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PRIMA Official Game Guide Written by Greg Kramer The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc. © 2008 Electronic Arts Inc. EA, the EA logo, and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. All other trademarks are the property of their respective owners. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Electronic Arts Inc. Product Manager: Todd Manning Associate Product Manager: Sean Scheuble Digital Product Manager: Lex Scheuble Copyeditor: Julia Mascardo Design: Kari Keating Layout: Cathi Marsh Manufacturing: Stephanie Sanchez Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com.
Contents
Chapter 1: Introduction 2 Chapter 2: Community Life 6 Chapter 3: Apartments 15 Chapter 4: Witches 30 Chapter 5: New Objects 56 Chapter 6: New Socials 80 Chapter 7: New NPCs 90 Chapter 8: Build Mode Additions 98 Chapter 9: A Tour of Belladonna Cove 103 Chapter 10: Jobs by Career Level 117 Chapter 11: Objects 130 Chapter 12: Socials 178 Quick Start Guide 190 Greg Kramer is a freelance writer residing in Washington DC. Since entering the game industry in 1993, Greg has written over forty strategy guides including The Sims™ 2, Command & Conquer Renegade™, Icewind Dale 2, SimCity™ 4, Sid Meier’s Pirates!, The Movies, Ace Combat 4: Shattered Skies, The Sims™ Bustin’ Out, Unreal Tournament 2: The Liandri Conflict, Rayman 3: Hoodlum Havoc, The Suffering, and American McGee’s Alice™.
Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be directed to the support numbers provided by the game and/or device manufacturers as set forth in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.
In prior lives, Greg was a foreign service spouse (with tours in Tel Aviv, Israel, and Calgary, Canada), a real estate attorney, an unhappy law student at the University of Maryland, an English/College Basketball major at Duke University, and the only Jewish student at a Catholic military high school.
ISBN: 9780761559863 Printed in the United States of America
We want to hear from you! E-mail comments and feedback to gkramer@primagames.com.
Prima Games An Imprint of Random House, Inc. 3000 Lava Ridge Court, Ste. 100 Roseville, CA 95661 www.primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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ages of the Sims in the household. (See “New Starting Funds” later in this chapter)
CHAPTER 1: INTRODUCTION In The Sims™ 2, we’ve always had neighborhoods, but we’ve never properly had communities. You know, the common culture that springs from a bunch of people who are compelled by fate to live in sight of one another, shop at the same stores, and go to the same schools. Magical things happen when communities create themselves. Community is what The Sims™ 2 Apartment Life is all about. To be clear though, it isn’t just the community of apartment living that we’re talking about. It’s about all communities, and the features of this expansion pack are geared towards engendering community life on every lot and in every kind of neighborhood. Why, then, isn’t this expansion pack called “City Living” or “Community”? Because apartments are, when you think about it, a microcosm of what it means to be part of a community. You have your own space, but the things you do in it can affect (for good or ill) the lives of those around you, and vice-versa. Living peacefully and fruitfully becomes a balance between controlling your own little world and surrendering to the right of others to define some of your world for you. This is why we don’t begin the guide for The Sims™ 2 Apartment Life with a chapter on apartments. This pack introduces concepts and dynamics that are critical components to apartment living, but also apply to everyone. Once we define these systems, then we can move on to the nitty gritty of paying rent, finding a roommate, and dealing with the landlord. Come along and explore these new social dynamics, living arrangements, and the various objects, Sims, and interactions that make them possible. And maybe we’ll learn a bit of magic on the way.
New Features Starting Funds: Newly created families no longer begin with the same amount of money. Family starting funds are now based on the number and 2
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Walking to Work and School: Sims who miss their ride or just want to reduce their carbon footprint can elect to hoof it to work or school. (See “Walk to School and Work” later in this chapter) Need Failure: Changes to the way Sims complain about and deal with critically low Needs make it easier to remedy potentially fatal problems and prevent Sims from complaining instead of fixing their own Needs. (See “Self-Destructive Behavior” later in this chapter) Social Classes: Every lot has, as a function of several factors, a social class. Lots can become low, middle, or high class depending on the size of buildings, number of residents, value of objects, messiness, and other factors. The class of a lot has several effects, bringing certain types of Townies to a lot and even raising or lowering the class of surrounding lots. (See the “Community Life” chapter) Social Groups: Every neighborhood now includes special Townies from five defined social groups. Sims of each social group have their own greeting gesture, story they like to tell and be told, and lots they like to visit, walk by, or apply to live on as roommates. (See the “Community Life” chapter) Don’t Talk to Strangers: Sims on community lots won’t just greet anyone they meet. New rules dictate whom your Sims and other non-controllable Sims on a community lot feel comfortable automatically greeting. (See the “Community Life” chapter) Secret Networking: Interacting with Townies has become both more rewarding and more dangerous. Positive interactions with Townies can earn your Sims valuable benefits; negative interactions can bring nasty repercussions. (See the “Community Life” chapter) Reputation: A new Simology attribute measures the sum total of a Sim’s actions towards others. Reputation impacts the way other Sims, even strangers, react to your Sim. (See the “Community Life” chapter) Farewell Gestures: When visiting Sims decide for themselves that it’s time to depart, they’ll no
longer wordlessly walk off the lot without so much as a “ta-ta.” Departing Sims now perform a farewell gesture before heading for home. (See the “Community Life” chapter) Apartments: Several families can live on the same lot thanks to the new Apartments zoning type. Like dorms and hotels, these special lot types make communal living possible while creating new rules and challenges to navigate. (See the “Apartments” chapter) Roommates: Need to defray the cost of apartment living? How about a roommate to pay a portion of the rent? Of course, inviting a stranger into your Sims’ lives can go horribly wrong; the trouble roomies cause may outweigh their financial value. Or, maybe things will go well, giving your Sims a new and devoted friend. Maybe romance will bloom. (See the “Apartments” chapter) Neighbor Babysitting: Apartment dwellers can call upon their fellow residents to act as free baby or pet sitters. (See the “Apartments” chapter) Witches: There’s magic in the air. The latest in occult Sims are witches—good witches, bad witches, and somewhere-in-between witches. Meet the right witches and your Sims can embark upon the glistening path of light or the harrowing road of darkness. Greater skill and commitment to a school of magic enables more powerful spells, including the ability to put out or set fires, summon spectral helpers or feline familiars, make Sims accept or reject interactions, or even make Sims cluck like a chicken. Witches, their powers, the rules that govern their lives, and everything else you need to know is revealed. (See the “Witches” chapter) Witch Secret Lots: Becoming a witch gives your Sims access to two hidden lots. These castles are home to the two most powerful witches in the neighborhood, one dark and one light. (See the “Witches” chapter) Flying on a Broom: Why do witches fly on brooms? Because vacuum cleaners are too heavy, of course! Once your Sim embraces witchiness, walking becomes so passé. Magical Sims instead travel to work, school, community lots, and more via broom. (See the “Witches” chapter)
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CHAPTER 1: INTRODUCTION Study: Several new topics can be studied via bookshelf objects (a la Study Parenting in The Sims™ 2 FreeTime). These new life skills can help your Sims better handle fires, mend broken relationships, minimize a Furious state, maintain their Aspiration score, or control their bodies. (See the “New Objects” chapter) Spring Rider: A bouncy new toy for your Sims’ toddlers to enjoy. (See the “New Objects” chapter) Playground Equipment: Children and teen Sims have plenty more to do with a complete set of playground equipment. How each of these ages uses these objects, however, speaks volumes about how each has fun. (See the “New Objects” chapter) Contained Dog: A new kind of object provides apartment dwellers the fun of the pet owning experience without all the walking, training, and whatnot. (See the “New Objects” chapter) Heart Bed: It’s back! The romantic, yet tacky, heart-shaped bed returns to your Sims’ universe of options. (See the “New Objects” chapter) Home Theater: Big…honking…television. It’s big. It’s honking. It’s a television. (See the “New Objects” chapter) Street Performers: These NPCs provide engaging entertainment and can teach your Sims the ancient art of break dancing. (See the “New Objects” chapter) Salt Water Fish: A new mega aquarium object lets your Sims capture a bit of the ocean (in all its wild beauty) right in the larger rooms of their homes. Keep an eye on that eel, though; he’s a troublemaker. (See the “New Objects” chapter) Murphy Bed: Whether for a cramped apartment or smaller room in your Sims’ house, the fold-up Murphy bed may be just what’s needed to make things a bit more spacious. (See the “New Objects” chapter) Modular Roof Decorations: Pipes, ventilation ducts, and other modular decorations lend your lots an unprecedented dose of realism. (See the “New Objects” chapter) Closets: Three new objects help you build closets for your Sims’ homes and apartments. (See the “New Objects” chapter)
Chapter 1-2
Chapter 3-4
Open Mic: This new object lets Sims indulge their inner extrovert; standing up in front of a roomful of people to sing, tell some jokes, or recite the Sims’… unique…poetry. (See the “New Objects” chapter) Food Stand: A new food stand dispenses classic urban street fare. (See the “New Objects” chapter) Medicine Cabinets: Bathrooms are more realistic than ever with two new cabinets—one with an extra-interactive mirror. (See the “New Objects” chapter) Helicopter: Success has its privileges and, if your Sims have the funds, one of those privileges is a personal helicopter. Pony up the cash for the massive helicopter landing platform and your Sims will never travel to work quietly again. (See the “New Objects” chapter) Placing Objects on Dressers: Small objects and lamps can now be placed on top of most dressers. (See the “New Objects” chapter) Secret Bookshelf Door: Being mysterious has never been easier thanks to this classic door-disguisedas-a-bookshelf. Best of all, you can still read books from it. (See the “New Objects” chapter) Vending Machines: New vending machines mean new snacks and a new way to quickly snag some food or drink. (See the “New Objects” chapter) Wall-Mounted Shelves: New wall-mountable shelves provide stylish venues for your Sims’ small decorative objects. (See the “New Objects” chapter) Spiral Staircases: Now elevators aren’t the only small-footprint way to get Sims from one floor to another. (See the “New Objects” chapter) Social Group Greetings: Each social group has its own distinctive greeting. Do it with the right Townies, and making friends with these new Sims becomes quite a bit easier. (See the “New Socials” chapter) New Toddler/Child Interactions: Life has never been more fun or comforting for Sim toddlers and children than with new interactions just for them. (See the “New Socials” chapter) Stargazing Together: Looking at the heavens is now a social (and pretty romantic) opportunity. (See the “New Socials” chapter)
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Jumping Rope: Need Fun? Body skill? This new self interaction can be done anywhere. (See the “New Socials” chapter) Butler NPC: Tired of hiring several Sims to do jobs around the house? Replace them all with a multitasking super service NPC: the Butler. (See the “New NPCs” chapter) Landlord NPC: The Landlord collects the rent and keeps things clean and repaired in your Sims’ apartment buildings. Most even throw nice cookouts every weekend for their beloved tenants. (See the “New NPCs” chapter) Spectral Assistant: Witches can conjure a magical minion to handle the minutia of their lives. (See the “New NPCs” chapter) Spectral Cat: If you have The Sims™ 2 Pets, your witch Sims can conjure a feline familiar. (See the “New NPCs” chapter) Witch NPCs: These two embodiments of dark and light magic are your Sims’ ticket to the magical life. (See the “New NPCs” chapter) Ceilings: Sims’ buildings have ceilings! What? Didn’t they always? Well, yes, presumably, but we’ve never before been able to see them, let alone decorate them like floors. (See the “Build Mode Additions” chapter) 45-Degree View: This new perspective in Buy and Build modes positions the camera to provide a perfect angle for seeing and decorating ceilings. (See the “Build Mode Additions” chapter) Measuring Tape: It has always been difficult to tell how long a stretch of wall is, the dimensions of a room as you lay it out, or the number of tiles to be affected by a floor covering. Now, a new display shows numbers for these and other Build mode tools. (See the “Build Mode Additions” chapter) Flexible Wall Placement: New hotkeys allow you to adjust the height of most objects placed on a wall. Used in combination with the multiple wall object hotkey, you can decorate your Sims’ walls exactly as you desire. (See the “Build Mode Additions” chapter)
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New Neighborhood Objects: Several new and carried-forward neighborhood decorations help create urban neighborhoods and mark distinctive enclaves within your Sims’ neighborhoods. (See the “A Tour of Belladona Cove” chapter) New Ways to Die: Small apartments demand space-conscious furnishings, and beds that collapse into the walls are just the thing. Too bad they can be fatal if misused—if by “too bad” you mean “hysterically funny,” that is. (See the “New Objects” chapter) New Places to WooHoo: What are closets and helicopters for if not for having a bit of romantic fun? Oh. Fine. Lots of stuff. But, hey, you can WooHoo in them too! (See the “New Objects” chapter)
Miscellaneous New Goodies Every pack has a few fixes and additions that don’t really fit anywhere else. We put them here.
New Starting Funds Until now, when you created a new household in Create A Family, they always started with §20,000 in the bank regardless of the family size. This often made housing and buying objects for large families quite a challenge. With a change introduced by The Sims™ 2 Apartment Life, the larger a family is, the more money they start with. The actual amount depends both on the number of Sims and their ages. Every family still gets §20,000 for the first Adult/ Elder in the family. The family also gets an extra amount for each additional Sim, based on age:
Sims who just miss their ride can now walk to work or school. As long as they leave no later than one hour after their carpool or school bus departs, they won’t be considered late. Why do these families have different starting funds, even if they have the same number of Sims? The Gavigans are two adults and one child (§20,000 + §5,000 + §2,000 = §27,000) while the Clevelands are two adults and one teen (§20,000 + §5,000 + §3,000 = §28,000)
First Adult/Elder §20,000 Each Additional Adult/Elder: §5,000 Teen: §3,000 Child: §2,000 Toddler: §1,000 Pet: §500 (The Sims™ 2 Pets only) Thus, a family of five with two adults, a teen, and two children would begin with §32,000.
Walk to School and Work Unless Sims own their own car, missing the school bus or carpool (even by a couple of minutes) meant a costly skipped day. Fortunate car owners (The Sims™ 2 Nightlife) can, if they hurry, still get to their destination on time without being declared absent. For Sims without their own wheels (and players without The Sims™ 2 Nightlife), such self transportation wasn’t an option.
That all changes now. With The Sims™ 2 Apartment Life, all Sims who miss their ride to school (child or teen) or work (teen or older) can use the Walk to Work or Walk to School self-interaction. As long as they depart within one hour of their scheduled start time, they will be considered on time (workers still get their day’s wages). Leaving later than one hour, however, still earns a day’s pay, but counts as an absence for grade or job performance purposes. Arrive late (beyond the one hour grace period) three times and your Sims will be fired just as if they hadn’t come to work at all.
Self-Destructive Behavior OK, we all know it’s true: Sims get a little self-destructive when their major Needs are running low. You’ve seen it. Your Sims are starving, exhausted, and in desperate need of a bathroom, and all they can do is stand around and complain about it. Let’s be honest, who among us hasn’t had the same experience? Maybe just me…but that’s not the point.
Sims still complain when their critical Needs get dire, but they are much smarter about it.
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CHAPTER 1: INTRODUCTION The point is that Sims exhibit several behaviors that make it at least frustrating or, at times, impossible to save them from a worsening of their condition or even death. The Sims™ 2 Apartment Life introduces several changes to the Need desperation/distress system that make Sims behave a bit more rationally, even under tremendous strain. Whenever Sims are very low in Energy, Hunger, and/or Bladder and have actions waiting in their queue:
They only stop to show desperation behavior. If the Need is low, but not critical, they won’t waste time flashing the less urgent distress behaviors. They only complain about critically low Energy, Hunger, or Bladder. If one or more of these Needs and another non-essential Need (i.e. Fun, Hygiene, etc.) is also at rock bottom, they never complain about the non-essential Need(s). They only complain about a critically low Need if their queue contains no action that can remedy the problem. If, for example, Sims are desperately low in Hunger, they won’t stop to complain about it if Get a Snack is waiting in their queue. This remedies the particularly frustrating situation in which a Sim passes out from exhaustion because they spent so much time complaining about being tired that they never got to the Go to Bed interaction two slots down in their queue. Additionally, The Sims™ 2 Apartment Life also prevents another kind of self-destructive complaining. If Sims have critically low Energy and Hunger, they won’t interrupt actions to remedy one to complain about the other. They won’t, for example, awaken to complain that they are hungry or break out of eating to complain about being tired. If Sims are tending to one of these problems, complaint about the other is suppressed until the current action is complete.
Chapter 1-2
Chapter 3-4
Features Carried Forward NOTE Features carried forward are systems or content introduced in previous expansion packs that are installed as part of a later pack. If you don’t have the previous pack, you get carried forward features when you apply The Sims™ 2 Apartment Life. For example, the concept of “Attraction” was introduced in The Sims™ 2 Nightlife, but you’ll see the Attraction system with the installation of any later pack.
Advanced Neighborhood Options (The Sims™ 2 FreeTime)
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Improved Novel Writing (The Sims™ 2 FreeTime) Influence (The Sims™ 2 University) Influence to Bathe (The Sims™ 2 FreeTime) Inventory hotkey (The Sims™ 2 Pets) Inventory panel (The Sims™ 2 Nightlife) Invite household interface (The Sims™ 2 Pets) Jewelry Rack (The Sims™ 2 Bon Voyage) Large Conical Roofs (The Sims™ 2 Open for Business) Leftovers (The Sims™ 2 Seasons) Lifetime Aspiration score and meter (The Sims™ 2 FreeTime) Lifetime Wants (The Sims™ 2 University) Neighborhood Terrain Modification Cheat (The Sims™ 2 FreeTime)
Animal Control Officer (The Sims™ 2 Pets)
New Bookshelf and Read Book interaction (The Sims™ 2 FreeTime)
Art Appreciation (The Sims™ 2 FreeTime)
New Family Emitters (The Sims™ 2 FreeTime)
Attraction/Chemistry (The Sims™ 2 Nightlife)
New Pool Shapes (The Sims™ 2 Seasons)
Barista (The Sims™ 2 University)
Painting Frames (The Sims™ 2 FreeTime)
Best Friend Forever relationship and Inside Joke social (The Sims™ 2 FreeTime)
Pleasure Aspiration (The Sims™ 2 Nightlife)
Bookshelf changes (The Sims™ 2 FreeTime) Driveways (The Sims™ 2 Nightlife) Change Lot Name button (The Sims™ 2 Open for Business) Collections enhancements (The Sims™ 2 Pets) Community Lot Weddings (The Sims™ 2 Bon Voyage) Custom Radio Stations (The Sims™ 2 FreeTime) Door Lockability (The Sims™ 2 Open for Business) Enhanced Novel Writing (The Sims™ 2 FreeTime) Enhanced Stargazing (The Sims™ 2 FreeTime) Flatten Lot tool (The Sims™ 2 Pets) Game Tip Encyclopedia (The Sims™ 2 Pets) Give Gift social (The Sims™ 2 Seasons)
ReNuYu Porta-Chug potion (The Sims™ 2 Nightlife) Revamped Collections (The Sims™ 2 Pets) Rotating floor tiles (The Sims™ 2 Pets) Short-Term Aspiration Benefits (The Sims™ 2 FreeTime) Sledgehammer tool (The Sims™ 2 Pets) Study Parenting (The Sims™ 2 FreeTime) Telescope additions (The Sims™ 2 FreeTime) Turn Ons/Turn Offs (The Sims™ 2 Nightlife) Urban neighborhood props (The Sims™ 2 Nightlife) Vanity functionality (The Sims™ 2 University) Walking Lot Transition (The Sims™ 2 Bon Voyage) Zombie (The Sims™ 2 University)
Gypsy (The Sims™ 2 Nightlife) Hair enhancements (The Sims™ 2 Seasons) Impresso Espress-o-Matic (The Sims™ 2 University) primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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CHAPTER 2: COMMUNITY LIFE Whether your Sims live in close quarters with other families in an apartment building or in their own single-family home, they’re part of a community. Community, as now expressed in The Sims™ 2 Apartment Life, means that the characteristics of every lot are partially shaped by the lots and/or families in their immediate surroundings. In other words, the location of a lot now matters—at least a little—and who or what is next door can impact the kind of folks with whom your Sims meet and mingle. The Sims™ 2 Apartment Life introduces this feeling of community with several subtle changes. With this new expansion pack, you see the effects of a lot’s social class, the rise of distinct subcultures among your Townies, and new changes to how Sims autonomously interact. This chapter introduces you to all these new features and elements, providing insight into the forces that create community and showing what you can do to take advantage of them.
NOTE This sense of community is also fostered through the introduction or carrying forward of dozens of neighborhood props and decorations. You can now create the look of distinct enclaves and sections of your neighborhoods with these objects, including ground surfaces for alleyways and parking lots, and much more. See the “Build Mode Additions” chapter for details.
Social Class Every lot in every neighborhood now automatically falls into one of three social classes:
Low
Middle
High
A lot’s class has several effects, but can change based on several factors.
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You can’t tell a lot’s social class just by looking at it.
Calculating Social Class A lot’s social class is based on:
Lot value: Lot value is based on the total the size of the lot and the total catalog value of all Buy mode objects, Build mode objects (windows, doors, etc.), and elements (walls, floors, etc.) placed upon it. The more expensive the lot’s contents and the larger the plot of land, the higher the value will be. Lot population: The number of families living in an apartment lot and the total number of Sims living on any kind of residential lot. The more families/ Sims on a lot, the lower the lot class. The social class of nearby lots: The higher the cumulative social class of nearby lots, the more they add to a lot’s social class. Likewise, the lower the cumulative social class of nearby lots, the more they deduct from a lot’s social class. The presence of certain objects on a lot: The more trash piles on a lot, the lower the lot’s social class.
Observe any Townies who come to your Sims’ lot of their own volition. They will most likely reflect the lot’s social class.
Townies who place or answer roommate ads are more likely to come from groups connected to the lot’s social class. The lower an apartment lot’s social class, the more often your Sims have to deal with noise coming through their walls. A lot’s social class is raised or lowered by the social class of nearby lots. Likewise, lots near your current lot are raised or lowered by your lot’s social class. The last of these is the most powerful because it dynamically creates subcommunities or enclaves within your Sims’ neighborhoods. In other words, a lot of a particular class elevates or depresses the value of its neighbors so that placing one lot of a particular class makes it more likely that others in the area will be of the same class.
Keep in mind that social class is a reflection of a lot’s current state. It can change if any of these factors shifts dramatically.
Effects of a Lot’s Social Class A lot’s social class has numerous effects:
Townies who enter the lot as walkbys are more likely to come from groups connected to the lot’s social class. Townies included in a welcome wagon when you move in a new family are more likely to come from groups connected to the lot’s social class. Townies that move into any unoccupied apartment units are more likely to come from groups connected to the lot’s social class.
This big mansion could be what lifts the social class of its neighbors, attracting a higher class of pedestrian. Or maybe your new mansion owner will be plagued with riffraff.
The flip side of this is that you can upgrade or downgrade a lot’s social class by placing a drastically different lot next door. Tired of Gearheads milling around your low-rent apartment complex? Want to upgrade the class of Townie walkbys and roommate candidates without spending money on more expensive objects? Place a ridiculously expensive house with only a couple residents right next door.
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CHAPTER 2: COMMUNITY LIFE Of course, this tactic can backfire because the effect cuts both ways. If that ridiculously expensive house is surrounded by lots of low-value lots, its well-heeled Socialite walkbys may quickly be replaced by less savory Bohemians.
Chapter 1-2
Chapter 3-4
NOTE
There is a cheat to see a lot’s current social class. Open the cheat console (c+s+C) and type: “printLotClass”.
RESIDENTIAL LOT VALUE
APARTMENT VALUE
CLASS
§0–§30,000 §30,000–§70,000 §70,000+
§0–§60,000 §60,0000–§100,000 §100,000+
Low Middle High
Viewing a lot’s value isn’t always easy. Unoccupied residential lots always display their value as the sale price. For other kinds of lots (Community Lots or apartment lots), you have to dig a bit deeper.
Community Lot and Social Class Community Lots have a social class, too, affecting which Townies and Sims from the surrounding lots frequent it when your Sims visit.
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
This cheat will display a lot’s current social class. The lot class cheat is only accurate just after saving a lot (home or apartment lots) or on load on Community lots.
Like residential lots, the kinds of Townies frequenting a Community Lot tell you about its social class.
NOTE The game now selects which Sims populate a Community Lot based on both distance and social class. Thus, most of the Sims will be from nearby lots and of the same social class as the Community Lot.
Each social class attracts specific Social Group Townies as walkbys, apartment dwellers, and potential roomies. There is, however, some overlap, so you’ll have to guesstimate based on the combination of social groups who frequent the lot. For example, Jock visitors definitively indicate a middle-class lot, but Techs could mean middle or upper class. Look at any other Townie types to definitively determine the lot’s current class.
Click on the Lot information button in the upper left corner.
For example, if a middle-class park is located between high- and low-class enclaves, all Townie visitors most likely will be Techs and Bohemians. The Socialites and Gearheads will be less likely to appear, even if they live right next door. Spend some time watching the sidewalk if you want to know a lot’s social class.
NOTE Owned Community Lots (The Sims™ 2 Open for Business) behave just like other Community Lots.
Observing Social Class Social class is an invisible attribute; you can’t look it up in the lot’s info box or even directly determine it in any way. The only way to generally know a lot’s current social class is to observe the kind of Townie Sims that:
If you’re seeing the following social groups as Townies, your lot is currently in the listed social class.
Gearheads: Low Bohemians: Low or Middle Jocks: Middle Techs: Middle or High Socialites: High A second, but less reliable, indication of social class is the lot’s value:
Walk by the lot Move into empty units on apartment lots Are available to become apartment roommates
From the Neighborhood view, enter the lot in Lots and Houses mode.
This method is less reliable because whatever class is suggested by the lot’s value can be substantially raised or lowered by the social class of all surrounding lots. Thus, a §22,000 house may actually be high class thanks to the force of the two §100,000 homes on either side of it. The lesson: while value can give you a general idea of a lot’s social class, the only way to be sure is to watch the kind of Sims it attracts.
Changes to Lot Class Social class is recalculated only when the lot is reloaded or saved. If you want to see if your actions have changed a lot’s class, save the lot and watch what happens.If you see a different class of walkby Townies, you’ll know that things have changed.
Social Groups Many new Townie Sims belong to visibly recognizable social subcultures. These Social Group Townies act as both
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measuring sticks for determining a lot’s social class and as a way for observant players to gain their Sims more friends more quickly. Let’s begin by learning how to identify each group.
What Classes Attract Which Social Groups? SOCIAL GROUP
LOW CLASS
MIDDLE CLASS
HIGH CLASS
Gearheads Bohemians Jocks Techs Socialites
X X – – –
– X X X –
– – – X X
NOTE Functionally, Social Group Sims are just like the Townies you already know, but there’s one big distinction: normal Townies (ones that don’t belong to any social group) won’t ever move into empty units in your Sims’ buildings, nor will they be roommate candidates. These Sims will always be identifiable from one of the social classes.
Social Group Profiles Each social group can be identified by: The greeting a Townie uses provides a big clue to their social group.
always tell a brief anecdote about the same topic (with each available topic aligned to a social group). Though they’ve discussed that topic dozens of times, they get an extra jolt from having it told back to them. As with greetings, telling a member of a social group their own group’s story gets you an extra boost to relationship.
Gearheads Class: Low Gesture: Tough Handshake Story: Mechanics Likely careers:
Making Social Group Townies Into Playable Sims Like all Townies, Social Group Townies can eventually become members of your Sims’ households (i.e., by marriage/joining or moving in). Build up enough relationship, form a romantic bond, and propose or ask them to move in and you have yourself a new playable Sim. Social Group Townies brought into your households are technically no longer attached to any social group. Their default clothes may identify them with their former group, but they won’t have any special behaviors. Greeting them with their old group’s gesture, for example, does not give any added relationship or Social need boost. Social groups only apply to Townie Sims, never playable Sims. Though each Social Group Townie has a randomly generated personality, interests, Turn Ons/Offs, and so on, there is one predictable attribute that you can generally anticipate. Each social group always has a job in the group’s list of possible careers. The possible careers for each social group roughly hew to the group’s overall character and can be found in the following profiles.
Construction Slacker Journalism Criminal Music
Jocks
Story: All Sims now have a new Talk interaction called “Tell a Story.” Social Group Townies will 8
Gesture: High Five Story: Sports Likely careers:
Adventurer Construction Oceanography Athletics Dance
Bohemians
Law Enforcement Class: Low, Middle
Appearance: Each group sports a distinctive mode of dress that makes them recognizable on sight. Class: Social Group Townies appear only on lots that correspond to the group’s social class. Greeting Gesture: Groups greet each other and outsiders with a particular gesture. Townies from each group can use this greeting on anyone, but they particularly love having it done to them. Use the correct gesture on a member of a social group and all of the usual social and relationship results are amplified.
Class: Middle
Gesture: Earthy Hug Story: Art Likely careers:
Artist Dance Culinary Music Natural Scientist Entertainment Oceanography
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Military
CHAPTER 2: COMMUNITY LIFE
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Socialites
NOTE Each social group’s story feeds your Sims’ enthusiasm for a specific hobby (if you have The Sims™ 2 FreeTime):
Class: High Gesture: Kiss Kiss Darling
Bohemians: Art Gearheads: Tinkering Jocks: Sports Socialites: Film and Literature Techs: Gaming
Story: Fame Likely careers:
Business Law Politics Journalism Medicine Showbiz
Techs
Select from available greeting gestures to get the most out of interactions with Social Group Townies.
Every social group has two signature social interactions. Use the right interactions on the right groups and your Sims receive major bonuses in both relationship scores and Social satisfaction. There’s no penalty for using the wrong interaction on a member of a certain group, but you give up a sizable advantage by choosing inappropriately.
Class: Middle, High
NOTE
Gesture: Fake Out
Unlike in The Sims™ 2 Bon Voyage, your Sims do not need to earn or acquire the greeting gestures of each social group. All your Sims naturally know all the groups’ greetings and stories. It’s just up to you to know which ones to use on whom.
Story: Computers Likely careers:
Education
SOCIAL GROUP
GREETING GESTURE
TELL A STORY
Bohemians Gearheads Jocks Socialites Techs
Earthy Hug Tough Handshake High Five Kiss Kiss Darling Fake Out
Art Mechanics Sports Fame Computers
Secret Networking Interacting with Townies has just gotten more rewarding, or at least potentially so. In tight communities like those within your neighborhoods, folks always have connections. So-and-so knows a guy who plays pool with a girl who is your Sim’s brother’s boss.
Business Gamer Science Paranormal Intelligence Getting to know new Townies can be very, very rewarding. Likewise, a thoughtful choice of story can build relationship very quickly.
Social Group Dynamics Knowing how to recognize members of each social group certainly helps in determining the social class of the lots in your neighborhoods. On a smaller, more intimate level, however, this knowledge can also help your Sims to fit in wherever they live and make friends much faster.
NOTE For details on the social group greeting gestures and the Tell a Story interaction, see “Sim-to-Sim Interactions” in the “Social Interactions” chapter.
The only thing better than having one of these complex connections is whipping them out and using them to help or hinder new acquaintances. Your Sims can benefit (or suffer) from this “secret networking” system by socializing as much as possible with new Townies. The effect, however, isn’t immediately comprehensible; you have to know what’s going on before it makes sense.
NOTE
Though most secret networking benefits come from Townies, they can also be given by roommates and non-playable apartment neighbors. primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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Here’s how it works: Townies can grant a benefit or a penalty the first time their Daily Relationship towards your Sim rises above or below (respectively) certain thresholds. The first time something happens that changes the Townie’s relationship to your Sim, pushing it above 20, there’s a 30% chance your Sim will get a secret networking benefit. Likewise, the first time that number drops below -25, there’s a 30% chance that your Sim will get a random penalty.
TIP As you’ll see, your Sim’s Reputation (see “Reputation” later in this chapter) can affect the probability of getting benefits, raising the chance by 10%.
If nothing happens the first time your Sim crosses one of these relationship thresholds (and there’s a 70% chance that nothing will), that Townie won’t ever give the reward/penalty for that threshold. Not getting one, however, doesn’t mean your Sim won’t get the other; it’s possible to miss out on a Townie’s secret networking benefit, but get a penalty if relationship later drops below -25. Each Townie can grant only one benefit and only one penalty. If your Sim gets one and later drops below the threshold, this second crossing doesn’t provide a new chance. You can, however, get both a benefit and a penalty from the same Townie, but they can only give one of each.
random selection. Unless your Sim has all possible benefits/penalties and/or is ineligible for the rest, they’ll always get something when the chance arises.
NOTE Remember, other Sims’ relationships towards your Sim aren’t visible to you and may be different from your Sim’s relationship (the number you see in your Relationship panel) to them.
Secret Networking Benefits Free Hi-Tech Object When a Townie’s Daily Relationship to your Sim rises above 20, every interaction bears a 30% chance your Sim will receive one of these benefits.
Effect: A randomly selected object from the list below is added to your Sim’s inventory: Little Sister WD15 computer Soma “Wall-Eye” Large Screen Flat-Panel TV
Shut-in Sims could miss out on a world of perks available to the more sociable.
NOTE If your Sim has a good Reputation—more than 30, or in the middle of the Amicable Acquaintance level—the chance of one of these positive social networking events occurring is boosted by 10% (to 40% instead of 30%). There is no such change in probability for low Reputation; no matter how loathed your Sims are, their chance will always be 30%.
“Hi! You know, I think you’d really hit it off with this person I know. I’d love to set you up on a blind date right here and now. Are you interested?”
The benefit or penalty a Townie gives is chosen from all those that are available to your Sim. Most benefits and penalties come with one or more availability prerequisites that your Sim must meet. If your Sim doesn’t meet a benefit or penalty’s requirements, it’ll be eliminated from the
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“Oh hey! You seem like a pretty insightful person. I’m developing a new product and I’d be interested to hear your feedback on it. Here’s a free sample for you to mess around with.”
Availability: Always
Instant Blind Date
Behave unpleasantly toward a Townie, however, and your Sim could pay the price.
Even married Sims can get this reward. So, be careful about when you click on “Yes”!
Availability: The Sims™ 2 Nightlife, Sim is teen or older, has gender preference, and is not currently on a date/outing. Effect: A newly generated Townie of your Sim’s preferred romantic gender and maximum chemistry falls from the sky (a la the Gypsy Matchmaker’s handiwork) and the date begins immediately. The Townie begins with a higher than normal relationship to your Sim.
Lower Rent “Greetings! Your landlord and I go waaaay back. I’ll have a word and make sure he lowers your rent.”
Availability: Sim is renting an apartment and doesn’t already have this benefit. Effect: The rent payment on your Sim’s current apartment will be reduced by 10% starting with the next rent payment.
NOTE This benefit can only be received once per apartment. It’s lost when a Sim moves out of their current apartment, but it becomes available again once the Sim rents a new place (even if it’s the same apartment they just moved out of).
NOTE If the Sim’s rent is already overdue and hasn’t been paid, the overdue rent will be at the former rate, even if this benefit is in place.
Introduction to a New Sim “Hello there! You have a lot in common with my friend. Mind if I give him/her your number? I think you two would get along as well as you and I do.”
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CHAPTER 2: COMMUNITY LIFE Availability: Always if Sims have a phone in their house. Effect: Three hours later (or three hours after your Sim returns home from a Community Lot), a new unknown Townie Sim calls to introduce himself or herself. Initial relationship will be higher than usual.
NOTE If your Sim happens to meet the new friend between the granting of this benefit and the phone call, the phone call won’t ever come as it’s now unnecessary.
Chapter 1-2
Chapter 3-4
NOTE
“Hi! Hey, did I ever mention to you that I work in a discount home furnishing warehouse? If your household ever needs to buy anything for your home, I’ll make sure that you get it at a low cost.”
Availability: Always if not already earned. Effect: Sim and every member of their current household get a 10% discount. However, the discount belongs to the Sim, not the household, so they carry it with them if they move.
NOTE If more than one Sim in a house has this benefit, they don’t stack up. Everyone gets a 10% discount no matter how many have it. The up side of having multiple Sims with the discount: if a Sim with the benefit moves out, a household with multiple discounts won’t lose their 10% off.
NOTE
Promotion “Turns out I’m your boss’s cousin, and I’m phoning in a favor he owes me. Next time you go to work, you’ll be getting a promotion.”
Availability: If your Sim has a career and is not at their maximum level (10 for adult careers, 3 for Teen/Elder).
NOTE On the day your Sim gets a promotion in this way, there will be no chance cards, even if your Sim was guaranteed one by the lucky shrine (The Sims™ 2 Seasons).
NOTE If your Sim is due a demotion on the day they get this promotion, the latter overrides the former. Your Sim won’t be getting promoted, but they won’t lose a rung in their career ladder either.
“Hey, I heard you’re working in the X career? Small world! I know a few friends that work in the X career and I’m going to let them know that you’re the real deal. You should deserve higher wages in that career track from now on.”
Effect: Your Sim’s Reputation increases by 30 points.
NOTE As with the The Sims™ 2 FreeTime benefit, the change in pay will not be reflected in the Sim’s Skills and Career panel.
Nice Job in a New Career “I run my own business, and we could really use a smart Sim like you on our team. How’d you like to start working in the X career as an X for me, right now? This is a great opportunity, seeing as X is a level X, since this is not an entry level job.”
Availability: Adults or elders only. If your Sim already has a career, this offer will always be in a different career. Effect: Your adult Sim is offered a job in a random career at level 3, 4, or 5. Elder Sims in an elder career will be offered jobs at levels 2 or 3. If you accept, your Sim changes jobs immediately.
NOTE
If you have any benefits or penalties in place or pending (i.e., a promotion the next time your Sim goes to work), they are all wiped out by this career change.
Secret Networking Penalties When a Townie’s Daily Relationship towards your Sim falls below -25, every interaction carries a 30% chance that the Townie will use their connections to give your Sim the old “screwgie.”
Good Reputation
Availability: Always, unless the Sim is already at maximum reputation.
NOTE
This benefit is in addition to the similar Lifetime Aspiration Benefits Points (The Sims™ 2 FreeTime).
Higher Wages
This discount does stack with the wholesale business perks from The Sims™ 2 Open for Business. For example, if your Sim has the Serious Negotiator perk and this benefit, they get 34% off (24% for the business perk and 10% for the networking benefit).
“You are simply the coolest Sim I’ve met in ages. I’m going to spread the word to everyone I know. Your reputation is on its way up!”
career. If they quit or are fired, the bonus is lost, even if they rejoin the same career.
For full details on Reputation, see “Reputation” later in this chapter.
Effect: The next time your Sim comes home from work, they get a promotion.
Cheaper Catalog Objects
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Your Sim will get more money (the amount that pops up overhead when he or she comes home from work, but you won’t see it in reflected in the Skills and Career panel.
Availability: Sim has a career. Effect: The next time your Sim goes to work, he or she receives the usual pay +5%. This benefit lasts for as long as the Sim remains in the current
If your Sim acts like a jerk, there may be consequences.
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Office Pariah Job Demotion “You know I tried to be nice to you, but you are a total jerk. I hope you enjoyed being a X while it lasted, because I’m calling in a favor to have you demoted.”
Availability: Your Sim has a job of level 2 or higher. Effect: The next time your Sim goes to work, he or she will be demoted one level, regardless of job performance or any other normal factors.
NOTE On the day this demotion occurs, your Sim won’t get any chance cards.
NOTE This demotion overrides any job performance chance of promotion. If, however, the Sim is due a promotion because of secret networking benefit from the same or some other Townie, the two effects zero out; the Sim is neither demoted or promoted, but still receives no chance cards for that day.
Higher Rent “Oh it’s you. I don’t like to make a big fuss about how I know the owners of the building. It sure can come in handy when I have a chance to get revenge on awful Sims like you though. I hope you’re happy with your new rent fee.”
Availability: Your Sim lives in an apartment. Effect: The rent payment on your Sim’s current apartment will be increased by 5% starting with the next rent payment.
NOTE This penalty can only be received once per apartment. It’s lost when a Sim moves out of their current apartment, but it becomes available again once the Sim rents a new place (even if it’s the same apartment).
NOTE
If the Sim’s rent is already overdue and hasn’t been paid, the overdue rent will be at the former rate even if this penalty is in place.
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“Hey, I’ve got a lot of friends in X career, and I’m spreading the word to all of them that you’re a bad egg. You’ll have to do a lot more schmoozing around the office if you ever want a promotion now.”
mode objects. However, the inflated prices belong to the Sim, not the household, so they carry it with them if they move. The effect of this penalty lasts for seventy-two hours (3 days). Then prices return to normal unless another Sim in the household received the penalty more recently.
Availability: Your Sim has a job and doesn’t already have this penalty. Effect: As long as the Sim stays in their current career, all Friend requirements for promotions are increased by 1. Your Sim can get rid of this penalty by quitting their career.
NOTE This penalty can be offset (The Sims 2 FreeTime) by either selecting the Friends in High Places Lifetime Aspiration Benefit or befriending the club leader of a hobby connected to your Sim’s career (i.e., being friends with the Sports hobby club leader when your Sim is in the Athletic career). ™
Bad Reputation “How can you be so awful? I’m going to tell everyone I know that they should steer clear of you. Your reputation deserves to be lower.”
Availability: Sim’s Reputation isn’t at rock bottom (“Sleazy Slimeball”). Effect: Drops Sim’s Reputation one-and-a-half levels (or 30 points). If, for example, your Sim was firmly at the top of Reputable Resident (say 59 points), this penalty would bring them down to Amicable Acquaintance (29 points). Since, however, the size of the penalty is different than the score ranges, where you are within a tier (a number you can’t see in the game), determines to what rank your Sim drops. Because it covers a wider range (40 points instead of 20), Sims in the top of the Amicable Acquaintance level won’t see a change in their moniker.
NOTE If more than one Sim in a house has this penalty, the effects don’t stack up. Everyone gets a 5% penalty no matter how many have it. If a Sim with the penalty moves out, a household with multiple penalties would still have the 5% penalty until the latest among them expires. This effect does, however, partially offset discounts from the similar secret networking benefit. A Sim with both the benefit and the penalty would end up with a net 5% discount (the 10% discount less the 5% premium) on every catalog item.
Reputation How you treat others outside your immediate family isn’t the only measure of a Sim’s quality, but it’s the foundation upon which the community at large judges them. That’s the crux of the new “Reputation” feature. Your Sim’s Reputation is made by performing social interactions on Townies. Positive interactions push Reputation up (“good”) and negative interactions push Reputation down (“bad”).
Your Sim’s Reputation You can view your Sim’s current Reputation via the new Reputation panel, found under the Simology > Personality panel.
More Expensive Catalog Objects “Everybody wants to step on the little guy, huh? Well, too bad for you, I work in the home furnishings warehouse, and I’m going to make sure your household pays top dollar from now on!”
Availability: Anytime unless Sim already has it. Effect: Sim and every member of their current household pay 5% extra for all Buy and Build
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The Simology > Personality panel now contains a new button: the Reputation button, found in the top left corner of the panel.
CHAPTER 2: COMMUNITY LIFE The Reputation panel displays your Sim’s Reputation in two ways: as a meter and a moniker.
Reputation Meter
Chapter 1-2
Chapter 3-4
Level, if you know how many points each level represents. And here you have it:
Sleazy Slimeball: -100
Prominent Personality: 80–99 Sociable Celebrity: 100
Reputation Impact
Dirty Dirt Bag: -99–-80
The Reputation meter measures a Sim’s Reputation as a positive or negative value.
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
So why does Reputation even matter? Both good and bad reputations carry consequences from the trivial to the enviable.
Malodorous Menace: -79–-60 Lousy Loser: -59–-40 Dubious Delinquent: -39–-20
Positive Reputation Effects
Average Cabbage: -19–19
Sims with good reputations (greater than zero) see increasingly powerful changes in the ways they relate to other Sims and in their lives in general:
Amicable Acquaintance: 20–39 Reputable Resident: 40–59 Distinguished Do-gooder: 60–79 REPUTATION If Reputation is positive, the bar builds to the right and is colored green. The more the meter pushes to the right, the better the Sim’s Reputation.
20 20 30 40 50 50 60 80
REPUTATION LEVEL
EFFECT
Amicable Acquaintance Amicable Acquaintance
Chance of accepting friendly socials increased by 20 Introductions to new Sims boost random initial relationship score by 15 Daily Relationship and 5 Lifetime Relationship Amicable Acquaintance Chance of a secret networking benefit or penalty increased by 10% Reputable Resident Other Sims react to your Sim with positive behaviors when your Sim is nearby Reputable Resident Party/Date/Outing scores boosted by 15 Reputable Resident Other Sims react to your Sim with positive gestures when interacting Distinguished Do-gooder Job Performance boosted by 10 Prominent Personality Chance of accepting romantic socials increased (Mood +10)
When Sims meet a Sim with very high Reputation, they won’t be able to contain themselves.
If Reputation is negative, the bar builds to the left and is colored red. The more the meter pushes to the left, the worse the Sim’s Reputation.
Though you’ll never see these numbers in the game, Reputation is measured on a range from -100 to 100. Zero represents neutral reputation, -100 is as bad as it can possibly be, and +100 is the best of all possible scores. You can approximate your Sim’s actual Reputation score by reading the hash marks on the meter: each hash mark represents 20 Reputation points. Each (except those nearest the middle) also delineates a tier of reputation that is expressed with the Sim’s Reputation Level. The hash marks on either side of the middle encompass the doublesized, middling “Average Cabbage” level.
Reputation Level A Sim’s Reputation Level is a name that sums up how well regarded they are in the community. Each level of Reputation (except the median “Average Cabbage” range) represents a range of twenty Reputation points. So, without even looking at the meter itself, you can approximate a Sim’s Reputation score by knowing their Reputation
NOTE
Negative Reputation Effects
Good and bad greetings and behaviors will only be done by those your Sim doesn’t know very well (only teen or older) with low Daily Relationship.
REPUTATION
Sims with bad reputations (less than zero) will see increasingly daunting changes in the ways they relate to other Sims and in their lives in general.
REPUTATION LEVEL
EFFECT
-20 -20
Dubious Delinquent Dubious Delinquent
-30
Dubious Delinquent
-40 -50 -50 -60 -80
Lousy Loser Lousy Loser Lousy Loser Malodorous Menace Dirty Dirtbag
Chance of rejecting friendly socials increased (-20 Mood) Introductions to new Sims initial relationship decreased by -15 Daily Relationship, 5 Lifetime Relationship Number of available roommates decreased (only four candidates on computer searches and only two from the newspaper) Other Sims react to your Sim with negative behaviors when your Sim is nearby Apartment neighbors complain about your Sim more often Other Sims react to your Sim with negative gestures when interacting Job Performance reduced by -10 Chance of rejecting romantic socials increased (-10 Mood)
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Upon arrival, your controllable Sims (those from the same household) have auto-greetings and may autonomously interact with:
Other members of their household (when both Sims are behaving autonomously). Any non-controllable Sims that are members of your Sim’s date or outing or whom you directed your Sims to invite to the lot. Meeting or seeing truly notorious Sim, however, elicits a different reaction from other Sims.
Community Lots: It’s Who You Know Until now, Sims weren’t very selective about who they greeted when on a Community Lot, apparently adhering to the “a stranger is just a friend you haven’t met” school of thought. Gregarious though this rule may be, it isn’t the most realistic of behaviors. Hence, there is an addition of several new rules about whom computer-controlled Sims automatically greet and to which Sims your controllable Sims autonomously speak.
On Arrival
When visiting Sims leave your Sims’ lots or Community Lots (due to, for example, low Needs or late hour), they traditionally just up and left. Often, you’d see a dialog box explaining the reason for their departure, but they’d always leave without saying farewell. Departing Sims will try to bid a proper farewell before shuffling off.
Non-controllable Sims can freely interact with:
Sims who are their blood relatives. Townies who share a social group (even if they’ve never met). Sims with whom they have either a high or a Friend or better relationship. These rules expand once other Sims begin to arrive on the lot.
Sims Arriving Later As your Sims spend time on a Community Lot, other Sims arrive. Your controllable Sims will only autonomously interact with a newly arrived Sim if:
The computer-controlled Sim is a blood relative.
When your Sim or Sims first arrive on a Community Lot, there is always a selection of Townie Sims and other autonomous neighborhood Sims already there. Among this initial group, each Sim will have automatically greeted Sims they know well. This means that they can freely interact with those Sims (including any among your controllable household).
Saying Farewell
The computer-controlled Sim is a non-family member, but your Sim knows them well. The relationship requirements depend on your Sim’s Outgoing/Shy personality. (See sidebar below) Of course, your Sims can be directed to greet anyone you like; nothing’s stopping you from introducing them to new people. They just won’t do it themselves.
NOTE
TIP
If your Sim arrives with a non-controllable date, outing group, etc., those Sims behave like any other non-controllable Sims. They do not behave like members of your Sim’s household.
Remember, when directing your Sim to meet a new Social Group Townie, using the correct social group’s greeting creates a much higher starting relationship.
A new system in The Sims™ 2 Apartment Life makes these departures a bit more personal. Now, when an autonomous Sim leaves a lot (either home or Community), they try to perform a farewell gesture on the Sim to whom they have the highest relationship. The departing Sims’ chosen farewell gestures depends on several factors, including the kind and level of their relationship to your Sim and (if they have one) their social group.
NOTE For more info on how Sims choose their greeting based on relationship see The Sims™ 2 Prima® Official Game Guide. Generally:
Shake Hands: Daily -20–20 for both Sims Kiss Romantic: Teen/Adult/Elder, Crush or Love for both Sims Friendly Hug: Daily >70 for both Sims Secret Handshake: Daily 50–70 Cold Greet: Daily <-40 Nod: Daily -40–-30 Wave: Daily >30
Greeting and Personality
Sims on Community Lots are much more selective about whom they talk to.
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High Outgoing Sims are a breed apart from other, more shy Sims. How every Sim behaves towards non-family members on a Community Lot depends, in part, on their Outgoing/Shy personality. The relationship requirements for playable Sim to auto-greet a non-familial Sim varies based on this personality factor. A Sim with Outgoing/Shy 7–10 will auto-greet if their relationship towards the other Sim is above Daily -10 and Lifetime 0. An Outgoing/Shy 0–3 Sim needs more, autogreeting only if the non-family Sim is above Daily 50 and Lifetime 60. Sims in the middle of this scale (Outgoing/Shy 4–6) will auto-greet above Daily 30 and Lifetime 40. Outgoing/Shy also impacts how eager a Sim will be to greet any eligible Sims. The Greet interaction will “advertise” more powerfully to Outgoing Sims than to Shy Sims.
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Chapter 1-2
CHAPTER 3: APARTMENTS Of all the ways people live together in the real world, a big one has always been missing from The Sims™ 2: apartments. Dorms for grownups? Mini-houses? The perfect pad for a bustling urban lifestyle? First home on the way up in life? Unexpectedly small home on the way down in life? Whatever the reason or the purpose for an apartment, Sims can now live in the same building with other playable households and enjoy many of the archetypal moments of apartment living. This chapter takes you through the structure and inner workings of apartments, neighbors, roommates, landlords, and all the moving parts that make apartment living possible. You even learn the secret process to build your own custom apartment buildings.
Apartment Definition First and foremost, let’s define what an apartment is in the realm of The Sims™ 2. An apartment is a type of residential lot on which up to four separate playable households can be saved. Of course, The Sims™ 2 has had other multi-Sim lot types, but never with the ability to save more than one family at a time. The previous multi-Sim lot types were:
Dorms (The Sims™ 2 University): Dorms allowed your Sims to live among other Sims, but they were essentially a single household made up of unrelated people, surrounded by NPCs. Hotels (The Sims™ 2 Bon Voyage): Hotels also let your Sims live on the same lot with other Sims, albeit temporarily. Still, only one playable family could be checked into a hotel lot at a time. The lot could only be loaded with that family. Sometimes, other guests included some of your saved Sims from back in the home neighborhood, but these were just glorified Townies; you couldn’t load the lot, play them, and save their state. Apartment lots can exist in:
Base neighborhoods Downtown neighborhoods (The Sims™2 Nightlife) Business district neighborhoods (The Sims™ 2 Open for Business)
Chapter 3-4
This defining feature of multiple saved families raises several important and seemingly complex issues. Once we view them in the correct light, however, the complexity melts away and we’re left with myriad new possibilities in what is essentially the same game.
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
A lot’s icon only tells whether a lot is empty or not. To get more detail, point at the lot or (if you dare) click on it.
NOTE If you have The Sims™ 2 Open for Business, your apartment-dwelling Sims can’t establish a home-based business.
NOTE
Pointing at an empty apartment lot displays the price range of the units.
Apartment lots can’t be placed (or made) in vacation neighborhoods (The Sims™ 2 Bon Voyage).
Apartments from the Neighborhood View How do you tell apartments from any other kind of lot? As usual, the answer is: the icon. If one or more playable families have moved in, but there are still units available to rent, pointing at the lot also displays the names of any moved-in households.
Apartment buildings are marked with this icon. If the lot is vacant, the icon is dark…
Clicking on an empty apartment lot also shows the rental range and how many units are available.
If any Sims are currently saved on the lot, the icon is bright green.
NOTE An apartment’s icon also turns dark if all of the playable households on the lot are saved on vacation (The Sims™ 2 Bon Voyage) or on an owned Community Lot (The Sims™ 2 Open for Business).
Pointing at a partially occupied apartment lot reveals the names of all moved-in residents and the rental range of its units.
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NOTE More specifically, a household can contain up to eight Sims and up to six pets/ roommates in any combination up to ten occupants. For example:
One Sim, Four Sims, five pets, and a roommate Seven Sims, two pets, and a roommate Eight Sims and two pets Clicking on a partially occupied apartment shows the names and details of moved-in households and empty slots for any unoccupied apartments.
No matter the combination, the total head count can be as high as ten, but there can never be more than eight fully playable Sims, and there can be only ten if the other two are semi-playable Sims in the household (pets or roommates).
It’s noon on Monday when you load the Cho family.
Apartment lots can hold up to forty household Sims or, therefore, a maximum of four distinct apartments.
Apartments as Parallel Universes On fully occupied apartment lots, pointing shows the names of all families. To know more, you’ll have to click on one.
When an apartment lot is fully rented by playable households, the names and details of all families are shown.
Apartment Limits Like any residential household (post The Sims™ 2 Pets), individual apartments can hold up to either eight Sims (if there are no pets or roommates) or ten occupants if at least two are either pets or a pet and a roommate.
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One of the basic tenets of The Sims™ 2 is that you can only play/save one household at a time. Until now, that’s been pretty easy to understand thanks to the basic equation of one lot equals one household. Now, however, one lot can hold several distinct households. What does this do to our in-game concept of time and continuity? In reality, the answer is not very much. You can still only play one family at a time on an apartment lot and only one household’s status is saved when you save your game. In fact, every apartment lot contains several saved game files (one per moved-in household) rather than just one. Think of them as parallel universes; they resemble each other, but each contains its own separate timeline. Thus, when you load a particular household on an apartment lot, you get to play that household as usual. The other families you’ve moved in are present on the lot, but they are non-playable neighbors (vaguely similar to walkbys or invited visitors in a traditional game). If you save and exit the lot and then reload it with a different family, you won’t be picking up where you last left off with the other household. Instead, you resume at the moment you saved the currently loaded family. An example will help clarify:
For no good reason, you look at Vivian’s Relationship panel and see that she kind of knows Matthew Picasso, the Sim in the next apartment, but they’re not friends or anything.
After helping your Sim Vivian through some of her daily routine, she departs for work around 4 p.m. Matthew, a Sim from the family who moved in the apartment next door, is outside watching the clouds. While Vivian is away at work, you save and exit the lot.
Next, you reload the apartment lot, but instead load the Picasso family.
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CHAPTER 3: APARTMENTS
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
NOTE If you have The Sims™ 2 Seasons, seasons can be different on alternate versions of the same apartment lot. When you play one family, it can be winter with deep snow on the ground. Load another family on the same lot and it is whatever season it was when you last saved them.
When the game begins, it’s 8 a.m. on Tuesday (not 4 p.m. on Monday) and Matthew is not outside cloud watching, but rather inside watching TV.
Later, Matthew knocks on Vivian’s door comes in for a visit.
Next, you reload the lot with the Cho family.
It’s 4 p.m. on Monday. Matthew is outside cloud watching and Vivian is at work. Everything seems to be exactly as you left it when you last played this lot. And mostly it is, but not entirely.
Apartments in Build Mode When editing apartment lots, you’ll find that your Build/Buy mode options are limited. The specific tools available depend on whether you’re trying to edit the lot in its empty state (accessed via Neighborhood view Build mode) or with the lot loaded and Sims on the lot (while playing the lot). The following table shows which tools are available in which modes:
Build Mode Tool Availability on Apartment Lots ELEMENT TYPE
After spending some time together, both Sims raise relationship enough to gain a Friend relationship.
