Design Graduate Catalogue 2023

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ADP Graduate Show 2023

Design


First published for the ADP Graduate Show 2023 School of Architecture, Design and Planning University of Sydney Wilkinson Building 148 City Road University of Sydney NSW 2006 Australia


We acknowledge the tradition of custodianship and law of Country on which the University of Sydney is located. We pay our respect to those who have cared, and continue to care for, Country.


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Contents Dean’s Welcome Robyn Dowling

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Foreword Leigh-Anne Hepburn

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Master of Interaction Design and Electronic Arts Introduction: Luke Hespanhol Student projects

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Master of Design Introduction: Rohan Lulham Student projects

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Bachelor of Design Computing Introduction: Joel Fredericks Student projects

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Public Program

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Sponsors

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Dean’s Welcome Robyn Dowling Head of School and Dean

The Sydney School of Architecture, Design and Planning sits proudly on Gadigal land, where Aboriginal people have taught, learnt and nurtured since time immemorial. At the beginning of the 2023 academic year the School was delighted to welcome new students from across our disciplines through activities on the site now known as Gadigal Green, once a popular Gadigal fishing spot in Blackwattle Creek. We also welcomed students joining us from dozens of places around Australia and across the world - Kamilaroi, Dharug, Melbourne, Beijing, Mexico to name a few. The collective learnings across these geographies come together in the ADP Graduate Show 2023. Architects, designers and planners came together in myriad ways in 2023. A group of students and staff visited the studio of our Rothwell Co-Chairs and Pritzker Prize winners, Anne Lacaton and Jean-Philippe Vassal in Paris. The Tin Sheds Gallery hosted a full program of events and exhibitions, culminating with Amplify and a consideration of sound in the city. Through yarning circles and a project on indigenising the curriculum, staff and students continued to reflect on Indigenous perspectives and places in our curricula and practices. Our interaction design students enjoyed learning in the space that was formerly the Nicholson Museum in the Quadrangle. The School will continue its activities to lead thought on designed and built environments into 2024. In conjunction with the University’s Sydney 2032 Strategy, we are expanding our post-professional offerings, welcoming students to our revised Bachelor of Architecture and Environments, and look forward to teaching in new spaces acrsoss campus. There are many other activities too numerous to mention: the Sydney School of Architecture, Design and Planning will remain a vibrant assembler of communities, materials, and practices for many years to come. I wish our graduating students well and look forwarding to welcoming you back to the University throughout your careers.



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Foreword Leigh-Anne Hepburn Head of Design

This year marked a significant transition in design education. The return to on-campus teaching was particularly meaningful for a discipline that thrives on in-person interaction. Watching students and staff come together to connect and collaborate has been wonderful. The learning journey of our graduating students was forged in a time of crisis and uncertainty. However, the resilience and determination shown in both completing their degrees and producing creative, thoughtful, and ground-breaking design is truly inspiring. We were also excited to introduce the Bachelor of Design (Interaction Design). The program builds on the strong foundation and provenance of our Design Computing degree, and complements our Design Major, Master of Design, and Master of Interaction Design and Electronic Arts. For over two decades, we've led in teaching and research that explores, defines, and designs for human-technology interactions. Just as technology rapidly evolves, so do the expectations for designers. Beyond technical skills for emerging technologies, our students must cultivate critical thinking, ethics, empathy, and positionality to address complex socio-cultural, strategic, and sustainability challenges. To our graduating students, I have a call to action. Finding one's purpose in an ever-changing world is challenging but remember that you are designers. You possess the ability to thrive, and indeed flourish in uncertainty. Design isn't just a career; it's a lens through which to see, feel and experience the world. In a time often driven by capitalist ideals, I urge you to be curious, creative, and compassionate. We need thinkers and creators unafraid to challenge assumptions and brave enough propose alternative futures. As designers, you are better prepared than most to respond to the challenges of tomorrow. Congratulations on your success, and good luck in your future careers! Finally, I'd like to extend my gratitude to our extensive network of tutors, lecturers, partners, and sponsors who have consistently supported our design programs. Your commitment to student experience, pushing the boundaries of design, and fostering collegiality ensures that the field of design remains engaging, exciting, and impactful.



Master of Interaction Design and Electronic Arts


Introduction Luke Hespanhol Master of Interaction Design and Electronic Arts Program Director

After years apart, we are now back together, on campus, in cities, and in public spaces. 2023 saw us reconnecting and re-engaging in interpersonal interactions, both synchronous and asynchronous, seamlessly flicking between physical and online contexts. We have relearned how to be in the world and reappreciate each other’s presence, now arguably redefined as perpetually hybrid. Can we still live together in this new hybrid reality? Interaction Design is, at its core, the design of our engagement with the world. It is everywhere, not only connecting people, but mediating how they exchange information, creativity, and ingenuity, framing their interpretation of life, culture, and each other. No longer confined to approaching people as “users” of products (for whom a “user experience”, or UX, thus needs to be designed), the field of Interaction Design is increasingly concerned with designing relationships, telling stories, and communicating value through shared lived experiences. Being a skilled interaction designer in 2023 presupposes an openness to look beyond humancentred narrative or culture wars, embrace the world fully, and get comfortable with the unfamiliar. It means to design interfaces that are conducive to civic and ethical behaviour, positively contributing to society and, in turn, further refining our own social norms, politics and moral codes. At the heart of designing good UX, lies the goodwill to facilitate and strengthen human communication, dialogue, connectedness, care, mental health, and collective wellbeing. Students of the Master of Interaction Design and Electronic Arts practice how to make sense of the world and strive to make it better through the thoughtful application of technology. Designing experiences is more than designing screens, devices, services, processes, art installations, smartphone apps, or enabling augmentation of reality and conversations with artificial intelligences. While it may indeed involve all those, it fundamentally aims at the circumstances


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and societal contexts where those experiences take place, and how those circumstances and contexts are themselves redefined in the process. An art form largely delivered through electronic means, Interaction Design sensibly crafts our digitally enhanced lives, moment by moment. As its best, it can also acknowledge its own limitations and nurture in us the wisdom to learn how to enjoy the world we live in, be it with technology turned on or off. Congratulations to all MIDEA students who graduated in both semesters of 2023! Be kind, be good, and be open to engage with all sides of humanity.


Graduation Studio

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Master of Interaction Design and Electronic Arts

Reimagining Content Creation for Web Yasemin Tekmen-Araci Tutors: Christina Liu Nina Osada Valencia Yun Rully Zakaria Studio critics and contributors: Ben Lenzo, LoopSync Learning Mark Pesce, Futurist/Innovator/ Speaker Naseem Ahmadpour, ADP Mark Mitchell

This design brief addresses the changing landscape of content creation on the web. It recognises the shift from traditional websites to app-based content creation and seeks to reimagine how we create content for the web. The challenge is to design a product that addresses the broader context of content creation, emphasising a product strategy that integrates technology trends and user behaviours.


Student Index A

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Dila Acil Nutthida Amorntiyanggoon Arjun Ashok Zezhou Chen Yizhuo Chen Xinyi Chen Xiaoxin Chen Shweta Das Dina Dian Sen Ding Tate Dong Yiwei Du Sherry Du Xinya Du Helen Fan Skylar Fu Lurui Gao Zhengyao Guan Zidong Guo Shari He Jingyi He Lillian He Song He Jiayi Hu Zeke Hu Cecilia Huang Yiran Jiang Jiashuo Jiang Min Kim Lauren Lan Samantha Lay Yuqing Lei Zhicong Lei Jiayan Li Sylvie Li Susanna Ziyu Li Chao Li Jiayu Li Shutong Li Grace Li Yuze Li Yueh-Tzu Li Zhiwei Liang Xiaohan Lin Ziyi Lin Chengxin Liu Minxin Kyle Liu Renfei Liu Shengqi Liu Zhaoda Liu Zihan Liu Zhuoyang Lu

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T

W

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Cloud Lu Jingmei Lyu Sherline Maseimilian Yifei Pei Huiping Peng Ande Qiu Charlie Ren Zhaoyang Ren Eva Shi Yuxin Shi Yichun Sun Wei Tang Zongling Tian Xu Tong Shuai Wan Tingting Wang Tianyi Wang Yuefeng Wang Ruiying Wang Qiuli Wang Yanhao Wang Yihuang Wen Yidi Weng Junhui Wu Mengjie Wu Fan Xia Elly Xiao Rongqi Xu Wei Xu Cheryl Xu Maggie Xu Chenqing Xu Mingzhao Yang Alan Ye Jessica Yin Yaoyao Yu Yihang Yuan Ye Zhang Zikun Zhang Lingyi Zhang Zixuan Zhang Xinyan Zhang Haifeng Zhao Owen Zhong Cleo Zhong Shengjie Zhu Nano Zhu Jiawei Zhuo

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Master of Interaction Design and Electronic Arts


Everything: Everything You Need to Know Shweta Das, Dila Acil, Samantha Lay, Nutthida Amorntiyanggoon Digital Consumption

The last three decades have seen the rapid growth of apps fur thered by mobile technologica l devices. Today, overwh elmed with the volume of information online, you ng adults struggle to be intentional and mindful in their consumption. All of us are guilty of scrollin g mindlessly for hours, which has adverse effe cts on our physical and mental health. As a group, we concep tualised and designed Everything – an on-tren d, future-forward appbased digital product tha t challenges convention al notions of content con sumption and creation through weeks of rigorou s user research and design iterations. Everyth ing brings together the functionalities of multip le platforms – to bring you everything you nee d to know. In addition to enabling users to control and curate their feed, users are encouraged to share content as per sonal reflections of what the y see online, in the form of journals. Everything enc ourages users to observ e and reflect on their dig ital consumption habits and has an affordance to set up and customise viewing modes, for use rs to toggle between focused and explore mo des. Think of it like a new s feed powered by a sea rch engine, that becom es smarter and more ‘you’ , the more you use it.

