INTERIOR ARCHITECTURE INTERIOR ARCHITECTURE
2018 Graduate Exhibition – Swinburne School of Design
2018
GRADUATE EXHIBITION
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Interior Architecture Graduation Exhibition 2018 School of Design, Faculty of Health Arts and Design, Swinburne University of Technology ISBN: 978-0-9876312-1-3 Opening Night November 28 2018 Design Week – School of Design November 23December 2 2018 Catalogue: printing: Bambra Press Catalogue Editing: Kirsten Day
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Swinburne School of Design Swinburne’s School of Design is recognized as one of Australia’s leading institutions for design education, practice and research. The 2018 QS World Rankings of Universities by Subject lists Swinburne in the top 40 for the Art and Design subject area.
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The School offers three and four-year courses at Undergraduate level, as well as Masters, and a highly regarded Professional Doctorate and PhD program. Our courses encourage specialization, cross-disciplinary collaboration and international study experiences, which prepare our students for global design careers. Disciplines include Industrial Design, Architecture, Interior Architecture, Urban Design, Communication Design, Digital Media Design, User Experience (UX), Design Strategy, Service Design, Innovation and Design, Branded Environments, Product Design Engineering. The School has deep connections with the Australian Design Industry and has run its Industry Placement program for over 40 years, giving students the opportunities to gain experience in leading design studios and design-led organisations. The School of Design aims to build on its long history and continue to deliver world-class teaching and research by: • Teaching that adopts an interdisciplinary approach to design and embraces technology to enhance experiential learning • A collaborative, inclusive and vibrant culture of innovation that continually strives for excellence • Developing graduates who are capable, collaborative, embrace technology, entrepreneurial and provide leadership in their field • Research that is relevant, has practical applications, enthuses students and meets the needs of industry, communities and/or government • Strategic engagement and collaboration with industry, alumni, schools, government organisations and other educational institutions, both nationally and internationally, to develop mutually beneficial outcomes
Photographer image opposite: John Gollings
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Message from the Dean
It is with the great pride that we congratulate you, the Swinburne Interior Architecture graduating class of 2018, on your collective accomplishments. As a school, we are impressed by what you have achieved over your years here, and your point of arrival at the end of your honours degree. We will now follow your future achievements with equal interest and excitement as you leave us to focus on your next endeavours. Your education at Swinburne has been geared to expand your design horizons and prepare you for work in the industry. Some of you will move directly into roles in your core discipline, some will find other pathways. A few may return to further study, either now or with a period of professional experience behind you. 6
We hope that what you have learnt in the four years here provides you with a springboard to meet the challenges of a fast changing and urbanising world and bring some extra joy, human wellbeing and the best use of resources to future environments through your design involvement. In Denise Scott Brown’s words of advice to younger designers: “be very attentive to what you like and be respectful of that; try to put yourself in a position where you are going to do the work that you enjoy.” Please stay in the Swinburne community – as active Swinburne Alumni, possibly through engaging help from Swinjobs. Perhaps some of you will return in the future, as role models, interior design teachers, industry advisors or hosts to Swinburne students in the industry. You will always be welcome in your Alma Mater. On behalf of Swinburne School of Design, we celebrate your achievements as you graduate! Professor Jane Burry, Dean, Swinburne School of Design
Capstone theme 2018: Future habitats - Melbourne 2068
This is a look into the future. The overarching theme of Future Habitats invites students to imagine appropriate interior spaces for Melbourne in the year 2068 – 50 years from now – which will be their late career. Under this theme they explore and research their selected project in Semester 1 then proceed to imagine and document a design response in Semester 2. Topics are as diverse as the students – interiors are proposed for different places such as housing, places for work, places for education, or places for commercial transactions (retail/showroom), and all programmed for a future in 50 years. They have been encouraged to consider issues to do with what Melbourne will be in 2068, their design research is specific to their topic built around themes such as history, precedent work, analysis of existing projects and design methodologies. The focus is concerned with interior space. Issues that impact on these concepts include population density and people, community living and working, technology, transport, entertainment, sports, exercise, health, hospitality, materials and mechanisms, communications and learning, working roles and environments. In other words, the topics suggest the scope and human condition of living. Themes recurrent in the student work tackle the broad issues of population expansion, density, quality of life, living in the city, and cultural characteristics including those of recreation/entertainment/sport/shopping/learning. This book is a summary record of the class of 2018 Interior Architecture (Honors) work, it is the culmination of their studies and establishes their ability now to proceed into the world of design practice – for which we wish them congratulations and bon voyage. Dr Kirsten Day, Unit Convener, Capstone, Course Director Interior Architecture. 2018
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ULTIMOEL
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YARRA BENDS CO-WORKING OFFICE
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CAROL ABOUCHAKRA Bachelor of Design (Interior Architecture) (Honours) Carol.abouchakra@hotmail.com YARRA BENDS CO-WORKING OFFICE The “Yarra Bends Co-working Office” will be the building of the future, working autonomously with help from the latest technological advances of the year 2068. The innovative smart spaces of the building will be dictated by the sensory experiences of the inhabitants through temperature, sound and scent control which will enhance the occupants sensory experience, allowing them to work in a comfortable and relaxing environment.
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Over the course of time the work environment has evolved, influenced by the conscious choices and decisions made by employees and their employers, but not always as one. The “Yarra Bends Co-working Office� looks towards re-thinking the way in which a standardized office functions. It exhibits a collaborative and communal culture that a co-working office has to offer, enhanced by the sensory experience of an indoor botanical garden. Members of the facility are surrounded by the views, scents and sounds of their exterior environment within the spatial configurations of the office building. The objects that surround us influence our moods and interactions with one another. Every element, texture and material has been carefully considered to enhance the comfort of the occupants. By exploring these benefits of design thinking and innovation, this building explores a new co-working paradigm that will suit the future working environment.
THE UNIVERSAL WORKPLACE
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KATE SLAVIERO Bachelor of Design (Interior Architecture) (Honours) kate.slaviero@gmail.com THE UNIVERSAL WORKPLACE ‘The Universal Workplace’ is what I think the future of the workplace should be - Universal Design focuses on the design of interior spaces to provide a more inclusive environment for all people with disabilities and disorders. The Universal Workplace incorporates these principles in a variety of flexible office workspaces that cater for all people no matter their abilities, disabilities or disorders, both mental and physical. It allows for the inclusion and
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integration of an under-catered percentage of our population into the workplace. The Universal Workplace provides workspaces with different lighting, colours, sounds and textures. It includes both open and enclosed work spaces, as well as quiet booths, meeting rooms, collaborative spaces, quiet retreat rooms and breakout and relaxing spaces both indoors and outdoors. Universal Design principles have been incorporated into the adaptive reuse of two old grain silos in West Melbourne. The site is located on the bay near the CBD and includes a number of smaller silos retained for future expansion. The two major silos are connected via walkways and the circular shape of the buildings allow for flow and clear wayfinding. The building features voice-activated utilities and sensor-controlled doors and lighting. Greenery is incorporated in the rooftop garden and throughout the building, with plants separating spaces and reducing noise.
THE INFORMATION SPACE
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ZHAOKAI XIN Bachelor of Design (Interior Architecture) (Honours) xinzhaokai@hotmail.com THE INFORMATION SPACE I prefer to design interior Architecture rather than Architectures. I think there are so many different design elements that I need to consider about an interior design such as, colour selection, furniture, materials, fabric, and layout design.
THE INFORMATION SPACE
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The main reason that I want to design a fast information sharing future working space is because after my interior design internship. The workspace in the future must be multifunctional and adaptable for everyone who works there. My concept addresses fast information sharing, as we know, our life has already changed in an information sharing generation. In the future, the speed at which we share information will impact on how much work can done. For my target audience, I didn’t limit only who can use this work space, however this place can be used for different workplace areas, such as for a designer, in education, science and more, it is just a space that can let people feel happy to work here. The main interior design style in this building will be future glass design, there are a lot of glass in this building and each of the glass are high technology. AI and future technology are also included in this building.
PROJECT A.I.D.
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WILLIAM CHEN Bachelor of Design (Interior Architecture) (Honours) william1395@hotmail.com PROJECT A.I.D – THERAPEUTIC FACILITY UTILIZING AI TECHNOLOGY FOR DEPRESSION From my previous studies, I am interested in the human-centred design of an interior space and how certain elements can affect the perception of the occupants within. It’s something that doesn’t directly cross the mind of most people, but designers have the ability and the choice to shape these spaces for its users.
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I have selected my Capstone topic - A therapeutic facility for depression treatment –to create a space that can benefit people. It is designed to provide an alternative to current treatment methods of depression, such as medication, therapy etc. The purpose of the facility is to alleviate the symptoms of depression and to ultimately bring people back on their feet. The main design factors of this facility rely on the users. Depression varies from person to person; therefore, it is important to create spaces with different functions. Each space will contain different elements such as materials, lighting and user experience based on the context. A feature of this facility is the implementation of A.I technology. In this case, the A.I technology acts as a helper, like the tutorial in a video game. The A.I won’t be part of the interior design; however, it is a system built specifically for the benefit of the facility and its users.