At 1 p.m., Matthew departs for work. You save and exit.
If you check out Vivian’s relationship panel, you see that something has changed. Her relationship with Matthew is now higher than before and they are now Friends.
This outcome may be surprising, since you are still playing the same lot, but it’s really the way things have worked all along. If Matthew instead lived on the lot next door rather than in the next apartment, you’d be quite familiar with the way certain things (like relationships) can change when a normally playable Sim interacts with your currently loaded household. A Sim on one lot can fall madly in love with a Sim on your currently loaded lot with out a second ticking away on the saved version of his home lot. The lesson: think every unit in an apartment as an individual lot, and you’ll have no problem comprehending these shifts in time.
Awnings Columns Connecting Column Arches Doors & Windows Elevators Fence Tool Fireplaces Floors & Ceilings Flowers Foundations & Decks Garage Gates Greenhouse Walls, Doors, Roofs Multi-Story Columns Roofing Shrubs Staircases Swimming Pools Terrain Trees Wall Coverings Wall Tool
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BUILD MODE, BUILD MODE, EMPTY LOT WITH SIMS Yes Yes Yes No No No Yes Yes Yes No No No No Yes No Yes No Yes Yes Yes Yes No
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No Yes Yes No No No No Yes Yes No No No No Yes No Yes No No No Yes Yes No
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Trash Compactors
NOTE
Wall Lamps
Furnishings Apartments (at least the ones that come with The Sims™ 2 Apartment Life) are designed to be fully furnished. When you enter an empty apartment lot in Build/ Buy mode, you see all sorts of objects laid out in each apartment as if it were already lived in. However, nearly all of this changes when you move in an actual household.
All Build Mode Items (Doors, Windows, Archways, Stairs, Trees, Flowers, Shrubs, etc.)
NOTE If you make your own apartment lots, these same rules apply to the objects you place in them. Do furnish the lot for full-featured living (for the NPC neighbor families that move in to fill empty units), but understand that only the objects just listed will appear when your Sims rent one of the flats.
Anything else is deleted to allow you to furnish the apartment as you see fit. Why, then, place these objects in the uninhabited version? If an apartment is left empty, a Townie family will eventually move in. If your Sims come over to visit a Townie neighbor household, the apartment will contain these default objects.
Before.
NOTE For more info on Townie neighbors, see “Neighbors” later in this chapter.
Moving In After.
Loading a lot in Live mode alters the contents of the uninhabited lot. No matter what you saw in there before, the unrented, playable version of the lot contains only:
Bars
Hot Tubs
Basketball Hoop
Ice/Roller Skating Rink
Bowling Alley
Medicine Cabinet
Burglar Alarm
Refrigerators
Ceiling Lamps
Sauna
Ceiling Sprinklers
Secret Door Bookcase
Closets
Showers/Tubs
Counters
Sinks
Dishwashers
Smoke Detectors
Fountains
Stoves
Hot Spring
Toilets
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Moving into a new apartment can be a very exciting moment. We all carry lots of images and memories from our own lives or from the books we’ve read or movies and TV shows we’ve watched. Moving in is a heady, thrilling milestone, but it’s also a process. Understanding the steps in moving into an apartment will speed your Sims’ transition into their new homes and prime them to meet their new neighbors. When a new family arrives at an apartment lot, they don’t yet live there. At this point, they’re just apartment hunting. To claim a unit for your Sims, you must choose and rent a specific apartment. At that moment, the Sims become residents of the lot. There are a few steps to this particular dance. The first thing that happens is the arrival of the Landlord. This NPC wanders the lot and makes himself available for as long as your Sims linger without renting an apartment. Your Sims can freely socialize with the Landlord and wander the common areas.
The particular Landlord Sim is randomly selected for each building from a pool of three Landlords for the whole neighborhood. He or she is only replaced if one of your Sims gets him or her to move in, marry, or join them.
NOTE When a new family arrives, all other playable Sims are in their apartments, regardless of where they were when you last saved their states. Any apartments that had been claimed by Townies will be empty and ready to be rented.
Checking Out an Apartment When new families arrive on an apartment lot, they have limited access to the lot and its contents; they are, in effect, visitors. Prospective renters can tour and utilize the common areas, wander around the outside areas, and interact with any residents who are outside their apartments. What they can’t do is see into, enter, or knock on the door of any apartments. To look inside an unrented apartment, click on the door and choose the “Check Out Apartment” interaction.
Checking out an apartment isn’t a required step in the rental process (you can rent a unit without ever having this little preview tour), but it can help decide which unit is right for your Sims.
Pointing at a unit’s door tells you even more. Doors on unrented units show as “Vacant”…
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While rented units show the surname of the renting household.
CHAPTER 3: APARTMENTS
Chapter 1-2
Chapter 3-4
Renting an Apartment Whether or not you directed your Sims to check out an apartment, you can rent any available apartment by clicking on its door and using the Rent interaction. The Rent interaction also indicates the amount of the unit’s weekly rent. Rent is calculated based on:
The size of the apartment.
Unlike regular doors, apartment doors are visible even if you have walls set to Walls Down or Walls Cutaway.
The catalog value of all objects within it (in unfurnished state).
NOTE
NOTE
For details on the apartment doors, see “New Build Mode Objects” in the “Build Mode Additions” chapter.
Weekly rental amount can be modified by:
When checking out an apartment, you see the unit in its unfurnished state, just as it will look if your Sims rent it. The contents of the apartment become immediately visible as the lights dim in other units (to help you see which rooms belong to the selected apartment). While checking out an apartment, your Sims will be unable to go past the welcome mat. Your Sims won’t be able to check out any other empty apartments as long as the Check Out Apartment interaction is in their queue. To stop checking out an apartment, left-click on the Check Out Apartment icon in your Sims’ action queue (upper left corner) and direct them out of the unit (if they don’t leave on their own). If a unit suits your Sims’ needs, it’s time to sign the lease.
1. Having a roommate (see “Roommates” later in this chapter). 2. Gaining a discount or penalty via secret networking (see “Secret Networking” in the “Community Life” chapter). 3. Befriending or becoming romantically involved with the Landlord.
NOTE For details on the how and when rent is paid, see “Paying Rent” later in this chapter.
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Your Sim also attempts to seek out the Landlord and sign the lease.
NOTE The lease signing interaction is just a formality. If, for some reason, your Sim can’t get to the Landlord or the interaction otherwise times out, your Sim still gets to rent the apartment. The main function of signing the lease is to add the Landlord to your Sim’s Relationship panel if they haven’t already met him or her. At this point, the Landlord goes about his routine, checking the lot for messes and other things that need tending.
Moving in Subsequent Families After the first household is moved into an apartment, the process for subsequent households can differ a bit.
Move In or Merge? If you want to move in a subsequent family, you have an extra decision to make. Dragging a family onto a partially occupied apartment lot brings up this dialogue box:
If the rent is affordable and the apartment to your liking, click on the Rent Apartment interaction. As of this moment, your Sims automatically pay the first week’s rent and gain full control over the unit. The rent payment will be due again the next Monday.
NOTE Sims on an apartment lot who haven’t yet rented a unit aren’t residents of the lot, except in one sense. While Sims are on an apartment lot, but before they’ve rented a unit, you are able to save the apartment lot and return to this family exactly where you left off. So, if you have to stop playing but haven’t decided which unit to take, you won’t have to go through the initial process of adding the family to the lot again. Clicking on the apartment lot displays the apartment-hunting family as one of the residents, and you can load their version of the lot just as you would a normal rent-paying resident. When you load other families on the lot, you won’t see the apartment-hunting Sims on the lot. In fact, Townie families may fill up all the available units even if, technically, the number of saved families and the number of units are the same. Don’t worry, though. When you next load the apartment-hunting family, there’ll be an empty unit or units for them to rent.
If an apartment has unoccupied units and one or more families have room to accommodate the Sims you’re trying to add, you’ll have the option of either moving them into an empty apartment or merging them into a moved-in family.
You are only given this choice if:
There is at least one empty apartment, or There is at least one family that can accommodate the new family without going over its maximum family size.
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Choosing to move into an empty unit immediately loads the lot in Live mode so you can select and sign the lease on the unit you desire. Alternatively, choosing to merge families brings you to the next decision: which family?
Appears when a new family is considering moving onto an apartment lot. If possible, he gets your Sims to sign a lease to make everything all official like. Collects late rent. If your Sims don’t pay their rent on Monday (or if they do and a roommate hasn’t paid his or her share), the Landlord comes to the lot to demand payment. Visits the lot to take care of things. The Landlord comes to the lot each day and hangs around for about eight-and-a-half hours (or less if he finishes everything early) to clean messes, garden (in common areas and apartments with contained outdoor spaces), repair items, and exterminate pests in common areas.
All moved-in families are listed (just as if you were selecting which family to play). Any households listed in red type are too big to accommodate the family you’re trying to move in.
Once you select an available household, you get one more confirmation before the merging takes place. The steps are different if one of the conditions isn’t met. If no families can accommodate your new additions, you’ll only be allowed to move into a new unit as if it were the first family on the lot. If, on the other hand, there are no empty apartments, but there’s room with one or more families, merging is your only option.
Apartment Living So you’re all moved in, stuff is bought, life is rolling. Now what? How is life in an apartment different from life on a standard residential lot? Mostly it isn’t, but there are several minor or moderate considerations.
Complain about noise or smell. If your Sim’s apartment is producing too much noise or an excessive stench, the Landlord himself or herself knocks on your Sims’ door to complain. Requests for services. The Landlord can also be called or spoken with to report broken objects or bugs in your Sim’s apartment or in the common areas.
If your Sims are unable to pay, aren’t at home when the Landlord knocks, or are otherwise unable to respond before he or she gets tired of waiting, the Landlord comes again the next day and the process repeats (though no relationship damage occurs).
NOTE If your Sims have a roommate and that Sim hasn’t paid his or her portion of the rent on Monday, this also triggers a visit from the Landlord. The Landlord comes expecting your Sims to cover for the deadbeat roomie.
TIP
If your Sims are forced to pay for a non-paying roommate, you can try to recoup this amount.
To get reduced rent, have one of your Sims befriend or become romantically involved with the Landlord.
Paying Rent When your Sims sign a lease on a new apartment, the weekly rent is immediately deducted from their household funds. Thereafter, your Sims’ rent is due every Monday.
When a week’s rent is three days late (not paid by the end of the day Thursday), the Landlord stops coming and the amount will be added to your next set of household bills. Fail to pay that and the Repoman comes calling.
NOTE The amount of your household’s rent can be raised or lowered by interacting with other Sims. As described in Secret Networking in the “Community Life” chapter, doing positive or negative interactions with Townies can bring substantial rewards or penalties. Rent is one of the factors that can be changed by pleasing or ticking off a Townie Sim (-10% or +5%).
The Landlord is a new NPC who ostensibly runs an apartment lot in a neighborhood. His or her appearance may vary by lot, but all Landlords serve the same basic functions. This NPC is covered in depth in the “New NPCs” chapter, but here’s a brief list of what he does:
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NOTE Whether your Sim can pay or not, relationship with the Landlord is always damaged by making him or her come calling to collect it. The amount of the drop in Daily Relationship, however, is worse if your Sims can’t pay.
Weekly cookout. Midday Saturday each week, the Landlord fires up the grill for an apartment cookout or makes drinks at the bar. Or they at least order pizza.
The Landlord
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If you don’t direct your Sims to post the rent by the end of the day Monday, the Landlord starts coming by to collect. When he or she comes knocking and one of your Sims answers the door (they’re pushed to do this if possible), the Landlord runs the Collect Overdue Rent social. Your Sims accept if they have sufficient funds and the money is deducted immediately.
Pay rent by using the apartment mailbox’s Pay Rent interaction.
Rent can also be reduced if one of your adult or elder Sims becomes friends with or has a love relationship with the Landlord.
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CHAPTER 3: APARTMENTS Apartment Bills Apartment dwellers have bills just like everyone else, and they must be able to pay these in addition to their weekly rent payment. Bills arrive on the same schedule as for homeowners (every three days) and represent 1% of all Buy and Build mode objects on the lot.
NOTE When Sims bring in the bills, they always bring them into their own apartment, not the common areas, outside, etc.
As noted in our discussion of rent, any rent more than three days past due is added to the next cycle of household bills.
Fire In an apartment, a fire in one unit is everyone’s concern, so Sims behave differently when a fire breaks out on an apartment lot. On single-family home lots, a smoke detector only goes off if it’s in the same room as the fire. On apartments, however, a fire anywhere indoors (even in a room that lacks a smoke detector) sets off every smoke detector on the lot and immediately summons the fire department.
NOTE Outdoor fires still require someone get on the phone to call the fire department.
To avoid mass hysteria, all apartmentdwelling Sims know what to do in the event of a fire: they calmly file outside to the mailbox area…and then panic.
Weekend Parties In the world of The Sims™ 2, even the Landlords love a good time and they like to share it with their tenants. That’s why Saturday morning on apartment lots means a weekend party with the Landlord. After the Landlord arrives and tends to the most pressing needs on the lot (watering gardens, etc.), he or she gets the party started by:
Announcing via dialog box that the party is about to start. Turning on any common area stereo. Making drinks at any common area bar.
Chapter 1-2
Chapter 3-4
Grilling on any common area grill or ordering pizza delivery. These gatherings are an excellent way to meet the neighbors and get to know the Landlord better. Friendly Landlords mean lower rent!
Apartment Services One of the other perks of apartment living is the services. Homeowners must pay to have service workers come over to fix stuff, kill pests, etc. Apartment dwellers, on the other hand, get these services from their trusty Landlord. No charge. For some tasks, the Landlord is even on call when needed. Not bad.
NOTE In fact, apartment-dwelling Sims can’t summon the exterminator or gardener.
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Cleaning During the daily rounds, the Landlord cleans up any messes in the common areas, but does not do any tidying within your Sims’ apartments. You can’t call the Landlord to act as a maid; you wouldn’t want to see the Landlord in that costume anyway…trust me. To get cleaning service in your Sim’s apartment, you have to do it the oldfashioned way: do it yourself or hire a maid.
NOTE Also consider hiring the new multi-service NPC: the Butler. See the “New NPCs” chapter for details.
Miscellaneous Matters There are a few other, smaller ways apartment life is different:
Not all services are provided by the Landlord and your Sims still have to hire service NPCs to take care of some tasks.
Newspapers, magazines, and homework, like bills, are only brought into a Sim’s own apartment. Your Sims won’t leave them in common areas or outside.
Pest Control and Repairs
Only refrigerators contained within a Sim’s apartment counts for the household’s food stock. Groceries are only ever put in a household’s own fridge(s).
Calling the exterminator or repair person is for square homeowners! Or so say Sims who live in apartments. All they have to do is pick up the phone and call their Landlord to eliminate those pesky roaches or get their TVs back in working order. The Landlord also autonomously exterminates any bug infestations and repairs broken objects in the common areas during his or her daily visit to the lot. The Landlord won’t, however, take care of either of these problems inside your apartment unless your Sims talk to him or her to request the service. Don’t expect the Landlord to know things are wrong inside your apartment while’s he or she is hanging out on the lot.
Gardening The Landlord is also responsible for all outdoor gardening tasks and undertakes anything that needs doing during the daily visit to the lot. Unlike pest control and repairs, however, the Landlord will automatically tend to any gardening tasks within your Sim’s apartment (i.e. the enclosed outdoor patios).
When Sims cook in an apartment, they only consider prep objects and surfaces in their own unit as available for the cooking process. Note that I didn’t say “their own apartment” or “the currently loaded apartment.” In this case, what matters is in which apartment the Sim is currently standing. They can, for example, cook while visiting another Sim’s apartment as a guest.
Neighbors When your Sims live in a house, neighbors are both spatially and psychologically distant. You can see their houses from your Sims’ lot, they occasionally walk by, but they aren’t ever so…immediate. Not so in apartments, where neighbors are an integral part of your everyday living.
Neighbor Types Apartment neighbors come in two varieties:
Playable Sims
Social Group Townies primagames.com
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Playable Neighbors Playable neighbors are other Sim households that you’ve moved into units on the same apartment lot. When you’re not directly playing these families, they behave as neighbors. The most important thing to know about this kind of neighbor is that only certain information about them is saved from when you’re interacting with them as neighbors and when you next play their household. As discussed previously in this chapter, each household preserves its own time of day, Sim locations, etc. One thing that does change for playable neighbors is their relationships. If changes in relationship for a playable neighbor are saved on your current household, those changes will be in place the next time you play the neighbor. You may notice that isn’t any different from how playable neighbors work on traditional lots, and you’d be right. But there’s something about having them living on the same lot that makes this seem different and confusing. Rest assured that you already know how this works.
NOTE
Townie neighbors can be asked to move into your Sims’ family (the familiar and traditional Ask to Move In with high enough relationship), but can’t be asked to be roomies. Roomies can only come from outside your Sim’s current lot.
Social Group Townie Neighbors Townie neighbors are non-playable Sims who move into empty units in your Sims’ apartment lots if:
The unit(s) are vacant. Your computer’s specs can handle more families than the number of playable households on the lot. The Townie neighbors who move into your Sims’ apartments lots won’t be just any Townies; they’ll always be Social Group Townies, and they’ll usually be from the social groups that match the social class of the apartment lot. Neighbors won’t ever be normal Townie Sims, so you won’t have an old friend from a previous expansion pack move into a vacant unit.
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is physically in another family’s apartment, the unit’s interior is invisible.
For details on social groups and social class, see the “Community Life” chapter.
Once you learn to recognize different social groups, you are able to determine the current social class of your apartment lot:
Gearheads: Low Bohemians: Low or Middle Jocks: Middle Techs: Middle or High Socialites: High
NOTE Townie neighbors are always single Sims.
Replacing Townie Neighbors Townie families will move out (or, more precisely, disappear) to make way if you move in a new playable household. There will be moments when this change is… well…awkward. Say for example, you save household A with your Sim, Jim, in the midst of a heated conversation with his Townie neighbor “Mona.” If you then exit and save the lot and move in a new playable family, they’ll find the unit vacant. More jarringly, when you reload Jim’s household, Mona will be…gone.
NOTE Any relationship any Sims have the departed neighbor will persist, even if he or she was replaced by a playable family. So, if you’ve spent time building a relationship with the departed neighbor, you can still call him or her on the phone for a chat or a visit.
Neighbor Apartments and the Fog of Privacy Other families’ apartments are not freely accessible to your Sims and their contents and any Sims within are, in fact, invisible in Live mode. When playing an apartment lot, you can only see inside your own household’s apartment; the Sims and objects within any other units are obscured (as in dorms in The Sims™ 2 University and hotels in The Sims™ 2 Bon Voyage) with the “fog of privacy.” Unless one of your playable Sims
This apartment isn’t empty, just rented, so the contents are invisible until one of your Sims enters the suite.
Each claimed suite is private so, in Live mode, you won’t be able to see inside any non-playable Sim’s suite. The contents of the suite become visible only if your Sim is permitted inside.
Socializing with Neighbors There are many ways to connect and interact with your Sim’s apartment neighbors.
Apartment Welcome Wagon The welcome wagon is a rite of passage for new arrivals on a lot. You move in and some neighborhood residents (playable and Townie) come by in a group to say “hi.” This happens on apartment lots too, but the neighbors in these welcome wagons will, whenever possible, be from the apartment lot. To make this possible, you won’t see the welcome wagon until all of the apartments have been filled, either by your currently loaded household claiming the last unit or by Townies filling in vacant apartments. When the building is fully populated, a selection of fellow residents group up and knock on your Sims’ apartment door. As usual, however, they probably won’t bring a casserole. Probably just as well.
Introduce to Neighbors If your Sim hasn’t met any members of one of their neighbor households, the only option on their door will be Introduce to Neighbors. What happens next depends on where the unmet household’s members are.
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CHAPTER 3: APARTMENTS If all family members are inside the apartment, your Sim knocks on the door. If all family members are outside their apartment, your Sim seeks them out in the common areas. If all family members are off the lot, you get a message informing you that no one is home.
Chapter 1-2
Chapter 3-4
Ask to Come Out Your child or older Sims can also knock on the door of an apartment neighbor and ask a specific member of the household (child or older) to come out. The possible responses are the same as for knocking on the door.
Inviting Apartment Neighbors Over to Visit Like your normal non-apartment neighbors, apartment neighbors can be invited over to your Sims’ apartments with a simple phone call. The only difference between inviting apartment neighbors and off-lot neighbors is where they come from: apartment neighbors are already on your lot (unless they’re at work). Apartment neighbors can only be invited by phone; you can’t directly summon them to your Sim’s apartment by knocking on their door. You can, however, use their apartment door’s Ask to Come Out interaction and then lead them to your Sim’s apartment.
Knock on Door If you want your Sims to enter and hang out in a neighbor’s apartment, the only avenue is to use their apartment door’s Knock on Door interaction. This works just like visiting, but (and this is a new experience) your playable Sim is the visitor.
If the residents of the apartment beyond the door are asleep, the door will show a bed icon. If no one in the household knows the Sim well enough, a dialogue box tells you that your Sim isn’t well enough liked.
If the residents are awake and one of them knows the knocking Sim well enough (above 30 Daily/0 Lifetime), they’ll open the door and allow the Sim inside.
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
relationship towards your Sim and your Sim’s Lifetime relationship towards the neighbor is above 50 Daily/20 Lifetime. The social, if available, is always accepted.
NOTE Neighbors can’t be asked to babysit on a schedule like the real Nanny (i.e. “Come every day that I go to work”); you have to ask them each time they’re needed.
Asking a neighbor to come out only works if the Sim you ask for is home.
Babysitting neighbors stay and act just like Nannies for as long as your Sim is away, leaving only when you direct your Sim to do the Dismiss interaction on them. Also like Nannies, neighbors have all of their Needs frozen and won’t go to work or school as long as they’re “on the job,” so you don’t have to worry about them needing to tend to their own lives.
NOTE
NOTE
If the asked-for Sim is on the lot, but not in their apartment, the response you get from Ask to Come Out is the same: “so-and-so is not at home.” Before giving up, take a look around to see if they’re lurking about somewhere.
Mingling in Common Areas Neighbors like to mingle, so you can count on them emerging from their apartments several times a day to hang out in common areas.
NOTE Neighbor toddlers and pets never venture out of their apartment. Your Sims can only interact with them when visiting their apartment.
When out and about, neighbors behave like they would on a Community Lot, returning to their abodes when their Needs drop below the usual exit points.
Neighbor Nannies One of the big perks of living in an apartment (presuming you’ve put in the effort to meet and get on good terms with your neighbors) is being able to ask a trusted neighbor to watch your kids or pets. Apartment-dwelling Sims get this benefit too. Your Sim can ask any apartment neighbor (teen or older) to babysit for free as long as the neighbor’s Lifetime
If you have The Sims™ 2 Bon Voyage and send your Sims on vacation, neighbors can babysit for these more extended absences. See The Sims™ 2 Bon Voyage Prima Official Game Guide for full details on when a Nanny is required for vacations. Any neighbor qualified to be asked to be a babysitter automatically appears in the menu of Sims who can be chosen to cover during a vacation.
The best part about neighbor sitters is that they never get tired, never feel put upon, always serve with a smile, and…did I mention they’re free?
Neighbors Going Off-Lot Neighbors, like all Sims, have jobs and go to school. Thus, you’ll see these Sims departing by school bus or walking off the lot at the hours appointed by their occupation or education. Your moved-in neighbors (playable but not the currently loaded household) follow their normal schedule. They don’t, however, actually get paid, change job performance or school grades, or receive chance cards. So, when you next play their version of the lot, they won’t have earned any pay from these trips to work.
Noise and Smells Walls are never as thick as you want them to be, especially when there are other beings living next door. Sometimes they primagames.com
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make too much noise. Of course, thin walls work both ways and the sounds and smells of your life seep out and annoy others. Both of these hazards of apartment living are elements of your Sims’ lives as well, but there are ways to avoid conflict and deal with problems as they arise, whether the source is your neighbors or your very own Sims.
Noise
a sleep disruptor, so even a single instance of noise renders sleep in the room impossible, and reduces Environment score.
however, further altered by inter-household relationships.
NOTE
The lower the average relationship between all members of your Sim’s household and all members of the household creating the noise affects the likelihood of sound object creation:
Noise brings down Environment score in the same way as a big pile of trash: by adding a heavy dirtiness score to offset any positive Environment score from objects, etc.
Whether or not any noise actually appears on a given section of wall depends on several factors:
Sharing a wall is never easy. Even if you try to be quiet or a good neighbor, some sound leaks through. This can be very disruptive, leading to disturbed sleep, angry complaints, and general grumpiness. Apartment dwelling Sims must grapple with this problem as well. Excessive noise can:
Lower Environment Score: The more noise coming from neighbor apartments, the harder it is to keep your Sims’ Mood up, even if all other Needs are satisfied. Disturb Sleep: Any noise coming through an apartment wall will awaken a sleeping Sim, just as if there were a stereo, TV, or other noisy object in the same room. Of course, your Sims might sometimes make too much noise and aggravate neighbors or even the Landlord. The way your Sim’s make too much noise is different from how neighbor noise is generated, so it’s important to keep them straight.
Neighbor Noise Noise can be heard through an apartment wall if:
1. There’s an apartment unit on the other side of the wall. 2. The apartment is taken by a household (playable or Townie). 3. Some member of the next-door household must be in the apartment. 4. At least one segment of the wall must have free space in front of it in your Sim’s apartment. On a wall segment that meets all these criteria, there’s a chance that an invisible, wall-mounted noise object will be generated. Each noise object acts as
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Relationship
Lifetime -100–0: +10% Lifetime 1–50: +5% Lifetime 51–100: +0% So, the better each Sim household’s Lifetime relationship with the Sims next door, the less likely their lives will be affected by neighbor noise.
TIP Noise from next door is represented by invisible noise objects that attach themselves to the wall. You can’t see (or move) these objects, but you do get a visual representation of their effect.
TIP You can’t control the amount of noise coming from outside your Sims’ apartments, but there is something you can do to blunt its impact on its most serious nuisance: sleep disturbance. When you place beds in your Sims’ apartments, make sure the room shares no walls with any other apartment. The outdoors or apartment hallways create no disturbing noise, but next-door living spaces can. If an apartment’s layout precludes such preventative measures, consider looking for a different apartment.
Lot Social Class The lower an apartment lot’s social class, the more often noise objects are created. At any given moment, the chance of a noise object being created is:
Low Class: 10% Middle Class: 5% High Class: 2% In other words, sound objects happen half as often on middle-class lots and one-fifth as often on high-class lots than on low-class lots. This probability is,
Just having Lifetime relationship above zero reduces noise probability by 5%, so it behooves you to make sure each member of your Sim’s household has at least met and developed a passingly positive relationship with any Sims next door.
These are added to the social classbased noise probability to determine how often your Sims need to deal with noise. Thus, probability ranges:
Low Class: 10–20% Middle Class: 5–15% High Class: 2–12% As you can see, no Sims (no matter how swanky their apartment) are safe from neighbor noise. It can never be entirely avoided, but it can be mitigated with good inter-household relations.
What to Do About Neighbor Noise While noise is, to some extent, inevitable, any noise object disappears after one hour. There is, however, another way, a timetested diplomatic maneuver for dealing with this problem: banging on the wall. It always works, and it’s better than going to work tired.
Bang on the Wall When a noise object is attached to a wall segment, clicking on the object’s location (the sound waves) reveals a new interaction: Bang on Wall.
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CHAPTER 3: APARTMENTS
Chapter 1-2
Chapter 3-4
objects at certain times of the day, they’re bound to get a visit from a neighbor or the Landlord, if he or she is on the lot. If you value your Sims’ relationships to their neighbors and/or their Landlord, you’d be well advised to help them keep it down.
How Your Sims Make Noise “Quiet in there!!”
Children or older Sims can (by your direction or autonomously) bang angrily on the wall. This always stops the noise.
NOTE The lower your Sim’s Energy need, the more likely they are to autonomously bang on the wall in response to noise.
Using this interaction has a cost: a reduction (-10) in your Sim’s Social need. Banging on the wall is, after all, kind of rude. On the upside, if it works, the Environment score in the room recovers and your Sim can sleep.
TIP The invisible wall object that generates noise can only place itself if there’s free space on the floor in front of it (to allow your Sim a spot from which to bang on the wall). If there’s no way to get to the wall, the object can’t be created and the noise never becomes a problem. Thus, if all else fails, consider lining the swall with objects that make all the spaces adjacent to the wall inaccessible. Noise will never be a problem on that wall.
What’s noisy during the day and what’s noisy at night can be very different. Your Sims’ neighbors are willing to tolerate a certain amount of ruckus when the sun is up. When it’s sleepy time, however, certain activities can be counted on to annoy the neighbors or catch the Landlord’s attention. If your Sims are doing any noiseproducing activities, any teen or older neighbor or the Landlord may choose to do something about it. The offended Sim knocks on your Sims’ apartment door to harangue them for the disturbance. One of your Sims autonomously answers the door and will, depending on their personality and relationship to the complainer, either apologize or give the complainer a big “whatever” shrug. This interaction, regardless of result, causes a drop in relationship between the complaining Sim and the Sim who answered the door. The amount of the damage, however, varies by your Sim’s reaction.
NOTE For details on the Complain About interaction, see “Sim-to-Sim Interactions” in the “New Socials” chapter.
To avoid this unpleasant confrontation, it helps to know which objects and interactions garner a complaint. That depends on the time of day.
NOTE
Noise from Your Sims So, you think only other Sims make noise? You think your Sims are sooooo perfect?! You don’t? Oh. Well…um…well if you did think that, you’d be wrong! If you want your Sims to be good and quiet neighbors, you need to understand noise from a different point of view. Neighbor noise is, as described earlier, purely a function of probability; it doesn’t matter what objects are actually in the room adjacent to your Sim’s walls. The level of noise your Sims make, on the other hand, is directly related to what your Sims are actually doing or what objects they’re using. If your Sims engage in certain interactions or use certain
Once a neighbor complains and gets to talk to one of your Sims, they won’t complain again for at least fifteen minutes.
Anytime Noises Some objects or activities are annoying any time of day. Try to only use or do them when your Sims aren’t doing any other kind of noise-producing activity. If your Sims are already making a sizable (but not complaint-worthy) racket, best to avoid these unless the neighbors are definitely out of their apartment:
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Playing music with low Creativity skill Drums Karaoke
Noise at Night These objects and interactions are fine during the day, but can engender complaints when used or done between 10 p.m. and 8 a.m.:
Stereo TV Party Instruments (piano, violin, guitar, modular synth) Toy or Robotry crafting benches Train table WooHoo Dogs barking Fight (Sims or pets)
Complaints about Smells Like noise, smells emanating from your Sims’ apartments can cause relationshipdamaging complaints from neighbors or the Landlord (if he or she happens to be on the lot). These complaints are triggered by having too many smelly objects in your Sim’s apartment, i.e. garbage piles, rotten food, diapers, and so on. If the cumulative stench of all such items on your lot gets unbearable, expect to hear a knock at the door. If your Sim’s apartment is producing too much stink, any teen or older neighbor or the Landlord may choose to do something about it. The offended Sim knocks on your Sims’ apartment door to harangue them for the odor. One of your Sims autonomously answers the door and will, depending on their personality, either apologize or give the complainer a big “whatever” shrug. This interaction, regardless of result, causes a drop in relationship between the complaining Sim and the Sim who answered the door. The amount of the damage, however, varies by your Sim’s reaction.
NOTE For details on the Complain About interaction, see “Sim-to-Sim Interactions” in the “New Socials” chapter.
Jumping on the bed Jumping on the couch
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slate of Townies in search a place to stay, placing an ad over the phone is the luck of the draw. Your Sim places the ad and a random Social Group Townie (most likely from one of the social groups that favor your lot’s social class) shows up soon after, suitcase in hand.
To avoid this unpleasant confrontation, clean up messes as they occur or hire a maid or Butler for your Sim’s apartment.
Roommates One of the most effective ways to reduce your Sim’s rent is to get them a roommate. Roommates will (or may) take care of some chores around the house depending on their personality (are they Neat or Dirty?) or do some cooking. They can even become your Sim’s friend or something even more. Getting a roommate can be a real boon to your Sim, but trouble awaits those who treat a roomie like a walking rent discount. A dissatisfied flatmate can cause no end of trouble, so it pays to be mindful of their needs and their way of life. Roomies pay one Sim’s share of the rent, depending on how many Sims live in the household. A roommate in an apartment with five other Sims would pay one-sixth of the rent, while a roommate for a household with one other Sim would pay one-half the rent. Thus, the smaller your Sim’s household, the more benefit there is to having a roommate. A few other things to know about roommates:
Roommates don’t age. Roommates can go to Community Lots. Roommates can die from fire and other disasters. Roommates do not die from Need failure. Roommates can’t become vampires. Roommates can’t become pregnant.
NOTE If your Sim’s household grows beyond its maximum limit while you have a roommate (i.e. if a household member becomes pregnant, marries, or asks another Townie to move in), the roommate decides things are too crowded and departs on his or her own initiative.
Roommates via Social Interaction Scan the apartment wanted listings in the newspaper or on the computer.
Roommate ads in the computer and newspaper (on the one hand) and telephone (on the other) work differently. The former lets your Sim pick a roomie while the other provides the luck of the draw.
NOTE The number of roommate candidates when searching on the computer or in the newspaper can be negatively affected by your Sim’s Reputation. With a reputation of Dubious Delinquent or worse, you’ll have two fewer roomies to choose from.
Computer or Newspaper Roommate Search When searching for a roommate via computer or newspaper, your Sim gets to pick from a limited selection of Townies who are looking for a room. The selection changes daily, so you need only wait a day if none of the prospects suit you. Roommate listings in the newspaper or on the computer offer four or six candidates, respectively, per day with the following information about each:
Name
Personality
Current Job
Skills
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Roommates via Telephone
Roommates are found in three ways: via the computer or newspaper, the telephone, or direct interaction with a Townie.
When using the telephone to find a roommate, your Sim is, in effect, placing a roommate wanted ad. Unlike the computer or newspaper process of picking from a
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NOTE For details on the Be Roommate interaction, see “Sim-to-Sim Interactions” in the “New Socials” chapter.
Roommate Satisfaction Roommates can make your Sim’s lives easier by paying their rent on time, but only if they’re happy and, well, don’t pack up and leave. A roommate’s happiness with their living situation is measured in terms of Roommate Satisfaction.
Roommate Satisfaction Meter The Roommate Satisfaction meter displays the roomie’s current satisfaction level.
The Roommate Satisfaction meter is where you usually find the Reward panel on a playable Sim.
One of the critical personality traits in a roommate is Neat. Ask yourself how much sloppiness you can tolerate before considering a Sloppy roomie. Take a look at Cooking skill, too; roomies who cook are worth their weight in gold.
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Your Sim can directly ask any adult or elder Townie (who isn’t already a roommate to another apartment on the lot) to become a roommate with the Be Roommate social interaction.
The meter itself measures roommate satisfaction as a dial. All the way to the left is very unsatisfied. All the way to the right is perfectly content.
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CHAPTER 3: APARTMENTS Behind the scenes, Roommate Satisfaction is measured on a scale of -100 to 100.
The yellow face with the neutral expression is the midpoint in satisfaction (0)s.
Check this meter occasionally to foretell or diagnose and problems with your Sims’ roommates.
Anatomy of Roommate Satisfaction Roommates base their satisfaction on two things:
Mood Average Daily Relationship with all household members
NOTE Since you can view Roommates’ Relationship and Mood meters, you can check to find the source of a problem if their satisfaction drops. Were they more like other nonplayable Sims (i.e. visitors), the Relationship information would be invisible to you.
The higher a roommate’s mood and/or average Daily Relationship with your household Sims, the more satisfied they’ll be.
Roommate Dissatisfaction If a roommate is dissatisfied with his or her living arrangement, he or she will start to create problems. If a roommate’s Satisfaction meter reaches -60, two things can happen:
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Not pay rent: 50% chance roommate fails to pay their rent each week Satisfaction is below -60. Move out: 50% chance roommate packs up and moves out forever whenever Satisfaction is below -60. If a roommate has failed to pay rent, you can direct your Sim to perform the Collect Rent social on the roommate. Depending on their Daily Relationship to the asking Sim, a deadbeat roomie either pays or just shrugs. Either way, relationship between your Sim and the roomie is damaged (more so if they refuse). Of course, this decreases the average household relationship with the roomie, further decreasing Roommate Satisfaction.
TIP When dispatching a household member to collect a roomie’s delinquent rent, use the Sim with the highest relationship towards and from the roommate.
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Roommates Off Lot Roomies occasionally leave the lot, usually to go to work or school.
Roomies at work or school show the usual away symbol on their portrait to help you know where they are.
Sometimes, roommates leave for reasons other than work. While away, roommates’ portraits are marked as “Errands” and a walking Sim icon.
Influence to Pay Rent If a roommate is refusing to pay rent, there is a way to nudge them into doing the right thing. Sims with sufficient Influence points can make a dissatisfied roomie pay up the rent with the Influence to Pay Rent interaction. For the hefty price of 500 Influence points, the roomie will pay rent even if their Satisfaction level has made them refuse. It’s important to note that this must be done before the Landlord has a chance to knock on your Sim’s door to collect the roommate’s missing portion of the rent. Once your Sim covers for the non-paying roommate, this interaction becomes unavailable and your Sims’ only recourse is the Collect Rent interaction.
NOTE For details on the Influence to Pay Rent social interaction, see “Influence Interactions” in the “New Socials” chapter.
Sometimes roommates just head out to run errands. This icon helps you know when.
Roommates and Locked Doors Having a roommate means giving someone access to your Sim’s apartment door. You can lock out the world, but the roommate can always get in. Interior doors are different. Any door within an apartment can be locked to Disallow Roommates (just as you would, with The Sims™ 2 Pets, exclude animals with the Disallow Pets option). Note that this locking status can be used to keep roommates out of certain places, but also to lock them in. Be careful when applying this lock status to know where on the lot your roommate is. The consequences won’t be dire (roommates can’t die); the locked-in roomie teleports off lot for a bit and returns as if nothing happened.
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acrimonious, causing considerable collateral damage to both relationship and your Sim’s Social need.
TIP If you prefer the passive aggressive method of getting rid of roommates, you can lock the apartment’s only bathroom or all the bedrooms. The roomie can satisfy some needs by going out on errands or to work or school, but they’ll spend enough time at home that it won’t be enough to forestall a persistent bad Mood. And, of course, bad Mood equals low Satisfaction, which leads to roomies moving out. Mission accomplished and, most likely, enemy made.
Ask to Join Family Roommates, like any other social group Sim, can be asked to move in as part of your Sim’s household with the Ask to Join Family interaction. Roommates converted into family members lose all of their special roommate behaviors, replace their Roommate Satisfaction meter with a fully operational Reward panel, and become fully controllable. Though this interaction has a slightly different name, Ask to Join Family functions exactly the same as Ask to Move In (since a roommate is already moved in, that name would have been a bit confusing).
NOTE Roommates can also become part of your Sim’s household by marrying or joining a family member.
Kick Out a Roommate Tired of your Sim’s roommate and want another? Just want to rid your Sims of roommates altogether? You could have your Sims be horrible to them and get them to leave on their own, but it’s so much simpler just to use the “Kick Out” interaction. The roommate always leaves as a result of this interaction, but how they take the news depends on their relationship to the Sim giving them the boot. If Daily Relationship to your Sim is high, the parting is amicable with small impact on Social need or relationship. If, however, Daily Relationship is low, the exchange is much more
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NOTE For details on the Kick Out interaction, see “Sim-to-Sim Interactions” in the “New Socials” chapter.
Moving Out From Neighborhood View An entire family can be removed from their apartment and returned to the Family Bin via the Move Family button.
Roommate Cheats If you’re familiar with The Sims™ 2 Pets, you’ve probably noticed that roommate Sims appear on the same secondary offshoot menu as pets. Sims/pets in this stack are selectable and viewable (you can see their relationships, Needs, etc.), but are not controllable. The superficial similarity to pets means that the console cheats you’d use to gain more control over pets also work on roommates. Try these:
TIP To make roommates controllable and be able to cancel their interactions, you must enter both the boolprop controlpets and boolprop petactioncancel cheats.
The Move Family button can be used to move individual households from an apartment building.
When households are moved in this way, they return to the bin with their full family funds as of the moment they were moved out. All relationships are preserved and the usual rules apply.
boolprop controlpets [on/off]: Makes roommates fully controllable. You can’t, however, cancel actions from their queue. boolprop petactioncancel [true/false]: Normally, you can’t cancel actions in a roommate’s interaction queue; they’re grayed out. This cheat makes these actions accessible so you can cancel anything your roommate has chosen to do. This does not, however, make your roommates controllable.
When only one playable household lives on an apartment lot, the process is exactly like moving Sims out of a house. One chance to confirm it’s what you want and it’s done.
boolprop petsfreewill [true/false]: Turns off roommate free will. They won’t do anything unless you tell them to, and you can only tell them to what to do with the other roommate/pet cheats.
Moving Out Many are the reasons a Sim would want to give up apartment life or move to another apartment lot. There are several ways this can happen, but none should be unfamiliar to you.
When more than one playable family inhabits an apartment lot, using the Move Family button can’t do its magic until you pick which family you mean to move out.
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CHAPTER 3: APARTMENTS
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Moving Out from a Loaded Lot
Modifying Existing Apartments
When the lot is loaded and playable, individual Sims can initiate a move out for themselves or multiple Sims. This is, as it has always been, done via a computer or newspaper’s Find Own Place interaction. Sims that move out in this manner are returned to the Sim bin as a new household (with all departing Sims) with reset starting funds. This amount is, as discussed in the “Introduction” chapter, now a variable amount based on the size of the family instead of a flat §20,000 regardless of household size. Now, moving out families return to the Family Bin with §20,000 (for the first adult or elder) plus an extra amount for each:
To alter an existing unoccupied apartment, go into Neighborhood view and switch into Buy or Build mode, and load the lot. You can change the decorations and add objects, but can’t make any structural changes. To do that, you must temporarily change the zoning of the lot:
Adult/Elder: §5,000
Child: §2,000
Teen: §3,000
Toddler: §1,000
Building Custom Apartments NOTE For information on placing apartment lots, see the “Build Mode Additions” chapter.
You can’t officially build your own apartments, but let’s not let that stop us. With a handy zoning cheat, you can turn any residential lot into an apartment or build your own from scratch.
This, for example, is wrong.
Whether you’re modifying or creating an apartment, it’s imperative that you observe the following rules or your apartment will not function properly (or even crash your game):
2. Open up the cheat window (c+s+C) and type changelotzoning residential. This rezones your lot as a Residential Lot. 3. Save and exit to the neighborhood. 4. Reload the lot. You now have full Buy and Build mode tools and privileges. 5. When done, open up the cheat window (c+s+C) and type changelotzoning apartmentbase to restore apartment zoning. 6. Save and exit to Neighborhood view.
The apartment door must be the only way to enter the apartment. If you want to put in a back door, surround the area with a wall. Without the wall, this lot won’t work.
Making Custom Apartments
Apartment doors must always face out.
To make your own apartments:
Apartment suites should not have more than one apartment door leading into them. Every apartment must contain at least one Apartment door (“Unique Separator”) and there must be no other way to access the rooms.
NOTE
1. Start by placing a residential Lot of any size in a neighborhood. 2. Enter the lot and build your desired “apartment.” 3. Open up the cheat window (c+s+C) and type changelotzoning apartmentbase. This rezones your lot as an apartment. 4. Save and exit to Neighborhood view.
The Sims 2 University and The Sims 2 Bon Voyage veterans will notice that apartments are assembled much like hotels or dorms. The similarity is clear, but the differences are many. Paramount among them: you can’t use Buy or Build modes while playing a hotel, and apartment or hotel suites can consist of more than one room (not so of their college analogs). ™
Apartment door should always face out from the suite.
1. Load the apartment lot.
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CHAPTER 4: WITCHES Is there a Sim who hasn’t yearned to do a bit of magic? To summon food or friends with a word? To turn others to their will? To wear pointy hats? Except for that last one, probably not. This fondest of all wishes is now granted with the flick of a magic wand thanks to The Sims™ 2 Apartment Life and its treasure trove of witchy goodness. This chapter introduces you to the fundamentals of witchcraft and how to become the baddest (or the goodest) witch on the block.
Becoming Until a few of your Sims become accomplished witches, there’s only one way to witchdom: getting to know one of the NPC Witches and asking them to infuse your Sim with their magical ways. As you quickly discover, witches in The Sims™ 2 Apartment Life can be either Good or Evil, depending on their Alignment (see “Alignment” later in the chapter). Likewise, the two NPC Witches each adhere to one of these alignments and serve as its figurehead. Which kind of witch your Sim initially becomes (you can change alignment later) depends on which NPC Witch your Sim beseeches for the transformation. Once you’ve decided on an alignment, the first step is finding the alignment’s NPC Witch.
NOTE
Actually, Sim witches can also be Neutral if their alignment is in the band between Good and Evil, but this isn’t a formal school of magic and, hence, doesn’t have its own NPC Witch leader.
As outlined in the “New NPCs” chapter, the NPC Witches randomly appear on nearly all kinds of Community Lots. Wait long enough and one or both witches may arrive. The chances of one of the NPC Witches rather than the other can be increased depending on the time of day on the Community Lot and (if you have The Sims™ 2 Seasons) the weather. Each NPC Witch is more likely than the other to appear if:
Good Witch: It’s daytime and it’s raining or hailing. Bad Witch: It’s nighttime and it’s not raining or hailing.
NOTE Witches can be either male or female. Female witches are called witches while male witches are called warlocks. For simplicity’s sake, however, this guide uses the generic “witches” unless specifically referring to a warlock. The initial NPC Witches for your neighborhood are, however, always female. If they marry/join or move in with one of your Sims, they are replaced as the leader of the good or evil sect by a new Witch NPC who can be either male or female.
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NOTE NPC Witches visit all kinds of Community Lots except vacation secret lots (The Sims™ 2 Bon Voyage).
Witch Transformation So your Sim has gotten tight with one or both of the NPC Witches and yearns to take the giant leap into the realm of magic. What now? Once relationship with one of the NPC Witches reaches Daily 70/Lifetime 20, a new interaction becomes available:
Good Witch: Teach Me the Ways of the Light Bad Witch: Teach Me the Path of Darkness
NPC Witch Arrival When one of the NPC Witches does arrive on a Community Lot, she’ll have some business to take care of.
1. She’ll ride her broom onto the lot with great flourish. Unless you have the sound turned off, it’ll be hard to miss her. 2. She immediately casts either the Beautificus Locus (Beautify Lot) or Corruptus Locus (Sully Lot) spell, depending on her alignment. The former clears up any rain (The Sims™ 2 Seasons only), turning the day clear and sunny, kills all roaches, and spawns either butterflies or fireflies (depending on time of day). The latter starts a rain (The Sims™ 2 Seasons only), kills any butterflies or fireflies, and creates roaches. Players without The Sims™ 2 Seasons won’t see the full-on thunderstorm, but will get a jarring bolt of lightning. 3. Summons her spectral cat (if you have The Sims™ 2 Pets).
NOTE Spend enough times on a Community Lot and a witch will certainly appear.
If you don’t direct one of your Sims to interact with either NPC Witch, she leaves the lot after one hour. Each time you direct a Sim to interact with the NPC Witch, this timer restarts and it’ll be another hour before she leaves.
If both NPC Witches are on a lot together, they’ll fight. The loser flies away and the winner remains as usual.
Familiarity allows for a magical interaction.
Though the names differ, the effect is the same: ask and you shall receive. Your Sim is immediately transformed into a witch of the same alignment as the NPC Witch. The Good NPC Witch makes Good witches and the Evil NPC Witch makes Evil witches. Upon transformation, your Sim instantly gets several new objects and attributes, each of which we examine in detail in this and other chapters.
Spellbook (the Grandiose Grimoire): This object is added to your Sim’s inventory and can be placed on their home lot. This podium/book is your view into your Sim’s witchy attributes: their Magical skill, Alignment, and available spells. More critically, it’s also an engine for developing Magic skill and changing or building your Sim’s alignment. This should be placed in your Sim’s home as soon as possible.
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CHAPTER 4: WITCHES Cauldron: This object is added to your Sim’s inventory and can be placed on their home lot. The cauldron is a crafting device for your Sim to make his or her own spell reagents, potions, and magical objects. This should be placed in your Sim’s home as soon as possible. Medium-Low Alignment: When Sims are turned from normal into a witch, they begin at a medium-low level of their alignment; Mean for bad witches and Nice for good witches. Skill: Unless your Sims have previously built up Magical skill and been since cured of witchery, they start at zero Magical skill. Sims who are returning to a witchy state regain their previous skill. The amount of Magical skill mostly determines what spells your Sims can do immediately (since their moderate Alignment level gives them access to several of the alignment’s spells). Witch Clothes: Each alignment (including Neutral) has its signature outfit. And there’s a hat. Upon transformation, your Sim immediately switches into this wardrobe, his or her new default Everyday getup. You can change your Sim out of the witch robes and redefine his or her default Everyday outfit (the witch robes remain as an option). Whenever the Sims change alignment, they are forced into the clothes of the new alignment. The old robes are still be available in all the household wardrobes for any teen or older Sim to wear. Witch Secret Lots: Witches gain access to both the Good and Evil secret lots the instant they’re transformed (regardless of their alignment). When choosing a destination lot, select the Magical World neighborhood and either of the two lots you find there. For more on the witch secret lots, see “Witch Secret Lots” later in this chapter.
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TIP If your Sim is transformed while on a Community Lot, the Sim can no longer walk to other lots. Witches can instead fly to lots on their new broom. They can still take taxis or drive cars, but what fun is that when you can fly? For more information, see “Flying on Brooms” later in this chapter.
WARNING Some Sims may have a Fear of becoming a witch, so make sure it isn’t among your Sims current Fears before submitting them to the transformation.
Claiming Cauldrons and Spellbooks A witch can only use spellbooks and cauldrons of their own alignment, but that doesn’t mean they can only have the one at home. In fact, your Sim can use cauldrons or spellbooks:
On unowned Community Lots with cauldrons or spellbooks on them (i.e., the Good and Evil witch secret lots) On owned Community Lots (i.e., Sim-owned businesses), dorm rooms, hotel rooms or vacation homes, or anywhere else your Sim has placed a cauldron (provided he or she bought extra ones from the NPC Witch or brought it from home in his or her inventory).
becomes unusable to other Sims of his or her former alignment.
NOTE If the lot is an unowned Community Lot, the cauldron and/or spellbook reverts to unclaimed status when your Sims leave the lot. Claimed cauldrons and spellbooks on saved lots (home or otherwise) remain claimed from visit-to-visit.
To claim a cauldron or spellbook, use its Claim interaction. The claimed object immediately changes to reflect the alignment of the claiming Sim (unless, that is, the Sim is Neutral for which there’s no visual change). The Sim can use any claimed cauldron or spellbook to do anything he or she is capable (by Magic skill and/or alignment) of doing; it doesn’t matter to whom the cauldron actually belongs. To relinquish a cauldron or spellbook, direct your Sim to perform the object’s Abandon interaction. Sims can only abandon a spellbook or cauldron they have personally claimed.
Starting Spells and Other Abilities Presuming your Sim has never before been a witch and, therefore, has no Magical skill, he or she is immediately able (once they make or buy the necessary reagents) to cast the following spells:
NOTE Creatum Insecto Volucris and Folium Deletus are only available if you have The Sims™ 2 Seasons.
TIP Most spells can’t be cast without their required reagent objects. These bits of magical fuel can be bought from the NPC Witches or made in your Sim’s new cauldron. It’s a good idea to buy a bunch of each reagent type from the NPC Witch immediately after transformation so your Sim can get right to casting.
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Every unclaimed cauldron and spellbook has but one interaction: Claim.
Your Sim can use any claimed cauldron or spellbook as his or her own or claim unclaimed cauldrons. As long as they are claimed, cauldrons and spellbooks can be used by your Sim or any Sim of the same alignment. If, by some chance, the Sim who claimed a spellbook or cauldron changes alignment, it
GOOD
EVIL
Beautificus Locus Creatum Insecto Volucris Benemoodus Simae Cleanius Corpus Aqua Deletus Folium Deletus Spiritus Poultria Mellifera Attackum
Creatum Insecto Volucris Benemoodus Simae Cleanius Corpus Aqua Deletus Folium Deletus Spiritus Poultria Mellifera Attackum Corruptus Locus
TIP For plain English explanations of these spells, see “Plain English Spell Names” later in the chapter. primagames.com
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TIP New witches can also make all reagent items in their cauldron. As they advance in skill, they become able to craft potions and magical objects.
Witches and Other Occult Sims Any playable Sims can become witches, even any of the partially or entirely nonhuman variety (not including pets, of course). If you have the requisite expansion packs, your neighborhoods can play host to witches who are also:
In the lower left of the panel are the lists of spells and craftables that your Sim can currently cast/make. Any newly unlocked spells/craftables are marked with an asterisk. This area is divided into four overlapping panels.
If you want to get right to the witchcraft without having to wait to befriend the NPC Witches, check out Belladonna Cove’s resident almost-witches: the Cordial sisters. This built-in family has everything they need to become witches with little more than a quick phone call. Each has a very high relationship with one of the NPC Witches, so you can (after a positive social interaction or two) immediately direct them to invite one over (one at a time if you don’t want them to fight) and ask for the transformation. Ta-Da! You now have two instant witches who can visit the NPC Witches’ secret lots and, once they’ve developed enough Magical skill, transform other Sims into witches. Now, if only we could figure out why they look so familiar? Even the house rings a bell. It’s so…pleasant.
Aliens Zombies (The Sims™ 2 University) Vampires (The Sims™ 2 Nightlife) Servos (The Sims™ 2 Open for Business)
Neutral spells.
Alignment
Good spells.
Werewolves (The Sims™ 2 Pets)
A witch’s alignment defines much of what he or she can and can’t do with his or her new powers.
PlantSims (The Sims™ 2 Seasons) Bigfoots (The Sims™ 2 Bon Voyage)
The Magic Spell Book
Evil spells.
Craftables.
All of your witch Sims vital information is collected and contained in one place, their spellbook. Or, more specifically, any spellbook of the same alignment. Simply activate the spellbook’s Check Abilities interaction; this accesses the Magic Spell Book panel. The Magic Spell Book panel is chock full of important information.
The top portion of the Magic Spell Book panel shows your Sim’s portrait and current magical moniker (here “the Infallibly Good Witch”). Below the moniker, you see the Magic Skill bar and the Alignment meter.
In the lower right portion of the Magic Spell Book panel is the description panel. All spells and craftables display their somewhat cryptic description here when selected. Spells also show which and how much of each reagents are required to cast them.
NOTE Alignment and Magic skill are independent concepts, although many things witches do affect both. Most importantly, a witch does not gain Magic skill in one alignment or the other; Magic skill is Magic skill and it persists even if your Sim’s alignment changes. This is especially confusing since the spellbook object’s Magical skill-building interaction is actually three interactions, one for each alignment. All build skill equally, but each also changes alignment at the same time. The Evil skill building interaction increases Evil alignment, the Good skill building interaction increases Good alignment, and the Neutral skill building interaction reduces alignment until it reaches zero.
Witches can be:
Good To the right of the top portion, you see the symbol for your Sim’s current alignment. This witch is a Good witch.
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Neutral
Evil
Behind the scenes, alignment is measured on a scale of 1,000 (Good) to -1,000 (Evil). Within this range, there are several Alignment levels that indicate exactly how dedicated your Sim is to one side of the scale or the other. Witches in
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CHAPTER 4: WITCHES the middle of the scale are neither Good nor Evil, but rather Neutral. In this guide, we present alignment as a percentage of Evilness or Goodness. Thus, a Sim with 500 alignment is Good 50%. A Sim with -500 alignment is Evil 50%. Neutral Sims are actually Sims who haven’t reached either 20% Good or 20% Evil, so their alignment is expressed as Neutral with the Good or Evil percentage in parenthesis. For example, a Sim with 150 alignment isn’t considered Good 15%, nor is the same as a Sim with -150 (who’s technically Evil 15%). The former Sim is described in this guide as Neutral (Good 15%) and the latter as Neutral (Evil 15%). To understand how witchcraft works in The Sims™ 2 Apartment Life, you need to understand how to build alignment and what it does (and does not) affect.
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Jill Bernstein the Mean Witch or Karl Watts the Nice Warlock. The name your magical Sims assume is directly tied to their current alignment.
