The Middle Ages in Modern Games: Conference Proceedings, Vol. 2 (2021)

Page 68

37: Erasing the Native Middle Ages: Greedfall and the Settler Colonial Imagination Thomas Lecaque @tlecaque Grand View University Greedfall (https://youtube.com/watch?v=_if32pyZP2w) is a Baroque-themed roleplaying game of colonization, with the player building reputation and power for himself and his country, intent on uncovering the riches of the mythical island of Teer Fradee (a stand in for the Americas). While the game presents itself as giving choices to take the side of the native inhabitants , the Yecht Fradí, or the colonizers, the story only allows the player, via the diplomat De Sardet, to act in colonial interests, either through destruction or manipulation. There is a LOT to say about the game, but I want to focus on how it handles the idea of the past in the game world, specifically the Yecht Fradí (who are the native inhabitants) and their history—or, more importantly, the way we don’t get their history. First and foremost, while there are architectural examples of their history in the background, almost all of the sites the character investigates on the island, the history they uncover, is really that of previous continental colonizers. The continental kingdoms are very much based on specific Eurasian empires—Ottomans, Spanish, something akin to London—and many of the “ruins” you explore in game are very clearly (architecture & storywise) really products of secret previous continental colonizations. The developer, Spider, imprints myths of pre-Columbian European exploration and settling of the Americas into the gameworld and especially into the quest lines. There are a handful of important Native sites, largely places the player goes rather than investigates. Instead the places whose history must be looked into, that expand the story and reveal key details of the plot, are all locations of previous continental settlement: the ruins of Didrí, the Didgídensen Camp, Díd e Kíden Nádaigeis—large ancient continental settlements. Secondly, there is a questline showing that the founder of the pseudo-Catholic faith, Saint Matheus and Thélème, settled on Teer Fradee at the end of his life, preached there, and built a syncretic faith there. (minutes 10-13 here https://youtube.com/watch?v=kCBDE-gtuVk ) Third, for all that the game very deliberately is modeled on European colonization of the New World, the Yecht Fradí are not based on any Native American cultures, but modeled on the Gauls and Celtic nations, including their language (https://vg247.com/2019/04/19/greedfall-an-rpg-where-spokenlanguage-is-actually-important/ ). This is actually an old English settler trope, comparing Natives to the Irish or ancient inhabitants of the British Isles. Combined with the depiction of Yecht Fradí guardians as woodland monsters—giant Green Man figures—makes the Native-as-Celt even more problematic. Rather than deal with the colonial history of England (or, given Spider’s French headquarters, France), they recreate settler colonial imagination but as in-game truth (See https://daily.jstor.org/theconstruction-of-america-in-the-eyes-of-the-english/ and https://bl.uk/collection-items/colouredengravings-of-native-americans-and-picts and https://americanantiquarian.org/proceedings/44517785.pdf for ex.) Greedfall presents a world to explore with indigenous people, settlements & history to learn, and then overwhelmingly makes it Eurocentric, in game and out—the idea may have had merit, but the game is a series of erasures in the guise of nuanced colonial roleplaying.

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46: Hearing the Middle Ages: Playing with and Contextualising Acoustical Heritage and Historical Soundscapes Research

6min
pages 81-83

42: Trying not to Fumble in Medieval Times: Role Playing Games as a Medium of Historiography, Authenticity, and Experiencing the Past

2min
page 76

41: What It Means To Be Swadian: Encoding Ethnic Identity in Medieval Games

2min
page 74

38: The Sovereign Code: The Eurocentric Mechanics of Nationhood in Strategy Games

1min
page 70

37: Erasing the Native Middle Ages: Greedfall and the Settler Colonial Imagination

2min
page 68

35: The Middle Age as Meme: Medieval Spaces Remixed and Reimagined

3min
pages 65-66

34: Fuck the Paladin and the Horse He Rode In On

2min
page 64

40: Problematising Representation: Elsinore and its Reimagination of Hamlet

2min
pages 72-73

33: What Comes After the Apocalypse? Theories of History in Horizon Zero Dawn

2min
page 62

31: The Middle Ages in Modern Board Games: Some Thoughts on an Underestimated Medium

5min
pages 59-61

28: Analysing and Developing Videogames for Experimental History: Kingdom Simulators and the Historians

2min
page 55

29: Age of Empires II as Gamic History: A Historical Problem Space Analysis

3min
page 56

26: Strange Sickness: Running a Crowdfunding Campaign for a Historical Research-Based Game

2min
page 53

25: Iconic Bastards and Bastardised Icons: Plebby Quest’s Neomedievalist Crusades

2min
pages 50-51

24: How to Survive a Plague of Flesh-Eating Rats: An Introductory Guide to Studying Remediated Gameplay Imaginations of Medieval Folklore and Beliefs in A Plague Tale: Innocence

2min
page 49

22: It's Medievalism Jim, but not as we know it: Super-Tropes and Bastard-Tropes in Medievalist Games

6min
pages 45-48

21: Watch your paths well! – On Medievalism, Digital Games and Chivalric Virtues

2min
page 43

20: “They're Rebelling Again?” Feudal Relations and Lawmaking as an Evolving Game Mechanic

2min
page 42

19: Feudal Law and MMOs: “I'm afraid he's AFK my liege”

2min
page 41

12: Dragons and their slayers: Skyrim in Comparison to Middle High German romances and Heroic Epics

3min
pages 30-31

14: What you Leave Behind – Tracing Actions in Digital Games about the Middle Ages

4min
pages 34-35

17: Visiting the Unvisitable: Using Architectural Models in Video Games to Enhance Sense-Oriented Learning

2min
page 38

16: Medieval Japanese Warfare and Building Construction in Total War: Shogun 2

2min
page 37

9: Unicorn Symbolism in The Witcher Storyworld

2min
pages 24-25

3: Where the Goddess Dwells: Faith and Interpretation in Fire Emblem

5min
pages 17-18

10: Dante in Limbo: Playing Hope and Fear

3min
pages 27-28

2: What to Expect from the Inquisition: Historical Myth-Unmaking in Dragon Age: Inquisition

3min
pages 15-16

1: Immersion as an Intermedial Phenomenon in Medieval Literature and Modern Games

7min
pages 10-13

6: “Everyone Knows Witches are Barren”: Images of Fertility, Witchcraft and Womanhood in Medievalist Video Games

2min
page 21

7: Cross Cultural Representation in Raji through Medieval Mythology and Architecture

2min
page 22

5: The Portrayal of the Third Crusade and Crusading Ideology in Dante’s Inferno

2min
page 19
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