COMMUNITY CANCER CARE CENTRE
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RIHAM YAHYA Bachelor of Design (Interior Architecture) (Honours) rihamfaisal@gmail.com COMMUNITY CANCER CARE CENTRE When I think about the possibilities of design – I see it as creating a user experience that feels perfect, a welldesigned space that provides the backdrop for stories and memories to be shared for years to come, whether that be through a learning, living, or work environment – anywhere that we inhabit can be designed for better user impact and productivity.
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My aim for the capstone project was to design a healing environment for cancer patients, focusing on an individual patients’ need for relationships and sensory experience rather than a room that is focused on functionality. ‘You cannot cure the disease by focusing on the disease only if you can take the human body and subdivide it into smaller components of touch, sight, smell and sound, you can create a space that concentrates on personalized medicine that treats the whole human experience of fighting disease such as cancer’. The centre will use the familiarity of relationships, non-traditional medicine, and design elements such as light, colour, smell and touch to relive stress and anxiety, reduce pain, promote mental health, improve one’s quality of sleep, and encourage a diet that support one’s immune system. It is a retreat place for patients to go at any time – an uplifting inspiring environment that can relax and soothe them.
VIOLET GARDEN
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HONG WAGG Bachelor of Design (Interior Architecture) (Honours) redspotty@163.com VIOLET GARDEN – WARBURTON DEMENTIA AGED CARE During my academic studies I have worked on a number of design projects repurposing and reusing space. Starting with shipping containers, and warehouses – my Capstone project adapts and reuses the former Sanitarium Health Food Company Complex (originally designed by Architect Edward F Billson 1936) in Warburton to be an aged care facility for people with dementia. I believe in the importance of preserving, recycling and
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embracing our architectural past whilst re-animating the building and overwriting with a contemporary layer of our own time. Using design principles for dementia friendly environments I incorporate clear colour contrasts to define important aspects of the environment, thus providing an environment that enables independent living to the residents. The ground level is designed as a shopping mall that can be used by residents for their daily needs. The first and second levels are resident living areas, containing single bedrooms with a small group activity area. The residents can manage their own households together with a team of staff members with facilities for daily activities such as washing and cooking.
VERTICAL SUBURBIA
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GABRIELLA SACCHETTA Bachelor of Design (Interior Architecture) (Honours) gabriella.sacchetta@gmail.com VERTICAL SUBURBIA Design is about identifying problems and offering imagined solutions. I began this course with the intention to design spaces for healthcare. However, I have come to realise that design as a whole can affect one’s health. ‘Vertical Suburbia’ derived from a curiosity in Melbourne’s growth in population and multi-residential buildings. I
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wanted to understand the affects of living in smaller dwellings and how to establish a sense of community within these buildings. ‘Vertical Suburbia’ is a futuristic approach to suburban life in 2068. It looks into the elements that form suburban life and rotates it from a horizontal axis to a vertical one. Research shows that communal spaces play a vital role in a community and their health, therefore this project focuses on the design of a typical floor plan that incorporates both private and public spaces. ‘The Health Pod’ is a futuristic public healthcare strategy that works in conjunction with ‘Vertical Suburbia’. Similar to attending a conventional health clinic within a suburb, ‘The Health Pod’ is an approach that offers healthcare to residents living within future vertical suburbs.
FUTURE CONCEPT GYM
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YUSEN JIN Bachelor of Design (Interior Architecture) (Honours) yusen.Jin1@gmail.com FUTURE CONCEPT GYM To become a designer with my own cognition and a philosophy about design I studied to I understand the relationship between human well-being and design. Good design needs to serve most people. The theme of my Capstone is the future concept gym. I hope to increase people’s motivation through my design
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and provide people with an “irresistible� sports experience to improve the social problems of obesity. Future concept gyms not only need to provide people with the most basic fitness conditions, but also provide more attractive fitness models and cheaper costs. The main design factors for this gym are VR fitness, full coverage of interactive walls, with a deconstructivist interior design, and the use of new energy. The irregular interior design style will reduce the pressure on the traditional indoor layout. VR fitness technology can turn exercise into the different video game. The ubiquitous interactive wall means that people can receive or share their information at any time. And the use of solar energy can effectively reduce energy costs, so overall, the concept gym can provide people with a fantastic sports experience and an irresistible fitness environment.
TRANSIENT SHOPPING CENTRE
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CHUN WAI CHEN Bachelor of Design (Interior Architecture) (Honours) evancwc@hotmail.com TRANSIENT SHOPPING CENTRE I am interested in designing environments that are beneficial to humans – creating spaces that address pollution and sustainability. My main area of interest is to build a self-sufficient building to reduce the environmental impact of a retail outlet. By choosing a shopping centre, my project is based on the fact that there is huge number of retail stores whose survival is at risk due to the advent of online shopping, which has grown to become more than half of total retail sales.
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This project focusses on user’s experience, by providing various pop-up stores, changeable structures and temporariness, to offer new kinds of experience in 2068. The main design of this project is to create a place which can provide an opportunity for designers to kick-start their business in a short amount of time and in the process support communities. Unlike the traditional shopping centre with permanent presence, this shopping centre will have a new interface to complement each pop-up store’s branding and design. The design will be updated for each new store. The temporary design of this shopping centre will keep customer’s interest. Furthermore, a transparent, bright and minimalist exterior can promote some unique design elements, and Folding elements will be added to provide a temporary structure for pop-up stores, providing leisure and entertainment for the users.
INTERACTIVE SHOPPING
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MARIAM MORAD Bachelor of Design (Interior Architecture) (Honours) mariam.morad@hotmail.com INTERACTIVE SHOPPING When interactive and sustainable design meet in a cohesive fashion it creates a sense of harmony between humanity’s use of space and its relation to earth, which has led me to design a shopping space that supports these areas of interest.
INTERACTIVE SHOPPING
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As a designer I find that commercial design challenges my creativity, hence this design for an interactive shopping space, a H&M store in the year 2068. A future with no shopping spaces is a future that robs coming generations of experiencing the interactive value of in-store shopping, so my concept revolves around combining elements of in-store and online shopping through interactive design whilst embracing H&M’s sustainable vision. The essence of the interactive shopping experience is captured in every space. An exhibition space that tells the H&M story by the timeline of their collections with virtual features, shopping with convenient pick-up stations, virtual fitting rooms, a “catwalk” encouraging space, socialising space for shoppers’ interaction, a textile area that fulfils the long-term goals of recycling in an interactive manner by involving the shopper in the process. These design features will push the boundaries of how we shop and the way it can enhance our environment.
CUSTOMISE HOUSE
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TESSA DORAN Bachelor of Design (Interior Architecture) (Honours) tessa.c.doran@gmail.com CUSTOMISE HOUSE Retail is not dead, but it has evolved. In the future experience is everything. The digital revolution is reshaping human behaviour; and it is not entirely positive. The rise of online culture has
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blurred the boundary between what is “home” and what is “work” (with almost everything accessible online), as well as affecting the way in which humans connect with one another. Because of this, a third place of the future is more important than ever as means to address the isolation and human disconnect issues caused by technology. This project focuses on creating that future third place: an omnichannel retail space, which provides a complete online shopping experience within a physical setting. The site, former Customs House, has a name indicative of its function, as the customisation (and 3D printing) of clothing items is a central concept in the experience-driven design. The high-tech, reimagined space features a series of floating cubes, acting as futuristic dressing rooms, in which shoppers can design and 3D-print personalised clothing items. The notion of creating an “experience” is further instilled through the inclusion of artistic elements (where fashion is art), the exhibition of various designer brands, and accompanying runway shows. The dynamic space provides an ever-changing landscape of artistry, style and expression.
MULTICULTURAL SHOPPING MALL 2068
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YAHAN YANG Bachelor of Design (Interior Architecture) (Honours) Yahan.shang@gmail.com MULTICULTURAL SHOPPING MALL 2068 Growing technology provides people with more possibility in regard to shopping and purchasing. Brick and mortar retail are now threatened by online shopping, as it is so easy to just browse, click and buy. While a physical shopping mall could get people out of the house and provide shopping experiences such as social gatherings, product launches and festivals, and it may be worthwhile to keep this traditional way of shopping.
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The main challenge of this project is to provide a unique shopping experience that attracts the shopper to the shopping center. Melbourne is a multicultural city and home to residents from about 180 different countries. This population with such a diverse cultural will have a huge potential growth in the next 50 years, at least double that of 2018. The intention of this project is to create an iconic shopping mall for Melbourne, which will reflect distinct cultures in it as the selling point. This project would be a place where people can shop and experience diverse culture simultaneously. The chosen site is an existing arcade located on Bourke Street, City of Melbourne. The building would attract shoppers and bring more population to the area. This busy street life will benefit the shopping center as a whole.
R I P //ME
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PHILIPPA CASTLEMAN Bachelor of Design (Interior Architecture) (Honours) pipcastleman@gmail.com R I P//ME DESIGNING FOR THE FUTURE CEMETERY My topic – Future Cemetery – was borne from a prediction of certain rites of human passage that may cease to exist, as we know them, in 2068. A passion for art and design history has inspired my design over the course of this semester, along with a desire to investigate conceptual subject matter which I am unlikely to work with again. The western cemetery model is unsustainable. Traditional burial and cremation practices are ecologically catastrophic, and spatial constraints are already forcing the closure of cemeteries in Australia and the world,
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which forces us to ponder what impact would the loss of this age-old model have on current society? Cemeteries can promote community wellbeing and I believe they should remain part of the built landscape. A healthy cemetery culture supports those mourning by providing a material focus and discouraging isolation during the grieving process. RIP//me is an internalised, digital cemetery. It takes aspects of the traditional burial place and interweaves it with contemporary and imagined technologies for the future. Operable, digital shrines allow infinite capacity and negate the need for acres of land to be utilised as communal memorial spaces. This design focusses on the experiences of sound and light – the cosmic, the spiritual, and the atmospheric fuse to produce an overall experience, one loaded with nostalgia and a sense of the ethereal. The in-built technologies guide you through meaningful recollection of the past against a backdrop of natural elements which provide a calming, restorative focus.