NOTE
The circle in the center represents the Neutral alignment.
New witches begin their magical life in either the Slightly Good or Slightly Evil ranges (“the Nice Witch” or “the Evil Witch”), depending on the alignment of the witch that transformed them. This puts them in the low end of one or the other side of the alignment meter (at about 300 or -300).
Alignment Levels Once a Sim moves beyond the Neutral range and into the Good or Evil ranges, the elongated meters on either side begin to fill…
Alignment Meter The Alignment Meter graphically displays a Sim’s magical alignment. You won’t, however, find this meter in any of the usual places. To view it, you must access your Sim’s spellbook.
ALIGNMENT
TITLE
RANGE
Very Good Good Slightly Good Neutral Slightly Evil Evil Very Evil
the Infallibly Good the Good the Nice the Witch the Mean the Evil the Atrociously Evil
900 – 1,000 500 – 899 200 – 499 -199 – 199 -200– -499 -500 – -899 -900 – -1,000
You see your Sim’s new title in many different places, including:
NOTE If you haven’t placed your Sim’s spellbook, drag it from his or her inventory onto his or her lot.
Click on the spellbook podium and choose Check Abilities.
…to the right and colored white for Good alignment…
…and to the left and colored black for Bad alignment.
When you point to your Sim’s portrait.
Note that this meter doesn’t contain any hash marks or other visual indicators of your Sim’s precise alignment. For a generalized reading on how evil or how good your Sim is, take a look at your Sim’s name.
Alignment Titles and Ranges The Magic Spell Book panel contains a lot of information. In the top panel, just below the skill indicator, you find your Sim’s Alignment meter.
In their Magic Spell Book panel.
When you point at your Sim.
The moment your Sim becomes a witch, lots of things change. One of the most obvious is their name. No longer are they Jill Bernstein or Karl Watts. Now they’re
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NOTE A Sim’s Nice/Mean personality alters the number of alignment points they earn or lose from any magical activity. The lower the Nice/Mean personality (Mean), the bigger the bonus for changes towards Evil and the bigger the penalty for changes towards Good. The higher the Nice/Mean personality (Nice), the bigger the bonus for changes towards Good and the bigger the penalty for changes towards Evil.
And shifts in Neutral alignment look like this.
On your Sim’s cauldron or spellbook.
You can certainly make any Sim Evil or Good, but you’ll find it easier to cut with the grain and align your Sims in harmony with their personality; it takes more work, for example, to earn high Evil alignment for a Nice/Mean 10 Sim than a Nice/Mean 1 Sim.
Alignment Symbols Any time something changes your Sims’ alignment, their alignment icon appears above their head.
Any shifts in Good alignment are indicated by this symbol.
The direction of a particular change is shown by the usual pluses and minus you’ve come to expect.
Building Magic Skill
How Alignment Changes
Whenever your Sim is building Magic skill via the spellbook object, it is also changing his or her alignment. The direction of the shift, however, depends on which skill building interaction you choose:
Alignment is changed by various magical activities.
NOTE
Study the Way of the Light: Builds Magic skill and Good alignment.
Though there are many things that affect your Sim’s alignment, using the cauldron is not among them. Using the cauldron to brew potions, make reagents, or construct objects does build Magic skill, but has no effect at all on alignment.
Evil alignment changes look like this.
Study the Neutral Magics: Builds Magic skill and moves alignment towards the center. When it reaches 0, no more alignment changes occur. Study the Path of Darkness: Builds Magic skill and Evil alignment.
Effect of Spell Casting on Alignment Score SPELL Expello Mortis Mactoamicus… Benemoodus Populus Appello Servantus Compello Acceptus Beautificus Locus Remedis Simae Exflammo Creatum Insecto Volucris Benemoodus Simae Cleanius Corpus Aqua Deletus
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GOOD 100%
GOOD 90%–99%
GOOD 80%–89%
GOOD 70%–79%
GOOD 60%–69%
GOOD 50%–59%
50 45 32 28 18 15 8 6 2 1 -10 -10
50 45 32 28 18 15 8 6 2 1 -9 -9
— — 32 28 18 15 8 6 2 1 -8 -8
— — 32 28 18 15 8 6 2 1 -7 -7
— — 32 28 18 15 8 6 2 1 -6 -6
— — 32 28 18 15 8 6 2 1 -5 -5
GOOD GOOD 40%–49% 30%–39% — — — — 18 15 8 6 2 1 -4 -4
— — — — 18 15 8 6 2 1 -3 -3
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GOOD 20%–29%
NEUTRAL (GOOD 10%–GOOD 19%)
— — — — 18 15 8 6 2 1 -2 -2
— — — — — — -6 -4 -1 -1 -1 -1
CHAPTER 4: WITCHES
Chapter 1-2
Normally, a Good witch studies Good magic and an Evil witch studies evil magic to increase their alignment, but your Sims can use these interactions to lower or reverse their alignment. If a Sim studies the opposite alignment long enough, their alignment will change to Neutral and, eventually, the opposite alignment. Study Neutral magic and they eventually reach the meter’s center and change no further.
Casting Spells Doing spells can change your Sim’s alignment, but the direction and amount of the change can depend on:
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
High Good (or Evil) alignment: -10
NOTE
Low Good (or Evil) alignment: -2
There’s also an invisible spell-specific factor at work that determines how much differences between spell and witch alignment matter. For one spell, differences in alignment may be 5% of the gap, for others it could be 1%.
Casting Opposite Alignment Spells Casting a spell of the opposite alignment has the same effect as doing a Neutral spell: alignment decreases, but the higher your Sim’s alignment and/or the more oppositely aligned the spell, the greater the drop.
This is a bit under-the-hood, but it should explain why two spells of the same alignment might trigger wildly different changes in your Sim’s alignment.
NOTE The principle here is the distance in alignment between the caster and the spell. The deeper into the opposing alignment a spell is (either by virtue of its own alignment or the degree of the caster’s alignment), the more it pulls towards the opposing alignment.
Casting Same Alignment Spells Doing spells with your Sim’s own alignment always builds their current alignment by a fixed amount. Higherlevel spells usually offer more alignment gain, but are only available to Sims with higher alignment.
Your Sim’s current alignment The spell’s alignment
Casting Neutral Spells
Every time your Sims whip out a magic wand, the spell they do affects their alignment.
Unless your Sim is exactly Neutral (alignment 0), doing Neutral spells always decrease your Sim’s alignment, but the amount of the decrease depends on your Sim’s Alignment level. In other words, Sims with higher alignment lose more for doing Neutral spells than Sims with low alignment. For example, if a Sim with 100% Good alignment and a Sim with 20% Good Alignment do Aqua Deletus, the results are different:
For example, a Sim with 80% Evil alignment (the minimum alignment that can cast the spell) and a Sim with 20% Evil alignment both cast Creatum Insecto Volucris (a Good spell of level Good 20%). The results differ:
High Evil Alignment: -10 Low Evil Alignment: -4 Of course, Good witches (above Good 20%) casting the same spell will get +2 Good alignment regardless of their Alignment level.
NEUTRAL GOOD 9%–EVIL 9%)
NEUTRAL (EVIL 10%–EVIL 19%)
EVIL 20%–29%
EVIL 30%–39%
EVIL 40%–49%
EVIL 50%–59%
EVIL 60%–69%
EVIL 70%–79%
EVIL 80%–89%
EVIL 90%–99%
EVIL 100%
— — — — — — -8 -6 -2 -1 0 0
— — — — — — -10 -8 -3 -2 -1 -1
— — — — — — — -10 -4 -3 -2 -2
— — — — — — — -12 -5 -4 -3 -3
— — — — — — — -14 -6 -5 -4 -4
— — — — — — — — -7 -6 -5 -5
— — — — — — — — -8 -7 -6 -6
— — — — — — — — -9 -8 -7 -7
— — — — — — — — -10 -9 -8 -8
— — — — — — — — — -10 -9 -9
— — — — — — — — — -11 -10 -10
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Effect of Spell Casting on Alignment Score continued SPELL Folium Deletus Corpus Athleticus Corpus Fleshicus Magivestigium Expello Simae Creatum Nutrimens Appello Cattus Amicus Purgomagus Appello Simae Magus Mutatio Tempus Interruptus Spiritus Poultria Mellifera Attackum Inflammo Heavus-Ho Corruptus Locus Compello Discrepo Servantus Attackum Tabula Rasa Extractum Amorus Vivificus Zombiae
GOOD 100%
GOOD 90%–99%
GOOD 80%–89%
GOOD 70%–79%
GOOD 60%–69%
GOOD 50%–59%
-10 -10 -10 -20 -20 -20 -30 -30 -40 -50 -50 -11 — — — — — — — — —
-9 -9 -9 -18 -18 -18 -27 -27 -36 -45 -45 -10 — — — — — — — — —
-8 -8 -8 -16 -16 -16 -24 -24 -32 -40 -40 -9 -10 — — — — — — — —
-7 -7 -7 -14 -14 -14 -21 -21 -28 -35 -35 -8 -9 — — — — — — — —
-6 -6 -6 -12 -12 -12 -18 -18 -24 -30 -30 -7 -8 — — — — — — — —
-5 -5 -5 -10 -10 -10 -15 -15 -20 -25 -25 -6 -7 — — — — — — — —
Alignment Effects
Cauldron Objects
Your Sims’ alignment has many repercussions, some obvious some below the surface, and some as plain as the nose on their face.
Spell Availability and Alignment In addition to a skill requirement (see “Magic Skill” later in the chapter), each spell has a minimum and maximum alignment requirement that controls which witches can cast it. Most Neutral spells can be cast by all witches, but Good and Evil spells are more exclusive. The lower Good or Evil aligned spells permit opposing witches to cast them (though it takes longer and reverses the Sim’s alignment towards the opposing end). Higher end spells—with spell alignment of 600/-600 or beyond—limit casting to Sims with the same alignments of 50% or more. In other words, a Sim who gains in one alignment or the other is increasingly able to cast higher-end spells of the same alignment, but is gradually excluded from casting the low-end opposing alignment spells.
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GOOD GOOD 40%–49% 30%–39%
As witches grow in their chosen alignment, their cauldron becomes more and more useful. The available products a Sim can make are mostly tied to their Magic skill, but several are also tied to the Sim’s alignment. Several, like spells, are limited exclusively to Sims of a particular alignment. Evil witches, for example, can never make the Magically Spiced Sugar potion, no matter how high their Magic skill. The same goes for Good witches and the Enchanted Essence of Cur Tails potion. Each reagent (the magical ingredients required for and consumed by casting spells) and craftable witch object has an alignment. The difference between the product’s alignment and your Sim’s own affects many things. Alignment affects how your Sim’s Comfort and Fun Needs are affected when crafting each object. The closer the product and the witch’s alignment, the less Fun and Comfort depletion they suffer while crafting. Thus, a Very Good witch making Essence of Light depletes onethird less than a Very Evil witch. Change the product to Viper’s Essence and the
-4 -4 -4 -8 -8 -8 -12 -12 -16 -20 -20 -5 -6 -14 — — — — — — —
-3 -3 -3 -6 -6 -6 -9 -9 -12 -15 -15 -4 -5 -12 — — — — — — —
GOOD 20%–29%
NEUTRAL (GOOD 10%–GOOD 19%)
-2 -2 -2 -4 -4 -4 -6 -6 -8 -10 -10 -3 -4 -10 -12 — — — — — —
-1 -1 -1 -2 -2 -2 -3 -3 -4 -5 -5 -2 -3 -8 -10 — — — — — —
differences reverse, with the Very Evil witch feeling much less depleted for the effort.
The things you can make in these big iron pots depend upon (among other things) your Sim’s alignment.
Bigger alignment differences can, however, be a benefit when it comes to Magic skill building. The wider the difference, the more Magic skill your Sim earns per increase. Unlike doing spells, making things from the opposite alignment will not affect your Sim’s alignment. Finally, alignment impacts the time it takes to craft objects. Generally, the bigger the difference between your Sim’s alignment and the object’s alignment, the longer it takes to craft.
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CHAPTER 4: WITCHES
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
NEUTRAL GOOD 9%–EVIL 9%)
NEUTRAL (EVIL 10%–EVIL 19%)
EVIL 20%–29%
EVIL 30%–39%
EVIL 40%–49%
EVIL 50%–59%
EVIL 60%–69%
EVIL 70%–79%
EVIL 80%–89%
EVIL 90%–99%
EVIL 100%
0 0 0 0 0 0 0 0 0 0 0 -1 -2 -6 -8 — — — — — —
-1 -1 -1 -2 -2 -2 -3 -3 -4 -5 -5 -1 -1 -4 -6 — — — — — —
-2 -2 -2 -4 -4 -4 -6 -6 -8 -10 -10 1 2 6 8 15 18 — — — —
-3 -3 -3 -6 -6 -6 -9 -9 -12 -15 -15 1 2 6 8 15 18 — — — —
-4 -4 -4 -8 -8 -8 -12 -12 -16 -20 -20 1 2 6 8 15 18 — — — —
-5 -5 -5 -10 -10 -10 -15 -15 -20 -25 -25 1 2 6 8 15 18 28 32 — —
-6 -6 -6 -12 -12 -12 -18 -18 -24 -30 -30 1 2 6 8 15 18 28 32 — —
-7 -7 -7 -14 -14 -14 -21 -21 -28 -35 -35 1 2 6 8 15 18 28 32 — —
-8 -8 -8 -16 -16 -16 -24 -24 -32 -40 -40 1 2 6 8 15 18 28 32 — —
-9 -9 -9 -18 -18 -18 -27 -27 -36 -45 -45 1 2 6 8 15 18 28 32 45 50
-10 -10 -10 -20 -20 -20 -30 -30 -40 -50 -50 1 2 6 8 15 18 28 32 45 50
Appearance
NOTE As a bit of a bright side, taking longer to craft an object means your Sim gains more Magic skill from crafting the object than a Sim who could do it in less time. Spending more time at it means (at least a bit) more Magic skill for the effort.
Inter-Witch Relations
Being a witch changes your Sims’ appearance in two ways:
Clothing
Skin Tone
These changes are directly triggered by your Sim’s alignment.
Witch Clothing
If your Sim has a high level of alignment (beyond 50%), they’ll find it very difficult to relate to witches of equally high opposite alignment. Whenever two witches of sufficiently high opposing alignment interact, the requirements for acceptance are higher than normal. In other words, for an Evil witch to have a social accepted by a Good witch, the recipient needs to have higher relationship scores and be in a better Mood than a normal Sim (or another Evil witch). This doesn’t mean witches of opposing alignments can’t interact; they just have to be really close. A marriage between a Good witch and an Evil warlock would be a challenging relationship to maintain…and probably a great Sim sitcom!
When your Sim transforms into a witch, the most obvious change is in the wardrobe.
Good witch.
Good warlock.
Neutral witch.
Evil witch.
Neutral warlock.
Evil warlock.
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Your Sim’s witch outfit is automatically set as their Everyday wardrobe. They change out of it automatically when they get into their work clothes or winter gear (The Sims™ 2 Seasons), but go right back to it whenever automatically changing back to Everyday clothes.
NOTE Witch outfits, like all clothes, become part of the household wardrobe, available in any closet, armoire, or dresser in the house. Any Sim, even non-witches, can wear them, but won’t get any magical powers. It’s just a robe, after all.
If your Sims changes alignment (from Good to Neutral, Evil to Neutral, or Neutral to Evil or Good), they automatically switch into the robe for the new alignment even if they weren’t wearing the robe for their former alignment at the time. The old robes and hat will, however, still be available in the household wardrobes for any Sim to wear. If a work or other outfit doesn’t specify hair or a hat, your Sim will continue to wear the witch hat even when they change clothes.
If you don’t want your Sims to wear their witch garb, set something else as their default Everyday outfit.
Unlike the change in clothing, the skin tone change can only be undone by a drop in alignment. When they ascend to even higher levels in their alignment (90% Good or Evil), witches gain an additional change in appearance: an aura of magical energy.
Good witch’s silvery blue aura.
Witch Skin Tone When your Sim transforms into a witch, not only do they change clothes, but they also change skin tone. Not immediately of course, but the more deeply they go into their chosen alignment, the more dramatic the physical change. At Neutral alignment and anywhere else below 50% Evil or 50% Good, Sims have their normal skin tone. Once, however, they graduate to their alignment’s highest upper half (above 50%), something magical happens. Good witches take on an ethereal glow while Evil witches assume a vivid green pallor.
Good witch’s first change in appearance.
You can, of course, remove the witch robes as the default Everyday outfit with the usual Plan Outfit interaction. Note, however, that your Sim continues to wear the hat unless you specifically change it, too.
Evil witch’s green aura.
Time to Cast A Sim’s alignment controls how long it takes to cast each spell. The larger the difference in the Sim’s alignment (towards either Good or Evil) and the alignment of the spell, the longer it takes to cast. Take, for example, a low alignment Good spell like Benemoodus Simae (Spell Alignment Good 10%) that any witch can cast. A slightly Good witch (Good 20%–49%) would need a few seconds to cast it, while a very good witch (Good 90%–100% would need less (about one-third faster). A very Evil witch (Evil 90%–100%), on the other hand, would take more than ten times as long. The following table illustrates:
NOTE In several of the tables in this chapter, witch spells are color-coded for easy identification of their alignment:
Green: Good No color: Neutral Evil witch’s first change in appearance.
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Red: Evil
CHAPTER 4: WITCHES
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Time to Cast by Alignment Range VERY GOOD WITCH SPELL (GOOD 90%–GOOD100%) Expello Mortis Medium Short Mactoamicus… Short Benemoodus Populus Short Appello Servantus Short Compello Acceptus Short Beautificus Locus Very Short Remedis Simae Very Short Exflammo Very Short Creatum Insecto Volucris Very Short Benemoodus Simae Very Short Cleanius Corpus Short Aqua Deletus Short Folium Deletus Short Corpus Athleticus Short Corpus Fleshicus Short Magivestigium Instant Expello Simae Medium Short Creatum Nutrimens Medium Short Appello Cattus Amicus Medium Short Purgomagus Medium Appello Simae Medium Magus Mutatio Medium Tempus Interruptus Instant Spiritus Poultria Medium Mellifera Attackum — Inflammo — Heavus-Ho — Corruptus Locus — Compello Discrepo — Servantus Attackum — Tabula Rasa — Extractum Amorus — Vivificus Zombiae —
GOOD WITCH (GOOD 50%–GOOD 89%) — — Medium Short Short Short Short Short Very Short Very Short Very Short Short Short Short Short Short Instant Short Short Short Medium Short Medium Short Medium Instant Medium Short Medium Short — — — — — — — —
SLIGHTLY GOOD WITCH (GOOD 20%–GOOD 49%) — — — — Medium Short Short Short Short Very Short Very Short Very Short Very Short Very Short Very Short Very Short Instant Short Short Short Short Short Medium Short Instant Short Short Medium Short — — — — — — —
NEUTRAL WITCH SLIGHTLY EVIL WITCH (GOOD 19%– EVIL 19%) (EVIL 20%–EVIL 49%) — — — — — — — — — — — — Medium Short — Medium Short Medium Short Short Short Short Short Very Short Very Short Very Short Very Short Very Short Very Short Very Short Very Short Very Short Very Short Instant Instant Very Short Short Very Short Short Very Short Short Short Short Short Short Medium Short Medium Short Instant Instant Short Very Short Short Very Short Medium Short Short Medium Short Short — Short — Medium Short — — — — — — — —
EVIL WITCH VERY EVIL WITCH (EVIL 50%–EVIL 89%) (EVIL 90%–EVIL 100%) — — — — — — — — — — — — — — — — Medium Short — Medium Short Medium Short Short Short Short Short Short Short Short Short Short Instant Instant Short Medium Short Short Medium Short Short Medium Short Medium Short Medium Medium Short Medium Medium Medium Instant Instant Very Short Very Short Very Short Very Short Very Short Very Short Short Very Short Short Very Short Short Short Short Short Medium Short Short — Short — Medium Short
Other Alignment Impacts There are other less profound effects of your Sim’s alignment.
Environment: Good witches increase the Environment score of whatever room they inhabit. Evil witches have no effect on Environment score. Messing with other spellbooks and cauldrons: If a spellbook or cauldron has been claimed by Good witch, an Evil witch will get a surprise if they try to examine it, and vice versa.
Evil cauldron and spellbook.
Neutral cauldron and spellbook.
Spellbook and cauldron: Appearance of witch’s claimed spellbooks and cauldrons change based on alignment. primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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Building Magic Skill Your Sims build Magic skill in three ways:
1. Using your Sim’s spellbook 2. Casting spells 3. Making things in their cauldrons
Magic Skill NOTE Magic skill is independent of alignment. You can develop them simultaneously by using the spellbook object’s Learn… interaction, but there’s nothing Good or Evil about the skill your Sim is gaining. Magic skill is Magic skill.
The Magic Skill Meter The Magic skill is not shown on the traditional Skills panel.
Set alignment to Neutral: Use the Study the Neutral Magics interaction. Magic skill builds just like all the traditional skills. The meter overhead displays your Sim’s progress in building his or her current skill level. When the meter fills, it flips and the Sim begins accumulating points for the next skill level.
Good cauldron and spellbook.
To become powerful witches, Sims must develop their Magic skill.
Reverse their existing alignment: Use the Study Magic interaction for the opposite alignment. Eventually, the Sim’s alignment changes to Neutral and, soon, to the opposite alignment.
NOTE This opens the Magic Spell Book panel where (among lots of other useful information) you find your Sim’s current Magic skill in the upper right corner of the panel.
Skill and the Spellbook Your Sim’s spellbook (once you drag it out of their inventory into the Sim’s home) is the primary source of Magical skill building. There are three interactions for this task:
Study the Way of the Light
Like painting at the easel to build Creativity skill, building Magic skill at the spellbook must be done standing up. Your Sim will need the usual breaks to replenish their Comfort and Fun, which are directly depleted by studying while standing up.
Skill and Doing Spells Sims can also build Magic skill by doing magic. Every time Sims cast a spell, they build Magic skill, though the quantity depends on:
Study the Neutral Magics
Minimum skill requirement
Study the Path of Darkness
Whether the spell succeeds or fails How far the Sim’s skill level is above the spell’s minimum skill requirement
NOTE Alignment has no bearing on whether or how much Magic skill a Sim gets from doing a spell. A Good Sim casting an Evil spell gets the same amount of Magic skill as an Evil Sim of the same Magic skill level.
Instead, you can view your Sim’s current level by using the spellbook object’s Check Abilities interaction.
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When your Sim is doing something to build their Magic skill, this icon appears overhead.
As discussed earlier in “Alignment,” each of these interactions builds Magical skill in exactly the same way, at the same speed, etc. The difference between them is whether your Sim will also build alignment and, if so, which alignment. Which you pick depends on what you want your Sim to do:
Add to their existing alignment: Use the Study Magic interaction appropriate to the Sim’s current alignment.
Minimum Skill Requirement Every spell has a minimum skill requirement, the Magic skill level at which the spell is unlocked and potentially available to cast. We say “potentially” because actually casting the spell depends on several other factors (alignment, reagents, etc.) that aren’t relevant here. Once a Sim achieves a spell’s minimum skill requirement (and fits within its alignment range), the spell appears in the Sim’s spellbook (in the tab for the spell’s alignment) and the Cast Spell… interaction menu.
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CHAPTER 4: WITCHES
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Spells and Skill Stats SPELL Appello Cattus Amicus Appello Servantus Appello Simae Aqua Deletus Beautificus Locus Benemoodus Populus Benemoodus Simae Cleanius Corpus Compello Acceptus Compello Discrepo Corpus Athleticus Corpus Fleshicus Corruptus Locus Creatum Insecto Volucris Creatum Nutrimens Exflammo Expello Mortis Expello Simae Extractum Amorus Folium Deletus Heavus-Ho Inflammo Mactoamicus… Magivestigium Magus Mutatio Mellifera Attackum Purgomagus Remedis Simae Servantus Attackum Spiritus Poultria Tabula Rasa Tempus Interruptus Vivificus Zombiae
MINIMUM SKILL TO CAST
SKILL BONUS FOR SUCCESS
SKILL BONUS FOR FAIL
SKILL AT WHICH SKILL GAIN DROPS TO 1/2
SKILL AT WHICH SKILL GAIN DROPS TO 1 POINT
SKILL AT WHICH NO FAILURE
5 6 7 0 0 7 0 0 5 5 1 1 0 0 4 2 9 4 8 0 3 2 8 3 9 0 6 3 6 0 7 10 9
12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
7 8 9 2 2 9 2 2 7 7 3 3 2 2 6 4 N/A 6 N/A 2 5 4 N/A 5 N/A 2 8 5 8 2 9 N/A N/A
9 N/A N/A 4 4 N/A 4 4 9 9 5 5 4 4 8 6 N/A 8 N/A 4 7 6 N/A 7 N/A 4 N/A 7 N/A 4 N/A N/A N/A
7 8 9 2 2 9 2 2 7 7 3 3 2 2 6 4 10 6 10 2 5 4 10 5 10 2 8 5 8 2 9 10 10
not the spell works. For every spell, your Sim gets:
+12 Magic skill if it succeeds +20 Magic skill if it fails
NOTE Newly unlocked spells are marked with an asterisk in your Sim’s spellbook.
Spell Success and Failure Each time a spell is cast, there’s a random chance it’ll fail. The amount of Magic skill your Sim receives varies by whether or
Yet more proof of the old adage that we learn more from our failures than our successes.
For all but the highest-level spells, there comes a point at which they are so skilled, relative to the spell’s difficulty, that the spell never fails. This is called the spell’s No Fail Skill Level; consult the previous table for this milestone for each spell.
Diminishing Skill Gain Levels No matter how skilled your Sim becomes, they always get Magic skill points from doing spells. The more skill the Sim gets, however, relative to the spell’s minimum skill level, the fewer points they receive for doing the spell. These reductions happen, for all but the highest-level spells, at two points:
One-Half Skill Threshold: Sims get one-half the usual Magic skill points from doing the spell (6 for success and 10 for failure). One-Point Skill Threshold: Sims get only one point, regardless of success or failure, for doing the spell. primagames.com
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Spell by Minimum Skill Level For very high level spells (usually introduced at Magic skill levels 9), Sims always get the full Magic skill points.
Skill and Using the Cauldron Crafting any object with your Sim’s cauldron builds Magic skill, but not as dramatically as other sources. As discussed earlier, because the length of time to craft an object is based on the difference between your Sim’s alignment and the object’s (the more in opposition, the longer it takes), crafting an object with the opposing alignment gains your Sim more skill than an object of your Sim’s own alignment. For example, if a Good witch makes some Eye of Newt, the Good witch will be at it far longer than an Evil witch brewing the same reagent. More time means more Skill gained. Plus, the bigger the alignment difference between a Sim and the cauldron product, the more Magic skill they earn with each increase; it pays to try something unfamiliar.
Skill Impact Your Sim’s Magic skill level has many uses and impacts your Sim’s use of magic in several ways.
Spell Availability Every spell requires a minimum level of Magic skill before it’s available to cast. The more powerful the spell, the higher the base level of Magic skill your Sim must have before it appears in the Cast Spell… menu.
NOTE Whether a spell will actually be available for your Sim to cast (appearing in their spellbook and the appropriate Cast Spell… menu) also depends on alignment. Your Sim must be within the minimum and maximum alignments for a spell. If your Sim’s alignment is too high or too low, the spell won’t be listed even if the Sim has sufficient skill. Once a spell is available, whether it’s castable depends on your Sim’s stock of reagents. If the Sim lacks the spell’s required reagents, it’s listed in the Cast Spell… menu, but grayed out.
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SPELL Appello Cattus Amicus Appello Servantus Appello Simae Aqua Deletus Beautificus Locus Benemoodus Populus Benemoodus Simae Cleanius Corpus Compello Acceptus Compello Discrepo Corpus Athleticus Corpus Fleshicus Corruptus Locus Creatum Insecto Volucris Creatum Nutrimens Exflammo Expello Mortis Expello Simae Extractum Amorus Folium Deletus Heavus-Ho Inflammo Mactoamicus… Magivestigium Magus Mutatio Mellifera Attackum Purgomagus Remedis Simae Servantus Attackum Spiritus Poultria Tabula Rasa Tempus Interruptus Vivificus Zombiae
MINIMUM SKILL TO CAST 5 6 7 0 0 7 0 0 5 5 1 1 0 0 4 2 9 4 8 0 3 2 8 3 9 0 6 3 6 0 7 10 9
Other Spellcasting Limitations As noted earlier (see “Building Magic Skill”), your Sim’s skill level controls several other spell casting dynamics:
Spell failure: Many spells have a defined No Fail Skill Level that guarantees success to Sims with skill at or above that level. Magic skill points earned: Casting spells too far below your Sim’s Magic skill level yields diminishing amounts of Magic skill. For many spells, the amount of points your Sim earns drops first by one-half and, later, to a single point, and the difference widens between the spell’s Magic skill level and that of your Sim’s.
Skill and Crafting Witches can also build Magic skill by making things (reagents, potions, or objects) in their cauldrons. How much skill they earn, however, depends on alignment, both the Sim’s and the product’s. Generally, the further away in alignment your Sim is from the alignment of a cauldron product:
The more skill the Sim earns with each increase. The more time it takes to craft.
This witch is gaining skill, but how quickly is a matter of personality and what’s cookin’.
Both of these factors combine to mean that a Good witch crafting an item of her own alignment will be done making an object more quickly but will earn far less Magic skill with each increase than an Evil witch crafting the same item. More skill per unit of time over a longer time equals lots of Magic skill, so encourage your Sim’s to build these unfamiliar and alien objects to build Magic skill faster.
TIP
And then sell them in their own magic store (if you have The Sims™ 2 Open for Business).
Skill and Ex-Witches When witches leave the magical life behind (by guzzling a vial of the Witchbegone-E potion), they still retain all their hard won mystical knowledge. They can’t use it, of course, but they retain it forever. Unlike alignment (which is reset to zero), Magic skill is retained when a Sim is cured of witchery. Thus, if they ever return to the magical life, Sims resume at their previous Magic skill level.
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CHAPTER 4: WITCHES
Chapter 1-2
Chapter 3-4
Spells and Cauldron Products Skill Unlocked SPELL, POTION, OBJECT, ETC.
UNLOCKED AT MAGIC SKILL LEVEL
Aqua Deletus Beautificus Locus Benemoodus Simae Cleanius Corpus Corruptus Locus Creatum Insecto Volucris Dragon Scales Reagent Essence of Light Reagent Eye of Newt Reagent Folium Deletus Mellifera Attackum Mystic Dust Reagent Spiritus Poultria Sun Gem Reagent Viper Venom Reagent Corpus Athleticus Corpus Fleshicus Lycanthropic-B Potion Plantophic-C Potion Vamprocillin-D Potion Witchbegone-E Potion Hand of Darkness Floor Lamp Exflammo Fairie Fire Floor Lamp Inflammo Little Miss Wendalyn Statue Heavus-Ho Magivestigium
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 2 2 2 2 2 3 3
LISTING Spells Spells Spells Spells Spells Spells Reagent Spells Reagent Spells Spells Reagent Spells Reagent Reagent Spells Spells Potion Potion Potion Potion Cauldron Spells Cauldron Spells Cauldron Spells Spells
SPELL, POTION, OBJECT, ETC.
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Reagents can be obtained in two ways:
UNLOCKED AT MAGIC SKILL LEVEL
Remedis Simae Enchanted Essence of Cur Tails Magically Spiced Sugar Creatum Nutrimens Expello Simae Appello Cattus Amicus Compello Acceptus Compello Discrepo Fist of Darkness Ceiling Lamp Palm of Darkness Wall Sconce Star Dusted Ceiling Lamp Stardust Wall Sconce Appello Servantus Purgomagus Servantus Attackum Appello Simae Benemoodus Populus Love Potion #8.5 Tabula Rasa ReNuYu Porta-Chug Extractum Amorus Mactoamicus… Claw of Darkness Throne Expello Mortis Throne of Light Magus Mutatio Vivificus Zombiae Tempus Interruptus
3 4 4 4 4 5 5 5 5 5 5 5 6 6 6 7 7 7 7 7 8 8 9 9 9 9 9 10
Purchased from either NPC Witch LISTING Spells Potion Potion Spells Spells Spells Spells Spells Cauldron Cauldron Cauldron Cauldron Spells Spells Spells Spells Spells Potion Spells Potion Spells Spells Cauldron Spells Cauldron Spells Spells Spells
Made in your witch Sim’s cauldron
NOTE
Reagents go into your Sim’s inventory just like crafted products (i.e. from the toy, flower, or robotery bench from The Sims™ 2 Open for Business) or garden produce (like the fruits and veggies from The Sims™ 2 Seasons). You can drag them into the world as decorative sculptures, but they won’t count towards spell casting until returned to inventory. However, outside inventory, reagents can be marked for sale in a Sims’ business. Like other stockpiled items, reagents stack in the inventory so that any number of each only consumes one inventory slot. In a business lot, these stockpiles are used to restock purchased items.
Buying Reagents If your Sim has the Simoleons, he or she can buy reagents directly from the witchiest of them all: the NPC Witches.
Reagents Reagents are the raw materials of magic spells. To cast a spell, a Sim must have the specified number of a spell’s required reagents in their inventory. If they lack any of the required items, the spell will be grayed out in their Cast Spell… menu. There are six reagents, each with their own alignment:
Crystallized Moonbeams: Good
opposite alignment will take much longer. Neutral witches always take the longest to make Good or Evil reagents and the shortest time to make neutral ones. Spells that require it: Generally, Neutral reagents can be required for all spells. Evil and Good reagents are only used in spells for their own alignments and in some Neutral spells.
Each witch sells neutral reagents and those belonging to their alignment.
Once you Sim has been transformed into a witch, he or she can engage either the Good or Evil NPC Witch to sell them reagents (at a premium price, of course).
NOTE
Dragon Scales: Neutral
NOTE
Essence of Light: Good Eye of Newt: Evil Mystic Dust: Neutral Viper’s Essence: Evil Reagent alignment affects:
Time to make: The time it takes to make a reagent is affected by your Sim’s alignment. Witches of the matching alignment will do it faster and those of
The Cordial family in Belladona Cove has lots of odd little objects in their home that, on first glance, appear to be knickknacks (in Live mode, they can only be Viewed). Given the family’s magical bent, however, it shouldn’t surprise you to learn they these tchotchkes are, in fact, reagents that can be used once the sisters become witches. Just drag them into an Inventory and they fuel the Cordials’ magical exercises.
Your Sims can find the NPC Witches by going to a Community Lot and hoping one of them randomly shows up, but there are far more reliable methods. Subject to the usual rules of decent calling hours, your Sims can summon an NPC Witch to their home via the totally non-magical telephone. Alternatively, they can travel to the NPC witches’ secret lots, where these magical luminaries are always home and always happy to see guests, or summon the NPC Witches via the Appello Simae (summon Sim) spell. primagames.com
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Making Reagents To buy from the NPC Witches, use their Purchase Reagents… interaction. However, only the Good NPC Witch sells Good reagents and only the Evil NPC Witch sells Evil reagents, and they won’t sell to Sims of the opposite alignment. Both NPC Witches sell Neutral reagents. Some reagents are more valuable than others, hence the range of prices:
NOTE The only ways for a Sim to get reagents of opposite alignment is to make them, buy them from a Sim-owned business (The Sims™ 2 Open for Business), or trade them between playable Sims by moving them out of one Sim’s inventory and putting them in the inventory of the opposing witch. They can also be transferred as part of the Give Gift interaction.
Potions
Witches can also make their own reagents in their cauldron. All witches can make all reagents regardless of their own or the reagent’s alignment. However, making reagents of a different alignment takes longer than those of their own. What’s more, the Alignment level also makes a difference.
Witches can brew potions in their cauldrons, but the available choices depend on your Sim’s Magic skill and, in two special cases, alignment.
NOTE If your witch Sim is on a Community Lot that has a cauldron (i.e. the witch secret lots), your Sims can use the cauldron’s Claim interaction on any unclaimed cauldron and use it as their own. The same process needs to be done any time your Sim places a new cauldron including in a dorm room (The Sims™ 2 University), a vacation home lot or claimed hotel room (The Sims™ 2 Bon Voyage), or an owned Community Lot (The Sims™ 2 Open for Business).
Sims under the influence of either Magically Spiced Sugar or Enhanced Essence of Cur Tails show their altered status in various places.
As with reagents, the amount of time required to make a potion and Magic skill gained with each increase depends on the difference between the potion’s alignment and that of the witch making it. The bigger the difference, the longer it takes, but the more Magic skill comes from each increase.
NOTE For Good and Evil reagents, Neutral witches unsurprisingly brew at a medium rate. For Neutral reagents, however, a Neutral witch brews the fastest. The more extremely aligned the Good or Evil witch, the longer it takes to brew Neutral reagents.
NOTE Many of these potions can be purchased from the Gypsy Matchmaker NPC. In fact, until now, she was the exclusive source for them and she certainly wasn’t giving them away. One of the big benefits of being a witch is making your own free potions.
Reagents can be traded between witches with the Give Gift interaction, though this is only necessary when the recipient is non-playable and, thus, you can’t get to their inventory.
Potions Unlocked at Magic Skill and Alignment
Crystallized Moonbeams: §25 Dragon Scales: §40
UNLOCKED AT MAGIC SKILL LEVEL ALIGNMENT REQUIREMENT
Essence of Light: §50
POTION
Eye of Newt: §25
Enchanted Essence of Cur Tails
4
Evil 20% or Greater
Mystic Dust: §20
Love Potion #8.5
7
All
Lycanthropic-B Potion Magically Spiced Sugar
1 4
All Good 20% or Greater
Plantophic-C Potion ReNuYu Porta-Chug Vamprocillin-D Potion Witchbegone-E Potion
1 7 1 1
All All All All
Viper’s Essence: §50 Similar to potions, you can elect to buy one unit of a reagent or several of each at once, in batches of three, five, or ten. The price is multiplied by the number of units. Sorry, no bulk discounts!
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EFFECT Decreases Nice/Grouchy personality of drinker to 1 for two hours Increases drinker’s attractiveness to all other Sims by 100 for three hours (The Sims™ 2 Nightlife) Cures Lycanthropy (The Sims™ 2 Pets) Increases Nice/Grouchy personality of drinker to 10 for two hours Cures PlantSim-ism (The Sims™ 2 Seasons) Allows drinker to reset Turn Ons/Offs Cures Vampirism (The Sims™ 2 Nightlife) Cures Witchery
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CHAPTER 4: WITCHES Magical Objects With the power of their cauldron, Sim witches can construct decorative objects of great value and, in some cases, profound power.
Little Miss Wendalyn Sculpture.
Chapter 1-2
Chapter 3-4
Magical Objects SPELL, POTION, OBJECT, ETC.
UNLOCKED AT UNLOCKED AT MAGIC SKILL LEVEL ALIGNMENT
Claw of Darkness Throne
9
Evil 90%
Fairie Fire Floor Lamp Fist of Darkness Ceiling Lamp Hand of Darkness Floor Lamp Little Miss Wendalyn Sculpture Palm of Darkness Wall Sconce Star Dusted Ceiling Lamp Stardust Wall Sconce Throne of Light
2 5 2 2 5 5 5 9
Good 20% Evil 50% Evil 20% All Evil 50% Good 50% Good 50% Good 90%
Fairie Fire Floor Lamp.
Claw of Darkness Throne.
Hand of Darkness Floor Lamp.
Star Dusted Ceiling Lamp.
Palm of Darkness Wall Sconce.
Throne of Light.
Living chair. Satisfies Needs of Evil witches or their summoned Spectral Cats/Depletes Needs of Good witches or their summoned Spectral Cats. No effect on Neutral witches. Provides light Provides light Provides light Small sculpture. Increases Environment Provides light Provides light Provides light Living chair. Satisfies Needs of Good witches or their summoned Spectral Cats/Depletes Needs of Evil witches or their summoned Spectral Cats. No effect on Neutral witches. If, therefore, your Sim qualifies to cast a spell by having enough Magic skill and being within the spell’s alignment range, and there’s a valid subject of the spell on the lot, the spell’s name appears in the Cast Spell… menu.
NOTE
Spells Stardust Wall Sconce.
LISTING
For details on these objects, see the “New Objects” chapter.
As with other cauldron products, the time required to craft the object and the Magic skill gained in the process depend on the Sim’s alignment.
Fist of Darkness Ceiling Lamp.
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
If a Sim is capable of casting a spell, but lacks the reagents to fuel it, the spell shows in the Cast Spell… menu but is grayed out.
Which Cast Spell… menu a spell appears in depends entirely on the valid targets for that spell. The Cast Spell… menu appears if your witch Sim clicks on:
Spells are the meat-and-potatoes of witchery. Sure, everyone thinks witches and goes immediately to the cauldrons boiling and bubbling and flying on brooms. Both true, yes. But the beating heart of magic is the casting of spells. This section details the mechanics of spell casting and the effects and requirements of every spell in the book.
Himself or herself
Casting Spells
Tombstone or Urn
Once a Sim is a witch, the Sim can cast any spell available by virtue of:
Magic skill
Alignment
Available targets
Another Sim The ground Fire, leaves (The Sims™ 2 Seasons only), or puddles Any surface the Sim could walk on The Grim Reaper or a Recently Dead Sim Some spells can appear in one or more of these contextual casting menus. For example, Spiritus Poultria (which makes the target act like a chicken) can primagames.com
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be cast on another Sim or the Sim casting the spell. If a spell fails to appear on what seems to be an appropriate target, the reason could be:
Your Sim’s Magic skill is too low. Your Sim’s alignment is too high or too low to cast the spell. The target is not, in fact, a valid one. For example, casting Extractum Amorus (break up relationship) requires that both the target of the spell and the subject of the relationship be on the lot. The break-up can’t occur if both Sims aren’t there.
NOTE Casting a spell can even cost a witch Sim some of their Aspiration points. If your Sims have a fear about casting the spell or the result of casting the spell, they may see a drop in their Aspiration Meter. If, for example, the Sim fears being unfit, casting Corpus Fleshicus (make Sim unfit) on himself or herself might trigger this fear.
Spell Casting Costs This kind of power doesn’t come for free. To cast a spell, your Sim must lose something. For most spells, the price tag is:
Reagents: The consumption of any reagents the spell requires. These are removed from your Sim’s inventory. Energy: Casting a spell depletes the caster’s Energy based on how long it takes to cast. Comfort: Casting a spell depletes the caster’s Comfort based on how long it takes to cast.
Spell Directory This section lists and details all the spells your Sims can learn to cast.
NOTE For full information on the time spells take to cast at each Alignment level, see “Alignment Effects” earlier in this chapter.
The first thing you probably want to know about these spells is: what on earth do these names mean? Many can be figured out with a bit of educated
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guessing, but some are more obscure. For your quick reference, we’ve included a table listing each spell’s plain English “translation.” This also appears in each spell’s directory entry. For each spell, this guide tells you:
Cast On: Whom or what the spell can be cast on. In other words, in what Cast Spell… menus does it appear. Failure Chance (No Fail Skill Level): Every spell has a built-in chance of failure. For most, however, this chance disappears once your Sim surpasses the spell’s No Fail Skill Level. At or beyond this Magic skill level for a spell, a Sim can never fail when casting it. Some very high-level spells can fail even for a Magic Skill 10 witch; these are indicated as “No Fail Skill Level: None.” Minimum Magic Skill: The lowest Magic skill level at which the spell can be cast. You can think of this as the spell’s unlock level. Spell Alignment: Like witches, all spells have an alignment expressed as a percentage (i.e., 40% good). This factor plays a role in, among other things, how much alignment your Sim gains when casting it, based on the difference between the spell’s alignment and their own.
Minimum Alignment to Cast: The lowest alignment at which the spell can be cast. If a witch is below this alignment (either a lower percentage or too high in the opposing alignment), the spell won’t appear in the spellbook or any Cast Spell… menus. Maximum Alignment to Cast: The highest alignment at which the spell can be cast. If a witch is above this alignment, the spell won’t appear in the spellbook or any Cast Spell… menus. Skill Gain Dropped to One-Half: The Magic skill level at which Magic skill gains for casting the spell gains are cut in half. If the spell never drops to half, entry will say “N/A.” Skill Gain Dropped to 1 Point: The Magic skill level at which Magic skill gains for casting the spell are reduced to a single point. If the spell never drops to one point, entry will say “N/A.” Reagent Cost: The number of each of the six reagents a Sim must have in inventory to cast the spell. If the spell is available, but one or more reagents are lacking, the spell is grayed out in the Cast Spell… menu. Once the spell is cast, the number of reagents listed here are removed from your Sim’s inventory.
Plain English Spell Names Spells with Plain English Translation and Alignment SPELL Appello Cattus Amicus Appello Servantus Appello Simae Aqua Deletus Beautificus Locus Benemoodus Populus Benemoodus Simae Cleanius Corpus Compello Acceptus Compello Discrepo Corpus Athleticus Corpus Fleshicus Corruptus Locus Creatum Insecto Volucris Creatum Nutrimens Exflammo Expello Mortis Expello Simae Extractum Amorus Folium Deletus Heavus-Ho
ALSO KNOWN AS
ALIGNMENT
Summon Spectral Cat Summon Spectral Assistant Summon Sim Remove All Puddles Beautify Lot Good Mood for All on Lot Good Mood for One Sim Clean Body Compel to Accept Socials Compel to Reject Socials Fit Body Unfit Body Sully Lot Create Butterflies (daytime) or Fireflies (nighttime) Create Food Extinguish Fire Banish Death Banish Sim Remove Love Remove All Leaf Piles Make Sim Vomit
Neutral Good Neutral Neutral Good Good Good Neutral Good Evil Neutral Neutral Evil Good Neutral Good Good Neutral Evil Neutral Evil
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CHAPTER 4: WITCHES
Chapter 1-2
Chapter 3-4
Spells with Plain English Translation and Alignment continued SPELL Inflammo Mactoamicus… Magivestigium Magus Mutatio Mellifera Attackum Purgomagus Remedis Simae Servantus Attackum Spiritus Poultria Tabula Rasa Tempus Interruptus Vivificus Zombiae…
ALSO KNOWN AS
ALIGNMENT
Start Fire Make Friendly with… Teleport Magical Transformation Bee Attack Purge Magic Effect Cure Sim of Illness Spectral Assistant Attack Spirit of the Chicken Amnesia Freeze Time Raise Zombie of…
Evil Good Neutral Neutral Evil Neutral Good Evil Evil Evil Neutral Evil
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Benemoodus Populus (Good Mood for All on Lot) Increases each Need of every Sim on the lot.
Comfort +35
Bladder +50
Energy +30
Social +30
Hygiene +35
Fun +30
Hunger +35 Cast on: Self Failure Chance (No Fail Skill Level): 20% (9) Minimum Magic Skill: 7 Spell Alignment: Good 80%
Good Spells Expello Mortis (Banish Death)
Mactoamicus… (Make Friendly with…)
Minimum Alignment to Cast: Good 50% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 9 Skill Gain Dropped to 1 Point: N/A Reagent Cost:
While the Grim Reaper does his final business after a Sim’s death (the normal window of opportunity to do the Plead for Loved One interaction), a Very Good witch can intervene to bring the deceased back to life. The spell must be initiated before the Reaper sends the deceased Sim’s soul on its merry way.
Cast on: Dead Sim or Reaper Failure Chance (No Fail Skill Level): 20% (None) Minimum Magic Skill: 9
For twenty-four hours, the target Sim builds relationship faster (more points per positive result and fewer points deducted per negative result, and more likely interaction acceptance) with a specific Sim currently on the lot. Also removes any Furious states between the target and the other Sim.
Minimum Alignment to Cast: Good 90% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: N/A Skill Gain Dropped to 1 Point: N/A Reagent Cost:
Dragon Scales: 2
Mystic Dust: 0
Essence of Light: 2
Crystallized Moonbeams: 2
Eye of Newt: 0
Viper Venom: 0
Mystic Dust: 1
Essence of Light: 2
Crystallized Moonbeams: 2
Eye of Newt: 0
Viper Venom: 0
Appello Servantus (Summon Spectral Assistant) Summons a Spectral Assistant (see the “New NPCs” chapter for details).
Cast on: Self Failure Chance (No Fail Skill Level): 20% (8) Minimum Magic Skill: 6
Cast on: Sim or Self Failure Chance (No Fail Skill Level): 20% (None) Minimum Magic Skill: 8 Spell Alignment: Good 90%
Spell Alignment: Good 100%
Dragon Scales: 0
Minimum Alignment to Cast: Good 90% Maximum Alignment to Cast: Good 10% Skill Gain Dropped to One-Half: N/A Skill Gain Dropped to 1 Point: N/A Reagent Cost:
Dragon Scales: 1
Mystic Dust: 1
Essence of Light: 2
Crystallized Moonbeams: 2
Eye of Newt: 0
Viper Venom: 0
Spell Alignment: Good 70% Minimum Alignment to Cast: Good 50% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 8 Skill Gain Dropped to 1 Point: N/A Reagent Cost:
Dragon Scales: 1
Mystic Dust: 1
Essence of Light: 2
Crystallized Moonbeams: 1
Eye of Newt: 0
Viper Venom: 0
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Compello Acceptus (Compel to Accept Socials) For the next five socials directed towards the target Sim, they will be considered to have maximum Mood and Daily and Lifetime relationship to any initiating Sim. If an interaction requires factors other than Mood and relationship and those standards aren’t met, the interaction can still fail.
Remedis Simae (Cure Sim of Illness) Removes all sickness (except pregnancyinduced vomiting) from the target.
Cast on: Sim or Self Failure Chance (No Fail Skill Level): Good 20% (5) Minimum Magic Skill: 3 Spell Alignment: Good 40% Minimum Alignment to Cast: Neutral (Evil 19%) Maximum Alignment to Cast: Good 100%
Cast on: Other Sim (Child or older)
Skill Gain Dropped to One-Half: 5
Failure Chance (No Fail Skill Level): 20% (7)
Skill Gain Dropped to 1 Point: 7
Minimum Magic Skill: 5
Reagent Cost:
Spell Alignment: Good 60% Minimum Alignment to Cast: Good 20% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 7
Dragon Scales: 0
Mystic Dust: 1
Essence of Light: 1
Crystallized Moonbeams: 1
Eye of Newt: 0
Viper Venom: 0
Exflammo (Extinguish Fire)
Skill Gain Dropped to 1 Point: 9
When cast on a fire, the entire blaze immediately disappears.
Reagent Cost:
Dragon Scales: 1
Mystic Dust: 1
Essence of Light: 1
Crystallized Moonbeams: 2
Eye of Newt: 0
Viper Venom: 0
Cast on: Fire Failure Chance (No Fail Skill Level): 20% (4) Minimum Magic Skill: 2
Summons outdoor-beautifying (and Environment lifting) garden insects. By day, you get butterflies. After dark, fireflies. The Sims™ 2 Seasons only.
Cast on: Outdoor ground Failure Chance (No Fail Skill Level): 20% (2) Minimum Magic Skill: 0 Spell Alignment: Good 20% Minimum Alignment to Cast: Evil 89% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 2 Skill Gain Dropped to 1 Point: 4 Reagent Cost:
Dragon Scales: 0
Mystic Dust: 0
Essence of Light: 1
Crystallized Moonbeams: 2
Eye of Newt: 0
Viper Venom: 0
Benemoodus Simae (Good Mood for One Sim) Satisfies the target’s Needs, raising the target’s overall Mood.
Comfort +35
Bladder +50
Energy +30
Social +30
Hygiene +35
Fun +30
Beautificus Locus (Beautify Lot)
Spell Alignment: Good 30%
Illuminates the entire lot in beams of positive light, stops any rain (The Sims™ 2 Seasons), destroys all cockroaches, and creates butterflies in the daytime and fireflies at night.
Maximum Alignment to Cast: Good 100%
Cast on: Sim or Self
Skill Gain Dropped to One-Half: 4
Failure Chance (No Fail Skill Level): 20% (2)
Skill Gain Dropped to 1 Point: 6
Minimum Magic Skill: 0
Minimum Alignment to Cast: Evil 49%
Cast on: Self Failure Chance (No Fail Skill Level): 20% (7) Minimum Magic Skill: 0 Spell Alignment: Good 50% Minimum Alignment to Cast: Good 20% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 2 Skill Gain Dropped to 1 Point: 4
Hunger +35
Spell Alignment: Good 10%
Reagent Cost:
Dragon Scales: 0
Mystic Dust: 1
Essence of Light: 0
Crystallized Moonbeams: 2
Eye of Newt: 0
Viper Venom: 0
Creatum Insecto Volucris (Create Butterflies/Fireflies)
Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 2 Skill Gain Dropped to 1 Point: 4 Reagent Cost:
Dragon Scales: 0
Mystic Dust: 2
Essence of Light: 0
Crystallized Moonbeams: 1
Eye of Newt: 0
Viper Venom: 0
Reagent Cost:
Dragon Scales: 1
Mystic Dust: 1
Essence of Light: 1
Crystallized Moonbeams: 2
Eye of Newt: 0
Viper Venom: 0
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CHAPTER 4: WITCHES Neutral Spells Cleanius Corpus (Clean Body)
Chapter 1-2
Chapter 3-4
Folium Deletus (Remove All Leaf Piles)
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Skill Gain Dropped to One-Half: 3 Skill Gain Dropped to 1 Point: 5 Reagent Cost:
Satisfies the witch’s own Hygiene need.
Cast on: Self
Dragon Scales: 1
Mystic Dust: 2
Failure Chance (No Fail Skill Level): 20% (2)
Essence of Light: 0
Crystallized Moonbeams: 0
Minimum Magic Skill: 0
Eye of Newt: 0
Viper Venom: 0
Spell Alignment: Neutral 0%
Corpus Fleshicus (Unfit Body)
Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Cast on a single leaf pile, removes it and any others nearby. The Sims™ 2 Seasons only.
Skill Gain Dropped to One-Half: 2 Skill Gain Dropped to 1 Point: 4 Reagent Cost:
Cast on: Leaf piles
Dragon Scales: 0
Mystic Dust: 2
Failure Chance (No Fail Skill Level): 20% (2)
Essence of Light: 0
Crystallized Moonbeams: 0
Minimum Magic Skill: 0
Eye of Newt: 0
Viper Venom: 0
Spell Alignment: Neutral 0%
Aqua Deletus (Remove All Puddles)
Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 2
Cast on: Other Sim or Self
Skill Gain Dropped to 1 Point: 4
Failure Chance (No Fail Skill Level): 20% (3) Minimum Magic Skill: 1
Reagent Cost:
When cast on a puddle, instantly dries up all puddles on the lot.
Decreases the target Sim’s fitness level to very unfit (850 on a scale of 0 to 1,000, fit to unfit).
Dragon Scales: 0
Mystic Dust: 1
Essence of Light: 0
Crystallized Moonbeams: 0
Eye of Newt: 1
Viper Venom: 0
Corpus Athleticus (Fit Body)
Spell Alignment: Neutral 0% Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 3 Skill Gain Dropped to 1 Point: 5 Reagent Cost:
Cast on: Puddles
Dragon Scales: 2
Mystic Dust: 1
Failure Chance (No Fail Skill Level): 20% (2)
Essence of Light: 0
Crystallized Moonbeams: 0
Minimum Magic Skill: 0
Eye of Newt: 0
Viper Venom: 0
Spell Alignment: Neutral 0%
Magivestigium (Teleport)
Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 2
Sets the target Sim’s fitness level to very fit (150 on a scale of 0 to 1,000, fit to unfit).
Skill Gain Dropped to 1 Point: 4
Cast on: Other Sim or Self
Reagent Cost:
Dragon Scales: 0
Mystic Dust: 1
Essence of Light: 0
Crystallized Moonbeams: 1
Eye of Newt: 0
Viper Venom: 0
Failure Chance (No Fail Skill Level): 20% (3) Minimum Magic Skill: 1 Spell Alignment: Neutral 0% Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100%
Instantly teleports Sim to the target location. primagames.com
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Creatum Nutrimens (Create Food)
Spell Alignment: Neutral 0% Minimum Alignment to Cast: Evil 100%
Cast on: Floor/Terrain
Maximum Alignment to Cast: Good 100%
Failure Chance (No Fail Skill Level): 20% (5)
Skill Gain Dropped to One-Half: 7
Minimum Magic Skill: 3
Skill Gain Dropped to 1 Point: 9
Spell Alignment: Neutral 0%
Reagent Cost:
Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 5 Skill Gain Dropped to 1 Point: 7
Conjures a plate of food into your Sim’s hand.
