Work Portfolio

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Portfolio

PORTFOLIO Design for Earth and Mars Tristan Bassingthwaighte

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Tristan Bassingthwaighte

Contact DeepSpaceDesigner@gmail.com

linkedin.com/in/tristan-bassingthwaighte-92533185

M.Arch, D. Arch, ICE Architecture Specialist

artchitecturefrommars.com

Bio

Education My name is Tristan Bassingthwaighte, I’m an architectural designer and space researcher with a doctoral degree in architecture from the University of Hawai’i. I was fortunate enough to spend a year living within the HI-SEAS habitat on Mauna Loa as a member of Mission IV, personally experiencing the stressors of a manned mission to Mars. My professional interests lay in ICE environmental design, net-zero buildings, and a reliance on renewable systems. The impact of architecture on the environment is massive, and it is a professional (and personal!) obligation to reduce the effects of the built environment on our world. Understanding natural systems and proper resource use will also help enable independent human inhabitation of other worlds, while preserving Earth well into the future. My major focus for several years has been the design of habitats which can support the permanent colonization of other worlds, or outer space. My goal is to enable the long duration or permanent colonization of other worlds. The ultimate objective is to move to Mars, and be happy and healthy while living there; the architecture of exploration.

Hobbies and Interests

August 2013 to May 2017 University of Hawai’i at Manoa SoA Doctorate of Architecture - D.Arch Summation of research at UH Manoa, with graduate work focusing on the analysis and design of ICE habitats for their healthful occupation by ICE inhabitants on Mars or other worlds.

August 2013 to August 2016 Tongji University, Shanghai Master of Architecture - M.Arch Chinese graduate degree awarded as part of a dual-degree program between UH Manoa and Tongji University, the Global Track program. Earned alongside D.Arch degree.

April 2009 to August 2013 University of Hawai’i at Manoa SoA Bachelor Interdisciplinary Studies, Environmental Design Customized degree program looking to further personal understanding of environmental systems and their use within the built environment, focused on sustainable approaches to design.

Specialties

Space

Coffee

Music

Steven Universe

Photography

Travel

Retro Stuff

Health

Art

Literature

Tristan Bassingthwaighte - 2017

ICE Environments Psychosocial Design

Environmental Design

Digital Modeling Graphic Design


Work Experience

Life in Hawai’i and Abroad

Deep Space Ecology

August 2009 to May 2017

Part Time Volunteer

Architecture School

Staff Architect, Habitat Programming

Honolulu, Hawai’i

Hired on a volunteer basis with potential future offerings of work as a space architect. Put in time with prototyping and programming of Lunar and Martian dome habitats. Love to contribute to the cause, moving people off planet or fixing Earth.

When not studying abroad, time was spent living in Honolulu attending the School of Architecture at the University of Hawai’i at Manoa. This organization is theory/research focused, and awarded my bachelor’s and doctoral degrees.

Curtainwall Design Consulting Intern

August 2015 to August 2016

AutoCAD, Presentations, Research

HI-SEAS Martian Simulation for NASA (hi-seas.org)

Part-time work during graduate school helping to finish project details and provide information on a range of curtain wall designs. Interdepartmental presentations and general research.

Mauna Loa, Hawai’i 366 days living within a simulated Martian habitat on Mauna Loa, HI, exploring the effects of ICE environments on crew cohesion and the ability to perform complex tasks over time. Total crew isolation for the duration of the mission.

HI-SEAS Mars Simulation NASA Contractor

June 2015 to August 2015

Crew Space Architect, Research Subject

Practicum Work

366 days living in a simulated Martian habitat completely removed from society with 5 other crew. Focused on psychosocial research, geology EVA’s, and science experiments. My tasks were focused on experiential research regarding habitat design.

Singapore Second practicum experience took place at SAA architects in Singapore, with work focused on the research and analysis of market trends in housing and high-rise construction.

SAA Architects Practicum Internship

May 2014 to May 2015

Market Analysis

Practicum and Thesis Work

Practicum spent doing an analysis of current building trends in Singapore high-rise condominiums, across all social classes. Using constraints such as size, location, design, branding, to predict market trends and provide anticipatory condominium designs.

Beijing and Shanghai, China Initial practicum experience at China State Construction Engineering Corporation (CSCEC) in Beijing followed by an academic year at Tongji University in Shanghai, focused on research of humans living in extreme environments.

CSCEC, Beijing Practicum Internship Urban Design, City Planning, Community Planning and Design Assisted with the planning of Qi He in Jinan, and specifically a new condominium development in city center. Focused on ecological inclusions, varied types of traffic, and responding to climate. Conceptual design work and planning.