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Master of Interaction Design and Electronic Arts


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Stories of Sydney

Master of Interaction Design and Electronic Arts

Sherry Du, Susanna Ziyu Li, Sherline Maseimilian

Web Experience

sies planning to take a With 72% of Gen Z Aus of Sydney (SoS) is a ries Sto huge trip in 2023, web experience that unique and par ticipatory ours and encourages avi beh Z's n aligns with Ge ate content about their cre them to engage in and nce . Embracing an experie discoveries and travels a vibrant ters fos SoS ch, roa and story-based app es ere individuals leave trac Sydney community wh personalised and e ers div ugh thro of themselves aimed at Gen Z's desire content. This project is ability to discover and for content diversity, the sonalised experience. per a be discoverable, and igned to be easily Information has been des oad to. upl to y eas absorbed and


Huddle Eva Shi, Cleo Zhong, Zoe Gao, Owen Zhong

New-Age Social Media Platform

Born under Google’s des ign challenge to ‘reinve nt the act of content creatio n’, Huddle is a new-age social platform that not only provides users wit h full creative control, but more crucially also acts as an online ‘Third Place*’ for people who have los t theirs to the digital age . Huddle features an ope n canvas where you can decide what to post, how you post and where you post it. Add widgets, acc ess templates, link pos ts from other platforms, as well as make multiple different pages and join multiple groups — there’s now finally a platform wh ere you truly have control of how your social media looks and feels. Bubble Chat, Huddle's second key feature, also allows you to socialise in public spaces — in rea l time. Your chat bubble follows your cursor aro und, so join in or start localis ed conversations with other visitors — be it on Beyonce’s page or just a mutual friend’s! *Third places refer to soc ial surroundings separa te from home and work/s tudy where people go to relax, exchange ideas and socialise — with classic examples being parks, bookstores and cafés.

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Master of Interaction Design and Electronic Arts


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Master of Interaction Design and Electronic Arts


Graduation Studio

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Master of Interaction Design and Electronic Arts

Designing for a freemium Atlassian product Yasemin Tekmen-Araci With thanks to studio sponsor, Atlassian, and Atlassian designers, Vivian Yu and Judy Liu, and recruiter, Zuli Posada, for their time Tutors: Christina Liu Nina Osada Moe Qashlan Rully Zakaria Studio critics and contributors: Brittany Klaassens, ADP Kate Bookallil, Flight Path Theatre Mark Mitchell Ben Lenzo, LoopSync Learning Leanne Wei Yi Ng, Tobias Australia Joel Fredericks, ADP

Atlassian, a leader in collaborative and productivity software, aims to create a new freemium product tailored for students. The goal is to stay competitive, introduce the younger generation to their software, and align with current design trends. The challenge is to design a product that fits Atlassian's brand while complementing their existing suite. Designers have creative freedom, with the requirement that it retains an Atlassian feel. They can use Atlassian's or other open-source design systems. Deliverables include a detailed design process, a high-fidelity prototype, competitor comparisons, and both free and premium options for the new product.


Student Index B C

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Rongzhen Bao Qiyuan Chang Elaine Chen Rany Chen Jing Chen Yanni Chen Yuliang Chen Sixing Chen Ying Chen Di Cheng Ruyi Cheng Vivek Chittauria Rita Bairos Teixeira Coelho Ricky Felix Vincent Feng Noel Feng Conor Fitzpatrick Zuyu Jordan Fu Xiaoyu Gao Rory Gardiner Linxuan Gu Jessie Guan Ruby Han Sheren Hardika Xavier He Yiying Hou Yuheng Hu Yoyo Huang Ching-Ya Huang Ray Huang Janice Huang Yihao Huang Martina Hudaly Yuze Jiang Baijia Jin Ruixuan Jin Houran Jing Abhinav Konde Yishen Kong Flyn Kupers Molin Lai Lihua Lai Herry Lee Muyan Li Wenxi Li Yanzhou Li Cassey Li Siran Li Yanhui Li Wenlin Li Ivy Liang Quanquan Liu Tiancheng Liu Mika Liu

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Xiuyi Liu Jessie Liu Yue Luo Minyue Ma Mellisa Ma Ruijuan Mao Phil Mao Megha Arimbra Mohanadasan Kenny Pan Wang Pan Andrei Patrushev Yiyang Pu Xijia Qian Ruochen Qiu Wilona Qu Jiexi Qu Yiyang Ren Yanpei Shen Zhaoyue Sun Alicia Jingyu Sun Aunthika Suphattranont Iris Wan Mandy Wang Ziyi Wang Yihan Wang Boqun Wang Chuhuan Wang Zhihao Wang Nick Wei Kelly Wu Cheyenne Wu Chenqianqian Wu Luoyao Xiao Chenyu Xiong Wenjia Yang Jiaying Yu Chengkang Yuan Xinan Zeng Zola Zhang Xige Zhang Su Zhang Zhiyuan Zhang Yiyang Zhang Yiyun Zhang Kun Zhang Zizhuo Zhao Julia Zhao Zhuo Zhao Keeva Zheng Moyan Zhong Leonardo Zhou Isaac Zhu

Master of Interaction Design and Electronic Arts


Temis Conor Fitzpatrick, Ching-Ya (Bella) Huang, Herry Lee, Zuyu (Jordan) Fu AI Project Planning

Are you facing challenges with project planning? Temis is a task and tim e management tool developed in collabora tion with Atlassian. Temis assists university students and working professionals to addres s annoying planning issu es such as procrastination, task prioritisation, and time estimation. Temis offers three core feature s: * Smart Project Planning: Temis AI breaks comple x projects into a series of small, manageable tasks so that project planning is easier and all the tas ks and time estimates are ready to go from the sta rt! * Auto-Scheduling Tas ks: Temis AI creates a dai ly schedule from to-do list s and calendar events and keeps updating the sch edule for any changing priorities! * Focus Aid: Temis offe rs various focus-enhanc ing methods, like Pomodoro and DoNotDisturb, to combat procrastinatio n and improve concentration! Scan the provided QR code for a quick video demonstration!

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Master of Interaction Design and Electronic Arts


TADI: A high-efficiency online collaboration platform for the young

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Master of Interaction Design and Electronic Arts

Wanyi Zheng, Binyi Chen, Di Cheng

Online Collaboration Platform

igning a collaboration The project involves des alf of Atlassian, a leader tool for students on beh tware. The goal is to sof ent em in project manag tion early, addressing era engage the younger gen design process follows their specific needs. The "The Double Diamond" il's unc Co the British Design ting market research, methodology, incorpora itor analysis. The team pet com user testing, and in online collaboration, identifies key challenges s, interfaces, limited feature emphasising poor user ation and ide h oug Thr . ork mw and inefficient tea n team develops a solutio iterative prototyping, the for ts den stu of the needs named TADI, catering to The customisable platform. a simple, efficient, and sive hen pre com undergoes high-fidelity prototype , earning approval from testing and refinement laboration, the magic of the client. “The art of col TADI!”


Colla Aunthika Suphattranont, Cheyenne Wu, Mika Liu, Flyn Kupers Team Collaboration Software

Introducing Colla, an onl ine workspace station designed to enable stu dents to connect, collaborate, and coordin ate within the software. Connect: A tool that sw iftly connects you with your teammates, allowin g you to create groups and stay in touch through chats and calls. The Smart Suggestions fea ture ensures efficient communication by notifyi ng members of every suggestion and modificat ion made to assignments . Collaborate: A tool tha t seamlessly tracks eve ry move of your project, from the big picture down to the smallest tasks. Ima gine updating and notifyi ng your teammates instan tly, keeping everyone in the loop. Now, envision the ability to manage and schedule tasks conven iently, adapting to your project's needs on the fly. Coordinate: A tool that effortlessly helps you find the per fect meeting tim e based on your team members' availability thro ugh messages tagged with #myavailability. The Colla intelligent assista nt eliminates the need to sift through messages, efficiently suggesting, scheduling, and notifyi ng events for you within the group announcement. At this point, you won’t have to remember all the arrangements of the tea m again.

