The Middle Ages in Modern Games: Conference Proceedings, Vol. 1 (2020)

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‘The Warble of a Smitten Knight. Tournament game mechanics and courtly culture in “The Witcher 3: Wild Hunt – Blood and Wine”’ Lena van Beek, University of Hamburg. @thiliel https://twitter.com/MidAgesModGames/status/1277938820131028993 1/12 #MAMG20 Hello! This is my first foray into medieval #GameStudies. I’m grateful for any feedback on this emerging paper. Here are some observations I made in @witchergame #TheWitcher3 B&W about tournament game mechanics and courtly culture. I’ll be focusing on the quest WSK. 2/12 #MAMG20 This sex scene in a library in „The Lady of the Lake“ (the title itself an allusion to Arthurian Romance), is symbolic for the treatment of intertextuality as well as humour in TW saga at large. This humorous eclecticism is also present in the B&W DLC. 3/12 #MAMG20 Geralt participates in a tournament in „Toussaint. That ridiculous fairy-tale duchy“ (ToS), which is inspired by France. But the (neo-)medievalisms are not limited to French chivalric culture (Cervantes, Grimm, etc.). LTF warrants its own paper. 4/12 #MAMG20 Geralt fights the tournament in knight Guillaume’s stead who is trying to woo its patron, Lady Vivienne. This quest subverts medieval clichés, as he has the option to free her from toxic masculinity as well as a curse (being a prize/damsel in distress). 5/12 #MAMG20 Identity is key in chivalric culture: „Here in Toussaint, we treat heraldry very seriously.“ Each knight has own coat of arms&tent. G. can choose between two emblems on his shield&armour–even though no shields are used in the fights! Vid. 4m: http://grin.to/Iy8Xg 6/12 #MAMG20 Here game mechanics&med. tournament combat forms clash. The grandstand bears a horse rampant with a jousting knight, but jousting is conspicuously absent. The crossbow=only ranged weapon G. wields: tourney rules are being adapted to the existing game mechanics. 7/12 #MAMG20 The day before the tournament, Geralt is encouraged the try out three different combat forms, not unlike a „vesperîe“ in middle high german literature: pre-fights take place the day before the tourney proper. Signs are banned! 8/12 #MAMG20 A ceremony precedes the race, knights&their outfits&valor are being presented by a herald. This is reminiscent of med. descriptions of tournaments („Der turnei von Nantheyz“). Rhyming commentary also imposes „A Knight’s Tale“ associations. 6m: https://t.co/afQdRApTRB?amp=1 9/12 #MAMG20 Various neomedievalisms pervade B&W such as the throwing a gauntlet&ensuing „duel“ with Anseis, the fight against the Shaelmaar, evoking roman arenas&gladiator battles against beasts, as well as Geralt being crowned victor of the tourney with a laurel wreath. 10/12 #MAMG20 Note that it is not necessesary to win the tournament for the quest to be completed. This DLC presents such a plethora of medieval references even in environmental story-telling: a danse macabre in Beauclair, a casket & two letters found in the tourney tents... 11/12 #MAMG20 Fusion exemplified: Telling fairy tales to children is being merged with the traditional „aventiure sagen“ at the Arthurian court. References are playful&numerous, not merely eclectic but „highly self-conscious and controlled.“ (Deszcz-Tryhubczak / Zarzycka p. 187) 12/12 #MAMG20 To sum up, here are a mindmap, sources and abbreviations. Thank you for following this thread to the end. I’m looking forward to your comments and questions!

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Articles inside

‘From virgins and victims to heroines and heretics: Fantasy as a tool for female empowerment in contemporary medieval roleplay games’

28min
pages 29-40

‘“Is the next king of the land this little girl?”: The Representation of Medieval Women in East Asian Dating- simulations’

2min
page 28

‘"The Triumphs of Turlough": a scholarly videogame about Medieval Ireland’

2min
pages 21-22

‘The Idealized Vision of Medieval Society through the Classes of Characters present in Dungeons & Dragons 1st Edition’

3min
page 26

‘The Place of Periodisation: Strategy Games and the management of Medieval ‘Ages’’

2min
page 25

‘“Losing is Fun”: Asymmetric Rules and Play for Teaching and Research’

2min
page 23

‘“Akritas” : Playing at Byzantine Borders’

2min
page 19

‘Rosemary RPG as a study proposal for the history teaching of the Hundred Years’ War’

2min
page 18

‘Playing with Medieval Drama Soundscapes: evocation, recreation and artistic practice’

2min
page 13

‘Hearing Problems: Sounding Medieval in Video Games’

2min
page 14

‘Medievalist mechanics: digital humanities and game design’ from

2min
page 10

‘Digital Feudalism: The Historical Problem Spaces of Rulership in Three Medieval Videogames’

2min
page 11

‘The Warble of a Smitten Knight. Tournament game mechanics and courtly culture in “The Witcher 3: Wild Hunt – Blood and Wine”’

2min
page 8

‘Medieval Strategy Videogames: The tenuous balance between historical representation and playability’

2min
page 16

‘The Troll of High Hrothgar: Ludic pacing and Norse medievalism in The Elder Scrolls V: Skyrim’

2min
page 7

Opening Statement

2min
page 5
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