January 2013 to June 2013 Sketching and Architectural Philosophy Bangkok, Thailand Spring semester at Chulalongkorn University Bangkok, focused on sketching/drafting and the architectural writings of philosophers from ancient Greece to the modern era.

Design Skills Computer

Knowledge Adobe Photoshop

Grids and Layout

Adobe Illustrator

Typography

Adobe InDesign

Color Theory

Rhinoceros 3D

Image Editing

Revit

ICE Environments

June 2012 to August 2012

Sketchup

Psychosocial Design

Unreal Engine

Sketching

Urban Design with DIS

Maya

Graphic Design

AutoCad

Rendering

Microsoft Office

Research

3ds Max

Urban Design

Copenhagen, Denmark Danish, Swedish, Finnish cultural and design explorations focusing on history and the urban environment of Copenhagen, Helsinki, and Stockholm. Toured historical sites of vernacular architecture as well, looking at conservation techniques.

Tristan Bassingthwaighte - 2017


Bowie Base 1

Poloka House

Conceptual expansion of the HI-SEAS habitat on Mauna Loa, HI, to explore the need of an on-site space architect during ICE habitat construction on Mars.

Solar Decathlon competition design, focused on maximizing resource use and negating the reliance of Hawaii on energy from the mainland.

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Mixed-use community revitalization in Honolulu, taking advantage of coming ToD based around an elevated light rail to enliven a dying neighborhood.

Kokea 565

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Jinan, Shandong Province

Forest Mall

Conceptual design of a high-rise neighborhood, Qi He, in a new city being constructed in Shandong Province, focused on ecological inclusions.

Community amenities and human scale in Kunshan, on the edge of Shanghai, modernizing the traditional hutong market for socialization in a large city.

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Saving the historical capitol of Anhui Province from being replaced by a replica city, using site history, ancient architecture, and neighborhood development.

Work done for Astrobiology magazine, EANA conference awards, and HI-SEAS missions. Also a few personal pieces for fun and personal sale online.

Shouxian

Freelance Art


Bo wie Base I

HI-SEAS Habitat Expansion, Role of the Space Architect For my dissertation, I sought to expand the role of the architect in space-born habitats, taking research on psychosocial issues and knitting their solutions into a new type of habitat design. This would result from combining my academic research with my experience in the HI-SEAS project as crew architect. While the dome in which the six of us lived for a year allowed us to complete our mission, we also experienced many issues related to lack of space, monotony of environment, and reduced social complexity. Bowie Base 1 is a conceptual redesign of the current HI-SEAS habitat design, expanding the initial dome currently in place while insim, through the creation of additional domes, tunnels, capped skylights, and integrating the habitat into the landscape. This would test additive manufacturing, programming, and challenge the role of the architect.

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Site Analysis Mauna Loa, HI

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Current HI-SEAS habitat

The HI-SEAS habitat sits at around 8200 feet in elevation on the slopes of Mauna Loa, within an abandoned quarry. The surrounding landscape is composed of relatively recent lava flows consisting of Pahoehoe and A’a lava, which provide an assortment of geological features including skylights and lava tubes. The basalt existent on the site is similar to Martian regolith examined by the CheMin instrument (Blake et al. 2012). Native life includes a very limited number of non-endangered plants, making the site visually barren and a decent approximation of the Martian environment.

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Meters

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Current HI-SEAS Habitat The HI-SEAS habitat today is a single dome, with 993ft2 available on the ground floor with an additional 424ft2 on the second, private floor. A shipping container is attached to the airlock, primarily for supplies and to hold systems and a small work station. The habitat itself is open plan, and most of the livable volume can be seen from the public area. While objectively laid out in an efficient manner and containing all that was required for the year-long mission, subjectively the habitat was poorly designed, missing several key components that would have lead to a more pleasant occupation. This page provides an overview of the first four missions, and a synopsis of their use of the space. In the course of my research, I performed subjective habitat surveys on my crew while corresponding with the prior crew; the results of this can be seen in the full dissertation. Primary concerns across all missions included soundproofing, which was inadequate in all areas, but was felt most sharply in the private rooms. Even when one was trying to rest in their sole personal space, the noise of the habitat or people would easily intrude. There was also a demand for more flexible lighting, more malleable interiors, and more available energy. A desire for more semi-private and private spaces was also felt across all missions. While functional, the experienced environment of the HI-SEAS missions and their general design can be improved upon.

