Selected Works by Suzanne Agbayani 2017

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SUZANNE AGBAYANI SELECTED WORKS FALL 2014-SPRING 2017



THE MAIMI PEARL

THE FLOWER HUNTER

THE LILY RESIDENCES

SHATTER

Concert Hall

Modern Rocaille Object

Residential

Digital Abstract

Kutan Ayata

Ferda Kolatan

Erich Schoenenberger

Hart Marlow

Spring 2016

Spring 2016

Fall 2015

+Hannibal Newsom Fall 2014

CRYSTALLINE

FLOW

VIVARIUM

THE SCIENCE CITY

Computational Digital Abstract

Terminal Ferry

Elementary School

Science Museum

Jason Vigneri-Beane

Phil Parker

Maria Sieira

+Robert Cervellione

Fall 2014

Spring 2015

SU11 Internship Summer 2016

Spring 2015

THE OLYMPIC MOUNTAINS

MIND YOUR SENSES

FITTING ODD ANATOMIES

Olympic Stadium Nanako Umemoto Fall 2016

Art Installation Bruce Mau Spring 2017

Digital Abstract Hart Marlow Spring 2017



THE MIAMI PEARL

Design Studio Spring 2016 Critic: Kutan Ayata GOAL: Students are expected to engage all aspects of

design development including site strategy, program research, life safety, materiality investigations, structural and mechanical systems, and the documentation of construction details for an experimental concert hall set in Miami, Florida.

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THE MIAMI PEARL is a proposal for an experimental concert hall set in Museum Park of Downtown Miami, Florida adjacent to a pier by Biscayne Bay. DESIGN PROCESS The form for the Miami Pearl is a result of generative line drawings, abstracts from nature, that have been transformed into program diagrams. The auditorium is placed in the center of the diagram and the supporting programs branch off. By pushing in the cells of these brances, the supporting programs starts of eat at the auditorium, introducing a typology of cellular branching and scalloping. The result is a collection of pods that together form a body for the experimental concert hall.





Each pod has a character of its own, housing a different program, and therefore the facade of each pod (anodized steel) ages differently. The Steel scallops in a subtle manner and melts into the supporting concrete pilotis. The ground is estranged and lifted to create shade from the intense Miami heat. Circle pavers are also introduced to the entrance, lobby, and cafe to follow the same typology of scalloping. Finally, the auditorium, follows the same typology, but in a more aggresive manner, with seating layout having srong literal influences from the generative drawings. The choice in materiality helps create a dichotomy between exerior shell and the interior auditorium - the pearl.




Concrete Roof

Bamboo Veneer Walls

Dichroic Laminated Glass Bamboo Stage + Seating

Galvanized Steel Facade

Bamboo Veneer Framing Concrete Pilots

MATERIALITY


GROUND FLOOR PLAN


MAIN FLOOR PLAN


ROOF PLAN


BACK ELEVATION

SECTION ELEVATION


THE SCIENCE CITY Student Internship at SU 11 Summer 2016 Design Team: Ferda Kolatan + Hart Marlow GOAL: Assisting in modeling and rendering a landmark honoring the enterprise of science and Egypt by creating a Comprehensive Master Plan and Architectural Design that accommodates new trends in science, technology and communication.



THE SCIENCE CITY is a proposal for Egypt's first 21st century science museum, learning and research facility located in The 6th of October, Cairo. DESIGN PROCESS Inspired by the sandstone quarries of Egypt, its surrounding landscapes, and machinery, the architecture merges into an object that provides a foundation for technology and scientific artifacts of the Science City.






MIND YOUR SENSES

Studio of Experiments Spring 2017 - In process Critic: Bruce Mau GOAL: Research the most advanced work in the art and science of design experience for each of the senses, and prototype a method and process for designing an experience that demonstrates the synthesis of all the senses. The installation will be set March 2018 at the Cooper Hewitt Smithsonian Design Museum.



