The Middle Ages in Modern Games: Conference Proceedings, Vol. 2 (2021)

Page 62

33: What Comes After the Apocalypse? Theories of History in Horizon Zero Dawn Carolin Gluchowski, @CariGluchowski, University of Oxford The retro-futuristic PGR Horizon Zero Dawn (HZD) asks one crucial question: What would life after an apocalypse be like? Would we Build Back Better, or fall back into the Middle Ages (stereotype)? – Guerrilla's (the studio behind HZD) answer is complex: https://youtube.com/watch?v=qtytPUy_Q2s HZD is set in a 31st-cent post-apocalyptic world. Survivors have little knowledge about the former civilization, called The Old Ones. Their once-great cities have become ruins & their cultural/technological achievements are forgotten. Humans are now organized in tribes: the hunting Nora, the trading Carja, the metal-working Oseram, & the nomadic Banuk. Throughout the game, the player gets to know the each tribe and its distinctive culture. https://horizon.fandom.com/wiki/Tribe Players perform the Nora huntress Aloy. Anointed as a seeker, Aloy is sent out to investigate the rise of the Eclipse, a cult that had attacked the tribe. On her journey through the known world, Aloy learns about the events of the apocalypse & uncovers her past. Aloy learns that the Old Ones were destroyed by robots that caused the extinction of life on Earth (Faro Plague). Humanity’s only hope was Project Zero Dawn, a large terraforming system (GAIA) to restore life on Earth after its extermination. https://youtube.com/watch?v=_FSsbZ GAIA created large animalistic machines, now the dominant species on Earth, to support the terraforming process. Originally peaceful, these machines recently became corrupted & turned violent against humans. https://youtube.com/watch?v=G1f6QRBN2_M https://horizon.fandom.com/wiki/Machine. 299 years into the terraforming process, the first humans were born in cradle facilities. But due to a malfunction of the APOLLO-system, the future generations never learned about humanity’s past. https://youtube.com/watch?v=o20cJn HZD is an experimental setup demonstrating the macro-patterns of human history in the game medium. It does not simply replicate the stages of history in a postapocalyptic setting. Rather, HZD imagines how humanity would evolve in the new world dominated by machines. Doing so, HZD draws from research debates. Its understanding of the development of human societies is informed by theories in anthropology and history. Diamond (1997) and Morris (2010) identified geography as a key motor in social deveopment. https://youtube.com/watch?v=wnqS7G All known tribes in HDZ developed from a single proto-tribe which settled in the Savage East close to the ELEUTHIA-9 cradle facility. With time, the proto-tribe split, and fractions migrated to various different areas located in today’s Arizona https://horizon.fandom.com/wiki/List_of_R. Without the APOLLO archives, the HZD tribes developed freely. Each culture reflects how the HZD societies adopted to their unique environment: The tribes had different #resources at hand, and thus developed in different directions https://youtube.com/watch?v=Us_S7a. Some game elements, especially in the Oseram culture, evoke the Middle Ages, but without falling into a nostalgic medievalism. What counts is geography! Aloy’s story will continue in the Horizon Forbidden West! http://play.st/30PvHTE

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46: Hearing the Middle Ages: Playing with and Contextualising Acoustical Heritage and Historical Soundscapes Research

6min
pages 81-83

42: Trying not to Fumble in Medieval Times: Role Playing Games as a Medium of Historiography, Authenticity, and Experiencing the Past

2min
page 76

41: What It Means To Be Swadian: Encoding Ethnic Identity in Medieval Games

2min
page 74

38: The Sovereign Code: The Eurocentric Mechanics of Nationhood in Strategy Games

1min
page 70

37: Erasing the Native Middle Ages: Greedfall and the Settler Colonial Imagination

2min
page 68

35: The Middle Age as Meme: Medieval Spaces Remixed and Reimagined

3min
pages 65-66

34: Fuck the Paladin and the Horse He Rode In On

2min
page 64

40: Problematising Representation: Elsinore and its Reimagination of Hamlet

2min
pages 72-73

33: What Comes After the Apocalypse? Theories of History in Horizon Zero Dawn

2min
page 62

31: The Middle Ages in Modern Board Games: Some Thoughts on an Underestimated Medium

5min
pages 59-61

28: Analysing and Developing Videogames for Experimental History: Kingdom Simulators and the Historians

2min
page 55

29: Age of Empires II as Gamic History: A Historical Problem Space Analysis

3min
page 56

26: Strange Sickness: Running a Crowdfunding Campaign for a Historical Research-Based Game

2min
page 53

25: Iconic Bastards and Bastardised Icons: Plebby Quest’s Neomedievalist Crusades

2min
pages 50-51

24: How to Survive a Plague of Flesh-Eating Rats: An Introductory Guide to Studying Remediated Gameplay Imaginations of Medieval Folklore and Beliefs in A Plague Tale: Innocence

2min
page 49

22: It's Medievalism Jim, but not as we know it: Super-Tropes and Bastard-Tropes in Medievalist Games

6min
pages 45-48

21: Watch your paths well! – On Medievalism, Digital Games and Chivalric Virtues

2min
page 43

20: “They're Rebelling Again?” Feudal Relations and Lawmaking as an Evolving Game Mechanic

2min
page 42

19: Feudal Law and MMOs: “I'm afraid he's AFK my liege”

2min
page 41

12: Dragons and their slayers: Skyrim in Comparison to Middle High German romances and Heroic Epics

3min
pages 30-31

14: What you Leave Behind – Tracing Actions in Digital Games about the Middle Ages

4min
pages 34-35

17: Visiting the Unvisitable: Using Architectural Models in Video Games to Enhance Sense-Oriented Learning

2min
page 38

16: Medieval Japanese Warfare and Building Construction in Total War: Shogun 2

2min
page 37

9: Unicorn Symbolism in The Witcher Storyworld

2min
pages 24-25

3: Where the Goddess Dwells: Faith and Interpretation in Fire Emblem

5min
pages 17-18

10: Dante in Limbo: Playing Hope and Fear

3min
pages 27-28

2: What to Expect from the Inquisition: Historical Myth-Unmaking in Dragon Age: Inquisition

3min
pages 15-16

1: Immersion as an Intermedial Phenomenon in Medieval Literature and Modern Games

7min
pages 10-13

6: “Everyone Knows Witches are Barren”: Images of Fertility, Witchcraft and Womanhood in Medievalist Video Games

2min
page 21

7: Cross Cultural Representation in Raji through Medieval Mythology and Architecture

2min
page 22

5: The Portrayal of the Third Crusade and Crusading Ideology in Dante’s Inferno

2min
page 19
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