NMSA Cup official game book 2014 (2)

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NMSA CUP Official Game Book 2014

NMSA Cup 4/21/2014

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WHAT IS IT? The NMSA Cup is an academic competition among the seven accredited naturopathic programs in North America. Each school wishing to participate in the NMSA Cup at the annual NMSA Conference will select four students and an alternate as representatives. The winning team will take home the NMSA Cup trophy WHO RUNS THE NMSA CUP? The NMSA Cup committee has set up rules of game play and is responsible for soliciting questions for competition from the Foundations of Naturopathic Medicine Project (FNM), alumni of accredited naturopathic programs, faculty of accredited naturopathic programs and state licensing boards. Questions will be sent to an independent party who is qualified to review the questions for clarity and accuracy. The committee welcomes members from all accredited naturopathic programs. HOW DOES IT WORK? Each school wishing to participate must select a campus coordinator to act as the primary liaison between that school and the NMSA Cup committee. The details of the coordinator’s job are outlined below. The coordinator may undertake the responsibilities of the coach as well, but in general, the campus coordinator maintains an administrative perspective. The responsibilities of the Coordinator include:

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 Publicizing the NMSA Cup intramural competition at his/her school.  Recruiting and training volunteer game officials for the intramural competition, including time keepers, score keepers, judges and moderators.  Recruiting an ND Coach (if necessary).  Coordinating all details of the intramural competition. THE COACH The coach should be a naturopathic physician, such as a faculty member or graduate of that school. The coach is responsible for working with the school coordinator to set up practice sessions once the final team has been selected. The coach will need to write questions for their team’s practice. GETTING STARTED Although each school may select its team of four players and an alternate if the school desires, members may be chosen in whichever way the school prefers. The committee will not dictate how teams are selected from within their respective schools, but recommends each school establishes a series of intramural competitions among students with the “winning” group of students representing that school at the NMSA Cup Competition held during the annual NMSA Conference. Intramural competitions are a wonderful way to build support for the competitors and to promote the NMSA Cup.


When selected early, the team has more time to practice and bond as a working unit. The committee suggests continuing competition on the intramural level to help the team hone its competitive edge and build community interest. Another suggestion is for the team to challenge a group of faculty to “exhibition� games. The committee stresses that these are simply suggestions for participating schools to consider when selecting their NMSA Cup teams. The committee also recommends that each school purchase a set of game buzzers with which the team can practice. The buzzers used in the competition are Zeecraft Challenger I with showtime handgrip buzzers. More information for team members and coaches can be found at www.naturopathicstudent.org.

Rules of Competition

Requirements of Competition To compete, each school must provide the NMSA Cup National Coordinator(s) with the following information by June 15th: 1. The names, contact info including email address and phone number - of each team member, alternates, coach and School Coordinator. 2. T-shirt sizes of each team member (note, t-shirts will only be provided for four players, one alternate, and one coach). FORMAT/GAME OVERVIEW 1. The NMSA Cup is a doubleelimination question and answer game played between two teams of four players each. A team may play with no fewer than three players. A team of three may be completed to four players between halves. 2. Points are scored by correctly answering questions asked by the moderator.

NMSA CUP NATIONAL TOURNAMENT The NMSA Cup National Tournament will take place in conjunction with the annual NMSA Conference. The national tournament will be run according to the rules and regulations detailed below. The NMSA Cup committee will provide functioning lock out buzzer systems for use at the national competition. The 3 4/21/2014

sets of competition buzzers are kept in the NMSA Office, located at NCNM in Portland, OR.

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3. There are two types of questions: toss-ups, worth 10 points each and bonuses, worth 10 points each. A team must correctly answer a toss-up in order to be given a chance at a bonus. 4. Each team member will be given a number 1-5 to be worn to each round of competition. This number identifies each individual player for All-Star points. The highest scoring player from each


team will be awarded an All-Star Award during the awards ceremony.

be declared the winner and advance to the next round.

GAME PROCEDURE 1. NMSA Cup matches consist of 20 questions broken into two halves of 10 questions each. A half is completed once 10 toss up questions and the associated bonus questions have been answered.

ANSWERING TOSS – UPS 1. On Toss-Ups, players must signal and be recognized before beginning their answer. Once a player has been recognized, s/he must immediately begin his/her answer.