REHABILITATING THE REAL
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CHIARA HUNWICK Bachelor of Design (Interior Architecture) (Honours) kihunwick@gmail.com REHABILITATING THE REAL Researchers predict that by 2068 drugs will no longer be ingested, inhaled, or injected but downloaded and printed. 3D organic vapour jet printing has already revolutionised medicine, however this technology could forge a world of new addictive narcotics. Access to drugs will not be impacted by physical geographies but by digital networks.
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I have designed a non-linear, adaptive in-patient drug rehabilitation facility. Mixing flexibility with functionality and imagined future technology, this facility has the capacity to meet the unique needs of each individual client. There is no virtual reality technology in the building – the atmospheric and spatial effects are immediate and physical. Current addiction research has shown that virtual reality is an effective tool for drug rehab, but is itself highly addictive. Along with the normal accommodation, communal breakout, and staff work areas are the Somatic Therapy spaces that evoke a somatosensory response to the built form. These include light installations and rooms that host the recreation of weather conditions. Drug use is inherently spatial in nature, with many addicts finding the tastes, sights, smells, sounds, and feeling of drug-use contexts addictive. Drug addiction as a sensorially motivated experience demands a sensory method of treatment – facilitated by the architectural form of rehabilitation environments.
THE FORMER PALACE THEATRE
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GEORGIA SEXTON Bachelor of Design (Interior Architecture) (Honours) georgiasexton90@gmail.com THE FORMER PALACE THEATRE My design approach is one of curiosity: How do spatial, visual and acoustic relationships in entertainment spaces stimulate imagination? Do these spaces help to encourage a connection within a larger context or community? Public spaces for entertainment are engaged with sensory, emotive forms of experience, and often reflect both comprehensive and idealised images of life.
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My early research navigated various avenues of the traditional theatre, including cinema and live performance, and how these spaces may be adapted in the future to integrate new technology, thereby enhancing sensory and emotional engagement. The Former Palace Theatre will be adapted as a concert hall for the Melbourne of 2068. In an increasingly digital world, it will embrace the organised happenings of live orchestral music. The space will envelope collective experiences, meanings and memories. Technological advancements lend optimism towards the future of the concert hall’s acoustic quality. The theatre will support a range of acoustic treatments that facilitate comfortable detachment and momentary escape. These developments will intensify our experiences, resonate with our memories and allow a positive attachment with our built environment. Sound is not just heard but felt; it is experienced internally, and our environment’s sound energy is altered by our presence.
THE RE-CONNECTION CENTRE
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EMILY SHIELDS Bachelor of Design (Interior Architecture) (Honours) em.shields1@gmail.com THE RE-CONNECTION CENTRE Kids of today, labelled the ‘iGen’ generation, are growing up more depressed, less likely to hang out with friends and less prepared for adulthood, all changes that have now been linked with the introduction of the iPhone. For thousands of years we have understood the need for social interaction, physical activity and mindful practice, but as technology continues to develop at a rapid rate, integrating itself into every aspect of our lives, these
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aspects of life are taking a back seat, to Netflix, Facebook and Life Outsourcing. We are finding it harder to ‘switch off’ from our connected networks, and we are feeling the negative effects on our collective mental health. Looking to the year 2068, the challenge here lies in remaining conscious of the importance of these life practices and the effect they have on promoting positive mental health and ensuring we continue to integrate them into our lives. Through rejection of digital screens and incorporation of forgotten practices such as communal cooking, dining, and washing, The Re-connection Centre is a haven where people are about to switch off from the relentless ‘Network,’ and reconnect with their mind, body and community. The centre is a government initiative which was developed to promote mental health and ensure the positive growth of society.
CENTRE FOR NATIONAL UNIFICATION
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GEORGINA SPOONER Bachelor of Design (Interior Architecture) (Honours) georgiespooner@live.com.au CENTRE FOR NATIONAL UNIFICATION - CIVIC EDUCATIONAL & COMMUNITY SPACE Throughout my studies of Interior Architecture, I have been fascinated at how architecture allows us to understand who we are and establish ourselves in society and culture. Globally, public architecture acts as a social catalyst for communities, providing a built environment that promotes economic development and social interaction. This has encouraged me to explore how we as designers can tackle important social issues and design built environments that enhance our collective humanity.
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It is predicted that forced human migration will be a defining issue of the 21st century and a major contributing factor to shaping Australia’s future over the next 50 years. To ensure a sustainable and prosperous future for Melbourne, our society must draw on the strengths of our diverse communities and work towards an improved level of cohesiveness. I set out to design a Centre for National Unification in the centrally located site of Queen Victoria Gardens. Being the first of its kind, the building aims to improve the future experience of refugee resettlement through the facilitation of intercultural education and increased community interaction. The design sets a new benchmark for civic educational and community spaces in both Australia and globally, and brings the importance of social cohesion and humanitarian issues to the public stage.
OMPHALOS
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JASMINE GUNNOO Bachelor of Design (Interior Architecture) (Honours) j.gunnoo4@gmail.com OMPHALOS ‘Omphalos’ explores the capability of architecture to define local cultures, reflecting on research that outlines how buildings orchestrate behaviours, moods, interactions and activities. It recognises the changing transport industry which will leave multi-storey car parks useless in 2068. Such a change may open up new, active spaces in the city centre. This project considered technological, environmental and biophilic (innate desire to connect with nature)
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demands, and combined three concepts; ‘The Sensory Climb’, ‘Life in the Middle’ and ‘Culture by Creativity’. These concepts informed design details, form and purpose for a unique building type. A re-used car park will include ‘creator spaces’ (workshops, art rooms, dance studios) inviting the community to use facilities for projects, exhibitions and enjoyment, encouraging a connected community. The project proposes that the building will be privately owned and operated using rent of spaces, market stalls and membership fees for maintenance and utilities. Minimizing floor areas allows natural light flood each level encouraging strong connections to the outdoors for habitant well-being and activation of spaces. Design detail and character in the proposed building are achieved by addressing different human senses at each level to create unique experiences for individuals. This enhances people’s creative abilities by stimulating their minds by causing interactions with people, plants, materials and textures.
POTTERY MUSEUM 2068
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ORANAT VONGPHATTARAKUL Bachelor of Design (Interior Architecture) (Honours) ovongphattarakul@gmail.com POTTERY MUSEUM 2068 While we look toward the future, I believe that preserving our past (such as traditional craftsmanship) is also significant. Pottery contains stories beside those of people and their life, through the transmittal not only skills but also culture and the wealth of knowledge. However, the present pottery museum is unsuccessful as a place to deliver the message.
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This project aims to develop the pottery museum in the next 50 years that can deliver our past stories and offer the maximum experience for visitors. This project will be designed in Thai culture under the concept of “Process of making pottery”. The concept brings focuses not only to interior design as organization and sequence of the narration in the museum but also to learning methods to deliver culture and experience of making pottery from the first to last process. This means visitors will not only look but also learn and create their own pottery in the traditional way. Consideration has been on the design of diverse atmospheres and environments for each content and function in each exhibition to express the notion of ‘imperfect to perfect’. Meantime, a small-scale community as a local community in and around will be developed into a part of the project as it is considered as a foundation of the culture of those people.
LIFE OF THE TUNNEL
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JI XUAN SUN Bachelor of Design (Interior Architecture) (Honours) 986304576@qq.com LIFE OF THE TUNNEL Using Chinese characters as an inspiration to explain Buddhism, I have related five different theme tunnels - the ‘living’ corridor in the round corridor is red, symbolizing the activity and excitement of life. Tourists will be more concentrated in Confined Spaces. It is convenient for people to think and feel with space in the atmosphere of the area.
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‘Needs and desires are the real’ soil of design. If there is no strong desire, he will never break through the ground. Everything is a delusion.” Humans started out as cave animals, and the thatched hut was a temporary shelter that provided them with a haven from wild animals So, to make him stronger, people invented stronger building materials and a strong demand and desire to promote the development of the design step by step. Space is made for the desire of human needs. It could put into furniture, lighting, and ventilation to meet the needs of people, the most significant power of space is to create a kind of environment and atmosphere so that people’s needs and desires can be fully satisfied and restrained in an area. This world is the spiritual world. It is like a person who always walks in the dark and longs for the light. When he meets the light, he will feel the sense of hope, satisfaction and another spiritual world. I amplify this desire in the tunnel to help people only focus on the spiritual world.
UDDER THE HARBOUR
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HAYDEN WILLIAMS Bachelor of Design (Interior Architecture) (Honours) mrhaydenwilliams@gmail.com UDDER THE HARBOUR My designs are often simplistic in appearance but work to provide the user with the greatest ease of use whilst remaining conscious of the natural environment. This explains why my interests throughout my studies have always rested with functional, anthropological and ecological design principles. I have endeavoured to demonstrate my knowledge and appreciation of these three principles by placing them at the core of my Capstone project.
