8
0.8
0.6
0.6
0.6
0.6
0.4
0.4
0.4
0.4
0.2
0.2
0.2
0.2
NT
VG
VP
WF
WP
FM
VP
Indicator Relationship for Positive Emotions
FM
Indicator Relationship for Negative Health
1.0
FM LL
WP
WP
FM
NE NT
NT
NT
LL
VP
NE
VG
RF
Indicator Relationship for Positive Health
1.0
Indicator Relationship for Negative Comfort
WP
FM
NE
LL
WP
FM LL
VP
VP
RF
Indicator Relationship for Negative Safety
NT
FM
WP
FM LL
NE NT
RF
LL
VP
Indicator Relationship for Positive Comfort
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WF
0.8
LL
VG
WFNT
NT
0.8
Indicator Relationship for Positive Safety
RF
1.0
0.8
VG
RF
NE
1.0
0.8
FM
WF
NE
0.8
LL
WF
WF
Most Frequent Words for Health
WP
FM
RF
WF
RF
LL
LL
VG
NT
NT
WP
FM
VG
VP
Indicator Relationship for Negative Emotions
VP
WP
FM
The results of the Regression Analysis model is integrated into a digital environment that allows for the manipulation of urban indicators
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ACTUALIZED PROJECTS
[ 2018 - 2019 ]
N.E.S.T. NEPAL ECO-SOCIAL TOURISM RETREAT project team
Ankita Alessandra Bob Anton Koshelev Aysel Abasova
Doruk Yıldırım Fiona Demeur Ivan Marchuk
Justin Sheinberg Megan Smylie Sri Sai Tarun
Surayyn Uthaya Selvan Tarek Kassouf Yara Tayoun
project collaborators
Appareil, Barcelona Backstreet Academy, Nepal
N.E.S.T. began as an exploration to design a retreat for ethical tourism for Backstreet Academy in Nepal. The requirements for the design were that it had to be on a 5m 2 circular floor plan, made of locally sourced timber structures as well as parametrically designed using environmental and structural analysis. The structure consists of two truncated cones made up of ruled surfaces placed on top of each other. The details and components of the structure were designed using data driven digital analysis through Karamba and Ladybug components in order to inform design decisions. Physical modeling of connection details as well as skin build-up on a variety of scales were explored in order to test the feasibility of the ruled surface.
click / scan for Further Project Details
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In the summer of September 2019, the project was further developed in Appareil to be constructed by a team of 15 students and 3 faculty members in Kathmandu, Nepal successfully erecting the structural members, installing the glass oculus and a portion of the skin.
The construction of the 1:1 scale prototype of the ruled surface retreat on site in Kathmandu, Nepal.
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1:10 scale model of structure
Physical models were essential in understanding the structural forces that were present in the connection details and the structural members..
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1:5 scale model of floor connection detail
1:5 scale model of floor infill detail
A 1:1 scale of a portion of the ruled surface as well as the skin installation was constructed to test the feasibility of the dimensions of the members.
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Karamba setup for the structure
Environmental Analyses of the structure
Karamba and Ladybug analysis was conducted for all the iterations of the structure in order to determine the most optimized form.
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Structural Analyses of the structure
A render of the proposed ruled surface structure including the skin build-up with insulation on the top half and gabion wall bottom half.
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Detail drawing of the Oculus
Detail drawing of the floor connection
Detail drawings of the retreat members were also created in order to quantify the connection components.
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Skin build-up drawing
3D model of skin build-up
The materials of the skin build-up were also proposed in order to ensure maximum comfort and weatherproofing in the winter and summer.
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Offsite prefabrication of floor ring segments
Transportation of pre-fab structures to site
Installation of floor ring structure
Installation of bottom and top ribs
Installation of the oculus ring
Installation of (part of) the skin build-up
The central components (ribs and floor) were pre-fabricated off-site and then erected using bamboo and steel scaffolding as leverage.
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The team of students and faculty members who constructed the prototype on the last day of the 2 week programme in Kathmandu, Nepal.
