The Middle Ages in Modern Games: Conference Proceedings, Vol. 2 (2021)

Page 19

5: The Portrayal of the Third Crusade and Crusading Ideology in Dante’s Inferno Juan Manuel Rubio, @jmrubio120, Central European University, Dante’s Inferno is a 2011 game that offers the player a hack-and-slash adventure through the nine circles of Hell. Although based in the Divine Comedy, the game is set during the 3rd Crusade. Here Dante is a sinful crusader instead of a poet. Using shared ideas about the crusades, Dante’s Inferno condemns medieval religious violence in general, and the wars of the cross in particular through a key narrative change from the source, aesthetics and gameplay. Like the source material, Dante’s Inferno is a redemption story, but with a different focus. While in the poem Beatrice is key for the poet's redemption, in Dante’s Inferno it is Dante who must redeem both his wife and himself. In this sense, the crusader is an ideal figure for the game. The shift from poet to crusader is key in Dante’s Inferno, it places the player in the lowest moral point conceivable within the medieval imaginary; this justifies the redemption arc. Dante as crusader embodies all sins: cruelty, gluttony, lust. The Middle Ages in Dante’s Inferno is a narrative tool instead of a setting. Because the game takes place in Hell, it offers little to no exposition about the medieval context and the crusades. The context is provided by shared assumptions of the period reproduced both in authors and media. Making Dante a crusader goes beyond the need to provide the player with a warrior figure that fits the gameplay, it seeks to place the player at the lowest moral point in this “medieval” world. This makes the inversion of the redemptive arc from the poem possible. Violence in general, and religious violence in particular, is key in Dante’s Inferno in the procedural and visual rhetoric of the game. Dante isn't just a crusader, he is a hyper-masculine demon-eviscerating warrior influenced by God of War’s Kratos, whose 3rd title came out in 2010. Violence plays an ambivalent role in DI. The game constantly makes the point that it was Dante’s crusading violence that condemned him. However, it is also the main gameplay mechanic and the way to redemption; the player cannot choose not to engage in violence. The tripartite role of violence (as damnation, gameplay mechanic, and salvation) can be seen in Dante’s design. Dante is also a Christ-like figure who judges and absolves the souls of the damned, and (literally) uses the power of death (the scythe) to defeat death. Other visual elements further reinforce the game’s understanding of crusading violence. The design and color of the bishop preaching the crusade equate him with demons and the combination of dialogue and image argues the hypocritical nature of religious violence. The presence of crusader souls in the seventh circle (the violent) mechanically reinforces the idea. The fact that they are in the third sub-section (violence against the deity) makes the point that crusading was first and foremost a distortion of Christian teaching. This is not to say that crusading was not violent, even chroniclers at the time seemed shocked by some episodes like the massacre at the Temple in 1099. However, by portraying crusading the way it does, Dante’s Inferno tells us more about religious violence today than in the Middle Ages.

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Articles inside

46: Hearing the Middle Ages: Playing with and Contextualising Acoustical Heritage and Historical Soundscapes Research

6min
pages 81-83

42: Trying not to Fumble in Medieval Times: Role Playing Games as a Medium of Historiography, Authenticity, and Experiencing the Past

2min
page 76

41: What It Means To Be Swadian: Encoding Ethnic Identity in Medieval Games

2min
page 74

38: The Sovereign Code: The Eurocentric Mechanics of Nationhood in Strategy Games

1min
page 70

37: Erasing the Native Middle Ages: Greedfall and the Settler Colonial Imagination

2min
page 68

35: The Middle Age as Meme: Medieval Spaces Remixed and Reimagined

3min
pages 65-66

34: Fuck the Paladin and the Horse He Rode In On

2min
page 64

40: Problematising Representation: Elsinore and its Reimagination of Hamlet

2min
pages 72-73

33: What Comes After the Apocalypse? Theories of History in Horizon Zero Dawn

2min
page 62

31: The Middle Ages in Modern Board Games: Some Thoughts on an Underestimated Medium

5min
pages 59-61

28: Analysing and Developing Videogames for Experimental History: Kingdom Simulators and the Historians

2min
page 55

29: Age of Empires II as Gamic History: A Historical Problem Space Analysis

3min
page 56

26: Strange Sickness: Running a Crowdfunding Campaign for a Historical Research-Based Game

2min
page 53

25: Iconic Bastards and Bastardised Icons: Plebby Quest’s Neomedievalist Crusades

2min
pages 50-51

24: How to Survive a Plague of Flesh-Eating Rats: An Introductory Guide to Studying Remediated Gameplay Imaginations of Medieval Folklore and Beliefs in A Plague Tale: Innocence

2min
page 49

22: It's Medievalism Jim, but not as we know it: Super-Tropes and Bastard-Tropes in Medievalist Games

6min
pages 45-48

21: Watch your paths well! – On Medievalism, Digital Games and Chivalric Virtues

2min
page 43

20: “They're Rebelling Again?” Feudal Relations and Lawmaking as an Evolving Game Mechanic

2min
page 42

19: Feudal Law and MMOs: “I'm afraid he's AFK my liege”

2min
page 41

12: Dragons and their slayers: Skyrim in Comparison to Middle High German romances and Heroic Epics

3min
pages 30-31

14: What you Leave Behind – Tracing Actions in Digital Games about the Middle Ages

4min
pages 34-35

17: Visiting the Unvisitable: Using Architectural Models in Video Games to Enhance Sense-Oriented Learning

2min
page 38

16: Medieval Japanese Warfare and Building Construction in Total War: Shogun 2

2min
page 37

9: Unicorn Symbolism in The Witcher Storyworld

2min
pages 24-25

3: Where the Goddess Dwells: Faith and Interpretation in Fire Emblem

5min
pages 17-18

10: Dante in Limbo: Playing Hope and Fear

3min
pages 27-28

2: What to Expect from the Inquisition: Historical Myth-Unmaking in Dragon Age: Inquisition

3min
pages 15-16

1: Immersion as an Intermedial Phenomenon in Medieval Literature and Modern Games

7min
pages 10-13

6: “Everyone Knows Witches are Barren”: Images of Fertility, Witchcraft and Womanhood in Medievalist Video Games

2min
page 21

7: Cross Cultural Representation in Raji through Medieval Mythology and Architecture

2min
page 22

5: The Portrayal of the Third Crusade and Crusading Ideology in Dante’s Inferno

2min
page 19
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