UDDER THE HARBOUR
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Aside from architecture, I have a strong passion for live music, so I chose to challenge myself to design something unlike anything I’d ever done before – a futuristic live music venue to be constructed in the Docklands harbour, beneath the Yarra River. With increasingly restrictive laws and disgruntled neighbours, noise restrictions have become a threat to live music culture. My design consists of an underground concert hall boasting completely customisable, ultra HD imagery to fill the space from floor to ceiling. The illuminated floor and walls blend into the planetarium-like domed ceiling to create a seamless and fully immersive experience that transports the mind of the audience into the realm of virtual augmented reality. This visual aspect paired with state of the art surround sound audio has the capacity to establish an intimate connection between performing artists and large audiences like never before.
FUTURE LIBERTY PROJECT
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OLIVIA WILCOX Bachelor of Design (Interior Architecture) (Honours) oliviawilcox99@gmail.com FUTURE LIBERTY PROJECT: HOTEL INNOVATION INFORMED BY UNIVERSAL DESIGN Throughout my studies I developed an interest in sustainability, how we can not only reduce negative impacts on the environment but take a regenerative approach considerate of life and future generations. An integral part of sustainability is enhancing indoor environmental quality to optimise the health and well-being of occupants. Learning about human-centric interior environments and designing to improve quality of life is what lead me to my capstone topic.
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The project explores inclusion of people with various physical abilities in the hotel environment to promote inclusive tourism, a concept which says a setting can be technically accessible but not necessarily welcoming. Why is this important? Many view travel as a marker of quality life - a chance to have new experiences, rest, create relationships, celebrate or take a break from situations. Transforming pain points when interacting with a design into positive affective responses can create welcoming experiences and ultimately lead to inclusion. The design is a universally accessible hotel and thermal springs bathing house that promotes equal amenity between ‘regular’ and ‘accessible’ hotel spaces, flexibility and control, manoeuvrability and ‘intelligent’ ergonomics. The design applies these factors to ancient bathing rituals from Japan, Turkey and Scandinavia to foster relaxation, socialisation and physical well-being in a marine environment that supports the body.
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CHAN PISETH SRUN Bachelor of Design (Interior Architecture) (Honours) Piseth.chansrun@gmail.com THE PURPOSE OF LIBRARY IN OUR FUTURE My vision is to create a sense of pride in people by balancing form and function and creating concepts based on the user’s needs. A good interior design draws people from the entrance encouraging an exploration of the space. Interior design shapes the way people live and showcases their personality and that of the designer.
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50 years from now, technology is likely to dominate the world of information sharing and resources, the Internet is what people will be employed gathering information and ideas, but they will still prefer home time and its reduced levels of interaction in public spaces, communal sharing and involvement. This attitude may suggest people will be less likely to use libraries as we know them. My design is to conceive a paradigm for future libraries, creating spaces where people can find what they need (maybe not be available at their homes), and a place for sharing, interaction, creation and support from the community. Future technologies will contribute to the design, to enhance the library experience, by providing more efficiency and effectiveness in the overall space, and physical books are to be preserved as part of the library to produce a connection between contemporary usage and new technologies, combined to become a unique resource of information and knowledge.
THE THIRD PLACE‌
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MARINA PIACQUADIO Bachelor of Design (Interior Architecture) (Honours) marina.archidesign@outlook.com THE THIRD PLACE‌ Throughout my studies, I particularly enjoyed my AutoCAD & Revit units, as they taught me skills that were crucial for my future career, and the process of seeing designs built into reality is a very rewarding prospect. My capstone explores the declining necessity for traditional libraries, and questions what these buildings could
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become in the future. Specifically, at Caroline Springs Library, I have attempted to leverage learning spaces so they contribute to a sense of community and social membership, in order to maintain relevance in the digital age. Although the future of the library will rely on digital technology as its main resource for learning, it’s important also to pay homage to physical books through in this project. Inspiration was taken from the source of what constitutes a physical book and the paper it is made from. The concept derived from the tree – from which paper originated – the central point within the library is the tree that connects the ground floor with the rooftop. The tree will symbolically act to enhance the internal environment by providing a sensation of a natural non-polluted, healthy environment in which to learn. A synthesis of the built and the natural and the old and the new were central to this design.
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VERITY WILLIAMS Bachelor of Design (Interior Architecture) (Honours) verity.williams@outlook.com REIMAGINING COMMUNITY INTERACTION I find joy in learning and this has been reflected throughout my studies, where I have found interests in a multitude of topics. Sustainable design changed the way I thought about architecture and I am continually motivated by it. The way people interact with spaces really interests me, and so when choosing our Capstone topics, I wanted it to be user centric. Designing a community hub was a way to combat the issues people will be facing in 2068 while making it for everyone.
My aim was to design a space for a community where people have the opportunity to interact, learn, share experiences and feel connected. The design focus was to create multi-purpose spaces that were completely adaptable to what is needed at any given time. The way I have represented adaptability is by creating moveable pods which can travel throughout the space, connecting to each other and changing the way the space is used. I want to represent the concept of past, present and future and how they co-exist. The existing building in which I have chosen, is a heritage listed woollen mill, and by keeping the integrity of faรงade and combining it with fixed interior spaces which represent the present and moveable spaces of the future it creates a significant relationship.
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URBAN ZOO 2068
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AVA SUPAKCHANA RATANARUNGSIWAT Bachelor of Design (Interior Architecture) (Honours) Avaruyi@gmail.com URBAN ZOO 2068 In the next fifty years, will the zoological park be as different from today or no longer exist? As the numbers of wildlife is already declining as humans inhabit more land, while our population is growing. Zoo then becomes an organization that provides protection for animals from extinction and a place where people can engage in learning about wild animal behaviors.
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Across the globe, urban areas are being populated with high-rise buildings, which are replacing natural environments. For this project, the Royal Melbourne Zoological Gardens (Melbourne Zoo) will be chosen as a case study for an urban zoo – to preserve nature and provide education about animals. The project aims to enhance and balance the quality of coexisting and natural environment between animals and humans in 2068. The design concept is for a ‘Diverse wildlife experiences’ which bring the senses of a natural exterior landscape to impact on interior space. The design will recreate new learning and public space to be more effective and valuable such as for a family to experience the natural atmosphere. The distance between humans and animals will become enhanced, allowing for the latter to roam wild and free. To provide effective public learning, the project will provide new experiences with 360 perspectives, and afford new learning methods to deliver an experience with wild history, cultural habitat, and wildlife behavior.
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ELENA NOVELLO Bachelor of Design (Interior Architecture) (Honours) elena.92.en@gmail.com PIECE OF MIND My interest in Interior architecture is designing for wellbeing and the phenomenology of Interior Architecture. Studios like Designing for Wellbeing and Designing for Dementia planted an interest to want to know more, how Interior Architecture and Design can improve time spent within a space and how, in some cases, improve a person’s quality of life.
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My interest prompted further into the study of Neuroscience Applied Architectural Design and the relationship between biological condition and the occupied space. My project is called ‘Piece of Mind’, an interior public space located at Collins Place in the city, occupying floors 38-44. The purpose of this public space is to act as a short stay environment, a place for people to visit when in need of solitude and solace. An interior public space that not only is available to those who occupy Collins place, but, through use of sky bridges connects to surrounding buildings. As the project is based in 2068, the prediction is catered for a world of overworked and isolated individuals who lack human interaction, a time where space is limited, possibly cost associated and an over populated city, where quiet space is hard to come by. A ‘Piece of Mind’ offers future Melbournians space, it’s designed with positive Neuro-Architecture that influences how a person feels through the sensory experience - a space designed for the human condition.
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CHLOE HINCHCLIFFE Bachelor of Design (Interior Architecture) (Honours) c.a.hinchliffe@gmail.com ARCHIVING HUMANITY; CONTEMPORARY MEMORIALISATION IN 2068 In 2068, 10 million people will call Melbourne home. With the growing vitality of a city also comes an increase in demand on its infrastructure. Death is a part of life. In the evolving future; taking time to grieve, accept and remember our loved ones – will remain a pivotal part of feeling grounded and connected to our communities.
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This reality forms the founding concept of my proposal to redevelop the State Library of Victoria. Achieved through the juxtaposition of light and dark, hard and soft; the design maintains a balance between life and death. It creates a space to acknowledge, grieve and enable connection. Central to the design is the creation of a metaphysical experience – that enhances recollection. Through the use of natural and man-made local materials, the Design is uniquely Australian; representative of the community that it serves. The design is intent on inclusion, unlimited by religion, background or ethnicity. Increasing population density and diversity requires a multifaceted solution. This design contributes by connecting the community in a common ‘sacred’ space: creating physical presence through a versatile Contemplation Space, a Knowledge Retrieval Room and an Experiential Memorialisation Gallery. What can feel impossible to give voice to is expressed though space. The Library of 2068 will connect across generations.