NOTE This spell requires no reagents and the time to cast is always zero no matter what your Sim’s alignment. What’s more, it awards less Magic skill than all other spells (0 for success and +5 for a failure) and has no impact on either Comfort or Energy. The spell can fail, but your Sim still arrives at the chosen destination. Just with a bit less style.
Reagent Cost:
Cast on: Self Failure Chance (No Fail Skill Level): 20% (6) Minimum Magic Skill: 4
Essence of Light: 0
Crystallized Moonbeams: 0
Eye of Newt: 0
Viper Venom: 0
Purgomagus (Purge Magical Effect) If the target is subject to an ongoing magical effect (i.e. Compello Acceptus), it is instantly removed.
Cast on: Self or Other Sim
Minimum Alignment to Cast: Evil 100%
Failure Chance (No Fail Skill Level): 20% (8)
Maximum Alignment to Cast: Good 100%
Minimum Magic Skill: 6
Skill Gain Dropped to One-Half: 6
Spell Alignment: Neutral 0%
Skill Gain Dropped to 1 Point: 8
Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100%
Dragon Scales: 0
Mystic Dust: 0
Dragon Scales: 2
Mystic Dust: 1
Essence of Light: 0
Crystallized Moonbeams: 0
Essence of Light: 0
Crystallized Moonbeams: 0
Eye of Newt: 0
Viper Venom: 0
Eye of Newt: 0
Viper Venom: 0
Target Sim immediately departs the lot. They won’t return anytime soon unless, of course, they’re a resident of the lot.
Mystic Dust: 3
Spell Alignment: Neutral 0%
Reagent Cost:
Expello Simae (Banish Sim)
Dragon Scales: 1
Appello Cattus Amicus (Summon Spectral Cat)
Skill Gain Dropped to One-Half: 8 Skill Gain Dropped to 1 Point: 10 Reagent Cost:
Dragon Scales: 2
Mystic Dust: 2
Essence of Light: 0
Crystallized Moonbeams: 0
Eye of Newt: 0
Viper Venom: 0
Appello Simae (Summon Sim)
Cast on: Other Sim Failure Chance (No Fail Skill Level): 20% (6) Minimum Magic Skill: 4 Spell Alignment: Neutral 0% Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 6
Summons a Spectral Cat.
Skill Gain Dropped to 1 Point: 8
NOTE
Reagent Cost:
Dragon Scales: 1
Mystic Dust: 1
Essence of Light: 0
Crystallized Moonbeams: 0
Eye of Newt: 1
Viper Venom: 0
For details on the Spectral Cat, see the “New NPCs” chapter.
Cast on: Self
Summons to the lot any Sim your Sim knows. Sim will come regardless of the hour, relationship to your Sim, or whether he or she is supposed to be at work/school.
Failure Chance (No Fail Skill Level): 20% (7) 50
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Minimum Magic Skill: 5 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHAPTER 4: WITCHES
Chapter 1-2
Chapter 3-4
Reagent Cost:
NOTE When an Evil witch casts this spell, the summoned Sim arrives with considerably more force.
Cast on: Self Failure Chance (No Fail Skill Level): 20% (9) Minimum Magic Skill: 7 Spell Alignment: Neutral 0% Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 9 Skill Gain Dropped to 1 Point: N/A Reagent Cost:
Dragon Scales: 2
Mystic Dust: 2
Essence of Light: 0
Crystallized Moonbeams: 1
Eye of Newt: 0
Viper Venom: 0
Magus Mutatio (Magical Transformation)
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Your Sim’s Needs decay.
Dragon Scales: 1
Mystic Dust: 1
Your Sim can fulfill Wants.
Essence of Light: 0
Crystallized Moonbeams: 2
Eye of Newt: 2
Viper Venom: 0
Pregnant Sims won’t advance in pregnancy or give birth.
Tempus Interruptus (Freeze Time) The most skilled and deeply committed witches of either alignment have the power to freeze time. This spell halts time for everyone but the caster (and any other witches or Spectral Cats on the lot). All other Sims and pets freeze in their tracks and can’t act or be acted upon. Your Sim, however, can do more or less whatever he or she wants without a second passing in the real world. There are some exceptions, but the freedom is pretty intoxicating.
Cast on: Self Failure Chance (No Fail Skill Level): 0% (N/A) Minimum Magic Skill: 10 Spell Alignment: Neutral 100%
No incoming or outgoing phone calls. Your Sim can build relationships with other active witches on the lot. If there’s a party underway, the party time and scores are locked. Things can be broken and messes can be made. Fires can’t break out. No object depreciation, except if you place a new object, it suffers the usual initial depreciation. All drive or fly to work or school interactions are disabled. Computers can’t be used to chat, hire employees, or find Sims their own place. Newspapers can’t be used to find a roommate or a job or their own place.
NOTE
Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: N/A
If your Sim flies or drives off the lot, the spell is broken both where the witch is headed and on the prior lot.
Skill Gain Dropped to 1 Point: N/A For specific expansion packs, the following rules might be of interest:
Reagent Cost:
Your Sim can transform any Sim who crosses their path into a witch of your Sim’s alignment. Sims transformed in this way begin in the lowest rung of their alignment: Mean Witch or Nice Witch, or “Neutral Witch” (alignment 0), if transformed by a Neutral witch.
Dragon Scales: 2
Mystic Dust: 2
Essence of Light: 0
Crystallized Moonbeams: 1
Eye of Newt: 1
Viper Venom: 0
NOTE If your Sim dies during the time freeze, the spell is broken.
Here’s a sample of what can and can’t happen when time is frozen:
The academic clock stops and college students can’t go to class. (The Sims™ 2 University) Outings and Date timers are frozen and their scores locked. (The Sims™ 2 Nightlife) Customer loyalty freezes. (The Sims™ 2 Open for Business) Your Sim can build talent badges. (The Sims™ 2 Open for Business)
Cast on: Other Sim
The clock stops, turns red and flashes.
Robots (including Servos) freeze. (The Sims™ 2 Open for Business)
Failure Chance (No Fail Skill Level): 20% (N/A) Minimum Magic Skill: 9
The lot can’t be saved in its frozen state. Saving and reloading starts time again.
Spectral Cats don’t freeze, but all other pets freeze. (The Sims™ 2 Pets)
Spell Alignment: Neutral 0%
Life meter does not advance.
Minimum Alignment to Cast: Evil 100%
Your Sim can’t age transition.
No seasonal transitions and any precipitation stops. (The Sims™ 2 Seasons)
Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: N/A
If it’s daytime outside, it stays daytime until the spell wears off. Likewise for nighttime.
Your Sim’s body temperature changes as normal. (The Sims™ 2 Seasons)
Skill Gain Dropped to 1 Point: N/A
No new visitors or other NPCs arrive on the lot.
Fruit or vegetable plants don’t advance or decay, but they can be watered. (The Sims™ 2 Seasons)
Your Sim’s Needs can be satisfied or depleted by interactions.
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Mellifera Attackum (Bee Attack) Your Sim can weed, plant, or harvest fruit and vegetables. (The Sims™ 2 Seasons) Vacation benefits freeze. (The Sims™ 2 Bon Voyage)
Reagent Cost:
Dragon Scales: 0
Mystic Dust: 1
Essence of Light: 0
Crystallized Moonbeams: 0
Eye of Newt: 2
Viper Venom: 0
Heavus-Ho (Make Sim Vomit)
If your Sim is on a vacation, the timer stops, (The Sims™ 2 Bon Voyage) Your Sim can build hobby Enthusiasm, but it can also decay. (The Sims™ 2 FreeTime) Hobby club leaders won’t come to the lot. (The Sims™ 2 FreeTime)
Summons bees to attack the target Sim.
Evil Spells
Cast on: Other Sim or Self
Spiritus Poultria (Spirit of the Chicken)
Minimum Magic Skill: 0
Failure Chance (No Fail Skill Level): 20% (2) Spell Alignment: Evil 20% Minimum Alignment to Cast: Good 89% Maximum Alignment to Cast: Evil 100%
Cast on: Other Sim
Skill Gain Dropped to One-Half: 2
Failure Chance (No Fail Skill Level): 20% (5)
Skill Gain Dropped to 1 Point: 4
Minimum Magic Skill: 3
Reagent Cost:
Target acts like a chicken for a while.
Cast on: Other Sim or Self Failure Chance (No Fail Skill Level): 20% (2)
If there’s a toilet on the lot, the target Sim immediately runs to the toilet to vomit. If there’s no toilet, the spell has no effect.
Spell Alignment: Evil 40%
Dragon Scales: 0
Mystic Dust: 0
Minimum Alignment to Cast: Neutral (Good 19%)
Essence of Light: 0
Crystallized Moonbeams: 0
Maximum Alignment to Cast: Evil 100%
Eye of Newt: 2
Viper Venom: 1
Skill Gain Dropped to One-Half: 5
Inflammo (Start Fire)
Skill Gain Dropped to 1 Point: 7 Reagent Cost:
Minimum Magic Skill: 0
Dragon Scales: 0
Mystic Dust: 1
Spell Alignment: Evil 10%
Essence of Light: 0
Crystallized Moonbeams: 0
Minimum Alignment to Cast: Good 100%
Eye of Newt: 1
Viper Venom: 1
Maximum Alignment to Cast: Evil 100%
Corruptus Locus (Sully Lot)
Skill Gain Dropped to One-Half: 2 Skill Gain Dropped to 1 Point: 4 Reagent Cost:
Starts a fire on the spot where the spell is cast.
Dragon Scales: 0
Mystic Dust: 2
Essence of Light: 0
Crystallized Moonbeams: 0
Cast on: Ground/Floor
Eye of Newt: 1
Viper Venom: 0
Failure Chance (No Fail Skill Level): 20% (4) Minimum Magic Skill: 2 Spell Alignment: Evil 30% Minimum Alignment to Cast: Good 49% Maximum Alignment to Cast: Evil 100% Skill Gain Dropped to One-Half: 4 Skill Gain Dropped to 1 Point: 6
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Makes a lot more unpleasant. Roaches appear on the lot and, if you have The Sims™ 2 Seasons, a thunderstorm starts and all butterflies and fireflies disappear.
Cast on: Self Failure Chance (No Fail Skill Level): 20% (2)
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CHAPTER 4: WITCHES Minimum Magic Skill: 0 Spell Alignment: Evil 50% Minimum Alignment to Cast: Evil 20% Maximum Alignment to Cast: Evil 100%
Chapter 1-2
Chapter 3-4
promptly disappears. The victim will know who’s behind it all, of course, so expect relationship between the target and your witch to drop as if your Sim personally did the attack.
Skill Gain Dropped to One-Half: 2
Cast on: Other Sim or Good Magical Assistant
Skill Gain Dropped to 1 Point: 4
Failure Chance (No Fail Skill Level): 20% (8) Minimum Magic Skill: 6
Reagent Cost:
Dragon Scales: 1
Mystic Dust: 1
Essence of Light: 0
Crystallized Moonbeams: 0
Eye of Newt: 2
Viper Venom: 1
Compello Discrepo (Compel to Reject Socials) For the next five socials directed towards the target Sim, they will be considered to have minimum Mood and Daily and Lifetime relationship towards any initiating Sim.
Spell Alignment: Evil 70% Minimum Alignment to Cast: 50% Maximum Alignment to Cast: Evil 100% Skill Gain Dropped to One-Half: 8 Skill Gain Dropped to 1 Point: 10 Reagent Cost:
Dragon Scales: 1
Mystic Dust: 1
Essence of Light: 0
Crystallized Moonbeams: 0
Eye of Newt: 1
Viper Venom: 2
Cast on: Other Sim (Child or older)
Tabula Rasa (Amnesia)
Failure Chance (No Fail Skill Level): 20% (7)
Erases all of the target Sim’s memories and sets all of their relationships to 0 Daily and 0 Lifetime. The effect is permanent.
Minimum Magic Skill: 5 Spell Alignment: Evil 60% Minimum Alignment to Cast: Evil 20% Maximum Alignment to Cast: Evil 100% Skill Gain Dropped to One-Half: 7
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
are on the lot as autonomous visitors, this spell will not break up a marriage, nor will it make the Sim move out.
Cast on: Other Sim with Love, Crush, or Marriage relationship to another Sim on the lot Failure Chance (No Fail Skill Level): 20% (10) Minimum Magic Skill: 8 Spell Alignment: Evil 90% Minimum Alignment to Cast: Evil 90% Maximum Alignment to Cast: Evil 100% Skill Gain Dropped to One-Half: N/A Skill Gain Dropped to 1 Point: N/A Reagent Cost:
Dragon Scales: 1
Mystic Dust: 1
Essence of Light: 0
Crystallized Moonbeams: 0
Eye of Newt: 2
Viper Venom: 2
Vivificus Zombiae (Raise Zombie of…)
Cast on: Other Sim or Self Failure Chance (No Fail Skill Level): 20% (9) Minimum Magic Skill: 7 Spell Alignment: Evil 80%
Skill Gain Dropped to 1 Point: 9
Minimum Alignment to Cast: Evil 50%
Reagent Cost:
Maximum Alignment to Cast: Evil 100%
Dragon Scales: 1
Mystic Dust: 1
Skill Gain Dropped to One-Half: 9
Essence of Light: 0
Crystallized Moonbeams: 0
Skill Gain Dropped to 1 Point: N/A
Eye of Newt: 2
Viper Venom: 0
Servantus Attackum (Spectral Assistant Attack)
Cast on: Self
Reagent Cost:
Dragon Scales: 0
Mystic Dust: 1
Essence of Light: 0
Crystallized Moonbeams: 0
Eye of Newt: 2
Viper Venom: 2
Extractum Amorus (Remove Love)
Summons a Spectral Assistant to attack any teen or older Sim or a Good witch’s Spectral Assistant. The Spectral Assistant always wins these fights and
Sim casts this spell and selects from the neighborhood’s dead to rip them out of the afterlife as a horrible zombie.
After casting this spell, you must select which relationship to sever (if the target has more than one loved one on the lot). The selected Sim goes to the target and breaks up the relationship. If the Sims are members of the household and married, the marriage is dissolved and the magically wronged Sim moves out. If the Sims are from other households, but
Failure Chance (No Fail Skill Level): 20% (None) Minimum Magic Skill: 9 Spell Alignment: Evil 100% Minimum Alignment to Cast: Evil 90% Maximum Alignment to Cast: Evil 100% Skill Gain Dropped to One-Half: N/A Skill Gain Dropped to 1 Point: N/A Reagent Cost:
Dragon Scales: 2
Mystic Dust: 0
Essence of Light: 0
Crystallized Moonbeams: 0
Eye of Newt: 2
Viper Venom: 2
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NOTE
Witch Secret Lots Upon transformation, witch Sims gain the secret knowledge of how to find and travel to the Magical World neighborhood and the mystical homes of the two NPC Witches:
Evil: The Fortress of Eternal Darkness Good: The Palace of Neverending Light
NOTE If you have The Sims™ 2 Seasons, it’s always spring and sunny on the Good witch’s lot. On the Evil witch’s lot, it’s autumn year-round and constantly raining.
These secret lots offer several benefits, and any witch, regardless of their own alignment, can travel to either. To do so:
Non-witch Sims can accompany a witch to the Magical World lots, but can’t themselves initiate a trip. While there, though, they can befriend the witch NPC and ask to be transformed or you could direct your witch Sim to cast Magus Mutatio to give the accompanying Sim independent access in the future.
Witches lose the ability to walk to Community Lots, work, school, or anywhere else. Instead, this useful but unimpressive means of transport is supplanted by a far more spectacular one: travel by broom.
Visitors to the witch secret lots can enjoy:
Constant access to the lot’s NPC Witch and her catalog of magical tools, potions, and reagents for sale, and her store of advice for novice witches. Use of any of the lot’s unclaimed spellbooks and cauldrons. Free use of the NPC Witch’s throne. Sitting in a throne of the same alignment as your Sim satisfies your Sim’s Needs. Don’t, however, sit in the throne of the opposing alignment; it has the opposite effect.
TIP Forget to bring someone along to the witch secret lot? Just cast Appello Simae and that someone joins your Sim forthwith.
Click on your Witch and select Fly to Lot… and then Community Lot….
Flying on Brooms
If your Sims are cured of Witchery, they lose access to the Magical World and can only return either as a guest of a witch or by undergoing transformation again.
She’s saying “cackle, cackle,” but she’s thinking “Weeeeee!!!!!”
The new Fly to Lot… interaction is available anywhere you’d find the Walk to Lot… interaction: self-interaction, walk signs, Community Lot phone booths, etc. If your Sim is within an hour (early or late) of the start of work or school, they can still get there on time with the Fly to Work/Fly to School interaction.
NOTE If your Sim elects to bring a non-witch along on a trip to a Community Lot, the witch (or any other witches in the group) flies while the others walk off the lot as usual.
NOTE College students (The Sims™ 2 University) within an hour of class time instead have the Fly to Class interaction.
Curing Witchery
Select the Magical World neighborhood…
…and then either the Good or Evil NPC Witch’s home.
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Bound together by their mutual hatred, the NPC Witches live within sight of each other.
The magical life is chosen, never compelled. So it should come as no surprise that you can return your witch Sims to normal with the slug of a potion: Witchbegone-E. As with other curing potions you may have encountered in the past, a vial of Witchbegone-E can be bought (from the Gypsy Matchmaker or the NPC Witch of your alignment) for a mere §60 (or buy them in batches of 3, 5, or 10). But, really, why bother?
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CHAPTER 4: WITCHES
Chapter 1-2
Chapter 3-4
Witch Turn Ons/Offs
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Of course, witches have the luxury of having a cat-on-command thanks to their summoned Spectral Cat. This special kind of feline is mostly like a normal cat except for the glowing and never needing a litter box.
NOTE For details on the Spectral Cat, see the “New NPCs” chapter.
Drinking a vial of Witchbegone-E is all it takes to return to a normal, non-magical life.
The best thing about being a witch who doesn’t want to be a witch anymore is that you can make your own cure potion. Simply whip up a batch of Witchbegone-E in your Sim’s own cauldron and it’s yours to drink whenever you want them to put the powers aside. Being cured of witchery can be disorienting for some; it’s hard to remember you can’t just summon Sims to your house at will. On the upside, your Sim still has the witch wardrobe available in the household dressers and closets and keep any reagents stored in the inventory. You can use these ingredients as decorative items around the house or save them in case you change your mind about your Sim and magic. Should you ever decide to restore your Sim’s magical powers, the process is the same. Find a NPC Witch to do the transformation (assuming relationship is sufficiently high) or use one of your other playable witches to cast Magus Mutatio on your Sim. Though your Sims won’t retain any previous alignment (instead beginning at the usual level in the alignment of the witch that transformed them), they do preserve their prior level of Magic skill. A witch who returns to the magical life, therefore, needn’t start from square one.
Building a Witch Store
Like other Turn Ons/Offs, you can select this new one when you make new Sims.
Maybe it’s the pointy hat, but there’s something both alluring and off-putting (depending on your personal feelings) about witches. That’s why The Sims™ 2 Apartment Life adds Witchery to the list of possible Turn On/Offs. This Turn On/Off can be given to any newly created Sim or any Sim who changes their Turn Ons/Offs in any of the standard ways (i.e. ReNuYu Porta-Chug potion).
If you have The Sims™ 2 Open for Business, your Sims can open a home or Community Lot-based business selling magical items.
Witches and Cats NOTE Obviously, this applies only if you have The Sims™ 2 Pets.
Every neighborhood needs a witch store, don’t you think?
Witches have lots of stuff to sell:
Potions Cauldron products (lights, thrones, etc.) Reagents Cauldrons (Unclaimed) Spellbooks (Unclaimed)
Witches and cats have a very special bond.
Witches have a special rapport with cats, and not just the Spectral Cats they conjure. Whenever a witch Sim interacts with any cat, all requirements for acceptance are lowered, meaning that your Sims can use interactions at lower relationship/ Mood levels than with normal pets. Thus, it’s very easy for a witch to foster a strong relationship with the feline persuasion and very hard to ruin it.
A witch store would work mostly like any other store, with a few exceptions. The biggest difference would be in how inventory could be made. With most crafting stations, you can assign an employee to do the crafting. With the cauldron, however, you can’t put a worker on that job, even if the employee is a witch. Only your playable Sims can work the cauldron.
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Bookshelf Interactions
CHAPTER 5: NEW OBJECTS A new way of life demands…more stuff! So, herewith is our guide to the dozens of new objects that come courtesy of The Sims™ 2 Apartment Life. There are, of course, objects that enhance apartment living, but also ones that play to your neighborhood’s new social groups, offer more activities for younger Sims, and provide new ways to get around. Then there’s the stuff for witches. In short: a lot more stuff.
Changes to Old Objects With so many old and trusted objects so perfectly suited to feeding your Sims’ hobbies, it’s only natural that there are some substantial changes to the way many old objects work. The slate of new interactions for old objects is long and varied this time around, so let’s delay no further.
Bookshelves have several new topics under the Study… interaction. These new study topics don’t feed into any particular skill, but do give Sims powerful tools and abilities.
Computer The Study… menu just got a bit fuller.
Once child or older Sim completely learns one of these skills (tracked by an overhead progress bar), they acquire the new interaction or behavior that amply reward their effort and dedication to learning.
Anger Management Benefits:
If the Sim does become Furious, the relationship damage from the state is less.
The computer is one of three ways to look for roommates.
Computers in apartments have an added interaction: Search for Roommate. This interaction shows a listing of several potential roommates. You can either select one or wait until the next day to check out a new slate of ads.
If the Sim does become Furious, the duration of the state is shorter.
Couples Counseling Benefits:
Sim gains a new social interaction that can heal the emotional wounds of a troubled couple. For full details, see “Repair Relationship with…” in the “New Socials” chapter.
Fire Safety
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Sim builds Body skill faster.
Sim’s Energy Need decays more slowly.
When two Sims (young adult or older) are sleeping in a bed and have a Love or Crush relationship between them and high relationship, something quite sweet can happen around wake up time.
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Benefits:
Sim gains Unfitness more slowly.
Beds
If one of the Sims has completely satisfied their Energy need and the other has satisfied theirs to at least Energy 70, both Sims awaken at the same time and cuddle in bed before arising. This interaction occurs automatically.
Physiology Sim gains Fitness (the Simology factor, not the Hobby) faster.
When something bad happens with another Sim, your Sim is less likely to become Furious.
“Mornin’ honey. Is it time to get up already? Just a few more minutes.”
the Sim’s Lifetime aspiration scores will increase faster.
NOTE For details on the roommates, see “Roommates” in the “Apartments” chapter.
Dressers Many dressers can now, like shelves, play host to small one-tile objects (i.e., sculptures). Small dressers can hold one object while medium dressers can hold three.
Benefits:
Sim is less likely to panic if a fire breaks out. Sim can extinguish fires faster.
Lifelong Happiness Benefits:
Decay rates on all of the Sim’s Daily aspiration scores slow. Effectively, this also means that
If you have a dresser, you have a new surface for displaying your Sims’s small stuff.
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CHAPTER 5: NEW OBJECTS
Chapter 1-2
Chapter 3-4
Newspaper
TIP While holding a sculpture with the Hand tool, press M to cycle through all available slots atop a dresser.
This won’t be possible on:
Dressers with non-flat tops (i.e., Touch of Teak Tansu Dresser) Very tall dressers (i.e. Fusty Hors D’oeuvres Gym Lockers)
Newspapers delivered to apartment lots have an added interaction: Search for Roommate. This interaction shows a listing of several potential roommates. You can either select one or wait until the next day’s paper to check out a new slate of ads.
Pet Beds NOTE The Sims™ 2 Pets only.
Mailbox
NOTE
Landlord: When the NPC Landlord isn’t physically on the lot, the Landlord menu item appears on apartment phones. This permits Sims to request bug extermination and repair services (for their own apartment and the common area) after hours. (See the “New Socials” chapter for details) Throw Party…Building Party: Initiates a party and automatically invites all neighbors on the apartment lot.
Silent Mode Tired of the incessant phone ringing? Set your Sims’ phones to screen calls or turn the blasted thing off completely.
“Isn’t that sweet? Wait. Did we clean the pet bed?”
If a toddler is very sleepy, he or she can sleep in an empty pet bed object. This can be done autonomously or by using the new Sleep interaction available on all pet beds/houses.
Telephone Interactions The apartment mailbox displays a green flag on your Sim’s mail slot when there’s mail to pick up.
Apartment dwellers may lose some interactions on their phones, but they gain a few, too:
Place Ad for Roommate: Apartment dwelling Sims can use their phone to get a roommate. (See the “Apartments” chapter for details)
On apartment lots, the familiar mailbox has been replaced by a multi-cell apartment mailbox. It functions exactly the same with one exception: starting at 12:01 a.m. Monday, the Pay Rent interaction appears. Sims must perform this interaction by the end of the day (midnight), or else get a collections visit from the Landlord.
For details on paying rent, see “Rent” in the “Apartments” chapter.
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
The trusty home telephone gets several small upgrades. Most deal with apartment living, but a big one comes to the aid of us all. Phones in apartments can do everything their single-family home counterparts can do with a few exceptions:
Musical Instruments
Sims can’t call to hire a Repairman.
Whenever a Sim is performing using any musical instruments, including the new The Sims™ 2 Apartment Life microphone object, Sims who watch behave a bit more like a proper audience. Rather than standing around in the general vicinity of the performers, they instead try to locate a dining chair. Unless the chair is facing away from the performance, the watching Sim turns his or her head just enough to see the performer.
Sims can’t call to hire a Gardener.
Sims can’t call to hire an Exterminator. Sims can’t call the Garden Club (The Sims™ 2 Seasons). Sims can’t call to start a home business (The Sims™ 2 Open for Business).
NOTE On apartment lots, phones don’t ring lotwide. Instead, when your Sims’ phone rings, only the phones in their apartment sound.
All Sims on all home/apartment lots can now cut down on incoming calls with the new Silent Mode. With this new setting, you can set the phone to:
Screen Calls: Eliminates all relationship reminders (i.e., “Why don’t you call anymore?” or “So-and-So is no longer a friend.”). Turn Off Phone: Though the phone can be used for outgoing calls, there are no relationship reminders, but also no invitations to go downtown, calls to chat, no random chance card opportunities, nothing. Allow All Calls: Reverses Turn Off Phone and/or Screen Calls, setting the phone back to its default state in which all incoming calls sound the phone.
Toilets The chance of visitors flushing a toilet after using it is now tied directly to their level of Neat/Sloppy personality. Visitors with Neat/Sloppy 3 or higher will always flush. With the really slovenly (Neat/Sloppy 2 or less), they may or may not flush. primagames.com
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“Gather Around” by Heated Exchange
0 3 0 0 0 0 0
0 0 0 0 0 0 6
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§34
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§8
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§12
§0
§280 0 0 0 0 0 0 0
0 0 0 0 0 0 10
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GiganTek Home Theater Television §85
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Hey Hey It’s the Monkey Bars from Go Play! §30
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How Eloquent by Bartholomew Dade
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0 0 0 0 0 0 4
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§210 §19 §48
Industrious Divinity Dining Chair §130 §72
Indoor Streetlamp from Smitty Classy Inner Corner Molded Belt by Triumvirate Designs §485
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0 0 0 0 0 0 1
Surfaces
§52
0 0 0 0 0 0 3
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§13
§98
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§19 §24
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§130 §37
3 0 0 0 0 0 4
0 0 0 0 0 0 3
Inner Molded Cornice by Triumvirate Designs §245
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§80
Inner Corner Roof Decoration by Conexion Bohemia KnockOnWood II Medium Shelves
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§20
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§190
§170
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0 0 0 0 0 8 0
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§52
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§63
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0 3 2
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KnockOnWood Medium Shelves
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iN Style Male Closets by Simsational Inc.
§42
Heavy Metal Chair by You Got Muscle
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LyfeB Gon Computer
§78
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Kooler Than Ice Soda Machine by Freezer Time Industries §425
§465
§160
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§4
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Mirror DeJour
§3,100
§240
§300
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Modern Arf Indoor Dog Pen
§30
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Globulous Wonder by Anne Nuit
X
More Romantic than You Double Bed
§1,600
§112
0 0 0 0 0 0 1
0 0 0 0 0 0 1
§90
0 0 0 0 0 0 1
X
Mound of Mystical Matter
§750
§450
§16
§42
0 0 6 0 5
Murphy “Hide-Away” Bed
§4,500 §675
§4
§10
§22
§16
X
Mysterous Looking Bookcase
§6
§15
§33
§4
X
One Complete Diner
§40 §225
§6
X
§105
X
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Ornate Corbel by Conexion Bohemia
Outer Corner Roof Decoration by Conexion Bohemia
§40
X
Outer Corner Molded Belt by Triumvirate Designs (left/right)
Outer Molded Cornice by Triumvirate Designs (left/right)
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Community Sort
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Function
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Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
X
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Decorative
§0
0 0 0 0 0 0 1
§51 §0
Miscellaneous
Surfaces Decorative
0 0 0 0 0 5 0 0 0 0 0 0 0 2
Hobbies
Decorative 0
Comfort Decorative
Miscellaneous 0 0 0 0 0 0 3
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0 8 0 0 2 0 0
0 0 0 0 0 3 0
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§0
Ah! There’s an Alien in my Soup! by Ivette, Lady of MySimgascar §0
§32
§262
Decorative
§0
§8
§65 §0
§12 §0
§98 §0
§80 §240 §200
§0
§655
Brave New Simlandia §50
§0
§82
§300
§75 §20
§75 §0
§0
§30
§112 §0
§492
§500 §205
Crank out the Beverage Bar by You Got Muscle §750 §0 §123
§25
§295 §184
Centrifun from Go Play! Crankshaft Barstool by You Got Muscle
§1,230
§2,000 0
Curvaceous Love
§500
Hobbies
§5,000 §750
0 0 0 0 10 7
Dance-Off Break Dancer Mat
§144
§0
Comfort
0 2
0 3 0 0 4
Comfort
Lighting 0 7
Comfort
Miscellaneous
0 9 0 0 0 0 2
Lighting
0 0 0 0 0 0 3
0 0 0 0 0 0 2
Surfaces
0 0 0 0 2
0 0 0 0 0 0 0
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Lighting
0 0 0 0 0 0 1
0 0 0 0 0 0 1
Surfaces
Surfaces 0 0 0 0 0 0 0
Surfaces
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0 0 0 0 0 0 0
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0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 2
0 0 0 0 0 0 2
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§36
§0
§350
Decorative §54
§0
§87
§384
0 0 0 0 0 0 0
§360
§1,250
§96
§160
0 0 0 0 0 0 9
Diamond Rug by Conexion Bohemia
§131
§40
§94
§320
§144
§23
§20
§80
§875
§60
§5
§170
§500
§120
§960
§35
§125
§800
Eloquent Divinity Dining Chair
§400
§7
§42
Dreaming of Olde Bed
Eloquent Divinity Living Chair
§235
§187
§154
Eloquent Touch Wall Lamp
§50
§63
§180
Fair Square Surface from Smitty Classy
§1,250
§44
§38
Fancy Mess
§425
§11
§180
§45
Fancy-Shmancy by E. Klektik
§16
§45
§28
§57
Four Feet and a Disk by E. Klektik
§110
§67
§7
§34
§67
Fringed Bliss Lamp
§450
§10
§8
§385
“Full of it” Coffee Table by E. Klektik
§70
§12
§450
G. Stylez Coffee table by You Got Muscle
§85
Eloquence Elongated Floor Lamp
G. Stylez End table by You Got Muscle
Dresser of (Almost) Unrequited Fame
Dancing Around the Tree
Creativity Inspired Ceramic Vase by Conexion Bohemia
Cap’n Green Hair Cereal Boxes
Bouncy Bork Spring Rider
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Bakonmi Sprok Desk
Depreciation Limit
Decorative
§1,400
Daily Depreciation
0 0 0 0 9 10
§18,000 §2,700 §1,800 §7,200 0
Initial Depreciation
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AquaBox “60 Gallons of Awesome” Aquarium
Albert’s “Discordia”
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§28
0 0 0 0 0 8 0
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Hobbies
Electronics
Lighting
X
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X
X
X
§70 §240 §60
Decorative
Comfort
X
Sun Goddess Light by You Got Muscle §1,600 §90 0 0 0 0 0 0 6
0 5 0 0 0 0 0
X
§600 §390
§98
X
Super Savory Snack Machine by Chewie-Louie Factory SuperTower from Go Play! §97
§24 X
§146
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X
§36
X
§975
Decorative
Decorative
§245
0 0 0 0 0 0 1
0 0 0 0 0 0 1
The Eleafquent Mirror §0
§0
Thackaray Chair
§0
X
§0
Decorative
Comfort
§0 0 0 0 0 0 0 2
0 8 0 0 2 0 0
X
§0
§0
§115
Decorative
Decorative
§45 §0
§28
0 0 0 0 0 0 1
0 0 0 0 0 0 2
§75
§0
§43
§64
§0
The Great Wheelie by You Got Muscle §155
§288
§16
§0
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The Family Portrait Collection The Plumper Thumper from Smitty Classy
§24
§0
X
§160
§210
X
Transversal by Joi Structure
The Remains of Ideas Ceramic Pottery by Conexion Bohemia Three 3s
Miscellaneous
X
0 0 0 0 0 1
0 0 0 0 0 0 0
Hobbies
§236
§36
1
§59
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Decorative
§88
0 0 0 0 0 10 0
0 0 0 0 0 0 1
§13
§719
§0
§590 §179
§0
§90
§269
§0
TrekBuks Bookcase §1,798
§98
Trash-Tahk Trash Chute
Turbocharger Pool Table by You Got Muscle
Decorative
Trilby’s Delight
0 0 0 0 0 1
0 0 0 0 0 0 1
X
§480
§112
Hobbies
§120
§28
2
§180
§42
X
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Decorative
Decorative
§280
0 0 0 0 0 0 1
0 0 0 0 0 0 3
Very Mysterious Shelving
§36
§0
Unreflected Pride Medicine Cabinet
§9
§0
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§13
§0
X
§90
X
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Decorative
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0 0 0 0 0 0 1
0 0 0 0 0 0 1
Views From My Kingdom
§30
§36
X
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§9
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§11
§13
X
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X
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X
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§12
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§85
0 0 0 0 0 0 1
0 0 0 0 0 0 1
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§9
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§9
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§13
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§14
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§90
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§95
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0 0 0 0 0 0 2
Vim’s Ventilation Upward Elbow
§326
§114
Vim’s Ventilation T Intersection
Vim’s Ventilation Straight Section with Vent
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§30
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§48
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§7
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§12
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§11
0 0 0 0 0 0 1
0 0 0 0 0 0 1
§18
§66
§66
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§75
§16
§16
0 0 0 0 0 0 0
0 0 0 0 0 0 1
§120
§24
§24
§44
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Vim’s Ventilation Small Wall Vent
§165
§165
§11
§9
Vim’s Ventilation Large Wall Vent
Vim’s Ventilation Wall Section with Elbow
Vim’s Ventilation Wall Section
§16
§14
X
§112
X
§95
X
Vintage End Table by Conexion Bohemia
§81
§28
X
X
Vim’s Ventilation X Intersection
§122
Decorative
§42
0 0 0 0 0 0 10
§815
§0
§285
§0
Werkbunnst Tek Chair
§4,250 §0
Werkbunnst Lighting Unit “What you lookin’ at?” by Nina Simagen
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Decorative
Decorative
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Decorative
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0 0 0 0 0 0 1
Decorative
Decorative
Decorative
Decorative
0 0 0 0 0 0 1 0 0 0 0 0 0 1
Decorative
Comfort
Decorative
Hobbies
0 0 0 0 0 0 1
Decorative Comfort
Comfort
Surfaces
0 0
0 0 0 0 0
0 0 0 0 0 0 3 0 6 0 0 2
0 4
0 0 0 0 0 0 2
Electronics
Comfort
Hobbies
Hobbies
6 0 0 0 2 0 0
0 0 0 0 0 0 2
Decorative
Decorative 0 0 0 0 0 0 1
Decorative
Decorative
0 0 0 0 0 0 3
Lighting
Decorative
0 0 0 0 0 0 1
0 0 0 0 0 0 1
0 0 0 0 0 0 1
0 0 0 0 0 0 1
0 0 0 0 0 8 3
0 7
0 0 0 0 0 10 1
0 0 0 0 0
0 0 0 0 0 0 1
0 10 0 0 2 0 2
0 0 0 0 0 0 1
0 0 0 0 0 0 1
0 0 0 0 0 0 1
0 0 0 0 0 0 1
0 0 0 0 0 0 1
Decorative
Miscellaneous
Decorative
0 0 0 0 0 0 0
§210 §31 §21 §84 0 0 0 0 0 0 2 §20,000 §3,000 §2,000 §8,000 0 10 0 0 5 10 0
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§8
§53
§2
§79
§3 §34
§10
§530
§20 §8
§2
Patterned Unpredictability Rug by Rugs-n-More PBA Perfect Game Trophy Pearson 206 SimRanger
§12
§3
0 0 0 0 0 0 1
Pile of Junk by You Got Muscle §85 §36
§34
§25
§9
§8
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§12
Pile of Sports Stuff
§90 §42
§40
§85
§10
§10
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§15
Pipeline Decoratives
§105 §112
§340
§100
§28
§85
Pipeline Decoratives §42
§127
Pipeline Decoratives
§280
§0
§740
§850
§0
§185
Reflective Pride Medicine Cabinet §0
§277
Poised Podium by Performance Arts
§42
§0
§0
§1,850
§0
§0
Robot Lunch §0
§0
Riveting Rivets
§395
§105
§90
§40
Serenity by K. Dai
§22
§10
Sculpture Wall Stand by Conexion Bohemia
§33
§15
§600
§120
§225
§150
§30
§100
§225
§45
Sims-of-Steel Sofa II by You Got Muscle
§1,500
§300
Sims-of-Steel Chair by You Got Muscle
Small Superstar Microphone
Slidenfraude from Go Play!
§940
§202 §0
§235
§0
§50 §0
§75
§0
§2,350 §352 §0
§505
§0
Smitty Classy’s TV Shrine
§195
§209
§30
§38
Smitty Classy’s Lofty Softy
Soarer of the Cretaceous
Smitty Takes Flight by Art Classy
§7
§9
§30
§11
§7
§78
§14 §11
§19
§22
§44
§75 §75
§29
§5
§11
§95
§195
§8
§16
Straight Molded Belt by Triumvirate Designs
§55
§110
Stack of Books
Sun God Light by You Got Muscle
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking X
Depreciation Limit
X
Daily Depreciation
X
Initial Depreciation
Straight Molded Cornice by Triumvirate Designs Straight Roof Decoration by Conexion Bohemia Strength of Humanity Book Ends
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
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Thackaray Chair
Object Catalog
Price: §245 Need Effects: Comfort 5
Comfort Dining Chairs
Werkbunnst Tek Chair
Heavy Metal Chair by You Got Muscle
Price: §815 Need Effects: Comfort 2
Price: §85 Need Effects: Comfort 3
Price: §960
Industrious Divinity Dining Chair
Need Effects: Comfort 9, Environment 2
Price: §550
Sofas Smitty Classy’s Lofty Softy Eloquent Divinity Dining Chair
Living Chairs Sims-of-Steel Chair by You Got Muscle Price: §100 Need Effects: Comfort 4
Need Effects: Comfort 7 (Sit/ Nap), Comfort 8 (Lounge), Energy 2 (Nap) Need Maximum: Energy up to 70 (Nap)
Curvaceous Love Need Effects: Comfort 7 (Sit/ Nap), Comfort 8 (Lounge), Energy 2 (Nap) Need Maximum: Energy up to 70 (Nap)
Riveting Rivets
Need Effects: Comfort 6
Need Effects: Comfort 7, Environment 2
Price: §288
Price: §1,230
Eloquent Divinity Living Chair
Price: §875
The Plumper Thumper from Smitty Classy
Price: §505 Need Effects: Comfort 4, Energy 2 (Nap)
Price: §1,850 Need Effects: Comfort 9 (Sit/ Nap), Comfort 10 (Lounge), Energy 2 (Nap), Environment 2 Need Maximum: Energy up to 70 (Nap)
Beds Sofas and Loveseats Sims-of-Steel Sofa II by You Got Muscle Price: §225 Need Effects: Comfort 4 (Sit/ Nap), Comfort 6 (Lounge), Energy 2 (Nap)
Dreaming of Olde Bed Price: §800 Need Effects: Comfort 3, Energy 4, Fun 4 (Jump)
Need Maximum: Energy up to 70 (Nap) 62
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CHAPTER 5: NEW OBJECTS
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
End Tables
Murphy “Hide-Away” Bed Price: §1,600
G. Stylez End table by You Got Muscle
Need Effects: Comfort 4, Energy 4, Fun 4 (Jump)
Price: §85
Beyond the standard bed interactions, the Murphy bed has two additional interactions:
Open: Available only when the bed is closed. Teen or older Sims can open the bed for normal bed uses. If the Sim is below 5 Body skill and -70 Mood, there’s a 5% chance the bed will break loose and crush the Sim opening the bed to death. Close: Available only if the bed is open. Teen or older Sims can close the bed to get it out of sight.
You’d think cuddling was as fun and sociable as it could possibly be, wouldn’t you? Well, then you’ve never done it while vibrating.
Vibrate: Child or older Sims can make the bed vibrate. Available when a Sim is Relaxing or two Sims are Cuddling. When the bed is vibrating, any Sims in it satisfy their Fun need. If two Sims are in the bed when it’s vibrating, they get both Fun and Social satisfaction (beyond what they get for the Cuddle interaction). If, while Cuddling, the Sims do any other nested interactions, the bed continues to vibrate. If, however, they break out of the Cuddling or go to sleep, the vibrating (and lighting) turns off.
Miscellaneous Low on Body skill? In a really bad Mood? Probably better to let someone else open the Murphy bed.
When the bed is closed, Sims can use the floor space in front of it to socialize or walk. You cannot, however, place any objects there.
More Romantic than You Double Bed Price: §3,100
Crankshaft Barstool by You Got Muscle Price: §205 Need Effects: Comfort 3
Vintage End Table by Conexion Bohemia Price: §112
Four Feet and a Disk by E. Klektik Price: §425
Coffee Tables G. Stylez Coffee table by You Got Muscle Price: §70
Surfaces Tables
Need Effects: Comfort 7, Energy 6, Fun 4 (Jump), Fun 6 (Vibrate), Environment 5
Fancy-Shmancy by E. Klektik Price: §1,250 Need(s): Environment 2
Fair Square Surface from Smitty Classy Price: §235
This classy, classy bed has a cool extra feature: it vibrates.
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”Full of it” Coffee Table by E. Klektic Price: §450
NOTE
NOTE
For details on how to change the height of wall-mounted shelves or to place multiple wall-mounted objects on the same wall segment, see the “Advanced Wall Decoration” sidebar later in the chapter.
Using M to cycle through the five decorative slots on this shelf won’t go through all five slots. On the left side of the center, M cycles through the two leftmost slots. On the right side, you get the center and two leftmost slots.
Sculpture Wall Stand by Conexion Bohemia
Decorative
Desks
Price: §105
Sculptures
Bakonmi Sprok Desk
Need Effects: Environment 1
Cap’n Green Hair Cereal Boxes
Price: §655
Price: §25 Need Effects: Environment 1
NOTE
Shelves
Unlike the other wall shelves, this object doesn’t join with adjacent shelves.
These new wall-mountable shelves enable you to add more small decorative items to a room without taking up valuable floor space with more furniture.
TIP If the shelf (or any surface) can accommodate small objects, it’ll have a fixed number of slots into which things can be placed. You can move an object around to find these slots, or there’s a simpler way. While holding the object with the Hand tool, press M repeatedly to cycle through all available slots on the surface. Start by holding a small object over a shelf to place it.
KnockOnWood Medium Shelves
Ah! There’s an Alien in my Soup! by Ivette, Lady of MySimgascar
Price: §200
Price: §51
Need Effects: Environment 3
Need Effects: Environment 1
This shelf features two slots for small objects and will visually join with adjacent KnockOnWood Medium Shelves or KnockOnWood II Medium Shelves either along the same stretch of wall or even around corners.
The Family Portrait Collection Price: §75 Need Effects: Environment 1
KnockOnWood II Medium Shelves Press M once to cycle to the next slot.
Press M again to move the object to the next slot and so on.
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Price: §245 Need Effects: Environment 3 This shelf features five slots for small objects and will visually join with adjacent KnockOnWood II Medium Shelves or KnockOnWood Medium Shelves either along the same stretch of wall or even around corners.
Stack of Books Price: §95 Need Effects: Environment 1
primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHAPTER 5: NEW OBJECTS Strength of Humanity Book Ends
Chapter 1-2
Chapter 3-4
”What you lookin’ at?” by Nina Simagen
Price: §110
Price: §4,250
Need Effects: Environment 1
Need Effects: Environment 10
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Wall Hangings Gear-ffiti Painting by You Got Muscle Price: §39 Need Effects: Environment 1
Soarer of the Cretaceous Price: §195 Need Effects: Environment 2
Advanced Wall Decoration
PBA Perfect Game Trophy Price: §210 Need Effects: Environment 2
Strictly speaking, only one object can be hung on a wall segment regardless of height. If a wall-mounted light is near ceiling height and you want to put a painting below it, too bad. With The Sims™ 2 Open for Business, you gained the power to override this limitation with a little keyboard cheat: While holding the object on the wall with the Hand tool, hold a + c and the object becomes placeable.
”Creativity Inspired” Ceramic Vase by Conexion Bohemia Price: §295 Need Effects: Environment 3
Price: §395 Need Effects: Environment 3
Globulous Wonder by Anne Nuit Need Effects: Environment 6
When the object is at the desired height, click to place it.
Two objects on one wall segment (but at different heights) have been possible for some time.
Still, however, the objects had to be different heights or they’d overlap. This was useful for some effects, but still something less than complete freedom. Let us introduce you to complete freedom. With a new keyboard cheat, you can now change a wall object’s height. This comes in handy with many, many objects, but especially the new wall-mounted shelves in the Surfaces catalog. Here’s how it’s done:
Serenity by K. Dai
Price: §780
…and ] to move it down the wall.
While holding the object on the wall with the Hand tool, press [ to move the object up the wall…
If there’s an object already placed on the wall, you must first use the aforementioned mulitple objects cheat, but don’t click the mouse to place the object yet. While holding the object, pressing a + c turns the object’s placement indicator green to show that it can now be placed.
You can release a + c and adjust the object’s height on the wall as you like.
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Three 3s Price: §210
Robot Lunch
Need Effects: Environment 2
Price: §42 Need Effects: Environment 1
Brave New Simlandia Price: §240
The Great Wheelie by You Got Muscle
Need Effects: Environment 2
Price: §45 Need Effects: Environment 1
Mirrors Mirror DeJour Price: §425 Skill: Charisma (Practice Romance or Practice Speech) Need Effects: Hygiene 2 (Gussy Up), Environment 3
The Eleafquent Mirror Price: §975
Views from My Kingdom Price: §410 Need Effects: Environment 3
Trilby’s Delight Price: §98
Skill: Charisma (Practice Romance or Practice Speech) Need Effects: Hygiene 2 (Gussy Up) Environment 6
Rugs
Need Effects: Environment 1
Dancing Around the Tree Price: §1,250
The Remains of Ideas Ceramic Pottery by Conexion Bohemia
Need Effects: Environment 9
Diamond Rug by Conexion Bohemia Price: §360
Price: §155 Need Effects: Environment 2
Albert’s “Discordia” Price: §1,400 Need Effects: Environment 10
Patterned Unpredictability Rug by Rugs-n-More Price: §530
Smitty Takes Flight by Art Classy Price: §209 Need Effects: Environment 2
How Eloquent by Bartholomew Dade Price: §5,500 Need Effects: Environment 10
Miscellaneous Pile of Junk by You Got Muscle Price: §20 Need Effects: Environment 1
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CHAPTER 5: NEW OBJECTS Pile of Sports Stuff
Chapter 1-2
Chapter 3-4
Straight Molded Cornice by Triumvirate Designs
Price: §25 Need Effects: Environment 1
Mound of Mystical Matter Price: §30
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Vim’s Ventilation Downward Elbow
Price: §75
Price: §90
Need Effects: Environment 1
Need Effects: Environment 1
Ceiling level crown molding piece, part of a set of four.
One part of a twelve-piece interconnecting ventilation duct kit.
Outer Corner Molded Belt by Triumvirate Designs (Left)
Need Effects: Environment 1
Price: §40
Outer Molded Cornice by Triumvirate Designs (Left) Price: §40 Need Effects: Environment 1
Outer Molded Cornice by Triumvirate Designs (Right) Price: §40 Need Effects: Environment 1
Ceiling level crown molding piece, part of a set of four.
Vim’s Ventilation Upward Elbow Price: §90
Need Effects: Environment 1
Need Effects: Environment 1
Floor level base trim piece, part of a set of four.
Price: §130
Inner Molded Cornice by Triumvirate Designs
Take a look at Belladona Cove’s apartment lots to see excellent examples of how to use this set.
Price: §40
Inner Corner Molded Belt by Triumvirate Designs
Ceiling level crown molding piece, part of a set of four.
Need Effects: Environment 1
Floor level base trim piece, part of a set of four.
Outer Corner Molded Belt by Triumvirate Designs (Right)
Ceiling level crown molding piece, part of a set of four.
Price: §130
Need Effects: Environment 1
Need Effects: Environment 1
One part of a twelve-piece interconnecting ventilation duct kit.
Vim’s Ventilation Flat Elbow Price: §90 Need Effects: Environment 1
Floor level base trim piece, part of a set of four.
One part of a twelve-piece interconnecting ventilation duct kit.
Straight Molded Belt by Triumvirate Designs
Vim’s Ventilation Floor Vent
Price: §75 Need Effects: Environment 1 Floor level base trim piece, part of a set of four.
Price: §75 Need Effects: Environment 1 One part of a twelve-piece interconnecting ventilation duct kit.
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Vim’s Ventilation T Intersection Vim’s Ventilation Large Wall Vent Price: §120 Need Effects: Environment 1 One part of a twelve-piece interconnecting ventilation duct kit.
Vim’s Ventilation Small Wall Vent Price: §75 Need Effects: Environment 1 One part of a twelve-piece interconnecting ventilation duct kit.
Vim’s Ventilation Straight Section with Vent Price: §85 Need Effects: Environment 1
Need Effects: Environment 1 One part of a twelve-piece interconnecting ventilation duct kit.
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Price: §85
Need Effects: Environment 1
Need Effects: Environment 1
One part of a twelve-piece interconnecting ventilation duct kit.
One part of a five-piece interconnecting pipe kit. All pieces must be placed adjacent to a wall.
Vim’s Ventilation X Intersection
Pipeline Decoratives
Price: §95
Price: §90
Need Effects: Environment 1
Need Effects: Environment
One part of a twelve-piece interconnecting ventilation duct kit.
One part of a five-piece interconnecting pipe kit. All pieces must be placed adjacent to a wall.
Vim’s Ventilation Wall Section
Pipeline Decoratives
Price: §165
Price: §100
Need Effects: Environment 1
Need Effects: Environment 1
One part of a twelvepiece interconnecting ventilation duct kit.
Price: §165 Need Effects: Environment 1
Vim’s Ventilation Straight Section without Vent Price: §85
Price: §95
Vim’s Ventilation Wall Section with Elbow
One part of a twelve-piece interconnecting ventilation duct kit.
Pipeline Decoratives
One part of a twelvepiece interconnecting ventilation duct kit.
Pipeline Decoratives Price: §85 Need Effects: Environment 1 One part of a fivepiece interconnecting pipe kit. All pieces must be placed adjacent to a wall.
One part of a five-piece interconnecting pipe kit. All pieces must be placed adjacent to a wall.
Pipeline Decoratives Price: §105 Need Effects: Environment 1 One part of a five-piece interconnecting pipe kit. All pieces must be placed adjacent to a wall.
Outer Corner Roof Decoration by Conexion Bohemia Price: §225 Need Effects: Environment 3 One of three parts of a modular roof line set whose parts automatically interlock.
primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHAPTER 5: NEW OBJECTS Inner Corner Roof Decoration by Conexion Bohemia Price: §485
Chapter 1-2
Chapter 3-4
Transversal by Joi Structure Price: §160
This object must be ceiling mounted. Automatically connects with others just like it.
One of three parts of a modular roof line set whose parts automatically interlock.
Straight Roof Decoration by Conexion Bohemia Price: §195 Need Effects: Environment 3
Reflective Pride Medicine Cabinet Price: §280
Need Effects: Environment 1
Need Effects: Environment 4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
”Gather Around” by Heated Exchange
Skill: Charisma (Practice Romance or Practice Speech) Need Effects: Hygiene 2 (Gussy Up/Brush Teeth/ Wash Face), Environment 1 This medicine cabinet behaves differently depending on where you place it.
Price: §185 Need Effects: Environment Working somewhat like a portable fireplace, this floor or wall placeable object is both sculpture and heater. Interactions: When placed over a bathroom sink object, two new interactions appear: Brush Teeth and Wash Face.
These pieces are an easy alternative to the Build Mode roof tool.
One of three parts of a modular roof line set whose parts automatically interlock.
Fancy Mess Price: §50 Need Effects: Environment 1
Ornate Corbel by Conexion Bohemia Price: §105 Need Effects: Environment 1
This radiator evokes that old house or apartment building feel with its occasional thumps and hisses and potent body temperature elevating heat.
Turn On: Child and older Sims can activate the radiator to activate its heat-producing powers. Warm Self: Child and older Sims can use the radiator to satisfy Comfort or, if you have The Sims™ 2 Seasons, raise their body temperature.
NOTE For a good example of these roof pieces in action, take a look at Seaspray Apartments lot.
When placed anywhere else, it offers only the Change Appearance and Charisma-building interactions.
Interactions:
Brush Teeth: Available only if this object is placed over a sink. Child or older Sims can be directed to brush their teeth to satisfy Hygiene. The higher the Sims’ Neat/Sloppy personality, the longer they spend brushing and the more Hygiene satisfaction they receive. Wash Face: Available only if this object is placed over a sink. Child or older Sims can be directed to wash their faces to satisfy Hygiene. The higher the Sims’ Neat/Sloppy personality, the longer they spend washing and the more Hygiene satisfaction they receive. primagames.com 69
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TIP Computers with slower processors, older video cards, or lower amounts of RAM may have trouble running the game at a customary pace if you place this object. If your game seems to slow down when you place the Reflective Pride Medicine Cabinet, try the non-reflective version instead.
Unreflective Pride Medicine Cabinet Price: §280
Unlike the Reflective Pride Medicine Cabinet, this object has no mirror and, thus, offers no interactions unless it’s positioned over a sink. It never offers the Change Appearance interaction, no matter where you put it (though it will boost a room’s Environment score even if it’s otherwise useless). Interactions:
Brush Teeth: Available only if this object is placed over a sink. Child or older Sims can be directed to brush their teeth to satisfy Hygiene. The higher the Sims’ Neat/Sloppy personality, the longer they spend brushing and the more Hygiene satisfaction they receive. Wash Face: Available only if this object is placed over a sink. Child or older Sims can be directed to wash their faces to satisfy Hygiene. The higher the Sims’ Neat/Sloppy personality, the longer they spend brushing and the more Hygiene satisfaction they receive.
AquaBox “60 Gallons of Awesome” Aquarium Need Effects: Environment 10, Fun 9
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Interactions:
Watch: Toddler or older Sims can watch the tank for Fun satisfaction and, if you have The Sims™ 2 FreeTime, Nature Enthusiasm. If you have The Sims™ 2 Pets, your Sims’ cats will watch for Fun too, but Aggressive cats will do so more than Cowardly cats.
Electronics
Need Effects: Environment 1
Price: §18,000
This massive 4 x 4 aquarium (it practically has its own tides) is more decoration than pet. Frankly, if you can afford this tank, it’s only fair that you not have to restock or clean it or feed the fish. All your Sims need to do is sit back and enjoy the view (watching it gives Fun to Sims and cats) and feel the profound Environmentenhancing effects.
GiganTek Home Theater Television Price: §2,350 Skills: Cooking (Watch Yummy Channel), Body (Work Out), Mechanical (Repair) Need Effects: Fun 8 (varied by Sim’s reaction to channel), Energy -3, Comfort -3, Hygiene -7 (Work Out), Environment 8 Functionally, this is just another TV, but it’s much more. First of all, it’s huge, which is cool in its own right. Second, it’s the first TV that’s the same width as a sofa. Such symmetry is ever so pleasing to the eye.