INTENSITY

MIND YOUR SENSES is an immersive multi-sensory experience, set in the garden of The Cooper Hewitt, of two spaces, the Space of Tension and Space of Relief. By manipulating the intensities of the five senses, the visitors gain awareness of their own. DESIGN PROCESS Space is an experiece that can be percived by our five senses.In the Space of Tension, the sense of touch and smell/taste is ramped to create a sense of urgency as the walls ‘breathe’ in and out, luring the visitors into the Space of Relief, an ‘infinite’ space, where the sense of vision and hearing is ramped to bring back a sense of calm.

VISION / SOUND

TOUCH / SMELL

TIME

PAIR #1 TENSION

With air pumps, pockets of translucent latex inflate in and out at a set duration of time creating spaces of tension

PAIR #2 RELIEF

Walls are covered in infinity mirrors to project a feeling of openess and calm

Enter

Exit

Bottleneck Entrance

SPACE OF RELIEF

SPACE OF TENSION Through a mist machine, plesant smells are emitted into the inflating pockets of latex but are intesified in concentration leading to an overwhelming aroma

Vision x Sound

Touch x Smell Speakers are set throughout the space that project a sound of cathedral-like ambience creating an illusion of a tall open space


As the Space of Tension hits a certain level of intensity that a visitor can no longer stand, the visitor is lured into the Space of Relief. Contrasting to the Space of Tension, a low amount of stimuli fills the Space of Relief that brings the visitor back to a sense of calm. It is in this space that one is able to reflect on their reaction of the sense experience in the room before.


To relieve the visitors' sense of touch from a confined and restricted space, they are led into a room that emphasizes an infinite amount of open space through the illusion of mirror and lights to bring comfort to the body. The composition of the lights can be interchangable as the placement of the lights are inspired by artists such as Yayoi Kusama.


PROTOTYPE PROCESS During the making of MIND YOUR SENSES, different concepts for the Cooper Hewitt immersive art instillation where prototyped.


Projections on screens to stimulate sight

Odor emiting fan to stimulate smell

Tactile material on ground surface to stimulate touch

Headphones placed to stimulate sound

Object placed in bowl to experince through taste. This can be an item that does not have a strong influence on taste such as flavorless gum


8'-6"

MIND YOUR SENSES

EXTERIOR ELEVATION

40'-0"

Room of Tension

8'-6"

Room of Relief

26'-0"

INTERIOR SECTION ELEVATION LONG SECTION ELEVATION 3/4”:1’

9'-10"

3'-1 1/2"


8'-0"

8'-0"

8'-0"

2"

2"

8'-6"

6'-4 3/4"

6'-10 1/4"

8'-6"

10 1/4"

10 1/2"

1'-0 1/2"

3'-4"

ROOM OF RELIEF

7'-5"

8'-6"

1'-1 3/4"

5'-5"

ROOM OF RELIEF

9"

ROOM OF TENSION

INFINITY ROOM SHORT SECTION 3/4”:1’

SHORT SECTIONS


SITE PLAN



THE FLOWER HUNTER

History Elective Spring 2016 Critic: Ferda Kolatan GOAL: Students research historical precedents from

the Rococo period and identify sets of its design criteria. Students then use these criteria to fabricate their take on a contemporary rocaille object.



ESTRANGED MONDON is a rocaille object that has been articulated to represent a contemporary take on a Jean Mondon painting, Le Galand Chasseur, from the 18th century France during the domi nance of Rococo art + architecture. DESIGN PROCESS By studying Rococo, and the narrative and abstracted linework of this painting, three figural compo nents of the rocaille came into form. To help coalesce these figual compo nents to a unified object, investi gating levels of ambiguity within the painting, and articulating the compo nents with materiality was conducted. The finaly result is a contemporary rocaille that is produced through dif ferent computer methodologies.