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FIONA NOWLAND Bachelor of Design (Interior Architecture) (Honours) nowlandfi@gmail.com A SACRED SPACE FOR CHILDREN My studies have identified a clear interest in the perception of space and phenomenology. This has driven the concept for my Capstone project; dedicating a space to children who have lived in war, that offers qualities of hope, inspiration and restoration. While I identify this space as being sacred, it is secular and inclusive of everyone. I do not define this space as a monument to war and trauma, rather it provides a place of unification and sanctuary.
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Based in Aleppo, the Children’s Sacred Space has two distinct but blended physical manifestations. The first is symbolic of the circle of life; a ring that is cantilevered into the sky as it hunkers down into the earth. This contemporary shape represents the modern re-building of Aleppo, while the view from the top reveals the unified horizon of a city once divided. Severely damaged from the war, the ancient Citadel of Aleppo is an allegory of the city itself deeply wounded in its psyche, and forms the foundation for the second part of the project. Sculptured transparent arches appear to support the ring suspended in the air. They are a ghostly representation of the Citadel, the past providing figurative support to the present. Landscaped water gardens between the arches become magical places to play in, collectively gathering the community into a place of healing.
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DAVID PRAK Bachelor of Design (Interior Architecture) (Honours) Davidprak48@gmail.com EVOLVED - FUTURISTIC LEISURE CENTRE 2068 My passion for interior architecture comes from the satisfaction of knowing that designing a space not only impacts the lives of people but it’s about solving problems and putting the pieces together in a functional end result. In 50 years time, we will face a world where the environment we work in have a profound influence on our physical and psychological wellbeing. Approximately 70% of Australians who work in sedentary occupations
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spend an average of 6 out of 8 hours at a desk. Human Interaction and movement around the office have disintegrated because of technology such as computers and e-mailing. Social engagement, fitness and health are key focuses for my capstone project. “Evolved” is a semi-underground leisure centre located in Fritzch Holzer park, Hawthorn East. It’s designed for sedentary workers, creating an escape from the hustle and bustle of everyday life in the office. From afar, the outdoor area resembles small hills defining the building structure with spaces located underneath. This allows the centre to remain discrete amongst the natural landscape and maximises the potential for the indoor and outdoor spaces. “Evolved” includes spaces like virtual reality and anti-gravity rooms making technology a central part of the fitness experience, an enjoyable technological experience then what they’re accustomed to at work.
GOURMET’S INK
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WENTAO DONG (CHRIS) Bachelor of Design (Interior Architecture) (Honours) ChrisDong417@gmail.com GOURMET’S INK The main area of interest in this project is that of sustainable design. Due to global environment crisis, sustainable design will be demanding the world’s attentions even more in the future, when its impact will be more apparent, than now. I believe that good architecture should not just embody functionality and aesthetics, but be fundamentally dealing with all the issues of sustainability as well.
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The scenario of this project is to design a restaurant in 2068. Imagined in 50 years time, the world population would be doubled, which will cause multiple problems such as water shortage, food crisis, deforestation and even more critical global warming. The aim of this project is to set up a better solution for the restaurant environment and dining experience within high-density living circumstances and the problems caused through a rapidly increased population. To achieve this, the concept will have - 3D food printing technology to replace the majority of human food productions; digitalized interactions such as holographic projection service and auto food delivery system; flexibility of the space such as operational building façade connecting interior space and roof garden; and the use of environmentally friendly and recyclable materials In general, the final design outcome is to protect the future environment through food waste reduction, the uses of environmentally friendly and recyclable materials, all the while providing more interactions between patrons and high technology service.
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JACK FICARRA Bachelor of Design (Interior Architecture) (Honours) jack.ficarra@gmail.com THE SALVATION OF HUMAN INTERACTION Throughout my 4 years studying I have developed a passion for sustainable design, designing for the elderly, and hospitality design. My final capstone project centres on hospitality design and specifically that of a restaurant There are two separate spaces that work together. A public space on the ground floor accompanied with a restaurant on the first floor. The public space’s key design elements are 3 holograms that will portray daily affairs
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and change accordingly to keep the public intrigued and provide a sense of mystery. It will have no cell-phone reception so consumers are encouraged to interact with one another. It will also be home to a garden and its produce will be used for the restaurant. The restaurant will have digitally enhanced tables that act as the menu and can only be utilised once the customer plugs in their smart-phone underneath. Robots and machines will make and serve the food. The whole experience aims to be an interactive one in a digitally advanced age. It will very much be a futuristic experience while allowing for human interaction to be sustained.
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VICTORIA NICOLACOPOULOS Bachelor of Design (Interior Architecture) (Honours) v.nicolacopoulos@hotmail.com THE PIER What started out by just playing a video game to design and style homes at age 11, turned into one of my greatest passions. Walking into spaces, my eyes are constantly on the move, observing the space or trying to find better designs and solutions for the space. During my studies, not only have I expanded my knowledge,
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I’ve learned that design is not only to create a beautiful space, but design can improve our quality of life. Which brought me to my capstone project. Sustainability really intrigued me within my third year of studying at Swinburne. Sustainability is very broad, so I narrowed down my focus and I applied sustainable materials to an existing building to extend the longevity of the space and reduce negative impacts on our environment, and of course to get that ‘wow’ factor! My site is The Pier in Port Melbourne. This site is the gateway between the Port Melbourne foreshore and the centre of the busy Bay Street. What draws me to the space is its features and character of the arch windows and external mouldings. Making use of the four-storey space with restaurant and bar areas, The Pier looks at using sustainable features like timber, voids to allow as much natural like possible, a green wall to improve the air quality and an operable steel screen to the external façade. Sustainability has many benefits, but one that sticks with me is to improve the way people live.
THE BOAT HOUSE
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AMBA PINCHEN Bachelor of Design (Interior Architecture) (Honours) amba.pinchen@outlook.com THE BOAT HOUSE, A SUSTAINABLE RESTAURANT OF THE FUTURE I have enjoyed designing sustainable, human centered and functional spaces taking inspiration from nature to create ecological, clean, tranquil and functional interiors with a refined quality. In January 2018, I went on a mission trip to refugee camps in Thailand. What impacted me most and inspired my capstone project was the amount pollution visible on road sides and waterways. Not only was it aesthetically displeasing, but also
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environmentally damaging. My experience in Thailand inspired the design for a building to aid the clean-up of the ecosystem and benefit human physical and mental wellbeing. This building became a sustainable, biophilic and plastic recovering restaurant, situated adjacent to the Yarra River. The design factors included the recovery and reuse of plastic waste achieved through use of plastic catchments in the water and the production of walls, furniture and dinnerware from that plastic. Biophilic design included researching vegetation`s physical and mental benefits on humans within the space. Sustainability was achieved though implementation of multiple technologies within the building`s design. The design outcome is a sustainable, biophilic restaurant that combines food management, waste reduction, lower plastic consumption and incorporation of recycled plastics. By supporting the ecological balance and controlling damage to the natural environment a benefit to human physical and mental health is achieved.
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GIOVENDY WANGSA Bachelor of Design (Interior Architecture) (Honours) giovendywangsaa@gmail.com UNDERWATER FARMING Important research regarding the increasing amount of population growth in the next 50 years shows that it will cause continual negative impacts toward the environment. These impacts include the increasing impact of climate change, lack of land used, land degradation and also lack of food productivity and security.
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This project will focus on creating a new way of agriculture systems that is more sustainable and healthy for the future. Approximately 71% of the earth surface is an ocean and there is the possibility that agricultural land and soil fertility are in danger through overuse and increasing demand. Plants are considered as a very delicate organism, to grow they need a constant temperature, lights, protection from a parasite, climate changes and have plenty of water. Thus, oceans may be the perfect place to tackle these problems so we can provide enough water for the plants to grow well. The design concept proposes to support the increasing amount of local communities who may become involved with recreational and learning spaces associated with the sea. The building will be designed to be a self-sufficient farming system to reduce the current impact of our overstretched agriculture systems. This concept will provide solutions for the preservation of arable land, land degradation, environmental protection, food productivity and sustainability.
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SARA TUCKER Bachelor of Design (Interior Architecture) (Honours) tucker.s.design@gmail.com THE FUTURE FARM PROJECT One thing that I have always been passionate about is farming and animals. In a future world where traditional family farms are declining and being replaced by factory farms, with ethics and animal cruelty becoming less of a concern, I wanted to promote the values of ethical and sustainable farming practices.
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In thinking about ethics and animal cruelty, I chose to focus purely on the meat industry, as food is a massive part of human life, yet unfortunately the lack of awareness about factory farming creates a big problem for future living. This is why I decided to provide a solution by implementing education for children, as the future generation, and wider communities. The idea to use education as a solution to factory farming will be used through my design of a future farm and multi level building that provides information on ethical and sustainable meat and farming productions. With the incorporation of animals and the environment, users of the future farm project will be taken on a journey from past farming methods to modern day factory farming and will finish up at the predicted future of lab printed meat. My main design features will include close interaction with animals, interactive learning features and a building construction that promotes sustainability.
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AMY MCCART Bachelor of Design (Interior Architecture) (Honours) a.mccart9@gmail.com FUTURE FARMING I have a strong passion for sustainable design and believe that it can and should be integrated into every building without having a negative impact. It is my love for sustainable design which has guided my capstone topic which focusses on the theme of future farming.