Teleporter Comms

Wash Kitchen

Lab Bath

Public Area

Supplies/Utilities

Floor 1 Entrance

Private Rooms

Electronics Food Storage

Bath

Work Space Communal Area Semi-Private

Open to Below

Private

3

Windows

Floor 2


HI-SEAS I was the shortest of the HISEAS missions at four months, and performed some of the set-up of the habitat. Little information was available on habitat modification, perhaps due to the short duration of the mission.

Static Dining Area Treadmill SeaCan Workshop Too-Public Workspace

HI-SEAS II engaged in relatively few habitat modifications. The common area was often used for movies using inflatable furniture, and the pedicycle was placed at the window. Little change from the first mission.

Treadmill Purple Lights Pedicycle Blue Marble Flag Areas to Relax

Telemetry iPad

HI-SEAS III performed an enormous amount of functional and aesthetic modification of the habitat. Extensive use of the 3D printer, involved group dynamic focused on exercise, moderate involvement with plants. Only crew to have a pet, a beta fish.

Water Filer Treadmill Public Plants Shelving Yoga Mat Storage Personal Plants TARDIS Artwork

HI-SEAS IV had the highest focus on plant life, with four hydroponics stations and the creation of a secondary greenhouse in the teleporter area. Crew felt a distinct lack of privacy, perhaps due to duration of mission or crew composition. Increased shelving space.

Plywood Table Treadmill Hydroponics Shelving Secondary Greenhouse Personal Plants Areas to Relax

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HI-SEAS Habitat Redesign The redesigned HI-SEAS habitat addresses the concerns voiced by the first four missions, supplemented with the results of my doctoral research. This is a light handed redesign, taking the original dome and making relatively simple modifications, not a reconstruction of the entire habitat. The work of starting from scratch would begin with the creation of new domes and habitats as part of the Bowie Base I expansion. Soundproofing, lighting, and the creation of semiprivate areas were the priority. On the second floor, shown in red, individual rooms are now acoustically isolated from the rest of the habitat. This will allow a greater subjective distance to be placed between one’s personal space and the activity of the rest of the habitat. Shown in orange are highly flexible lights, in this case Philiips Hue Lights, given their ability to simulate weather when paired with speakers, which would further break up habitat monotony. On the first floor, the kitchen is opened through a shared wall with the lab where greens for consumption are grown, and also allowing more light into the habitat center. Foldable walls serve to split the public area with the kitchen and dining room, creating a major semi-private area for multiple uses. Programming has also been modified by gently rotating the shipping container so it may be entered from multiple locations. In most missions the airlock was a preferred semi-private space, but made accessing supplies or utilities difficult. The new configuration will allow up to 2/3 of the crew to enjoy a semi-private space at once, or give an alternate access to the main storage area.

Teleporter

Comms

Wash Kitchen

Lab Bath Public Area

Supplies/Utilities

Floor 1 Airlock Entrance

Panelized Walls Windows

Landing

Private Rooms

Bath

Carpeted Areas Plant “Window” Opaque Guardrail

Open to Below

Soundproofing

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Hue Lights

Floor 2


The entirety of the HI-SEAS site includes not only the Dome, but an abandoned quarry. This protects the Dome from high winds or other weather, while also hosting 9 skylights of assorted sizes. Due to the placement of the skylights, it is reasonable to assume that they have grown out of the same lava tube, linking each of the skylights together deep underground. While roughly textured and variable in size, explorations into nearby lava tubes suggests that the tube system by the quarry is more than large enough to accommodate people. With careful tunneling and construction, it is conceivable that the lava tube and skylight system within the quarry could be constructed as a habitable space.

9 8 7 6

5 3 4 2

Master Site Plan Skylights

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Meters

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Bowie Base I Expansion The growth of the modified HI-SEAS module into a conceptual subterranean design is the focus of the Bowie Base project. This is intended as an opportunity to test means and methods for in-situ habitat construction on Mars or the Moon, and expand the HI-SEAS simulation to a scale that could provide more complex simluations: multiple overlapping crew rotations, larger sampled studies of the micro-community, and a greater ability to conduct experiments. The first phase of expansion would be the creation of a sister dome to the current HI-SEAS dome, translucent and focused on the maintaining of a small ecology or garden. While not to scale, this would simulate the need to manage plants for food, water, and air within the habitat. A selfsustaining ecology will be an eventual key to habitation. This garden can also serve to seed future gardens created as the dome or crew expands.

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50

Meters

PLAN

ELEVATION

SECTION

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Bowie Base Phase 2 Expansion Subterranean work is introduced in the second phase, moving underground to connect to the base of the most adjacent skylight. This not only provides an opportunity to begin field testing drilling equipment designed for use in space, but provides a simulated shelter against the excessive radiation of the Martian environment. Upon completion of survey work and stabilization of the skylight, the on-site space architect would consider the needs of personnel and mission to create an appropriate design for the habitat expansion. This phase would also drastically increase the habitable volume, decreasing psychosocial stressors and potentially allowing more crew.