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[ 2020 ]
EOLICA LLUM BCN URBAN LIGHTS FESTIVAL 2020 project team
students from the Masters in Advanced Architecture 02 2018/20 Institute for Advanced Architecture of Catalonia project collaborators
Barcelona City Hall
Every year, the city of Barcelona hosts the Llum Festival which is an international light festival showcasing installations from various media artists and schools. For 2020, the Institute for Advanced Architecture of Catalonia proposed a light installation that evoked a sense of nostalgia and the power of childhood. Installed in a site for electrical generation, the installation showcases the potential of using renewable energy in generating electricity. Using encoded pinwheels, an infrared sensor detects the speed of the rotation and generates various light patterns and sounds on a grid of LED bulbs. Arduino, Processing, and Resolume Arena, allowed the interaction between users to be materialized through sight and sound.
click / scan for EOLICA Llum Festival Highlights Video
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People who come forward to interact with the pinwheels will charge a path of lights and as the number of people increase as well as the speed, the lights will glow brighter and ultimately end in a crescendo of lights and sounds.
Cheekily placed behind the fence, the pinwheels evoke the response for users to “blow� to activate the light field
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Pinwheel casing details and installation strategy
The pinwheel casing and stands were customized to house the interaction flow and the LED light bulb stands were designed for maximum visual efficiency.
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LED bulb stand details and installation strategy
Actuation pattern strategy from pinwheel
Light installation site plan
Site Elevation
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Pinwheel site placement
Light pattern generated from interaction
Pinwheel casing details with IR sensor
Off-site testing of light installation
The pinwheels were digitally fabricated using laser cut blades and an encoded gear as well as a customized 3D printed casing to house the electronics.
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The set-up of the LED bulbs on custom made stands to create a surface of light in order to enhance the grittiness of the graffiti on site
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SEMINAR RESEARCH
[ 2019 ]
BLOOMING HUB A CIRCULAR COMMUNITY GARDEN project team
Fiona Demeur Juhi Bafna Kristine Kuprijanova Surayyn Uthaya Selvan
The main objective of this project was to design a 50cm x 50cm panel to grow plants and extract its roots to create a membrane. The concept began with edible flowers that provide more than just the flower, and a community garden in the heart of Poblenou, Barcelona that integrates all the elements of the flower, human and fauna in a closed loop cycle.
click / scan for Further Project Details
click / scan for Blooming Hub Genetic Optimization Video
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With root explorations taking on primarily 2D shapes, the exploration was focused on creating a 3D mould that the roots could grow into. The mould was designed using hills and valleys inspired by the core of the sunflower. The results of the experiment were favorable as the roots took form of the 3D mould after 4 weeks of growth. Further developments on maintenance and panel shapes needed to be experimented on. Then, a genetic optimization study was conducted to determine the best form for the Garden Domes using environmental analysis as well as the best walking paths for the community garden.
A concept render of the potential Garden Dome forms with the panels for plant growth on the outside and root extraction on the inside.
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Module iterations for root harvesting panel
Digitally fabricated mould and planter box
The mould was created using milling strategies in order to create hills and valleys that result in water accumulation so the roots would grow towards it.
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Growth of cucumber plants
Harvested root pattern after 4 weeks
After 4 weeks of growth, the roots managed to take shape of the mould but due to shrinkage from evaporation, the shapes became unintelligable.
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Pseudocode for the grasshopper script
Catalog generation of evolutionary solver
Genetic optimization studies were conducted using Biomorpher and Ladybug to determine the optimal forms for the Garden Domes.
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Model of optimized parameters
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[ 2020 ]
ROBOMANO CREATIVE CONSTRUCTION USING CAMERA VISION project team
Aishath Nadh Ha Naseer Haresh Ragunathan Surayyn Uthaya Selvan Timothy Ka Kui Lam
Focusing on activities that are carried out by labor intensive works such as texturing, carving and painting, the vision of ROBOMANO was to create a synergistic connection between human and robot. By extracting the fluidity and emotion from the human tasks, these motions are replicated using the robot in a feedback loop between man and machine. The potentials lie in the opportunity for craftsmen and laborers to replicate their handcrafts in large scale design processes.
click / scan for Further Project Details
click / scan for ROBOMANO Project Video
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OpenCV for python extracts visual data from the users hand and integrates it into the digital workspace on Grasshopper to inform design decisions. The workflow between Grasshopper and the ABB robot is conducted through Machina Bridge which allowed for remotely controlling the robot in the comfort of our own homes. The pattern generation was executed on marble dust to analyze the deviation from the digital workspace.