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From my research I discovered that with a growing population there will be less green space for people to use to grow their edible produce, which is what drew me to the future farming concept. I looked into community farming as it is currently practiced and from this, I decided to focus my project on how farming could be incorporated into tall residential buildings, which allows both the residents and the public to access green spaces to grow their own food, while simultaneously reducing the impact of using large tracts of open land for the purpose. When designing the space, I found inspiration from garden beds and the mixed match shapes they can utilise. These different sized pods are designed as private spaces for people to grow their own produce, they can accommodate a single person, or a whole family. There is also a public garden in the centre, as well as space for cooking classes.
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JESSICA BASILE Bachelor of Design (Interior Architecture) (Honours) jessbasile116@outlook.com BEATING THE BLAZE One of the biggest threats to our state of Victoria is bushfires. Every summer, Victoria can expect some form of bushfire. This can range drastically from a small bushfire taking out a small portion of land or a large bushfire that takes away homes and lives. In addition to climate change, the severity of a bushfire will only increase especially in 50 years’ time in the year 2068.
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During my research, it was found that the structure of a home is one of the main causes of death during a bushfire. A significant amount of homes in bushfire prone areas are not able to effectively protect residents. By designing a bushfire resistant home, this will at the very least aim to protect and lives. The large slope on my site, allows this home to be designed using earth sheltering. By using the earth against the external building walls it provides less space in which the fire embers can attack the home. I have focused on implementing as much natural light as possible into the interior of the home in addition to maintaining the protection from the earth. This provides the home with a much better chance of being protected from a bushfire.
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BERNADETTE TAN Bachelor of Design (Interior Architecture) (Honours) bernadettetan93@gmail.com FUTURE SOCIAL HOUSING This project is a challenge to the neutralization of a socio-economic gap in housing access that exists in our suburbs and across the city. In our era, as the density of human population increases rapidly, housing is in demand more than ever, but there is a main concern with the imbalance and adverse socio-economic effects that affordability gaps in residential areas. The main objective of this project is to improve access to affordability through communicative design.
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In the recent Melbourne’s census report, it is shown a drastic increase of population density that requires more attention from the public community and government. The design responds to housing demands by the community by implementing communicative design for social housing building. My design proposes a residential space incorporated with a community program that increases social activity within the residential area, hoping to further expansion in other areas. From the inspiration of improving socio-economic conditions, the ideal design derives from a handshake form of contracting that reflects on a kinder community. The proposed social housing will be including residential and functional spaces.
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ZHIAN LIN Bachelor of Design (Interior Architecture) (Honours) zhianlin49649@gmail.com HIGH DENSITY LIVING We are living in a time of rapid change. The way we live is continuously reshaped by changes in social networks, technology, and our physical environment. My prediction is that living space in the future will be drastically different from what is it today and the life style of future living will also be different. My goal for this project is to improve future living through design.
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Due to the increase of life expectancy, there will be less space available to live in the future because of overpopulation. This capstone project investigates the future of high density living and how to maintain living standard when there is insufficient living space. The idea of the project is to create a modular interior space that is suitable for the future living style. My main design concept is flexible and adaptive living. The spaces within the dwelling are not restricted to a singular permanent function as it is now, instead it can be reconfigured by its users to achieve multiple functions. The design factors for the project includes: space for working at home, dedicated space for health, more user-friendly working space, co-living and the use of different materials.
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THEONA MATSAMAKIS Bachelor of Design (Interior Architecture) (Honours) theonamsn@msn.com ADAPTABLE HOUSING // 2068 By the year 2068 it is estimated that more than 8 million people will be calling Melbourne home. Using this as a departure point I explored how Melbourne’s population is growing at a rapid rate and how designers need to discover a way to lessen the need for urban sprawl and accommodate future residents. Throughout my studies, both in university and high school, I always had an interest in residential design, so it seemed fitting to make this my focus for my capstone project.
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My concept is to create adaptable and flexible rooms and spaces for the needs of those that reside within an apartment. The concept has been applied to an existing building in the Melbourne suburb of Reservoir. The homes inside this structure will be completely adapt-able to the users living in the space. As home ownership is becoming more and more scarce as the years go by, the building’s apartments will be rentable according to the square meterage that the users are occupying. As the family living in the home grows, so does the space they occupy. For this project I have designed entire apartments, adjusting the size of them to show the multifunctionality of the spaces.
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ROSALYN OSANO Bachelor of Design (Interior Architecture) (Honours) rosalyn.osano@gmail.com THE GENTLE TOUCH OF FENG SHUI ON HOUSING DESIGN FOR FUTURE COMMUNITIES The main areas that spark my interest are History of Architecture, Design Studios and Industry Placement, an insight on how designs can be constructed for clients. Feng Shui has is an interesting topic, starting my year with no understanding of this system, I was intrigued to research and learn of its intricate nature.
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The concept is to design a new residential housing estate using traditional practices of feng shui and incorporate those elements into the housing design. Taking feng shui as a basis of one example of a case study, the overall estate and housing designs will be implemented to accommodate not only the feng shui believers but other cultures with the similar ritual of practice. Considering the increased population in 2068, and diversity in cultures, the design will include a new open space environment filled with park lands, playgrounds, meditational and activity areas, water feature, based on great tranquillity harmony and balance. Through previous research floor designs will be based on age demographic and situated around the new estate. The design will strongly focus on health and well-being of occupants and users of the space in both site environment and residential house designs.
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OLIVIA RUMORO Bachelor of Design (Interior Architecture) (Honours) olivia.rumoro@gmail.com THE REGENT After reflecting on predictions surrounding the rapid growth of Melbourne’s population by 2068 I was drawn to tackling housing issues. The concept was to create a design strategy that carefully considers limitations to available space while simultaneously acknowledging the ways in which family living may change. I have done this by exploring the possibilities of current train lines being relocated underground, allowing for space to be
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utilised more purposefully for the development of small housing communities. The design illustrates a future-proof housing model that is resilient and versatile, with the ability to sustain 
its occupant’s needs in uncertain future climates. Targeted towards multi generational families the design features separate quarters to offer semi-independent living, communal spaces in which to gather and retreat zones providing all residents with their own space when desired. The design emphasizes flexibility, with the ability to modify how each space can be used increasing adaptability and assisting with creating a relaxed environment within the home. It also maximizes the use of natural sunlight creating a light and comfortable environment within the interior spaces, reducing the need for artificial lighting. Incorporating these elements helps to ensure the home serves its purpose and occupants for a longer period of time.
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KHOA DUONG VO Bachelor of Design (Interior Architecture) (Honours) duongkhoa14@gmail.com GREEN VERTICAL LIVING My passion is focused on sustainable design, innovation and the connection between nature and interior architecture. For my capstone project, I wanted to design a residential building which would blur the boundaries between interior space and outdoor space, and between the built environment and nature. The key concepts are about building a sense of community, encouraging residents to interact with each other and use of the outdoors.
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A large number of apartments in Melbourne have been built for high density occupation which are small, have no outdoor space, and have little natural light. These apartments are proven to be not suitable for apartment residents. ‘Green vertical living’ will propose a lower density of living and higher cover of greenery. The key concept is connecting the natural and architectural environments in a balanced way. It is basically about making human life actively connected with the life of the building and with the life of the natural elements associated with it. Apartments will not be separated by walls and hallways, but will be connected by communal gardens and public space. The connections between apartments will require a transition via the outdoors. This will give residents a stronger connection with the outdoors and with their neighbourhood.
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EMMA ASPINALL Bachelor of Design (Interior Architecture) (Honours) Email Address REPURPOSING THE OIL INDUSTRY For my capstone project this year I really set out to challenge myself. The nature of the brief allowed me to think outside of the box and create something unique that I am passionate about. My capstone project aims to utilise a decommissioned oil rig and transform it into a self-sustainable micro community with the purpose of engineering new coral reef systems. The employees designing the coral reef systems will also be offered
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an apartment to occupy on the platform as well as the opportunity to bring family; this is key to creating a community within this isolated environment. This project addresses several issues that we may face in 50 years’ time. Our sea temperatures are rising, which could result in the complete devastation of our coral reefs. Oil reserves are likely to run dry leaving hundreds of platforms all over the world obsolete. With population density set to rise dramatically over the next 50 years it is already a popular theory that we may be living on the water. This project is about utilising existing spaces and structures rather than a new build; taking something that has a negative impact on the environment and transforming it into a structure that gives back to the environment.
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EMILY BEACHAM Bachelor of Design (Interior Architecture) (Honours) emily.beacham3356@hotmail.com ADAPTIVE HOME My interests are drawn to aging Australians in rural areas, as I am passionate about my local community and their options for future living. With a central focus on how people may live in 50 years’ time, I set out to design adaptive home systems, to suit over 65 year old’s lifestyles.
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The site is 259 Sandy Point Road, in the small township of Sandy Point, South Gippsland. Spanning over 100 acres of protected national park and marine land, the key considerations are weather conditions (the effects of global warming and fire safety), accessibility and adaptable living. The aim of the project is to create a fire-resistant exterior for an existing two-bedroom, two bath dwelling, designed for fifty years’ time. The material selections will be critical, in terms of fire safety and weather protection. The focus of the interior spaces is to reduce risks and help maintain independence within the home, particularly as we reach our retirement years. As technology continues to develop, home automation, passive and sensor systems will improve the user’s life style. Able to track motion, health and wellbeing. Aspects of the design will be adaptable into other rural and urban homes. By providing developed design methods and products, this will assist with enabling aging in place principles.
