Active Learning

Page 24

A step ahead

Untreated pandemic Neerja Singh

A

problem surfaces; science takes time to resolve it and then the rest of us take our time catching up with science. Human history has been like that. With the World Wide Web going live on 6 Aug 1991, a transformation was set in motion, the likes of which mankind could never have foreseen. Facebook came in 2004, Twitter followed in 2006 and Instagram made its debut in 2010, all in a short span of six years. Two core components of this phenomenon are affecting our children in fundamental ways today and the proof is Delhi’s “Bois Locker Room” incident. It behoves the adults to ask what could have been the source of the language and imagery used on the Instachat quoted. The ease of access and nature of content available online today may help to put this alarming incident into context. All the social media platforms sustain themselves on the advertiser supported model. For a social media site to go from 300 million users to 2.5 billion and beyond, access has to be easy, almost effortless, and most of all, free. And even though there is talk of ‘breaking the law’ in terms of age limits, these age limits are in fact not law. The reason that a majority of social networks have these age limits and use the magic number of 13 years, is to comply with USA’s COPPA laws (Children’s Online Privacy Protection Act). This states that it is illegal for companies to obtain certain information and data from any child under the age of 13 without parental consent. Now, let’s talk about the content on these highly accessible platforms. There are hooks out there, ready to garner more users. It does not even take a click. Many a young, unprepared and impressionable mind has had adult images thrust before their saucer eyes from unexpected quarters online. And since children as young as eight or nine years roam the social media, this has the potential to grow in hugely uncomfortable and challenging directions. Parents and teachers are not only unaware most of the times but totally unprepared to help. It has been referred to as the “new drug” out there, an “untreated pandemic”. Pornography is a multi24

TEACHER PLUS, JULY 2020

billion dollar global industry today, with revenue anywhere from $2 billion to $90 billion per year. It is a growing, constantly evolving business with employees, revenue, taxes and publicity events. It was thanks to the internet that it went from being the taboo “magazine under the bed” motif to an immediately accessible commodity. Age no bar! Consider the demographics for a moment. India is the youngest country in the world. As per a 2018 survey by the world’s most popular porn website Pornhub, the nation is also the third largest consumer of adult content right behind the USA and UK. And a new report reveals that 89% people in India watched porn via mobile devices in 2019. India also happens to have the world's highest data usage per smartphone at an average of 9.8 GB per month that will double to 18 GB by 2024, according to Swedish telecom equipment maker Ericsson. And although several Indian telecom operators have blocked a number of adult sites, their content can be accessed on mirror domains in this fastest growing smartphone market with an ongoing digital revolution. Now businesses need to be constantly offering new services, a USP, a bigger bang for the buck on the internet to the customers who are spoilt for choice. It is just too easy for them to go elsewhere if your product no longer does what they want it to. Since the consumers don’t have to wait for something, they absolutely won’t. The porn industry is no different? It retains, maintains and grows its customer base by appealing to and changing with their wants and desires, whatever they may be. Foundationally, this means having a wealth of “content”. In other words, there are super normal stimuli available on these sites that hold immense power over the viewer and are capable of hijacking their attention and influencing their perception. There is a distorted view about what it means to be human on the screen and depictions involve violence, degradation and dehumanization.


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