The sand pattern generated after one of the ROBOMANO sessions using hand movements and finger gestures.
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USER
OPENCV / PYTHON Webcam
GRASSHOPPER
UDP Protocol
Machina Bridge
1
FIRMNESS LEVEL
2
RECORD CURVE PATH CHOOSE TOOL
NUMBER OF FINGERS PALM FINGERS
LOCATION OF PALM DISTANCE FROM CAM
3
NUMBER OF OFFSETS DIRECTION OF OFFSET
4
MODIFY CURVE POINTS
5A 6
The pseudocode for the workflow between the user interaction and robot code execution.
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ROBOT
PATH SIMULATION SEND CODE
5B 7
PATH SIMULATION CODE EXECUTION
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[ 2018 ]
PARAMETRIC STUDIES TRAVERTINE TENDRILS
This project was created using Grasshopper scripting and was inspired by recursive growth phenomena involving tendrils. Set in the Barcelona Pavilion, these tendrils emerge from the travertine walls and grow towards and attractor point ( human contact ). A three point base geometry was randomly generated on the wall and were rotated and scaled for a more organic growth. The iterations of the tendrils were influenced by the number of recursive growth loops, amplitude of the growth curve and the type of graph implemented. click / scan for Further Project Details
click / scan for Travertine Tendrils Project Video
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A series of iterations were then cataloged with the relevant parameters to identify the most interesting growth pattern.
A concept render of one of the recursive growth iterations of the travertine tendrils in the Barcelona Pavilion.
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GEOMETRY SETUP
GENERATE BOUNDARY
POPULATE BOUNDARY
RANDOMIZE SCALING
FOR GEOMETRY
WITH GEOMETRY
AND ROTATION
LOOP SETUP
MOVE BOUNDARY POINTS TO CENTER POINTS ORIENT GEOMETRY TO ATTRACTOR POINT MOVE IN THE DIRECTION
NO
AMPLITUDE
CURVES
PARAMETRIC
EXTRACT BOUNDARY
OF SURFACE NORMALS
ROTATE GEOMETRY TO ATTRACTOR POINT SURFACE CLOSEST POINTS
+ ATTRACTOR POINTS
Pseudocode to describe the base geometry setup as well as the recursive growth setup on Grasshopper.
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YES
GENERATE MESH
RANDOM
AMPLITUDE
GENERATE CENTER POINTS
Catalog generation of parametric model
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[ 2019 ]
PARAMETRIC STUDIES USURP USURP project team
Aishath Nadh Ha Naseer Fiona Demeur Hongyu Wang Surayyn Uthaya Selvan
Using Python scripting on Grasshopper and inspired by supply pre-emption, this project looks to simulate the behaviors of plant growth to explore competition for resources in nature, such as nutrients and light. In the Rhino workspace, growth points are defined by placing points and a bounding box is determined to represent the area of growth.
click / scan for Further Project Details
click / scan for USURP Project Video
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To model the intraspecific competition, python scripting to generate the closest point was used. The closer the growth point to a resource point, the more likely it will grow to be the largest plant. To achieve the branching effect, the points are sorted into lists and the end points are determined and as the growth system climbs the z-axis, the branches get narrower, replicating the growth pattern of plant branches.
An iteration of one of the plant growth simulations using a cuboid bounding box, 3 growth points, 200 point generation, and 2 system loops.
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Base setup for model
Pseudocode for Python Scripting point generation
Data management diagram of point generation
Pseudocode for branching system from growth points
The pseudocode diagram to describe the base setup, point generation, data management and interpolation of points.
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An iteration of one of the plant growth simulations using a cuboid bounding box, 1 growth point, 200 point generation, and 2 system loops.