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VERONICA GALLUCCI Bachelor of Design (Interior Architecture) (Honours) veronicagallucci95@gmail.com CO-HOME AUSTRALIA Lack of affordable housing has become a severe issue in Australia. In recent years, the extent of the housing crisis has gravely increased with many Australians suffering from housing stress and in extreme cases, homelessness. The aim of the project is to address the housing crisis through the co-housing development Co-Home Australia. Co-housing consists of private units with shared communal spaces specifically designed to establish a sense of
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community and belonging for individuals. This alternate living solution will be more affordable than the current residential housing market whilst simultaneously promoting resident health and wellbeing through enhanced community living. Currently, cohousing is not very common in Australia however it is very popular overseas. Additionally, the objective of this project is to change the current negative stigma many Australians have towards the image of cohousing to make it a popular, desirable and affordable way of living. The design will consist of an overall co-housing layout however only a few areas will be focused on by designing specific interior spaces – a large and small communal multipurpose space. These spaces will incorporate enhanced neighbourhood design, adaptability in space, improved privacy, greenery and future technologies 2068. Co-Home Australia is an achievable alternative living solution that will benefit Australians and in effect strengthen Australian society.
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ASHLEY HO Bachelor of Design (Interior Architecture) (Honours) ashleyxiaoho@gmail.com BUILDING COMMUNITIES My main interest is to create spaces that have a natural flow and harmony while enhancing people’s daily lives. The motivation towards my Capstone topic was the rising dependence on digital platforms for social interaction. Melbourne’s rapidly rising population and it’s shrinking dwelling sizes (to house everyone) was also a motivating factor.
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This project focuses on designing a future residence with the ability to adapt to residents’ needs and improve their quality of life in consideration to the lifestyle of the population in Melbourne 2068. The aim is to create a medium-density residential dwelling that increases levels of face-to-face social interaction encouraging residents to be more ‘present’ within their daily lives. Additionally, the idea is to maximise smaller dwelling sizes without compromising residents’ quality of life. The proposed building includes shared spaces — e.g. a communal kitchen, laundry, rooftop space — free to use by residents as an extension of their individual apartments with the ground floor amenities also accessible to the public. The shared spaces, circulation and private garden spaces are designed as opportunities for casual interaction between residents. Some apartments also function as share-houses — residents have a private bedroom and share the apartment’s amenities with their housemates.
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PAUL MAIO Bachelor of Design (Interior Architecture) (Honours) paulmaio1@hotmail.com SPATIAL ADAPTABILITY I am passionate about designing interior spaces that provide a solution, through the creative skills and mindset I have acquired throughout my education and experience. This has led me to my selected Capstone topic – Spatial Adaptability – providing a solution that will allow people to live through the complex potential environmental, financial and social issues of the future.
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The project overview is an intentional communal space, allowing people to interact with each other visually and verbally. The interior space will be sustainably aware, this includes incorporating biophilia where possible and providing resources such as a vegetable garden that enables people to grow and harvest their own produce. The air quality will be considered, with the aid of the biophilia and allowing air and sunlight to circulate naturally throughout the space will be an essential consideration. The goal for this project is to create a space that houses several people together under the one footprint, in an environment that is sustainable and embraces an interactive community that will benefit people emotionally, financially.
RESTORING URBAN COMMUNITIES THROUGH SHARED PUBLIC SPACE
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PENELOPE HOPKINS Bachelor of Design (Interior Architecture) (Honours) penelope.hopkins@outlook.com RESTORING URBAN COMMUNITIES THROUGH SHARED PUBLIC SPACE My final project is the design of a co-housing development that focuses on the community aspects of living in inner Melbourne. By examining how people live, and use these spaces and establish communities now, in 2018; we can design for the end users of the future, 2068. We can develop an understanding of how these same spaces may be used in the future and reflect it in the interior architecture, whilst factoring in sociological and
environmental aspects of Melbourne’s Future. The design takes form with a restoration of an existing wool shed in in West Footscray that sees a unique focus on the ground level being transformed into a community mecca for the residents as well as the broader public. This is to be achieved by creating a space that is multipurpose and can adapt to a multitude of different circumstances and service a variety of needs possessed by future residents. The physical form redefines the idea of confined spaces and zones, and rather, sees each space flows into another. Likewise the lines are blurred between internal and external, challenging the concept of private and public spaces and encouraging interaction. Accompanying these architectural relationships, the design endeavours to address key social and communal aspects by incorporating a local trade centre, along with a multi-purpose outdoor space and the concept of creating a community based on sharing experiences.
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SWINBURNE TRAIN STATION
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KATHRYN CROSS Bachelor of Design (Interior Architecture) (Honours) Email Address SWINBURNE TRAIN STATION My main area of interest is sustainability, it is becoming a huge issue around the world and I find it so interesting in how many different aspects you can explore within it. For my Capstone topic this year, I chose to re design Glenferrie Train station because I think a lot can be done to improve these older stations around Melbourne.
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My aim is to create a multifunctional building that will enclose the ‘Swinburne’ train station, a sustainable design that will create a more user friendly space for passengers on their daily commute. This will be an upwards extension of the current Glenferrie train station, building on what already exists due to being a heritage listed site. It will be designed to minimise congestion and create distractions during dwell time. It will provide more interaction within the building for everyone to enjoy not only Swinburne students but also the general public. This building will be more than just a station, it will be an extension of the existing campus, creating more space for Swinburne students and teachers. The features of this new building will defiantly lift the quality of the space and make it a lot more usable and welcoming than some of the current train stations around Melbourne.
HOT-AIR BALLOON STATION
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HANH LA Bachelor of Design (Interior Architecture) (Honours) hanhla1501@gmail.com HOT-AIR BALLOON STATION My interest focusses on the way people use public areas and the spaces that are in-between buildings. I believe design is not only about what a building or space looks like, but importantly how it works and how the spaces between operate.
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For the final project, I looked the challenges that Melbourne’s tourism industry will have to face in the future. My initial research focused on one of tourism trends in the future and outdoor recreation activities. I was interested in the hot air balloon – not only as an outdoor activity – but how this mode of transport provides an analogue view of the city as opposed to the satellite imagery we use on mobile devices. It will also be a novel way of experiencing the city and reveal urban contrasts as Melbourne increases in density in comparison to the green parks – if these can survive development pressures. Hot-air ballooning is affected by many factors including weather and time so the building combines other functions such as VR and AR to provide this experience of the city. The circulation area in the building is inspired by the shape of the balloon and the movement of air around it – blurring the boundary between interior and exterior.
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KEPHA LEUNG Bachelor of Design (Interior Architecture) (Honours) kphaleung@gmail.com INTERSTATE STATION IN MELBOURNE 2068 Interior Architecture is passion along with its effect on the broader issues of urban planning. It changes the way we understand human behaviour and how to implement through design different elements so they can integrate in a harmonic way. It is always about thinking for the future and shaping places for people.
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The Government has recently decided to tackle one of the dilemmas of high congestion and reliance on cars as well as the ever-growing population, by adding a rail connection to the airport from Melbourne CBD. This strategy will lead to a massive demand by 2068. There is a need to renovate the Southern Cross Station for upcoming challenges to meet the needs of future human capacity. This project is set in 2068, when it is predicted that people will realise the importance and lack of human interaction. Reforming the current meaning and purpose of Southern Cross train station, to become more than a transportation and grocery shopping centre. With the new pods, they attract and foster connections towards and within the station, by providing a personal space during the passenger’s wait or leisure time, where people can experience the rapid scenery on the street from the pod yet not be disturbed in a quiet space.
UNDERWATER HOTEL 2068
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LUBABA RAHMAN Bachelor of Design (Interior Architecture) (Honours) Lubaba.rahman26@gmail.com UNDERWATER HOTEL 2068 I chose to design an Airport Boutique Hotel because Melbourne lacks one and future travel (in 2068) will be one of the most interacting experiences for the population who will spend many more hours travelling. The underwater boutique hotel is linked to Avalon Airport benefitting passengers who have long hours of transit.
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The Hotel can also be used by other guests who prefer to stay near the airport with an affordable price. The hotel consists of four levels, one level under the water and the rest 3 levels above the water. The lower levels have all the hotel rooms. The ground level features Reception, Bar, restaurant, pick up/drop off pool, and toilets. Level 1 has the waiting lobby, Gymnasium, and Library. And lastly, Level 2 has a roof garden with a breath-taking view of the top. The hotel offers ease of travel arrangements for transit passengers and business travellers who prefer to stay near the airport, where they can also arrange business meetings to avoid having to go through the hustle of city traffic. In the process, they can enjoy an underwater sea view from their room.