TVs and Computers
Miscellaneous
LyfeB Gon Computer
”Kooler Than Ice” Soda Machine by Freezer Time Industries
Price: §1,900 Skill: Creativity (Write Novel), Mechanical (Repair) Need Effects: Fun 7 (Play, Watch, Chat), Social (Send/Receive e-mail, Chat), Environment 2 Need Maximum: Fun up to 75 (Chat), 90 (Play), 80 (Watch Play)
Smitty Classy’s TV Shrine
Price: §1,500 Need Effects: Hunger 3, Environment 4 These vending machines can provide cheap (though not terribly nourishing) drinks to satisfy your Sim’s Hunger Need. The drink machine dispenses:
NOTE
Price: §2,350 Skills: Cooking (Watch Yummy Channel), Body (Work Out), Mechanical (Repair) Need Effects: Fun 8 (varied by Sim’s reaction to channel), Energy -3, Comfort -3, Hygiene -7 (Work Out), Environment 3
Vending machines can be used on Sim-owned businesses (The Sims™ 2 Open for Business), allowing you to set the prices on the machines.
Cola: §5 Lemon-Lime Soda: §5 Orange Soda: §5 Root Beer: §5
primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHAPTER 5: NEW OBJECTS ”Super Savory” Snack Machine by Chewie-Louie Factory
Chapter 1-2
Eloquence Elongated Floor Lamp
Price: §1,600
Price: §385
Need Effects: Hunger 3, Environment 4
Need Effects: Environment 3
These vending machines can provide cheap (though not terribly nourishing) food to satisfy your Sim’s Hunger Need. The drink machine dispenses:
Wall Lamps
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Need Effects: Fun 10 (Play), Fun 4 (Watch), Environment 1 All three options on this object look to the Sim’s Creativity for the quality of the performance. On the flip side, they all build Creativity skill and two inspire hobby enthusiasm in both the performer and anyone who stops to watch (if you have The Sims™ 2 FreeTime). Interactions:
Sun God Light by You Got Muscle
Chocolate Clusters: §7
Price: §55
Krinkle Cut Chips: §7
Need Effects: Environment 1
Macadamia Nut Cookies: §7
Chapter 3-4
White Cheddar Crackers: §7
Lighting
Eloquent Touch Wall Lamp Price: §400
Table Lamps
Need Effects: Environment 2
Fringed Bliss Lamp Price: §110
Ceiling Lamps
Need Effects: Environment 1
Sun Goddess Light by You Got Muscle
Floor Lamps
Price: §70
Indoor Streetlamp from Smitty Classy Price: §210
Need Effects: Environment 1
Hobbies
Need Effects: Environment 1
Creativity Small Superstar Microphone
Werkbunnst Lighting Unit Price: §285 Need Effects: Environment 2
Price: §1,500 Hobby: Music & Dance (Practice/Perform/ Dance), Tinkering (Tinker/Repair) Skill: Creativity (Play/Perform), Repair (Mechanical)
Every Sim’s got something to say, a song to sing, or a joke to tell. If only there was a microphone to say it into.
Sing: Child or older Sims can use the microphone to belt out some a cappella song stylings. With two levels of performance quality, Sims with low quality won’t get the warmest audiences, but Sims with high Creativity skill will get the cheers they so crave. Satisfies Fun and builds Creativity skill and Music & Dance hobby enthusiasm. Recite Poetry: Child or older Sims can poetry slam even in the privacy of their own homes. With three levels of quality, you see the difference between an awkward amateur and a suave, seasoned pro. Satisfies Fun and builds Creativity skill and Film & Literature enthusiasm. Perform Stand-Up Comedy: Child or older Sims can tell a few jokes, though they’ll mostly be groaners if Creativity is low. Sims of various Creativity skill levels exhibit three different proficiencies. Satisfies Fun and builds Creativity skill. Watch: Available on the microphone or its speaker (or the Sim) when there’s a performance going on. Satisfies Fun. The more highly skilled the player, the faster watchers’ Fun is satisfied. Observers boo a bad performer and cheer a good one, especially if they’re Grouchy or Nice, respectively. Dogs howl at low-skill Sims. If multiple Sims watch, they satisfy Social. All observers of Sing and Recite poetry also get the same hobby enthusiasm as the performer. primagames.com 71
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So. This is an odd looking bookshelf. With shelves on both sides, it suggests another, less obvious purpose. Sure your Sims can read and study books from it, but there’s one special book that exists on no other bookshelf and that is, quite literally, the key.
Knowledge TrekBuks Bookcase
Hobby: Games (Play)
Hobby: Film & Literature
Need Effects: Fun 6 (Play), Social
Skill: Cooking (Study), Mechanical (Study), Cleaning (Study)
More than meets the eye!
Need Effects: Fun 1 (Read or Read to), Fun 1 (Be read to), Comfort 1 (Write in Diary), Fun 1 (Write in Diary) Need Maximum: Fun up to 75 (Read/Read to/ Be Read to)
Mysterous Looking Bookcase Price: §750 Hobby: Film & Literature Skill: Cooking (Study), Mechanical (Study), Cleaning (Study) Need Effects: Fun 1 (Read or Read to), Fun 1 (Be read to), Comfort 1 (Write in Diary), Fun 1 (Write in Diary) Need Maximum: Fun up to 75 (Read/Read to/ Be Read to)
Very Mysterious Shelving Price: §1,200 Hobby: Film & Literature Skill: Cooking (Study), Mechanical (Study), Cleaning (Study)
You see, this isn’t just a bookshelf, it’s also a hidden and secure door, perfect for keeping your Sims’ deepest secrets (i.e. a cauldron, vampire coffin, etc.). It can only be placed along a wall. Sims will not use this door automatically. If there’s no other way into the room and you direct them to an object behind it, they won’t be able to get there. You must first direct them to read the Mysteriously Mysterious Mystery Novel to activate the door and automatically move them to the other side. Interactions (in addition to usual bookshelf interactions):
Read Book…Mysteriously Mysterious Mystery Novel: Opens the door and moves Sim to the other side of wall. There is a small chance (based on Mechanical skill) that the Sim will have some trouble with the door and suffer a bit of an indignity; they’ll immediately try again and succeed, so don’t worry about them not getting through.
WARNING
Need Effects: Fun 1 (Read or Read to), Fun 1 (Be read to), Comfort 1 (Write in Diary), Fun 1 (Write in Diary), Environment Need Maximum: Fun up to 75 (Read/Read to/ Be Read to) primagames.com
Hey Hey It’s the Monkey Bars from Go Play! Price: §280
Price: §700
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Recreation
If a Sim is in a room to which the only access is through a hidden bookshelf, they cannot leave unless you specifically direct them to read the activating book. If you forget to direct a Sim out from a secret room, the Sim eventually starves to death. Not that you’d ever want that to happen on purpose.
This is one of four new playground objects that (along with the existing swing set), when placed near each other act as a functioning playground. If the Play on Playground interaction is used, Sims move from one piece of equipment to the next, treating the distinct objects as one big object.
Cluster several pieces of playground equipment (including the old swing set) and Sims treat it all as one big object, switching from piece to piece.
With one exception, only children and teens can use the playground equipment, but they use them differently. Children use equipment for its intended purpose: to play. Teens on the other hand, use playground equipment as a social gathering place. As such, each piece of equipment has a different interaction for children and teens: Play and Hang Out.
NOTE
When directing your Sim to use a playground as a whole rather than just directing them to one of its parts, both children and teens use the Play on Playground interaction. Despite the name, teens still hang out rather than play.
While Sims are playing or hanging out on a playground, they chat amongst themselves, satisfying their Social along with their Fun need. All of the new pieces of equipment (except the Centrifun from Go Play!) build Body skill.
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CHAPTER 5: NEW OBJECTS Interactions:
Play On: Child Sim plays on this object. There’s a chance, based on Body skill that the Child will fall off and lose a bit of Comfort. Sims play on the individual piece of equipment until they fully satisfy their Fun or they stop for some other reason. They won’t necessarily move to another piece of equipment. Satisfies Fun and builds Body skill. Play on Playground: Available only if there is more than one piece of playground equipment in the area. Children play with the selected piece of equipment but then move on randomly to other pieces (monkey bars, slide, lookout, and the base game swing set). Teens hang out on the selected piece but also move from piece to piece until their Fun is fully satisfied. Playing builds Body skill on certain playground pieces (Hang Out does not). All interactions on all the playground objects satisfy Fun. Hang Out On: Teens hang out on the selected object. Sims hang out on the individual piece of equipment until they fully satisfy their Fun or they stop for some other reason. They won’t necessarily move to another piece of equipment. Satisfies Fun and advertises strongly to all other teen Sims to join. Join Play on Playground: If a child or teen is using any piece of playground equipment, any other child or teen can use this interaction on any piece to begin. The Sim does whatever interaction is appropriate to their age.
Slidenfraude from Go Play! Price: §300 Hobby: Games (Play) Need Effects: Fun 6 (Play), Social This is one of four new playground objects. See “Hey Hey It’s the Monkey Bars from Go Play!” for full details.
Chapter 1-2
Chapter 3-4
another piece of equipment. Satisfies Fun and builds Body skill. Play on Playground: Available only if there is more than one piece of playground equipment in the area. Children play with the selected piece of equipment but then move on randomly to other pieces (monkey bars, slide, lookout, and the base game swing set). Teens hang out on the selected piece but also move from piece to piece until their Fun is fully satisfied. Playing builds Body skill on certain playground pieces (Hang Out does not). All interactions on all the playground objects satisfy Fun. Hang Out On: Teens hang out on the selected object. Sims hang out on the individual piece of equipment until they fully satisfy their Fun or they stop for some other reason. They won’t necessarily move to another piece of equipment. Satisfies Fun and advertises strongly to all other teen Sims to join. Join Play on Playground: If a child or teen is using any piece of playground equipment, any other child or teen can use this interaction on any piece to begin. The Sims do whatever interaction is appropriate to their age.
Centrifun from Go Play!
Play On: Child Sim plays on this object. There’s a chance, based on Body skill that the Child will slide awkwardly and lose a bit of Comfort. Sims play on the individual piece of equipment until they fully satisfy their Fun or they stop for some other reason. They won’t necessarily move to
Interactions:
Play On: Child or teen Sim plays on this object. There’s a chance, based on Body skill that a Sim will vomit shortly after dismounting. Sims play on the individual piece of equipment until they’ve fully satisfy their Fun or they stop for some other reason. They won’t necessarily move to another piece of equipment. Satisfies Fun. Play on Playground: Available only if there is more than one piece of playground equipment in the area. Children and teens play with the selected piece of equipment but then move on randomly to other pieces (monkey bars, slide, lookout, and the base game swing set). Children and teens can play on this object together. All interactions on all the playground objects satisfy Fun. Join Play on Playground: If a child or teen is using any piece of playground equipment, any other child or teen can use this interaction on any piece to begin. The Sims do whatever interaction is appropriate to their age. Push: Teen or older Sims can push the merry-goround to make it go faster. Only available if Sims are riding it or getting into position. Satisfies both Fun and Social needs.
SuperTower from Go Play!
Price: §500 Hobby: Games (Play)
Price: §600 Hobby: Games (Play)
Need Effects: Fun 7 (Play), Social This is one of four new playground objects, but it functions a bit differently. Sims still use this merry-go-round as part of a collective playground, either starting with it or using it after beginning with a different piece, but a few features are worth noting:
Teens will actually play on this object and can’t hang out. Adults can’t ride on it, but can use its Push interaction while others are riding on it. Sims don’t get Body skill from riding on it.
Interactions:
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
NOTE Sims use this object’s Play interaction even if there’s already a Sim using it. There is no Join for playing with this one piece, though it can be used to start a Join Play on Playground interaction.
Need Effects: Fun 8 (Play), Social This is one of four new playground objects. See “Hey Hey It’s the Monkey Bars from Go Play!” for full details. Interactions:
Play On: Child Sim plays on this object. Sims play on the individual piece of equipment until they fully satisfy their Fun or they stop for some other reason. They won’t necessarily move to another piece of equipment. Satisfies Fun and builds Body skill. Play on Playground: Available only if there is more than one piece of playground equipment in the area. Children play with the selected piece of equipment but then move on randomly to other pieces (monkey bars, slide, lookout, and the base primagames.com
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Miscellaneous
Interactions:
game swing set). Teens hang out on the selected piece but also move from piece to piece until their Fun is fully satisfied. Playing builds Body skill on certain playground pieces (Hang Out does not). All interactions on all the playground objects satisfy Fun. Hang Out On: Teens hang out on the selected object. Sims hang out on the individual piece of equipment until they fully satisfy their Fun or they stop for some other reason. They won’t necessarily move to another piece of equipment. Satisfies Fun and advertises strongly to all other teen Sims to join. Join Play on Playground: If a child or teen is using any piece of playground equipment, any other child or teen can use this interaction on any piece to begin. The Sims do whatever interaction is appropriate to their age.
Poised Podium by Performance Arts
Pool Skill Every moment a Sim spends playing pool— either solo or against other players—or doing trick shots, the better at pool and trick shots that Sim becomes. This is due to an invisible Pool skill that Sims acquire as they gain experience with the pool table. There is no way to view Pool skill.
Play: Sim can play alone for Fun. Up to three more Sims can join; earn Fun and Social. Builds Pool skill. Winner is player with higher Pool skill; if equal, winner is random. Join: Joins game in progress. All players get Social in addition to Fun. Builds Pool skill. Perform Trick Shot: Sim chooses Xylophone or Cup trick shot, gets Fun. Quality of trick depends on hidden pool skill. Builds Pool skill. Relationships with all watching Sims are boosted for a successful trick shot and reduced for unsuccessful trick shots.
Dressers iN Style Female Closets by Simsational Inc. Price: §75 This is the female clothing version of The Sims™ 2 Apartment Life’s new closet system. These freestanding racks (each with several design mode options for variety) visually connect to adjacent racks. You can place them on any floor, but they’re intended (and look a lot less weird) if you build a closet around them.
Watch: Gives Fun and Social. Watch Trick Shots: Relationship with Sim doing the trick shot increased if shot succeeds and decreases if shot fails.
Price: §850 Need Effects: Fun, Environment 1 Interactions:
Watch: Child or older Sims can watch the human statue change position to satisfy Fun. Occasionally, the human statue amuses himself by scaring watchers; this depletes their Fun just a bit. Give Tip: Teen or older Sims can drop §1 in the tip jar.
Turbocharger Pool Table by You Got Muscle Price: §1,798
Hustle: Click on pool table with another Sim playing solo or click on another Sim when your Sim is playing solo. Select a Simoleon amount for the game stakes. Winner is Sim with highest Pool skill; if both players equal, winner is random. If your Sim is offered the Hustle, the vanquished Sim will reduce Daily Relationship with winner. Not available once game has begun; to change a regular game to a Hustle, cancel the game-in-progress or wait until it ends naturally and then Hustle.
TIP
Hobby: Games (Play, Hustle, Perform Trick Shot)
When hustling, try to play Sims your Sim doesn’t know or need as friends, since winning reduces Daily Relationship.
Skill: Pool (Hidden)
To build a closet, make a small room, leaving open tiles in front of each rack; you can’t put the door directly in front of a rack. Or just make it one tile deep and don’t put a door on at all.
A freeform closet like this can be any size from a single tile to an entire room.
This rack (and its male counterpart) offer all the usual dresser interactions.
Need Effects: Fun 10 (Play), Fun 3 (Watch), Social
NOTE
Need Maximum: Fun up to 60 (Watch)
For a (nearly) all-in-one closet object, see the “iN Style v.1.5 Closets by Simsational Inc.” and “iN Style v.2 Closets by Simsational Inc.”
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CHAPTER 5: NEW OBJECTS
Chapter 1-2
Chapter 3-4
iN Style Male Closets by Simsational Inc.
TIP Computers with slower processors, older video cards, or lower amounts of RAM may have trouble running the game at a customary pace if you place this object. If your game seems to slow down when you place the iN Style v.2 Closets by Simsational Inc., try the non-reflective version (iN Style v.1.5 Closets by Simsational Inc.) instead.
Price: §75 This is the male clothing version of The Sims™ 2 Apartment Life’s new closet system. For full details, see the “iN Style Female Closets by Simsational Inc.”
Build a few walls around it and cover them and the floor as you like in Build mode.
The design mode options on this closet work a lot like the separate bed frame/ sheets modes for beds. The first row of options alters the color of the door and frame while the lower row changes the clothing selection within.
Price: §450 Need Effects: Environment 2
iN Style v.1.5 Closets by Simsational Inc.
This object can be used for all the usual dresser interactions. Best of all, these closets provide Sims in love with a new place to WooHoo.
Price: §1,049
Enclosed spaces just cry out to be used romantically. Why should this be any exception?
Need Effects: Environment 3 If, instead of a modular closet, you want a prebuilt two-tile closet with sliding doors, this is the way to go. This kind of closet must be mounted on a wall.
Though mostly pre-built, you probably need to do some finishing work if you don’t want your clothes racks sticking out into the hall.
Children Bouncy Bork Spring Rider
NOTE
Dresser of (Almost) Unrequited Fame
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
iN Style v.2 Closets by Simsational Inc.
Price: §80 Need Effects: Fun 5, Energy -1 Interactions:
Ask to Ride: Toddlers only. This interaction is the only way the toddler can get on the spring rider. Select the teen or older Sim to ask for help and the toddler crawls/walks and asks. The Sim can reject the same way they reject a request for attention (low Mood, etc.). If they accept, the Sim carries the toddler to the spring rider and helps the toddler into the saddle. Rising satisfies Fun, but depletes a bit of Energy. Place on Spring Rider: Teen or older Sims can use this interaction to select a toddler on the lot to put on the toy. Pick Up: Teen or older Sim can use this interaction (on the object, not the toddler) to end the toddler’s ride.
Price: §1,050
Party
Need Effects: Environment 3
Crank out the Beverage Bar by You Got Muscle
As a closet, this object is functionally identical to iN Style v.1.5 Closets by Simsational Inc., but features the added enhancement of a mirrored door. All the customary mirror interactions are available.
NOTE The design mode options on this closet work a lot like the separate bed frame/sheets modes for beds. The first row of options alters the doorframe while the lower row changes the clothing selection within.
Price: §750 Need Effects: Fun 3 Need Maximum: Fun up to 50 (Juggle) or 80 (Make Drinks) or 50 (Consume Drinks) or 70–90 (Drink from Bottle, depends on Playful/Serious)
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Order Drink: Community Lot only. Order a Blended (§15) or Poured (§10) drink from NPC Bartender. Drinking satisfies Fun. Tend Bar: Community Lot only. Young adult or older can replace the NPC Bartender at the machine and serve any Sims who order drinks. Earn Simoleons for time spent working job, awarded when you cancel interaction. Drink from Bottle: Home Lot only. Satisfies Hunger and Fun. Playful Sims get a higher maximum Fun than Serious. Make a Drink: Home Lot only. Satisfies Fun. Prepares single drink. Make Drinks: Home Lot only. Prepares multiple drinks. Juggle Tumblers: Home Lot only. Satisfies Fun. Join: Home Lot only. Join Juggling. Satisfies Fun.
Vehicles Pearson 206 SimRanger Price: §20,000 Need Effects: Comfort 10, Energy 5, Fun 10 Personal helicopters require a place to park, so before your Sims can buy the aircraft itself, they have to buy the massive Get to the Choppa Helipad from the Build mode, Garage catalog. Once you’ve found a spot big enough to place it, you can buy a helicopter.
You need a big yard to give it a place to land, but other than that and §20,000, there’s nothing standing between your Sims and their very own helicopter.
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One of the great strategic advantages of a helicopter is that your Sim can leave for work or school whenever they please. Not only can a Sim wait to leave until minutes before their shift begins, as they always could with the carpool, but they can even go in late. There is no penalty for being up to one hour late. Beyond that, however, and the tardiness counts as an absence for job performance and grading purposes though the Sim still gets a day’s pay. Three tardies and your Sim will be demoted at work.
NOTE Of course, many of these advantages can be had by walking to a destination, but…c’mon…it’s a helicopter!
A Sim with a helicopter can travel to a Community Lot by clicking on the helicopter rather than the telephone (as they would to get a taxi). Using a helicopter to travel to community lots is faster as there’s no time wasted waiting for the cab to come. You may also navigate to a neighboring community lot by clicking on it directly (if the Clickable Neighbors option is turned on). If your household has a helicopter but no one in particular owns it, your selected Sim will summon a cab. If, however, the helicopter is owned by the active Sim when you clicked on the neighboring lot, your Sim automatically uses the helicopter. The helicopter has infinite capacity; any number of Sims can fit inside. Sims can automatically drive as soon as they become teens and can even be the designated owner of a helicopter. Interactions:
Change Owner: By default, a helicopter is not owned by any one Sim. Making a Sim (teen or older) the owner, however, has several effects. When a helicopter is assigned an owner, the carpool and/or school bus for that Sim no longer comes. Instead, the Sim automatically routes to the helicopter as work time approaches. Naming an owner does not prevent other Sims using the helicopter for any reason but they never use it autonomously. If another Sim has the helicopter when the owner needs to go to work, the carpool shows up as normal so the owner can make it to work on time (as if the household didn’t have a helicopter at all). If the owner of the helicopter is left or restored as “Nobody,” no Sim will use
the helicopter autonomously and must be directed to do so. Go Somewhere: The helicopter can be used in lieu of a taxi to drive to Community Lots. Sims climb in and select Community Lot from their available destinations. Take a Spin: A quick one-hour joyride. Satisfies Fun. Fly to Work: Appears within one hour of a job’s start time and remains available until end of the Sim’s shift. The interaction appears for all Sims regardless of who owns the helicopter. Take to School: Drive a child or teen Sim to school. Driver returns shortly thereafter. Student returns home on the bus. Fly to School: A teen can drive themselves to school. Fly to Work with…: If two or more Sims start work at the same time, you can choose to have all Sims drive to work together in the helicopter. This does not happen autonomously; the Sim to whom the helicopter does not belong autonomously routes to the carpool car instead. To get your Sims to travel together, cancel the carpool for the nonowners and then select Fly to Work With… for each of the non-owner Sims. If Sims’ jobs end at a different time than the helicopter’s owner, they return home in the normal carpool vehicle. Fly to School with…: If there’s more than one teen or a teen and one or more children in the household, any teen can drive all students to school. Since, however, high school and elementary school end at different times, any children return home on the bus while the teens return in the helicopter. Get Alarm Installed: A helicopter alarm prevents the helicopter being stolen by the burglar. Sim departs the lot for one hour to have the alarm installed and returns §250 lighter. Thereafter, all Sims turn off the alarm before getting in. Sit in Vehicle: Sim takes a seat in parked helicopter. Required for availability of the following in-helicopter interactions: Turn Stereo On: Must be sitting in vehicle. Turns on the helicopter stereo. Dance: If the helicopter’s stereo is on, any nearby can click on the vehicle and dance. The Sim in the helicopter must first get out before they can boogie. Turn Lights On: Must be sitting in vehicle. Turns helicopter lights on.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHAPTER 5: NEW OBJECTS Kiss: Two Sims only must be sitting in vehicle. Standard kiss interaction. Make Out: Two Sims only must be sitting in vehicle. Standard kiss interaction. WooHoo: Two Sims only must be sitting in vehicle. Standard WooHoo interaction. If done while the helicopter is on a Community Lot, this counts as a public WooHoo. Try to Have a Baby: Two Sims only must be sitting in vehicle. Standard Try to Have a Baby interaction. Ask to Get Out: Specify a Sim to remove from the helicopter.
Pets Modern Arf Indoor Dog Pen Price: §525 Skill: Cleaning Need Effects: Fun 8, Social (Play with) Need Maximum: Fun up to 90 (Play with), Fun up to 80 (Watch, Sims and Aggressive pets), Fun up to 60 (Watch, nonAggressive pets) Interactions:
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Fill Food Dish: For §10 per feeding, Sims can be directed to refill the penned dog’s food dish. Keeping it well fed is important because hungry caged pets bite, making them less useful as sources of Fun for Sims. Fail to feed them and they’ll eventually be taken away by the Animal Control Officer. Sims never feed the penned dog autonomously, so feeding is your responsibility. Give Treat: For §1, the Sim gives the dog a nice biscuit, satisfying the Sim’s Fun and the pet’s Hunger.
Trash chutes save a Sim the walk to the curb.
Clean Cage: Pens get dirty with time, eventually drawing flies and emitting a green stink cloud and bringing down Environment. A dirty pen also brings down the pet’s mood, increasing the odds of it biting. When the Sim cleans the pen, it stops bringing down Environment, the pet’s mood improves, and the Sim gets some Cleaning skill. Watch: Sims or pets can watch the pet for Fun. All normal cats and dogs are be more likely to watch if their Hunger is low. Aggressive pets watch longer than other pets (due to higher Fun maximum). When an Aggressive pet watches, it barks/hisses/growls at the cage, possibly causing the penned dog to panic. Watching peacefully or stalking the cage can be praised/scolded towards the Playful/Hostile behavior. Put up for Adoption: The Animal Control Officer comes and takes the pet and pen away.
The chute needn’t be on a wall with anything on the other side (it’s a magic trash chute) and can be put in normal homes or apartments.
Community Lot Only Objects Appliances One Complete Diner Price: §4,500 Need Effects: Hunger 10, Environment 10 Sims can use these stands as a quick and cheap (each dish costs §25) way to eat on Community Lots and, if others are eating at the counter, satisfy a bit of Social.
Carry: Teen or older Sims can take the dog out and carry it. Sims and walk or run with the dog in their arms or sit down and pet it. They automatically return it to the cage if they decide or are directed to do anything else. When stocking a dog pen, you have pick of the litter.
Miscellaneous Trash-Tahk Trash Chute
NOTE This dog has a mood based on whether its cage is clean and it has been recently fed.
Stock: Child or older Sims can purchase a dog for an empty and cleaned cage. Penned dogs cost §500 and you have your choice of breeds and the chance to pick a name. Play with: Child or older Sims can pick up the pet and play with it for Fun and Social. If the pet is in a bad mood due to hunger or a dirty cage, it may bite the Sim.
Price: §90 Instead of walking all the way to the curb empty their trashcan or compactor, this wallmounted trash chute provides a much closer dumping point.
Good food in a charmingly nostalgic setting. Slice me a gyro, my good man!
to
This stand serves:
Gyros
Hamburgers
Hot Dogs
NOTE Food stands can be used to generate income on an owned Community Lot if you have The Sims™ 2 Open for Business.
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make money with their performances by Performing for Tips… (The Sims™ 2 University only).
Hobbies Dance-Off Break Dancer Mat
Dangerous Cauldron
Price: §5,000 Need Effects: Fun 10, Environment 7
Price: §870
This entertainment object, placeable on any Community Lot, comes with its own Break Dancer NPC. Sims can watch the show for Fun or can, for a fee of §75, learn to break dance themselves.
Watch Break Dance: Sims (toddler and older) can watch the break dance for Fun (and, if others are watching, Social) and cheer or boo based on relationship. Learn Break Dance: Teen or older Sims can pay the Break Dancer to teach them to break dance. The learning bar over the Sim’s head indicates progress toward mastery of the dance. Learning Sims get Fun and Social. Wait for Performance: If the Break Dancer is taking a break, your Sim stands in position to wait for the next show. Your Sims can watch the Break Dancer at work and that’s fun and all. But, for a mere §75, the Break Dancer agrees to teach your Sim his rather difficult routine.
A Sim needn’t complete the break dance training to be able to do it. If, however, they don’t fully learn it, they do it quite badly, making mistakes that could cost them victory in any break dance battles (see the “New Socials” chapter). They can pick up lessons where they left off (progress is preserved), but they have to pay another §75.
It takes a while to fully learn—you can chart your Sims’ progress by the learning bar over their head—but the rewards are so worth it! Break dancing means Fun for your Sim and any who stop to watch. Plus, it looks so very cool! Once learned, you can direct your Sim to Perform > Break Dance anywhere. Your Sims can even primagames.com
One cauldron is given to a Sim (in their inventory) when they become a witch. Additional cauldrons can be bought from the Witch NPCs.
NOTE For details on witch-related objects or topics, see the “Witches” chapter.
Grandiose Grimoire Price: §870
Potions This pack offers three new potions. Each can be purchased, but not all from the same Sims, and all three can be manufactured by your witch Sims in their cauldrons.
Price: §60 Purchased from: NPC Witches, Gypsy Matchmaker Effect: Cures witchiness
Reagents Reagents are the ingredients Sims require to do spells. They can be acquired either from the Witch NPC of the appropriate alignment or by making them in your Sim’s cauldron. Reagents go into your Sim’s inventory where they stack for easy storage. You can drag them out into the world and they serve as lovely, but a bit creepy, statues.
Crystallized Moonbeams Price/Resale Value: §25 Need Effects: Fun (View) Alignment: Good
Dragon Scales Price/Resale Value: §40 Need Effects: Fun (View) Alignment: Neutral
Enchanted Essence of Cur Tails
NOTE
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Non-Catalog Objects
Witchbegone-E Potion
Price: §100 Purchased from: NPC Witches Effect: Temporarily Decreases Nice/ Grouchy to 0
Magically Spiced Sugar Price: §100 Purchased from: NPC Witch Effect: Temporarily Increases Nice/ Grouchy to 10
Essence of Light Price/Resale Value: §50 Need Effects: Fun (View) Alignment: Good
Eye of Newt Price/Resale Value: §25 Need Effects: Fun (View) Alignment: Evil
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHAPTER 5: NEW OBJECTS Mystic Dust
Resale Value: §220 This object can only be manufactured by a witch with Magic skill 5 or above and 50% Good alignment.
Need Effects: Fun (View) Alignment: Neutral
Viper’s Essence
Palm of Darkness Wall Sconce
Price/Resale Value: §50
Resale Value: §230
Need Effects: Fun (View)
This object can only be manufactured by a witch with Magic skill 5 or above and 50% Evil alignment.
Alignment: Evil
Little Miss Wendalyn Sculpture
Star Dusted Ceiling Light
Resale Value: §10
Resale Value: §390
Need Effects: Fun (View)
This object can only be manufactured by a witch with Magic skill 5 and 50% Good alignment.
This doll can only be crafted by a witch with Magic skill 2 or above.
Witch Lights Witch lights are manufactured in witch’s cauldrons. They can only be made by witches with the requisite Magic skill and sufficiently high level in their respective alignments.
Fairie Fire Floor Lamp Resale Value: §170
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Hand of Darkness Floor Lamp
NOTE For details on making witch thrones, see Magical Objects in the “Witches” chapter.
Claws of Darkness Throne Resale Value: §1,200 Need Effects: Comfort 9 This object can only be manufactured by a witch with Magic skill 9 and 90% Evil alignment.
Throne of Light Resale Value: §2,000 Need Effects: Comfort 9 This object can only be manufactured by a witch with Magic skill 9 and 90% Good alignment.
Fist of Darkness Ceiling Light Resale Value: §430 This object can only be manufactured by a witch with Magic skill 5 and 50% Evil alignment.
Witch Thrones
This object can only be manufactured by a witch with Magic skill 2 or above and 20% Good alignment.
This object can only be manufactured by a witch with Magic skill 2 or above and 20% Evil alignment.
Chapter 3-4
Stardust Wall Sconce
Price/Resale Value: §20
Resale Value: §180
Chapter 1-2
Witch thrones are manufactured in witch’s cauldrons. They can only be made by the most skilled witches and each only by the most extremely committed in their respective alignments. Functionally, witch thrones are extremely comfortable dining chairs. Their real power, however, reveals itself when used:
Collections The Collections panel contains six new collections:
The Sims™ 2 Apartment Life Bohemian Gearhead Jock Socialite Tech
Witches or Spectral Cats of the same alignment as the throne slowly have all their Needs satisfied. Witches or Spectral Cats of the opposite alignment of the throne slowly have their Needs depleted. primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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CHAPTER 6: NEW SOCIALS It’s hard to not be sociable when your neighbors are on the other side of the wall. Sure such closeness can breed contempt, but that’s part of the game too, isn’t it? The Sims™ 2 Apartment Life moves in
This chapter runs you through all the new socials so you can make them part of your Sims’ repertoire right away.
with a slate of new socials that make apartment living a reality, but also adds some new general purpose interactions for kids, toddlers, and Sims who like to dance (and smooch).
Social Interaction Directory INTERACTION
MENU
AVAILABILITY DAILY A TO B ABOVE
AVAILABILITY DAILY A TO B BELOW
AND/OR
Ask to Watch Kids
Main
50
100
Or
20
100
—
—
Not Autonomous
Be Roommate
Propose
40
100
Or
20
100
—
—
Not Autonomous
Break Dance Battle
Main
-20
100
Or
0
100
—
—
Active
Classic
Dance
30
100
And
15
100
—
—
Serious
Collect Rent
Roommate
-100
100
And
-100
100
—
—
Not Autonomous
Collect Rent
Your Sim
-100
100
And
-100
100
—
—
Not Autonomous
Complain About Noise/ Smell
Your Sim
-100
100
And
-100
100
—
—
Not Autonomous
Cuddle Under Clouds
Main
50
100
And
15
100
Required
Sets
Serious
Cuddle Under Stars
Main
50
100
And
15
100
Required
Sets
Serious
Dance Kiss
Kiss
60
100
And
35
100
Required
Sets
Playful
Farewell
Your Sim
-100
100
And
-100
100
—
—
N/A
Huggle
Hug
-20
100
Or
0
100
—
—
Outgoing
Introduce to Neighbor
Apartment Door
-100
100
And
-100
100
—
—
Not Autonomous
Kick Out
Roommate
-100
100
And
-100
100
—
—
Not Autonomous
Peek-A-Boo
Toddler
-100
100
And
-100
100
—
—
Playful/Outgoing
Purchase Cauldron/ Spellbook/Potion/Reagent
NPC Witch
10
100
And
5
100
—
—
Not Autonomous
Read to Sleep
Main
-100
100
And
-100
100
—
—
Not Autonomous
Repair Relationship with
Main
-100
100
—
—
Not Autonomous
Report Roaches
Landlord
-100
100
—
—
Not Autonomous
Reputation Greetings
Greet
Request Repair
Landlord
Sign Lease
Apartment Door
Social Group Greets
PERSONALITY (PET)
100
And
-20
20
And
-10
10
—
—
Not Autonomous
-100
100
And
-100
100
—
—
Not Autonomous
-100
100
And
-100
100
—
—
None
Greet
-20
100
Or
-20
100
—
—
Outgoing
Suck Face
Kiss
60
100
And
35
100
Required
Sets
Playful
Swing Around
Play
10
100
Or
0
100
—
—
Active
Swing Me Around
Play
10
100
Or
0
100
—
—
Active
80
-100
AVAILABILITY LIFETIME AVAILABILITY LIFETIME CRUSH OR LOVE/GO STEADY A TO B ABOVE A TO B BELOW MASTER/MINE OR PACK
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CHAPTER 6: NEW SOCIALS
USER DIRECTED AUTONOMOUS
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
IF ACCEPT, A’S SOCIAL
IF ACCEPT, A’S DAILY
IF ACCEPT, A’S LIFETIME
IF ACCEPT, B’S SOCIAL
IF ACCEPT, B’S DAILY
IF ACCEPT, B’S LIFETIME
IF REJECT, A’S SOCIAL
IF REJECT, A’S DAILY
IF REJECT, A’S LIFETIME
IF REJECT, B’S SOCIAL
IF REJECT, B’S DAILY
IF REJECT, B’S LIFETIME
Yes
No
0
0
0
0
0
0
0
0
0
0
0
0
Yes
No
20
5
3
20
5
3
-4
-10
-5
-4
-4
-4
Yes
Yes
8
5
1
8
5
1
0
-2
0
0
-2
0
Yes
Yes
7
5
1
10
10
1
-4
-4
-1
-4
-4
-1
Yes
No
0
-5
0
0
-5
0
—
—
—
—
—
—
No
No
0
-5
0
0
-5
0
4
-7
0
4
-7
0
Yes
No
-4
-2
0
-4
-3
0
-4
-4
0
-4
-5
0
Yes
Yes
8
5
2
8
5
2
-5
-2
0
-3
-2
0
Yes
Yes
8
5
2
8
5
2
-5
-2
0
-3
-2
0
Yes
Yes
12
13
3
13
13
3
4
-13
-3
0
-13
-4
No
No
0
0
0
0
0
0
—
—
—
—
—
—
Yes
Yes
10
5
2
10
8
2
0
-10
2
0
-10
2
Yes
No
3
5
0
3
5
0
—
—
—
—
—
—
Yes
No
-2
-4
-2
-2
-4
-2
4
-13
-3
0
-13
-4
Yes
Yes
10
3
1
10
3
1
-5
-2
0
-5
-2
0
Yes
No
7
5
0
10
10
0
-4
-4
0
-4
-4
0
Yes
No
15
5
2
15
5
2
—
—
—
—
—
—
Yes
No
15
20
5
15
20
5
—
—
—
—
—
—
Yes
No
5
3
0
5
3
0
—
—
—
—
—
—
No
No
10
7
3
10
7
3
-10
-5
-2
-10
-5
-2
Yes
No
5
3
0
5
3
0
—
—
—
—
—
—
No
Yes
3
3
0
3
3
0
—
—
—
—
—
—
Yes
Yes
4
4
0
4
4
0
—
—
—
—
—
—
Yes
Yes
12
13
2
12
13
2
4
-13
-2
0
-13
-3
Yes
Yes
8
5
1
8
5
1
0
-4
0
0
-4
0
Yes
Yes
8
5
1
8
5
1
0
-4
0
0
-4
0
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Social Interaction Directory, continued INTERACTION
MENU
AVAILABILITY DAILY A TO B ABOVE
AVAILABILITY DAILY A TO B BELOW
AND/OR
Tell a Story
Main
-20
100
And
-20
100
—
—
Outgoing
Tell a Story (Social Group Match)
Main
-20
100
And
-20
100
—
—
Outgoing
Torment
Fight
-100
15
Or
-100
10
—
—
Grouchy
Sim-to-Sim Interactions Top Menu Interactions Ask to Watch Kids
AVAILABILITY LIFETIME AVAILABILITY LIFETIME CRUSH OR LOVE/GO STEADY A TO B ABOVE A TO B BELOW MASTER/MINE OR PACK
Both Sims must have at least partially learned to break dance from the Break Dancer NPC. If the Sim accepts the social, the battle begins. Sims take two turns each to show off their skills. At the end of two rounds, the Sim with the fewest failed moves wins. If both perform equally, a winner is chosen at random. Accepted if Sim B’s:
PERSONALITY (PET)
1. Lifetime > 10 and Daily > 0, or 2. Lifetime > 10, Daily < 0, and Nice/Grouchy > 4, or 3. Lifetime < 10 and Daily > 20, or 4. Lifetime < 10, Daily < 20 and Nice/Grouchy > 6
Cuddle Under the Stars/ Cuddle Under Clouds
1. Active < 3 and Lifetime > 30, or 2. Active > 3 and Daily > -15, or 3. Active > 8 and Daily < -15, or 4. Active 3–7, Daily < -15, and Lifetime > 10
Complain About Noise/Smell Who: Young Adult/adult/elder to Neighbor Available on apartment neighbors only. Always accepted.
Challenge to Break Dance Battle Who: Adult/elder NPC apartment neighbor to Teen/adult/elder or Landlord to Teen/young adult/adult/elder
Who: Teen/young adult/adult/elder to Teen/young adult/adult/elder
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Available to NPC apartment neighbors or the Landlord NPC on your Sims. Complain about Noise is available to your Sim when there’s noise coming through one of their walls. You’ll find it on the neighbor’s door. Accepted if Sim B’s (whether this is your Sim or the noisy neighbor):
Who: Teen/young adult/adult/elder to Teen/young adult/adult/elder with Crush or Love relationship Accepted if Sim B’s:
1. Daily > 70 and Social > 0, or 2. Daily > 70, Social -20–0, and Lifetime > 50, or 3. Daily < 70, Lifetime > 50, Social > 0
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CHAPTER 6: NEW SOCIALS
USER DIRECTED AUTONOMOUS
IF ACCEPT, A’S SOCIAL
IF ACCEPT, A’S DAILY
Chapter 1-2
IF ACCEPT, A’S LIFETIME
IF ACCEPT, B’S SOCIAL
IF ACCEPT, B’S DAILY
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
IF ACCEPT, B’S LIFETIME
IF REJECT, A’S SOCIAL
IF REJECT, A’S DAILY
IF REJECT, A’S LIFETIME
IF REJECT, B’S SOCIAL
IF REJECT, B’S DAILY
IF REJECT, B’S LIFETIME
Yes
Yes
10
4
1
10
4
1
0
-3
0
0
-3
0
Yes
Yes
15
8
2
15
8
2
0
-3
0
0
-3
0
Yes
Yes
8
4
1
8
5
1
-8
-4
-1
-8
-5
-1
If two Sims have a romantic relationship, one can coax the other into a bit of canoodling al fresco. Which of these interactions are available depends on the time: clouds for day and stars for night. Either way, the decision and the effects are the same, Fun and Social satisfaction and relationship increase. There is one small difference between them, but it only comes into play if you have The Sims™ 2 FreeTime. Cuddling under the stars feeds Science hobby enthusiasm and cuddling under clouds does the same for Nature enthusiasm.
Repair Relationship With…
Once all these conditions are met, there are three steps toward a successful outcome. Failure of any of the steps ends the reconciliation attempt. First, your Sim (Sim A) approaches either member of the relationship (Sim B) with an offer to help the couple heal. This is accepted if Sim B’s:
1. Lifetime > 15 and Mood > 0, or 2. Lifetime < 15 and Mood > 90 If this offer is accepted, Sim A automatically approaches the other member of the relationship and runs the same interaction. If, based on the same factors, the other Sim accepts, the process continues.
NOTE
Who: Child/teen/young adult/adult/elder to Teen/young adult/adult/elder Once a child or older Sim has learned couples counseling with the new bookcase-based “Study…Couples Counseling,” this interaction becomes available on any Sim who is:
1. In a romantic relationship (going steady, married/joined, or engaged) to another Sim who is also on the lot. 2. One of the Sims—either the targeted Sim or the other member of the relationship—has either zero Daily or Lifetime relationship to the other.
Since your Sim is running this interaction twice, they get the outcome effects of each with each of the two other Sims. In other words, each time they run Repair Relationship and it’s accepted, they gain 15 Social satisfaction, 20 Daily Relationship each towards B and C, and 5 Lifetime Relationship each towards B and C. Thus, if both Sims agree to accept your Sim’s help, your Sim will be the better for it by 30 Social satisfaction and 20 Daily/5 Lifetime to Sim B and 20 Daily/5 Lifetime toward Sim C, even if the final step fails. As a bonus, your Sims gets 10 Fun satisfaction and each recipient gets 5 Fun.
Finally, Sim B attempts to kiss Sim C. This is accepted if Sim B’s:
NOTE The Nice/Grouchy personality of Sim B factors powerfully into the success of this interaction. Whenever the acceptance rules below look at Sim B’s Mood, a number is added to it equal to Sim B’s Nice/Grouchy personality times five. For example, if Sim B has a Nice/Grouchy personality of 8, 40 will be added to Sim B’s Mood for the purposes of deciding if Sim B will accept. So, if Sim B has a Daily Relationship towards Sim C of -10 but a Mood of -30, it would appear that rule 1 below (for example) should fail. Instead, for the purposes of the rule, Sim B’s Mood is presumed to be 10 (-30 plus 40) and the interaction would be accepted.
1. Daily > -30 and Mood (+Nice/Grouchy x 5) > 0, or 2. Daily > -30 and Mood (+Nice/Grouchy x 5) -100–0, and Lifetime > -10 or 3. Daily < -30, Lifetime > -50, and Mood (+Nice/ Grouchy x 5) > -80 If Sim B accepts the kiss:
1. Any Furious states between the Sims are removed. 2. Their respective Daily and Lifetime Relationship scores towards each other are boosted (the increase is larger if there was no Furious state to remove). 3. Sim C gets some Social satisfaction. If Sim B turns down the kiss, there’s no effect on either B or C’s relationship to A.
Read to Sleep Who: Teen/young adult/adult/elder to child/teen in bed primagames.com
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NOTE
NOTE
For details on social groups including tips on how to recognize a Townie’s correct group, see the “Community Life” chapter.
If you have The Sims™ 2 FreeTime, each story topic earns your Sim some hobby enthusiasm:
Art: Arts & Crafts
Acceptance varies by whether the story and Sim B’s social group are the same. If there’s a match, interaction is accepted if Sim B’s: Always accepted. During the first hour a child or teen is in their bed sleeping, a teen or older Sim can read them to sleep. Via this interaction on the child Sim, the reading Sim sits down near the bed and reads a book. The sleeping Sim gets extra Energy and Comfort satisfaction (meaning less time to fully satisfy these Needs via sleeping). Both the reader and the sleeping Sim get Social satisfaction and relationship increases and, if you have The Sims™ 2 FreeTime, Film & Literature enthusiasm.
Mechanics: Tinkering Sports: Sports
NOTE If this interaction is rejected, the outcome is the same whether your Sim told the “right” story or not.
If, on the other hand, you direct your Sim to tell Sim B a story about something other than Sim B’s group’s pet topic or the interaction is between non-Townies, acceptance depends on Sim B’s:
Who: Child/teen/young adult/adult/elder to Child/teen/young adult/adult/elder For this interaction, certain story topics are particularly appealing to certain social groups. If you direct your Sim to tell the right story to the right Sim, the acceptance standards are easier to meet and the outcomes are more rewarding.
Mechanics: Gearhead Sports: Jock 84
Classic
Telling the right story to the right Townies earns a bonus to the social’s outcome:
STAT Sim A Social Sim A Daily Sim A Lifetime Sim B Social Sim B Daily Sim B Lifetime
Who: Child/teen/young adult/adult/elder to Child/teen/young adult/adult/elder Accepted if Sim B’s:
1. Mood > -60, Daily > 30, Lifetime > 20, or
1. Daily > 0
Fame: Socialite
Dance
NOTE Recall that only Townies have a social groups. Playable Sims who live in the currently loaded lot or ones who live on your other lots but are visiting as autonomous Sims do not have social groups. Thus, the acceptance between non-Townies is the same as for telling the wrong story: Daily > 0.
Computers: Tech
Fame: Film & Literature
1. Daily > -10
Tell a Story
Art: Bohemians
Computers: Gaming
STORY AND TOWNIE DIFFERENT SOCIAL GROUP
STORY AND TOWNIE SAME SOCIAL GROUP
10 4 1 10 4 1
15 8 2 15 8 2
2. Mood > 25, Daily > 30, Lifetime 10–20, and Outgoing/Shy > 6, or 3. Mood > 25, Daily > 30, Lifetime 10–20, and Outgoing/Shy < 6, and Nice/Grouchy > 6, or 4. Mood > -60, Daily 20–30, Outgoing/Shy > 6, and Lifetime > 20
NOTE Like all couples dancing, this interaction builds the hidden Dancing skill and (The Sims™ 2 FreeTime) Music & Dance enthusiasm. The dancing itself further satisfies the Social need along with Fun, and slightly depletes both Energy and Hygiene.
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CHAPTER 6: NEW SOCIALS Fight Interactions Torment
Chapter 1-2
GREET
SOCIAL GROUP
Earthy Hug Fake Out High Five Kiss Kiss Darling Tough Handshake
Bohemians Techs Jocks Socialites Gearheads
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Tough Handshake.
Reputation Greetings Who: Child/teen to Child/teen Accepted if Sim B’s: Earthy Hug.
1. Lifetime > 15 and Daily > 30, or 2. Lifetime > 15, Daily < 30, and Nice/Grouchy < 3, or 3. Lifetime < 15, Daily > 40, Nice/Grouchy < 5, or 4. Lifetime < 15, Daily < 40, Nice/Grouchy < 9 If Sim B accepts, the Sims enjoy a ranging chase and back-and-forth tormenting, giving as good as they’re getting. Both Sims gain Fun in addition to any Social and relationship increases and small Energy depletion. If Sim B rejects, however, they won’t see anything good natured about it and the interaction ends here with lots of hurt feelings. The higher a Sim’s Nice/Grouchy personality, the more likely they’ll cry.
Who: Townies to Playable Sims with Reputation > 50 (Reputable Resident or better) or < -50 (Lousy Loser or worse). Fake Out.
Townies who don’t know your Sim particularly well (Daily -20–20/Lifetime -10–10) can greet your Sim based on his or her Reputation, if it’s sufficiently high or low. If relationship is high, the social’s “Accepted” results occur. If reputation is low, the “Rejected” effects come to pass.
NOTE Tormenting is a very noisy interaction for apartment dwellers and may inspire a complaint from neighbors or the Landlord.
High Five.
Greet/Gesture Social Group Greets NOTE
Who: Child/teen/young adult/adult/elder to Child/teen/young adult/adult/elder Always accepted. If a social group greeting is used with a Townie of the right social group, all interaction outcomes are increased by 5 (Social 9, Daily 9).
For details on the Reputation, see the “Community Life” chapter. Kiss Kiss Darling.
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NOTE
Hug
For a full description of Influence and how it works, see the “Influence and Lifetime Wants” chapter in The Sims™ 2 University Prima® Official Game Guide.
Huggle
Take Potion
Accepted if Sim B’s:
1. Daily and Lifetime > 0 Sims with sufficient Influence points (1,000), can spend them to compel another Sim to drink any specific potion that’s either:
Accepted if Sim B’s:
1. Lifetime > 5 and Mood > 20, or
1. Daily > 70 and Mood > 0, or 2. Daily > 70, Mood -20–0, and Lifetime > 50, or 3. Daily < 70, Lifetime > 50, and Mood > 0
NOTE
Who: Teen/young adult/adult/elder to Teen/young adult/adult/elder
Who: Toddler to Toddler
Accepted if Sim B’s:
Like all dancing, this interaction builds Music & Dance enthusiasm (The Sims™ 2 FreeTime).
This interaction is independent of any actual dancing (unlike the “nested” dancing interactions like Smooth or Move Hands Down). What starts as a sweet romantic dance ends grandly in a dip and kiss to the receiving Sim.
Suck Face
In Sim B’s own inventory
2. Lifetime < 5 and Mood > 70
Placed on the lot
NOTE
NOTE
Both toddlers get a dose of Fun.
Influence Interactions To Pay Rent Who: Teen/young adult/adult/elder to Roommate
If the Good or Evil NPC Witch is visiting your Sim’s lot, you can use this Influence interaction to force the creation of a new NPC Witch. When the NPC Witch is Influenced to take Witchbegone-E, she becomes a normal Sim and a brand new NPC Witch of her alignment will be designated. Don’t believe me? Try it and go visit the appropriate witch secret lot.
Who: Teen to Teen or Young adult/adult/elder to Young adult/adult/elder Accepted if Sim B’s:
Accepted if Sim B’s:
Kiss Interactions
1. Daily and Lifetime > 0
Dance
NOTE
2. Daily > 60, Mood -20–0, and Lifetime > 50, or 3. Daily < 60, Lifetime > 40, and Mood > 0
Landlord
For details on roommate satisfaction, see “Roommates” in the “Apartments” chapter.
Report Roaches/Request Repair
Sims with sufficient Influence points (500), can spend them to compel a roommate to pay his/her overdue portion of the rent regardless of the roommate’s Satisfaction level.
Who: Teen/young adult/adult/elder to Landlord Always accepted.
Who: Teen to Teen or Young adult/adult/elder to Young adult/adult/elder 86
1. Daily > 60 and Mood > 0, or
NOTE Can also be done via phone if the Landlord isn’t physically on the lot.
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CHAPTER 6: NEW SOCIALS Why fix things or spray for bugs yourself when you have a Mechanical skill 10 Landlord on call twenty-four hours a day? Sims can report either roach infestations or broken objects in their apartments and the Landlord will enter and exterminate the roaches or undertake the repairs. No charge. Since this interaction provides a bit of contact with the Landlord, it increases relationship and satisfies Fun. The Landlord finishes whatever he or she is doing and comes to your Sim’s apartment to take care of the problem. Done and done.
NOTE Though it’s only really useful when the Landlord isn’t on the lot, you can engage him to fix broken objects or kill bugs in common areas as well.
Chapter 1-2
Chapter 3-4
Swing Around
NOTE During the interaction, both Sims gain Fun and Social satisfaction and deplete Energy. There’s a 10% chance the child will vomit after this interaction.
Propose Be Roommate Who: Teen/young adult/adult/elder to Child Accepted if Sim A’s Active/Lazy personality is > 3 and Sim B’s:
1. Daily > 25, or 2. Daily < 25 and Lifetime > 15, or 3. Daily < 25, Lifetime < 15 (but only if Sim A’s Active/Lazy is instead at least 8)
Play Interactions Peek-A-Boo
If Sim A’s Active/Lazy personality is < 3, Sim B will accept if Sim B’s:
1. Lifetime > 30
NOTE There’s a 10% chance the child will vomit after this interaction.
There are three different kinds of Sims who can play peek-a-boo with a toddler and whether the toddler will accept is different for each. If the initiating Sim is the Nanny or Butler, toddlers always accept. If the Sim is a blood relative or is a member of the toddler’s household, it is accepted if Sim B’s:
2. Sim B’s Lifetime > 10, Sim B’s Daily > 50, and Sim B’s Mood <0, and Sim A’s Nice/Grouchy > 6, or 3. Sim B’s Lifetime 0–10, Sim A’s Nice/Grouchy > 9, Sim B’s Daily > 0, and Sim B’s Mood > 0, or
Roommate Collect Rent
Children can ask to be swung around. The acceptance rules and outcomes are the same as Swing Around. Accepted if Sim B’s Active/Lazy personality is > 3 and Sim B’s:
1. Daily > 25, or
2. Outgoing/Shy < 3 and Mood > 20
3. Daily < 25, Lifetime < 15 (but only if Sim B’s Active/Lazy is instead at least 8)
2. Outgoing/Shy < 4 and Mood > 40
1. Sim B’s Lifetime > 10, Sim B’s Daily > 50, and Sim B’s Mood >0, or
Who: Child to Teen/young adult/adult/elder
2. Daily < 25 and Lifetime > 15, or
1. Outgoing/Shy > 4 and Mood > 20, or
Available on Townies only. Accepted if:
Swing Me Around
1. Outgoing/Shy > 3 and Mood > 0, or
If the Sim is none of these things, then acceptance depends on Sim B’s:
Who: Adult/elder to Townie adult/elder
4. Sim B’s Lifetime > 10, Sim B’s Daily 0–50, Sim A’s Nice/Grouchy > 7, and Sim B’s Mood > 0
During the interaction, both Sims gain Fun and Social satisfaction and deplete Energy.
Who: Child/teen/young adult/adult/elder to Toddler
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
If Sim B’s Active/Lazy personality is < 3, Sim B will accept if Sim B’s:
Who: Teen/young adult/adult/elder to Adult/ adult/elder roommate This social becomes available on a roommate if the roommate hasn’t paid rent and the Landlord has collected the roommate’s share from your Sims. Always accepted regardless of roommate satisfaction.
1. Lifetime > 30 primagames.com
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Top Menu Interactions Purchase…
NOTE
Self-Interactions Top Menu Interactions
For details on the rent and roommates, see the “Apartments” chapter.
Jump Rope
Kick Out
Who: Playable Witch to NPC Witch The NPC Witches sell magical items:
Cauldrons Who: Child/teen/young adult/adult/elder
Spellbooks Who: Teen/adult/elder to Roommate If you want to get rid of your Sim’s roommate, you must direct your Sim to give the roomie the old heave-ho. Always results in kicking out the roommate, but how the roommate reacts depends on whether Sim B’s:
Reagents
This self interaction allows a Sim to build Body skill with no investment in exercise equipment.
Potions But, they refuse to sell to witches of opposing alignment. They’ll tolerate Neutrally aligned witches, but that’s as far as they’ll go.
1. Daily > 70 and Mood > 0, or 2. Daily > 70, Mood -20–0, and Lifetime > 50, or 3. Daily < 70, Lifetime > 50, and Mood >0 If Sim B meets any of these requirements, the parting is amicable, though some small damage to both Sims’ Social need and relationship scores are inevitable. If, however, the roommate fails to meet any of these standards, the split-up is a nasty one with the yelling and the poking and the big drops in both Sims’ Social needs and relationship scores.
NOTE So, yes, it’s impossible to buy the Good or Evil aligned reagents from the NPC Witches if you are the opposite alignment. The only way to get them is to either drop to Neutral alignment and stock up or make them in your Sim’s own cauldron (or build a Simowned magic shop if you have The Sims™ 2 Open for Business and sell them from there).
Accepted if Sim B’s:
1. Alignment is the same as the NPC Witch, or
Witch
2. Alignment is Neutral.
This interaction can only be performed on the NPC Witches.
NOTE
NOTE Unlike other exercises, this interaction does not change a Sim’s fitness level (how fit or unfit they are).
