The Middle Ages in Modern Games: Conference Proceedings, Vol. 2 (2021)

Page 64

34: Fuck the Paladin and the Horse He Rode In On Paul Sturtevant, @past_present, The Public Medievalist Thanks to Sabina Rahman and Luiz Guerra for some early feedback on this. “Paladins” are a stock figure in medievalist fantasy—whether that’s books, films, or games. But it was not always so. Though they have a long history (more below), the version we know sprang from the Advanced Dungeons & Dragons (AD&D) Player’s Handbook in 1978. Paladins are long overdue to be put out to pasture. This is for two core reasons: 1) they tie together holiness and violence, and 2) that violence is built on anti-Muslim bigotry, root and branch. The idea of the Paladin comes to us from the medieval story cycle “The Matter of France”, which is basically the French equivalent to the Arthurian legends. It centres around Charlemagne as its mythical king (though Charlemagne was real and Arthur wasn’t). Charlemagne’s round table equivalent are his “12 Paladins”. The most famous story about them is The Song of Roland. The Song of Roland was a medieval work of historical fantasy; it was written in the 11th century, but it’s about the Battle of Roncevaux Pass in 778CE. Like Le Morte DArthur (probably the most famous Arthurian story), Roland is a tragedy; by the end, despite personally slaying tens of thousands of enemies, Roland and the 12 Paladins are dead. And all those enemies? Muslims. At least, it’s Muslims in the story (in reality, it was Basques serving some hot justice on Charlemagne for the destruction of their city’s walls). That’s the core trait that makes Roland’s Paladins “holy;” they didn’t cure the sick. They killed Muslims. Fast forward to 1978. Paladins come to AD&D through fantasy lit that cribs from Roland. Not coincidentally, they arrive in AD&D with the 9-part alignment system; Paladins must be “LawfulGood.” Only humans can be Paladins, perhaps a part of D&D's racialized morality. As the decades go on, fantasy medievalisms combine the Paladin with the other icon of medieval anti-Muslim violence: Crusaders, particularly Templars—in name and in aesthetic. D&D 3.5 has Templar, Inquisitor, and Hospitaler prestige classes. But it’s not just in D&D… It’s kind of understandable. Both Roland and the Crusades were born from 11th century attempts to justify violence—particularly against Muslims—within an ostensibly pacifist religion. And both have been intensely mythologized and re-adapted ever since. Some recent mythologizing has been very ugly. Crusader memes are one right-wing tactic to attract an “edgelord” audience online; it’s radicalization in a jokey-joke hat. Paladins are often interchangeable with Crusaders; violence against “infidels” *is* the joke. In D&D 5e, the core of the Paladin is its fusion of religion and violence: the Divine Smite. While D&D’s creators are trying replace religion with “oaths”, the words are still there: divine, sacred. The game mechanics reify the Lawful Good serial killer’s claims to godliness. What should we do? Banish, complicate, or mock “Paladins” in fantasy. In both function and aesthetics they invoke and excuse medieval atrocities by Christians, and give cover to bigotry today. They are a gross “Deus Vult” joke waiting to happen.

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Articles inside

46: Hearing the Middle Ages: Playing with and Contextualising Acoustical Heritage and Historical Soundscapes Research

6min
pages 81-83

42: Trying not to Fumble in Medieval Times: Role Playing Games as a Medium of Historiography, Authenticity, and Experiencing the Past

2min
page 76

41: What It Means To Be Swadian: Encoding Ethnic Identity in Medieval Games

2min
page 74

38: The Sovereign Code: The Eurocentric Mechanics of Nationhood in Strategy Games

1min
page 70

37: Erasing the Native Middle Ages: Greedfall and the Settler Colonial Imagination

2min
page 68

35: The Middle Age as Meme: Medieval Spaces Remixed and Reimagined

3min
pages 65-66

34: Fuck the Paladin and the Horse He Rode In On

2min
page 64

40: Problematising Representation: Elsinore and its Reimagination of Hamlet

2min
pages 72-73

33: What Comes After the Apocalypse? Theories of History in Horizon Zero Dawn

2min
page 62

31: The Middle Ages in Modern Board Games: Some Thoughts on an Underestimated Medium

5min
pages 59-61

28: Analysing and Developing Videogames for Experimental History: Kingdom Simulators and the Historians

2min
page 55

29: Age of Empires II as Gamic History: A Historical Problem Space Analysis

3min
page 56

26: Strange Sickness: Running a Crowdfunding Campaign for a Historical Research-Based Game

2min
page 53

25: Iconic Bastards and Bastardised Icons: Plebby Quest’s Neomedievalist Crusades

2min
pages 50-51

24: How to Survive a Plague of Flesh-Eating Rats: An Introductory Guide to Studying Remediated Gameplay Imaginations of Medieval Folklore and Beliefs in A Plague Tale: Innocence

2min
page 49

22: It's Medievalism Jim, but not as we know it: Super-Tropes and Bastard-Tropes in Medievalist Games

6min
pages 45-48

21: Watch your paths well! – On Medievalism, Digital Games and Chivalric Virtues

2min
page 43

20: “They're Rebelling Again?” Feudal Relations and Lawmaking as an Evolving Game Mechanic

2min
page 42

19: Feudal Law and MMOs: “I'm afraid he's AFK my liege”

2min
page 41

12: Dragons and their slayers: Skyrim in Comparison to Middle High German romances and Heroic Epics

3min
pages 30-31

14: What you Leave Behind – Tracing Actions in Digital Games about the Middle Ages

4min
pages 34-35

17: Visiting the Unvisitable: Using Architectural Models in Video Games to Enhance Sense-Oriented Learning

2min
page 38

16: Medieval Japanese Warfare and Building Construction in Total War: Shogun 2

2min
page 37

9: Unicorn Symbolism in The Witcher Storyworld

2min
pages 24-25

3: Where the Goddess Dwells: Faith and Interpretation in Fire Emblem

5min
pages 17-18

10: Dante in Limbo: Playing Hope and Fear

3min
pages 27-28

2: What to Expect from the Inquisition: Historical Myth-Unmaking in Dragon Age: Inquisition

3min
pages 15-16

1: Immersion as an Intermedial Phenomenon in Medieval Literature and Modern Games

7min
pages 10-13

6: “Everyone Knows Witches are Barren”: Images of Fertility, Witchcraft and Womanhood in Medievalist Video Games

2min
page 21

7: Cross Cultural Representation in Raji through Medieval Mythology and Architecture

2min
page 22

5: The Portrayal of the Third Crusade and Crusading Ideology in Dante’s Inferno

2min
page 19
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