FUTURE² - DESIGNING FOR TOMORROW
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CHRISTIAN LO GIUDICE Bachelor of Design (Interior Architecture) (Honours) christian.logiudice@outlook.com FUTURE² - DESIGNING FOR TOMORROW Fox’s Elementary is a primary school designed in 2068, focusing on the five quintessential themes of education: Pedagogy, Understanding, Learning, Exploring and Thinking. The ultimate goal that unites these themes is teaching students to think independently and to connect with others. In an age filled with technology, augmented reality and artificial intelligence (AI), the school we know today will change drastically in terms of
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teaching style and what skills and knowledge students must acquire. Students will grow up with an iPad always in hand and be surrounded by technology. Thus, they will not have as great an opportunity to play outside or interact with other children. Fox’s Elementary aims to counter this, combining the technological necessities of life in 2068 by creating spaces that foster discourse and integrate technology. Allowing children to connect with one another, understand, learn and explore together, but most importantly think independently. AI will take the bulk of learning, allowing teachers to focus on the development of students’ individual skills, creating unique knowledgeable students. Classroom designs will foster a team work approach and spaces will host students and teachers equally (round table approach). Quiet spaces for teachers and students (one on one learning) and other variations of skill based learning will take place. The building will retain its existing exterior and interior bricks, being one of the last Heritage buildings in Melbourne’s Docklands, previously leased by Lindsay Fox.
TRARALGON SCHOOL
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MING ZHEN WONG Bachelor of Design (Interior Architecture) (Honours) vincentwong517@hotmail.com TRARALGON SCHOOL I want to use my skill and knowledge to improve the human condition, to bring satisfaction to people and provide them with a better life experience. For my Capstone project, I’m redesigning an existing special school located at Traralgon, which is growing and needs extra accommodation.
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The school is almost 60 years old, and this design looks forward almost another 60 years. The old building is one of just a few permanent structures, along with a number of portables structures, it maintain as its strength an ambition for students to be more confident and , independent through their learning process. My aim is to redesign the school to improve their everyday experiences and better understanding of their sensory preferences, interests and action capabilities. The design elements will be textural, and to develop acoustic, colours and the lighting. The main concept is to design the space as a curated journey for learning for autistic students and also to support average students. Students with autism will eventually make progress through various stages of development, from severe to mild stages. The overall school will be designed as a ‘route’ which provides a sense of guidance throughout their development phases, each classroom will be designed differently based on the requirements of the stages.
TOUCH OF NATURE
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RUZANI BINTI RASHID Bachelor of Design (Interior Architecture) (Honours) Ruzani.rashidtan@gmail.com TOUCH OF NATURE Throughout the years of studying interior architecture, I have always been interested in creating and designing educational spaces. It is important to have a solid purpose when designing a space, the idea of a space is that it can bring impact on how someone interacts and experiences. My topic addresses the issue of many habitat loses and threats towards flora and fauna. Beyond environmental reasons, forests and trees are essential to the human existence.
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My project is about revealing the stages on planting threatened floras and help educate users on protecting and preserving endangered floral species. Users will be provided with engagement activities through elements within the spaces. The visual representation and relationship between the stages will allow users to be constantly aware of the consequences if we choose to disregard of what is happening to our forest, the lungs of earth. By far 31% of the world’s forest is gone, much more will be destroyed and this will cause the loss of biodiversity for many living species on earth. This experience will help educate users the benefits of preserving florals that are on the verge of extinction and be mindful that we are standing at the threshold of an imminent crisis with climate change, global warming and greenhouse effect.
CONSERVATIO 2068
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VANESSA ONG Bachelor of Design (Interior Architecture) (Honours) Vanessa.ong@live.com CONSERVATIO 2068 We build sustainable spaces, but how do we educate the people who interact with them? Conservatio 2068 is a contemporary exhibition which presents issues on societal attitudes towards climate change and conservation. According to the IPCC, ocean levels are expected to rise 15-18 centimeters in the next
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50 years. Well known landmarks such as the Great Barrier Reef, Venice and the Maldives will be lost forever. Conservatio is an ambitious ‘smart’ exhibition that virtually simulates real life experiences of these lost tourist landmarks. This virtual simulation is supported by a 50 year advancement in quantum technologies, creating alternate realities that transcend the physics of time, space and gravity. Amid Melbourne’s digital future, Conservatio holds a Transitional Space which presents the realities of climate change to evoke a range of emotional experiences, instilling visitor reflection and personal growth. The exhibition is designed for the National Gallery of Victoria (NGV) 2068, where existing exhibition rooms at the NGV will showcase the exhibition spaces. A public space will be developed at the rear of the NGV building for education programs and community involvement as part of Conservatio.
ECO INTERFACE
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HUI JING TAN Bachelor of Design (Interior Architecture) (Honours) jing_tan09@hotmail.com ECO INTERFACE Jing Tan is currently participating in the Design Factory Melbourne Global Program in Challenge Based Innovation (CBI). She will be working with IdeaSquare CERN to connect CERN technology and the United Nations Sustainable Development Goals (SDG). Her research topics are SDG goal 6 - Clean Water and Sanitation and goal 14 - Life Below Water. Eco Interface is developed by Melissa Pineda, Doctor of Philosophy (Centre for Urban Transitions), Liam Anderson,
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Master of Engineering (Research), Jing Tan, Bachelor of Interior Architecture (Honours) and Deanna Rocha, Master of Construction and Infrastructure Management. The future development of Fishermans Bend can either encourage biodiversity conservation or contribute to the ecological crisis, at local and global scales. One of the most important aspects of biodiversity conservation is monitoring and measuring the health of the ecosystem. Eco interface is an integrative system of graphene sensors that measure and monitor the health of species and the ecosystem. Graphene sensors are atomically thin and bio-compatible which means it can seamlessly integrate into the different components of the natural system. Eco Interface can target species, monitors their health and presence, produces data that is then shared with citizen scientists and policy-makers, which then feeds back to the reframing and planning of Fishermans Bend’s development. The all-accessible user-friendly interface will guide users through the learning experience of the ecosystem. It can collect both location and real-time-based data, which shows data from the past, present and also future prediction. The data forecasting could be used to predict what might be necessary to make adjustments, such as improving the quality of green links between parks. This information can shape the direction of Fishermans Bend’s development towards a biodiversity-led designed city.
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Without our sponsors this publication, event, and exhibition would not be possible. We would like to thank the following organisations and their kind and generous donations. Major partners Alley Tunes Architectus Bambra Press Bates Smart CDK Stone Department of Architectural and Industrial Design, School of Design Fresh Fields Mushrooms IMA Architects Masson for Light Metier 3 Radium Bar Sculptform Sherman Tan Photography VIA Architects Supporting partners Autex Bakers Delight (Keilor) Buckford ClarkeHopskinsClarke Core Innovations Pty Ltd Forbo Little Pixel Box Sgourakis Architects S.L. Precision Engineering Ultimo Engineering and Laser Cutting Award sponsors Armstrong Flooring Shaw Contract Flooring
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Enquiries: Department of Architecture & Industrial Design Swinburne University of Technology AMDC Building Hawthorn Victoria 3122 Australia T: +61 3 9214 5174 E: designadmin@swinburne.edu.au W: https://www.swinburne.edu.au/health-arts-design/ schools-departments/design/architectural-and-industrial-design/ CRICOS Provider Number: 00111D Š Copyright 2018 School of Design, Swinburne University of Technology. All works featured have been created by School of Design Students. Copyright of the featured works is retained by the authors.
Convenor’s acknowledgments I would like to thank everyone who has contributed to the Capstone Year and this exhibition. Thank you to the tutors for the Capstone Interior Architectural Practice units: Dinh Quoc Phuong, Norman Day and Dolores O’Grady. Thank you to the staff and practitioners who have assisted with the assessment of the work during the year: Grant Amon, Nataly Arevalo, Peter Bickle, Anny Benjamin, Jane Burry, Chen Canhui, Norman Day, Bridgette Engeler, Karen Fermo, Dan Huppatz, Fooi Ling Khoo, Simon Lloyd, Pamela McGirr, Flavia Marcello, Leon Moulton, Mozammel Mridha, Suyeon Mun, Morgan Novey, Dolores O’Grady, Matthew Parnell, Emily Perkins, Gianni Renda, John Sadar, Bronwyn Stocks, Mark Taylor, Loc Tran, Paul von Chrismar, Marcus White, Drew William And thank you to the students for all your hard work during this year: Carol Abouchakra, Emma Aspinall, Jessica Basile, Emily Beacham, Philippa Castleman, Chun Wai Chan, William Chen, Kathryn Cross, Wentao Dong, Tessa Doran, Jack Ficarra, Veronica Gallucci, Jasmine Gunnoo, Chloe Hinchliffe, Ashley Ho, Penelope Hopkins, Chiara Hunwick, Yusen Jin, Thi Thuy Hanh La, Kepha Leung, Sara Lewis, Zhian Lin, Christian Lo Giudice, Paul Domenic Maio, Theona Matsamakis, Amy McCart, Mariam Morad, Victoria Nicolacopoulos, Elena Novello, Vanessa Ong, Rosalyn Osano, Marina Piacquadio, Amba Pinchen, David Prak, Lubaba Rahman, Supakchana (Ava) Ratanarungsiwat, Olivia Rumoro, Gabriella Sacchetta, Georgia Sexton, Emily Shields, Kate Slaviero, Georgina Spooner, Chan Piseth Srun, Ji Xuan Sun, Bee Koon Bernadette Tan, Hui Jing Tan, Ruzani Binti Rashid Tan, Sara Tucker, Duong Khoa Vo, Oranat (Kim) Vongphattarakul, Hong Wagg, Giovendy Wangsa, Olivia Wilcox, Hayden Williams, Verity Williams, Ming Zhen Wong, Zhaokai (Ryan) Xin, Riham Faisal Yahya, Yahan Yang
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