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Master of Interaction Design and Electronic Arts


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Pilot - Intelligent Project Management Tool

Master of Interaction Design and Electronic Arts

Molin Lai, Rany Chen, Rita Bairos Teixeira Coelho, Rory Gardiner Interface Design

ject management tool Pilot is an intelligent pro ductivity and fostering pro ing tailored for enhanc s. dents and professional collaboration among stu nication divide mu com the s row nar This software interface and fostering by offering an intuitive mless integration with sea ugh thro nt engageme Atlassian services. edule Management Pilot excels with a Sch ject workflows, and Calendar, AI-assisted Pro ations. Its adherence to ific not tive rac inte dynamic ensures a cohesive tic the aes Atlassian's design orting projects, rep and experience for tracking s of the younger and dem g lvin evo catering to the and simplicity, rity cla on workforce. With a focus new users and for g curve Pilot reduces the learnin through an s tion rac inte m tea promotes natural lligent task inte and tem advanced notification sys . management


Research Project Research Dissertation Research Internship

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Master of Interaction Design and Electronic Arts

Capstone Research Semester 1 Jody Watts Semester 2 Lian Loke With thanks to: AlphaPi for the internship opportunity and mentoring our students received to work on cutting edge mixed reality training simulation scenarios with a real world client.

Research is the pursuit of new knowledge. Design research puts the work of design at the heart of the research enquiry. This semester students undertook an independent research project under the supervision of Design Lab academics on topics that engaged with contemporary issues, emerging technologies and the needs of industry and community. Our students successfully navigated the winding path of conducting research, starting with a research question to frame their enquiry. Iteration in research is valued as much as iteration in design. Design research can produce many different kinds of outputs, from insights into user experience and behaviour, to the generation of novel concepts and prototypes, conceptual frameworks and new methods and tools. Some of the student outputs will make their way into practice, helping to shape the future of the profession and society.


Student Index A C

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Samar Albu Jabir Azia Carothers Carmen Shen Wen Chan Helena Cui Calvin Embleton Aricia Ho Ching-Ya Huang Zhongyi Liu Tianrui Liu Yiting Liu Yufei Lu Manqing Luo Haoyue Shen Ananda Vasudevan Henry Walker Qinxin Xie Haochen Zhang Ye Zhang Singkit Zhang Ziqian Zhang

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Master of Interaction Design and Electronic Arts


Design for Future Journey Types: Evaluating In-Vehicle User Experience for Fully Automated Driving through Speculative Design in Virtual Reality Tianrui Liu

Virtual Reality

The widespread adoptio n of fully automated driving (FAD) (SAE L5) in the near future is expected to revolution ise the mobility industry, transforming vehicles into intelligent entities and redefining the passenger experience, which is expected to not only imp rove road safety but also redefine passenger exp erience, for example, by allowing passengers to par ticipate in non-drivin grelated tasks. However, a review of cur rent studies reveals three existing research gaps. First, most of the current research on aut onomous driving and use r experience is based on lower-level autonomous driving technologies. Sec ond, user-centred approaches are commo nly used in research but often introduce par ticipan ts prematurely, resulting in path-dependent and socially constrained final conclusions. Third, current research on future user experience consists primarily of questionnaires and inte rviews and lacks visual and conceptual prototypes to conduct user resear ch more effectively. Our stu dy took a speculative design approach to dev elop a virtual reality (VR ) prototype exploring futu re possibilities of invehicle passenger exp eriences of FAD.

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Master of Interaction Design and Electronic Arts


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Master of Interaction Design and Electronic Arts


Developing a Safety Model for Users Based on Motion Planning with Speed Variation in Human-Robot Collaboration (HRC) Zhongyi (Joy) Liu

Human-Robot Collaboration

Emerging cyber-physica l and artificial intelligence technology empowers booming applications wit hin human-robot collabora tion (HRC) across differe nt disciplines. Advanced cyb er-physical technology empowers the booming applications within the field of human-robot col laboration (HRC) in a wider range across var ious disciplines. Industrial robots provid e opportunities for practitioners in the arc hitecture and design fiel d to rapidly and accurately actualise with 3D data/ programs, and become the most commonly used robotic joints in bot h publications and applications. However, as the arm-type indust rial robots move into the dyn amic work environment, the unpredictable behavi our of users, especially inexperienced operato rs, in close interaction will challenge the current HR C safety features and standards. This research aims to dev elop a safety model in the shared-working spa ce by motion planning. The model will provide an intuitive and inclusive approach to reflect the robot’s intention in the collaborative working pro cess, to improve the use r experience in the workin g process by reducing the study load and inaccessib ility in the human-robot collaborative production process.

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Master of Interaction Design and Electronic Arts


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Master of Interaction Design and Electronic Arts


Effects of Voice, Gender, and Age on Acceptance of Autonomous Vehicles in Shared Spaces Haochen Zhang

Autonomous Vehicles

This VR experiment stu dy explores the extern al speech interface suppor ting autonomous vehicle (AV)-pedestrian interac tion in a shared space with scenarios of a single veh icle stopping in front of the individual pedestrian (the par ticipants). This simulation looks into how the voice, age, and gender of the external speech interfaces can impact the acceptability of AVs. Through this experiment , four different human sounds (younger male adult voice, younger fem ale adult voice, older male adult voice, older female adult voice) were evalua ted against a baseline condition with no sound interface. The contributions of this study are providing design recommendation s when external speech interfaces are needed for AVs to safely interac t with pedestrians in an open shared space wit ha low density of people and vehicles. This study also provides insights into the impacts of voice, gender , and age of non-humanoi d robots on the level of acceptance.

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Master of Interaction Design and Electronic Arts


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Master of Interaction Design and Electronic Arts


Branching Narratives in Film: The Convergence of Video Game Design and Social Theatrical Experiences

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Master of Design

Calvin Embleton

Interactive Storytelling

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Video games and film, two dominant forms of modern entertainme nt, are increasingly converging. Yet, while games boldly offer branching narratives, film s traditionally remain passive. Employing the double diamond design framework, my research aimed to infuse game design elements into film s, giving rise to an interactive multiplayer cinematic experience. Key insights were gleane d from focus group testing in theatre-like set tings and the creation of a proof of concept. Res ults suggest branching cinematic narratives res onate more in personal spaces like homes rath er than in conventional theatres. Importantly, viewers sho wed a clear preference for mixing group discussio n with individual voting in shorter narratives. This exploration not only hel ps the entertainment indust ry with a fresh blueprint for immersive storytelling , but also provides rich er experiences for film vie wers of all types.


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Master of Design


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Master of Design


Master of Design



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Introduction Rohan Lulham Master of Design Program Director

The Master of Design program encourages students to challenge traditional perceptions of what it means to live, work, and design in the world today. Design offers a response to some of our most complex global challenges, and these are not easy challenges to solve – they are intricately woven into the fabric of our daily lives, requiring us to look deeply at the intersection of knowledge and practice, and to understand beyond our own disciplines to support and enable change. In exploring these challenges, our students can study the design of business and organisations through the Strategic Design stream, reimagining strategic vision and organisational practices, or design for business in the Design Innovation stream, innovating new products, and services. In applying design practice in their chosen disciplinary streams, students not only design solutions and outcomes, but also develop core transdisciplinary skills in research, leadership, management, and communication, all essential for enabling and supporting future change. Working on live projects, our students engage with real-world problems faced by businesses, communities, and public-sector organisations. A number of these projects are represented in the works exhibited, demonstrating the breadth and depth of engagements undertaken and the wonderful ideas generated. I commend our students on the professional, creative, and engaged design practice demonstrated throughout their degree, and wish them all the best for their future careers. We, as designers, are a collection of experiences, values, skills, and knowledge – each working to shape our position. As our graduates move forward to begin their careers, this exhibition is an important moment to consider and reflect on positionality. I encourage you all to think deeply about your position, and remember, just as the discipline of design is constantly evolving, so too will your position and practice – so be open to new experiences, new learning, and ways of seeing and doing. Good luck!


Design Innovation Catalyst

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Master of Design

Future Inclusivity: Next Generation Student Life Leigh-Anne Hepburn Tutors: Jody Watts Genevieve Murry Jan Körting Michelle Miller Studio critics and contributors: Sabrina Sabri, ADP

Supporting engagement, equity, diversity, and inclusion amongst student cohorts are core principles and strategic goals of higher education institutions. Addressing these aims requires considering a range of complex and often challenging issues with social, political, environmental, technological, ethical, and legal implications. In recent years, the University of Sydney has recognised that university life isn't just about the classes. It's also a chance for students to make lifelong friends, try new things, develop their interests, gain leadership skills, and have fun. Supporting students to make the most of their university experience is a priority area. Additionally, the pandemic significantly impacted how we connect, engage, and learn. The return to campus after the pandemic creates an exciting opportunity to reimagine inclusivity – considering how we might design for next-generation student life.


