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Studies on Visualization
Instr.: Dan TaeYoung
Year: Spring 2021
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Course: Arch. Dwg. & Representation 2
With Peter Walhout
Using the plug-in Scout in Grasshopper, I analyzed the influence of daylight hours in winter and in summer, sky visibility from the ground, building views, and park visibility from building facades in order to determine the best scenarios for optimized accesibility of residents to open areas.
Guidelines for More Open Space Accessibility
Instr.: Snoweria Zhang & Luc Wilson
Year: Spring 2022
Course: X-Information
Modeling
New York City, NY
From studying different methods of engaging communities in participatory processes, we designed a board game to facilitate the design of an open space in an urban environment. The game is targeted at educating lay citizens in the challenges of designing a public space that incorporates conflicting interests, giving them a first introduction to the frictions and negotiations demanded by a public project. Ultimately this tool serves to give the targeted community more knowledge and empower them when participating in public engagement processes, eventually reducing the power gap between professionals and laypeople.
Board Game for Participatory Design
Instr.: Dare Brawley
Year: Fall 2022
Course: Drawing to Gather New York City, NY
With Candice Ji and Margaret Hanson