Digital Design - Portfolio Semester 1, 2018 Theodore J C Lehrer 832748 Junhan Foong - Studio 13
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Theodore J.C. Lehrer
Reflection: My drive for design derives from a place of looking within nature for inspiration. The natural world has so much to offer and as a designer I feel it is important to not impose on the world around us, but rather learn to work with it, understand its qualities and intricacies and educate on its significance. Throughout my experience in this semester and in particular with the subject, I have come to learn a great appreciation for the relation that the digital realm can have with our organic one. Taking note of lessons learnt on Module 1, learning about diagrammatic representation, in addition with the parametric skills learnt in Module 2, I feel that my understanding of how design can be understood and formed in order to manifest our ideas has been refined and consolidated. Further, being able to explore this extensively in Module 3, I felt this was an amazing opportunity to delve into this worlds where the natural meets the fabricated.
tlehrer@student.unimelb.edu.au
Education : 2017 - current University Of Melbourne
Bachelor of Design
Architecture 2015
Bialik College
Work Experience: 2014
Work Experience
CHE - Subsidiary of Clemenger Group 2014 - current
Freelance Photography As an experienced photographer, graphic designer and tech enthusiast, as well as working a long side musicians, school groups, academics, I feel that my passion for design goes beyond the scope of architecture within a university context. This has given me an opportunity to view design as not just houses and objects, but rather a series of ideas that are interconnected within the world around us.
Awards / Exhibition: 2017
CasA Exhibition
2017
Graphic Design Studio 1 Exhibition
Skills: Rhino Grasshopper Unreal Photoshop
An aim I have coming out of this subject is to be able to further refine and consolidate my ideas. I find that I often explore many ideas when it comes to design and often try amalgamate a series of ideas into one piece, rather than focusing on a core idea and using just that.
Illustrator Indesign Fabrication Lightroom
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Context
A. Diagraming Design Precedent
B. Generating Ideas Through Process
C. Queen Victoria Garden Pavilion
M1
M2
M3
4-6
7 - 17
3
18 - 26
Diagramming Design Precedent
The isometric design pays close attention to detail in construction. Built entirely in a ribbed steel fashion and paying homage to Japanese traditional origami practices, the Libeskind Serpentine Pavilion is cladded in a wealth of light weight metal panels as to provide a sense of continuity and rapid change. This is further emphasised in the interiors and openings of the pavilion, allowing users to easily flow through and within the structure from its multiple openings.
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M1
Process
Reference Images
Creation of Surfaces
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Creating Diagrams
Diagram 1 - Structural Layers
Diagram 2 - Flow and density of spaces
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M2.1
Design Matrix Lofts
1.1
1.2
1.3
Key
1.4
{0,0,0}
Attractor / Control Po
Attractor / Control Cu Grid Points
Paneling Grid & Attractor Point
{Index Selection}
{Index Selection}
{Index Selection}
2.1
2.2
2.3
{Index Selection}
2.4 {-151,-118,150}
{230,-23,0} {-1,-118,150}
Paneling
3.1
{Attractor Point Location}
{Attractor Curve Location}
{Random Attractor}
3.2
3.3
3.4
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Design Matrix 1:5
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748
Surface and Waffle
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The panel structure was based on a hexagonal formation, composed from the structure of the loft and arranged in
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Design Matrix 1:5
different orders on either side, forming similar structures which vary in aperture and openings. This was done so in order to create a variance in light and airflow based on the movement, threshold and function within the space.
Backside utilised similar scripting as original front side in an inverted manner
Allowing for variation in openings means variation in amount of light and ventilation based on the orientation and positioning of the structure
Through utilisation of curve attractors, variations in openings vary in size along the entirety of the panels
Waffle structure results in a balanced cantilevered, allowing for large spans and openings
Exploded Isometric 1:2
Exploded Axonometric 1:1 0
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20
0
60mm
10
30mm
Computation Workflow
The basis of this section of the script (not shown above) was constructed to form the initial Lofts.
The intersecting section was crucial for the laser cutting and waffle structure composition to allow for set-in slots.
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Laying out the components and labeling made the process far more convenient for construction and assembly.
Task 01 Full Page Photo
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Laser Cutting
Dividing the Waffle and Panel structures into individual components reduced the difficulty of dealling with larger, more complex peices, it allowed for more flexibility and ease in the construction phase of the project.
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13
M2.2
Solid and Void The basis of the design was to compose a series of intersecting tetrahedrons, oscillating in size, position and rotation based on a 3x3x3 poiny grid. The goal was to enable and construct multiple formations of both internal and external voids and in turn, create spaces which can offer different functions.
Booleaned geometry results in intersecting areas where flow and continuity between spaces can be achieved
The abstracted form was best suited by being represented from a diagonal cross section as it illustrates the variance in spacial qualities throughout the figure.
Hollowed out spaces allow for freedom in movement and development Variation in openings alter throughout the structure, differentiating the space and creating a dynamic volume
Isometric 1:2
0
Axonometric 1:1 Solid boolean using 3.2 morph itteration. 0
20
60mm
14
10
30mm
Design Matrix Grid Manipulation
1.1
1.2
1.3
Key
1.4
{0,0,0}
Grid Points
{33,80,142}
{93,164,71}
{150,100,0}
Sphere Distribution
{Point Attractor}
{Point Attractor}
{Curve Attractor}
{Random Attractor}
2.1
2.2
2.3
2.4
{150,150,150}
{149,209,71} {86,80,43} {0,0,0}
Object transformation
{Point Attractor}
{Curve Attractor}
{Random Attractor}
{Point Attractor}
3.1
3.2
3.3
3.4
Design Matrix 1:5
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Attractor / Control Poin
Attractor / Control Curv
{150,100,150}
Computational Process
Division of basic 150x150x150 cube to enable plotting of points which would later be used as the centroids for the applied intersecting figures.
Experimenting and applying the randomized Tetrahedron into the cube for further Booleaning.
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3D Printing
Annotation
The 3D Print was composed along the medial side of the model in order to allow for minimum support material and print time
Annotation
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Arcadial Fire
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M3
Isometric Design The concept of design was to embody the natural environment into the built form. Taking inspirations from motifs of the elements, particularly of fire and earth, illustrates their interplay and in turn, how that can be manifested into the built form. Taking inspiration from Module 2, the focus on the main sculptural elements derives from a series of intersecting tetrahedrons, warped and manipulated in a centripetal manner to create the rusted iron exterior. In addition, through the integration of wooden waffle structures, additional support coupled with improved acustic qualities allows for a better structural and audable expreience.
Exploded Isometric 1:50 0
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1000
3000mm
Design Iteration
Rectangular-based design, following the same concept as final deign, yet is shorter and was therefore not very accommodating for patrons
Taller structure with rectangular based structure, however, design was bulky and obtrusive, unsuited for design
Same design concept as final, only with lower threshold and was therefore unsuited
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Computational Process
Creating an intersecting section
Extrusion of the waffle structure
Labeling and colouring each piece
between the model and a cubic form for later 3D printing due to limitations.
allowed for proper structural support in real world scenarios, as well as assisting with acoustics
of the waffle structure allowed for ease in assembly with references to the digital model
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Fabrication Process
3D printing and laser cutting was done so in order to provide a physical representation of a specific threshold within the model, however came at the expense of sacrificing detail due to limitations.
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360° Image Output
Digital Design Semester 1, 2018 26