Sims can, depending on their current Body skill, jump rope at three different selectable difficulty levels. Each level builds Body skill (and depletes Energy) more quickly. The lower your Sim’s Body skill, however, the more often they fail at higher difficulty levels, requiring them to start over; low skill Sims will build Body skill much more efficiently by jumping rope at a lower difficulty levels, so wait a couple levels after a new level is unlocked before trying it (i.e. Sim with Body skill 4 shouldn’t try Medium until at least Body skill 5 or 6).
JUMP ROPE DIFFICULTY
AVAILABLE AT BODY SKILL
Easy Medium Hard
This is actually several different top menu interactions, not a single Purchase interaction, but they all function identically.
0 4 7
NOTE Sims who jump rope autonomously will most likely pick a difficulty level appropriate to their Body skill.
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CHAPTER 6: NEW SOCIALS
Chapter 1-2
Chapter 3-4
Jumping rope also depletes Hygiene and satisfies Fun, though the amount is the same regardless of difficulty level. If you have The Sims™ 2 FreeTime, it also builds Fitness hobby enthusiasm.
NOTE Sims can jump rope almost anywhere, but not (if you have The Sims™ 2 Seasons) in heavy snow accumulation.
Walk to (Work, School)
Entertain Perform Break Dance NOTE For full details on learning to break dance, see the “Objects” chapter.
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Always accepted. When you move a new family into an apartment lot, introductions are in order. Once your Sims sign that lease, it becomes possible to knock on their moved-in neighbors doors. Once your Sims know the household inside, they are able to summon a household member outside or knock to ask to be let in. At this initial stage, however, they can only introduce themselves via this interaction. Interaction adds a small boost to Sim A’s relationship with whomever answers the door and enables the Knock on Door interaction. If the neighbors are in their unit, they’ll answer the door to admit your Sim and one member will introduce him or herself. If the neighbors aren’t home but are on the lot, your Sim will seek them out and do the introduction.
NOTE Who: Child/teen/young adult/adult/elder This self-interaction is available to all Sims, allowing them to walk to work or school up to an hour late and still be considered on time. A great help if your Sim misses the carpool or school bus.
This interaction isn’t strictly necessary. If your Sim meets a household member in the course of hanging out in the common areas, the Introduce to Neighbors interaction is automatically replaced by the Knock on Door interaction .
Sign Lease (via Apartment Door)
NOTE Who: Teen/young adult/adult/elder This self-interaction is available to Sims who’ve paid a Break Dancer NPC for lessons and at least partially learned this art. Break dancing Sims satisfy their Fun and—if others are watching—Social, but deplete Comfort, Energy, and Hygiene. Alternatively Sims can Break Dance for Tip to make a bit of scratch on the side.
If you have The Sims™ 2 Nightlife, walking to work or school works exactly the same as using an owned vehicle.
Object-Based Interactions Introduce to Neighbors (via Apartment Door)
Fly to (Lot, Work, School, Class) Who: Witches Sims who become witches also become disillusioned with walking. In lieu of the Walk interaction, witch Sims always offer the Fly interaction. The effect is the same, just cooler…and with more cackling.
Who: Teen/young adult/adult/elder to Teen/young adult/adult/elder
Who: Adult/elder to Landlord This interaction is done automatically whenever you use an apartment door’s Rent Apartment interaction. The active Sim goes to the Landlord and makes the rental official. For the trouble, your Sim and the Landlord get some relationship benefits. If, by some chance, your Sim can’t get to the Landlord to do this interaction, it has no impact on the rental—that deal is sealed when you use the door interaction. You will, however, miss out on the relationship benefit with the Landlord. Always accepted. primagames.com
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CHAPTER 7: NEW NPCS The people you meet in apartments…Wow! You never know who you’ll find milling about. The same can be said for expansion packs, and The Sims™ 2 Apartment Life is no exception. This chapter familiarizes you with the new Non-Player Characters (NPCs) introduced by this expansion, detailing how they function, where to find them, and what to expect from them.
NPC Witches
NOTE For a full nuts and bolts explanation of the NPC Witches, see the “Witches” chapter.
Initial NPC Witches The first NPC Witches in a neighborhood are always female. Their actual appearance and name, however, varies. When you load a neighborhood for the first time after installing The Sims™ 2 Apartment Life, the two NPC Witches are randomly drawn from a pool and assigned a random name. These initially selected NPC Witches reign over their alignment for life. If, however, one of these initial NPC Witches dies or becomes a playable Sim via moving in with, marrying, or joining one of your Sims, she is replaced by a new random witch of the same alignment. Any replacement NPC Witches, however, can be either male or female.
NPC Witch Attributes NPC Witches mostly come with randomly assigned attributes, but there are a few attributes that you can bank on:
Personality: Every Evil NPC Witch has her Nice/ Grouchy personality set to zero. Every Good NPC Witch has her Nice/Grouchy personality set to 10. Alignment: Every NPC Witch is set to the maximum level of her alignment. Magic skill: Every NPC Witch has Magic skill level 10.
NPC Witch Interactions Both NPC Witches offer several interactions to your Sims, but most only after your Sim has joined them in witchery:
Finding the NPC Witches Until your Sims have met an NPC Witch, the only way to find her is to go to Community Lots and wait. As noted in the “Witches” chapter, while the chances of any NPC Witch showing at a Community Lot are always the same, the chance of getting a visit from one NPC Witch or the other are slightly tilted by:
NPC Witches are the source of all magic in your neighborhoods. Until you have some playable witches in your households (whom you can direct to transform other Sims via a spell), the only way for your Sims to become witches is to get tight with the NPC Witches. There are two NPC Witches: one good and one evil. Other than their alignments (and everything that comes with that), their arsenal of spells, and their respective secret lots (we’ll get to those in a bit), the NPC Witches both work the same.
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Time of day: The Good NPC Witch is more likely to appear in daylight and the Evil NPC Witch more likely to appear at night. Rain: Assuming you have The Sims™ 2 Seasons, whether or not it’s raining can determine which witch appears. The Good NPC Witch is more likely to appear if it’s raining (so she can clear it up with her signature spell) and the Evil NPC Witch is more likely to show up if it’s not raining (so she can start the rain with her signature spell). Once you’ve met an NPC Witch, she can be invited over just like any other visitor. The better your Sim knows an NPC Witch, the more likely she’ll be to come by. Once she’s on your Sim’s lot and relationship is sufficiently high, your Sim can request the transformation.
Your Sims’ most frequent interaction with the NPC Witches revolves around commerce.
NOTE NPC Witches also have the standard basic interactions for NPCs potentially able to marry/join (i.e. Talk, Flirt, etc.). Get to know an NPC Witch well enough and maybe your Sim can pop the question and bring her into the household.
Teach Me the Ways of the Light/ Teach Me the Path of Darkness These are the critical interactions that transform your Sim into a magical being. They won’t, however, be available until your Sim and the NPC Witch in question get pretty tight. When the requisite relationship is achieved (Daily 70/Lifetime 20), your Sim can request—and the NPC Witch will always grant—the transformation.
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CHAPTER 7: NEW NPCS Your Sim always assumes the alignment of the NPC Witch who transformed them.
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
As with the Gypsy Matchmaker NPC, potions can be bought in batches of 1, 3, 5, or 10.
Purchase Reagent
NOTE NPC Witches refuse to interact with a Sim witch of the opposite alignment. Either NPC Witch will, however, deign to interact with a Neutral witch.
NPC Witches are one source for reagents. Your Sim witches can choose from a limited selection of reagents from the NPC Witch of their same alignment. Both NPC Witches sell the Neutral reagents (Mystic Dust and Dragon Scales), but only the Evil NPC Witch sells the Evil reagents (Viper’s Essence and Eye of Newt) and only the Good NPC Witch sells the Good reagents (Crystallized Moonbeams and Essence of Light).
Ask for Magical Advice Good and Evil don’t mix even when money is involved. For all of the purchase interactions, your correctly aligned Sim must have a minimally positive relationship with the NPC Witch (at least 10 Daily and 5 Lifetime).
This interaction provides very basic information about how your Sim should begin the witch life. If you’ve already placed your Sim’s cauldron and spellbook, and know how to check your Sim’s abilities, then there’s nothing this interaction can tell you that you don’t already know.
Purchase Cauldron Sims witches can buy additional cauldrons from the NPC Witch for §870. Once purchased, the cauldron goes directly into the Sim’s inventory, from which it can be placed on any savable lot.
Different lots in the same neighborhood have their own randomly assigned Landlords. Landlords are fully interactive and can be befriended, married/joined, or invited over socially by phone. More on the benefits of getting to know the Landlord later. First, a little refresher on what the Landlord can do.
Landlord Duties The Landlord serves several functions:
Sim Move In
Purchase Spellbook Sims witches can buy additional spellbooks from the NPC Witch for §630. Once purchased, the spellbook goes directly into the Sim’s inventory, from which it can be placed on any savable lot.
Buy Potion The NPC Witches also sell the witch curing potion (Witchbegone-E) and one of the two potions that alter a Sim’s Nice/Grouchy personality:
Witchbegone-E: §60 Enchanted Essence of Cur Tails: §100
If you have this book or already gotten the hang of magic, there’s nothing new the NPC Witch can tell you.
Landlord
When a new household is moved into an apartment lot, you’ll always find the Landlord waiting on the lot. Even before your Sims rent a unit, they can socialize with the Landlord for as long as they want; he or she has nothing better to do.
The Landlord is a special NPC who’s tied to an apartment lot. As discussed in the “Apartments” chapter, each apartment lot randomly selects a Landlord NPC from the neighborhood’s pool of three apartment owners. Henceforth, that Landlord is in charge of that apartment lot (unless you make him part of a household via marriage/joining or Ask to Move In).
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Cleans messes in the common and outdoor areas. Tends to any gardening tasks in common areas and in Sim apartments if they contain outdoor space (i.e. Ocean View Apartments). Repairs any broken objects in the common area. Exterminates any bugs in the common area. Signing the lease is a formality, but does build relationship between your Sims and their new Landlord.
When your Sims rent a unit via the apartment door, they’ll attempt to sign a lease with the Landlord. This is a purely cosmetic gesture and has no impact on whether or not your Sims rent the lot. It is, as previously mentioned, an extra measure to get the Landlord onto your Sims’ Relationship panel if your Sims didn’t get a chance to interact with him or her already. Once your Sims rent a unit, the lot and the Landlord switch into a normal, workaday mode. Any empty apartments will be rented by Townies and the Landlord will begin to scan the lot for things to fix and clean.
Apartment Maintenance Every day at 9 a.m., the Landlord comes to the lot and scans for things to do. While there, he or she automatically:
Knocks on your Sim’s door to complain about any excessive smell or noise. Asks for overdue rent (household and/or roommate rent).
NOTE For details on apartment noise and smells, see the “Apartments” chapter.
If, after 6 p.m. or once the Landlord can’t find anything else to do, he or she departs the lot. If you want your Sims to interact with the Landlord, the time before departure is a good one.
Summoned Services The Landlord’s autonomous daily services are (almost) exclusively limited to the lot’s common areas, but there is a way to summon the Landlord to tend to problems within your Sims’ apartments.
If the Landlord isn’t on the lot, your Sims can call for repairs or roach problems in their unit or in the common areas.
Using the phone’s Call…Landlord… interaction (if the Landlord is off the lot) or the Landlord’s Request Repair/Report Roaches interaction (if he or she is already on the lot), you can summon the Landlord to enter your Sim’s apartment to:
Fix broken objects Exterminate bugs The phone interaction can also be used to get immediate repairs or extermination in the common areas if the Landlord is currently off the lot.
NOTE The Landlord makes repairs and kills bugs, but he still won’t do any cleaning within your Sim’s apartments. Mopping up puddles for repaired plumbing or removing roach carcasses is your Sim’s responsibility.
Saturday Party
The only reason a Landlord autonomously enters your Sim’s apartment is to take care of gardening duties. No level of door locking prevents it, so just be grateful your Sims don’t have to worry about their plants.
When the Landlord is on the lot, your Sims can ask him to perform repairs or exterminate bugs inside the Sim’s unit.
Every Saturday, once the Landlord has searched the lot for things to do, he uncorks a weekly meet-and-greet party. Once the shindig has begun, all the neighbors should emerge to join the fun. The Landlord:
Fires up the grill (if there is one in the common area) and cooks food. Makes drinks at any common area bar. Orders pizza (usually only if there’s no grill). Turns on any common area stereo.
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CHAPTER 7: NEW NPCS Making Friends with Landlord Getting friendly (or even very friendly) with the Landlord can save your household some serious Simoleans. Gaining Friend and/or Love relationships with your Sims’ Landlord causes their rent to be reduced by:
NOTE
Chapter 1-2
Chapter 3-4
NOTE The Butler is marriable/joinable and has all of the standard Service NPC interactions: Tip, Dismiss, End Services, etc.
Butler Services When he’s on the job, the Butler:
Cleans up any messes (Maid).
As with service NPCs like the Maid, if the Landlord has a sufficiently high relationship with one of your Sims, he or she may ask if you want to hang out.
Prunes bushes/waters plants (Gardener).
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
The first day the Butler arrives, he requests permission to fire any other Service NPCs. If you grant this permission, any time the Butler comes to work and finds one of these NPCs on the job, he automatically dismisses them and cancels any ongoing arrangement. If the NPC he finds is a Nanny, he sends her home, but won’t cancel any schedule tracking for which your Sims have hired her (see the sidebar “Nannies, Butlers, and Schedule Tracking”). In addition, the Butler automatically does the following:
Takes care of a baby and pets (Nanny).
Calls the Exterminator if there are roaches.
Repairs fixable broken objects (Repairman).
Calls fire or police.
Friend/Love: -10%
Accepts any deliveries.
BFF: -25% A few of the Butler’s automatic duties are a bit more complex in how they operate. He also cooks and answers the door, but only under certain circumstances and subject to settings you can control.
Butler
Cooking He’s several…several…several… Service NPCs in one! He’s the Butler!
The butler is a fabulous cook and automatically prepares a single-serving or a meal if any Sim in the household is hungry. The meal will be appropriate to the time of day
Nannies, Butlers, and Schedule Tracking The Butler is an all-in-one super service NPC, performing the job of several different Sims over the course of the day.
Call Hours: Anytime Shift: 7 a.m.–8 p.m. Fee: §20 per day plus §25 per hour Service: Recurring, daily He doesn’t perform every job of all other service NPCs, but he comes really close.
There is one special case in which you won’t want the Butler to replace the Nanny: if your young Sims will be unattended during the Butler’s off hours. If, for example, your Sims have jobs that start at 4 a.m. and hire a Nanny to track their work schedule automatically. The Butler doesn’t start work until 8 a.m., so what happens if you give him permission to dismiss the Nanny? Turns out he doesn’t completely fire the Nanny. Between 3 a.m. and 8 a.m., things continue as normal: the Nanny arrives at 3 a.m. and stays until the Butler relieves her at 8 a.m. If your Sims’ work schedule changes so that they’re leaving for and coming home from work entirely during the Butler’s work day, the Nanny will just never show up.
So, in essence, the Butler fires the Nanny only to the extent she’s needed during his work day. If she becomes needed again, the previous commitment resumes and she shows up after hours as needed until you direct your Sims to dismiss her. The only way to stop the Nanny from coming when the Butler will be absent is to cancel the contract by phone or in person when she and your Sims are on the lot. One other thing: even though the Nanny is still on retainer to come when the Butler is off, you can still call her on the phone to hire her for piecemeal baby or pet sitting (i.e. if your Sims go to a Community Lot after 8 p.m.).
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Don’t Answer Door: The Butler ignores the door, unless it’s a grocery delivery. You and your Sims will be responsible for visitors just as if there were no Butler.
Breakfast: 8 a.m.–11 a.m. Lunch: 11 a.m.–3 p.m. Dinner 3 p.m.–7 p.m. If any household Sim’s Hunger becomes too depleted, the Butler prepares a serving. If there are multiple Sims on the lot at the time, the Butler makes a multiserving meal.
Greet All Visitors: Butler automatically greets all visitors who ring the bell. Available only if the Butler is currently set to Deny All Visitors.
Spectral Assistant
Greetings and Door Policy
Good Spectral Assistants help out around the house.
Unlike the self-based Good Spectral Assistant spell, this spell is cast on another Sim who we’ll call “the victim.” The summoned Magical Assistant immediately seeks out the victim and attacks.
The Butler automatically greets anyone who comes to the door. If your Sim invites a friend over, the Butler automatically answers when the bell rings. Unless, that is, you set him differently. Tired of answering the door? Let the Butler do it…or not.
Any child or older Sim can use the Butler’s Door Policy… interaction to change this default setting. The Butler can be set to:
A Spectral Assistant can be summoned by either a Good or Evil witch, but the summoning spell and the Spectral Assistant’s purpose will be very different:
NOTE Each witch can summon only one Spectral Assistant at a time.
Good Spectral Assistant
Deny All Visitors: The Butler shoos any Sims who ring the bell, even if they were invited. Available only if the Butler is currently set to Greet All Visitors.
The Good Spectral Assistant can be summoned by a qualified Good witch via the Appello Servantus spell. Once summoned, the Assistant acts like a super service Sim, cleaning messes, gardening, raking leaves (The Sims™ 2 Seasons), killing cockroaches, fixing broken objects, etc.
Bad Spectral Assistants get rid of unwanted visitors. You could just say goodbye, but this might be more fun.
This donnybrook always ends the same way: the Spectral Assistant victorious and a major drop in relationship between the victim and the casting witch.
Spectral Assistant Departure Once there’s nothing left to do, the Good Assistant either leaves the lot or kills a bit of time in amusing ways.
Evil Spectral Assistant Evil witches can summon a Spectral Assistant via the Servantus Attackum spell, but its mission is neither cleanly nor godly: it’s pugilistic. Playing the piano. Unsuccessfully drinking a glass of water.
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CHAPTER 7: NEW NPCS
Don’t worry, they’ll immediately clean up that puddle.
Chapter 1-2
Chapter 3-4
Witches and cats are, and have always been, two great tastes that taste great together. In The Sims™ 2 Apartment Life, witches get along swimmingly with all cats, but there’s more to the connection. Such inter-species familiarity has its perks, and foremost among them is a spell allowing witches to summon a Spectral Cat to be their pet. With the required reagents (1 Dragon Scales and 3 Mystic Dust) and Magic skill of 5 or better, a witch of either alignment can cast the Neutrally aligned Appello Cattus Amicus spell to summon from the firmament a fetching Spectral Cat.
Summoning and Naming If you don’t want to wait for a Spectral Assistant to leave, direct the summoning Sim to do the Dismiss interaction on their Spectral Assistant.
NOTE Spectral Assistants can be summoned anywhere you can save your game: hotels and vacation homes (The Sims™ 2 Open for Business), dorms (The Sims™ 2 University), and owned Community Lots (The Sims™ 2 Open for Business).
Spectral Cat
A feline friend is just a wave of the wand away.
If your household has space for a cat (fewer than ten total Sims and no more than six pets or roommates), the Spectral Cat immediately appears. After, that is, you give it a name. As with any cat your Sim acquires, you can name it whatever you wish.
NOTE By default, all Spectral Cats are named “So-and-So’s Familiar,” with the “So-and-So” being your Sim’s first name, of course.
NOTE Spectral Cats are only available if you also have The Sims™ 2 Pets. If you have this pack, but don’t know how cats “work,” there’s an exhaustive amount of information in The Sims™ 2 Pets Prima® Official Game Guide.
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Spectral Cats and Exporting a Lot Moving a household that contains witches to the Family Bin has a big consequence if the witches have Spectral Cats. It can, however, be avoided if you know what to do. If you move a witch’s household, they are automatically returned to the Family Bin. The Spectral Cat, however, will be lost. Any naming or training or relationship building between the cat and your witch is erased and the next cat the witch summons will be a totally new Spectral Cat. The Spectral Cat will be preserved, however, if it’s physically on the lot when the move to the Family Bin takes place. Before pulling an entire household out of a lot, summon any Spectral Cats and save the lot before exiting to the neighborhood and moving the household out. The same problem occurs if only part of a household moves out via the Find Own Place interaction. Unless the Spectral Cat is on the lot and selected as a household member to join the moving out Sims, the current Spectral Cat disappears when the Sim goes to the Family Bin.
Once named, a Spectral Cat can be renamed via the phone’s Pet Registry… Rename Pet… interaction.
Appearance and Other Attributes Once the cat has a name, it arrives in a magical flourish. The Spectral Cat’s appearance depends on your Sim’s alignment when the summoning spell is cast:
It’s important to understand that once you name a Spectral Cat, casting Appello Cattus Amicus always brings the same cat, not a new cat every time. So, any relationship building or training your Sims do with the cat carries over even if the cat departs. Good Spectral Cat.
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If there’s no way for a Spectral Cat to satisfy the failing Need, they quietly return from whence they came. Don’t be too heartbroken, though. Getting them back is just a matter of recasting Appello Cattus Amicus; the same cat returns — name, personality, and training intact — with their Needs back to full.
What, you may wonder, is the point of having a Spectral Cat instead of a plain old cat. The benefits lie in the differences:
Cost: Other than the cost of reagents (§140 or free if you home brew them), Spectral Cats don’t cost anything to own. Bladder: Spectral Cats have no Bladder need. In other words, there’s no litterbox to buy, no box training, and no puddles to clean up.
Neutral Spectral Cat.
A witch throne is a great cat accessory, but not for scratching. Evil Spectral Cat.
If a witch changes alignment, their Spectral Cat changes with them, either immediately (if the cat is on the lot at the time) or the next time the cat is summoned.
Spectral Cat Needs Spectral Cats are basically normal cats, but there are some very important changes in their Needs and how they react to them. Most obviously, Spectral Cats don’t have a Bladder need. In other words, there’s no litterbox to buy, no box training, and no puddles to clean up. Their other Needs all function normally. The big difference is what happens if a Need completely depletes. If any Need other than Energy drops critically low, a normal cat would show signs of distress and the Animal Control Officer would eventually be called to remove all pets from the household. Spectral Cats, however, have a simpler way to solve their problem: they depart.
Keeping a Spectral Cat around, therefore, is a matter of meeting their remaining Needs. Keep food around and provide acceptable outlets for their Scratch need. Or, there’s a more efficient solution: the witch throne. Whenever your Sim sits in a witch throne of their alignment (whether or not your Sim constructed it), all their Needs are slowly satisfied. Spectral Cats get the same benefit. Sitting in a throne of their same alignment keeps all of their Needs high. Also, like your Sims, if they sit in a throne of the opposite alignment, their Needs slowly deplete.
When the Witch is Away Whenever your witch leaves the lot, the Spectral Cat has better things to do than hang around and wait. If the Spectral Cat’s master departs the lot without the cat for any reason (school, work, college class, or to a Community Lot without bringing the cat), the it depart for the netherworld at the first opportunity.
NOTE
NOTE
Like all pets, if a Spectral Cat’s Energy need fails, they simply find a place to curl up and go to sleep until the Need is fulfilled.
Remember that pets (including a Spectral Cat) can be brought along to a Community Lot just like any other household member.
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Spectral Cat Benefits
Needs in General: Spectral Cats can require very little care. If a Spectral Cat’s Mood or critical Needs deplete too low, the cat simply departs the mortal coil to be re-summoned. Your Sim can then cast the spell again, and the same cat will return, Needs replenished and all relationship and training intact. So, whether you go to the trouble to providing Need-satisfying objects for your Spectral Cats depends on how willing you are to spend the reagents to get them back. Go places other pets can’t: Your Sims can’t take their pets on vacation or to college, but witches can. Well, not “bring them” as in “pack them in a carrier and take them along.” A witch can, however, go on vacation or to college and then summon the Spectral Cat to join them. No pet sitters: Since Spectral Cats simply dematerialize whenever your Sim leaves the lot, there’s no need or even opportunity to call a pet sitter. The Spectral Cat heads back into the netherworld to take care of itself.
Other Spectral Cat Stuff There are several other things you should know about Spectral Cats:
They can’t be bred. They’re never taken away by the Animal Control Officer, even if other pets in the household are taken. They can’t get pet jobs. They can’t have their appearance changed except by a change in your Sim’s alignment.
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CHAPTER 7: NEW NPCS They never show distress if their Needs get too low. If any Need other than Energy completely fails, they simply dematerialize and have to be summoned again. They can’t be registered as a breed with the Pet Registry (the Pet Registry…Register Breed…interaction won’t appear on your Sim’s phone or the Spectral Cat won’t be available when you choose the pet to be registered).
Dismissing the Spectral Cat
Chapter 1-2
Chapter 3-4
Witchbegone-E (§60 per bottle). Betcha can’t guess what it cures.
Changes to Existing NPCs In addition to the new faces you’ll see with The Sims™ 2 Apartment Life (or lack of face for the Spectral Assistant), many of the existing service NPCs feature small changes. Most of these involve how they behave differently on apartment lots to ensure that they only service the playable household and not the entire lot.
Bartender: When your Sims hire a Bartender, he won’t look lot-wide for a bar (like he would on a home lot), at least not at first. When the Bartender arrives, he or she searches for a bar to service in your Sim’s apartment. If there is none, the search expands to the common areas of the apartments. He’ll never staff a bar in another apartment even if that apartment is currently viewable because your Sim is visiting. Burglar: The Burglar only steals objects from the currently loaded household’s apartment. Luckily, keeping him out is extremely easy. Since, by definition, an apartment can only have one external door (the apartment door), putting an alarm in the room beyond it will combat any burglar intrusion. Gypsy Matchmaker: The Gypsy Matchmaker will have one more curing potion to sell:
Human Statue
Maid: A Maid is only hired by a single household. Therefore, he or she only cleans the loaded household’s apartment. Not the common areas and not other apartments. Newsie: The currently loaded household is the only one that will receive a paper from the Newsie and it will always, unless something blocks access, be left in front of your Sim’s apartment door. Repoman: The Repoman takes only objects belonging to the currently loaded household.
If you want a Spectral Cat to leave, all you have to do is ask. Direct your Sim to use the cat’s Dismiss Spectral Cat interaction and it’ll happily depart.
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Social Worker: The Social Worker only comes in response to problems at the loaded household. Only children in the currently loaded apartment can be taken.
Object-Based NPCs Object-based NPCs exist because a certain object is present on the lot. Most have only limited interactions and some only exist to fulfill their object’s function.
The Human Statue is tethered to his podium (Poised Podium by Performance Arts). He never leaves this perch, but provides hours of amusement (punctuated with the occasional instant of unexpected terror) to passing Sims. Other than to perform and receive tips, he can’t interact with your Sims in any way.
NOTE For full details on the Human Statue, see “Recreation” in the “New Objects” chapter.
Food Stand Chefs
Break Dancer
The Break Dancer goes to work wherever you find the Dance-Off Break Dancer Mat object. Charismatic though he may be, however, his only purposes are to either perform or teach it to Sims with lots of time and money to spend.
Food Stand Chefs come as part of the new food stand object. They can’t come out from behind the counter or do any interactions beyond taking food orders.
NOTE For full details on the Food Stand Chefs, see “Community Lot Only Objects” in the “New Objects” chapter.
NOTE For full details on the Break Dancer, see “Community Lot Only Objects” in the “New Objects” chapter.
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NOTE
CHAPTER 8: BUILD MODE ADDITIONS
The Toggle Ceiling button isn’t exclusively a Build Mode control; you can use it in Live and Buy mode, too.
The new Build mode elements are an eclectic bunch, less centered around apartment building (since the robust existing Build mode tools have most everything needed to make these possible) and more about shoring of the realism of your creations. Some elements (i.e., the spaceconscious spiral staircase) are certainly helpful in designing apartment units, but can be just as handy in a home or Community Lot. This chapter takes you through all the new and changed tools and outlines the new objects that can now become part of your Sim’s world.
Ceilings
The 45 Degree View button.
The Toggle Ceiling button turns this view…
Sims have ceilings. Yeah! I know! I mean, of course, they were always there — ceiling lights don’t just levitate, you know — but we could never see them before.
In addition to solving an old problem, this new tool opens up a new decorative opportunity: painting our ceilings. For this, nothing new is needed but a name change.
The Flooring button is now labeled the Floors & Ceilings button.
Unlike floors, ceilings don’t have an unfinished state. They come with a default covering when you lay the floor covering on the level above. The default ceiling tile texture (White Top Ceiling) is nice and will do for most purposes.
…into this view.
Until now, now matter what floor you were on, if you angled your view towards the ceiling, this is what you saw.
Now this actually feels like a room. One you could take photo album-worthy pictures of or make movies in and not worry if the camera is tilted a bit too high, revealing a bit of not-ceiling. Still a little tough to get a good view of the ceiling, though, isn’t it? No problem.
Other than seeming a bit odd, the lack of a visible ceiling also made placing and adjusting ceiling lamp objects more challenging than it needed to be. Now, however, all that’s changed thanks to two new controls in Buy and Build mode:
But nothing says it has to stay that way. You can cover the ceiling exactly as you would a floor with any texture from the re-dubbed Floors & Ceilings tool. Lay tiles individually, drag out an area, or do a whole room with one click, using all the usual keyboard combinations.
The Toggle Ceiling button. A press of the 45 Degree View button, and we have this brand new perspective.
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CHAPTER 8: BUILD MODE ADDITIONS
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
White Top Ceiling. The default ceiling covering.
Carpet of Darkness.
Use the Go Up a Floor button to advance to the next highest level. You’ll probably see something like this.
Conjurer’s Carpet.
The floor tile enhancements introduced in The Sims™ 2 Pets will even work with ceilings. Rotate tiles with < and >…
Drag out any floor covering you like…
Daydream Ceiling.
Yang or Yin Ceiling.
…or press c F to make quarter tiles and combine them any way you like.
NOTE For details on the Floor tool enhancements, see “Build Mode Additions” in The Sims™ 2 Pets Prima Official Game Guide.
Several new coverings especially designed or particularly useful for ceiling use can be found in the Floors & Ceilings tool, under Miscellaneous.
Of course, every room has a ceiling, but you can only see it if there are floor tiles laid on the level above. In a two-story house, you’ll probably have flooring laid down on the floor above, so the lower floor will automatically have a ceiling. Singlefloor homes and the top floor of multi-level homes, however, need an extra step to gain a visible ceiling.
NOTE Having a roof has no bearing on whether or not you see a room’s ceiling. All that matters is whether there’s a floor covering on the next highest level.
…drop back to the previous level with the Go Down a Floor button…
…and press the Toggle Ceiling button (and the 45 Degree View button if you want a better angle).
Essentially, the ceiling is the underside of the floor tiles above. No floor covering above (even if there’s no livable space up there), no ceiling.
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Build mode tools now feature an automatic “measuring tape” that displays the exact length, dimension, or number of tiles that a tool is affecting. The measuring tape tool appears when you use:
Spiral Staircases Staircases are nice and all, but they do take up a lot of space: five tiles long and one tile wide on both the upper and lower floors. Elevators are a more space conscious alternative, but the price tag is very, very steep. If only there was a staircase that took up less space! Enter the best of both worlds: spiral staircases. Requiring the same two-bytwo footprint as an elevator and costing the same or just a bit more than other staircases, spirals are the answer. They’re especially handy in apartments with their limited space and usually odd layouts.
The Room tool.
The staircase is red and unplaceable until you locate a spot with clearance above.
The Wall tool. You place a spiral staircase just as you would an elevator or normal staircase. Find an open spot on the lower floor… Move upstairs to see how the staircase cuts into the upper floor.
The 1/2 Wall tool. …that has open space on the floor above. Use the Fence tool to construct the usual aesthetically pleasing railing around the top opening and you’re done.
Measuring Tape Tool If you’ve ever leaned in to count by hand the number of squares in a room or poked your finger at the screen to get the exact dimensions of a new room, this section is going to contain some good news. Many
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The Foundation, Deck, or Interior Foundation (aka Stage) tools.
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CHAPTER 8: BUILD MODE ADDITIONS
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Build Mode Objects of Note Among the usual array of new doors and windows, there are a few new objects in the Build mode catalog that merit specific attention. The Roof tool.
Unique Separator (Apartment Door) Price: §140
The Floors & Ceilings tool. When dragging out a floor, the measuring tape shows the dimensions. When doing a whole room at once (while holding s), it instead displays the total number of tiles being covered.
This door is critical in defining a room as an apartment unit. For full details about its use and placement, see the “Apartments” chapter. The Garden Plot tool (The Sims™ 2 Seasons).
Get to The Choppa Helipad
The Awning tool.
The Wall Coverings tool. The measuring tape always shows the number of tiles affected.
Price: §1,200
The Swimming Pool tools.
The Level Terrain tool.
The Fence tool.
Driving to work is just so…poor. For the well-to-do commuter with lots of open space on their lot, flying is now an option thanks to this helipad object. Found in the Garage catalog, the helipad requires a flat open space of 15 tiles by 12 tiles and does for a helicopter what the garage object does for your Sim’s cars: gives them a place to stop. In other words, you can’t buy a helicopter (found in Buy mode’s Miscellaneous, Vehicle catalog) without a helipad. Unlike a driveway, the helipad needn’t be placed near the street. In fact, you can even place it on a flat rooftop. For full information on the helicopter and how it works with the helipad, see the “Objects” chapter.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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Build Mode Object Catalog
Multiple Multi-Purpose Elevator
Build Mode Object Catalog OBJECT
PRICE
CATALOG
Axle Garage Door by You Got Muscle
§510
Garage
Classical Curves Window by Al Waisopin Designs
§297
Doors & Windows
Column - Tech
§188
Miscellaneous
Double Eloquence Doorway
§695
Doors & Windows
Endless Winding Staircase
§1,100
Staircases
Get to The Choppa Helipad
§1,200
Miscellaneous
High Landmark Standing Column
§345
Miscellaneous
High Landmark Standing Half Column
§295
Miscellaneous
Multiple Multi-Purpose Elevator
§950
Miscellaneous
1. It has a cool grated door.
New Gear City Open Windows by You Got Muscle
§105
Doors & Windows
2. It is a significant aesthetic element in older style apartments and converted lofts.
New Gear City Windows by You Got Muscle
§105
Doors & Windows
Not-So-Open Security
§230
Doors & Windows
Old World Doorway
§410
Doors & Windows
Old World Large Window
§185
Doors & Windows
Old World Small Window
§99
Doors & Windows
Open Security
§450
Doors & Windows
Perfect Pediment Window by Al Waisopin Designs
§293
Doors & Windows
Rocket Panel Doors by You Got Muscle
§360
Doors & Windows
Smitty Classy’s Glass and Grain
§135
Doors & Windows
Smitty Classy’s Grand Opening
§545
Doors & Windows
Smitty Classy’s Wooden Wonder
§156
Miscellaneous
Steps of Style
§1,600
Staircases
The Path through the Glass Ceiling
§1,250
Staircases
Unique Separator
§140
Doors & Windows
Werknothom Door
§625
Doors & Windows
Werknothom Window
§200
Doors & Windows
Werknothom Window
§215
Doors & Windows
Price: §950 This elevator works exactly like all other elevators but is notable for two reasons:
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Chapter 1–2 Chapter 3–4 Chapter 5–6 Chapter 7–8 Chapter 9–10 Chapter 11–12
CHAPTER 9: A TOUR OF BELLADONNA COVE
Bin. Plus, thanks to a huge collection of new and repurposed (from other expansion packs) neighborhood decorations (i.e., old billboards now with graffiti for your low-class areas), the spaces between your lots won’t always look like a finely mowed golf course. Alleyways, parking lots, and pedestrian parks fill the gaps in Belladonna Cove, immediately cluing you in on the natural homes of the neighborhood’s five social groups:
Apartments can exist anywhere, but they feel the most at home in a city with vibrant culturally defined neighborhoods. Thus, the culturally diverse and mindbendingly dense new neighborhood: Belladonna Cove. There’s likely never been a neighborhood in The Sims™ 2 with more lots, more families, and more stuff, that felt more alive. Not only is there a rich new selection of moved-in Sims, there are dozens of Community Lots, houses for sale, apartments for rent, new families to move in, and lot models in the Lots and Houses
Belladonna Cove is a clinic on how to use these various elements, including the pre-made apartment buildings and Community Lots, to create distinct enclaves within your neighborhoods.
TIP Search around the edges of the neighborhood carefully for a hidden lot for sale. Its remote location and unique design will be a treat for some lucky Sims.
Socialites and Techs on the hill beyond Audrey Avenue
NOTE
Jocks around Central Park
If you have The Sims™ 2 Seasons, the default seasonal progression for this neighborhood is Summer, Fall, Winter, Spring.
Gearheads and Bohemians around the Center Drip Coffee Shop
Occupied Residential Lots Contender (310 Bay View Drive)
Carlos Popularity Elder 25 Contender
M
4
5
8
4
4
7
1
6
10
2
4
1
0
0
0
8
0
0
0
0
0
0
JOB LEVEL REPUTATION
JOB NAME
CAREER TRACK
LIFETIME ASPIRATION
ASPIRATION AGE
PREDESTINED HOBBY
NAME
AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING
Family Funds: §175,690
Sports 7,500 Athletics Hall of Famer 10 100
Cordial (218 Bay View Drive)
Samantha Knowledge Adult 28 Cordial
F
5
3
6
7
7
3
2
0
0
4
0
4
0
2
0
0
0
0
0
0
0
0 Cuisine 5,000 Medicine
Kimberly Cordial
F
4
3
6
5
3
1
0
0
1
1
1
0
3
0
0
0
0
0
0
0
0
0
Knowledge Adult 28
Arts & 3,800 Crafts
Military
JOB LEVEL REPUTATION
JOB NAME
CAREER TRACK
LIFETIME ASPIRATION
ASPIRATION AGE
PREDESTINED HOBBY
NAME
AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING
Family Funds: §99,942
Nurse Elite Forces primagames.com
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Green (108 Bella Park Road)
ASPIRATION AGE
Gabriel Green
Knowledge Adult 25
M
5
2
4
5
9
2
1
0
0
0
3
2
0
3
0
0
0
0
0
0
0
0
Chastity Gere
Romance Adult 26
F
6
3
6
4
6
1
2
1
0
1
1
0
0
0
0
0
0
0
0
0
0
3 Tinkering 4,400 Business
Cuisine 4,800
Slacker
JOB LEVEL REPUTATION
NAME
JOB NAME
CAREER TRACK
LIFETIME ASPIRATION
PREDESTINED HOBBY
AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING
Family Funds: ยง56,847
Convenience Store Clerk
3
15
Executive Assistant
2
25
Rutherford (340 Audrey Avenue)
JOB LEVEL REPUTATION
JOB NAME
CAREER TRACK
LIFETIME ASPIRATION
ASPIRATION AGE
Geoff Romance Adult 27 Rutherford
PREDESTINED HOBBY
NAME
AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING
Family Funds: ยง157,391
M
6
3
6
4
6
0
0
3
2
0
0
0
2
0
0
0
0
0
0
0
0
0
Arts & 4,600 Business Crafts
Junior Executive
4
10
Adult 28 M
5
5
3
8
4
0
0
4
0
2
2
0
0
0
0
0
0
0
0
3
0
0 Science 6,600 Business
Junior Executive
4
60
Connor Weir
Fortune
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CHAPTER 9: A TOUR OF BELLADONNA COVE
Chapter 1–2 Chapter 3–4 Chapter 5–6 Chapter 7–8 Chapter 9–10 Chapter 11–12
Occupied Apartment Lots Baldwin (Tech Terrace)
JOB NAME
Science
Inventor
Arts & 4,900 Crafts
—
—
— 20
0
0 Music & 3,750 Dance
—
—
— 5
0
0
—
—
— 0
JOB NAME
JOB LEVEL REPUTATION
Benjamin Popularity Baldwin
Adult
10
M
6
3
6
4
6
4
0
3
0
4
0
6
0
0
0
0
0
0
0
2
0
0 Science 7,000
Isabel Baldwin
Family
Adult
13
F
7
4
1
8
5
8
0
0
0
7
7
0
3
0
0
0
0
0
0
0
0
0
Sofia Baldwin
Grow Up
Child
5
F
2
3
9
7
4
0
1
1
1
1
3
0
0
0
0
0
0
3
0
0
Marcus Baldwin
Grow Up Toddler 3
M
6
5
8
3
3
0
0
1
0
0
1
0
0
0
0
0
0
0
0
0
Games 1,500
JOB LEVEL REPUTATION
CAREER TRACK
LIFETIME ASPIRATION
ASPIRATION AGE
PREDESTINED HOBBY
NAME
AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING
Family Funds: §58,297
6
30
Cho (Sentinel Apartments)
Vivian Cho Etsu Cho
Family
Adult
CAREER TRACK
LIFETIME ASPIRATION
ASPIRATION AGE
PREDESTINED HOBBY
NAME
AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING
Family Funds: §16,221
10
F
4
10
4
4
3
3
2
0
0
1
0
4
0
0
0
0
0
0
2
0
0
0 Nature 4,600 Medicine
Grow Up Toddler 2
F
5
8
6
3
3
1
0
1
0
0
1
0
0
0
0
0
0
0
0
0
0
0 Nature 3,000
—
Intern —
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25
— 0
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Cleveland (Bella Park Condominiums)
Jason Cleveland
Fortune
Adult
7
F
6
5
8
3
3
0
2
2
2
3
1
2
0
0
0
2
0
0
0
0
0
0
Marissa Cleveland
Fortune
Adult
8
F
5
8
6
3
3
1
0
4
4
0
5
2
0
0
3
0
0
0
0
0
0
0
Justin Cleveland
Popularity
Teen
9
M
5
3
7
3
7
0
1
2
2
1
1
0
0
0
0
0
0
0
0
0
1
0
Law Vice Enforcement Squad
Film & 5,000 Literature Sports
3,900
—
—
Military
Recruit
JOB LEVEL REPUTATION
6,000
JOB NAME
Fitness
CAREER TRACK
LIFETIME ASPIRATION
ASPIRATION AGE
PREDESTINED HOBBY
NAME
AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING
Family Funds: §42,768
5
25
— 30
1
8
DeBateau (Cornerstone Condominiums)
106
CAREER TRACK
21
M
2
3
9
7
4
5
0
0
0
5
0
7
0
0
0
0
2
0
0
0
0
0
Games 8,000 Business
Teen
14
F
4
7
8
3
3
1
1
1
0
2
2
0
0
1
0
0
0
0
0
0
0
0
Cuisine 4,000
primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
—
JOB LEVEL REPUTATION
Tara Knowledge DeBateau
Adult
JOB NAME
Family
LIFETIME ASPIRATION
ASPIRATION AGE
PREDESTINED HOBBY
NAME Armand DeBateau
AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING
Family Funds: §227,993
Business Tycoon
10 75
—
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CHAPTER 9: A TOUR OF BELLADONNA COVE
Chapter 1–2 Chapter 3–4 Chapter 5–6 Chapter 7–8 Chapter 9–10 Chapter 11–12
Patel (Ocean View Apartments)
Adult
24
M
5
3
7
3
7
5
0
3
0
3
2
0
0
3
0
0
0
0
0
0
0
0
Family
Adult
25
F
5
3
7
3
7
3
0
2
0
3
2
2
0
0
1
0
0
0
0
0
0
0
Ana Patel
Cuisine
5,100
Politics
Film & 4,500 Culinary Literature
JOB LEVEL REPUTATION
Popularity
JOB NAME
Ramir Patel
CAREER TRACK
ASPIRATION AGE
LIFETIME ASPIRATION
NAME
PREDESTINED HOBBY
AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING
Family Funds: §20,000
Campaign Manager
5
35
Waiter
4
45
Peterson (Main Street Mobile Homes)
Jessica Peterson
Fortune
Adult
21
F
4
10
4
4
3
0
8
7
10
0
0
0
0
0
1
0
0
0
0
0
0
0
JOB LEVEL REPUTATION
JOB NAME
CAREER TRACK
LIFETIME ASPIRATION
ASPIRATION AGE
PREDESTINED HOBBY
NAME
AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING
Family Funds: §1,083
Film & 5,000 Slacker Record 4 -50 Literature Store Clerk
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Riley (Sentinel Apartments)
Grow Up
Child
M
4
10
4
4
3
4
9
1
0
7
2
8
0
0
0
3
0
0
0
0
0
0
6
F
4
7
8
3
3
0
0
1
0
0
0
0
0
0
0
0
0
0
0
1
0
0 Science 4,200
Community Lots
Fitness 6,000
Medical
Surgeon
—
—
JOB LEVEL REPUTATION
JOB NAME
Sally Riley
19
CAREER TRACK
Knowledge Adult
LIFETIME ASPIRATION
ASPIRATION AGE
Timothy Riley
PREDESTINED HOBBY
NAME
AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING
Family Funds: §22,000
8
40
— 0
Belladonna Cove Groceries Center Drip Coffee Shop
Archimedes Arcade
Attractions: Groceries, vending machines, playground equipment Attractions: Playground equipment, computers, games, billiards, pinball machines
Belladonna Cove Art Museum
Belladonna Cove Public Library
Attractions: Coffee, vending machine, open mic
Central Park
Attractions: Grill, vending machines, human statue Attractions: Books, vending machines Attractions: Art objects, food stand, human statue, vending machines 108
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CHAPTER 9: A TOUR OF BELLADONNA COVE Central Park East
Chapter 1–2 Chapter 3–4 Chapter 5–6 Chapter 7–8 Chapter 9–10 Chapter 11–12
Cratus Gym
Attractions: Breakdancer mat, playground equipment, vending machines
Central Park Pavilion
Attractions: Human statues, open mic, vending machine
Central Park West
Attractions: Food stand, playground equipment, open mic
Attractions: Exercise equipment, swimming pool
Desprit Deals Clothing Store
Attractions: Clothing racks, clothing booths, breakdancer mat, vending machines
Finer Fare Market
Attractions: Jewelry rack, groceries, vending machines, food stands, coffee
Freya’s Raiments
Attractions: Clothing racks, clothing booths, human statue, food stand, jewelry rack, vending machine
Gamesend Grounds
Attractions: Vending machines
I N Clothing and Apparel
Attractions: Clothing racks, clothing booth, food booth
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Swift N Thrift Mini Mart
Attractions: Groceries, vending machines, breakdancer mat
Houses for Sale 400 Audrey Avenue
Price: §69,898 Large, three-story, multi-bedroom house
314 Bay View Drive
Price: §22,915
318 Bay View Drive
315 Bella Park Road
Price: §19,368
Price: §18,942
Small, single-story, 2BR house
Small, two-story, 1BR house
105 Bella Park Road
319 Bella Park Road
Price: §51,033
Price: §18,829
Small, two-story, 1BR house
Small, two-story, 2BR house
109 Bella Park Road
322 Bay View Drive
Price: §32,911
Price: §32,731
Small, single-story, 1BR house
Medium, two-story, 2BR house
Medium, single-story, 1BR house
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CHAPTER 9: A TOUR OF BELLADONNA COVE 240 Desmond Drive
Chapter 1–2 Chapter 3–4 Chapter 5–6 Chapter 7–8 Chapter 9–10 Chapter 11–12
245 Main Street
Price: §24,619
Price: §35,243
Small, single-story, 1BR ranch house
Medium, two-story, 1BR loft
241 Desmond Drive
Watervista Palace
120 Sienna Street
This lot is hidden, tucked away at the edge of the map. It can be tricky to select, requiring subtle angling of the camera to enable clicking on the house. This is pretty much the only angle that allows it.
Price: §36,887 Price: §98,034
Price: §19,699
Medium, multi-story, 1BR house, helipad
Small, single-story, 1BR house
189 Geary Avenue
121 Tech Drive
Small, two-story, 1BR house. One of a kind.
Apartments for Rent NOTE Some apartment lots may actually have more than four rentable units, but this doesn’t mean you can move in more than four families. The four family maximum rule applies no matter how many apartment units a lot has. A seven-unit lot will, therefore, house four playable families and three townie families.
Price: §6,932
Price: §24,236
Empty lot
Small, single-story, 1BR house
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Audrey Manor
Bella’s Belles Townhomes The Crossroads Apartments
Units: 4
Units: 4
Prices: §1,952–§4,472
Prices: §1,856–§1,953
Amenities: Juice bar, exercise room, hot tub
Amenities: Grill
Bella Park Condominiums City Center Lofts
Units: 4
Units: 7
Prices: §1,393–§2,892
Prices: §954–§1,928
Amenities: Hot tubs, juice bar, grill
Amenities: Playground equipment, juice bar, grill
NOTE
Cornerstone Condominiums
One unit is already occupied by a moved-in playable family, the Cleveland family. See the previous “Occupied Apartment Lots.”
Units: 4 Prices: §2,616–§2,909 Amenities: Grill
Main Street Mobile Homes
Units: 5 Prices: §898–§1,471 Amenities: Playground equipment, grill
NOTE One unit is already occupied by a moved-in playable family, the Peterson household. See the previous “Occupied Apartment Lots.”
Ocean View Apartments
Units: 4 Prices: §2,514–§6,418 Amenities: Juice bar, exercise equipment
NOTE
One unit is already occupied by a moved-in playable family, the DeBateau household. See the previous “Occupied Apartment Lots.”
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Units: 4 Prices: §2,309–§2,454 Amenities: Grill, private outdoor gardens for all apartments
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CHAPTER 9: A TOUR OF BELLADONNA COVE
Chapter 1–2 Chapter 3–4 Chapter 5–6 Chapter 7–8 Chapter 9–10 Chapter 11–12
Seaspray Apartments
NOTE
Tech Center Flats
One unit is already occupied by a moved-in playable family, the Patel household. See the previous “Occupied Apartment Lots.”
Parkview Condominiums Units: 4
Units: 4
Prices: §3,334–§4,181
Prices: §2,086–§2,352
Amenities: Playground equipment, grill, private garages
Amenities: Grill, juice bar
Sentinel Apartments
Units: 4 Prices: §2,417–§3,305
Tech Terrace
Amenities: Grill, hot tub, juice bar, private garages, swimming pool, exercise equipment
Seaside Manor Units: 4 Units: 4
Prices: §2,706–§3,035
Prices: §1,960–§1,989
Amenities: Grill, hot tub
Amenities: Playground equipment
NOTE
NOTE
Units: 4 Prices: §1,672–§1,739 Amenities: Swimming pool, juice bar, grill
Two units are already occupied by moved-in playable families, the Cho and Riley households. See the previous “Occupied Apartment Lots.”
One unit is already occupied by a moved-in playable family, the Baldwin household. See the previous “Occupied Apartment Lots.”