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50

Meters

PLAN

ELEVATION Cross Section

SECTION

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Meters

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Bowie Base Phase 3 Expansion

Phase 3 expands from the initial populated skylight to the NE, using established gardens to seed new skylights, and expand the habitable area. This area is also closest to the original hab, facilitating geological surveys and ensuring this phase is relatively safe.

PLAN

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ELEVATION

SECTION

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Meters

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Bowie Base Phase 4 Expansion

Phase 4 is the final expansion, proving drilling methods by connecting the theorized collapse between the southern and northern halves of the quarry. This would allow surveying to be done while remaining mostly underground, and double the habitable volume of the base.

PLAN

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Meters

50

ELEVATION

SECTION

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2011

2012

2014

2013

2016

2015

2017

2018

Full Construction Complete, Bowie Base 1

BB12 Final Habitat Construction (Dec 28-May 30)

BB11 In-Sim Drill Exploration (May 27-Dec 28)

BB10 Skylights Prep Mission S (March 26-May 27)

BB9 In Sim Hab Construction (March 25-March 26)

BB8 In-Sim Drill Exploration (Jan24-March 25)

BB7 Skylights Prep Mission N (May 23-Jan 24)

2019

(Sept 18-Jan19) HI-SEAS Habitat Redesign

(Jan-August) HI-SEAS VI

(Jan-August) HI-SEAS V

(August 15-August 16) HI-SEAS IV

(Oct 14-June 15) HI-SEAS III

(March-July) HI-SEAS II

(April-August) HI-SEAS I

HI-SEAS IV First Year Long Mission

BB6 In-Sim Hab Construction (Jan 22-April 23

BOWIE BASE ONE EXPANSION

2020

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BB4 Skylight Prep Mission (Jan 21-April 21) BB5 In-Sim Drill Exploration (April 21-Jan 22)

HI-SEAS MISSIONS

HI-SEAS CONCEIVED/CONSTRUCTED

2010

BB1 Greenhouse Construction (March-Sept)

The Hawai’i Space Exploration Analog and Simulation Mars Simulation is a simulation study focusing on the sociological and psychological reactions to life in an ICE environment, in this case a habitat located on Mars. Simulated missions focus on crew cohesion, psychological reactions to isolation and confinement, and ability to maintain high performance levels in an extreme environment. While understanding the reactions to ICE environments exhibited by their inhabitants is vital, a successful mission to another world will not happen without a greater understanding of the methods required for actually constructing a habitat on site. HI-SEAS attempts to answer the human side of this equation.

BB2 Environmental Systems (Dec 19-June20)

HI-SEAS Mars Simulation

BB3 Greenhouse Integrated Systems (July 20-Jan21)

Theorized Bowie Base 1 Expansion Timeline

Phase I

2021

2022

Phase II

2023

2024

2025

2026

2027

2028

Phase III

2029

Phase IV

Bowie Base 1 Simulated Habitat Construction The Bowie Base 1 time-line details the construction-specific missions of the greater simulation project. These are projected dates for the completion of a greenhouse, surveying first one skylight and then many, as well as drilling and construction. While in sim, crews will ensure skylight walls are secure, manage drilling equipment, and test means and methods of using heavy equipment while in a simulated environment. Once a portion of the quarry is prepared, crews will expand the currently existing habitat into the new section. Management of people, resources, on-site technology such as 3D-printing will contribute to a greater understanding of the infrastructural requirements of a project based on Mars or the Moon. As opposed to theorizing the construction of an off-world habitat, Bowie Base 1 is a real-world exploration into the requirements of off-world construction.

2030


Social Dome

Subterranean access between skylights

Tunnel access to skylights

Garden Dome

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The final Bowie Base I project would host multiple crews, focused on engineering, science, geology, ecosystem maintenance, and the many faces of permanent colonization. Crews with actual plans to travel to the Moon or Mars would be able to train within the facility, and the experience of building it would dramatically further our understanding of additive manufacturing in ICE environments, space architecture, and the role of the architect in managing the infrastructure of an extra-planetary project. Projects like this will only become more common, and the need to understand and build for extreme environments will become more relevant even on Earth as climate change worsens. ICE architecture is vital to the designs of the future.