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PRACTICAL EXPERIENCE
[ 2016 - 2017 ]
LIGHT RAIL TRANSIT 3 KELANA JAYA - KLANG LINE, MALAYSIA project client
Prasarana Malaysia Berhad project team
VERITAS Architects, Kuala Lumpur
The Light Rail Transit 3 (LRT 3) is the third line in the light rail system network in Kuala Lumpur developed in line with the Greater Kuala Lumpur, Klang Valley Land Public Transport Masterplan. Inspired by the roof forms of traditional Malay houses, the concept “Tanjak� was derived. During my time as an Assistant Architect, I assisted the project architect in developing various design iterations of the station envelope using digital and physical modeling to be presented to the clients. Station planning and site planning was also conducted for the station packages awarded to VERITAS Architects.
click / scan for Light Rail Transit 3 Project Description
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In parallel, I assisted in the planning and design of the Light Rail Transit 3 bus depot for electrical buses in Shah Alam, Malaysia which included several variations of the facade of the management office, bus workshop and the bus parking to be presented to the clients.
One of the “Tanjak� iterations for the station envelope modeled using 3D printed parts and hand modeling.
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Sketches for station site planning 1
Sketches for station site planning 2
Sketches for station site planning 3
Station planning zonal diagrams
Station planning section zoning diagrams
Station planning diagram for accessibility
The design development and planning included detailed explorations on the facade system for the station envelope using louvers
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Aerial view of the bus depot
Bus parking shading iteration
Management office facade development
Management office facade development
Bus parking shading iteration
Bus depot workshop shading iteration
The design development of the Bus Depot was performed mainly on a digital workspace complemented by sketches for form generation and site planning
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[ 2016 ]
BANDAR MALAYSIA MASTER PLAN COMPETITION project client
1Malaysia Development Berhad project team
HATCH Grimshaw VERITAS Architects CCG
Bandar Malaysia is an urban redevelopment project for the existing Sungai Besi Airport site in central Kuala Lumpur, Malaysia. The project is a transit-oriented development and would house the new High Speed Rail station. In 2016, a masterplan competition was announced and “Constellation City� was a collaborative effort between HATCH, Grimshaw, VERITAS Architects and CCG proposing 480 acres, 160 million-plus square feet of development and 147 towers integrated with over 7 transit networks.
click / scan for Bandar Malaysia Project Description
click / scan for Bandar Malaysia Video by HATCH
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During my time as an Assistant Architect, I assisted in generating diagrams related to environmental and site analysis. Besides that, I also aided in producing detailed sections of the proposed master plan and composing the content into a conducive report as well as into presentation boards.
Strengths-Opportunities-Challenges diagram of the existing site
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Environmental Analysis Diagrams
Overall masterplan section and typology
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Blow-up section build-up diagrams
Overall masterplan section and typology
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[ 2016 - 2017 ]
CHILD CARE CENTRE CHARITY PROJECT project client
Women’s Aid Organization project team
IJM Developers, Malaysia VERITAS Architects
After an unfortunate fire damaged a major portion of the existing building, a group of collaborators saw this as an opportunity to provide a new and sustainable space for the children and caretakers of the child care centre. During my time as an Assistant Architect, I took over the design and planning of the project and collaborated with the project manager in order to develop a suitable layout as well as facade design. I attended Client-Consultant meetings weekly to propose new developments on the layout and facade design whilst coordinating with material suppliers to enhance the design proposal. The current proposal integrated a feature brick wall on the front facade as well as an inner courtyard with vegetation growing to provide a sense of comfort for the children, In the Living Room, stained glass windows were proposed to add life and colour into the interior of the building.