2. Alternates may be switched into the game at the beginning of any round or at the beginning of the second half of any round. No player changes can be made once play has begun. 3. Each half is begun by the Moderator, reading the supplied script followed by the reading of the first toss up question. This script may be omitted after all teams have heard it at least one time. 4. During the competition, the score keeper assigned to each contest will keep score on the official score sheet supplied. The number (1-5) of the player who correctly answers the question will be logged into the score sheet under the appropriate question type (toss up or bonus question). At the end of each half, the Scorekeeper verifies the score with the Judge(s), announces it and it is declared official. The scorekeeper also will tally the all-star points for each player at the end of the round. 5. If the score is tied at the end of the game, the tie is broken by a suddendeath play-off of toss-up questions. 7 toss-up questions will be asked and the team who has the highest score after the seven toss up questions will

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2. The first answer that is spoken is considered to be the final answer. Even if you misspeak, this is considered your final answer. 3. If the Moderator completes the reading of the question, then players are given approximately 3 seconds from the time the Moderator finishes reading to signal and must answer immediately once they are recognized. The Game Officials should allow for a natural pause, but no stalling (timing with a stop watch is not necessary). 4. A correct answer on a toss-up question scores 10 points. If the answer is incorrect, the question is turned over to the other team. The players on the second team must still signal and be recognized before answering. 5. Every time a player answers a tossup question correctly, their team, and their team only, gets the chance to answer a bonus question. 6. A player may interrupt the reading of a toss-up before the Moderator has completed it. Once the player has signaled, the moderator will stop reading the question. The moderator


recognizes the player and the player is given the opportunity to answer. 7. If the answer is correct, the team earns 10 points and a chance at the bonus question. The player’s number is noted on the score sheet to keep track of each individual’s total points throughout the competition. If the answer is incorrect, the question is finished for the other team. 8. On a toss-up, an answer given before a player is recognized is considered incorrect. If it is the first team to signal, the question is turned over to the other team. 9. If a player does not answer within 3 seconds a game official calls “time.” An answer given after time is called does not count. Where applicable, the question is turned over. 10. If a player confers with a teammate on a toss-up question, the answer is disqualified, even if it was correct. Obvious non-verbal cues are considered conferring.

1. A team earns the chance to answer a bonus question after a team member correctly answers a toss-up question. 2. On bonus questions, all team members should confer. If there are conflicting answers, the captain must speak for the team. The captain may designate (verbally or with a gesture) another player to answer. The moderator will take the first clear answer obviously directed toward him/her, so teams should be sure that they agree on their response before anyone gives an answer. Only one answer will be accepted. The first answer spoken is considered the final answer. 3. The team is given 8 seconds to confer on a bonus. The moderator should allow for a natural pause but no stalling. Once the moderator has prompted for an answer (“Captain, your answer please”), the captain or designee must begin the answer immediately.

11. If a toss-up question is answered incorrectly and turned over to the other team, the moderator reads the toss-up question again and only the competing team can buzz in to answer. The individual buzzing in first on the competing team must answer the toss-up question without help from teammates.

4. Bonus questions are worth 10 points when answered correctly.

12. Multiple choice type questions may or may not be preceded with the words “which of the following…”.

Question Challenging

ANSWERING BONUSES

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5. Bonus questions answered incorrectly are NOT passed on to the other team.

1. Participants may challenge an answer by stating to the moderator, “I’d like to challenge that answer.” The judge(s) will give a final ruling.


2. It is to the discretion of the judges if a question should be thrown out. If a question is deemed vague or inappropriate, the judges at their discretion may throw out the question even if it has already been answered. 3. No points will be scored for the question and play will resume as if the question had not been asked.

to officially lose. If the team who has remained undefeated loses Round 12, a sudden death round will follow, consisting of 7 toss-up questions with no bonus questions. The team answering the most questions right is the champion, and takes home the NMSA Cup Trophy.

The Final Round In this double elimination tournament, it is necessary for each team to lose twice VOLUNTEERS The NMSA Cup Committee and National Coordinator(s) is(are) responsible for recruiting volunteers for the following positions:  Moderator  Judge  Scorekeeper  Timekeeper Responsibilities of these volunteers are detailed on page 12.