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Ko kea 565

Multi-Use Community Revitalization, Transportation Oriented Development Kokea 565 is a mixed-use, community revitalization project within an industrialized area of Honolulu. Located by the campus for Honolulu Community College, the site was mostly composed of neglected retail shops and storage. In anticipation of the planned elevated rail project linking the southern areas of Oahu, the project was designed to take advantage of a rail stop slated for construction directly adjacent to the site. Mixing housing, waterfront shops, community services, and entertainment. Offering services to the community, especially the college across the street and transient guests brought in by the rail, would see the site reintegrated into the living fabric of the city. Many of the originally developed areas of Honolulu were constructed with a single use, Kokea 565 reintroduces mixed-use design.

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Open Space

Grass and Green Public Venues Canal/Water

Circulation

Major Pedestrian Minor Pedestrian Roads and Traffic

Kokea 565 has varied programs surrounding a semi-public courtyard space. This is primarily for patrons of the shops and local residents, but can be used by anyone in the community. Fronting the site is a canal serving a local ahupua’a, which runs to the sea. Future development would see this become restored to pre-industrialized conditions as part of the ecological focus of current urban design trends.

Elevated Rail

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All three levels of the commercial portion of the project front the canal, for more open views and to better serve those using the pedestrian spaces.

F.3 F.2 F.1

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As part of the studio, different team members contributed to different sections of the building, to approximate the collaboration which would occur in a firm. My specific portion of the work focused on the riverside commercial store, public space, and face of the project. This area both provided space for people to shop or people watch along the water, while offering entrances to the central courtyard area of the project.

Cafe, Boutiques, level with Promenade

Art Gallery, reactive spaces, public

Restaurant and social areas

Parking

Gallery/Art Restaurant

Cafe Courtyard

Access

Mixed Boutiques

Floor 1

Floor 2

Open Views

Kitchen

Floor 3

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Kokea 565 act as a community hub, welcoming transient visitors using the rail as well as residents staying within the mid-rise tower. Wide pedestrian-only streets allow people to enjoy the water at a slow pace, with shops fronting the boulevard providing opportunity to people watch and rest with friends. The courtyard which occupies the center of the project may be utilized for a variety of community activities, and would predominantly service families living on the site, but also be available for games or lunch as desired by the community college students across the street. The rear of the site, occupied by new community workshops, would serve the local college as well as be a place where anyone can learn or practice a range of crafts, from woodworking to art.

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P o lo ka Ho use

Solar Decathlon Competition, Net-Zero Housing The Poloka house is a single-family residence location in Honolulu, HI, tasked with serving the needs of that family without relying on outside resources. Needs or constraints within the design were addressed using the competition brief of the Solar Decathlon. Built in a downtown lot easily observed by adjacent tall buildings, privacy screening was an important consideration, which was then punctured to allow the Hawaiian trade winds to permeate the site. Construction of the central core of the building was done using panelized systems, never in excess of 4’ in length. This allows for easy shipping of the home to sites around the island or elsewhere in the world. Quickly assembled, with little or no reliance on outside resources once constructed, the Poloka house is a potential answer to the housing issues in Hawai’i or other developing areas.

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Roof angled for optimum solar collection, primary source of rain collection on site. Screens provide shade and texture the light, lending atmosphere.

North-facing clerestory windows illuminate the interior naturally

All home systems are packed into a single, shippable core. Panelized system comes in 4’ lengths for easy shipping and assembly.

Grey and black-water filtered through plantings.

Vertical screens lend privacy.

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P assi v e Ene rg y S t r at e g i e s

The natural warm climate of Hawai’i balanced against constant trade winds allows for comfortable interior environments to be maintained solely through efficient design. While the use of A/C is common, if designers utilize local wind patterns and take the climate into account, it is possible to maintain the comfort of a home using no electricity. Stack effect cooling, permeable walls, and long plan structures may all facilitate natural ventilation. Energy must still be used for running a home, and due to the extreme isolation of Hawai’i, resources are expensive. Fossil fuels must be shipping across the Pacific prior to consumption. The Poloka House is a testbed of various energy systems to severe a reliance on outside resources for homeowners. In addition to traditional solar panels, the building utilizes the humdinger, a system which translates wind energy into electric power and can be hidden within fences or other vertical structures. The Bloom Box is a solid oxide fuel cell capable of using assorted fuels. These all serve to provide locally available energy sources, and enable homes to reach netzero status.

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During still days, the clerestory windows cool using the stack effect.

When the house is opened, Hawaii’s natural winds keep a comfortable temperature


A c t i v e Ene r g y S t rat e g i e s Humdinger HUMDINGER DATA: Size: 1-meter x 1 meter x 5cm Monthly Energy: 7.2kWh* Conditioning: AC converted into 24/48VDC per Panel Gearing: None Yearly Energy: 86.4kWh/yr Total (48 panels): 4147.2kWh/yr

Humdinger Array

Inverter

*In 6m/s average wind speed conditions, projected based on lab data

WIND DATA:

- Winds are constant year round, with relatively stable velocity. - Primarily from the NE direction, though humdinger wind screens can operate in less than optimal wind angles and are bi-directional.