Student Index A B C D F G

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Atkuru Amrutha Xiayuan Bai Yufei Chen Huan Chen Junwei Du Qianyi Feng Lexuan Geng Feifei Guo Naiwei Guo Wanzhuo Guo Yiqian He Injila Iqbal Jane Jiang Doreen Kang Chloe Li Li Zhuoning Li Meining Li Yingyu Li Haocheng Liang Jiajie Liu Symbio Liu Yunjing Liu Catherine Liu Shengyujing Lu Jenny Lunde Jiahong Lyu Ritesh Mandaliya Steffi Mathew Monica Minehan Archi Muley Brenda Mutanu Bella Nie Nan Pan Shujing Pan Prachi Patel Paul Paul Tanima Poddar Yuki Qian Jing Qian Ziqi Qu Lance Qu Yuchen Ren Yu Sang Bopha Sean Mahima Sharma Shen Yi Shen Jiayu Shi Nadira Avianti Susardi Jordan Townsend Tatiana Vizcaino Sarmiento Perez Simin Wang

X

Y

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Minqiao Wang Zecheng Wang Victoria Way Christopher Wijaya Qinghui Wu Qize Wu Jiashuo Xian Yun Xiang Jiahao Xing Qiuyu Xu Mengyan Yang Shiqing Yang Mindy Ye Haolin Yin Chuyi You Vanessa Yudhistantra Chloe Yuen Keyi Zeng Guanghong Zhan Ting Zhang Yirong Zhang Michelle Zhang Zeyi Zhang Bingjie Zhang Liuying Zhang Jieya Zhao Eddie Xiaochen Zheng Yuan Zheng Siyu Zhu Zehong Zhu

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Master of Design


Haocheng Liang, Jing Qian, Shiqing Yang, Yu Sang

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Master of Design


Atkuru Amrutha, Shengyujing Lu, Nadira Susardi, Yuchen Ren, Vanessa Yudhistantra

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Master of Design


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Aritra Paul, Haolin Yin, Injila Iqbal, Mahima Sharma, Prachi Patel

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Master of Design

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INTRODUCTION

36% of international stddents sdffer from SOCIAL ISOLATION and LONELINESS while stddyinn in Adstralia and 12% of stddents loose proximal connectivity with friends and family ( rynen 2020l ps 11)s This

impacts their overall performance academically and their state mentallys Universities all over the world are tryinn to encodrane an incldsive environment to improve performance by stddents and make them feel better while their academic session spanss

THE BRIEF hinhlinhts this issde and demands for a desinn response that can help stddents of Wilkinson to take a step towards a more incldsive fdtdres

PROCESS

The interpretationl dnderstandinn and need of incldsivity was dnderstood with analysinn important stakeholders and imanined as the ability to N E T W O R K | I N T E R A C T | L E A R N nowlednel Stakeholder and Power ma Desk esearch e rie

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Gather insinhts on the challenges participants facedl and explore the ideas they generated to address these challenness

Need for dnifed CHANNEL for COMMUNICATION that serves the pdrpose of

ffer odr participants the chance to interact and ake connections while participatinn in the sessionl which allowed ds to see ho they engaged

connection and awarenesss

Need for INTER-PERSONAL and INTRAPERSONAL NETWORKING within ADP and Inddstry professional.

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RESILIENCE We learnt to adapt persevere and iterate on odr desinnsl embracinn a Ï

LEARNINGS

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Understand how INCLUSI{ITY was INTERPRETED and UNDERSTOOD by the stakeholderss

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mindset of contindods improvement.

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Proble identification and interpreting the inpdts

MENTORSHIP AND PROFESSIONAL DE{ELOPMENT needs for better career

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DESIGN SOLUTION olio onnect is a soldtion to all the above mentioned issdes where the portal will help stddents to sinn in throdnh okta verifcation to nenerate their profle ddrinn the admission processs n this portall stddents will have their personall eddcationl work details and dpload their stddio work by end of the semesters This will enable stddents and tdtors to share the link of their profle ( v and portfolio) to employers directly hence enhancing student

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portal:


45

Doreen Kang, Jenny Lunde, Tanima Poddar, Jordan Townsend, Victoria Way

Master of Design

FUTURE INCLUSIVITY: Next Generation Student Life Introduction

What we did

University life is meant to be a formative and positive time in a person’s life, however it comes with it's own set of unique challenges. Students are having to balance academic pursuits and work, while readjusting to new environments and social pressures. What makes these challenges particularly difficult is the diversity in the student population. Understanding the complexities that comes with bringing together diverse groups is essential to creating a more inclusive student life. A return to in-person teaching after the pandemic comes with a whole new set of challenges which universities are trying to navigate. People have changed their behaviours and expectations around learning, engagement, and socialisation. This report explores the current expectations of students to reimagine the notion of an inclusive student life.

Research Questions

What are the barriers to students feeling a sense of belonging to the wider university community? How can we support students to build their capabilities to feel confident in their respective career paths

Discover

Define

Develop

Research

Opportunities

Outcome

We conducted primary research through a Pop Up activations and a workshop, supplemented by a literature review and case studies to understand the problem space.

We analysed and synthesised our data into core opportunity areas, and co-created solutions with students

We developed a design outcome, with the aim of testing our ideas with students in a pilot program

Who we spoke to 10 Participants 8 Students, 2 Staff

Problem Space

Undergraduate 30%

How might we provide inclusive career opportunities, providing students with visibility and inspiration for potential career paths? How might we create a sense of belonging and connection to the wider alumni network, university community or industry partners?

Key Insights

Transitioning into the Industry “Teach me what’s to come”

Alumni Network & Knowledge Sharing “You can’t be what you can’t see”

Transitioning from university life to the professional world is often a daunting thought for students. Students look to graduates for insight into the realities of work-life, inspiration and reassurance

The desire to feel part of a greater alumni community comes from the need to be able to see different career paths in order to reimagine one's own career.

Continuous Support & Facilitation “We’ve got to keep in touch”

Relevancy of learning and opportunities “Allow me to assist"

In a post-pandemic world, students require a more hands-on approach to facilitating a connection with recent alumni or industry partners. However, opportunities where alumni or professionals come to campus are few and far between. There is a need and expectation that the university should create a more structured program to facilitate networking and mentorship

Students perceive there is a gap between what is taught in the classroom and what is considered relevant within industry. Careerrelated events on campus such as career fairs are not inclusive of all students. For these reasons, students are are seeking external learning opportunities in order to gain exposure to “real-life” projects.

Commerce 10%

Permanent Residence 20%

Architecture 10%

Planning 10%

Postgraduate 70%

Domestic 20%

Study type

Publishing 10%

International 60%

Design 60%

Degree

Residence

Design Outcome Introducing the Mentorship Program at The School of Architecture, Design & Planning (ADP), University of Sydney. This program connects students with alumni, fostering a network of learning and professional insights beyond graduation. The pilot semester aims to validate the demand for such a program. The overall vision for the mentorship program is to have a unit embedded in the last year of design related Masters program, with the objective of setting students up for career success before they graduate.

Mentors and Mentees work together to set goals and expectations for the semester

Students visit multiple design agencies and companies to get an inside look into life as a designer

Setting Goals, Intentions and Values

Design Crawl

WEEK 2

WEEK 6 WEEK 4

Mentor/Mentee reveal day Mixer for all participants to meet at the beginning of Semester and to formally introduce the program

Program wrap up

WEEK 10 WEEK 8

Option 1 -Shadow your mentor Mentee visits mentor's workplace Option 2 - Coffee Catch up to discuss potential workplaces

WEEK 12

Speaker Sessions Talks from industry professionals on campus Optional - mentees independently organise a Coffee Catch up with mentors


46

Jiahong Lyu, Kelu Li, Qianyi Feng, Simin Wang, Wanzhuo Guo

FUTURE INCLUSIVITY: Next Generation Student Life

Master of Design

"How might we collaborate with ADP student life to foster a more inclusive campus environment for potential students? "

RESEARCH AIM

To create an immersive study environment by joining a Metaverse Campus

DESN9201 Design Innovation Catalyst 2023 Semester 1

INTERVENTION OVERVIEW

INTRODUCTION Due to the pandemic, universities have adopted a hybrid teaching approach that combines online and offline learning. This approach has led to several challenges and physical and psychological difficulties that impede the development of a real campus atmosphere. We as design course students would like to collaborate with the School of Architecture, Design, and Planning Student Portal (ADP) who are dedicated to supporting students to strengthen the connection between remote students and their base camp Wilkinson Building.

RESEARCH PROCESS

LIVE INTERVENTION FACILITATION 1. How to interact and collaborate with stakeholders 2. Design a series of highly interactive and visual activities 3. Aim to gain verbal and written feedback from participants

DATA ANALYSIS: USER QUOTES [1]: KEYWORDS FROM THE CAMPUS EXPLORATION

MAIN CHALLENGES

BRIEF

Problem space Refined question Objectives

INTERACTION

COMPLICATED

ATMOSPHERE

ENERGETIC

UNEXPECTED

[2]: KEYWORDS FROM USER PAINPOINTS

Virtual learning environment 01 The virtual network model of online study is lacking realism which is the biggest difference compared to offline learning.

