98150 Sketchology Week 6

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Week 6 | 9/28/10

Sketchology

98150

Julius Tarng, ID 2011 julius@tarng.com


Drill! Storyboard a short story (Grimm, ancient Chinese folklore, make one up, whatever), quick! You get 45 minutes. 1. Plan it out (write out the shots you want to draw; numbered lists help!) 2. Compose the shots (thumbnails) 3. Then draw them


HW5 crit! Come up to the front and present. Ethan Allen Chris Charles Albert Paris Nate Jason James Kaeo Allison

Eric Linda Lauren Liz Fed Lilian Jackson Amm


Upcoming... Week 6

Week 7

Week 8

Week 6 Us: Critique HW5 Me: Storyboarding, brief humans, hands, compositions, etc. You: Drills and notes

Week 7 Us: Critique HW6 Me: Illustrator, Photoshop, marker rendering, composition thumbnails You: ?

Week 8 Us: Critique HW6, work on final rendering (so bring your shit)

Homework 6 (due wk 7): Scenarios of use x 2 4 pages total

Homework 6 (due wk 7): 1 page: 3 views of final design, rendered 1 page composition thumbnails 1 page rough final rendering, start linework (final rendering due for next week’s homework)

Homework 7 (due wk 6): 1 page 24”x36” max final presentation board (show process, explain design, scenario of use, final rendering(s)).

Storyboarding

Scan and post on Tumblr, 150 dpi

Presentation

Scan and post on Tumblr, 150 dpi Bring stuff to next week’s class for work session

Work session: rendering

Print @ Reese through large format printing. Scan and post on Tumblr, 150 dpi


Credit: Nicholas Bodin

Midterm project

Design whatever you want! Focus: Developing your workflow Learning skills for each phase of development


Credit: Julius Tarng

Storyboarding Why is it important? -Communicate scenarios before you design the product in the research phase -Communicate scenarios of use after you design the product

Things to keep in mind: -Context -Relationship to users (physically, emotionally) -Story


Credit: Julius Tarng

Storyboarding Things that can be storyboarded: -Communicate future concepts/ ideas (Kodak) -Communicate current product usage/show why it sucks -Communicate product use/ show why your new idea rocks -Videos/movies -Comics -Any others you’ve seen?


Credit: Julius Tarng

Examples


Credit: Julius Tarng

Examples


Credit: Kevin Muise

Examples


Credit: George Kachadoorian

Examples


Credit: David G端iza Caicedo

Examples


Credit: Kevin Chen

Drawing peoples

Drill: Copy these figures 8 times, noting the proportions. Trace is ok for the first 2 times.


Credit: Julius Tarng

Shorthands (whole)

Draw me, SIMPLY. Break down into simpler shapes. Capture gesture/silhouette/ action. 30 seconds per pose, 10 poses.


Credit: Julius Tarng

Closeups


Credit: Kevin Chen

Closeups


Credit: Kevin Chen

Closeups Look at person across from you. Draw their action (drawing) using simplified shapes. Capture their action. Front, 3/4, side view. x2 (Male and female)


Credit: Julius Tarng

Hands

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Look at your own hands and draw (SIMPLIFY): 1. Press button 2. Hold rod 3. Pinch string


Credit: Julius Tarng

Thumbnailing


Thumbnailing

Thumbnail one scenario of use for your design now. Don’t forget composition!


Homework 6 -Scenarios of use x 2 -Thumnail roughs before doing the final ones -Tone if you can (digitally or marker or pencil) -4 pages total Scan and post on Tumblr, 150 dpi Figure drawing eye candy: http://www.angelfire.com/art3/ kchendemos/ Kevin Chen figure demos

If you want to, look through and copy some of the ones where he breaks down the geometry. Great teacher.


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