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GAME ROOM SET-UP

Team 1

Team 2 Microphone

Microphone

Microphone

Timekeeper

Moderator Judge Scorekeeper

GAME PREPERATION The first, second and third rounds will be run simultaneously using the same question packets. Also run simultaneously with the same question packets are rounds 4, 5, and 6, rounds 7 and 8, and rounds 9 and 10. Round 11 will be held on its own, as will round 12. Prior to each match, the National Coordinator(s) will check to make sure there are the appropriate number of question packets. The moderator and the judge will verify that all questions are in the packets. The question packets will be provided 15 minutes prior to the competition. The final game schedule The competition will be a doubleelimination tournament. This format allows all teams to play more games and increases everyone’s involvement in the competition. 4/21/2014

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On the next two pages, you’ll find a chart for a seven-team doubleelimination tournament. With 7 teams competing, there will be one bye. A bye is not played. At the Pre-Party event prior to the Cup, team names will be drawn to determine who plays whom and who gets the bye. The first two teams drawn will go in the bracket next to “(1”, the next two teams will go in the bracket next to “(2”, and the next two teams will go in the bracket next to “(3”. The remaining team will receive the bye, and will be placed in the bracket next to “(4”.


7-Team Double Elimination Bracket:

Six teams will play the initial set of rounds (Rounds 1-3 indicated above). Team 7 (with the bye) will automatically advance to Round 4.


NMSA Cup Questions and NMSA Cup Question Editor Responsibilities: A total of 400 questions will be written and verified for accuracy and clarity by the NMSA Cup Question Editors. Questions will be written by the faculty of the member schools as well as by the schools’ Alumni, and/or AANP members and submitted to the Editors by May 1st. A database is available for NMSA Cup Questions. Contact the NMSA Cup National Coordinator for details on how to submit questions. Question writers will provide their area of expertise and should submit questions pertaining to at least one of the topics below. The questions will encompass the following topics: 1. Nutrition a. Vitamins b. Minerals c. Whole foods d. Biochemistry e. Amino Acids 2. Botanicals a. Names b. Actions c. Families d. Indications e. Contraindications f. Toxic Herbs g. Constituents 3. Lab Testing a. Pathology b. Positives and negatives, pathognumonic for certain dz. c. Findings associated with dz – punch lesions - MM, howell jolly bodies, d. Not tests to confirm dx e. Explanation of mechanism and/or clarification of what is being tested 4. Philosophy/Homeopathy a. History b. Tenets c. Therapeutic Order d. Homeopathic Philosophy


e. Remedies/Chronic prescribing – polycrests only f. Acute prescribing 5. Diagnosis/CPD 6. Hydrotherapy/Physical Medicine 7. Basic Science a. Physiology b. Anatomy c. Immunology d. Microbiology Questions will be kept confidential and safe at all times with no one seeing them prior to the competition except the Question Editors. The Question Editors will put 50 questions into a sealed envelope that will be opened at the time of competition by the NMSA Cup moderator for that round. During each round of competition, the teams competing will be asked the same toss up questions in the same order as the other teams competing at the same time. This is done to ensure equality in the difficulty of questions and fairness to each team. As the rounds progress, questions are designed to become more and more difficult, culminating with the most difficult questions in Round 12. Each round will have 20 toss up questions in regular play that will be sequenced as noted above. The remaining 30 questions will be used as bonus questions, in the event any question is disqualified or if questions are needed for a tie-breaker round. The bonus/tie-breaker questions will be sequenced as noted above as well. There will be 6 sets of questions that will be required for the competition. Rounds occurring simultaneously will use the same questions, as indicated below: 1. Rounds 1, 2, 3 2. Rounds 4, 5, 6 3. Rounds 7, 8, 4. Rounds 9, 10 5. Round 11 6. Round 12 *These Round numbers reflect those seen on the tournament chart. Of the 400 questions provided by the Question Editors, up to 300 will be used in the competitions. In the event that the loser of Round 12 has only lost once, a sudden death final match will follow, consisting of 7 toss-up questions. The additional 93 questions are held in reserve in the event they are required.


Responsibilities of Volunteers Judges. 1. Each round will have one judge who will make the final decision on any points of debate during the competition. This includes but is not limited to: a. Determining if the answer given by the team will be accepted as correct b. Determining if a person has buzzed in appropriately The Judge, at their discretion, may discuss any point of debate with the moderator and/or coaches. The Judge may use the internet to determine if an answer is correct; other appropriate sources may be used as well. It is requested that each judge bring his/her own laptop to the competition. However, the NMSA Cup Committee will provide a lap top if necessary. Please let the NMSA NMSA Cup National Coordinator know ahead of time so one can be procured. 2. The judge will also be responsible for notifying the moderator when a player has buzzed in before a question has been completely read. At that time, the moderator will stop reading the question. 3. Each judge must be at the competition that they are officiating 20 minutes prior to the start of play. Timekeepers 1. Once a player has been recognized after buzzing in to answer a toss-up question, the timekeeper begins timing. The player has 3 seconds to begin their answer. If the player has not begun to speak after 3 seconds, time is called and the question is turned over to the other team or lost. 2. After a bonus question has been read, the timekeeper shall begin timing. The team has 8 seconds to answer the question. If the team has not begun to speak after 8 seconds, time is called and the question is left unanswered. 3. The timekeeper shall time a 5 minute half-time break.

