DIGITAL VIDEO POCKET GUIDE
Production, use and processing of video content - List of recommended reading Digital Video Pocket Guide Digital Video Hacks Streaming Video Resources for Teaching, Learning, and Research Recognition of Humans and Their Activities Using Video MPEG-4 Beyond Conventional Video Coding Joint Source-Channel Video Transmission Real-Time Image and Video Processing Super Resolution of Images and Video High Dynamic Range Video HTML5 Video How-to Building Multicopter Video Drones Data, Voice and Video Cabling The Video Collection Revealed: Adobe Premiere Pro, A er E ects, Soundbooth and Encore CS5 The Video Collection Revealed: Adobe Premiere Pro, A er E ects, Audition and Encore CS6 Video Interaction Guidance Video Modelling and Behaviour Analysis Video Telephony: High-impact Technology - What You Need to Know: Definitions, Adoptions, Impact, Benefits, Maturity, Vendors Video Telepresence: High-impact Emerging Technology - What You Need to Know: Definitions, Adoptions, Impact, Benefits, Maturity, Vendors
African Video Movies and Global Desires
African Video Movies and Global Desires is the first full-length scholarly study of Ghana’s commercial video industry, an industry that has produced thousands of movies over the last twenty years and has grown into an influential source of cultural production. Produced and consumed under circumstances of dire shortage and scarcity, African video movies narrate the desires and anxieties created by Africa’s incorporation into the global cultural economy. Drawing on archival and ethnographic research conducted in Ghana over a tenyear period, as well as close readings of a number of individual movies, this book brings the insights of historical context as well as literary and film analysis to bear on a range of movies and the industry as a whole. Garritano makes a significant contribution to the examination of gender norms and the ideologies these movies produce. African Video Movies and Global Desires is a historically and theoretically informed cultural history of an African visual genre that will only continue to grow in size and influence.
Digital Video Pocket Guide
The Digital Video Pocket Guide is concise, easy to use, and is overflowing with the techniques you'll need to know to create great movies. This book is organized, like the popular Digital Photography Pocket Guide, into three chapters: "What Is It?", "How Does It Work?", and "How Do I...Tips, Tricks, and Techniques". Its compact size, organization, and detailed illustrations make it easy to find the information you need.In the first chapter, "What Is It?", you're introduced to the ins and outs of your DV camcorder. Author Derrick Story builds the solid foundation that helps you better understand the camera you have now, and will prove invaluable when shopping for your next camcorder. For instance, what is a tally lamp, and do you need one? What is the difference between the optical and digital zoom? Should you spend the extra money for a 3-CCD chip?Chapter two puts the tools in action. It maps out, step by step, a sure-fire approach to successful movie making -including home videos, tutorials, and even short features. This chapter takes the worry out of organizing and lets you focus on creativity.Next, you'll accelerate your prowess by learning the rock-solid techniques of video experts. Among the tips and tricks featured in chapter three are how the pros shoot action video, arrange lighting for an interview, and capture clean audio. Finally, the Appendix is packed
Digital Video Hacks
Since the dawn of film, novices and experts have used quick-and-dirty workarounds and audiovisual tricks to improve their motion pictures, from home movies to feature films. Today, the tools have certainly changed, as have the quality and scope of the results. With digital video, the hacking possibilities are now limitless, for both amateurs and professional artists. From acquiring footage, mixing, editing, and adding effects to final distribution, Digital Video Hacks provides unique tips, tools, and techniques for every stage of video production. You'll learn how to: Get your projects started right using creative preparation tools and techniques,from making your own steadicam, boom, or dolly to effective storyboarding, timecoding, and tape labelingTroubleshoot common shooting problems, including using stopmotion and time-lapse techniques, lighting effects, colored screens and gels, and household objects to establish mood or otherwise wow an audienceCreate stunning visual effects, such as satellite zooming, surreal scenes, Matrix-like bullettime, and green screen illusions Fool your audience with audio tricks, replacing flubbed dialogue, smoothing over cuts, and covering missing audio with room t Add f i lf t ith t d ti t i k i l di l
Streaming Video Resources for Teaching, Learning, and Research
According to a 2012 Ithaka study, 80 percent of faculty in the humanities and 70 percent in social sciences use video, film, and non-textual resources for teaching undergraduates. Streaming video is not simply an accommodation to distance learners; rather, it’s an expectation for the curriculum, and a valuable tool for teaching critical thinking skills, analysis, and the use of primary sources. This issue of Library Technology Reports will help you recommend high-quality video resources for faculty and researchers, with information on: 75 YouTube channels for teaching , learning and research 11 interdisciplinary video and multimedia sites with annotations on features and content 6 open access course collections 5 university channels and collections Using video with Moodle, Sakai, LibGuides, or WordPress Mass market video sites that offer library-friendly business models