-Internet issue, online group issue

Objectives Activities

Difficulties in communication

-No motivation, members are not doing things on time

Reduced face-to-face communication may cause learners to miss some important non-verbal clues and make interaction more difficult. Learners may feel lonely and lack social interaction.

-Cannot be focused, tired, easily distracted, fallen asleep -Feel lonely, no real class feeling, isolated, hard to make friend

Content analysis User Quotes Design inspirations

Design

NOVEL

-Unexpected, low efficiency, get stuck during process

Desk research Pop- up activities

Intervention

Summary

1. to figure out the pain points and difficulties that remote students encountered in online learning 2. to identify the connection and relationship between the university and students 3. to discover the ideal study environment of remote students

RESARCH FINDINGS

METHODOLOGY

Insights

DURATION: 1.5h PARTICIPANTS: 10

3 KEY LEARNINGS

Our group did thorough desk research, several rounds of pop-up activities and an intervention plan to explore the primary problems of online study and daily routine of remote students to identify the existing pain points of online learning mode as well as their inner thoughts about future study environment. Based on research findings, the group generated main insights and developed them into a potential solution which is a Metaverse Campus aiming to strengthen students' immersive teaching experience.

Indentify

HOSTS: 5

OBJECTIVES

Principles Proposals

FINAL DESIGN OUTCOME

5 KEY INTERVENTION FINDINGS

Lack of connection between the university and remote students

Lack of communication & interaction

The physical linkage between the university and students is absent due to the online study mode.

Device updates Weak motivation to learn Inadequate preparation before class

Technical issues

FACTORS CONTRIBUTING TO ENHANCE IMMERSIVE STUDY ENVIRONMENT ( 4 INSIGHTS) Virtual Reality Technology: Virtual scenarios and interactive elements allows online students to engage. Interactions and Participation: Adding interactive activities to an online class can attract the attention of students and liven up the class. Enhance Social Interaction: Social interaction and collaborative engagement among students, fostering emotional connections and diverse perspectives, can enhance learning outcomes and experiences.

Whether with tutors or classmates Sharing and answering sessions in online classes

Insufficient learning atmosphere

Students generally seek online virtual technical support

Psychological & emotional problems

Often feeling lonely Limited circle of friends Hard to meet new classmates

Practice and Application: Practice-oriented approach is crucial in fostering a positive learning atmosphere, encouraging active thinking and problem-solving abilities, thereby engaging learners.

Environmental interference

Noisy background sounds Often unable to hear each other -time difference Unable to communicate once microphone turned off

DESIGN OUTCOME--METAVERSE CAMPUS Based on digital technologies such as 3D modeling and Metaverse real-time interactive engine, the Wilkinson building scene of the University of Sydney is reproduced 1:1 to create a real-world Metaverse virtual campus system. Students can set up their virtual characters, try to decorate the campus scene with various items, and use multiple AR styles to display the teaching mode so that online students can restore the natural class environment with classmates and teachers in the virtual campus world and experience immersive campus life.

Login canvas interface options

Simulate real public scenes

First-person perspective

Map interface

Simulate lecture scenes

DESN9201 Design Innovation Catalyst 2023 Semester 1 Group 3: Jiahong Lyu,Kelu Li, Qianyi Feng, Simin Wang, Wanzhuo Guo


DESIGN INTERVENTIO 47

Ritesh Mandaliya, Monica Minehan, Bella Nie, Eddie Xiaochen Zheng

Master of Design

Final Intervention Groups 1: [BREM] Bella | Ritesh | Eddie | Monica

PROJECT BRIEF

DESIGN PROC

Our challenge was to reimagine student life at Wilkson and see how inclusivity could be supported and encouraged there. Our research showed that one of the most effective ways for feeling included ad engaged at university is through group work. However, Wilkinson does not have the types of physical spaces that enable or encourage group work. Our solution solves this challenge by proposing principles for designing group spaces. We present an example of this solution with a redesign of the Masters Home Base on level 4 of Wilkinson.

DEFINED CHALLENGE & OPPOTUNITIES “How might we prioritise connection in the way we teach at Wilkinson so that no student ever feels alone or left behind?”

“How might we improve communication and interaction between teachers and classmates to create a more supportive environment for engagement and belonging within and without the classroom?”

“How might we create a feeling of equality in our physical teaching spaces, so that students of all ages, ethnic backgrounds and abilities feel included?”

DESIGN SOLU

PROBLEM SPACE

INSIGHTS

THEMES

INSIGHT SUMMARY 1. ENVIRONMENT

2. CONNECTION

3. CLASSROOM

The principles outlined are inte needs identified in our research the overall well-being of studen

Students require a variety of spaces for diff f erent types of ff work and socializing including quiet spaces for deep work, group learning spaces, spaces for socializing with students from diff f erent majors, etc. ff The current facilities in the Wilkinson Building cannot meet the needs of students to enj n oy mealls and rest and chat. nj

How might we redesign the layout and use of spaces outside the classroom to provide suitable, clean spaces for deep work, group learning space, and space for socializing with students from diff f erent majors? ff

Master students desire genuine friendships based on common goals, experiences, and ideas. However, they have limited social channels and opportunities to meet others outside of the classroom compared to undergraduates. Current students are eager to gain experience and information about the workplace from graduates, but they lack conttact channels.

How might we create channels and opportunities for Master students to meet and build genuine friendships based on common goals, experience, and ideas, beyond superficial interactions?

Communication and interaction with teachers and classmates are crucial for feeling supported and engaged in the classroom. Having a supportive environment with equal exchange among students and faculty is important for engagement and belonging g.

INTERVENTION POSTER Final Intervention Groups 1: [BREM] Bella | Ritesh | Eddie | Monica

How might we improve communication and interaction between teachers and classmates to create a more supportive environment for engagement and belonging in the classroom?

It is recommended that these b (Macquarie University, 2023) an pandemic campus not only fulf

The "Principles in action" sectio

Promote "collisions"

Design spaces that en encounters among stu e

Embrace flexibility

Create study spaces tha allowing them to adapt study

DESIGN PROCESS OVERVIEW Promote "collisions" for

Design spaces that encourage movement and spontaneous encounters among students, fostering collaboration and the exchange of ideas.

not

"Unleash the transformative energy of interaction, where minds collide, ideas ignite, and friendships flourish. In the tapestry of university life, let us weave connections that empower, inspire, and shape the bright futures we envision."

of

TIES

oritise connection ch at Wilkinson so ver feels alone or hind?”

reate a feeling of hysical teaching udents of all ages, nds and abilities uded?”

DESIGN SOLUTION 3. CLASSROOM The principles outlined are intended to serve as guidelines when conceptualising and designing spaces for students. They've been created to meet specific student needs identified in our research but are also malleable enough to be adapted to different cohorts of students and underscore the importance of physical spaces in the overall well-being of students. It is recommended that these be embedded into the planning phase of all infrastructure projects through University Infrastructure, similar to Macquarie University (Macquarie University, 2023) and student spaces be co-designed with the principles serving as a foundation. By doing so, the university can ensure that the postpandemic campus not only fulfils the functional requirements but also nurtures student growth and development. The "Principles in action" section illustrates the practical implementation of these principles.

Embrace flexibility

Promote "collisions"

Create study spaces that cater to the diverse needs of Design spaces that encourage movementtoand spontaneous students, allowing them to adapt the environment encounters students, suit their preferredamong study styles andfostering activities.collaboration and the exchange of ideas.

Embrace flexibility Create study spaces that cater to the diverse needs of students, allowing them to adapt the environment to suit their preferred study styles and activities.

Optimise efficiency Remove obstacles that impede small tasks, ensuring that students can easily accomplish their study objectives without unnecessary barriers.

Foster a comfortable and welcoming environment Design study spaces that are inviting and comfortable, with appropriate aesthetics, lighting, acoustics, and amenities to support a calm and focused atmosphere.

"Unlock th innovation, universit every in seamles boundaries pro


48 Bachelor of Design Computing


Bachelor of Design Computing



51

Introduction Joel Fredericks Bachelor of Design Computing, Bachelor of Design (Interaction Design) Program Director

This year has been a truly exciting one for the discipline of Design, as we've witnessed the dawn of a new era with the launch of the Bachelor of Design (Interaction Design) degree, which runs in parallel with our longstanding Bachelor of Design Computing degree. These two programs together represent a significant contribution to the field of interaction design. This unique combination of programs ensures our students have a well-rounded education, embracing traditional and pioneering design aspects. As our graduates navigate the ever-evolving design industry, they carry with them a blend of foundational knowledge and cutting-edge insights, making them adaptable and proficient designers in a rapidly changing world. To our graduating students, as you embark on this new chapter, it’s worth noting that throughout your university journey, you've delved deep into the world of interaction design, honing the skills and knowledge that set you apart as the innovators of tomorrow. Here, you've fostered creativity, empathy, and the transformative ability to craft human-centred experiences, designing products, services, and artifacts that seamlessly integrate into people's lives. As you embrace your roles in the professional world, remember that you are more than just designers. You are creators of experiences, champions of humancentred design, and shapers of the digital landscape. The world eagerly awaits your impact, and the exciting journey ahead will be a testament to your dedication, innovation, and the enduring influence of design. Congratulations, graduates; the future of design is in your capable hands, filled with boundless possibilities.


