toys R Us

Page 1

Cathy Kendall Meg Whitney


The worldwide authority of kids, family and fun.


Threats

Not Convenient Too Pricey


Our Experience Overwhelming Inconsistent


Strengths Selection & variety Toy knowledge Free-standing allure This is an opportunity to create a unique Toys ‘R’ Us experience.


Make a destination.


PLAYTIME!


Play essential for development bonding experience declining free play


It’s not an errand, it’s an outing.


unites family through playtime.


Change what we do through our employees and our environment


Sells toys to parents

Giving everyone a chance to play


TARGET

Primary: kids Secondary: adults


Toy Experts

Play Pros


Hiring and training FUN & PLAY


Everyone can play.


Everyday Work Environment


Toy Warehouse

Playtime Kingdom


Aesthetic Consistency


Encourage everyone who enters the doors to play.


Play Zones


Babies

Dress up!

Dolls

Preschool

Wheels

Outdoor!

Nerf!

Cars Trucks Educational & Creative

Lego!

Books

Playmobil!

Traditional Toys

Action Figures

Animal Alley Video Games

Race Carts Seasonal Cashiers


Experience


Remember We invited them over to play. They are our guests.


Online Experience Playtime Benefits Gaming


Shift in Experience Sells toys to parents Toy Experts Toy Warehouse

Gives chances for play Play Pros Playtime Kingdom


Expenses Free ! Better hiring practices ! Internal communications ! Clean, consistent, inviting stores

! Play Zone sponsorships ! Sponsored shopping carts

! Reallocation of charitable donations

Cost ! Retraining existing employees

! ! ! ! ! ! !

New signage - shelf talkers Shelf modifications Labor for rearranging Store “Playtime Budgets� Race Track floors Geoffrey costumes, etc. Website modifications


Why Retail Experience? Brand Loyalty depends on Brand Experience and Engagement 75% of shoppers who had a great experience definitely intend to return A shopper who has had a great experience will be 80% more likely to recommend it to their friends. VerdeGroup & Wharton, 2009


Current Experience Good Experience 53%

Bad Experience 47%

Stoked to return

75%

Skeptical

25%

Stoked to return

45%

Skeptical

55%


Base: 32.2 M households with children Good Experience 17 million

Bad Experience 15 million

Stoked to return 12.8M Skeptical

4.3M

Stoked to return 6.8M Skeptical

8.3M

Total Stoked: 19.6M households


Improved Experience 10% increase

Extra Stoked: 483,000 households

20% increase Extra Stoked: 1,062,600 households

$9.7M

Increasing Loyalty!


Word of Mouth 10% increase in good experiences 80% will tell an average of 4 friends 1,545,600 additional people know about our changes!


Defining Success Increase word of mouth Increase share of customer Increase Loyalty

Building Buzz Increase Revenue Increase Lifetime Value


YOU’RE INVITED to Come Play at

For: Date: Place: Given By:

Your Family To Infinity & Beyond Our House Geoffrey


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.