Recognition of Humans and Their Activities Using Video
The recognition of humans and their activities from video sequences is currently a very active area of research because of its applications in video surveillance, design of realistic entertainment systems, multimedia communications, and medical diagnosis. In this lecture, we discuss the use of face and gait signatures for human identification and recognition of human activities from video sequences. We survey existing work and describe some of the more well-known methods in these areas. We also describe our own research and outline future possibilities. In the area of face recognition, we start with the traditional methods for image-based analysis and then describe some of the more recent developments related to the use of video sequences, 3D models, and techniques for representing variations of illumination. We note that the main challenge facing researchers in this area is the development of recognition strategies that are robust to changes due to pose, illumination, disguise, and aging. Gait recognition is a more recent area of research in video understanding, although it has been studied for a long time in psychophysics and kinesiology. The goal for video scientists working in this area is to automatically extract the parameters for representation of human gait. We describe some of the techniques that have been developed for this purpose, most of which are appearance based. We also highlight the challenges involved in dealing with changes in viewpoint and
MPEG-4 Beyond Conventional Video Coding
An important merit of the MPEG-4 video standard is that it not only provided tools and algorithms for enhancing the compression efficiency of existing MPEG-2 and H.263 standards but also contributed key innovative solutions for new multimedia applications such as real-time video streaming to PCs and cell phones over Internet and wireless networks, interactive services, and multimedia access. Many of these solutions are currently used in practice or have been important steppingstones for new standards and technologies. In this book, we do not aim at providing a complete reference for MPEG-4 video as many excellent references on the topic already exist. Instead, we focus on three topics that we believe formed key innovations of MPEG-4 video and that will continue to serve as an inspiration and basis for new, emerging standards, products, and technologies. The three topics highlighted in this book are object-based coding and scalability, Fine Granularity Scalability, and error resilience tools. This book is aimed at engineering students as well as professionals interested in learning about these MPEG-4 technologies for multimedia streaming and interaction. Finally, it is not aimed as a substitute or manual for the MPEG-4 standard, but rather as a tutorial focused on the principles and algorithms
Joint Source-Channel Video Transmission
This book deals with the problem of joint source-channel video transmission, i.e., the joint optimal allocation of resources at the application layer and the other network layers, such as data rate adaptation, channel coding, power adaptation in wireless networks, quality of service (QoS) support from the network, and packet scheduling, for efficient video transmission. Real-time video communication applications, such as videoconferencing, video telephony, and on-demand video streaming, have gained increased popularity. However, a key problem in video transmission over the existing Internet and wireless networks is the incompatibility between the nature of the network conditions and the QoS requirements (in terms, for example, of bandwidth, delay, and packet loss) of real-time video applications. To deal with this incompatibility, a natural approach is to adapt the end-system to the network. The joint source-channel coding approach aims to efficiently perform content-aware cross-layer resource allocation, thus increasing the communication efficiency of multiple network layers. Our purpose in this book is to review the basic elements of the state-of-the-art approaches toward joint source-channel video transmission for wired and wireless systems. In this book, we present a general resource-distortion optimization framework, which is used throughout the book to guide our discussions on various techniques of joint source channel video transmission In this framework network resources
Real-Time Image and Video Processing
This book presents an overview of the guidelines and strategies for transitioning an image or video processing algorithm from a research environment into a real-time constrained environment. Such guidelines and strategies are scattered in the literature of various disciplines including image processing, computer engineering, and software engineering, and thus have not previously appeared in one place. By bringing these strategies into one place, the book is intended to serve the greater community of researchers, practicing engineers, industrial professionals, who are interested in taking an image or video processing algorithm from a research environment to an actual real-time implementation on a resource constrained hardware platform. These strategies consist of algorithm simplifications, hardware architectures, and software methods. Throughout the book, carefully selected representative examples from the literature are presented to illustrate the discussed concepts. After reading the book, the readers are exposed to a wide variety of techniques and tools, which they can then employ to design a real-time image or video processing system.
