The Middle Ages in Modern Games: Conference Proceedings, Vol. 2 (2021)

Page 30

12: Dragons and their slayers: Skyrim in Comparison to Middle High German romances and Heroic Epics Julia Kaspar, @KasparJulia, University of Bamberg In this paper I will analyse dragons and their slayers using the example of the game The Elder Scrolls V: Skyrim by Bethesda in comparison to Middle High German chivalric romances, whose protagonists are knights, e.g. Iwein, Tristan, Parzival, Wigalois, and heroic epics, whose protagonists are heroes, e.g. Nibelungenlied, Ortnit, Wolfdietrich. In Skyrim players design their own character. An alter ego, who is the hero of the developing story and whose role can be compared to the protagonists in medieval narratives. Especially the romances have each a knight, whose journey the recipients follow. Examples are Iwein of Hartmann von Aue’s Iwein, that is one of the classical Middle High German Arthurian romances, and Tristan of Gottfried von Straßburg’s Tristan. In contrast to the romances, the character of the player does not have to be a knight but can take any role, that suits the player best. The world of Skyrim is medieval with fantastic elements: Transport is mainly by horse. Other characters depict warriors, peasants, hunters, and merchants. These are also found in Middle High German romances and heroic epics as well as magic, giants, and dragons. The player must fulfil quests, which are like the âventiure in the Middle High German chivalric romances. Aline Holzer also shows this connection in her book: Holzer, Aline Madeleine: Digitale Heldengeschichten: medienübergreifende narratologische Studie zur Rezeption der mittelalterlichen deutschsprachigen Epik in Computerspielen. Frankfurt am Main, 2017. The main quest in Skyrim, which is similar to Iwein’s aim to be worthy of Laudine and the court again or Parzival’s (Wolfram von Eschenbach’s Parzival) fate to ask the right question, leads to the battle with the first dragon. This quest is given by a Jarl, who also resembles the noble commissioners in the romances. Iwein fulfils a lot of commissions for nobility because it is honourable and his duty. Wigalois (Wirnt von Grafenberg’s Wigalois) is specifically tasked by a king to kill a dragon. Also, Tristan must slay a dragon to woo the princess Isolde. The knights and heroes of Middle High German literature fight dragons, too. In Skyrim are nameless dragons like the ones in the romances, that are easier to kill. Iwein slays his dragon, in contrast to Tristan, without much effort. But both dragons have no names. They are just animals. While these are simply enemies, the fights against dragons with names have more meaning. In Skyrim they are stronger and mark important points, like the final boss Alduin. In Germanic sagas is Fafnir, who is slain by Siegfried, and the Midgard-Snake, slain by Thor. When in Skyrim the first dragon is killed, its soul is passed to the player, who is then revealed as dragonborn. Like Siegfried’s invulnerability after the bath in dragon blood the dragonborn gains the might of the slain dragon. Now dragon shouts, the power of dragons, can be used. In Skyrim dragons were thought dead. Alduin is the first to show up after a long time and resurrects the other dragons. This is unlike in the romances and epics, where dragons are somewhat common. Skyrim’s history has a dragon cult, too, which is not found in Middle High German stories, that are Christian. Medieval dragons are depicted as horrible with an awful stench and poison, and they breathe fire. But they stay on the ground. In contrast the dragons in Skyrim fly most of the time and have no poison. There are various dragons, the most breathe fire, but some use ice instead. In Skyrim you can use anything to kill a dragon, even just an iron dagger or your bare hands. So, players are not limited to one particular playing style. In contrast, the medieval knights and heroes use swords. In the epics Ortnit and Wolfdietrich only the sword ‘Rose’ can pierce dragon skin. While Skyrim has many swords with names, they do not live up to this significance. 24


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46: Hearing the Middle Ages: Playing with and Contextualising Acoustical Heritage and Historical Soundscapes Research

6min
pages 81-83

42: Trying not to Fumble in Medieval Times: Role Playing Games as a Medium of Historiography, Authenticity, and Experiencing the Past

2min
page 76

41: What It Means To Be Swadian: Encoding Ethnic Identity in Medieval Games

2min
page 74

38: The Sovereign Code: The Eurocentric Mechanics of Nationhood in Strategy Games

1min
page 70

37: Erasing the Native Middle Ages: Greedfall and the Settler Colonial Imagination

2min
page 68

35: The Middle Age as Meme: Medieval Spaces Remixed and Reimagined

3min
pages 65-66

34: Fuck the Paladin and the Horse He Rode In On

2min
page 64

40: Problematising Representation: Elsinore and its Reimagination of Hamlet

2min
pages 72-73

33: What Comes After the Apocalypse? Theories of History in Horizon Zero Dawn

2min
page 62

31: The Middle Ages in Modern Board Games: Some Thoughts on an Underestimated Medium

5min
pages 59-61

28: Analysing and Developing Videogames for Experimental History: Kingdom Simulators and the Historians

2min
page 55

29: Age of Empires II as Gamic History: A Historical Problem Space Analysis

3min
page 56

26: Strange Sickness: Running a Crowdfunding Campaign for a Historical Research-Based Game

2min
page 53

25: Iconic Bastards and Bastardised Icons: Plebby Quest’s Neomedievalist Crusades

2min
pages 50-51

24: How to Survive a Plague of Flesh-Eating Rats: An Introductory Guide to Studying Remediated Gameplay Imaginations of Medieval Folklore and Beliefs in A Plague Tale: Innocence

2min
page 49

22: It's Medievalism Jim, but not as we know it: Super-Tropes and Bastard-Tropes in Medievalist Games

6min
pages 45-48

21: Watch your paths well! – On Medievalism, Digital Games and Chivalric Virtues

2min
page 43

20: “They're Rebelling Again?” Feudal Relations and Lawmaking as an Evolving Game Mechanic

2min
page 42

19: Feudal Law and MMOs: “I'm afraid he's AFK my liege”

2min
page 41

12: Dragons and their slayers: Skyrim in Comparison to Middle High German romances and Heroic Epics

3min
pages 30-31

14: What you Leave Behind – Tracing Actions in Digital Games about the Middle Ages

4min
pages 34-35

17: Visiting the Unvisitable: Using Architectural Models in Video Games to Enhance Sense-Oriented Learning

2min
page 38

16: Medieval Japanese Warfare and Building Construction in Total War: Shogun 2

2min
page 37

9: Unicorn Symbolism in The Witcher Storyworld

2min
pages 24-25

3: Where the Goddess Dwells: Faith and Interpretation in Fire Emblem

5min
pages 17-18

10: Dante in Limbo: Playing Hope and Fear

3min
pages 27-28

2: What to Expect from the Inquisition: Historical Myth-Unmaking in Dragon Age: Inquisition

3min
pages 15-16

1: Immersion as an Intermedial Phenomenon in Medieval Literature and Modern Games

7min
pages 10-13

6: “Everyone Knows Witches are Barren”: Images of Fertility, Witchcraft and Womanhood in Medievalist Video Games

2min
page 21

7: Cross Cultural Representation in Raji through Medieval Mythology and Architecture

2min
page 22

5: The Portrayal of the Third Crusade and Crusading Ideology in Dante’s Inferno

2min
page 19
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