52 Bachelor of Design Computing

Interactive Design Solutions Interactive Product Design Studio Brittany Klaassens Tutors: Tom Clarke Drew Cosgrove Lisa Doan Jolie Fang Brittany Klaassens Cyrilla Lowas Amy McLean Andreas Thoma Aiden Walbran Advanced Project Design Studio Callum Parker Adrian Wong Tutors: Drew Cosgrove Dawei Zhou

Sometimes, the best design solutions flow from simple yet sharp insights uncovered from research, and might require only minimal technology. This project asks for an iterative conceptualising, designing and prototyping of a novel solution that is clearly linked to one (or several) of the 17 Sustainable Development Goals identified by the United Nations. The 17 Sustainable Development Goals are: (1) No Poverty, (2) Zero Hunger, (3) Good Health and Wellbeing, (4) Quality Education, (5) Gender Equality, (6) Clean Water and Sanitation, (7) Affordable and Clean Energy, (8) Decent Work and Economic Growth, (9) Industry, Innovation and Infrastructure, (10) Reduced Inequality, (11) Sustainable Cities and Communities, (12) Responsible Consumption and Production, (13) Climate Action, (14) Life Below Water, (15) Life on Land, (16) Peace, Justice and Strong Institutions, (17) Partnerships to achieve the Goal. Students have adopted focus streams in basing their work on: user interaction design, user experience/ service design, 3D modelling, front-end web development, and emerging technologies.


53 Bachelor of Design Computing


GreenBuddy Smart Cart Caroline Wen, Sussana Zamen, Georgia Pazios, Georgina Legg-Begg User Experience/Service Design

GreenBuddy Smart Car t envisions a sustainabl e shopping experience wit h reusable bag use at the heart of its design. Its peg board and bottomless structure paired with a modern-organic style encourage sustainable fresh-food shopping habits. GreenBuddy ide ntifies items, streamline s checkout, and integrates bagging into the shopping process for an expedited, hassle-free experience. Loading pro duce directly into reusab le bags makes shopping convenient, allowing use rs to simply grab their bag s and go. GreenBuddy has been intentionally design ed to enable eco-friend ly shopping, and we aspire for its impact to resona te throughout every superm arket aisle in the future.

54 Bachelor of Design Computing


Rental Realities: Beyond the Application

55 Bachelor of Design Computing

Regina Yango, Mily Rong, Sarah Jeremiah, Jinju Narimatsu User Experience/Service Design

the Application is an Rental Realities: Beyond fted to confront visitors cra n immersive installatio . of rental discrimination with the stark realities harmoniously n atio tall ins ng oki rov This thought-p ative art, and digital blends advocacy, specul shoes of a landlord, the into ng ppi media. Ste erse themselves within imm to visitors are invited three prospective the multifaceted lives of rative that unfolds nar a ing ers tenants by trav tion to cutting-edge lica from traditional paper app then make the crucial AI projections. Guests ant through an interactive ten a decision of picking installation confronts key drop. This captivating injustices woven into ive vas per patrons with the t. rke ma the fabric of the rental


A Journey In Transit Alex Han, Kong Jin Ong, Natasha Souksavar, Nabil Nabil User Experience/Service Design

A Journey In Transit is an immersive education al experience that takes bus commuters on a journe y through the culture and history of the Gadigal people. Your journey begins at the bus stop, where you are met with bus panels featuring interactive Indigenous art that mo ves with your silhouette, presented alongside les ser-known, local educat ion on Gadigal history and culture. These bus pan els double as navigation app s which feature bus tim es and routes to fit seamle ssly into your commute. Inside the bus, education al pop-ups on the windows contextualise significant locations to Gadigal people, transfo rming your commute into a culturally insightful jou rney.

56 Bachelor of Design Computing


57 Bachelor of Design Computing

LumiBin Ned Benjamin, Caroline Bates, Emily McBurney, Zoe Janssen User Experience/Service Design

to ng and immersive way LumiBin offers an engagi waste into of ing pos dis of act change the routine t nce. When users interac a more rewarding experie oceanan ter oun enc y'll the , with the LumiBin ir screen. As they scan the themed display on the the s ard tow m the guide waste, a group of fish will n by swimming to either proper disposal locatio solution transforms the side of the screen. This it a standalone talking g kin ma by traditional bin ch prompts users to point. This unique approa compels them to realise and s ion act ir the consider ir involvement in the the of act the real-world imp tributing to the con y recycling process, thereb elopment Goal Dev e abl tain Sus of achievement (SDG) 12.5.


Cosmic Reflections Rowan Daya, Nicole Tam, Natasha Brand

3D Modelling

An enchanted night sky , where every star holds a story. Cosmic Reflections is an interactive art installatio n that helps users reflect on their emotions, see them in perspective and encourage empathy for themselves and the ir peers. The installatio n features an immersive projection of the night sky displayed over the walls of a quiet room. While the sky starts empty at firs t, users are able to acc ess a website where they can write and submit a reflection on their curren t thoughts, feelings and struggles. This reflection generates a unique sta r, which gets sent out and displayed in the night sky .

58 Bachelor of Design Computing


59 Bachelor of Design Computing

Bug Hubs Yasmine Keong, Neesha Chockalingham, Anusha Rana

3D Modelling

s, we've seen up to a 90% In the past five decade an populations due to hum ect ins decline in urban ces uen seq con e ssiv ma activity. This decline has affects us all. for the environment, and insect crisis, we've To combat the ongoing se are a series of The bs. Hu developed Bug en spaces around gre installations housed in insect populations. an urb rate ene reg Sydney to used by insects as a Our mycelium pots are d source. They grow foo and lter burrowing she act native pollinators attr to Australian wildflowers like moths and bees. munity-based app to Bug Hubs pair with a com in the space. inta ma and s discover insect


E-Power Yiting Huang, Sky Zhu, Lehuai Zhang

User Interaction Design

E-Power champions rec ycling and sustainability , focusing on the proper reprocessing of spent batteries. Key to the init iative is battery recycling , essential for cutting har mful emissions and fostering ecological sus tainability. The project also offers shared pow er bank services, meetin g mobile charging needs with devices made from reused batteries, thus extending their lifespan and reducing waste. E-P ower devices feature solar panels to leverage renewable energy and promote sustainable pow er. The aim is to enhanc e convenience while red ucing environmental imp act, leading to a greener futu re.

60 Bachelor of Design Computing


Sam Explores

61 Bachelor of Design Computing

Sera Park, Jessica Li, Xiaoyu Zhou

User Interaction Design

innovative solution Sam Explores offers an ental knowledge par e anc designed to enh value inherent in and understanding of the cation during a edu ity ual sex sive comprehen tion provides lica app r Ou child's early years. g users to tailor blin s, ena personalisation feature access and , tion rma info le content, schedu ir child's the t por sup to educational resources not only promotes ch roa app s Thi y. rne jou learning conversations about improved parent-child g also ensures that learnin sexuality education but s. ces pro ng agi eng , is a continuous


ReefStore Yu Luo, Angela Duong, Scarlett Byrnes, Xiwen Zhang

Front-End Web Development

ReefStore offers a unique experience for ocean lovers and tourists to par ticipate in coral reef restoration. Through our website, users can design custom corals wh ich are 3D printed using eco-friendly materials, that then get installed by experts into damaged reefs. Through donatio ns, users can also receive their own copy of their designs to display at hom e. They can later visit the coral reefs the mselves, promoting responsible tourism and reef conservation. Addressing Sustainable Development Goal 14, ReefStore encourages community involvement in safeguarding our oceans ' futures.