Super Resolution of Images and Video
This book focuses on the super resolution of images and video. The authors’ use of the term super resolution (SR) is used to describe the process of obtaining a high resolution (HR) image, or a sequence of HR images, from a set of low resolution (LR) observations. This process has also been referred to in the literature as resolution enhancement (RE). SR has been applied primarily to spatial and temporal RE, but also to hyperspectral image enhancement. This book concentrates on motion based spatial RE, although the authors also describe motion free and hyperspectral image SR problems. Also examined is the very recent research area of SR for compression, which consists of the intentional downsampling, during preprocessing, of a video sequence to be compressed and the application of SR techniques, during post-processing, on the compressed sequence. It is clear that there is a strong interplay between the tools and techniques developed for SR and a number of other inverse problems encountered in signal processing (e.g., image restoration, motion estimation). SR techniques are being applied to a variety of fields, such as obtaining improved still images from video sequences (video printing), high definition television, high performance color Liquid Crystal Display (LCD) screens, improvement of the quality of color images taken
High Dynamic Range Video
As new displays and cameras offer enhanced color capabilities, there is a need to extend the precision of digital content. High Dynamic Range (HDR) imaging encodes images and video with higher than normal 8 bit-per-color-channel precision, enabling representation of the complete color gamut and the full visible range of luminance.However, to realize transition from the traditional toHDRimaging, it is necessary to develop imaging algorithms that work with the high-precision data. Tomake such algorithms effective and feasible in practice, it is necessary to take advantage of the limitations of the human visual system by aligning the data shortcomings to those of the human eye, thus limiting storage and processing precision. Therefore, human visual perception is the key component of the solutions we discuss in this book. This book presents a complete pipeline forHDR image and video processing fromacquisition, through compression and quality evaluation, to display. At the HDR image and video acquisition stage specialized HDR sensors or multiexposure techniques suitable for traditional cameras are discussed. Then, we present a practical solution for pixel values calibration in terms of photometric or radiometric quantities, which are required in some technically oriented applications. Also, we cover the problem of efficient image and video compression and encoding either for storage or transmission purposes including the aspect of backward
HTML5 Video How-to
d your own video player using jQuery, or by using one of the pre-built libraries available. We will also take a look at adding functionality such as lightbox effects, or subtitles, as well as how to publish videos to popular hosting sites, such as YouTube or VideoBin. If you want to take advantage of using the new HTML5 video format, then this is the book for you. You will learn everything you need to know to convert videos into the right format, as well as how to display them in your browser or web pages, across multiple platforms. Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Get the job done and learn as you go. This book takes the How-to series approach to help you learn most important tasks through recipes This book is great for developers new to the HTML5 Video standard, and who are looking to get a good grounding in how to use the new format. It's assumed that you will have some experience in HTML and jQuery already, as well as being familiar with embedding videos using current "old school" methods, such as Windows Media Player. Readers are expected to have one or more videos available, which will be used during the exercises within this book.
Building Multicopter Video Drones
Multicopters have revolutionized the television and film industry. For the cost of just a few hours of traditional helicopter rental, videographers and cinematographers can own a multicopter drone that shoots stunning aerial shots that helicopter pilots can only dream of. This book is a practical guide that aims to help you learn how to build, fly, and program your own drone. The book starts by explaining the physics of multicopter flight and then walks you through all of the decision processes when choosing a platform. From turnkey systems to custom-built multicopters, you will not only comprehend the working of the components, but also gauge why the choices you make are crucial and how they affect your flight. As you go through the book, you will gain a firm grip on the principles, choices, and safety issues involved in a multicopter flight.Finally, it will teach you the maneuvers to capture great camera movements and explain the intricacies of stabilizing them in post-production. In short, you will be well on your way to becoming a professional multicopter videographer.