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Families Bin Gavigan
5
3
7
3
7
5
10
1
2
2
3
5
0
0
0
0
0
0
0
0
0
3
Nathan Gavigan
Family
Adult
22
M
4
4
4
7
6
4
2
3
0
2
7
1
3
0
0
0
0
0
0
0
0
0
Isiah Gavigan
Grow Up
Child
5
M
5
5
3
8
4
0
3
0
0
1
2
0
1
0
0
0
0
0
0
0
0
1
JOB LEVEL REPUTATION
F
Tinkering 5,000
—
—
— 0
Arts & Crafts
6,000 Criminal Pickpocket
1
0
Tinkering 4,000
—
—
— 0
JOB LEVEL REPUTATION
26
JOB NAME
Adult
CAREER TRACK
Fortune
LIFETIME ASPIRATION
ASPIRATION AGE
Mary Gavigan
PREDESTINED HOBBY
NAME
AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING
Family Funds: §34,960
Goodie
Elder
25
M
4
4
5
6
6
4
9
2
2
8
2
10
0
0
0
0
0
0
0
4
2
0
Faith Goodie
Family
Elder
28
F
6
4
4
5
6
5
1
7
1
5
3
4
2
0
4
0
0
0
2
0
0
0
114
JOB NAME
Fortune
CAREER TRACK
Herbert Goodie
LIFETIME ASPIRATION
ASPIRATION AGE
PREDESTINED HOBBY
NAME
AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING
Family Funds: §38,765
Science
7,000
—
—
9
0
Film & 8,000 Literature
—
—
4
0
primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHAPTER 9: A TOUR OF BELLADONNA COVE
Chapter 1–2 Chapter 3–4 Chapter 5–6 Chapter 7–8 Chapter 9–10 Chapter 11–12
Newson
Teen
5
F
5
5
3
8
4
3
1
0
2
0
2
1
3
0
0
1
0
0
0
0
0
0
Gavin Newson
Fortune
Teen
10
M
2
3
9
7
4
2
1
1
2
1
0
0
0
0
2
0
0
0
0
0
1
0
Georgia Newson
Grow Up Toddler 2
F
4
7
8
3
3
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
Arts & Crafts
Gabriella Newson
Grow Up
5
F
6
3
6
4
6
0
0
1
0
1
0
0
0
0
0
0
0
0
0
0
0
0
Garrett Newson
Grow Up Toddler 5
M
5
3
7
3
7
0
1
0
0
0
1
0
0
0
0
0
0
0
0
0
0
Galagher Newson
Grow Up
M
6
3
6
4
6
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
Child
Child
3
Lotsand Houses Bin
Friendly Firmament
Film & 3,000 Literature
Nursing Home Attendant
JOB LEVEL REPUTATION
6,000 Medicine
Family
JOB NAME
Arts & Crafts
Ginger Newson
CAREER TRACK
LIFETIME ASPIRATION
ASPIRATION AGE
PREDESTINED HOBBY
NAME
AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING
Family Funds: §47,869
1
0
—
—
— 0
4,000
—
—
— 0
Science
3,000
—
—
— 0
0
Nature
3,000
100
—
— 0
0
Sports
4,000
—
—
— 0
The Grand Estate
Unoccupied—Residential Cozy Castle
Price: §19,674
Price: §65,257
Medium, 2BR house
Large, 4BR house
Price: §32,130 Medium, 1BR mini-castle
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115
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Unoccupied—Community Unoccupied—Apartment Doc Alan’s Hangout
Hillside Heaven Apartments
Boothbay Apartments
Units: 4 Attractions: Food stand, open mic, juice bar, billiards
Units: 7 Prices: §1,349–§3,771
Inter@ctive
Amenities: Swimming pool, playground equipment, grill
Prices: §1,683–§1,865 Amenities: Private patios, grill
Pleasant Vista Apartments
Dynamite Duplex
Attractions: Pinball, vending machines, computers, video games
Units: 4 Prices: §1,126–§1,412 Units: 2
Amenities: Grill, private patios
Prices: §4,086–§4,133 Amenities: Private garages, private yards
116
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Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
CHAPTER 10: JOBS BY CAREER LEVEL Adult Careers
DAYS OFF
ENERGY
BLADDER
HYGIENE
SOCIAL
HUNGER
FUN
COMFORT
GAME
0
0
0
0
0
0
0
0
9a–4p
Sun & Thu
5
§172
§860
-8
-5
-3
-3
-4
-2
-7
Seasons
Architecture
Cement Mixer
0
0
0
0
0
0
0
0
8a–3p
Sun & Wed
5
§155
§775
-8
-2
-8
1
-5
-4
-7
FreeTime
Artist
Canvas Stretcher
0
0
0
0
0
0
0
0
7a–2p
Mon & Wed
5
§231
§1,155
-8
-8 -10 -3
-4 -10 -3
Seasons
Athletic
Team Mascot
0
0
0
0
0
0
0
0
3p–9p
Mon & Thu
5
§154
§770
-48 -48 -60
0 -60 18 -60
The Sims™ 2
Business
Mailroom Technician
0
0
0
0
0
0
0
0
9a–3p
Sun & Fri
5
§168
§840
-48 -48 -18 24 -24 -18 -48
The Sims™ 2
Criminal
Pickpocket
0
0
0
0
0
0
0
0
11a–5p
Mon & Thu
5
§196
§980
-48
0 -60 -30 -60 30 -30
The Sims™ 2
Culinary
Dishwasher
0
0
0
0
0
0
0
0
2p–10p
Mon & Fri
5
§126
§630
-64 -40 -80 -32 -80 -24 -24
The Sims™ 2
Dance
Aerobics Instructor
0
0
0
0
0
0
0
0
8a–3p
Mon & Thu
5
§215
§1,075
-10 -7
-7
4
-3
4
-5
FreeTime
Education
Playground Monitor
0
0
0
0
0
0
0
0
8a–3p
Sun & Sat
5
§215
§1,075
-10 -2
-8
4
-5
-2
-4
Seasons
Entertainment
Stand Up Comedian
0
0
0
0
0
0
0
0
3p–10p
Tue & Wed
5
§240
§1,200
-5
-4
-4
-5
-7
7
-4
FreeTime
Gamer
Noob
0
0
0
0
0
0
0
0
10a–4p
Mon & Fri
5
§123
§615
-5
-3
-8
-3
-5
2
-5
Seasons
Intelligence
Gumshoe
0
0
0
0
0
0
0
0
11a–6p
Sun & Sat
5
§225
§1,125
-6
-3
-3
-3
-5
-8
-6
FreeTime
Journalism
Yearbook Club Supervisor
0
0
0
0
0
0
0
0
9a–3p
Sun & Sat
5
§115
§575
-4
-7
-3
3
-8
-2
-3
Seasons
Law
File Clerk
0
0
0
0
0
0
0
0
8a–4p
Sun & Sat
5
§148
§740
-7
-5
-2
-2
-5 -10 -4
Seasons
Law Enforcement
Security Guard
0
0
0
0
0
0
0
0
8p–2a
Mon & Fri
5
§336
§1,680 -48 -60 -6 -30 -12 -6
Medical
Emergency Medical Technician
0
0
0
0
0
0
0
0
8a–2p
Mon & Sat
5
§280
§1,400
Military
Recruit
0
0
0
0
0
0
0
0
7a–1p
Mon & Wed
5
§350
Music
Record Store Clerk
0
0
0
0
0
0
0
0
10a–5p
Sun & Wed
5
Natural Scientist
Ratkeeper
0
0
0
0
0
0
0
0
9a–4p
Sun & Fri
Oceanography
Fish Chummer
0
0
0
0
0
0
0
0
4a–11a
Paranormal
Psychic Phone Pal
0
0
0
0
0
0
0
0
Politics
Campaign Worker
0
0
0
0
0
0
0
0
Science
Test Subject
0
0
0
0
0
0
0
Show Business
Screen Test Stand-In
0
0
0
0
0
0
Slacker
Golf Caddy
0
0
0
0
0
0
DAILY SALARY
HOURS
Ambassador’s Intern
# WORK DAYS
JOB NAME
Adventurer
LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS
CAREER
WEEKLY AVERAGE
Level 1 Careers
-6
The Sims™ 2
-48 -48 -18
24 -24 -18 -48
The Sims™ 2
§1,750
-60 -30 -60
0 -60 -30 -30
The Sims™ 2
§135
§675
-5
-4
4
5
§325
§1,625
-8
Sun & Sat
5
§185
§925
8p–3a
Sun & Wed
5
§252
9a–6p
Mon & Wed
5
§308
-36 -27 -72
The Sims™ 2
0
11a–5p
Sun & Fri
5
§217
§1,085 -48 -30 -60 -24 -60 -12 -42
The Sims™ 2
0
0
10a–5p
Mon & Sat
5
§420
§2,100
-8
University
0
0
5a–10a
Mon & Sat
5
§126
§630
-40 -40 -15 20
2
-7
Seasons
-8 -10 -3
-4 -10
-3
University
-6
-2
-8
-3
4
-6
-6
FreeTime
§1,260
-8
-8 -10
-3
4
-10 -3
University
§1,540
-72 -72 -27 36
-2
-8 -10
-3
-7
4
-10
3
-20 -15 -40
The Sims™ 2
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WEEKLY AVERAGE
ENERGY
BLADDER
HUNGER
FUN
COMFORT
0
3p–9p
Mon & Wed
5
§225
§1,125
-8
-8 -10 -3
-7
8
-8
Seasons
0
0
8a–3p
Sun & Wed
5
§176
§880
-8
-1
-5
-5
-7
FreeTime
0
0
0
7a–2p
Mon & Wed
5
§231
§1,155
-8
-8 -10 -3
-4 -10 -3
University
0
0
0
0
9a–3p
Tue & Thu
5
§238
§1,190
-48 -48 -60
18 -48
The Sims™ 2
0
1
0
0
0
9a–4p
Mon & Sat
5
§252
§1,260
-56 -56 -21 28 -28 -21 -56
The Sims™ 2
0
0
0
0
0
0
5p–1a
Mon & Wed
5
§280
§1,400
-64
The Sims™ 2
0
0
0
0
0
0
0
5p–9p
Mon & Wed
5
§168
§840
-32 -16 -40
4
-28 -4 -20
The Sims™ 2
0
1
0
0
0
0
0
1
3p–9p
Mon & Fri
5
§275
§1,375
-9
-5
-5
3
-5
3
-5
FreeTime
Teacher’s Aide
0
0
0
0
0
0
0
1
8a–3p
Sun & Sat
5
§316
§1,580
-8
-2
-7
4
-5
-3
-8
Seasons
Entertainment
Birthday Party Mascot
0
0
0
0
1
0
0
1
11a–5p
Mon & Wed
5
§265
§1,325
-9
-7
-3
7
-5
-3
-8
FreeTime
Gamer
Button Masher
0
0
0
0
0
0
0
0
9a–4p
Wed & Sat
5
§147
§735
-8
-5
-8
-3
-2
3
-1
Seasons
Intelligence
Private Eye
1
0
0
0
0
0
0
0
11a–6p
Sun & Sat
5
§310
§1,550
-6
-3
-3
-5
-5
-5
-6
FreeTime
Journalism
Blog Writer
0
0
0
0
0
0
0
1
1p–6p
Mon & Wed
5
§228
§1,140
-4
-7
-8
2
-5
2
-2
Seasons
Law
Law Firm Receptionist
0
0
0
0
0
0
0
1
8a–4p
Sun & Sat
5
§215
§1,075
-6
-4
-8
-3
-7
-8
-5
Seasons
Law Enforcement
Cadet
0
1
0
0
0
0
0
0
9a–3p
Mon & Sat
5
§448
§2,240 -48 -30 -60 24 -42
18 -60
The Sims™ 2
Medical
Paramedic
0
0
0
0
0
0
1
0
8p–2a
Wed & Fri
5
§385
§1,925
-48 -48 -18
24 -24 -18 -48
The Sims™ 2
Military
Elite Forces
0
0
0
0
0
0
0
0
7a–1p
Wed & Fri
5
§455
§2,275 -48 -30 -60
0 -42 -18 -24
The Sims™ 2
Music
Piano Tuner
0
0
0
0
0
0
0
0
10a–5p
Tue & Thu
5
§186
§930
-5
-2
2
-7
-2
-7
Seasons
Natural Scientist
Algae Hunter
0
1
0
1
0
0
1
0
8a–3p
Mon & Fri
5
§483
§2,415
-8
-8 -10 -3
-4
-7
-3
University
Oceanography
Dolphin Tank Cleaner
0
0
0
0
0
0
0
0
8a–3p
Sun & Sat
5
§215
§1,075
-6
-3
-3
-5
-6
-6
FreeTime
Paranormal
Conspiracy Theorist
0
0
2
0
1
0
0
0
5p–12a
Mon & Thu
5
§375
§1,875
-8
-8 -10 -3
4
-7
-3
University
Politics
Intern
0
0
0
0
0
0
0
0
9a–3p
Sun & Fri
5
§420
§2,100 -48 -48 -18 24 -24 -18 -48
The Sims™ 2
Science
Lab Assistant
0
0
0
0
0
1
1
0
4p–10p
Mon & Sat
5
§322
§1,610
Show Business
Body Double
0
1
0
0
1
0
0
0
1p–8p
Mon & Fri
5
§577
§2,885 -8
Slacker
Gas Station Attendant
0
0
0
0
0
0
0
0
10p–3a
Mon & Thu
5
§154
§770
JOB NAME
Adventurer
Spelunker
0
1
0
0
0
0
0
Architecture
Brick Layer
0
0
0
0
0
0
Artist
Canvas Stretcher
0
0
0
0
0
Athletic
Minor Leaguer
0
1
0
0
Business
Executive Assistant
0
0
0
Criminal
Bagman
0
0
Culinary
Drive Through Clerk
0
Dance
Backup Dancer
Education
118
-3
SOCIAL
DAILY SALARY
GAME
CAREER
HYGIENE
DAYS OFF
LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS
HOURS
# WORK DAYS
Level 2 Careers
0
0 -42
0 -80 -16 -56 24 -24
-4 -9
-36 -42 -30
12 -42
-8 -10 -3
-40 -40 -15
primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
4
12
12
The Sims™ 2
-7
3
University
20 -20 -15 -40
The Sims™ 2
CHAPTER 10: JOBS BY CAREER LEVEL
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
DAYS OFF
DAILY SALARY
WEEKLY AVERAGE
ENERGY
BLADDER
HYGIENE
SOCIAL
HUNGER
FUN
COMFORT
GAME
1
2p–8p
Sun & Wed
5
§375
§1,875
-8
-3
-3
-3
-6
3
-1
Seasons
0
0
8a–3p
Sun & Wed
5
§284
§1,420
-5
-4
-5
-3
-7
-3
-6
FreeTime
0
0
1
9a–4p
Tue & Thu
5
§483
§2,415
-8
-8
-8
-4
-4 -6
-5
University
0
0
0
0
9a–3p
Tue & Wed
5
§322
§1,610
-48 -48 -48
0 -36 30 -48
The Sims™ 2
0
2
0
0
0
9a–4p
Tue & Thu
5
§350
§1,750
-56 -56 -21 28 -28 -21 -56
The Sims™ 2
1
0
0
0
0
0
11a–6p
Tue & Wed
5
§385
§1,925
-56 -35 -56 28 -42 35 35
The Sims™ 2
0
1
0
0
0
0
0
5p–10p
Wed & Thu
5
§182
§910
-40 -30 -40 20 -30 15
15
The Sims™ 2
0
2
0
0
1
0
0
2
8a–3p
Mon & Thu
5
§375
§1,875
-10 -5
-7
5
-3
4
-3
FreeTime
Substitute Teacher
0
0
0
0
1
0
1
2
8a–3p
Sun & Sat
5
§452
§2,260 -10 -2
-8
2
-3
-5
-2
Seasons
Entertainment
Mime
0
0
1
0
0
0
0
2
2p–9p
Sun & Mon
5
§305
§1,525
-8
-5
-4
-10 -3
4
-5
FreeTime
Gamer
Trash Talker
0
0
1
0
0
0
0
0
3p–9p
Mon & Tue
5
§225
§1,125
-8
-3
-8
-3
-6
4
-1
Seasons
Intelligence
Crime Scene Investigator
2
0
0
0
0
0
1
1
10a–5p
Mon & Wed
5
§325
§1,625
-5
-7
-10 -5
-1
-7
-7
FreeTime
Journalism
Internet Movie Critic
0
0
1
0
1
0
0
2
2p–8p
Tue & Thu
5
§287
§1,435
-4
-8
-4
4
2
3
3
Seasons
Law
Legal Secretary
1
0
0
0
0
0
1
2
9a–4p
Sun & Sat
5
§365
§1,825
-8
-6
-2
2
-6
-8
-2
Seasons
Law Enforcement
Patrol Officer
0
2
0
0
0
0
0
0
3p–11p
Wed & Fri
5
§552
§2,760 -64
8 -64
The Sims™ 2
Medical
Nurse
1
0
0
0
0
0
2
0
7a–2p
Mon & Thu
5
§476
§2,380 -56 -56 -21 28 -28 -21 -56
The Sims™ 2
Military
Drill Instructor
0
1
0
1
0
0
0
0
7a–1p
Mon & Tue
5
§560
§2,800 -48 -30 -24
0 -36 30 -18
The Sims™ 2
Music
Coffee Shop Sound Engineer
0
0
0
1
0
0
0
1
1p–8p
Tue & Fri
5
§223
§1,115
-7
3
-8
-2
-7
Seasons
Natural Scientist
Clam Wrangler
0
3
0
2
0
0
2
0
9a–4p
Sun & Wed
5
§672
§3,360 -8
-8 -8
-3
-4
-6
5
University
Oceanography
Sea Lice Research Assistant
0
0
0
1
0
0
0
0
9a–4p
Sun & Mon
5
§295
§1,475
-5
-3
-8
-4
-1
-7
-7
FreeTime
Paranormal
Tarot Card Reader
0
0
4
0
2
0
0
1
6p–1a
Sun & Tue
5
§525
§2,625
-8
-8 -8
-3
-4
-6
-5
University
LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS
HOURS
# WORK DAYS
Level 3 Careers CAREER
JOB NAME
Adventurer
Multiregional Sim of Some Question
0
2
0
0
2
0
0
Architecture
Foreman
0
0
0
1
0
0
Artist
Souvenir Whittler
0
0
3
2
0
Athletic
Rookie
0
2
0
0
Business
Field Sales Rep
0
0
0
Criminal
Bookie
0
0
Culinary
Fast Food Shift Manager
0
Dance
Jazzercise Instructor
Education
-5
0 -64 80 -48
-5
Politics
Lobbyist
0
0
0
0
0
0
0
0
8a–2p
Sun & Sat
5
§504
§2,520 -48 -48 -18 24 -24 -18 -48
Science
Field Researcher
1
0
0
0
0
1
3
0
9a–3p
Wed & Fri
5
§448
§2,240 -48 -36 -48 -18 -36
18
-24 The Sims™ 2
Show Business
Bit Player
0
2
0
0
2
0
0
0
9a–4p
Sun & Wed
5
§714
§3,570
-6
5
Slacker
Convenience Store Clerk
0
0
0
1
0
0
0
0
9a–3p
Mon & Tue
5
§210
§1,050 -48 -48 -18
-8
-8
-8
-3
4
24 -24 -18 -48
The Sims™ 2
University The Sims™ 2
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119
d
e sh
a
e nl
™
U
DAYS OFF
DAILY SALARY
WEEKLY AVERAGE
ENERGY
BLADDER
HYGIENE
SOCIAL
HUNGER
FUN
COMFORT
GAME
2
9a–3p
Tue & Wed
5
§415
§2,075
-8
-1
-8
-3
-5
5
-8
Seasons
0
1
10a–5p
Sun & Sat
5
§415
§2,075
-7
-3
-3
-4
-5
-5
-3
FreeTime
1
0
2
10a–5p
Sun & Fri
5
§630
§3,150
-8
-8
-3
-3
-5
-4
-5
University
1
0
0
1
9a–3p
Tue & Thu
5
§420
§2,100 -48 -48 -18
30 -24
The Sims™ 2
0
2
0
0
1
9a–4p
Wed & Sun
5
§448
§2,240 -56 -56 -21 35 -28 -21 -28
The Sims™ 2
3
0
0
0
0
1
9a–3p
Sun & Sat
5
§490
§2,450 -36 -18 -6
60 -24 30
36
The Sims™ 2
0
2
0
0
0
0
1
10a–4p
Mon & Tue
5
§242
§1,210
-48 -30 -12
30 -24
18 -12
The Sims™ 2
3
1
0
2
0
0
3
1p–7p
Tue & Thu
5
§450
§2,250
-9
-4
-7
7
-5
6
-5
FreeTime
0
0
0
0
2
0
2
3
8a–3p
Sun & Sat
5
§642
§3,210
-10 -2
-7
4
-2
-2
-3
Seasons
Lounge Singer
0
0
2
0
2
0
0
3
5p–11p
Tue & Wed
5
§420
§2,100
-3 -10 -2
3
4
5
-3
FreeTime
Gamer
Gold Farmer
1
0
1
1
0
0
0
1
9a–4p
Tue & Sat
5
§296
§1,480
-8
-8
-8
-3
-7
-2
-1
Seasons
Intelligence
Surveillance Operator
3
0
0
1
0
0
0
2
2p–8p
Sat & Tue
5
§395
§1,975
-4
-5
-5
-5
-3
-5
-5
FreeTime
Journalism
Fact Checker
0
0
1
0
2
2
0
3
9a–4p
Sun & Sat
5
§385
§1,925
-6
-5
-2
2
-8
-6
-5
Seasons
Law
Legal Biller
2
0
0
0
1
0
2
3
9a–4p
Sun & Sat
5
§422
§2,110
-5
-5
-1
2
-8
-8
-2
Seasons
Law Enforcement
Desk Sgt
1
2
0
0
0
0
0
1
9a–3p
Sun & Sat
5
§616
§3,080 -30 -36 -18 30 -24 30 -18
The Sims™ 2
Medical
Intern
2
0
0
2
0
0
4
1
9a–6p
Tue & Fri
5
§574
§2,870 -81 -72 -27 45 -36 -27 -45
The Sims™ 2
Military
Junior Officer
0
1
0
2
1
0
0
0
7a–1p
Sun & Sat
5
§630
§3,150 -48 -36 -18
0 -24
18
18
The Sims™ 2
Music
Summer Camp Music Teacher
0
0
1
2
1
0
0
2
8a–3p
Sun & Sat
5
§335
§1,675
-10 -8
3
-8
2
-4
Seasons
Natural Scientist
Scatmaster
0
4
0
3
0
0
3
1
11a–6p
Sun & Sat
5
§787
§3,935
-8
-8 -10 -3
-5
-4
-5
University
Oceanography
Dive Master
0
1
0
2
0
0
0
1
10a–4p
Wed & Thu
5
§325
§1,625
-8
3
-8
5
-5
8
-3
FreeTime
Paranormal
Hypnotist
0
0
5
0
3
0
0
2
11a–6p
Sun & Wed
5
§672
§3,360 -8
-8
-3
-3
-5
-4
5
University
Politics
Campaign Manager
1
0
1
0
0
0
0
1
8a–5p
Tue & Wed
5
§602
§3,010 -64 -64 -24 40 -32 -24 -32
The Sims™ 2
Science
Science Teacher
1
0
0
0
0
2
5
1
8a–3p
Sun & Sat
5
§525
§2,625 -56 -42 -14 35 -28 35
42
The Sims™ 2
Show Business
Commercial Actor/Actress
0
3
0
0
3
0
0
1
8a–5p
Sun & Mon
5
§861
§4,305
-8
5
University
Slacker
Record Store Clerk
0
0
0
1
1
0
0
0
10a–3p
Tue & Thu
5
§252
§1,260
-40 -40 -15
LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS
HOURS
# WORK DAYS
Level 4 Careers CAREER
JOB NAME
Adventurer
Deep Sea Excavator
0
4
0
1
2
0
0
Architecture
Head of Construc- 1 tion Company
0
0
2
0
0
Artist
Comic Book Penciller
0
0
4
3
0
Athletic
Starter
0
3
0
0
Business
Junior Executive
0
0
1
Criminal
Con Artist
0
0
Culinary
Host/Hostess
1
Dance
Pop ‘n Lock Performer
0
Education
Elementary School Teacher
Entertainment
120
-8
-5
-3
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0 -24
-3
5
-4
25 -20 -15 -20
The Sims™ 2
CHAPTER 10: JOBS BY CAREER LEVEL
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
DAILY SALARY
BLADDER
HYGIENE
SOCIAL
HUNGER
FUN
COMFORT
GAME
3
2p–7p
Tue & Wed
5
§580
§2,900 -8
-5
-5
-2
-5
4
-8
Seasons
0
2
9a–4p
Sun & Sat
5
§525
§2,625
-5
-4
-2
-3
-4
-4
-2
FreeTime
2
0
4
8a–3p
Sun & Tue
5
§808
§4,040
-6
-8
-8
-2
5
-4
6
University
2
0
0
2
9a–3p
Tue & Wed
5
§539
§2,695 -36 -48 -48
0 -24
36 -12
The Sims™ 2
0
4
0
0
1
8a–3p
Sun & Sat
5
§560
§2,800 -42 -56 -14
35 -28 -14 -14
The Sims™ 2
2
0
0
0
2
10p–6a
Sun & Sat
5
§595
§2,975 -48 -40 -64 -24 -32 16
2
0
0
0
0
2
2p–7p
Tue & Wed
5
§308
§1,540
4
2
0
3
0
0
4
10a–5p
Sun & Fri
5
§520
§2,600 -8
-3
-4
5
-5
5
-5
FreeTime
2
0
0
0
3
0
3
5
9a–3p
Sun & Sat
5
§754
§3,770
-7
-2
-8
3
-7
-6
-3
Seasons
Ventriloquist
0
0
3
0
3
0
0
4
2p–9p
Tue & Thu
5
§505
§2,525
-5
-5
-3
5
-3
6
-5
FreeTime
Gamer
Flag Capturer
2
0
2
2
0
0
0
2
1p–7p
Tue & Sat
5
§325
§1,625
-8
-6
-8
-2
-4
5
-2
Seasons
Intelligence
Reconnaissance Communicator
4
0
0
2
0
0
2
3
1p–7p
Sun & Mon
5
§490
§2,450
-5
-5
-5
-4
-5 -6
-3
FreeTime
Journalism
Obituary Writer
0
0
2
0
3
3
0
4
11a–5p
Mon & Tue
5
§457
§2,285
-5
-7
-8
5
-5
-1
3
Seasons
Law
Paralegal
3
0
0
0
2
0
3
4
9a–4p
Wed & Sat
5
§488
§2,440
-8
-7
-2
2
-5
-7
-4
Seasons
Law Enforcement
Vice Squad
1
3
0
0
0
0
0
2
10a–4p
Tue & Wed
5
§686
§3,430 -36 -30 -30 30 -24 36 -30
The Sims™ 2
Medical
Resident
3
0
0
3
0
0
5
2
6p–1a
Wed & Thu
5
§672
§3,360 -42 -56 -14 35 -28 -14 -35
The Sims™ 2
Military
Counter Intelligence
0
4
0
2
2
0
0
0
8a–2p
Wed & Thu
5
§700
§3,500 -36 -36 -12
0 -24 48 -12
The Sims™ 2
Music
Battle of the Bands Judge
0
0
2
3
2
0
0
4
2p–8p
Mon, Wed, Thu
4
§452
§1,808
-8
-5
1
-8
3
-8
Seasons
Natural Scientist
Soil Identifier
1
5
0
4
0
0
5
2
9a–4p
Mon & Thu
5
§945
§4,725
-6
-8 -10 -2
-5
-4
-6
University
Oceanography
Underwater Demolitionist
0
2
0
3
0
0
1
2
9a–4p
Wed & Thu
5
§450
§2,250
-6
-5
-6
-5
-5
7
-6
FreeTime
Paranormal
Medium
0
0
5
0
3
1
1
4
5p–12p
Sun & Fri
5
§840
§4,200
-6
-8
-8
-2
-5
-4
-6
University
Politics
City Council Member
2
0
2
0
2
0
0
2
9a–3p
Sun & Sat
5
§679
§3,395 -36 -48 -12 30 -24 -12 -12
The Sims™ 2
Science
Project leader
2
0
0
0
0
3
6
2
10a–5p
Mon & Thu
5
§630
§3,150 -42 -28 -28 35 -28 42 42
The Sims™ 2
Show Business
Cartoon Voice
1
3
2
0
4
0
0
3
1p–8p
Sun & Sat
5
§1,008
§5,040
-6
University
Slacker
Party D.J.
0
0
1
1
2
0
0
2
11p–4a
Tue, Wed, Thu
4
§385
§1,540
-30 -40 -10
CAREER
JOB NAME
Adventurer
Relic Liberator
0
5
0
2
2
0
0
Architecture
Architect’s Apprentice
2
0
1
0
0
0
Artist
Wedding Photographer
0
0
5
4
3
Athletic
All Star
0
6
0
0
Business
Executive
2
0
1
Criminal
Getaway Driver
0
1
4
Culinary
Waiter/Waitress
3
0
Dance
Dance Video Star
0
Education
High School Teacher
Entertainment
ENERGY
DAYS OFF
LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS
HOURS
# WORK DAYS
WEEKLY AVERAGE
Level 5 Careers
64
The Sims™ 2
-45 -25 -25 35 -25 30 -40
The Sims™ 2
-8
-2
-8
-2
5
-4
6
25 -20 10 -10
The Sims™ 2
primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
121
d
e sh
a
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U
DAYS OFF
DAILY SALARY
WEEKLY AVERAGE
ENERGY
BLADDER
HYGIENE
SOCIAL
HUNGER
FUN
COMFORT
GAME
4
9a–4p
Mon & Tue
5
§870
§4,350
-6
-5
-9
-5
-3
5
-3
Seasons
0
3
9a–4p
Sun & Sat
5
§615
§3,075
-4
-3 -3
-5
-5
-5
-2
FreeTime
3
0
5
2p–9p
Sun, Fri, Sat
4
§1,339
§5,356 -4
-8
-2
-5 -5
-3
University
3
0
0
3
9a–3p
Tue, Wed, Thu
4
§893
§3,572 -24 -48 -30
0 -30 18 -12
The Sims™ 2
0
4
0
0
2
8a–3p
Sun & Sat
5
§728
§3,640 -42 -56 -14 35 -28 -14 -14
The Sims™ 2
4
0
0
0
3
3p–11p
Sun & Sat
5
§742
§3,710
The Sims™ 2
2
0
0
3
0
2
9a–3p
Mon & Tue
5
§469
§2,345 -36 -30 -54 -6
3
18 -30
The Sims™ 2
0
4
0
4
0
0
5
4p–10p
Tue & Wed
5
§680
§3,400 -7
-6
-5
-2
-3
4
-6
FreeTime
4
0
0
0
4
0
4
7
11a–5p
Sun, Tue, Sat
4
§1,560
§6,240 -8
-8
-4
2
-7
-1
-8
Seasons
Round Table Knight
0
2
4
0
4
0
0
5
11a–6p
Sun & Wed
5
§690
§3,450
-10 -8
-8
7
3
10
-6
FreeTime
Gamer
Platform Jumper
3
0
2
4
0
0
0
3
2p–8p
Tue & Thu
5
§453
§2,265
-8
-6
-8
-2
-5
5
-1
Seasons
Intelligence
Rookie Field Agent
5
0
0
3
0
0
3
4
3p–10p
Sun & Mon
5
§650
§3,250
-7
-4
-4
-5
-6
-3
-5
FreeTime
Journalism
Horoscope Writer
0
0
4
0
4
4
0
5
10a–3p
Sun & Sat
5
§668
§3,340
-2
-5
-2
5
-2
5
-3
Seasons
Law
Personal Injury Attorney
3
0
0
0
4
0
4
6
10a–5p
Sun & Sat
5
§725
§3,625
-8
-5
-3
2
-8
-6
-5
Seasons
Law Enforcement
Detective
4
3
0
0
0
0
2
3
9a–3p
Mon & Tue
5
§756
§3,780 -24
0 -24 30 -30 18 -24
The Sims™ 2
Medical
General Practitioner
4
0
0
4
0
0
6
3
10a–6p
Sun & Sat
5
§770
§3,850 -48 -64 -16 40 -32 -16 -16
The Sims™ 2
Military
Flight Officer
0
5
0
4
3
0
0
1
9a–3p
Sun & Sat
5
§770
§3,850 -24 -6 -30
Music
Roadie
0
0
2
5
3
0
0
5
8a–3p
Tue & Wed
5
§535
§2,675
-10 -8
Natural Scientist
Rogue Botanist
3
5
0
6
0
0
6
4
10a–5p
Tue & Thu
5
§1,134
§5,670
-4
-8
Oceanography
Marine Biologist
0
3
0
4
0
0
2
3
5a–11a
Thu & Fri
5
§585
§2,925
-6
Paranormal
Douser
0
0
6
0
3
3
3
6
5p–12a
Sun & Tue
5
§1,092
§5,460
-4
Politics
State Assemblyperson
3
0
2
0
4
0
0
3
9a–4p
Sun & Sat
5
§756
§3,780 -42 -56 -14
Science
Inventor
4
0
0
0
0
4
6
3
10a–7p
Tue & Thu
5
§756
§3,780 -36 -36 -9 -27 -45
99 54
The Sims™ 2
Show Business
Supporting Player
2
5
3
0
5
0
0
5
6p–1a
Sun & Fri
5
§1,155
§5,775
-5
University
Slacker
Projectionist
0
0
1
3
2
0
0
4
6p–1a
Wed & Thu
5
§392
§1,960 -42 -56 -14
LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS
HOURS
# WORK DAYS
Level 6 Careers CAREER
JOB NAME
Adventurer
Dread Pirate
0
6
0
3
3
0
0
Architecture
Draftsman
3
0
2
3
0
0
Artist
Art Forger
0
0
5
5
4
Athletic
MVP
0
8
0
1
Business
Senior Manager
3
0
3
Criminal
Bank Robber
0
2
5
Culinary
Prep Cook
3
0
Dance
Interpretive Dancer
0
Education
University Guest Lecturer
Entertainment
122
-5
-32 -40 -40 -40 -40 24 -64
-4
0 -30 18
18
The Sims™ 2
-8
-1
-1
2
-7
Seasons
-5
-2
-5
-5
3
University
-5
-5
-5
3
4
-3
FreeTime
-8
-5
-2
-5
-5
-3
University
-8
-5
primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
35 -28 -14 -14
-2
5
3
35 -28 -14 -14
The Sims™ 2
The Sims™ 2
CHAPTER 10: JOBS BY CAREER LEVEL
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
DAILY SALARY
BLADDER
HYGIENE
SOCIAL
HUNGER
FUN
COMFORT
GAME
5
10a–4p
Sun & Fri
5
§1,050
§5,250 -6
-3
-3
-2
0
-4
-3
Seasons
0
4
9a–4p
Sat & Wed
5
§985
§4,925
-7
-3
-3
-3
-3
-3
-2
FreeTime
3
0
8
10a–5p
Sun, Tue, Thu
4
§1,785
§7,140
-5
-8
-4
-2
6
-4
4
University
4
0
0
4
9a–4p
Tue, Wed, Thu
4
§1,190
§4,760 -35 -56 -28
0
5
0
0
1
8a–4p
Sun & Sat
5
§924
§4,620 -40 -64 -16 48 -32 -8
-8
The Sims™ 2
7
4
0
0
0
3
9p–3a
Tue & Thu
5
§896
§4,480 -30 -6 -24 -42 -24 36 -48
The Sims™ 2
0
4
0
0
4
0
3
2p–9p
Tue & Thu
5
§812
§4,060 -42 -21 -49 21
3
28 -21
The Sims™ 2
5
5
0
5
0
0
6
3p–9p
Tue & Wed
5
§815
§4,075 -9
-5
-3
2
-3
6
-5
FreeTime
5
0
0
0
5
0
5
8
9a–4p
Sun & Sat
5
§1,640
§8,200 -10 -5
-8
4
-6
-4
-4
Seasons
Juggler
0
3
5
0
5
0
0
6
2p–8p
Sun & Sat
5
§820
§4,100
-8
-5
-4
5
-3
8
-4
FreeTime
Power Leveler
4
0
3
5
0
0
0
4
10a–6p
Sun, Mon, Wed
4
§763
§3,052
-10 -8
-8
-4
-4
1
-2
Seasons
Intelligence
Field Agent
6
0
0
4
0
0
4
6
3p–9p
Sat, Sun, Mon
4
§1,070
§4,280
-8
-5
-3
1
-5
-4
-5
FreeTime
Journalism
Sports Columnist
0
0
5
0
6
4
0
7
1p–7p
Wed & Fri
5
§874
§4,370
-8
-3
-8
4
-6
5
-7
Seasons
Law
Family Law Attorney
4
0
0
0
5
0
5
8
9a–4p
Sun & Sat
5
§865
§4,325
-7
-3
-2
8
-2
-3
-2
Seasons
Law Enforcement
Lieutenant
5
4
0
0
0
0
4
5
9a–3p
Sun & Sat
5
§826
§4,130
-30 -30 -24 36 -24
Medical
Specialist
5
0
0
7
0
0
7
4
10a–4p
Sun & Sat
5
§875
§4,375 -30 -48 -12 36 -24 -6
Military
Senior Officer
0
6
0
5
3
0
0
3
8a–2p
Sun & Sat
5
§812
§4,060 -30 -18 -24
Music
Studio Musician
0
0
4
6
4
0
0
7
9p–3a
Mon & Thu
5
§1,030
§5,150
-8
-7
-3
-5
Natural Scientist
Animal Linguist
6
5
0
6
0
0
6
6
10a–5p
Sun & Sat
4
§1,344
§5,376
-5
-8 -4
-2
Oceanography
Whale Tracker
0
4
0
6
0
0
3
4
6a–1p
Thu & Fri
5
§860
§4,300
-7
-5
-7
Paranormal
Police Psychic
0
0
7
0
4
4
6
8
1p–7p
Sun & Sat
5
§1,386
§6,930 -5
-8 -4
Politics
Congressperson
4
0
3
0
6
0
0
5
9a–3p
Sun & Sat
5
Science
Scholar
5
0
0
0
0
5
7
3
8a–1p
Sun & Sat
5
Show Business
Broadway Star
3
7
4
0
6
0
0
7
6p–1a
Mon, Wed, Fri
Slacker
Home Video Editor
0
0
2
4
2
0
0
5
11a–5p
Tue, Wed, Thu
CAREER
JOB NAME
Adventurer
Warhead Disarmer
0
7
0
6
3
0
0
Architecture
Architect
4
0
4
4
0
0
Artist
Fashion Photographer
0
0
6
6
6
Athletic
Superstar
0
10 0
2
Business
Vice President
4
0
3
Criminal
Cat Burglar
0
5
Culinary
Sous Chef
4
Dance
Tap Dancer
0
Education
High School Principal
Entertainment Gamer
ENERGY
DAYS OFF
LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS
HOURS
# WORK DAYS
WEEKLY AVERAGE
Level 7 Careers
0 -28 28 -7
24 -24
The Sims™ 2
The Sims™ 2
-6
The Sims™ 2
0 -24 24
18
The Sims™ 2
-2
4
-8
Seasons
6
-4
4
University
-4
-5
5
-3
FreeTime
-2
-6
-4
-4
University
§840
§4,200 -30 -48 -12 36 -24 -6
-6
The Sims™ 2
§896
§4,480 -25 -20 -10 30 -20 20
20
The Sims™ 2
4
§1,312
§5,248
-4
4
University
4
§613
§2,452 -30 -48 -12
36 -24 -6
-6
The Sims™ 2
-5
-8
-4
-2
6
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U
DAILY SALARY
WEEKLY AVERAGE
ENERGY
BLADDER
SOCIAL
HUNGER
FUN
COMFORT
GAME
7
9a–3p
Tue, Wed, Thu
4
§1,560
§6,240
-5
-6 -4
-2
0
7
-2
Seasons
0
6
10a–5p
Sat & Thu
5
§1,123
§5,615
-8
-4 -2
3
-4
-2
-2
FreeTime
4
0
9
12p–7p
Sun, Wed, Fri, Sat
3
§2,232
§6,696 -5
-8 -7
-2
-6 -7
-1
University
5
0
0
5
9a–2p
Tue, Wed, Thu
4
§1,488
§5,952 -25 -40 -35
0
5
0
0
1
8a–4p
Tue, Sat, Sun
4
§1,400
7
7
0
0
0
4
9a–3p
Sun & Sat
5
0
5
0
0
5
0
4
9a–3p
Tue, Wed, Thu
6
6
0
7
0
0
8
5p–11p
7
0
0
0
5
0
6
9
10a–5p
Sun & Sat
Master of Ceremonies
0
4
6
0
6
0
0
8
4p–11p
Gamer
Real Time Strategizer
6
0
4
6
0
0
0
5
Intelligence
Double Agent
7
0
0
5
0
0
5
Journalism
Investigatory Journalist
0
0
6
0
8
5
Law
International Corporate Lawyer
6
0
0
0
6
Law Enforcement
SWAT Team Leader
6
5
0
0
Medical
Surgeon
7
0
0
9
Military
Commander
0
7
0
Music
Concert Pianist
0
0
Natural Scientist
Unnatural Crossbreeder
8
Oceanography
Deep Sea Fisherman
Paranormal
CAREER
JOB NAME
Adventurer
Hostage Negotiator
0
7
0
7
5
0
0
Architecture
Architectural Partner
6
0
5
5
0
0
Artist
Acclaimed Muralist
0
0
7
7
7
Athletic
Assistant Coach
0
10 0
4
Business
President
6
0
4
Criminal
Counterfeiter
0
6
Culinary
Executive Chef
6
Dance
Ballroom Dancer
0
Education
College Senior Professor
Entertainment
HYGIENE
DAYS OFF
LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS
HOURS
# WORK DAYS
Level 8 Careers
5 -15
The Sims™ 2
§5,600 -40 -64 -16 48 -32
8
0
The Sims™ 2
§1,064
§5,320 -30 -36 -42 -36 -42
18
48
The Sims™ 2
4
§1,208
§4,832 -30 -36 -24 36
3
42 -12
The Sims™ 2
Mon, Tue, Wed 4
§1,380
§5,520 -9
-5
-5
4
-3
4
-4
FreeTime
5
§1,982
§9,910
-6
-8
-4
4
-10 -3
-7
Seasons
Tue & Wed
5
§1,120
§5,600 -5
-3
-3
4
-5
3
-4
FreeTime
10a–5p
Sun & Sat
5
§950
§4,750
-8
-5
-8
-1
-7
6
-1
Seasons
8
4p–10p
Sat, Sun, Mon
4
§1,540
§6,160
-9
-3
-3
2
-5
4
-5
FreeTime
0
9
12p–7p
Tue & Fri
5
§1,168
§5,840 -10 -8
-2
-5
-4
8
-5
Seasons
0
6
9
9a–4p
Sun & Sat
5
§865
§4,325
-2
8
-2
-3
-2
Seasons
0
0
6
6
11a–6p
Sun & Sat
5
§875
§4,375 -35 -28 -49 42 -49 42 -49
The Sims™ 2
0
0
8
5
10a–4p
Sun & Sat
5
§980
§4,900 -30 -48 -12 36 -24
6
-6
The Sims™ 2
5
5
0
0
4
9a–3p
Sun & Sat
5
§840
§4,200 -30
0
-18
0 -42
6
42
The Sims™ 2
5
7
5
0
0
8
11a–6p
Sun, Tue, Wed, Thu
3
§1,950
§5,850 -8
-6
2
5
-7
5
-4
Seasons
5
0
7
0
0
7
8
9a–4p
Tue & Thu
4
§1,554
§6,216
-8
-7
-2
6
-7
1
University
0
5
0
7
0
0
5
6
3a–10a
Fri, Sat, Sun
4
§1,320
§5,280 -9
-2 -10 -2
8
-3
-7
FreeTime
UFO Investigator
0
0
7
0
5
4
7
9
10a–5p
Sun, Tue, Sat
4
§2,100
§8,400 -5
-8
-7
-2
6
-7
1
University
Politics
Judge
7
0
3
0
8
0
0
6
10a–2p
Sat, Sun, Wed
4
§1,138
§4,552 -20 -32 -8
0
-16
4
20
The Sims™ 2
Science
Top Secret Researcher
8
0
0
0
0
6
7
3
10a–3p
Tue & Thu
5
§1,036
§5,180 -25 -20 -10 -15 -35 40
35
The Sims™ 2
Show Business
Leading Man/Lady
4
10 5
0
7
0
0
9
1p–7p
Sun, Wed, Fri, Sat
3
§2,205
§6,615
-5
Slacker
Freelance Photographer
0
0
4
3
0
0
7
2p–7p
Tue, Wed, Thu
4
§788
§3,152
-25 -40 -10
124
3
-7
-5
-3
-8
-7
primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
0 -35
6
-7
5
University
30 -20
5
0
The Sims™ 2
-2
CHAPTER 10: JOBS BY CAREER LEVEL
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
DAYS OFF
DAILY SALARY
WEEKLY AVERAGE
ENERGY
BLADDER
HYGIENE
SOCIAL
HUNGER
FUN
COMFORT
GAME
9
2p–10p
Mon, Tue, Wed
4
§1,910
§7,640
-6
-6
-2
-2
0
5
-1
Seasons
0
8
10a–4p
Fri, Sat, Sun
4
§1,970
§7,880
-8
-5
-2
3
-3
-3
-1
FreeTime
5
0
10
10a–5p
Sun, Thu, Fri, Sat
3
§2,625
§7,875
-4
-8
-2
-2
-6
-4
-3
University
7
0
0
6
9a–3p
Tue, Wed, Thu
4
§1,750
§7,000 -24 -48 -12
0 -24
18
12
The Sims™ 2
0
6
0
0
1
9a–4p
Wed, Sat, Sun
4
§1,663
§6,652 -28 -56 -14
42 -28
7
7
The Sims™ 2
7
0
0
0
5
2a–8a
Mon, Tue, Wed 4
§1,575
§6,300 -60 -48 -12
36 -24 18
42
The Sims™ 2
7
0
0
8
0
6
2p–10p
Mon, Tue, Wed 4
§1,330
§5,320 -40 -32 -16
64 3
40
-8
The Sims™ 2
7
7
0
8
0
0
10
4p–10p
Mon, Tue, Wed 4
§2,025
§8,100
-3
5
-3
8
-5
FreeTime
8
0
0
0
7
0
8
11
10a–5p
Wed & Sat
5
§2,430
§12,150 -8
-7
-8
3
-4
-8
-6
Seasons
Diva
0
6
7
0
8
0
0
10
5p–11p
Mon, Tue, Wed 4
§2,540
§10,160 -4
-4
-3
8
-5
7
-3
FreeTime
Gamer
Guild Leader
7
0
6
7
0
0
0
7
2p–9p
Mon, Thu, Fri
4
§1,250
§5,000 -8
-8
-8
2
-7
-3
-1
Seasons
Intelligence
Elite Operative
8
0
0
7
0
0
6
10
5p–11p
Sat, Sun, Mon, Tue
3
§3,225
§9,675
-9
-6
-2
3
-5
3
-3
FreeTime
Journalism
Magazine Editor
0
0
7
0
9
5
0
11
9a–4p
Sun & Thu
5
§1,460
§7,300
-7
-6
-1
2
-8
2
-4
Seasons
Law
Entertainment Attorney
6
0
0
0
8
0
7
11
10a–5p
Sun & Sat
5
§1,572
§7,860
-7
-4
-5
2
-3
3
3
Seasons
Law Enforcement
Police Chief
9
7
0
0
0
0
7
8
8a–4p
Sun & Mon
5
§910
§4,550 -32 -56 -16 56 -32 56 -16
The Sims™ 2
Medical
Medical Researcher
8
0
0
0
0
0
9
7
11a–6p
Fri, Sat, Sun
4
§1,356
§5,424 -28 -56 -14 -7 -28
The Sims™ 2
Military
Astronaut
0
10 0
6
5
0
0
5
9a–3p
Sat, Sun, Mon
4
§1,094
§4,376 -24 -6 -12
0 -24 60 -30
The Sims™ 2
Music
Symphony Conductor
0
0
7
7
6
0
0
9
3p–9p
Mon, Wed, Thu
4
§2,100
§8,400 -10 -7
2
8
-5
-5
-7
Seasons
Natural Scientist
Dinosaur Cloner
10 6
0
9
0
0
8
10
11a–6p
Sun, Mon, Sat
4
§2,283
§9,132
-8 -2
-2
-6
-4
3
University
Oceanography
Protector of Whales
0
7
0
8
0
0
6
8
7a–2p
Thu, Fri, Sat, Sun
3
§2,880 §8,640 -10 -5
-9
-8
5
2
-3
FreeTime
Paranormal
Exorcist
0
0
8
0
6
5
8
10
9p–3a
Mon, Tue, Thu, Sat
3
§2,494
§7,482
-8 -2
-2
6
-4
-3
University
Politics
Senator
8
0
5
0
9
0
0
8
9a–6p
Sat, Sun, Mon
4
§1,225
§4,900 -36 -72 -18 54 -36 27
27
The Sims™ 2
Science
Theorist
9
0
0
0
0
7
9
5
10a–2p
Sun, Mon, Sat
4
§1,522
§6,088 -16 -24 -8
24 -16
12
24
The Sims™ 2
Show Business
Blockbuster Director
5
10 7
0
9
0
0
11
10a–5p
Sun, Wed, Fri, Sat
3
§3,051
§9,153
-2
6
-4
3
University
Slacker
Freelance Web Designer
0
0
4
4
0
0
10
10a–3p
Fri, Sat, Sun, Mon
3
§933
§2,799 -20 -40 -10
30 -20
5
5
The Sims™ 2
LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS
HOURS
# WORK DAYS
Level 9 Careers CAREER
JOB NAME
Adventurer
International Sim of Mystery
0
8
0
8
7
0
0
Architecture
Master Architect
7
0
7
0
0
0
Artist
Conceptual Artist
0
0
9
8
7
Athletic
Coach
0
10 0
7
Business
CEO
7
0
6
Criminal
Smuggler
0
7
9
Culinary
Restaurateur
7
0
Dance
Flamenco Master
0
Education
College Dean of Students
Entertainment
4
-10 -5
-4
-4
-4
-8
-2
7
21
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SOCIAL
COMFORT
0
0
11
3p–8p
Mon & Fri
5
§2,730
§13,650 -7
-4
-2
-4
0
9
3
Seasons
0
0
0
11
9a–4p
Tue, Thu, Sat
4
§2,300
§9,200 -7
-4 -3
3
-5
-7
-2
FreeTime
10 0
7
6
0
13
1p–6p
Sun, Mon, Wed, Fri
3
§4,549
§13,647 -4
-8 -2
-2
8
-4
2
University
7
10 0
0
8
11a–5p
Fri, Sat, Sun, Mon
3
§3,033
§9,099 -24 -48 -12
0 -24
12
12
The Sims™ 2
0
8
0
0
1
10a–4p
Fri, Sat, Sun
4
§2,100
§8,400 -24 -48 -12 48 -24
12
12
The Sims™ 2
8
10 10 0
0
0
7
5p–11p
Sun, Mon, Wed
4
§1,925
§7,700 -24 -30 -12 -30 -24 36 48
The Sims™ 2
8
0
10 0
0
10 0
7
3p–8p
Fri, Sat, Sun, Mon
3
§2,170
§6,510 -20 -20 -10 50
2
45
15
The Sims™ 2
World Class Ballet Dancer
0
9
9
0
9
0
0
12
4p–9p
Mon, Tue, Wed, Thu
3
§2,950
§8,850 -10 -3
-3
5
-5
5
-6
FreeTime
Education
Education Minister
10 0
0
0
8
0
9
13
10a–4p
Sun & Thu
5
§3,450
§17,250 -9
-7
-8
-2
-8
-4
-2
Seasons
Entertainment
Prestidigitator
0
0
8
0
10 0
0
12
3p–10p
Mon, Tue, Wed
4
§3,105
§12,420 -8
-5
-3
7
-3
9
-4
FreeTime
Gamer
Game Designer
10 0
7
8
0
0
0
9
10a–6p
Sun & Sat
5
§1,960
§9,800 -10 -8
-2
-8
-8
8
3
Seasons
Intelligence
Head of S.C.I.A.
9
0
0
8
0
0
8
12
11a–6p
Sat, Sun, Mon
4
§3,750
§15,000 -7
-5
-3
-3
-4
-3
-5
FreeTime
Journalism
Media Magnate
0
0
9
0
10 6
0
13
10a–6p
Sun & Sat
5
§2,350
§11,750
-10 -4
-2
5
-10 -3
-7
Seasons
Law
The Law
7
0
0
0
10 0
8
13
10a–5p
Wed & Sat
5
§1,912
§9,560 -8
-4
-8
5
-5
3
-8
Seasons
Law Enforcement
Captain Hero
9
10 0
0
0
0
8
10
10a–4p
Tue, Wed, Thu
4
§1,225
§4,900 -24
0 -12
48
-3
54 -12
Medical
Chief of Staff
10 0
0
0
0
0
10 9
9a–4p
Sat, Sun, Mon
4
§1,488
§5,952 -28 -56 -14
56 -28 14
14
The Sims™ 2
Military
General
0
10 0
8
7
0
0
6
10a–4p
Fri, Sat, Sun
4
§1,138
§4,552 -24 -42 -12
0 -24
12
30
The Sims™ 2
Music
Rock God
0
0
9
7
8
0
0
11
5p–11p
Mon, Wed, Thu
4
§2,830 §11,320
-3
-8
8
-8
Seasons
Natural Scientist
Ecological Guru
10 8
0
10 0
0
8
12
12p–9a
Mon, Tue, Thu, Fri, Sat, Sun
1
§10,497 §10,497 10
-10 10
10
10
10
University
Oceanography
Hand of Poseidon
0
9
0
9
0
7
10
8a–3p
Thu, Fri, Sat, Sun
3
§3,970
§11,910
-10 -5
-8
-7
4
7
-4
FreeTime
Paranormal
Cult Leader
0
0
10 0
10 7
9
13
6p–3a
Sun, Mon, Wed, Thu, Fri
2
§4,725
§9,450
5
3
4
10
5
10
University
Politics
Mayor
10 0
7
0
10 0
0
10
10a–4p
Fri, Sat, Sun
4
§1,313
§5,252 -24 -48 -12 48 -24 30
30
The Sims™ 2
Science
Mad Scientist
10 0
0
0
0
10 8
10p–2a
Sun, Mon, Fri, Sat
3
§2,333
§6,999 -16 -12 -28
8
-16 28
12
The Sims™ 2
Show Business
Icon
6
10 9
0
10 0
0
14
4p–9p
Sun, Mon, Fri, Sat
3
§5,022
§15,066 -4
-2
10
-4
10
University
Slacker
Professional Party Guest
0
0
4
5
0
13
10p–2a
Mon, Tue, Wed, Thu
3
§1,400
§4,200 -16 -32 -8
32 -16
8
8
The Sims™ 2
Adventurer
Space Pirate
0
Architecture
City Planner
10 0
9
Artist
Visionary
0
0
Athletic
Hall of Famer
0
10 0
Business
Business Tycoon
9
0
7
Criminal
Criminal Mastermind
0
Culinary
Celebrity Chef
Dance
126
10 0
5
0
9
0
HOURS
DAYS OFF
-10 -8 10
-8
-8
-7
-2
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FUN
HYGIENE
9
6
JOB NAME
HUNGER
BLADDER
9
CAREER
ENERGY
DAILY SALARY
GAME
LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS
# WORK DAYS
WEEKLY AVERAGE
Level 10 Careers
The Sims™ 2
CHAPTER 10: JOBS BY CAREER LEVEL
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
Teen/Elder Careers
ENERGY
BLADDER
HYGIENE
SOCIAL
HUNGER
FUN
COMFORT
0
3p–6p
Sun & Thu
5
§72
§360
-8
-5
-3
-4
-4
-2
-7
Seasons
0
0
3p–6p
Sun & Wed
5
§56
§280
-8
-2
-8
1
-5
-4
-7
FreeTime
0
0
0
3p–6p
Sun & Fri
5
§97
§485
-31 -25 -9
13 -16 -13 -31
The Sims™ 2
0
0
0
0
3p–6p
Sun & Fri
5
§52
§260
-31 -25 -9
13 -16 -13 -31
The Sims™ 2
0
0
0
0
0
3p–6p
Mon & Thu
5
§50
§250
-31 -25 -9
13 -16 -13 -31
The Sims™ 2
0
0
0
0
0
3p–6p
Mon & Fri
5
§63
§315
-31 -25 -9
13 -16 -13 -31
The Sims™ 2
0
0
0
0
0
0
4p–7p
Mon & Thu
5
§62
§310
-10 -7
-7
4
-3
4
-5
FreeTime
0
0
0
0
0
0
0
3p–6p
Sun & Sat
5
§64
§320
-10 -2
-8
2
-5
-2
-4
Seasons
0
0
0
0
0
0
0
0
4p–7p
Tue & Wed
5
§51
§255
-5
-4
-4
-5
-7
7
-4
FreeTime
Noob
0
0
0
0
0
0
0
0
3p–6p
Mon & Fri
5
§45
§225
-5
-3
-8
-4
-5
2
-5
Seasons
Intelligence
Gumshoe
0
0
0
0
0
0
0
0
3p–6p
Sun & Sat
5
§48
§240
-6
-3
-3
-3
-5
-8
-6
FreeTime
Journalism
Yearbook Club Supervisor
0
0
0
0
0
0
0
0
3p–6p
Sun & Sat
5
§57
§285
-4
-7
-3
4
-8
-2
-3
Seasons
Law
File Clerk
0
0
0
0
0
0
0
0
3p–6p
Sun & Sat
5
§74
§370
-7
-5
-2
-2
-5 -10 -4
Seasons
Law Enforcement
School Crossing Guard
0
0
0
0
0
0
0
0
3p–6p
Sun & Sat
5
§45
§225
-31 -25 -9
13 -16 -13 -31
The Sims™ 2
Medical
Nursing Home Attendant
0
0
0
0
0
0
0
0
3p–6p
Mon & Wed
5
§65
§325
-31 -25 -9
13 -16 -13 -31
The Sims™ 2
Military
Paintball Attendant
0
0
0
0
0
0
0
0
3p–6p
Mon & Sat
5
§57
§285
-31 -25 -9
13 -16 -13 -31
The Sims™ 2
Music
Record Store Clerk
0
0
0
0
0
0
0
0
3p–6p
Sun & Wed
5
§52
§260
-5
-4
-2
5
-7
2
-7
Seasons
Oceanography
Fish Chummer
0
0
0
0
0
0
0
0
3p–6p
Sun & Sat
5
§47
§235
-6
-2
-8
-3
4
-6
-6
FreeTime
Politics
Door to Door Poller
0
0
0
0
0
0
0
0
5p–9p
Mon & Thu
5
§53
§265
-42 -33 -13
17
-21 -17 -42
The Sims™ 2
Science
Lab Glass Scrubber
0
0
0
0
0
0
0
0
3p–6p
Sun & Fri
5
§64
§320
-31 -25 -9
13
-16 -13 -31
The Sims™ 2
Slacker
Golf Caddy
0
0
0
0
0
0
0
0
3p–6p
Mon & Sat
5
§45
§225
-31 -25 -9
13
-16 -13 -31
The Sims™ 2
JOB NAME
Adventurer
Ambassador’s Intern
0
0
0
0
0
0
0
Architecture
Cement Mixer
0
0
0
0
0
0
Athletic
Waterperson
0
0
0
0
0
Business
Gofer
0
0
0
0
Criminal
Street Hawker
0
0
0
Culinary
Dishwasher
0
0
0
Dance
Aerobics Instructor
0
0
Education
Playground Monitor
0
Entertainment
Stand Up Comedian
Gamer
DAILY SALARY
GAME
CAREER
# WORK DAYS
DAYS OFF
LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS
HOURS
WEEKLY AVERAGE
Level 1 Careers
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d
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a
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™
U
BLADDER
SOCIAL
HUNGER
COMFORT
GAME
0
3p–6p
Mon & Wed
5
§95
§475
-8
-8 -10
1
-7
8
-8
Seasons
0
3p–6p
Sun & Wed
5
§76
§380
-8
-1
-3
0
-5
-5
-7
FreeTime
0
1
3p–6p
Mon & Sat
5
§110
§550
-24 -24 -9
12
-12 -9 -24
The Sims™ 2
0
0
2
3p–6p
Mon & Sat
5
§76
§380
-24 -24 -9
12
-12 -9 -24
The Sims™ 2
0
0
0
1
3p–6p
Mon & Wed
5
§62
§310
-15 -18 -12
12
-18
-6
The Sims™ 2
0
0
1
0
1
5p–9p
Mon & Wed
5
§84
§420
-32 -20 -40 -16 -40 -12 -12
The Sims™ 2
0
0
0
0
0
1
4p–7p
Mon & Fri
5
§85
§425
-9
-5
-5
3
-5
3
-5
FreeTime
0
0
1
0
0
1
1
3p–7p
Sun & Sat
5
§86
§430
-8
-2
-7
4
-5
-3
-8
Seasons
0
0
0
0
1
0
0
1
4p–7p
Mon & Wed
5
§82
§410
-9
-7
-3
7
-5
-3
-8
FreeTime
Button Masher
0
0
1
0
0
0
0
0
3p–6p
Wed & Sat
5
§74
§370
-8
-5
-8
-4
-2
3
-1
Seasons
Intelligence
Private Eye
1
0
0
0
0
0
0
0
3p–6p
Sun & Sat
5
§85
§425
-6
-3
-3
-5
-5
-5
-6
FreeTime
Journalism
Blog Writer
0
0
1
0
0
0
0
1
3p–6p
Mon & Wed
5
§84
§420
-4
-7
-8
7
-5
2
-2
Seasons
Law
Law Firm Receptionist
1
0
0
0
0
0
0
1
3p–7p
Sun & Sat
5
§98
§490
-6
-4
-8
1
-7
-8
-5
Seasons
Law Enforcement
Parking Lot Attendant
1
1
0
0
0
0
0
1
6p–9p
Tue & Thu
5
§75
§375
-15 -15 -15 -15 -15 -15 -15
The Sims™ 2
Medical
Orderly
0
0
0
0
0
0
1
1
3p–6p
Sun & Wed
5
§87
§435
-24 -24 -21 12
-12 -9 -24
The Sims™ 2
Military
Recruit Training Corps
0
0
0
0
1
0
0
1
6p–10p
Mon & Wed
5
§77
§385
-24 -24 -60 12 -20 -20 -28
The Sims™ 2
Music
Piano Tuner
0
0
1
0
0
0
0
0
3p–6p
Tue & Thu
5
§75
§375
-5
-2
-4
1
-7
-2
-7
Seasons
Oceanography
Dolphin Tank Cleaner
0
0
0
0
0
0
0
0
3p–6p
Sun & Sat
5
§83
§415
-6
-3
-9
-3
-5
-6
-6
FreeTime
Politics
Campaign Worker
0
0
0
0
1
0
0
2
3p–6p
Wed & Sun
5
§72
§360
-27 -18 -18
15 -18 -12 -24
The Sims™ 2
Science
Test Subject
1
0
0
0
0
0
0
1
3p–6p
Mon & Sat
5
§105
§525
-21 -21 -6
-9
-21 -21 -18
The Sims™ 2
Slacker
Gas Station Attendant
0
0
0
1
0
0
0
2
3p–6p
Mon & Thu
5
§71
§355
-24 -24 -9
12
-12 -9 -24
The Sims™ 2
JOB NAME
Adventurer
Spelunker
0
1
0
0
0
0
0
Architecture
Brick Layer
0
0
0
0
0
0
0
Athletic
Locker Room Attendant
0
1
0
1
0
0
Business
Mailroom Technician
1
0
0
0
0
Criminal
Numbers Runner
0
0
1
0
Culinary
Drive Through Clerk
0
0
0
Dance
Backup Dancer
0
1
Education
Teacher’s Aide
0
Entertainment
Birthday Party Mascot
Gamer
128
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FUN
DAYS OFF
CAREER
HYGIENE
HOURS
ENERGY
WEEKLY AVERAGE
DAILY SALARY
# WORK DAYS
LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS
Level 2 Careers
9
CHAPTER 10: JOBS BY CAREER LEVEL
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
DAYS OFF
DAILY SALARY
WEEKLY AVERAGE
ENERGY
BLADDER
HYGIENE
SOCIAL
HUNGER
FUN
COMFORT
GAME
1
5p–9p
Su, Wed, Sat
4
§125
§500
-8
-6
-3
4
-6
3
-1
Seasons
0
0
3p–6p
Sun & Wed
5
§102
§510
-5
-4
-5
-3
-7
-3
-6
FreeTime
0
0
0
3p–6p
Sun & Mon
5
§125
§625
-24 -24 -9
12
-12 -9 -24
The Sims™ 2
1
0
0
6
3p–7p
Sun & Sat
5
§98
§490
-32 -32 -12
16 -16 -12 -32
The Sims™ 2
1
0
0
0
1
3p–6p
Wed & Thu
5
§105
§525
-36 -15 -24 -24 -27 -18 -21
The Sims™ 2
1
0
0
1
0
4
5p–10p
Wed & Thu
5
§91
§455
-40 -20 -50 5
-29 -5 -25
The Sims™ 2
2
0
0
1
0
0
2
4p–7p
Mon & Thu
5
§112
§560
-10 -5
-7
5
-3
4
-3
FreeTime
0
0
0
1
1
0
2
2
3p–6p
Sun & Wed
5
§116
§580
-10 -2
-8
4
-3
-5
-2
Seasons
Mime
0
0
1
0
0
0
0
2
4p–7p
Sun & Mon
5
§105
§525
-8
-5
-4
-10 -3
4
-5
FreeTime
Gamer
Trash Talker
0
0
2
0
0
0
0
1
5p–9p
Sun & Mon
5
§107
§535
-8
-3
-8
-5
-6
4
-1
Seasons
Intelligence
Crime Scene Investigator
2
0
0
0
0
0
1
1
3p–6p
Mon & Wed
5
§106
§530
-5
-7 -10 -5
-1
-7
-7
FreeTime
Journalism
Internet Movie Critic
0
0
1
0
1
0
0
2
3p–6p
Tue & Thu
5
§115
§575
-4
-8
-4 -10
2
3
3
Seasons
Law
Legal Secretary
2
0
0
0
0
0
1
2
3p–7p
Sun & Sat
5
§145
§725
-8
-6
-2
-6
-8
-2
Seasons
Law Enforcement
Security Guard
1
2
0
0
0
0
0
3
9p–1a
Mon & Tue
5
§125
§625
-24 -28 -16 -16 -20 -12 -24
The Sims™ 2
Medical
Emergency 0 Medical Technician
0
0
2
0
0
2
3
7p–10p
Tue & Thu
5
§125
§625
-24 -24 -24 12
-12 -27 -24
The Sims™ 2
Military
Recruit
0
1
0
0
1
0
0
2
3p–6p
Sun & Wed
5
§100
§500
-30 -15 -30
3 -30 -15 -15
The Sims™ 2
Music
Coffee Shop Sound Engineer
0
0
2
1
0
0
0
1
4p–7p
Sun & Mon
5
§98
§490
-5
-5
-7
2
-8
-2
-7
Seasons
Oceanography
Sea Lice Research Assistant
0
0
0
1
0
0
0
0
3p–6p
Sun & Mon
5
§108
§540
-5
-3
-8
-4
-1
-7
-7
FreeTime
Politics
Intern
1
0
1
0
1
0
0
4
3p–6p
Sun & Sat
5
§112
§560
-24 -24 -9
12
-12 -9 -24
The Sims™ 2
Science
Lab Asst
1
0
0
0
0
1
1
2
3p–6p
Sun & Sat
5
§115
§575
-24 -15 -30 -12 -30 -6 -21
The Sims™ 2
Slacker
Convenience Store Clerk
0
0
1
1
1
0
0
4
5p–9p
Mon & Tue
5
§96
§480
-32 -32 -12
The Sims™ 2
LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS
HOURS
# WORK DAYS
Level 3 Careers CAREER
JOB NAME
Adventurer
Multiregional Sim of Some Question
0
2
0
0
2
0
0
Architecture
Foreman
0
0
0
1
0
0
Athletic
Team Mascot
0
2
0
2
1
Business
Executive Assistant
1
0
1
0
Criminal
Pickpocket
0
1
2
Culinary
Fast Food Shift Manager
1
0
Dance
SimJazzer Instructor
0
Education
Substitute Teacher
Entertainment
1
16
-16 -12 -32
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129
โ ข
a
CHAPTER 11: OBJECTS U
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All in a Days Work Rug by Imad Ethis Almost Deco Wall Sconce
Alas, a Lamp
Af๏ฌ uent Armoire by Well Bred and Co. Ahead of the Table by It Creations
Af๏ฌ uent Animal Dinner Dish
Administrative Desk Supplies by StuffPiles Inc. Adorable Ocean Liner
ยง725
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ยง340
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ยง275
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ยง12
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0
0
0
0
0
0
0
0
0
8
0
0
0
0
0
0
0
0
0
3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
1
6
1
0
2
0
3
0
2
1
Surfaces
Electronics
Decorative
Decorative
Lighting
Decorative
Lighting
Comfort
Miscellaneous
Miscellaneous
Decorative
Decorative
X
X
X
X
X
X
X X
X X X
X
X
X
X
0
0
0
0
0
0
7
0
0
10
4
10
4
1
Miscellaneous
Decorative
Hobbies
Decorative
Decorative
X
X
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3
2
0
1
0
Decorative
Surfaces
Comfort
Decorative
Miscellaneous
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
FreeTime
Family Fun Stuff
Pets
Glamour Stuff
X
X
Teen Style Stuff
Nightlife
Seasons
Nightlife
X
The Simsโ ข 2
Open for Business
Pets
Pets
The Simsโ ข 2
Bon Voyage
X
X
X
X
Open for Business
X
Teen Style Stuff
X
The Simsโ ข 2
X
X
X
The Simsโ ข 2
X
X
University
University
The Simsโ ข 2
X
The Simsโ ข 2
The Simsโ ข 2
The Simsโ ข 2
X
X
X
X
X
X
X
X
X
X
X X
X
X
X
X
X
X
Open for Business
FreeTime
0
0
0
0
0
X
X
The Simsโ ข 2
0
0
0
0
0
X
X
X
0
0
0
4
0
X
X
X
X
Bon Voyage
0
0
0
0
0
X
X
0
0
ยง160
0
0
University
X
6
0
X
ยง40
0
X
X
0
0
Surfaces
ยง40
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X
The Simsโ ข 2
ยง0 0
0
0
Lighting
ยง10
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X
X
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ยง960
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1
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ยง60
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X
X
X
ยง240
ยง0
0
0
2
Decorative
X
ยง15
ยง75
The Simsโ ข 2
The Simsโ ข 2
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X X X
X X
ยง0
ยง950
ยง194
0
0
0
1
Miscellaneous
X
X
ยง360
ยง0
0
0
0
0
0
Miscellaneous
ยง400
ยง48
ยง0
X
X
ยง110
ยง1,425
ยง48
0
0
0
0
0
0
Decorative
X
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ยง455
ยง0
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0
0
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Lighting
X
ยง9,500
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X
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X
An Anonymous Masterpiece
ยง485 ยง82 ยง10
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0
0
0
0
0
ยง100
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X
An Odd Foretelling
ยง550 ยง15 ยง36
ยง42
0
0
0
0
X
Ancient Soakalicious Spring
ยง105 ยง54
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0
0
0
X
Ancient Transport Urn Sculpture
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ยง0
X
Andromeda Far Out Dresser
ยง105
ยง37
ยง23
ยง66
0
Antonioโ s Prize-Winning Wedding Cake Anytime Candles
ยง755
X
X
Andromeda Liโ l Astronaut Desk
ยง250
ยง35
ยง16
ยง62
X
Ankle-Height Light by GamGleam Industries Antebellum Wall Lamp
ยง235
ยง24
ยง15
X
X
X
X
Anthony Roc Board Hanger by Fun in the Sun Anti-Quaint-Ed Ltd. Ed. Armoire
ยง165
ยง23
AOD Disco Dining Chair
ยง400
X
Anti-Quaint-Ed-Medium Ltd. Ed. Armoire Antique Lace Curtains
ยง155
AOD Disco Dining Table
X
X
Apple of the Eye
Decorative Career
X
Antique Metal Sconce
X
Almost There by Artis Cool
ยง425
X
Aluminium Privacy Blinds by P. King ยง80 Tom Trading Co. A-maz-ing Matey! ยง1,050
X
0 0
10 4
0 0
0 0
0 0
0 0
0 0
ยง120 ยง0
ยง30 ยง0
ยง45 ยง0
ยง300 ยง0
AquaBox Five-Gallon Aquarium AquaGreen Hydroponic Garden
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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2
New Directory Needs
Skills
A Less Threatening Rack
A Home for All Seasons
A Fantastic End Table!