Utility meter

Solar Panels

PV Array (24) Solar Thermal Panels (6)

SOLAR PANEL DATA:

- Solar gain is constant year round, minus short rainy periods - Optimum angle: 23˚ (same as roof tilt) - Utilising both pv arrays, for electricity, and solar thermal panels, to account for hot water and in-floor water heating - Peak hours: 7 (10am to 5pm, see #1) • 24 modules with an STC of 215 watts per module • 24 x 215 = 5160 watts • 5160 / 1000 = 5.16 kW (kilowatts) STC output of total array • 5.16 x 7 hrs. = 36.12 kWh • 36.12 x 0.77= 27.81 kWh/day approximate daily average annual output of PV array

Inverter

Water tank with integrated boiler

Utility meter

To bathroom/kitchen and radiant floor

Bloom Box BLOOM BOX DATA:

- 2 cubes can power the typical American house - Benefits: entirely off-grid energy generation, utilizes sustainable fuel sources such as biofuel or natural gas, etc. Only requires a small area. - Detractors: Experimental, meaning high cost (~$3K per residential installation) and untested reliability.

Inverter

Bloom Box Unit Contains: - fuel cell cube - fuel storage - inverter

Utility meter

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While the home uses varied passive means of energy conservation through proper ventilation or orientation of windows, it is also a test bed for several different kinds of more active energy production. Solar panels are a familiar sight for anyone, but are especially useful in Hawai’i. Less common is the Humdinger device, which allows wind motion to be translated into electric current through the use of a piezoelectric device. Within the home, it is strung within the outside screens so that passing winds may set them vibrating. This would create a respectable amount of power and supplement PV on cloudy days. Even more rare is the Bloom Box, a cutting edge redesign of technology previously used on the shuttle, the fuel cell. While expensive, each unit is capable of creating a tremendous amount of power, more than enough to handle loads from not only the home, but a fair bit of the immediate neighborhood as well. An environmentally friendly way of creating electricity, capable of using several fuels produced locally. These energy production measures coupled with an extremely efficient home make for a completely energy independent structure. Water is the final resource conserved within this design, being filtered through the surrounding land naturally, before being stored and treated within a living machine filter.

Semi-private courtyard space

Public Wetlands Park Reeds (Biofilter) Digital Interface (Meters + Controls) Potable Water Storage Greywater Overflow Storage Rainwater

Living Machine Filtration

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Wetlands

Community Space


Rain gathered for use on-site

Common Areas

Garden + Patio

Kitchen + Living

Private Areas

Hall

Wetroom

Small Scale Filter + Garden

Road

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Rear Courtyard

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Interior, Looking Out


Sustainable Living in Hawaii

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Jinan , Shando ng P r ovi nce City Planning, Urban Design, Ecological Community During practicum in Beijing, work focused on the creation of a new city, named Qi He, being built in Jinan, Shandong Province. This city was designed to combat the trends plaguing cities in China today, such as pollution and a lack of public or human scale spaces. Within the city, practicum work centered on a new high-rise development, given additional focus due to its being adjacent to the government buildings of the city. In addition to modern tower design, ecological inclusions were to define the project. A natural earth-bermed river to filter water through sand shoals, heavy inclusion of trees, and waterways scattered throughout the pedestrian areas of the site. To the extent possible, Qi He was woven together with nature, reducing large areas of asphalt, and bringing back the human scaled experience to traditionally massive Chinese developments .

A quick study was done of potential room layouts, mixing Eastern and Western concepts of use of space. This is in response not only to the Westernization of Chinese culture, but for potential sale to ex-patriots as well.

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Trees define the park areas, and are heavily integrated into the building site as well. These also serve to prevent erosion in the case of flooding.

Artificial river uses natural silt and sand filters to clean water while providing pedestrian only spaces. Main bridge leads to government center of they city.

The river is let into the site, creating many artificial ponds and waterways. These can be seen from ground level or the many levels of sky bridge.

Artificial river constructed for the city of Qi He, channels bring water into the site. Major landscaping, with the inclusion of elevation changes up to 1.5 meters. Pedestrian sky bridges connecting major nodes of the site, layering the program for residents.

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While only taken through the conceptual phase, the Qi He project in Jinan is an attempt to bring back the natural and human elements that have been missing from Chinese urban environments since the Cultural Revolution. Places to gather, rivers which clean the environment, and towers which provide views more than they occlude them. This is a growing trend in Chinese design which will hopefully continue into the future.