Scorekeeper


1. The scorekeeper uses the official score sheet and scores 10 points for every correct toss up question and 10 points for every correct bonus question. These points are tallied by noting the players all-star number in the appropriate space on the score card for the question they answered correctly.

2. When the moderator says “the answer is correct” the scorekeeper records the all-star number for the team answering the question correctly by writing the player number on the score card under toss-up or bonus depending on the type of question.

3. At half time and at the end of the competition the Scorekeeper will add up and verify the total score with the judge and announce it as official.

4. At the end of each round, the Scorekeeper will tally the scores of individual team members by their individual numbers. After the final competition, the team member scoring the highest points on each team will be awarded All-Star status.

Moderator: 1. At the beginning of the game, the Moderator reads the supplied script that includes the rules of the competition. At his/her option, the moderator may read the script again at the beginning of the 2nd half of play.

2. Moderator will read toss-up questions according to the following: a. Questions are to be read clearly and slowly b. The moderator will preface the questions by saying: “The following is a toss-up question,” or the “following is a bonus question” then the moderator reads the question. c. The judge will watch for the first player to buzz in and stop the moderator from reading in the event a player buzzes in before a question is finished being read.


d. Moderator recognizes the individual that buzzed in by saying “Team school name,” and the individual who buzzed in must answers the question unassisted by his teammates. The moderator listens for the answer given and verifies that it matches the answer on the card. If the answer is correct the moderator says “The answer is correct.” The first answer spoken is considered the final answer. e. In the event there is question regarding the correctness of the answer, the moderator defers to the judge who will be the final say. f. If a team gives an incorrect answer to a toss-up question, the moderator says “the answer is incorrect” and turns the toss up question over to the competing team by saying “Team school name, you may answer the following toss-up question.” The moderator then reads the question again and only the competing team may buzz in. g. Moderator recognizes the individual from the competing team that buzzed in by saying “Team school name,” and the individual who buzzed in must answer the question unassisted by his teammates. The moderator listens for the answer given and verifies that it matches the answer on the card. If the answer is correct the moderator says “The answer is correct.” If the answer is incorrect, the moderator says “The answer is incorrect.” The points for that Toss-up question are lost and no bonus question is asked. 3. Moderator will read Bonus questions according to the following: a. If a team answers a toss-up question correctly, the moderator will then offer a bonus questions to the team. The moderator will do this by saying. “This question is a Bonus question.” And proceed to ask the bonus question. b. At the end of the reading of the bonus question, the timekeeper will begin timing. The team is allowed 8 seconds to answer the question and they may confer with one another; however, the team captain must answer the question on behalf of the team. The moderator will facilitate this by saying, “Team Captain, your answer please.” c. The moderator listens for the answer given and verifies that it matches the answer on the card. If the answer is correct the moderator says “The answer is correct.” If the answer is incorrect, the moderator says, “The answer is incorrect.” The bonus question is not passed on to the other team and the points are lost.


d. In the event there is a question regarding the correctness of the answer, the moderator defers to the judge who will be the final say. . 4. After the 10th toss up question is asked and answered, the Moderator announces that it is the end of the 1 st half of play and asks the scorekeeper to read the score. After the score is read, the moderator announces that there will be a five minute break before the start of the 2nd half. 5. During the 2nd half of play, the moderator will read 10 more toss-up questions and associated bonus questions if applicable. After the 20 th toss-up question, the moderator announces that it is the end of the competition and asks the scorekeeper to verify the score with the judge. Once the judge has confirmed it is correct. The Moderator then declares the winner by reading the lower score first and then announcing the winning team and their score second. 6. The moderator then thanks the participants and the crowd for attending and announces the time for the next round of competition.


Disbursements of Travel funds: Travel funds will be reimbursed after receipt of the Travel Reimbursement Application (p15) and travel expense receipts. The application and receipts will be forwarded to NMSA NMSA Cup National Coordinator. That person will forward the check request to the NCNM NMSA representative who will write a check to the individual.