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Computer Methodology x Rococo


Prototypes


Computer Methodology








THE LILY RESIDENCES Design Studio: Urban Mixed-use Critic: Erich Schoenenberger Fall 2015

GOAL:Research the physical, environmental, social, and cultural conditions of a New York City urban site. The Urban dwelling units' contingencies is also examined in an urban context.




THE LILY RESIDENCE is a proposal for a contemporary mixed-use residential housing located in the neighborhood of Bay Ridge, Brooklyn, overlooking the Verrazano Bridge. DESIGN PROCESS A physical experiment of a flower petal (tiger lily) is dipped in hydrochloric acid and from this reaction, organizational patterns are generated to help create urban patterns for the housing project. These abstracted patterns carve out a form for the housing, construct a circulation path, and mold a unique different shape for each residential unit. The final result is composed of 3 residential building, a recreational center, a market/cafe, and a roof top garden. Left: Experiment + Site Top: South Aerial View Previous page: The open lobby area displays materiality of concrete slabs and the wooden slat facade that frames views into the interior courtyard.



nnorth

Site Plan


Ground Floor Plan


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   

Detailed Unit Plan Program Key Residential Studio 1 Bedroom 2 Bedroom 3 Bedroom Public Circulation Recreational Center


longitudinal

laditudinal

longitudinal section elevation


laditudinal section elevation


4'-2 3/4"

2 A1

2'-6 1/2"

8'-5 1/2"

flashing roof membrane 1/4" vapor barrier thermal insulation steel deck reinforced concrete slab

3 A1

1 1/2"

6"

4"

4 A1

1 OVERALL SECTION

2

ROOF DECK SECTION DETAIL


1/2" gypsum board 1/4"vapor barrier thermal insulation 1/2" plywood airspace mechanical anchor by hilti glass fiber reinforced concrete anchor plate connection by hilti

1" 1"

9 3/4"

6"

6"

4"

8"

2"

2"

wood flooring sleepers reinforced concrete slab 1/4" vapor barrier thermal insulation 1/2" plywood anchor plate connection by hilti oak slats

4

3

WALL ASSEMBLY SECTION DETAIL

FLOOR ASSEMBLY SECTION DETAIL


Stained Oak Wood Slats

Glass Reinforced Fiber Concrete

Curved Glazing

Permiable Landscaping

Residential Core

Exterior Circulation

Materiality


Experiment


SHATTER

Computer Media: Multimedia Critic: Hart Marlow + Hannibal Newsom Fall 2014 Goal: Execute software functions for physical modeling and rendering techniques



CREATING MY REPRESENTATION OF GLASS:

-Finding frames where glass shatters against concrete -Discover certain values through filtering methods -Extract values and translate them into lines -Transform lines into surfaces to produce a 3D model -Pull surfaces together and create an abstraction -Finalize product

EXTRACTION

TRANSFORMATION

FINAL PRODUCT


FURTHER TRANSFORMATIONS TO CREATE AN AGGREGATION -Extract interesting moments -Manipulate and morph -Produce aggregation -Manipulate further and finalize


A BREAKDOWN IN MORPHOLOGY

-Extract an interesting moment from aggregation -Transform moment to produce 3 abstract iterations -Animate transformations of iterations -Form new aggregation by recording animation



ORIGINAL SHAPE

TRANSLUCENT FILM 1ST TRANSFORMATION

2ND TRANSFORMATION

CHROME FINISH

3RD TRANSFORMATION

DISSECTING AGGREGATION ACTION: Pull apart material quality OBSERVATION: A translucent film is applied to exagerated moments, while a chrome finish is applied to relaxed moments of aggregation ACTION: Horizontal section into aggregation OBSERVATION: Discover moments where abstract iterations begin to transform and morph into new shapes



FLOW

Design Studio Critic: Philip Parker Fall 2014 Goal: Learn fundamental architectural con-

ventions to produce digital representations



FLOW is a proposal for a new ferry terminal at the N. 6th Pier North Williamsburg, Brooklyn.

