The Middle Ages in Modern Games: Conference Proceedings, Vol. 2 (2021)

Page 59

31: The Middle Ages in Modern Board Games: Some Thoughts on an Underestimated Medium Lukas Boch, @boardgamehisto, University of Münster The field of game studies almost exclusively examines digital games under the term "games". I would like to outline why analogue games should be considered as well. Especially in Germany, there has been a real boom in boardgames in recent years. The SPIEL Messe attracted over 200,000 visitors in 2019 and over 1,500 new games were presented at the fair. Furthermore the Spiel des Jahres award is like the Oscar for board games.

Figure 31.1: @Lukas Boch

But why should „serious“ medievalists deal with modern boardgames? One could argue that the ideas of history found in these games do not correspond to the state of historical research. The concept of historical culture (Jörn Rüsen) provides a different perspective. Historical culture encompasses the entire spectrum of possible references to the past; and popular culture can influences people's historical consciousness, too. The study of boardgames, can therefore help us examine the ideas about the Middle Ages in society. The Middle Ages are a time about which many different ideas exist. Thus, in anglophone scholarship, the concept of medievalism has become established. In Germany, this topic is barely dealt with so far, so the concept of historical culture seems to be a good starting point. The focus is not on the validity of the depiction of the Middle Ages, but rather which tropes about the period are reflected in a game. After all, most of the authors want to sell their game well. So they tend to rely on popular ideas rather than scientific results. But which tropes of the Middle Ages can be found in modern boardgames? Gerhard Oexle speaks of a divided (entzweites) image of this time, according to him the Middle Ages are relevant for the thinking of modernity in a positive and a negative way. Many boardgames with a medieval setting present the Middle Ages as a time of bliss with blooming landscapes: Everything had its place and "values" like honour and loyalty still mattered. Good examples are Majesty from Hans im Glück 53


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

46: Hearing the Middle Ages: Playing with and Contextualising Acoustical Heritage and Historical Soundscapes Research

6min
pages 81-83

42: Trying not to Fumble in Medieval Times: Role Playing Games as a Medium of Historiography, Authenticity, and Experiencing the Past

2min
page 76

41: What It Means To Be Swadian: Encoding Ethnic Identity in Medieval Games

2min
page 74

38: The Sovereign Code: The Eurocentric Mechanics of Nationhood in Strategy Games

1min
page 70

37: Erasing the Native Middle Ages: Greedfall and the Settler Colonial Imagination

2min
page 68

35: The Middle Age as Meme: Medieval Spaces Remixed and Reimagined

3min
pages 65-66

34: Fuck the Paladin and the Horse He Rode In On

2min
page 64

40: Problematising Representation: Elsinore and its Reimagination of Hamlet

2min
pages 72-73

33: What Comes After the Apocalypse? Theories of History in Horizon Zero Dawn

2min
page 62

31: The Middle Ages in Modern Board Games: Some Thoughts on an Underestimated Medium

5min
pages 59-61

28: Analysing and Developing Videogames for Experimental History: Kingdom Simulators and the Historians

2min
page 55

29: Age of Empires II as Gamic History: A Historical Problem Space Analysis

3min
page 56

26: Strange Sickness: Running a Crowdfunding Campaign for a Historical Research-Based Game

2min
page 53

25: Iconic Bastards and Bastardised Icons: Plebby Quest’s Neomedievalist Crusades

2min
pages 50-51

24: How to Survive a Plague of Flesh-Eating Rats: An Introductory Guide to Studying Remediated Gameplay Imaginations of Medieval Folklore and Beliefs in A Plague Tale: Innocence

2min
page 49

22: It's Medievalism Jim, but not as we know it: Super-Tropes and Bastard-Tropes in Medievalist Games

6min
pages 45-48

21: Watch your paths well! – On Medievalism, Digital Games and Chivalric Virtues

2min
page 43

20: “They're Rebelling Again?” Feudal Relations and Lawmaking as an Evolving Game Mechanic

2min
page 42

19: Feudal Law and MMOs: “I'm afraid he's AFK my liege”

2min
page 41

12: Dragons and their slayers: Skyrim in Comparison to Middle High German romances and Heroic Epics

3min
pages 30-31

14: What you Leave Behind – Tracing Actions in Digital Games about the Middle Ages

4min
pages 34-35

17: Visiting the Unvisitable: Using Architectural Models in Video Games to Enhance Sense-Oriented Learning

2min
page 38

16: Medieval Japanese Warfare and Building Construction in Total War: Shogun 2

2min
page 37

9: Unicorn Symbolism in The Witcher Storyworld

2min
pages 24-25

3: Where the Goddess Dwells: Faith and Interpretation in Fire Emblem

5min
pages 17-18

10: Dante in Limbo: Playing Hope and Fear

3min
pages 27-28

2: What to Expect from the Inquisition: Historical Myth-Unmaking in Dragon Age: Inquisition

3min
pages 15-16

1: Immersion as an Intermedial Phenomenon in Medieval Literature and Modern Games

7min
pages 10-13

6: “Everyone Knows Witches are Barren”: Images of Fertility, Witchcraft and Womanhood in Medievalist Video Games

2min
page 21

7: Cross Cultural Representation in Raji through Medieval Mythology and Architecture

2min
page 22

5: The Portrayal of the Third Crusade and Crusading Ideology in Dante’s Inferno

2min
page 19
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.