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Sho uxian

Historical Preservation, Economic Revitalization, Tofu Shouxian is an historical capitol town in Anhui province, China. Modern economic trends have caused most of its younger residents to leave for major cities, and plans exist to level the city and replace it with a “Disney-fied� historical Chinese city for tourists. The redevelopment of Shouxian by our studio focused on accentuating benefits already present, such as a functioning historic wall, extremely old Ginkgo trees and temples, as well as a patch-worked reconstruction which was quite beautiful. While unverifiable, Shouxian is known locally for the invention of Tofu, with several small factories creating Tofu or related products by hand. These were often located on smaller streets, removed from vehicular traffic. To save the city, our studio kept the separation of street scales to create a hierarchy of transportation within certain major neighborhoods, giving each neighborhood a central focus designed around local history and an environment scaled for people. This would hopefully save the town from being demolished and lead to an economic revitalization without the need to create a fake city. Imperfect beauty

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1200 year old Ginkgo

Real history


Shouxian is surrounded by one of the best preserved walls in China, and is still functional during the flood season. Several times per decade the city is a sunken island surrounded by water. Inside the walls there exists a huge mix of ancient buildings, modern architecture, and illegal dwellings built by the city’s poor. While currently discombobulated, the city has saved a wonderful sense of scale. Roads capable of holding many lanes of traffic, down to the single footpath, flow through the city delineating neighborhoods that have been obscured in redevelopment. There are two major goals for the project, the first being a renovation of streets and antiquated buildings throughout the city, and while this is being done, replacing the utilities entirely. This would include removing and replacing failed buildings in an act of urban acupuncture. Which leads into the second major goal, economic revival through re-branding of the city as a tourist destination. Focusing on water culture, the long history of traditional tofu in the city, and the introduction of spas and sports, the city would provide new jobs and a healthier environment for residents. Shouxian is a place with many gifts, and great opportunities, that only needs polish and recognition before experiencing a complete revival.

New Development Original Architecture

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A ppl i e d D e si g n C o nc e pt s Work on the city focused on urban design over architectural design; the city itself requires new programming more than new buildings. Our work starts with a trial phase, taking an historical section in the SW of the city and discovering it’s assets. Museums, temples, schools, craft. These become the nodes of a new historically focused site, creating an economy based on a hands on tofu factory, a book street, and a central plaza space framed by the Shouxian museum and an Islamic temple. Pedestrian oriented, the experience discourages cars, and promotes exploration. Once the site becomes active, it behaves as the economic heart of the city, branding the old town and encouraging new growth. The city then takes this revenue to expand the basic design concept into other portions of Shouxian.

Trial Neighborhood

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Broad categories of potential neighborhood development

Points of historical interest and local nodes for development

Circulation and access within the rebranded neighborhood

Major points of interest within the redeveloped neighborhood

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Central Plaza

Main Road Tourism Info

Entrance to Shouxian, tourist information, major roads. All traffic allowed, large businesses along two major roads. Busy and prosperous.

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Main Road Major Business

Secondary Tofu Factory/Museum/Temple

Ring roads allow traffic deeper into city, here we are focused on business, tourism, and transportation. Major nodes, temples, museums.


y Road

Secondary Road

Residence/Shop

Tertiary Path

Local Residence

Restored Shouxian, streets only for people and light traffic, local business, cultural focus. Living history and old style city.

Local Residence

Small Plaza

Tertiary Path Residence/Shop

Small Plaza Spa/Small Retail

Residents, restored hutong homes, quiet and private life of the city. Pure culture, gentle tourism, mom and pop stores, schools, parks.

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Fo r est Mall

Riverfront Shopping, Social Gathering Place, Neighborhood Heart In Kunshan, just outside of Shanghai, development has occurred at a rapid pace, resulting in communities which reside in tall buildings, all private access, and are far from local services such as shops or parks. A single undeveloped site lays between these towers and the river, a last opportunity for architecture designs for human-scaled public interaction. This studio project created a modernized version of Chinese hutong market design, composed of narrow paths, hidden courtyards, and multiple level changes. This serves to constantly play with the perceived expansion and compression of the space, making the final project experientially larger than it is in actuality. The north of the site fronts the river, and is part of a stretch being developed over more than a mile which provides walking paths to local residents. Forest Mall is a major public node on this sole natural space. The Forest Mall is built on a diagrid pattern, in response to the layout of trees already present along the river. This also allows vehicular traffic to be given a momentary visual glimpse down several paths as they drive by, an effect which creates interest in the site. These paths also provide many avenues through which pedestrians may wander or explore the river. The project is composed of parks, recessed seating areas along the river and multiple hidden courtyards. Buildings are separated by 1-3 meters along a diagrid, recreating the intimate alleys of historical Chinese shops 39


This simplified render allows one to view the river, which fronts the pedestrian side of the project, and the footprints of the rest of the community. Aside from the Forest Mall, the neighborhood is exclusively private, high-density towers. The project allows residents to engage with each other on a human scale, bring a sense of privacy to conversation or shopping, and disconnect people from their massive environment. Experiences, paths, gardens and buildings on the scale of personal interaction, as opposed to the city.

