The Middle Ages in Modern Games: Conference Proceedings, Vol. 2 (2021)

Page 65

35: The Middle Age as Meme: Medieval Spaces Remixed and Reimagined Johansen Quijano, @QuijanoPhD, Tarrant County College Mainstream discussion about the Middle Ages has been dominated by romantic notions of Knights Errant galivanting through the countryside and feudal lords who rule over peasants. Despite the Middle Ages spanning over 1000 years and evidence that a number of cultures and religions routinely interacted with each other, many conceptualize the period as exclusively Arthurian: knights on grail quests and crusades. Indeed, mainstream discussions go as far as suggesting that the Age of Vikings is separate from the Middle Ages and that there were no Black or African people in Medieval Europe. These assertions, however, are not accurate and are at odds with scholarly understanding of Medievalism. Differences in the understanding of the Middle Ages as depicted in popular culture versus scholarly research leads to a disconnect between how "Medieval" is processed in the cultural unconscious and the Middle Ages as perceived in academia: a rich tapestry of diverse networked cultures with unique arts and literatures. These clashing views have a curious effect on games. Since pop-culture often imagines the Middle Ages as white-only spaces, attempts at making mimetic virtual spaces often result in games with accurate architecture and anachronistic characters & stories. There are records of Medieval trade routes from Spain to Africa and China, as well as art depicting people of color in the Middle Ages, but games that claim historical accuracy focus on white European knights inspired by Arthurian tradition. Fantasy games, however, don’t constrain themselves to these tropes. As such, it may be possible that contemporary fantasy games informed by Medieval aesthetics recreate a more authentic rendition of the Middle Ages than attempts at creating more mimetic play spaces. This discussion reached game spaces in 2015 with Kingdom Come: Deliverance. While it was promoted as a historical representation of Medieval Bohemia, the game was criticized for its lack of people of color. This led to heated discussions about race in the Middle Ages. Despite the game’s compelling story, accuracy of its spatial design, and detail to characters, much of the conversation around its release was about whether it was racist or not. Another game that seems to discard the presence of people of color is Innocence: A Plague Tale. A groundbreaking game by all accounts, Innocence: A Plague Tale is set in 14th century France and follows two siblings as they escape rats, the plague, and the Inquisition. There are records of Moors in France dating back to 711 AD, but the game fails to include characters with North African traits. Certainly, an argument can be made that these games were designed with the populations indigenous to those areas in mind and that it would have been unlikely to see a person of African origin in those specific few kilometres in those specific dates. While this could be a sound rebuttal, those familiar with the movements of races and cultures throughout the Middle Ages might find the omission of Middle-Eastern and African characters from these ludic spaces jarring. Medieval-Fantasy games, on the other hand, seem to more faithfully recreate the ethos of the Middle Ages. This is specially true of games in The Elder Scrolls series and MMOs like Black Desert Online. These games depict fictive spaces inspired by Medieval architecture, but because they are not constrained by popular culture notions of Medievalism they break away from the Arthurian-only perspective of the Middle Ages. Skyrim, for example, includes several Redguard characters along with the invading Bretons and the native Nords. This shows that when designers are not constrained by notions of what pop-culture claims is Medieval, they become unshackled from stereotypes of Middle 59


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46: Hearing the Middle Ages: Playing with and Contextualising Acoustical Heritage and Historical Soundscapes Research

6min
pages 81-83

42: Trying not to Fumble in Medieval Times: Role Playing Games as a Medium of Historiography, Authenticity, and Experiencing the Past

2min
page 76

41: What It Means To Be Swadian: Encoding Ethnic Identity in Medieval Games

2min
page 74

38: The Sovereign Code: The Eurocentric Mechanics of Nationhood in Strategy Games

1min
page 70

37: Erasing the Native Middle Ages: Greedfall and the Settler Colonial Imagination

2min
page 68

35: The Middle Age as Meme: Medieval Spaces Remixed and Reimagined

3min
pages 65-66

34: Fuck the Paladin and the Horse He Rode In On

2min
page 64

40: Problematising Representation: Elsinore and its Reimagination of Hamlet

2min
pages 72-73

33: What Comes After the Apocalypse? Theories of History in Horizon Zero Dawn

2min
page 62

31: The Middle Ages in Modern Board Games: Some Thoughts on an Underestimated Medium

5min
pages 59-61

28: Analysing and Developing Videogames for Experimental History: Kingdom Simulators and the Historians

2min
page 55

29: Age of Empires II as Gamic History: A Historical Problem Space Analysis

3min
page 56

26: Strange Sickness: Running a Crowdfunding Campaign for a Historical Research-Based Game

2min
page 53

25: Iconic Bastards and Bastardised Icons: Plebby Quest’s Neomedievalist Crusades

2min
pages 50-51

24: How to Survive a Plague of Flesh-Eating Rats: An Introductory Guide to Studying Remediated Gameplay Imaginations of Medieval Folklore and Beliefs in A Plague Tale: Innocence

2min
page 49

22: It's Medievalism Jim, but not as we know it: Super-Tropes and Bastard-Tropes in Medievalist Games

6min
pages 45-48

21: Watch your paths well! – On Medievalism, Digital Games and Chivalric Virtues

2min
page 43

20: “They're Rebelling Again?” Feudal Relations and Lawmaking as an Evolving Game Mechanic

2min
page 42

19: Feudal Law and MMOs: “I'm afraid he's AFK my liege”

2min
page 41

12: Dragons and their slayers: Skyrim in Comparison to Middle High German romances and Heroic Epics

3min
pages 30-31

14: What you Leave Behind – Tracing Actions in Digital Games about the Middle Ages

4min
pages 34-35

17: Visiting the Unvisitable: Using Architectural Models in Video Games to Enhance Sense-Oriented Learning

2min
page 38

16: Medieval Japanese Warfare and Building Construction in Total War: Shogun 2

2min
page 37

9: Unicorn Symbolism in The Witcher Storyworld

2min
pages 24-25

3: Where the Goddess Dwells: Faith and Interpretation in Fire Emblem

5min
pages 17-18

10: Dante in Limbo: Playing Hope and Fear

3min
pages 27-28

2: What to Expect from the Inquisition: Historical Myth-Unmaking in Dragon Age: Inquisition

3min
pages 15-16

1: Immersion as an Intermedial Phenomenon in Medieval Literature and Modern Games

7min
pages 10-13

6: “Everyone Knows Witches are Barren”: Images of Fertility, Witchcraft and Womanhood in Medievalist Video Games

2min
page 21

7: Cross Cultural Representation in Raji through Medieval Mythology and Architecture

2min
page 22

5: The Portrayal of the Third Crusade and Crusading Ideology in Dante’s Inferno

2min
page 19
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