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No More Heroes

No More Heroes

Zweihänder and Blackbirds are the dark engines driving future legends

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By Brock Wilbur

In 1971, a bunch of dudes got together for a role-playing game. They were ready to commit time and effort toward full immersion in an experience that promised high stakes and high rewards. They began crafting a story. Their characters would be honest, un-distilled representations of humanity. They would test the limits of their enemies and the limits of themselves.

Yes, in 1971 Gary Gygax released Chainmail, a game that would later blossom into what the world knows at Dungeons & Dragons. But the introduction wasn’t about Gygax’s creation—that was an explainer of the Stanford prison experiment.

Why draw the parallel between a tabletop game and an ethical crime in sociology? Because Blackbirds has the energy of both.

Read more on page 10 of the February issue.

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