MAMG at IMC 2021 Programme

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AT LEEDS MEDIEVAL CONGRESS 2021

TUESDAY 6 JULY

521: Games and Authenticity, I: The Different Ways of Authentic Immersion (9:00-10:30) • The Viking World in Digital Games: Different Layers of Authenticities - Tobias Schade (Tübingen) • Immersion and Authenticity in its Variety: Professor for Noble Fighters, Holy Roman Emperor, and Whirlwinds of Rats – Peter Färberböck (Salzburg) • The Christian Church in Medieval Games: Use, Representation, Function, and Authenticity - Lukas Boch (Münster)

621: Games and Authenticity, II: Challenges Between Authentic Claims and (Post)modern Views (11:15-12:45) • Memories of the Central European Middle Ages in Digital Games - Jan Kremer (Praha) • Authenticity in Northern Medieval Worlds?: Gender and Postcolonial Perspectives on God of War and Assassin’s Creed: Valhalla - Phillip Brandes (Jena) • Between Eastern and Western Europe: Postcolonial Approaches to Witcher 3 - Olga Kalashnikova (Budapest/Wien)

921: Games and Authenticity, III: A Round Table Discussion (19:00-20:30) Phillip Brandes (Jena), Peter Färberböck (Salzburg), Robert Houghton (Winchester), Olga Kalashnikova (Budapest/Wien), Jan Kremer (Praha), Tobias Schade (Tübingen)

Image Source:

Assassin’s Creed: Valhalla (Ubisoft, 2020)


AT LEEDS MEDIEVAL CONGRESS 2021 WEDNESDAY 7 JULY 1012: The Middle Ages in Modern Games, I: Playing Religion and Spirituality (9:00-10:30) • Unicorn Symbolism in The Witcher Story World - Lena van Beek (Kiel) • The High Heavens, the Deep Oceans: Architecture and Spirituality in Abzû, 2017 - Laura Castro Royo (St Andrews) • A Tourist in Hell: Environmental Reconstruction in Dante’s Inferno – Juan Manuel Rubio Arevalo (Bogotá)

1112: The Middle Ages in Modern Games, II: Medicine, Health, and Disease in Game Narratives And Mechanics (11:15-12:45) • ‘Git gud, scrub!’: Disease as a Narrative / Gameplay Mechanic and Heroic Fortitude in Sekiro: Shadows Die Twice - Geoffrey Fernandez (Pilani) • The Progression of the Plague as a Narrative: Medieval Medicine’s Conceptions in A Plague Tale: Innocence and Dishonored - Albert Leparc (Paris) • Mental Breaks and Coping Mechanisms: Health and Stress as Mechanics in Crusader Kings III – Robert Houghton (Winchester)

1312: The Middle Ages in Modern Games, IV: Medieval Worldbuilding through Weather and Climate (16:3018:00) • Climate Determinism as World Builder in The Elder Scrolls Dragoș Opran (Budapest) • Sublime Mists: Aesthetics of Weather in Medieval Video Games - Kevin Díaz Alché and Mario Paul Martinez Fabre (Miguel Hernández, Elche) • Wasteland Wanderers: ‘Viking’ Fantasy Cultures and Their Frozen Inhospitable Homes - Markus Eldegard Mindrebø (Royal Holloway)

1412: The Middle Ages in Modern Games, IV: ‘Climate’ A Round Table Discussion (19:00-20:30) Karen Cook (Hartford), Katherine J. Lewis (Huddersfield), Mariana Lopez (York), Lena van Beek (Kiel)

1212: The Middle Ages in Modern Games, III: Modern Narratives and Medieval Worlds (14:15-15:45) • Weather Mechanics in Northgard: The Arduous Lives of Vikings in a Strategy Game - Lysiane Lasausse (Helsinki) • Social Climate and Collective Entities at War in Age of Empires II - Dana Carter and Matthew Horrigan (Simon Fraser University) • Modern Games and Their Imagination of Byzantium - Cahit Mete Oguz (Simon Fraser University)

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