SUZANNE AGBAYANI SELECTED WORKS FALL 2014-SPRING 2017
THE MAIMI PEARL
THE FLOWER HUNTER
THE LILY RESIDENCES
SHATTER
Concert Hall
Modern Rocaille Object
Residential
Digital Abstract
Kutan Ayata
Ferda Kolatan
Erich Schoenenberger
Hart Marlow
Spring 2016
Spring 2016
Fall 2015
+Hannibal Newsom Fall 2014
CRYSTALLINE
FLOW
VIVARIUM
THE SCIENCE CITY
Computational Digital Abstract
Terminal Ferry
Elementary School
Science Museum
Jason Vigneri-Beane
Phil Parker
Maria Sieira
+Robert Cervellione
Fall 2014
Spring 2015
SU11 Internship Summer 2016
Spring 2015
THE OLYMPIC MOUNTAINS
MIND YOUR SENSES
FITTING ODD ANATOMIES
Olympic Stadium Nanako Umemoto Fall 2016
Art Installation Bruce Mau Spring 2017
Digital Abstract Hart Marlow Spring 2017
THE MIAMI PEARL
Design Studio Spring 2016 Critic: Kutan Ayata GOAL: Students are expected to engage all aspects of
design development including site strategy, program research, life safety, materiality investigations, structural and mechanical systems, and the documentation of construction details for an experimental concert hall set in Miami, Florida.
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THE MIAMI PEARL is a proposal for an experimental concert hall set in Museum Park of Downtown Miami, Florida adjacent to a pier by Biscayne Bay. DESIGN PROCESS The form for the Miami Pearl is a result of generative line drawings, abstracts from nature, that have been transformed into program diagrams. The auditorium is placed in the center of the diagram and the supporting programs branch off. By pushing in the cells of these brances, the supporting programs starts of eat at the auditorium, introducing a typology of cellular branching and scalloping. The result is a collection of pods that together form a body for the experimental concert hall.
Each pod has a character of its own, housing a different program, and therefore the facade of each pod (anodized steel) ages differently. The Steel scallops in a subtle manner and melts into the supporting concrete pilotis. The ground is estranged and lifted to create shade from the intense Miami heat. Circle pavers are also introduced to the entrance, lobby, and cafe to follow the same typology of scalloping. Finally, the auditorium, follows the same typology, but in a more aggresive manner, with seating layout having srong literal influences from the generative drawings. The choice in materiality helps create a dichotomy between exerior shell and the interior auditorium - the pearl.
Concrete Roof
Bamboo Veneer Walls
Dichroic Laminated Glass Bamboo Stage + Seating
Galvanized Steel Facade
Bamboo Veneer Framing Concrete Pilots
MATERIALITY
GROUND FLOOR PLAN
MAIN FLOOR PLAN
ROOF PLAN
BACK ELEVATION
SECTION ELEVATION
THE SCIENCE CITY Student Internship at SU 11 Summer 2016 Design Team: Ferda Kolatan + Hart Marlow GOAL: Assisting in modeling and rendering a landmark honoring the enterprise of science and Egypt by creating a Comprehensive Master Plan and Architectural Design that accommodates new trends in science, technology and communication.
THE SCIENCE CITY is a proposal for Egypt's first 21st century science museum, learning and research facility located in The 6th of October, Cairo. DESIGN PROCESS Inspired by the sandstone quarries of Egypt, its surrounding landscapes, and machinery, the architecture merges into an object that provides a foundation for technology and scientific artifacts of the Science City.
MIND YOUR SENSES
Studio of Experiments Spring 2017 - In process Critic: Bruce Mau GOAL: Research the most advanced work in the art and science of design experience for each of the senses, and prototype a method and process for designing an experience that demonstrates the synthesis of all the senses. The installation will be set March 2018 at the Cooper Hewitt Smithsonian Design Museum.
INTENSITY
MIND YOUR SENSES is an immersive multi-sensory experience, set in the garden of The Cooper Hewitt, of two spaces, the Space of Tension and Space of Relief. By manipulating the intensities of the five senses, the visitors gain awareness of their own. DESIGN PROCESS Space is an experiece that can be percived by our five senses.In the Space of Tension, the sense of touch and smell/taste is ramped to create a sense of urgency as the walls ‘breathe’ in and out, luring the visitors into the Space of Relief, an ‘infinite’ space, where the sense of vision and hearing is ramped to bring back a sense of calm.
VISION / SOUND
TOUCH / SMELL
TIME
PAIR #1 TENSION
With air pumps, pockets of translucent latex inflate in and out at a set duration of time creating spaces of tension
PAIR #2 RELIEF
Walls are covered in infinity mirrors to project a feeling of openess and calm
Enter
Exit
Bottleneck Entrance
SPACE OF RELIEF
SPACE OF TENSION Through a mist machine, plesant smells are emitted into the inflating pockets of latex but are intesified in concentration leading to an overwhelming aroma
Vision x Sound
Touch x Smell Speakers are set throughout the space that project a sound of cathedral-like ambience creating an illusion of a tall open space
As the Space of Tension hits a certain level of intensity that a visitor can no longer stand, the visitor is lured into the Space of Relief. Contrasting to the Space of Tension, a low amount of stimuli fills the Space of Relief that brings the visitor back to a sense of calm. It is in this space that one is able to reflect on their reaction of the sense experience in the room before.