62 Bachelor of Design Computing


gARdens

63 Bachelor of Design Computing

Sophia Cruz, Adrian Ramos, Angela Truong

Emerging Technologies

an immersive mobile Our project gARdens is experience aimed to augmented reality (AR) s by blending the AR nce erie exp k par enhance play, belonging, and ter fos world with reality to a community. personal fulfilment within oss dens decal situated acr Users can find the gAR red sha a into p tions. Ste local parks with instruc can plant and nur ture garden space where you community's flowers, both your own and the etherness and growth. tog of se fostering a sen attention, and they'll The flowers need your stions that spark your que h challenge you wit en space keeping you curiosity within the gre back again and again. you g win engaged, dra


Student Index

64 Bachelor of Design Computing

Interactive Product Design Studio A B

C

D

E F G

H

Emily Adler Christian Altenkamp Caroline Bates Ned Benjamin Natasha Brand Charlie Bucknell Scarlett Byrnes Yujie Cai Jacob Capablanca Sarah Carstens Ben Caruso Shivani Chand Aaron Chater Hao Chen Jiapeng Chen Kai Chen Ada Chen Cameron Chen Yongqin Chen Anson Chew Georgia Chiu Neesha Chockalingam Sophia Cruz Wentong Dai Rowan Daya Shirley Deng Jerry Ding Jon Enrique Donato Jiaying Du Taryn Du Plooy Angela Duong Timothy Edison Alexandra Eid Zecheng Fan David Fu Ragana Geno Elina Gindin Tianbo Gong Frederick Guest Weiyi Gui Wang Guo Yuxiang Guo Juan Han Shawn Han Alex Han Rafin Haque Irene He Huanyi He David Honey Gabin Hong

J

K

L

M

N

Erica Hu Donald Huang Yiting Huang Ben Hui Dinara Janaratne Zoe Janssen Sarah Jeremiah Siyuan Jiang Alessio Jin Yasmine Keong Rachel King Justin Kwon Daniel Lawrence Josh Lee Georgina Legg-Bagg Hongde Lei Riley Leong Jiawen Li Emery Li Xinxuan Li Yukai Li Jessica Li Karen Liang Lily Liao Summer Liao Xi Lin Christina Ling David Liu Chenyang Liu Alfred Liu Finlay Lombardo Yu Luo Luo Charlie Luo Zhifei Luo Yidan Luo Yixiao Luo Annie Ly Fang Ma Emily McBurney Veronikah McClelland Helen Mclaren Olga Medvedieva Monique Minhinnick Nabil Nabil Jinju Narimatsu Charlotte Nguyen Anthony Nguyen Thy Nguyen Shengzhi Ni Widad Noufal

O P

Q R

S

T

W

Y

Kong Jin Ong Jack Oxlade Xinran Pang Sera Park Georgia Pazios Vanessa Phang Letizia Phung Klimson Pin Vincent Plater Vincent Purba Jasmine Qiu Adrian Ramos Anusha Rana Mily Rong Youjin Shrestha Yulong Si Kristal Solidarios Natasha Souksavat Gautham Srinivas Ryu Suetomi Jiaze Sun Xuanzhe Sun Alice Tam Nicole Tam Francisque Tang Sarah Taylor Jonathan Tedjo Tobias Thomas Angela Truong Xin Wang Xinyue Wang Chengwei Wang Yiming Wang Cindy Wang Limbo Wang Oliver Waterhouse Jintao Wei Caroline Wen Vincent Wen Honghao Wen Raphael Wong Xinyi Wu Yuyang Wu Jialiang Yan Emily Yang Regina Yango Ye Zhifu Ye Kristine Ye Matthew Yip Jin Yuan


65 Bachelor of Design Computing

Advanced Project Design Studio Sussana Zaman Gary Zhang Shute Serena Zhang Yilin Zhang Jiahao Zhang Wenxin Zhang Dukun Zhang Jessy Zhang Zhihao Zhang Sylvie Zhang Amy Zhang Zhihao Zhang Lehuai Zhang Xiaoyu Zhou Zee Zhou Sky Zhu Haoyun Zhu Yusen Zhu

B C D F G H I M N R S T Y Z

Pranjul Bokaria Cameron Cooney Atul Dash Kaeden Dunton Attila Fazekas Nick Gunning Sydney Haddad Tiffany Hong Angel Indrawan Amy McNeilage Jonathan Ngo Jessica Rehak Ethan Sun Jessica Tan Christopher Tong Lydia Yang Rebecca Zhang


66


PublicPublic Programming Program


68

Public Program

Lectures and Events 17 February Student Architecture Exhibition Australian Institute of Architects

19 April CIRCA Lecture Series: Camps, Cottages and Homes Timothy O’Rourke

15 March Human-Centered Co-Creative AI: From Inspirational to Responsible AI Mary Lou Maher

26 April CIRCA Lecture Series: Ecologically Camping, Eating, Drinking Wine Lee Stickells

16 March Architecture Amplified 04: Where to next? Kate Goodwin, Olivia Hyde, Qianyi Lim

26 April A Huge House II Lecture Series: Zero Lingual Studio Taewon Park

22 March CIRCA Lecture Series: Italian Imprints on Twentieth Century Architecture Andrew Leach, Denise Constanzo 4 April Your Mind on Design John Gero 4 April Raising the Bar: Feel, hear and smell architecture before it’s built Anastasia Globa 4 April Raising the Bar: Making buildings that are good for the earth Arianna Brambilla 4 April CIRCA Lecture Series: The Architecture of Social Reform Isabel Rousset

27 April Housing System Change: An International Perspective Mark Stephens 27 April Tapestry: Exhibition launch Justine Anderson, Tara Sydney and Caitlin Condon (Adjacency Studio), Hobart Women’s Shelter 2 May CIRCA Lecture Series: Financialised Space Maren Koehler, Jasper Ludewig 10 May CIRCA Lecture Series: Architecture after Deleuze and Guattari Chris L Smith 15 May A Huge House II Lecture Series: Carmody Groarke Kevin Carmody

18 April Forever Printing Julia Koerner

16 May On the frontier of partystate capitalism: Hong Kong, Guangdong & the making of the Greater Bay Area Jamie Peck

18 April A Huge House II Lecture Series: BAUKUNST Adrien Verschuere

24 May CIRCA Lecture Series: Values in Cities James Lesh

19 April A Huge House II Lecture Series: H Arquitectes Roger Tudó Galí

25 May Big Urban Data and Remote Sensing Applications Arnab Jana, Eswar Rajasekaran

24 July Bulmba Build Uncle Bumi Hyde (Yidinji), Steven Kynuna (Yidinji, Wunumara), Michael Mossman 24 July Unfolding Inventory Marcelo Faiden 26 July Rothwell Chair Public Lecture: Free Space Anne Lacaton, Jean Philippe Vassal 28 July Rothwell Research Seminar: How we research architecture Hannes Frykholm, Michael Zanardo, Callantha Brigham 28 July In Conversation: Is Architectural Photography an Art? Philippe Ruault 25 August Outdoor Comfort as a Commodity: Enhancing our Adaptive Capacity and Thermal Resilience in the Urban Environment Marialena Nikolopoulou 29 August Future Storage: Architectures to Host the Metaverse Marina Otero Verzier 8 September Metaverse and the Future of Virtuality Affective Interactions Lab 12 September Festival of Urbanism (Hobart): Contested Megaprojects – Who gets to decide? A Case Study of Macquarie Point, Hobart Helen Burnet, Debra Berkhout, Mike Harris, Jason Byrne, Peter Phibbs


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13 September Festival of Urbanism (Melbourne): Re-City: Knowing and Reimagining Melbourne from the Ground Up Louise Wright, Catherine Murphy, Thomas Heath 13 September CIRCA Lecture Series II: The Colour of Innovation: German Architecture in the 1920s Deborah Barnstone 14 September Festival of Urbanism (Melbourne): Retrofit Strategies: Rethinking 20th Century Homes for 21st Century Living Nigel Bertram, Maryam Gusheh, Olivia Hyde, Tom Morgan, Catherine Murphy 14 September Festival of Urbanism (Perth): The Devil in the Retail: The Contest Between CBD, Shopping Centre and Online Retail Spaces Michelle Reynolds, Paula Rogers, Kim Macdonald, Damian Stone, Louise Grimmer 14 September Accidential Institutions: Doing just enough at the Cutaway, Barangaroo Andrew Burges 18-20 September Responsible Design Thinking Symposium 18 September Festival of Urbanism: Wicked Assumptions: How Planning Premises from the Past Shape the Cities of Tomorrow Rob Stokes 19 September Festival of Urbanism: Contested Platforms: From Airbnb to the Autonomous City Simon Marvin, Luke Hespanhol, Cecille Weldon, Sophia Maalsen

19 September Festival of Urbanism: Contested Environments: Biodiversity Conservation or License to Destroy? Rachel Walmsley, Rowena Welsh-Jarrett, Ed Couzens, Rosemary Lyster 20 September Festival of Urbanism: Contested Streets: Roads, Footpaths and Curbs Tegan Mitchell, Rebecca Clements, Benjamin Carr, Jennifer Kent 20 September Festival of Urbanism: Contested Housing: The Great YIMBY vs NIMBY Debate Eamon Waterford, Luke Cass, Max Holleran, Melissa Neighbour, Nicole Gurran 21 September Festival of Urbanism: Contested Country: From the Frontier Wars to Contemporary Heritage Conservation, Protest and Settler Memorials Bronwyn Carlson, Stephen Gapps, Seth Dias, Michael Mossman 21 September Festival of Urbanism: Saving Sydney – Skyscraper/ Fryscraper Elizabeth Farrelly, Fiona Foo, Cathy Sherry, Tim Sneesby, Michael Chapman 21 September Cityness Louise Wright 25 September Festival of Urbanism (Lismore): Contested Futures: Lessons from New Orleans in Disaster Recovery and Planning for Future Climate Resilience Elizabeth Mossop, Dan Etheridge, Ben Roche, Nicole Gurran

