Foundations of Design : REPRESENTATION, SEM1, 2018 M2 JOURNAL - FLATNESS vs PROJECTION Sylvia Marshall
996269 Anastasia, 16
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WEEK 3 READING: TITLE OF READING
Question 1: What is Pictorial Space according to Le Corbusier? For Le Corbusier, the pictorial image is the cohesion between the geometry of a space and the motion of a person venturing through it. The perception of the space changes constantly through this movement, as Le Corbusier demonstrates in his 1923 creation of the La Roche-Jeanneret house. Aligning with the Cubist style, Le Corbusier uses the fronts of the geometric shapes within his design, implying formality and rigidity to the building. This is combined with the experience of rotation, viewing the shapes from the differing angles, creating a new image for the viewer, which still remains flat in appearance due to the geometrics. This is also shown in his Cubist paintings, portraying the frontal perspectives of his objects in subject, giving absolute geomtry to the pictorial space, with depth representing the space between the contouring lines of each object.
Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against? Le Corbusier’s paintings show flatness in his pictorial frontality style by presenting the objects in their frontal, flat state, but with the contouring of the edges, he suggests that a facet of the object is in tuning motion, giving greater depth to his paintings. The flatness and depth that Le Corbusier achieves in his paintings are also impacted by his use of colour and texture, changing the perception of distance within his paintings between the objects.
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MARIO’S WORLD
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1ST MARIO’S WORLD
First Mario world drawing.
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COMBINED MARIO’S WORLD
Fine liner on trace paper. Final drawing of Mario worlds.
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WEEK 4 READING: TITLE OF READING Complete your reading before attempting these questions:
Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection?
Projection combines the different angles of the projector and receiving plane to create a focused image, which can easily become distorted. These anamorphic features are connected with the perspectival space that exists in architectural drawings, however in contrast to projection, this shows what is already in existence, and the projection is what is being shown from the past. Within the pictorial/perspectival space there is a finite depth, consisting of the fragments within the space and their varying distances, which give the illusion of distance within a work. The projection simply displays the information within a work.
Question 2: Where did Axonometric projection first arise, and why? Axonometric projection has developed from ancient visual practices used for military drawings to three-dimensionally portray artillery. Later this technique was taught to engineers in the 18th to 19th century, and then adopted by architects, allowing them to show the continuation of space.
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ILLUSTRATED MARIO’S NEW WORLD
The blocks of this world build the base of the world, while the pyramids fan out and the pipes draw the eye up the world. I wanted to focus upon the shapes of the world, more so than extensive detail, to show the structure and geometry within the world. The juxtapostion of the straight, linear to sloped lines with the curves of the pipes and flowers give balance to the composition of the landscape.
Final coloured Mario World
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APPENDIX
Process of plotting out the elements of my world and planning where to place pipes and pyramids. The greyled and fineliner drawings are also shown. 9