To relieve the visitors' sense of touch from a confined and restricted space, they are led into a room that emphasizes an infinite amount of open space through the illusion of mirror and lights to bring comfort to the body. The composition of the lights can be interchangable as the placement of the lights are inspired by artists such as Yayoi Kusama.
PROTOTYPE PROCESS During the making of MIND YOUR SENSES, different concepts for the Cooper Hewitt immersive art instillation where prototyped.
Projections on screens to stimulate sight
Odor emiting fan to stimulate smell
Tactile material on ground surface to stimulate touch
Headphones placed to stimulate sound
Object placed in bowl to experince through taste. This can be an item that does not have a strong influence on taste such as flavorless gum
8'-6"
MIND YOUR SENSES
EXTERIOR ELEVATION
40'-0"
Room of Tension
8'-6"
Room of Relief
26'-0"
INTERIOR SECTION ELEVATION LONG SECTION ELEVATION 3/4”:1’
9'-10"
3'-1 1/2"
8'-0"
8'-0"
8'-0"
2"
2"
8'-6"
6'-4 3/4"
6'-10 1/4"
8'-6"
10 1/4"
10 1/2"
1'-0 1/2"
3'-4"
ROOM OF RELIEF
7'-5"
8'-6"
1'-1 3/4"
5'-5"
ROOM OF RELIEF
9"
ROOM OF TENSION
INFINITY ROOM SHORT SECTION 3/4”:1’
SHORT SECTIONS
SITE PLAN
THE FLOWER HUNTER
History Elective Spring 2016 Critic: Ferda Kolatan GOAL: Students research historical precedents from
the Rococo period and identify sets of its design criteria. Students then use these criteria to fabricate their take on a contemporary rocaille object.
ESTRANGED MONDON is a rocaille object that has been articulated to represent a contemporary take on a Jean Mondon painting, Le Galand Chasseur, from the 18th century France during the domi nance of Rococo art + architecture. DESIGN PROCESS By studying Rococo, and the narrative and abstracted linework of this painting, three figural compo nents of the rocaille came into form. To help coalesce these figual compo nents to a unified object, investi gating levels of ambiguity within the painting, and articulating the compo nents with materiality was conducted. The finaly result is a contemporary rocaille that is produced through dif ferent computer methodologies.
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Computer Methodology x Rococo
Prototypes
Computer Methodology
THE LILY RESIDENCES Design Studio: Urban Mixed-use Critic: Erich Schoenenberger Fall 2015
GOAL:Research the physical, environmental, social, and cultural conditions of a New York City urban site. The Urban dwelling units' contingencies is also examined in an urban context.
THE LILY RESIDENCE is a proposal for a contemporary mixed-use residential housing located in the neighborhood of Bay Ridge, Brooklyn, overlooking the Verrazano Bridge. DESIGN PROCESS A physical experiment of a flower petal (tiger lily) is dipped in hydrochloric acid and from this reaction, organizational patterns are generated to help create urban patterns for the housing project. These abstracted patterns carve out a form for the housing, construct a circulation path, and mold a unique different shape for each residential unit. The final result is composed of 3 residential building, a recreational center, a market/cafe, and a roof top garden. Left: Experiment + Site Top: South Aerial View Previous page: The open lobby area displays materiality of concrete slabs and the wooden slat facade that frames views into the interior courtyard.
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Site Plan
Ground Floor Plan
Detailed Unit Plan Program Key Residential Studio 1 Bedroom 2 Bedroom 3 Bedroom Public Circulation Recreational Center
longitudinal
laditudinal
longitudinal section elevation
laditudinal section elevation
4'-2 3/4"
2 A1
2'-6 1/2"
8'-5 1/2"
flashing roof membrane 1/4" vapor barrier thermal insulation steel deck reinforced concrete slab
3 A1
1 1/2"
6"
4"
4 A1
1 OVERALL SECTION
2
ROOF DECK SECTION DETAIL
1/2" gypsum board 1/4"vapor barrier thermal insulation 1/2" plywood airspace mechanical anchor by hilti glass fiber reinforced concrete anchor plate connection by hilti
1" 1"
9 3/4"
6"
6"
4"
8"
2"
2"
wood flooring sleepers reinforced concrete slab 1/4" vapor barrier thermal insulation 1/2" plywood anchor plate connection by hilti oak slats
4
3
WALL ASSEMBLY SECTION DETAIL
FLOOR ASSEMBLY SECTION DETAIL
Stained Oak Wood Slats
Glass Reinforced Fiber Concrete
Curved Glazing
Permiable Landscaping
Residential Core
Exterior Circulation
Materiality
Experiment
SHATTER
Computer Media: Multimedia Critic: Hart Marlow + Hannibal Newsom Fall 2014 Goal: Execute software functions for physical modeling and rendering techniques
CREATING MY REPRESENTATION OF GLASS:
-Finding frames where glass shatters against concrete -Discover certain values through filtering methods -Extract values and translate them into lines -Transform lines into surfaces to produce a 3D model -Pull surfaces together and create an abstraction -Finalize product
EXTRACTION
TRANSFORMATION
FINAL PRODUCT
FURTHER TRANSFORMATIONS TO CREATE AN AGGREGATION -Extract interesting moments -Manipulate and morph -Produce aggregation -Manipulate further and finalize
A BREAKDOWN IN MORPHOLOGY
-Extract an interesting moment from aggregation -Transform moment to produce 3 abstract iterations -Animate transformations of iterations -Form new aggregation by recording animation
ORIGINAL SHAPE
TRANSLUCENT FILM 1ST TRANSFORMATION
2ND TRANSFORMATION
CHROME FINISH
3RD TRANSFORMATION
DISSECTING AGGREGATION ACTION: Pull apart material quality OBSERVATION: A translucent film is applied to exagerated moments, while a chrome finish is applied to relaxed moments of aggregation ACTION: Horizontal section into aggregation OBSERVATION: Discover moments where abstract iterations begin to transform and morph into new shapes
FLOW
Design Studio Critic: Philip Parker Fall 2014 Goal: Learn fundamental architectural con-
ventions to produce digital representations
FLOW is a proposal for a new ferry terminal at the N. 6th Pier North Williamsburg, Brooklyn.