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A concept render of the front facade with the feature brick wall with creepers and the stained glass window for the living room
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Front facade of the child care centre
Front facade of the child care centre
Back facade of the child care centre
Inner courtyard of the child care centre
Food garden on the perimeter of the fencing
Front courtyard of the child care centre
The outdoor spaces were designed to provide as much space for the children to play and experience nature in a safe and comfortable environment
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Basement Floor Plan
Ground Floor Plan
First Floor Plan
Roof Plan
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UNDERGRADUATE PROJECTS
[ 2015 ]
[F]LEXI MARKET URBAN INFILL MARKET project location
Chow Kit Road, Kuala Lumpur Malaysia
Drawing inspiration from the local fashion market along Haji Taib Road, Kuala Lumpur, [F]lexi Market embodies the idea of impermanence in architecture. Looking at the umbrella kiosks used by the local market vendors, the flexibility of the spaces within the markets supports the evolution of Chow Kit Road, Kuala Lumpur. Anticipating change, this fashion market aims to become a fashion hub, bringing Chow Kit back to its former glory. Offering a form of refuge and inspiration to the local fashion vendors, they are able to choose between FlexiStores, which are expandable using partitions or renting a Flexi-Space which offers vendors the opportunity to rent according to plot size. For the Flexi-Spaces, shelving clamps are provided to ease their vending needs. The core of the market as well as the circulatory spaces are adaptable in order to host fashion-related events, nested in a materiality that contrasts the brightly coloured fashion, highlighting various patterns and textures.
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A render of the sectional perspective of the fashion market during business-asusual on the left and the spaces during an event on the right
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Front facade of the fashion market
Concept diagram of temporarity
Interior cafeteria facing the atrium
Dual configuration for the atrium space
Cantilevered viewing platforms
Dual configuration of corridors
The middle portion where the umbrella collapses and opens up the kiosk space was key in understanding the adaptability of the market space
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Site section
Ground Floor Plan
First Floor Plan
Front Elevation
Back Elevation
Second Floor Plan
Building Section
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[ 2015 ]
SPART CENTRE FOR CREATIVE EXPRESSION project location
San Peng Road, Kuala Lumpur Malaysia
The main objective of this proposed centre for creative expression along San Peng Road, Kuala Lumpur was to embrace the importance of the performing arts in instilling values of humanity within a community. SPART, intends to bridge the gap between the migrant and local community in Pudu, Kuala Lumpur in order to exchange ideas and experiences through the arts for empathy. Immersed in natural materiality and spaces, the interior public spaces reflect the philosophies of embracing nature while enhancing the architectural experience of the site. Inspired by the integration of backstage preparation, rehearsal spaces and show spaces, the spaces dedicated to costume and set design workshops are exposed to create an open learning environment. The programmes proposed in SPART intends to be a platform for change catalyzed by youth leaders by drawing inspiration from the roots of Asian philosophies that revolve around humility, respect, love and care.
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A render of the entrace to the centre for creative expression with the feature stairwell and large walls cutting through the spaces
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Building Section
Longitudinal Section
The spatial configuration of the centre prioritizes the needs of performance spaces as well as learning spaces that include classrooms and workshops
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Ground Floor Plan
Box Office windows
Costume making workshops
First Floor Plan Central courtyard
Elevated corridors with zen gardens
Feature stariway with outdoor stage
Experimental black box theatre Second Floor Plan
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[ 2014 ]
RENTAK NATURE APPRECIATION CENTRE project location
Belum Rainforest Resort, Perak Malaysia
In the Malay language, “RENTAK� means rhythm and the design and planning of this proposed nature centre was derived from the rhythm of the contours and nature of the site in Belum Rainforest Resort. The sounds of the flora and fauna were incredibly prominent on the site and was the inspiration to allow the users to experience nature through dance and music. The exhibition spaces proposed in the centre showcases different types of dance by the aboriginal tribes native to the state and the users are able to learn these dances in the rehearsal space located on the first floor. The materiality of the centre complements the existing building blocks located around the site that use concrete, rammed earth and timber to accentuate nature. The repetition of the wooden strips throughout RENTAK resemble the keys on the piano representing the users musical journey in the space.
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The radial configuration of the floor plan represents the reverberation of sound
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Concept diagrams
The location of the site is at the tip of the island that opens up into Temenggor Lake and offers opportunities for the integration of nature
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Environmental strategy diagrams
Ground Floor Plan
Building Section
First Floor Plan
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ARCHITECTURE?
YES, IT IS.