Travel Reimbursement Application NMSA Cup 2010

Name:

School:

Mailing address where you would like your check mailed:

Type of expense (air fare, fuel if driving):

Total amount of reimbursement requested:

Please e-mail this form with scanned receipts to NMSA2010@gmail.com or mail to: Coordinator Name Here Coordinator Address Here Coordinator City Here, State ZIP


Moderator Script Welcome Students, You will be competing in the (number) round of competition for the NMSA Cup and Prize money. If you win this round, you will advance to the (number or Final) round. Rules of the game are as follows: 1. There are two halves to the competition consisting of 10 toss-up questions is each half for a total of 20 toss-up questions. 2. As the moderator, I will ask each question starting with the first toss-up question. Questions may or may not begin with the words “which of the following…” if they are multiple choice type questions. 3. For Toss-Up questions, you may buzz in at any time. Once you have buzzed in, I will recognize your team and from that time you will have 3 second to answer the questions. Do not answer questions until your team is recognized. If you buzz in before I am finished reading a question, I will stop reading, recognize your team and you will have 3 seconds to answer. You may not confer with your teammates when answering toss-up questions. If you do, the answer will be disqualified even if correct. The toss-up question will then be turned over to the other team. 4. If you correctly answer the toss-up question your team will receive 10 points and the opportunity to answer a bonus question. 5. To answer the bonus question you do not need to buzz in. You can immediately being conferring with your other team members to arrive at one answer. You have 8 seconds to answer the bonus question. The team captain will deliver the final answer. 6. If the bonus question is correct, you will receive 10 points. 7. If when answering a toss-up question, the answer given is incorrect, you do not score any points, you lose the opportunity to answer a bonus question and the tossup question is turned over to the other team. 8. The other team may opt to have the toss up question read again and is given three seconds after the reading to answer the question. If they do not answer or do not answer correctly, no points are scored and the bonus question is lost to both teams.


9. The other team will also have 8 seconds to confer with one another on the bonus question and the team captain will deliver the answer. 10. If the bonus question is correct, they will receive 10 points. If the bonus question is answered incorrectly, it is not passed on to the other team. 11. If the score is tied at the end of the game, the tie is broken by a sudden-death playoff of toss-up questions. 7 toss-up questions worth 10 points each will be asked and answered according to toss up questions rules above. The team who has the highest score after the seven toss up questions will be declared the winner and advance to the next round. 12. With both toss-up and bonus questions, the first answer spoken is considered your final answer, so speak accordingly. Do you have any questions? Let’s begin play.


NMSA Cup Official Score Sheet Date: ________ Time: ________ Scorekeeper: _______________________

1st Half, Round______ Team Name Team Name Team Member

Question #

Team Member

#

1 2 3 4 5 6 7 8 9 10

#

Toss-up

Toss-up

Bonus

Bonus

Toss-up

Toss-up

Bonus

Bonus

Toss-up

Toss-up

Bonus

Bonus

Toss-up

Toss-up

Bonus

Bonus

Toss-up

Toss-up

Bonus

Bonus

Toss-up

Toss-up

Bonus

Bonus

Toss-up

Toss-up

Bonus

Bonus

Toss-up

Toss-up

Bonus

Bonus

Toss-up

Toss-up

Bonus

Bonus

Toss-up

Toss-up

Bonus

Bonus


Score 1st half


NMSA Cup Official Score Sheet Date: ________ Time: ________ Scorekeeper: _______________________

2nd Half, Round _____ Team Name Question #

Team Name

Team Member

Team Member

#

11

Toss-up Bonus

Toss-up Bonus

12

Toss-up Bonus

Toss-up Bonus

13

Toss-up Bonus

Toss-up Bonus

14

Toss-up Bonus

Toss-up Bonus

15

Toss-up Bonus

Toss-up Bonus

16

Toss-up Bonus

Toss-up Bonus

17

Toss-up Bonus

Toss-up Bonus

18

Toss-up Bonus

Toss-up Bonus

19

Toss-up Bonus

Toss-up Bonus

20

Toss-up Bonus

Toss-up Bonus

Score 2nd half Total Score

#

(Circle Winner)


Final All Stars Scores, Round________ Team Name:__________________________________ Team Member #1:_____ Team Member #3:_____ Team Member #5:_____

Team Member #2:_____ Team Member #4:_____

Team Name:__________________________________ Team Member #1:_____ Team Member #3:_____ Team Member #5:_____

Team Member #2:_____ Team Member #4:_____

I have recorded the correct scores for this competition. _______________________________ Scorekeeper Signature


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