in
DESIGN PROCESS An experimentation of mixing fluid acrylic is conducted to produce a variation of lines (left page). These lines are then used to produce a surface/abstraction. Water coincidences such as water meeting land, and water curation of waves is then introduced to the surface. This helps further mold the surface into a model of architectural habitation. The final model is a striation of fluid viscous layers that flow into each other. 1.Abstract membrane of experiment 2.Peeling away from membrane to discover fluid qualities 3.Introducing water coincidence + curation 4.Modeling the structure to become inhabitable
Form Finding
Site Section
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Site Plan
Moment of Spilling Entrance Section Elevation
Design Studio: Context Maria Sieira Spring 2015//ARCH 602 Goal: Understanding design that conceptually and materially addresses a specific site and context.
Curation Zones: 1. Surging 2. Plunging 3. Spilling
CRYSTALLINE Computer Media II: Advanced Computational Multimedia Jason Vigneri-Beane + Robert Ceverllione Spring 2015 GOAL: Futher software
execution with advanced programs such as Maxwell + 3DS Max, along with understanding computational design through Grasshopper scripting
STEP ONE: Disassembly of Snowflake Ferris Wheel
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Key: 1.1/2'' x 1'' Chain: 1/4'' x 1/8'' Gear: 3/4'' x 3/4'' Gear: 1/2'' x 1/2'' Case: 1.3/4'' x 1.1/4'' Wheel: 5'' x 5'' Pod: 3/4'' x 1/4''
STEP TWO: Hybridization -Extract snowflake wheel + gears -Split and reassemble unit -Translate + scale surfaces
DISSECTING AGGREGATIONS ACTION: Pull apart different moments OBSERVATION: Three types of movements were produced from the Grasshopper script.
BLUE LED EMITTER
RED LED EMITTER
GREEN FROSTED GLASS
24K GOLD FOIL
MATERIALITY The unit is made up of three different material qualities: lights, glass, and metal
VIVARIUM
Design Studio Critic:Maria Sieira Spring 2015 Goal: Understanding design that conceptually and materially addresses a specific site and context.
VIVARIUM is a proposal
for an elementary school located in the financial district of Manhattan, New York City @ 14th South Williams St.
DESIGN PROCESS A collection of Grasshopper forms, inspired by terrirums, were studied and analyzied for the design of the elementary school. Sticking with an organic theme, odd pockets produced in the line work of the form transform into fish tanks where the nutrients from fish waste is pumped into the roof garden at the top floor.
Grasshopper Form Finding
4TH
8TH
garden
library tank
playground
cafeteria
classroom
auditorium
lobby
9TH
Overall Section
pick up/drop off
north Site Plan
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section b (next page)
7th floor section
classroom
tank
classroom hallway
FITTING ODD ANATOMIES Design Elective: Form Fitting Spring 2017 GOAL: Students become familiar with the aspects of tailoring
and making of garments as a means to estrange this process to develop their own anatomical model. Within the garment industry the measuring and sizing of an anatomy is produced using a material pattern. This material pattern becomes the proportional system that will be the bases for the creation of the anatomical model
02 rowlux illusion film x mabetech Combined texture
Abstract corset pattern with texture
Velvet texture extracted from combined texture
Oilslick texture extracted from combined texture
ANATOMY
BACK
FRONT
6 3/4"
FITTING ODD ANATOMIES is project in which the pattern of a corset is recreated to fit the form of an abstracted human torso.
6 3/4"
DESIGN PROCESS Through research, different types of materials are blended to create a textile. The textile is then placed strategically on the pattern of a corset that is later refigured to fit the form of the human torso that has also been reconfigured to represent an odd anatomy.
7"
3 1/2"
5 1/4"
4 3/4"