The Middle Ages in Modern Games: Conference Proceedings, Vol. 2 (2021)

Page 72

40: Problematising Representation: Elsinore and its Reimagination of Hamlet Angshuman Dutta, @angman_dutt, Jadavpur University, Kolkata Golden Glitch’s 2019 game Elsinore is among the innumerable works that have reimagined the Bard and his plays in different contexts, eras and mediums. What sets Elsinore apart, other than it being a game, is how the creators negotiated with the medieval text. They brought out the multiple possibilities which were already present in it through the paratexts of the game. The character of Ophelia is reimagined in the game. Although being the narrative drive in the play, she seldom appears and suffers an off-screen death. The medium affords Ophelia an agency (Murray, 1997) which she doesn't enjoy in the play. Set in a time loop, Ophelia, the protagonist, dies repeatedly as she learns further about the happenings in Elsinore and tries to stop it. Ophelia's actions write the narrative. Another interesting change is that Ophelia is a person of color. Katie Chironis, one of the designers, explain this by describing her research in an interview and displaying that it was historically plausible for Ophelia’s mother to be SpanishAmerican in Denmark.

Figure 40.1: Elsinore (Golden Glitch, 2019) Elsinore’s premise and mechanics allowed the creators to flesh out other characters present in the playtext and use them to reinterpret and reimagine the world of Hamlet. Chironis states that ‘each character in Elsinore has a deep and individualized history; they come in all shapes and sizes -- a multitude of races and ethnicities, economic backgrounds, gender identities, sexual identities, and personalities’. Rosencrantz and Guildenstern are women in the game and are lovers. The former is cheerful and enjoys pranks. The latter is of a serious tone and scolds the former. A homosexual relationship between Hamlet and Horatio is hinted at quite early in the game when the player asks various characters about their friendship. There is also the presence of a genderqueer character. Bernardo, who was an officer in the original text and the chief of the castle guards here, becomes Katherine for a play in the village. Bernardo’s reply, when Ophelia recognizes Katherine as Bernardo, shines a light on the actors performing women roles of that time. B – “For many years, I’ve been a player. It started when I was a child, playing Juliet. And tonight it ended, as Katherine.” 66


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46: Hearing the Middle Ages: Playing with and Contextualising Acoustical Heritage and Historical Soundscapes Research

6min
pages 81-83

42: Trying not to Fumble in Medieval Times: Role Playing Games as a Medium of Historiography, Authenticity, and Experiencing the Past

2min
page 76

41: What It Means To Be Swadian: Encoding Ethnic Identity in Medieval Games

2min
page 74

38: The Sovereign Code: The Eurocentric Mechanics of Nationhood in Strategy Games

1min
page 70

37: Erasing the Native Middle Ages: Greedfall and the Settler Colonial Imagination

2min
page 68

35: The Middle Age as Meme: Medieval Spaces Remixed and Reimagined

3min
pages 65-66

34: Fuck the Paladin and the Horse He Rode In On

2min
page 64

40: Problematising Representation: Elsinore and its Reimagination of Hamlet

2min
pages 72-73

33: What Comes After the Apocalypse? Theories of History in Horizon Zero Dawn

2min
page 62

31: The Middle Ages in Modern Board Games: Some Thoughts on an Underestimated Medium

5min
pages 59-61

28: Analysing and Developing Videogames for Experimental History: Kingdom Simulators and the Historians

2min
page 55

29: Age of Empires II as Gamic History: A Historical Problem Space Analysis

3min
page 56

26: Strange Sickness: Running a Crowdfunding Campaign for a Historical Research-Based Game

2min
page 53

25: Iconic Bastards and Bastardised Icons: Plebby Quest’s Neomedievalist Crusades

2min
pages 50-51

24: How to Survive a Plague of Flesh-Eating Rats: An Introductory Guide to Studying Remediated Gameplay Imaginations of Medieval Folklore and Beliefs in A Plague Tale: Innocence

2min
page 49

22: It's Medievalism Jim, but not as we know it: Super-Tropes and Bastard-Tropes in Medievalist Games

6min
pages 45-48

21: Watch your paths well! – On Medievalism, Digital Games and Chivalric Virtues

2min
page 43

20: “They're Rebelling Again?” Feudal Relations and Lawmaking as an Evolving Game Mechanic

2min
page 42

19: Feudal Law and MMOs: “I'm afraid he's AFK my liege”

2min
page 41

12: Dragons and their slayers: Skyrim in Comparison to Middle High German romances and Heroic Epics

3min
pages 30-31

14: What you Leave Behind – Tracing Actions in Digital Games about the Middle Ages

4min
pages 34-35

17: Visiting the Unvisitable: Using Architectural Models in Video Games to Enhance Sense-Oriented Learning

2min
page 38

16: Medieval Japanese Warfare and Building Construction in Total War: Shogun 2

2min
page 37

9: Unicorn Symbolism in The Witcher Storyworld

2min
pages 24-25

3: Where the Goddess Dwells: Faith and Interpretation in Fire Emblem

5min
pages 17-18

10: Dante in Limbo: Playing Hope and Fear

3min
pages 27-28

2: What to Expect from the Inquisition: Historical Myth-Unmaking in Dragon Age: Inquisition

3min
pages 15-16

1: Immersion as an Intermedial Phenomenon in Medieval Literature and Modern Games

7min
pages 10-13

6: “Everyone Knows Witches are Barren”: Images of Fertility, Witchcraft and Womanhood in Medievalist Video Games

2min
page 21

7: Cross Cultural Representation in Raji through Medieval Mythology and Architecture

2min
page 22

5: The Portrayal of the Third Crusade and Crusading Ideology in Dante’s Inferno

2min
page 19
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