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P r o c e ss

View Corridors

Height Density

Paths and Plazas

Green Spaces

The process for designing Forest Mall needed to include many elements, from the pathways which created the sense of closeness and rippling views, to a basic plan for the assorted hidden courtyards and green spaces. Working with trace paper facilitated the overlapping of different concepts and programs to allow the final project to address multiple design goals. 41


St r u c t u re and C o nst r u c t i o n D e ta ils

This studio was also focused on the creation of a viable structure and construction details, literally understanding the nuts and bolts of architecture and how to design within the limitations imposed by them. Above, the general structural plan of the buildings, showing how the bones of the project would be laid out in order to make construction viable. Right, one of the more complex sections showing various construction details. On the lower level is a full glass wall showing a sand garden and ornamental stone, with the necessary details to keep the building waterproof. The second level above plays with brick facade and a waterproof roof deck.

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Left: One of the major entrances to the site lays on the western side of the structure. As all buildings were aligned on a diagrid, there is no traditional building front, but a variety of angular paths leading into the village of structures. This allows residents to get “lost� within the site, enhancing the perceived size of the project.

Linear spaces scattered throughout the site can be used for either large pedestrian paths through central spaces, or become relatively cozy spaces for relaxing and people watching.

The 1-3m spaces between structures allows for the creation of visually stunning bridges connecting structures, often enclosed, framing a multi-layered view deeper into the site.

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The final assemblage of buildings is much more human scaled than the towers which flank it, allowing people to enjoy the water and each others company in a place that is reminiscent of traditional Chinese scale and program. A mix of indoor and outdoor areas across multiple levels, with both open and hidden courtyards, the intervention feels much larger than it is, offering a variety of experiences for the city of Kunshan. 45


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Fr eelance Ar t

Magazines, Professional Organizations, and some fun Shown are examples of art done on commission, requested by an organization, or purely for fun. A personal hobby is the creation of art with a pun, many of which comprise an online store of bemusing shirts or other apparel. Many of the skills used to create these pieces are identical to those required of architecture. Color, composition, balance, and creativity. The programs used to create these works are also those used to pursue architectural design. Creativity is a process, and can always be furthered through explorations of other styles of work or design. Covers for Astrobiology, done by request of the magazine. Left issue is the February 2017 printing (PS), right issue is the July 2016 printing (AI).

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Each year the European Astrobiology Network Association (EANA) holds a student competition on papers describing research on extraterrestrial biology, radiation, or other topics related to astrobiology. I was asked by one of its members to create the artwork for the award given to the best research paper. Piece shows a hand reaching up from Mars, composed of simple life. Final piece is framed in Plexiglas and mounted for the student winner. Done in Photoshop.

The mission patch for HI-SEAS IV was requested of me after final crew selection had occurred. After coming up with a concept design, the patch was run by the rest of the crew, who critiqued it. Their ideas or desires were whittled down into the final version, done in Illustrator. Shown are the flags representing the countries of those who were on the mission, names and personal icon, and the central image: The dome, on Mars, with a path of stars representing the Hawaiian Islands back to Earth. Colors were chosen to give it a feel reminiscent of NASA patches from the 1970’s, a sort of retro futurism. Done in Illustrator.

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Muppet Science Beaker is having just another day at work, but for once isn’t having the worst day of all the Muppets. Science meets childhood nostalgia.

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Personal Space Invaders While finding extraterrestrial life would redefine our place in the cosmos, there’s no guarantee they’ll have the same standards of personal space.

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A first exploration of using lines exported from Rhino3D to Adobe Illustrator, “Galaga-Craft� is a mashup of Galaga and Minecraft, mixing 2D and 3D worlds because why not? With hand drawn art, a personal favorite is the crazy forms and textures afforded by fungus or mushrooms. Always an interesting shape or organic composition, these provide a great deal of enjoyment when detailing. The mushrooms on the following page are naturalistic interpretations of the Mario mushrooms, what a red or green mushroom might look like if found in a lost adventurers journal. 51


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