Public Program

28 September Festival of Urbanism: From Social Housing to the Missing Middle: How do we Unlock Affordable Supply in NSW? Rose Jackson MLC, Katie Stevenson, Mark Degotardi, Catherine Gilbert, Emma Greenhalgh 4 October Festival of Urbanism (Canberra): Contested Climate: Water Security, Urban Resilience, and Planning for the National Capital and beyond Barbara Norman, Danielle Francis, Jason Alexandra, Danswell Starrs, Maxime Cooper 4 October CIRCA Lecture Series II: The Battle for the City, or Tafuri before Venice Andrew Leach 12 October Constructing Abstraction Pedro Pitarch 19 October Retain, Repair, Reinvest. A strategy for evaluating the refurbishment potential of existing public housing Simon Robinson 20 October The Global Studio: Exhibition launch Institut Teknologi Bandung 3 November Toward A Scientific Framework for Creativity that Resonates with Creators Liane Gabora 7 December Sails, Octopuses, and Telescopic Cranes: Building the Sydney Opera House Paolo Stracchi


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Public Program

Tin Sheds Gallery Advisory Committee Jennifer Ferng Kate Goodwin Luke Hespanhol Lian Loke Lee Stickells Michael Tawa Gallery Manager Iakovos Amperidis Installers Julien Bowman Dylan Batty Alex Latham Paul Greedy

Tin Sheds Gallery is a contemporary exhibition space located within the Sydney School of Architecture, Design and Planning at the University of Sydney that has been a site for radical experimentation for over 50 years. It provides a public platform for projects that inspire the imagination and ignite critical dialogue - addressing the diverse forces that shape the built environment locally and internationally. The Tin Sheds officially opened in 1969 as an autonomous art space on City Road within the university grounds, facilitated by artists, academics and students. It spurred a pivotal historical movement in Australian art, nurturing cross-disciplinary experimentation and politically orientated practices for several decades. In 1989 it officially joined the School delivering art workshop classes. In 2004, it relocated to a purpose-built gallery onsite and became operationality integrated with the school. The gallery’s mission is to foster and advance debate about the role of architecture, art, design and urbanism in contemporary society through the production of innovative exhibitions, publications and related activities.


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Public Program

Workshop 2023 23 February – 18 March 2023 Exhibition by Caleb Niethe, Sarah Anstee, Kevin Hwang, Carmelo Nastasi

The Tin Sheds sat quiet on City Road in those post-war years, until the Artists came. The Sheds had been used for military experiments during the war, but records of what was found behind their bolted doors are hazy. Over the decades rumours began to spread, rumours, never verified, of some kind of apparatus that could draw… These rumours had long faded to myth, until Students returned to Tin Sheds this year to find in the space… a Drawing Machine. In the wake of this discovery, Workshop 2023 is a return of the gallery to drawing and to process. For a month the Tin Sheds will be a facility for students and the community to work on ideas, to spend time in a space of iteration and experiment.

Image credit: Maja Baska


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Public Program

Analogue Images: Recent Works by Rory Gardiner and Maxime Delvaux 30 March – 6 May 2023 Curated by Guillermo FernándezAbascal, Urtzi Grau, Janelle Woo, Benjamin Chadbond and Amanda Williams

Image credit: Hamish McIntosh

An exhibition of images, side-by-side, exploring the reciprocal relationship between architecture and photography today. Analogue Images presents for the first time photographs from Rory Gardiner and Maxime Delvaux side-by-side. Far from innocent, these adjacencies disclose certain nuances in the nature of collaborations and the forms of authorship they produce, the contexts and processes they present, and how they capture everyday life. Each coupling explores the reciprocal relationship between photography and architecture to establish a dialogue on how contemporary images build space.


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Public Program

Fossil Fables 18 May – 8 July 2023 Exhibition by the Global Extraction Observatory (GEO) – Eduardo Kairuz and Sam Spurr in collaboration with D'Arcy Newberry-Dupe and Bud Rizk Curated by Kate Goodwin

Fossil Fables is a collection of stories that explore Australia's complex relationship with extraction and coal mining. These stories are told through a series of installations that use the tools of architecture to analyse and communicate the influence of energy production and resource extraction in our society. The exhibition brings the vast energy landscapes of the Hunter Valley into the interior of the urban gallery, making visible the unearthly places that the Anthropocene has terraformed at scales unimaginable to the general populace. Each work in the exhibition situates an aspect of this complex problem in a spatial and affective way, telling stories of scale, violence, and materiality.

Image credit: Maja Baska


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Public Program

Lacaton & Vassal: Living in the City 27 July – 23 September 2023 Curated by Anne Lacaton & JeanPhilippe Vassal, Hannes Frykholm & Catherine Lassen Collaborators: Matthew Asimakis, Liat Busqila, Mackenzie Nix, Caitlin Roseby This exhibition was sponsored by the Embassy of France in Australia

Image credit: Philippe Ruault

This exhibition presents three years of teaching and research framed by the inaugural Garry and Susan Rothwell Chair in Architectural Design Leadership co-chairs Anne Lacaton & Jean-Philippe Vassal. Connecting Lacaton & Vassal’s architectural projects, documentary films, research, and studio investigations focused on the Sirius Building and the Waterloo Housing Estate, Lacaton & Vassal: Living in the City illuminates a method based on close attention, transformation rather than demolition, and provision of the highest quality of living space. It foregrounds a critical priority for the Pritzker Prize-winning French architects: Urbanism begins inside each apartment, with quality housing for everyone.


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Public Program

Amplify: Story, Resistance, Radio 5 October – 18 November 2023 Curated by Clare Cooper, Dallas Rogers, Rully Zakaria, Preston Peachy, Michael Mossman

Amplify: Story, Resistance, Radio is staging a gallery takeover that is part live ‘Pirate Radio’ performance, part futuring workshop, and part sound exhibition about the importance of amplification and listening in urban politics. Amplify is a living, breathing example of how stories occupy urban space and generate solidarity. It responds to longstanding calls to protect music and creative spaces in our cities, to create more diverse media landscapes and to champion First Nations music and journalism. This takeover invites people to share stories about sound and activism in the city through live radio broadcasts from the gallery and visual conversations covering key moments of amplification of the past, present and future. Show up. Listen up. Get involved.

Image credit: Maja Baska


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Sponsors The Sydney School of Architecture, Design and Planning would like to thank the following sponsors for their generosity in making our ADP Graduate Show 2023 possible.

Platinum

Gold

Silver

Bronze

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CONGRATULATIONS to the graduates of the University of Sydney! We look forward to seeing you in the near future as you continue your journey toward registration.

Image: Boaz Nothman for the Sydney Architecture Festival 2019


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CAMPBELLTOWN HOSPITAL REDEVELOPMENT On Dharawal Country

Design for a healthy world.

WE ARE HIRING

Students + Graduates for 2024 Join an Architecture + Design Team at the forefront of creating healthy environments. Get in touch | opportunities@blp.com.au @billardleece

@Billard Leece Partnership

www.blp.com.au


Congratulations 2023 Graduates!

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Looking for career opportunities? Bates Smart is looking for current students and recent graduates to join our citymaking team.

Pictured Ace Hotel, Sydney


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BEST IN PRACTICE WINNER AWARD FOR SUSTAINABLE ARCHITECTURE AIA AWARDS NSW CHAPTER

NBRS.COM.AU/CAREERS


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Published on the occasion of ADP Graduate Show 2023, presented at the Sydney School of Architecture, Design and Planning. ISBN: 978-0-6459939-1-2 Editor Adrian Thai Design Adrian Thai Proofreaders Erin O'Dwyer Penny Hayes This book, ADP Graduate Show 2023, and all works depicted in it are © contributors. All rights reserved. We endeavour to ensure all information contained in this publication is accurate at the time of printing. ADP Graduate Show 2023 would have not been possible without: External Engagement team Adrian Thai Steven Burns Jason Okey Linda Wang Tin Sheds install team Iakovos Amperidis Tye McBride Aidan Goundar Chintan Mistry Sarah Anstee Maddison Johnston Mac Mansfield Benita Laylim Design Modelling and Fabrication (DMaF) team Zoe Skinner Dylan Wozniak-O'Connor Chris Carroll Lee Tang Gracie Guan Sam Choy Prachi Patel Jason Christopher Andy Pinnock Mitch Thomas Luke O’Connor Julian Puentes Farisa Adi Julia Major Lynn Masuda Technical Services Operations team Leslie George Evander-Liam Makani Exhibition infrastructure designed by Sibling Architecture Printed in Sydney, Australia.


Master of Interaction Design and Electronic Arts Master of Design Bachelor of Design Computing


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