DDF MOD2

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DIGITAL DESIGN + FABRICATION SM1, 2015 M2 JOURNAL - YOUR PROJECT TITLE Jichuan Yu(Gary), THOMAS HARPER 657686, 695363 Paul : 11am Thursday class

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Sketch Design Development The situation that this project is based around is the setting of a busy tram stop were the feeling of overcrowding and claustrophobia can creep up on the individual. The method to solve this has to be both elegant and realistic but it also should be minimal as to not adversely affect surrounding members of the crowd. For the initial development of the design the group analysed the effect of proximity on the feeling of personal space. The internal lines are of someone the person knows well and the lines with a greater distance were of someone that they did not know. ‘ It was irresponsible for the design brief and setting to generate a huge volume as a way to ensure that wearers personal space so a design that acts literally as a second skin to the individual giving to the personal space visually and geometrically without being physically overwhelming and obtuse.

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Refined Sketch Model

Transparency--- The idea of the transparency is mainly related the experience of the users and the surrounding people, because the second skin should not make users and surrounding people uncomfortable. It should not block anyone’s view but at the same time provide the personal space. Warning Effect--- Instead of making the physical personal space, we are trying to make personal space by using the visual signals. We want to create the personal space by using the visual signals sent by people’s second skin. This can be achieved by adjust the position of plates and the showing the different colors of the plate.

Dynamic--- We believe the second skin should be dynamic and adjustable because the personal space required by users can vary depends on the situation. Users should be allowed to adjust their function of the second skin in different contexts. Visual complexity--- As it is mentioned above, our design of the second skin does not literally create a lot physical space. Therefore, creating the visual complexity is important to draw attentions to let people get the signal sent by the second skin.

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Precedent Research Not the whole fence by ball-nogues

Interferance light spline organic hidden

Description of precedent This piece uses the natural patterns produced by wood to produce a detailed and unique effect in combination with the interference produced between the vertical sections of the work. The effect is further highlighted to the audience with the use of light to increase the contrast between the light and dark sections. The hidden knot pictures add further to the piece giving the audience more to be engaged with. 4


Precedent applied to design

How can you use this precedent to influence your design ? The light and interface patterns can be applied to the second skin to add to the contrast of the piece without limiting interactions between individuals. Also the use of organic and nat-ural patterns add a further layer of complexity to the piece without over complicating the piece 5


2nd Skin proposed design V.1

Instead of making the physical personal space, we are trying to make personal space by using the visual signals. We want to create the personal space by using the visual signals sent by people’s second skin. This can be achieved by adjust the position of plates and the showing the different colors of the plate. It is similar to the situations when some animals are stimulated by surrounding environment and send some visual signals by using their changes in body. The effect in this second skin can help the users to gain awareness and personal space.

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Prototype Prototyping of the second skin project was done using a variety of tools and methods. From classical wood carving to high-tech three-dimensional printing, which compliments the Digital Design approach. The truss frame and wooden connections were carved out of Oak rods to draw a symmetry with the inspiration piece - the “ruled surface vegetable frame”.

Various iterations and approaches were used in the initial phase of development. Some of these included constructing a mock ruled surface from rubber bands and thin rod, in order to test the viability of using thin coloured polypropylene to add an additional dimension to the construct. This also involved threading various things through the polypropylene and attaching them inside the constructed ruled surfaces.

The Oak rod is both lightweight, and extremely strong and rigid, however it does not detract from the visual appearance of the second skin project. For the prototype, this was done in an approximate manner to give a sense of the desired method. The final piece will be made from thinner Oak rod which will be sanded back to a satin finish. Wood-filler putty will also be used to produce a solid and more aesthetically pleasing project.

The three-dimensional files for the ABS plastic printing were generated using a combination of Rhino and SolidWorks to produce visually attractive - yet sturdy and mechanically viable - “STL” files. In further productions, acetone will be used to erode the outer-most layer of the three-dimensional printed part to obtain a high-gloss finish, without having to resort to an UltraViolet cured resin print method.

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Testing Effects

The effects testing and design was done initially in Rhino, in order to produce an optimal design by capitalising on the elegance and material efficiency of the digital design process. This was of particular use in designing the ruled surface frames and the subsequent +15 polypropylene polygons. This process allowed for rigorous threedimensional analysis of the configurations, and - despite the ruled surface aspects of the frame being minimal – it was seen that they both accommodate the human form, whilst still drawing strongly and directly from the “Truss structure�.

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Design development - THE JOINT

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Renders : joint - cup

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The joint is one of the major components we have been working on. It is because we want the second skin to be very dynamic and be able to adjust to different situations. Firstly, the joint should be able to hold the plate. That’s the reason why there is a interval is designed in the joint.

The second important feature for the joint is movement. For our design, it should allow the plate to be elevated to indicate the status and conditions of the users.

The third feature is flipping. The joint need to allow the plates to flip and show the different colors or textures.

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Renders : joint - cup - scale

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Renders : joint - cup - rod

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Renders : joint - combine

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Appendix

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Appendix

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Appendix

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Appendix

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Appendix

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Appendix

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