in

DESIGN PROCESS An experimentation of mixing fluid acrylic is conducted to produce a variation of lines (left page). These lines are then used to produce a surface/abstraction. Water coincidences such as water meeting land, and water curation of waves is then introduced to the surface. This helps further mold the surface into a model of architectural habitation. The final model is a striation of fluid viscous layers that flow into each other. 1.Abstract membrane of experiment 2.Peeling away from membrane to discover fluid qualities 3.Introducing water coincidence + curation 4.Modeling the structure to become inhabitable


Form Finding




Site Section


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Site Plan


Moment of Spilling Entrance Section Elevation

Design Studio: Context Maria Sieira Spring 2015//ARCH 602 Goal: Understanding design that conceptually and materially addresses a specific site and context.


Curation Zones: 1. Surging 2. Plunging 3. Spilling

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CRYSTALLINE Computer Media II: Advanced Computational Multimedia Jason Vigneri-Beane + Robert Ceverllione Spring 2015 GOAL: Futher software

execution with advanced programs such as Maxwell + 3DS Max, along with understanding computational design through Grasshopper scripting


      

STEP ONE: Disassembly of Snowflake Ferris Wheel

x

Key: 1.1/2'' x 1'' Chain: 1/4'' x 1/8'' Gear: 3/4'' x 3/4'' Gear: 1/2'' x 1/2'' Case: 1.3/4'' x 1.1/4'' Wheel: 5'' x 5'' Pod: 3/4'' x 1/4''


STEP TWO: Hybridization -Extract snowflake wheel + gears -Split and reassemble unit -Translate + scale surfaces


DISSECTING AGGREGATIONS ACTION: Pull apart different moments OBSERVATION: Three types of movements were produced from the Grasshopper script.


BLUE LED EMITTER

RED LED EMITTER

GREEN FROSTED GLASS

24K GOLD FOIL

MATERIALITY The unit is made up of three different material qualities: lights, glass, and metal


VIVARIUM

Design Studio Critic:Maria Sieira Spring 2015 Goal: Understanding design that conceptually and materially addresses a specific site and context.



VIVARIUM is a proposal

for an elementary school located in the financial district of Manhattan, New York City @ 14th South Williams St.

DESIGN PROCESS A collection of Grasshopper forms, inspired by terrirums, were studied and analyzied for the design of the elementary school. Sticking with an organic theme, odd pockets produced in the line work of the form transform into fish tanks where the nutrients from fish waste is pumped into the roof garden at the top floor.


Grasshopper Form Finding


4TH

8TH


garden

library tank

playground

cafeteria

classroom

auditorium

lobby

9TH

Overall Section

pick up/drop off


north Site Plan


st ia

av

no

rt

s

e.

ll

in

ms

kl

h

an

wi

fr

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section b (next page)

7th floor section

classroom

tank

classroom hallway


FITTING ODD ANATOMIES Design Elective: Form Fitting Spring 2017 GOAL: Students become familiar with the aspects of tailoring

and making of garments as a means to estrange this process to develop their own anatomical model. Within the garment industry the measuring and sizing of an anatomy is produced using a material pattern. This material pattern becomes the proportional system that will be the bases for the creation of the anatomical model



02 rowlux illusion film x mabetech Combined texture

Abstract corset pattern with texture

Velvet texture extracted from combined texture

Oilslick texture extracted from combined texture


ANATOMY

BACK

FRONT

6 3/4"

FITTING ODD ANATOMIES is project in which the pattern of a corset is recreated to fit the form of an abstracted human torso.

6 3/4"

DESIGN PROCESS Through research, different types of materials are blended to create a textile. The textile is then placed strategically on the pattern of a corset that is later refigured to fit the form of the human torso that has also been reconfigured to represent an odd anatomy.

7"

3 1/2"

5 1/4"

4 3/4"


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