Data, Voice and Video Cabling
Cabling is one of the fastest changing technologies, and Data, Voice and Video Cabling, 3rd Edition, has been updated to address all the latest developments in premises cabling, including technologies and applications in copper, fiber, and wireless cabling. This text is organized to aid in the understanding of cabling, by following a logical format that covers background information on communications systems and media first, and then delves into more detailed discussions on each media type: copper, wireless, and fiber. Separating the key concepts into specific sections also helps to minimize confusion between the unique installation practices among the different technologies. Within each section, topics progress from the basics to components, installation, and testing to assist in the development of individual skills. This book also provides readers with important background and resources regarding the most recent cabling standards, which are an integral part of this fast-paced industry. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
The Video Collection Revealed: Adobe Premiere Pro, After Effects, Soundbooth and Encore CS5
Dive right into video editing WITH THE VIDEO COLLECTION REVEALED! This all-new book introduces the video applications of Adobe CS5, including Adobe Premiere Pro, After Effects, Soundbooth, and Encore. Each of the four main applications is thoroughly covered in its own chapter. Three integrated chapters follow, with an emphasis on using features across applications to create polished, professional work. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
The Video Collection Revealed: Adobe Premiere Pro, After Effects, Audition and Encore CS6
Dive right into video editing with THE VIDEO COLLECTION REVEALED: ADOBE PREMIERE PRO, AFTER EFFECTS, AUDITION AND ENCORE CS6. This book introduces the video applications of Adobe CS6, including Adobe Premiere Pro, After Effects, Audition, and Encore. Each of the four main applications is thoroughly covered in its own chapter. Three integrated chapters follow, with an emphasis on using features across applications to create polished, professional work. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Video Interaction Guidance
Video Interaction Guidance (VIG) is an effective intervention which builds positive relationships through filming and feedback sessions. By micro-analysing actions and communications in this way, clients are supported to resolve their current difficulties and increase their sensitivity and attunement within the relationship. Bringing together contributions from researchers and practitioners across a range of professions, this book provides a definitive introduction to VIG. The book explains the theory behind the approach, reviews research evidence, and offers case studies that document how VIG has been successfully applied to family relationships, schools and higher education, individuals with communication and developmental disorders, and as a reflective professional development tool. The approach is then discussed from a range of theoretical perspectives and within the contexts of narrative therapy, infant and attachment interventions, positive psychology and mindfulness. This authoritative and comprehensive guide to VIG will be an important text for psychologists, psychiatrists, counsellors, social workers, therapists, and mental
Video Modelling and Behaviour Analysis
Applied Behaviour Analysis (ABA) is a successful educational method for developing social and communication skills in children with autism. The use of video modelling in ABA programmes has demonstrated great effectiveness in teaching behavioural skills to autistic children, and this book explains how and why. Video modelling is an easy-to-use behaviour modification technique that uses videotaped rather than 'live' scenarios for the child to observe, concentrating the focus of attention for the child with autism and creating a highly effective stimulus for learning. Video Modelling and Behaviour Analysis provides a practical introduction to the technique, its objectives, strategies for use and evidence of its success. Illustrative case examples are supported by detailed diagrams and photographs, with clear, accessible explanations. Video Modelling and Behaviour Analysis will be a welcome addition to the practical literature on autism interventions for parents of autistic children and the professionals working with them.
Video Telephony: High-impact Technology - What You Need to Know: Definitions, Adoptions, Impact, Benefits, Maturity, Vendors
A videophone is a telephone with a video screen, and is capable of full duplex (bidirectional) video and audio transmissions for communication between people in real-time. It was the first form of videotelephony, later to be followed by videoconferencing, webcams, and finally telepresence. This book is your ultimate resource for Video Telephony. Here you will find the most up-to-date information, analysis, background and everything you need to know. In easy to read chapters, with extensive references and links to get you to know all there is to know about Video Telephony right away, covering: Videophone, 3G, 3G324M, Adobe Connect, Aethra, American Telemedicine Association, AMSN, AOL Instant Messenger, Applied unified communications, Association of Telehealth Service Providers, Asterisk (PBX), Avaya, Avaya Application Server 5300, Camfrog, Cisco Systems, Cisco TelePresence, Common Intermediate Format, Communication Service for the Deaf, CoroWare, Creative Technology, CU-SeeMe, D-Link, Datapoint, Michael Dertouzos, Dimdim, Ekiga, Emesene, Empathy
Video Telepresence: High-impact Emerging Technology - What You Need to Know: Definitions, Adoptions, Impact, Benefits, Maturity, Vendors
Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance that they were present, or to have an effect, via telerobotics, at a place other than their true location. Telepresence requires that the users' senses be provided with such stimuli as to give the feeling of being in that other location. Additionally, users may be given the ability to affect the remote location. In this case, the user's position, movements, actions, voice, etc. may be sensed, transmitted and duplicated in the remote location to bring about this effect. Therefore information may be traveling in both directions between the user and the remote location. A popular application is found in telepresence videoconferencing, a higher level of videotelephony which deploys greater technical sophistication and improved fidelity of both video and audio than in traditional videoconferencing. This book is your ultimate resource for Video Telepresence. Here you will find the most up-to-date information, analysis, background and everything you need to know.