A Dog Haiku by D. Marga
A Cat Haiku by D. Marga
A Beary Good Friend
52 Pickup Card Table
? = (C^11)?
#4234 by C. Lee Funkensnooz
§3,200
§225
§450
§220
§4,250
§140
§325
§325
§465
§630
12th Century Song Dynasty Sculpted §4,000 Vase 4 by 4 Designer Chandelier §120
01010 Mirror by Sleek Sensations
§315
§575
§470
§2,200
§135
§62
§47
§480
§33
§67
§33
§637
§21
§48
§48
§69
§95
§18
§0
§86
§70
§330
§0
§300
§90
§41
§31
§320
§22
§45
§22
§425
§14
§32
§32
§46
§63
§12
§0
§57
§47
§220
§29
§1,200
§360
§166
§126
§1,280
§90
§180
§88
§1,700
§56
§130
§130
§186
§252
§48
§230
§188
§880
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
0
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8
0
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6
5
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0
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0
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0
0
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0
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3
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0
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0
0
0
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7
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
9
0
0
0
0
0
0
1
10
1
0
1
10
10
6
3
3
6
2
0
2
10
0
3
3
4
0
1
10
3
0
4
Comfort
Comfort
Decorative
Lighting
Decorative
Decorative
Decorative
Decorative
Decorative
Decorative
Decorative
Comfort
Miscellaneous
Decorative
Decorative
Decorative
Surfaces
Decorative
Decorative
Decorative
Hobbies
Lighting
Decorative
Action Traveler’s Action Tent
Abstrusionism by Gordon Flatcher
Absolutely Nothing Special
A Tropical Dream
§285
§650
§5,000
§85
§42
§97
§750
§28
§65
§114
§260
§0
Ad-a-Quaint Barstool
§14
Decorative
X
X
X
X
Room Sort
X X X X
X
X
X
X
Community Sort
X
X
X
The Sims™ 2
The Sims™ 2
Game
X
The Sims™ 2
X
X
Kitchen & Bath Interior Design Stuff The Sims™ 2
X
X
Pets
X
Nightlife
X
X
X
X
X
X
X X
X
Pets
Bon Voyage X
X
X
X X
X
Family Fun Stuff
X
Glamour Stuff
Celebration Stuff
Seasons
Seasons
X
X
X
Seasons
X
X
X
X
X
X
X
X
X X
X
X X
X
X
X
X
X
X
Seasons
X
X
Glamour Stuff
Pets
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
The Sims™ 2
The Sims™ 2
Bon Voyage
Glamour Stuff
The Sims™ 2
Bon Voyage
Holiday
Holiday X
Nightlife
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X
X
X
X
X
X
X
X
131
primagames.com
Price and Depreciation
A Little Patch of Country from Ruggers Unlimited A Lot of Hot Air
§415
§450
§7
0
0
0
X
A Luxurious Night’s Sleep
§900
§0
0
0
0
Comfort
A Not-So Lonely Shelf
§3,000
§10
§190
0
0
0
Function
A Portrait of Fuzzy Babies
§1,700
§34
3
Surfaces
Object
A Portrait of My First Holiday Memory A Sim Noir Print
§73
§47
§2,000 0
3
0
§21
§56
§140
Comfort
A Stroke by Alfred D’Simvo
§71
§8
0
0
§0
A Touch of Autumn Cornucopia
§475
§12
§500
0
0
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking 0
Depreciation Limit 0
Daily Depreciation
0
Initial Depreciation
Ad-a-Quaint Coffee Table
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
™
a U
e nl
§460
§224
0
0
0
0
0
0
3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
2
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
2
2
0
2
2
1
5
0
4
7
4
Comfort
Miscellaneous
Comfort
Decorative
Lighting
Hobbies
Comfort
Comfort
Comfort
Surfaces
Comfort
Decorative
Decorative
Comfort
Decorative
Decorative
Decorative
X
X
X
X
X
X
X
X
Bon Voyage
§56
§304
0
7
0
0
0
0
0
Lighting
X
X
§84 §115
§88
0
0
0
0
0
3
1
Lighting
X
X
§560
§76
§0
0
8
0
0
2
0
1
Decorative
X
X
Kitchen & Bath Interior Design Stuff IKEA® Home Stuff
X
Backyard Pyramid Little One §172
§22
§26
0
9
0
0
0
0
6
Comfort X
X
X
X
Holiday
Bon Voyage
§114
§0
§480
0
7
0
0
0
0
2
Decorative
X
X
X
X
X
§33
§6
§420
0
0
0
0
0
0
7
Lighting
X
X
X
X
§1,150
§0
§120
§500
0
0
0
0
0
0
2
Lighting
X
X
X
Backyard Pyramid What an Arch
§9
§105
§600
0
0
0
0
0
0
1
Decorative
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
The Sims™ 2
X
Glamour Stuff
Glamour Stuff
Seasons
X
The Sims™ 2
The Sims™ 2
X
Pets
X
X
X
FreeTime
The Sims™ 2
FreeTime
X
X
The Sims™ 2
X
Nightlife
Seasons
Seasons
X
X
X
X
Nightlife
X
X
X
X
X
Open for Business
X
X
X
X
X
The Sims™ 2
X
X
Nightlife
The Sims™ 2
Pets
Pets
X
The Sims™ 2
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Bon Voyage
§760
§180
§125
§276
0
8
0
0
6
0
1
Decorative
Appliances
X
§220
§158
§150
§200
0
0
0
0
0
0
3
Surfaces
X
§700
§187
§69
§10
0
3
0
0
0
0
0
Decorative
X
§65
§225
§50
§24
0
0
0
0
0
0
1
X
§1,050
§103
§2
§320
0
0
0
0
0
0
0
X
§1,250
§75
§6
§640
0
0
0
0
0
0
0
X
§1,500
§3
§80
§118
0
5
0
0
0
1
X
§690
§9
§160
§84
0
0
0
0
0
0
X
Bam Bam Boo
§500
Banquet Chair by Well Bred and Co. §1,200
Bamboo Chair by Island Lumberjacks Bangpae Yeon from Simporters, Ltd. Banner for Four Seasons
§25
§120
§29
§90
0
0
0
0
0
Seasons
Banquet of Six by Well Bred and Co. Baroccoco Loveseat by MiRE
§60
§240
§21
§0
0
0
0
0
0
X
Baroccoco Sofa by MiRE
§800
§44
§23
§480
0
0
0
0
X
Barstool by Simulated Comfort
§1,600
§32
§0
§0
0
0
0
0
Kitchen & Bath Interior Design Stuff Bon Voyage
X
Basic Barre by Deuxjoint Ltd.
§295
§34
§120
§120
0
0
0
X
Bon Voyage
X
Basically Bare Bulb from Electric Lighting Bathroommate Footrug
§210
§0
§0
§104
0
0
0
X
X
X
Be There Designs Bazaar Sofa
§225
§180
§30
§35
0
0
X
X
X
Beach Party Bar
§600
§0
§26
§120
0
0
Decorative
X
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
Beach Party Barstool
§1,200
§45
§6
§104
0
6
Decorative
X
BeamOLite Compacto Wall Lamp by Ray Diant BeamOLite Extendo Wall Lamp by Ray Diant Beary Cute Pedestal
§1,000
§39
§30
§28
0
1
1
X
Bed by St. Ajoque Reproductions
§300
§9
§26
§160
0
0
X
Bella Squared
§260
§45
§7
§440
0
0
X
Belle Epoque Tiffany wall lamp by Frufru Lighting Design Belle Lamp by Romantic Notions
§75
§39
§40
0
0
X
BENNO CD Tower
§300
§10
§110
0
0
X
Berge the Proliferating Reindeer
§260
§60
0
0
X
Beta Fomicron Dining Table
§70
§165
§520
0
X
Beware Of Pet Sign
§400
§130
§8
Hobbies §1,100
§195
§2
X
BiblioFile Bookcase
§1,300
§3
X Big and Brown Dishwasher by Romantic Notions Big Ol’ Glory Tree Ring
§20
X
Big Pond Peddlers Driftwood
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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2
CHAPTER 11: OBJECTS
New Directory
Bachman Busbar
Baby’s Touch Bed
B Stroke by Alfred D’Simvo
Axe-olutely Throwing Station
Average Paws Bedding
Auntie May’s Bar Stool
Aunt Julianna’s Old Moneymaker
Atom Bench by Nucular Novelties
At Rest by Sims of the Sea
Astrowonder Telescope
Asteroid Standing Lamp
Asayake MZ-30: Soothing Sun Device Aspiring Spire by Architectural Elements Asteroid Bowl Lamp
Artig by Andreas Kriegsloch
Armchair by Club Design
Arghist Soldier
Aqueduct of the Future!
AquaPlus Shower Stall
§900
§600
§1,300
§1,700
§380
§550
§310
§225
Audio Assortment by StuffPiles Inc. §25
Atomic Clothing Manager by Streamlined Industries Atomicles Loveseat by Nucular Novelties Atomotoybot by Galactico
§950
§55
§1,000
§950
§600
§125
§550
§300
§300
§1,100
§195
§340
§629
§2,000
§475
§1,100
§285
§142
§135
§90
§195
§0
§57
§82
§46
§34
§3
§8
§150
§142
§90
§18
§82
§45
§45
§165
§29
§51
§94
§0
§71
§165
§190
§95
§90
§60
§130
§0
§38
§55
§31
§23
§2
§5
§100
§95
§60
§12
§55
§30
§30
§110
§19
§34
§62
§0
§47
§110
§760
§380
§360
§240
§520
§0
§152
§220
§124
§90
§10
§400
§380
§240
§50
§220
§120
§120
§440
§78
§136
§251
§0
§190
§440
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5
0
0
5
4
0
0
0
8
0
8
0
0
0
0
0
0
0
7
0
0
4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
7
0
0
0
0
2
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3
0
0
4
0
0
0
0
7
0
0
0
0
4
0
0
0
0
0
0
0
0
0
10
10
6
2
0
2
10
1
0
0
0
1
0
0
5
10
1
0
3
3
7
2
3
0
10
4
2
Decorative
Decorative
Decorative
Surfaces
Miscellaneous
Comfort
Decorative
Hobbies
Miscellaneous
Comfort
Electronics
Decorative
Miscellaneous
Comfort
Miscellaneous
Comfort
Decorative
Lighting
Lighting
Decorative
Lighting
Decorative
Comfort
Decorative
Decorative
X
X
X
X
X
X
X
Room Sort
X X X
X
X
X
Community Sort
X
X
The Sims™ 2
Game
Pets
The Sims™ 2
The Sims™ 2
X
FreeTime
X
X
X
X
X
Pets
Bon Voyage
The Sims™ 2
Pets
Pets
X
X
X
X
X
X
X
Bon Voyage
X
X
X X
X
X
Pets
Pets
X
X
Pets
Pets
Open for Business
FreeTime
X
X
X
Pets
Seasons
X
FreeTime
Nightlife
Bon Voyage
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X
X
X
X
X
X X
X
X
X
X
X
X
X
Bon Voyage
Bon Voyage
X
X
The Sims™ 2
X
X
X
X
X
X
X
X
X
Bon Voyage
Seasons X
X
X
X
X
X
X
133
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Skills
0
0
0
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Needs
0
0
Plumbing
Function
0
0
Hobbies
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
Backcountry Vanity
§1,900
Object
Backyard Pyramid Big One
§560
§22
Backyard Pyramid Corner In
§140
Depreciation Limit
§210
Daily Depreciation
§1,400
Initial Depreciation
Backyard Pyramid Corner Out
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
™
a U
e nl
§70
§50
§250
§299
§59
§975
§10
§7
§37
§44
§18
§130
§39
§650
§7
§5
§25
§29
§0
§79
§72
§520
§158
§20
§100
§119
0
0
0
0
0
0
§2,600 0
§28
0
0
0
2
1
0
0
0
0
0
0
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
4
1
0
0
0
0
0
0
0
0
0
0
0
0
4
0
0
7
0
0
0
0
0
3
3
1
0
0
0
0
10
2
3
2
10
1
10
1
0
4
0
9
0
1
0
0
Surfaces
Surfaces
Surfaces
Miscellaneous
Decorative
Surfaces
Surfaces
Appliances
Comfort
Decorative
Comfort
Decorative
Surfaces
Decorative
Decorative
Decorative
Lighting
Hobbies
Surfaces
Decorative
Plumbing
Surfaces
Decorative
Appliances
Appliances
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
The Sims™ 2
The Sims™ 2
The Sims™ 2
Nightlife
FreeTime
The Sims™ 2
§6,500
§195
§19
§34
0
0
10 0
0
0
0
0
8
0
Comfort
X
Brand Name MetalKettle
§395
§27
§0
§0
0
0
0
0
0
0
0
Decorative
X
X
X
X
X
X
X
X
X
X X X
X
X
X
X
X
X
X
X
Celebration Stuff
FreeTime
The Sims™ 2
Teen Style Stuff
Glamour Stuff
X
X
The Sims™ 2
The Sims™ 2
Nightlife
X
X
Nightlife
The Sims™ 2
Celebration Stuff
University
X
X
X
X
X
X
X
X
The Sims™ 2
Kitchen & Bath Interior Design Stuff Nightlife
X
The Sims™ 2
X
X
X
The Sims™ 2
Nightlife
FreeTime
Glamour Stuff
Holiday
Family Fun Stuff
FreeTime
Pets
X
X
X
X
X
Holiday
X
X
X
X
X
X
X
The Sims™ 2
§1,300
§29
§8
§324
0
3
0
0
0
0
0
X
Brand Name Zip Zap Microwave
§180
§0
§0
§170
0
0
0
0
0
0
1
X
§199
§12
§81
§628
0
0
0
0
0
0
X
Bridesmaid No More Bouquet
§3,130
§0
§42
§0
2
0
0
0
0
0
X
Broken-In Desk by Imad Ethis
§85
§121
§157
§180
0
0
0
0
0
X
X
Bubble-Up Soaking Zone Hot Tub
§1,700
§63
§0
§104
0
0
0
0
0
X
Bullseye Throw Rug
§810
§235
§45
§272
0
0
0
0
X
Bureaucratic Bureau by Well Bred and Co. Burled Wood Dartboard
§425
§0
§26
§84
0
0
0
0
X
Burnished Blaze Torchiere
§1,570
§67
§68
§21
0
0
0
X
Bust of Tylopoda
§2,750
§39
§21
§400
0
0
0
Decorative
X
Butterfly Crawler Wall Decal
§450
§102
§10
§1,040
0
3
X
C Stroke by Alfred D’Simvo
§260
§31
§100
§148
0
0
3
X
X
Cafeteria-Style Steelate Counter Island Cameo Vase
§680
§14
§260
§106
0
0
Appliances
X
Candy Coated Sofa
§210
§150
§37
§116
0
0
0
Decorative
X
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
Cantankerous Splatters
§99
§390
§26
§68
0
0
0
Comfort
X
Caress of Teak Bed
§222
§55
§29
§36
0
0
0
0
X
Carrot Chopper Deluxe by Kitchensations Castanoga Counter by Wood You Believe Furnishings Catamaran Kitchen Island
§2,600
§39
§17
0
0
0
0
X
Cat-A-Strophic Luminous Lawn Ornament Cat-Crazy Pet Display
§370
§43
§9
0
0
0
2
X
Centerpiece Entertainment Suite
§265
§26
10 0
0
0
X
Centerpieces Coffee Table
§290
§13
§276
0
0
X
Chabadii Chabudinky
§170
§69
§360
0
1
Electronics
Chabadii Yet Another Coffee Table
§91
§104
§90
§12
0
X
Chair de la Mer
§690
§135
§3
§180
X
Chanukah Menorah
§900
§5
§45
X
Charming Reflections Mirror
§30
§67
X Char-Pane Grill
§450
Chazz Gassed Incandescent Floor Tile Cheap Eazzzzze Morrissey Double Bed
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134
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CHAPTER 11: OBJECTS
New Directory
Bone Rug by Bonafide Luxury
Bon Appetit Dining Chair
Bodacious Bonsai Bonanza
Blue Suede Chair
Blue Sky Bonsai Tree
Blue Ribbon Countertop
Blossoming Heart
Blooms & Boomers End Table
Blinding Soldier Wall Lamp
Blazin’ Buckaroos Lantern
Blades of Masamune
Black Lacquer Bar Counter
Bigger is Better Wall Mirror by ExPand Bit O’This and That
Big Pond Peddlers Seaweed Mini
Big Pond Peddlers Sea Pod
§320
§800
§100
§1,100
§220
§611
§99
§365
§485
§120
§230
§50
§1,300
§1,000
§150
§450
§8
Big Pond Peddlers Seaweed Jumbo §24
Big Pond Peddlers Seaweed
§625
§16
§10
Big Pond Peddlers Driftwood Deluxe §30
§600
§93
§48
§120
§15
§165
§33
§91
§14
§54
§0
§18
§34
§7
§195
§150
§22
§87
§1
§3
§2
§1
§4
§30
§400
§62
§32
§80
§10
§110
§22
§61
§9
§36
§0
§12
§23
§5
§130
§100
§15
§58
§0
§2
§1
§82
§120
§1,600
§250
§128
§320
§40
§480
§88
§244
§39
§146
§0
§92
§20
§520
§400
§60
§232
§3
§6 §9
§48
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
7
0
7
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3
0
0
0
10
0
0
1
0
0
0
0
0
0
0
0
0
0
0
3
0
0
0
0
0
0
0
0
1
0
0
6
5
0
0
0
2
2
0
1
0
4
0
1
1
9
0
1
3
1
1
1
1
1
Appliances
Decorative
Comfort
Miscellaneous
Decorative
Comfort
Hobbies
Decorative
Comfort
Decorative
Comfort
Decorative
Surfaces
Decorative
Surfaces
Lighting
Lighting
Decorative
Miscellaneous
Decorative
Decorative
Decorative
Decorative
Decorative
Hobbies
X
X
X X
X
Room Sort
Community Sort
X
X
X
X
X
X
X
X
Bon Voyage
Bon Voyage
Bon Voyage
Game
X
Bon Voyage
Nightlife
Nightlife
X
X
X
The Sims™ 2
Bon Voyage
University
The Sims™ 2
X
University
The Sims™ 2
Seasons
University
X
X
X
X
X
X
X
X
X
X
Bon Voyage
X
X
X
X
X
Bon Voyage
X
X
The Sims™ 2
The Sims™ 2
X
X
X
Pets
FreeTime
X
Celebration Stuff
Celebration Stuff
The Sims™ 2
The Sims™ 2
X
Bon Voyage
X
FreeTime
Pets
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X
X
X
X
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X
X
X X X
X
135
primagames.com
Skills
0
0
0
0
0
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Needs
8
3
0
0
Decorative
Function
0
0
0
Decorative
0
0
X
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
Bookworm’s Delight
§4,000
§45
§20
§60
§12
Bootlegged Comfort by Tawny Hide Inc. Boronica by d’Lange
§300
§30
§15
§3
Bosenklavier Model B
§205
§22
§4
Bottomless Pit Buffet by Horizon-al Events Bowdacious Dining Chair
§150
§240
§1
Bowl of Plastic Fruit
§60
Object
Depreciation Limit
§90
Daily Depreciation
§600
Initial Depreciation
Brand Name EconoCool Refrigerator
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
โ ข
a U
e nl
Club Distress Wall Mirror
Club Distress Square Coffee Table
Club Distress Avignon Rectangular Coffee Table Club Distress Butcherโ s Block
ยง1,500
ยง300
ยง190
ยง350
ยง250
ยง335
ยง65
ยง600
ยง580
ยง155
ยง240
ยง610
ยง22
ยง0
ยง225
ยง0
ยง28
ยง53
ยง37
ยง50
ยง10
ยง90
ยง87
ยง23
ยง36
ยง91
ยง180
ยง55
ยง14
ยง0
ยง150
ยง0
ยง19
ยง35
ยง25
ยง33
ยง7
ยง60
ยง58
ยง15
ยง24
ยง61
ยง1,200
ยง880
ยง720
ยง220
ยง59
ยง0
ยง600
ยง0
ยง76
ยง140
ยง100
ยง134
ยง26
ยง240
ยง232
ยง62
ยง96
ยง244
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
4
0
0
0
7
8
8
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
10 0
8
0
10 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
6
0
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
7
0
4
7
0
0
0
0
0
0
0
0
0
0
0
4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
9
0
0
0
3
2
0
5
4
3
0
1
4
6
2
1
0
0
3
5
0
3
0
0
0
Comfort
Comfort
Miscellaneous
Miscellaneous
Miscellaneous
Comfort
Miscellaneous
Plumbing
Decorative
Miscellaneous
Comfort
Plumbing
Plumbing
Electronics
Decorative
Decorative
Miscellaneous
Decorative
Lighting
Surfaces
Surfaces
Miscellaneous
Decorative
Surfaces
Surfaces
Surfaces
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
The Simsโ ข 2
The Simsโ ข 2
The Simsโ ข 2
The Simsโ ข 2
The Simsโ ข 2
The Simsโ ข 2
The Simsโ ข 2
Surfaces
Electronics
X
X
X
X
X X
X
X
X
X X
X X
X
X
X
X
X
X
X
X
X
X
Club Room Countertop
ยง250
ยง82
ยง220
ยง18
0
6
0
0
2
X
X
X
X
The Simsโ ข 2
Nightlife
Seasons
Seasons
X
X
Celebration Stuff
The Simsโ ข 2
University
Bon Voyage
Open for Business
Pets
The Simsโ ข 2
Open for Business
Glamour Stuff
X
X
X
X
X
H&Mยฎ Fashion Stuff
The Simsโ ข 2
X
X
Pets
The Simsโ ข 2
The Simsโ ข 2
The Simsโ ข 2
FreeTime
Bon Voyage
Nightlife
The Simsโ ข 2
The Simsโ ข 2
X
X
X
X
X
X
X
X
X
X
X
X
The Simsโ ข 2
ClubCube by Luminescent Projections Coat Rack de Lovely
ยง149
ยง270
ยง300
ยง124
0
0
0
0
X
CocoCounter from Nothing Atoll
ยง550
ยง330
ยง4
ยง600
0
0
0
0
X
Coffee for Four by Well Bred and Co. Cold Warrior Light
ยง1,800
ยง450
ยง31
ยง64
0
0
0
X
Collage in Black and White
ยง2,200
ยง6
ยง150
ยง96
0
0
0
X
Collar Connection Display
ยง3,000
ยง46
ยง16
ยง39
0
6
X
X
Collectible Franky Bear
ยง45
ยง225
ยง22
ยง1,400
0
7
X
X
Collectible Poster by TravelKeeper
ยง310
ยง24
ยง9
ยง598
0
Surfaces
X
College Public Phone
ยง1,500
ยง33
ยง350
ยง30
0
0
X
X
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Decorative
Colonial Bathtub by Imperial Plumbing Works Colonial ComboCleen by Imperial Plumbing Works Colonial Ironwood Bed
ยง160
ยง14
ยง149
ยง160
0
X
Color Clusters of Fun
ยง220
ยง525
ยง7
ยง180
0
X
Color Me Sold! Banner by Zecutine
ยง99
ยง224
ยง40
0
X
Coloratura by Chrome Concepts
ยง3,500
ยง11
ยง45
0
X
Comfy Pet Pillow
ยง1,495
ยง60
0
X
X
Coming Up Roses Loveseat by OakTowne Compact Stereo by Lo-Fi Audio
ยง75
ยง67
0
X
X
Compulsion Fragrance Display
ยง400
ยง36
X
ConciergoSum Desk by Welcome Home Furniture Contained Fun Toybox
ยง450
ยง9
X
Contempto Adirondack Chair
ยง13
X
Contempto Adirondack End Table
ยง90
Comfort Comfort
X
Contempto Adirondack Loveseat
0 0
0 0
0 0
0 0
0 0
4 6
0 0
ยง32 ยง168
ยง8 ยง42
ยง12 ยง63
ยง80 ยง420
Contempto Good Livinโ Chair Contempto Outdoor Living Lounge
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136
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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2
CHAPTER 11: OBJECTS
New Directory
Circle of Light Friendship Lamp
CinderBooks by Retratech
Ciao Time Mondo Fuego Gas Stove
Ciao Time Bovinia Refrigerator Model BRRR Ciao Time Espresso Machine
Christmas Tree
Chinese Riddle Lantern
Chimeway & Daughters Saloon Piano Chinese Opera Mask by Old Face
Children Safety Sign
Chiclettina Sardinia Kitchen Counter Chiclettina Sardinia Kitchen Island
Chiclettina Fjord All purpose Counter Chiclettina Fjord Kitchen Counter
Chickenfeed Charlie Sculpture of Fun Chiclettina Archipelago Kitchen Island Chiclettina Execudrone Desk
Chicken Checkers Sculpture
Chez Moi French Country Counters
Chez Chaise
Chesterstick Cherry Dresser
Cheap Eazzzzze Puffy Recliner
§70
§215
§200
§650
§450
§1,500
§295
§175
§150
§3,500
§70
§780
§750
§490
§1,000
§790
§500
§68
§350
§800
§900
§2,125
§515
§60
§0
§10
§32
§30
§97
§67
§225
§13
§26
§0
§525
§0
§117
§113
§73
§150
§118
§75
§10
§52
§120
§135
§318
§77
§300
§62
§40
§0
§7
§21
§20
§65
§45
§150
§9
§17
§0
§350
§0
§78
§75
§49
§100
§79
§50
§6
§35
§80
§90
§212
§51
§1,200
§250
§160
§0
§80
§260
§180
§600
§36
§1,400
§0
§312
§300
§196
§400
§316
§200
§27
§140
§320
§272
§850
§206
§70
§86 §28
4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
8
0
7
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
-1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
4
0
0
0
0
0
1
0
3
3
0
0
0
10
0
0
0
0
0
0
0
4
0
0
0
0
0
8
0
0
1
1
1
0
0
0
2
2
1
1
3
1
2
2
0
2
2
0
1
3
2
2
6
0
Miscellaneous
Plumbing
Miscellaneous
Decorative
Lighting
Appliances
Appliances
Appliances
Decorative
Lighting
Decorative
Decorative
Surfaces
Surfaces
Surfaces
Surfaces
Surfaces
Surfaces
Decorative
Decorative
Surfaces
Comfort
Miscellaneous
Hobbies Lighting
X
X
X
X X
X
X
Room Sort
X
X
X
X
X
X
X X
X
X
X
X
X
Community Sort
X
X
The Sims™ 2
Game
The Sims™ 2
The Sims™ 2
The Sims™ 2
X
X
X
X
X
The Sims™ 2
The Sims™ 2
X
FreeTime
X
The Sims™ 2
Nightlife
The Sims™ 2
Nightlife
X
Seasons
X
X
X
The Sims™ 2
X
X
X
X
X
X
X
X
The Sims™ 2
X
X
The Sims™ 2
The Sims™ 2
X
X
X
The Sims™ 2
The Sims™ 2
Holiday
X
X
The Sims™ 2
The Sims™ 2
Celebration Stuff
The Sims™ 2
The Sims™ 2
University
The Sims™ 2
The Sims™ 2
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
137
primagames.com
Skills
0
0
0
0
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Needs
0
0
8
Comfort
Function
0
0
0
Hobbies
0
0
X
0
0
X
0
X
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
City Dweller ‘Dims’
§50
§93
Object
Civic Idol by Adora Wall Arts
§400
§450
§0
Classic Petalberry Cake
§625
Depreciation Limit
§3,000
Daily Depreciation
Clean Water Shower System
Initial Depreciation
ClothesHorse Display Rack
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
โ ข
a U
e nl
0
X
The Simsโ ข 2
Comfort
1
0
0
0
ยง120
2
ยง30
0
ยง45
FreeTime
ยง300
X
Craftmeisterโ s Pine Bed
X
X
Teen Style Stuff
FreeTime
X
0
X
0
X
0
Decorative
ยง10
1
ยง2
0
ยง3
X
0
ยง25
X
0
Crafty Collection by StuffPiles Inc. 0 0
The Simsโ ข 2
0
0
X
Bon Voyage
The Simsโ ข 2
University
X
X
FreeTime
X
The Simsโ ข 2
1
0
0
-1
0
0
0
0
3
7
0
0
0
4
10
1
0
2
0
0
2
1
7
0
0
0
Miscellaneous
Lighting
Comfort
Appliances
Surfaces
Decorative
Decorative
Miscellaneous
Appliances
Comfort
Family Fun Stuff
Open for Business
The Simsโ ข 2
University
Celebration Stuff
X
X
Nightlife
X
X
X
FreeTime
X
X
X
X
X
0 0
X
X
X
X
0
0
Decorative
X
X
X
X
X
ยง26 0
0
Surfaces
Surfaces
ยง6
0 0
3
Electronics X
0
ยง9 0
0
0
X
X
0
ยง65 0
0
0
0
Hobbies
X
0
Crazy 8 Table
10 0
0
0
0
Decorative
X X
Teen Style Stuff
ยง53
0
0
0
3
Decorative
X
X
ยง660
0
0
1
1
Lighting
X
ยง13
0
0
0
0
2
Miscellaneous X
X
X
0
0
0
0
0
2
X ยง600
0
0
0
0
0
X
ยง150
0
0
0
0
0
Decorative
X
Deep Blue Sleep System ยง225
0
0
0
0
0
1
X
X
X
X
X
X
X
X
X
X
X
Holiday
Nightlife
The Simsโ ข 2
The Simsโ ข 2
FreeTime
The Simsโ ข 2
Seasons
The Simsโ ข 2
Bon Voyage
FreeTime
Nightlife
ยง1,500
ยง38
0
0
0
0
X
Deep Sleeper by Igor and Sons
ยง9
0
0
0
0
0
X
ยง14
0
0
0
0
X
ยง95
ยง720
0
0
0
0
X
Deluxe Coffee Maker by YouBrew
ยง1,000
0
0
0
Holiday
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
ยง165
0
0
0
0
1
Decorative
ยง19
0
0
0
0
9
X
Appliances
ยง247
0
0
0
0
0
0
Miscellaneous
1
ยง133
0
0
0
0
0
3
Surfaces
2
ยง1,650
0
0
0
0
0
0
2
Comfort
0
Create-a-Collage Poster Set
ยง136
0
0
0
0
0
5
0
CryonicFresh
ยง54
0
0
0
0
0
0
0
The Simsโ ข 2
ยง43
ยง138
0
0
0
0
0
X
ยง13
ยง136
0
0
0 0
0
0
X
ยง64
ยง34
ยง24
0
0
0
0
X
ยง20
ยง34
ยง280
0
0 0
0
3
Surfaces
ยง430
ยง51
ยง6
ยง170
0
0
0
0
Curvaceous Colonial End Table ยง135
ยง51
ยง70
ยง32
0 0
0
0
Teen Style Stuff
ยง345
ยง9
ยง42
ยง440
0
0
X
ยง340
ยง105
ยง8
ยง58 0
0
0
X
Curves and Swerves End Table by Fun in the Sun Curves Music Manager
ยง60
ยง63
ยง110
0
0
X
Customerโ s First Dining Table
ยง700
ยง12
ยง14 ยง160
0
3
Surfaces
CyberChronometer Alarm Clock
ยง425
ยง165
ยง232
0
X
Dahlen Library Bookcases
ยง80
ยง21 ยง40
ยง220
0
X
Dala Horse by Great Sculptures
ยง1,100
ยง58
ยง399
X
Dancing Dreams Mobile
ยง145 ยง60
ยง55
ยง188
X
Dancing Fiend Jukebox
ยง87
ยง99
X
Dangling Daylight Ceiling Lamp ยง400
ยง82
ยง47
Electronics
Decadent Biddlebop Cake ยง580
ยง149
X
Deceptico Plano Glass ยง550
ยง71
X
Decorative House Armoire
ยง470
Decra-Chill Display by Refrigifreeze ยง800
X
ยง180
ยง32
0
7
0
X ยง250
ยง60
1
0
X
ยง270
ยง8
ยง268
0
0
Holiday
Hobbies
ยง1,800
ยง375
ยง15
ยง160
0
Miscellaneous
Holiday
X
ยง2,500
ยง12
ยง67
ยง360
0
0
Miscellaneous X
X
Deluxe Log Rolling Pit by Burlyโ s Birling Deluxe Magazine Rack
ยง22
ยง40
ยง200
2
0
Miscellaneous
X
ยง80
ยง100
ยง90
ยง40
0
3
0
X
ยง150
ยง60
ยง50
0
0
5
X
Deluxe Small Rock
ยง670
ยง135
ยง10
0
0
0
X
Deluxe Veil of Dreams
ยง400
ยง75
0
0
0
X
Desk-Tube-nation by Modulin
ยง900
ยง15
0
0
0
X
Dialectric ReadyPrep Range
ยง500
ยง60
0
0
X
Diamondback by Desert Designs
ยง99
ยง15
ยง80
0
X
Diamonds Forever Wall Light
ยง23
ยง20
ยง20
X
DinCo Box Aโ Noise
ยง150
ยง30
ยง5
X
DinCo Box Oโ Blasts
ยง199
ยง8
X
DinCo Sparks Nโ Stuff
ยง50
X
DinCoโ s Crackers
primagames.com
138
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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2
CHAPTER 11: OBJECTS
New Directory
Country Fried Island Counter from McKraken Industries Courtly Sleeper Day Dreamer
CounterRevolution Commercial Counter Countertop Game Display from Group Interaction LTD. Country Comfort Corner Table
Counter Productive Work Surface
Counter Culture Surface
Counter Cooking Conundrum
Cornerstone Victoriana Velvet Drapes Corporal Filbert
Cornerstone Veritable Vanity
Cornerstone Sentinel End Table
Corner Pocket Pool Table
Corky Reminder Board
Cork It Over Memory Board
COPG Garland
Contorto Dining Chair by Ernesto Doloroso Convex Stoneware by Simporters Inc. Cool Shades
§750
§385
§260
§700
§375
§110
§3,500
§750
§750
§200
§810
§450
§250
§250
§1,200
§1,800
§82
§95
§8
§0
§375
§850
Contempto Penn Station Side Chair §310
§0
§112
§57
§39
§105
§56
§16
§525
§112
§112
§30
§121
§67
§37
§37
§180
§270
§12
§14
§1
§0
§0
§128
§46
§40
§0
§75
§38
§26
§70
§37
§11
§350
§75
§75
§20
§81
§45
§25
§25
§120
§180
§8
§9
§0
§0
§0
§85
§31
§160
§0
§300
§154
§104
§280
§150
§44
§1,400
§300
§300
§80
§324
§180
§100
§100
§480
§720
§32
§340
§124
§0 §3 §38
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5
0
3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
7
4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
7
0
0
0
0
0
0
4
0
0
0
0
0
0
0
0
10
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
9
2
2
0
2
4
2
0
0
0
1
1
1
5
3
2
0
Surfaces
Personal
Appliances
Comfort
Miscellaneous
Comfort
Surfaces
Surfaces
Miscellaneous
Surfaces
Surfaces
Surfaces
Surfaces
Decorative
Decorative
Surfaces
Surfaces
Hobbies
Decorative
Decorative
Decorative
Aspiration
Decorative
Comfort
X
X
X X
X
X
X
X
X
X
X
X
Room Sort
X
X
X X
X
X
X
X
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Community Sort
X
X
X
X
X
X
X
X
X
The Sims™ 2
Game
Nightlife
Glamour Stuff
The Sims™ 2
Holiday
Teen Style Stuff
Kitchen & Bath Interior Design Stuff University
The Sims™ 2
University
X
Holiday
The Sims™ 2
X
The Sims™ 2
X
X
X
X
The Sims™ 2
The Sims™ 2
X
The Sims™ 2
X
X
The Sims™ 2
University
Seasons
The Sims™ 2
Teen Style Stuff
The Sims™ 2
Seasons
The Sims™ 2
X
X
X
X
X
X
X
The Sims™ 2
X
X
X
X
X
X
X
The Sims™ 2
139
primagames.com
Skills
7
0
0
1
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Needs
0
0
0
Comfort
Function
0
0
Hobbies
0
X
0
X
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
Couture Clothing Chest by It Creations Cowboy’s Caboose Chair
§195
§60
Object
Cowpoke Stove from Cowboy Cookin’ Cozmo MP3 Player
§400
§100
§0
Cozy Colonial End Table
§25
Depreciation Limit
§37
Daily Depreciation
§250
Initial Depreciation
Craftmeister Booknook
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
โ ข
a U
e nl
X
X
Teen Style Stuff
Decorative
X
1
0
0
ยง0
0
ยง0
0
ยง0
0
ยง56
The Simsโ ข 2
0
Dude! Sweet! Poster
X
Comfort
X
0
0
0
ยง100
2
ยง25
0
ยง37
X
Pets
Open for Business
IKEAยฎ Home Stuff
IKEAยฎ Home Stuff
FreeTime
The Simsโ ข 2
The Simsโ ข 2
The Simsโ ข 2
The Simsโ ข 2
The Simsโ ข 2
0
ยง250
X
6
Durable Value Sofa X
3
ยง900
ยง499
ยง56
ยง60
ยง135
ยง0
ยง105
ยง37
ยง40
ยง90
ยง0
ยง420
ยง150
ยง160
ยง360
0
ยง2,000 0
ยง34
0
0
0
0
0
0
0
0
0
0
10 0
0
0
0
0
10 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
4
0
4
0
0
0
0
0
0
1
1
0
6
0
10
1
10
0
3
0
0
Decorative
Decorative
Surfaces
Miscellaneous
Surfaces
Miscellaneous
Decorative
Aspiration
Appliances
Decorative
Miscellaneous
Appliances
X
X
X
X
X
X
X
X
X
X
X
X
Open for Business
The Simsโ ข 2
Celebration Stuff
Pets
FreeTime
The Simsโ ข 2
FreeTime
The Simsโ ข 2
The Simsโ ข 2
X
The Simsโ ข 2
Bon Voyage
X
X
X
The Simsโ ข 2
FreeTime
X
X
X
X
X
X
X
X
X
Miscellaneous
0
X
X
0
ยง19 0
10
ยง4
0
0
ยง7 0
0
ยง49
5
0
Durably Plush Teddy Bear 0
Electrono-Ticket Machine
ยง400
ยง157
ยง8
ยง68
0
0
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
0
Miscellaneous
ยง224 Comfort
ยง166
2
ยง56 0
ยง41
0
ยง84 0
ยง62 0
0
ยง560
0
0
ยง415 0
0
Dynasty Armoire
0
0
Dynasty Dining Chair ยง360
Miscellaneous
ยง90
3
ยง135
0
ยง900
0
Dynasty Dresser 2 0
X
0
X
0
X
0
X
0
X
ยง38
X
ยง9
Lighting
ยง14
1
ยง95 0
0
Dynasty Enlightenment Lamp 0
FreeTime
0
X
0 0
X
0
0
X
0 0
X
ยง52
0
X
ยง13 0
X
ยง19
0
Decorative
ยง130 0
0
EA Sports Baseball Rug
0
FreeTime
0
FreeTime
0
X
X
0
X
X
0
Elegant Chef FlameBay Gas Range
ยง375
ยง0
ยง500
ยง880
0
0
The Simsโ ข 2
Elegant Violepan Cake
ยง1,050
ยง12
ยง17
ยง54
0
X
Elemental Balance
ยง0
ยง750
ยง220
ยง0
0
Nightlife
EliteChef Home Range
ยง85
ยง25
ยง13
0
X
Elixir of Life
ยง5,000
ยง330
ยง0
0
X
Emergency Escape Sign
ยง170
ยง20
ยง0
Hobbies
Empressโ s New Clothes Rack
ยง2,200
ยง0
ยง0
X
End Table by Splendid Scenes
ยง135
ยง0
Electronics
X
X
X
0
X
X
0
Decorative
X
X
X
X
ยง52
Decorative
X
X
X
ยง54 0
Decorative
X
X
ยง13
0
Decorative
X
ยง13 0
2
Decorative
X
ยง19
0
4
X
ยง20 0
0
1
X
ยง130
0
0
X
ยง135 0
0
0
X
Decorative
EA Sports Basketball Rug
0
0
Comfort
X
Decorative
EA Sports Cricket Rug 0
0
0
0
Comfort
X
FreeTime
0 0
0
0
Comfort
X
X
0
0
0
0
2
Electronics
X
ยง54 0
0
0
2
X
ยง13
0
0
2
0
0
X
ยง20 0
0
2
10
0
X
ยง135
0
0 0
2
10
X
EA Sports Eightball Rug ยง54
0
0
0
0
FreeTime
ยง80
0 0
0
0
X
ยง13
ยง192
0
0
0
X
ยง20
ยง20 8
0
0
X
ยง20
ยง48
8
0
0
X
ยง135 ยง30
ยง5 0
8
0
X
EA Sports Soccer Rug
ยง72
0
0
0
Seasons
ยง200
ยง7 ยง298
0
0
X
ยง480
ยง295
0
0
X
ยง50 ยง50
ยง556
0
X
Earthenware Trio by Pastoral Poultry Designs Eastern Blossoms by Li Qing
ยง78 ยง50
ยง700
0
X
EcoPure Park Sign ยง660 ยง75 ยง139
ยง1,400
X
X
EKTORP Three Seat Sofa ยง630 ยง208 ยง175
ยง199
X
X
X
EKTORP Two Seat Sofa ยง1,390
ยง350
X
El Sol Sofa by Gรผnter ยง262
ยง49
X
ยง525
X
ยง74
X
Election Day Retro Space-Age ยง1,750 Action Pinball ElectroDance Sphere by ExtremeCO ยง3,500
X
Engineered Angst Full-Color Poster ยง40
Endeavor Of๏ฌ ce Freestanding Game Rack End-to-End Table
ยง40
Engineered Angst Poster in Red
primagames.com
140
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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2
CHAPTER 11: OBJECTS
New Directory
Dragon On The Roof
Dr. Vu’s Automated Cosmetic Surgeon Drag Strip Toy Bin
Downhill Snowmanning
Downbeat Kit
Doublewide Tieback Curtains
Double Wood Bar by Romantic Notions Double Wood Counter by Romantic Notions Double Wood Island Counter by Romantic Notions Double-Helix Designer Bookshelf
Double Hockey Sticks
Don’t Wake the Llama
Don Meswitthis Bunny Pennant
Doggonit Pet Display
Do A Little Turn Fashion Rug
Discombobulated Mirrortron from Galactico Discourse Dining Table
DinCo’s Fountain of Fiery Jubilations Dirty Clothes Pile
§125
§220
§430
§700
§55
§0
§130
§3,100
§400
§650
§795
§795
§2,250
§80
§800
§65
§222
§299
§1,200
§525
§5
§75
§0
§19
§33
§64
§105
§8
§0
§19
§585
§60
§97
§119
§119
§337
§12
§120
§0
§150
§44
§180
§75
§0
§11
§10
§0
§13
§22
§43
§70
§5
§0
§13
§390
§40
§65
§79
§79
§225
§8
§80
§0
§100
§29
§120
§50
§0
§8
§100
§42
§0
§50
§88
§172
§280
§22
§52
§1,560
§160
§260
§318
§318
§900
§32
§320
§0
§400
§119
§480
§200
§2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
7
0
0
10
0
1
0
0
3
0
9
0
4
0
0
0
0
5
0
1
1
2
3
6
0
0
1
3
4
0
2
2
0
1
5
1
3
0
2
3
0
0
Decorative
Appliances
Decorative
Lighting
Decorative
Decorative
Decorative
Miscellaneous
Career
Decorative
Surfaces
Surfaces
Miscellaneous
Decorative
Hobbies
Decorative
Miscellaneous
Decorative
Surfaces
Decorative
Hobbies Decorative Hobbies
X
X
X
X X
X X
X
X
X X
X X
Room Sort
X
X
X
X X
X
X
Community Sort
X
X
X
X
Holiday
Game
Teen Style Stuff
Pets
The Sims™ 2
X
Pets
H&M® Fashion Stuff
X
X
X
X
X
X
X
X
X
X
X
X
X
FreeTime
University
Holiday
University
The Sims™ 2
X
X
X
Kitchen & Bath Interior Design Stuff Kitchen & Bath Interior Design Stuff Kitchen & Bath Interior Design Stuff The Sims™ 2
FreeTime
University
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Bon Voyage
X
Seasons
X
Bon Voyage
X
X
X
X
X
X
X
Bon Voyage X
X
X
X X
X
X X
X
X
X
X
X
X
Kitchen & Bath Interior Design Stuff
Kitchen & Bath Interior Design Stuff Family Fun Stuff
The Sims™ 2
Family Fun Stuff
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
141
primagames.com
Skills
0
0
0
1
2
Decorative
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Needs
0
0
0
3
0
1
Miscellaneous
Function
0
0
-1
0
0
Decorative
0
0
0
0
0
X
0
0
0
0
X
0
0
0
X
0
0
X
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
Dragon?
§35
§15
§25
§0
Dramatically Rearing Horse
§105
§38
Object
Dreams Alight by Guildsmen Industries Dreams of a Gifted Mind
§250
§55
§0
Drip Drip Drip Little Coffeemaker by Kitchensations Dry Land Flotation Device
§13
Depreciation Limit
§20
Daily Depreciation
§139
Initial Depreciation
Duck in Three Parts by Brain Ting
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
™
a U
e nl
EZ120v Lightning Finial
Eye of the Brain Trust
§111
§180
§670
§315
§80
§2
§0
§16
§27
§100
§47
§12
§17
§17
§1
§0
§11
§18
§67
§31
§8
§560
§76
§68
§71
§7
§0
§44
§72
§268
§126
§32
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
5
0
0
10
0
0
0
0
0
0
0
5
0
0
0
1
10
0
0
2
2
0
4
1
2
0
1
2
7
2
1
1
1
10
1
0
2
2
0
Decorative
Decorative
Decorative
Decorative
Comfort
Surfaces
Surfaces
Surfaces
Miscellaneous
Comfort
Decorative
Surfaces
Decorative
Decorative
Decorative
Decorative
Decorative
Decorative
Decorative
Electronics
Plumbing
Decorative
Surfaces
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
University
University
University
FreeTime
FaceBowl by Sleek Sensations
§625
§26
§19
§840
0
0
0
0
0
1
X
Falconeer Chopper
§14
§25
§140
§26
0
3
0
0
0
0
1
X
Falling Fern
§179
§29
§210
§252
0
0
0
0
0
X
Fallorayne Fountain
§170
§210
§6
§900
0
0
0
0
0
0
Hobbies
0
0
6
0
0
0
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0
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The Sims™ 2
Kitchen & Bath Interior Design Stuff FreeTime
Nightlife
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Family Fun Stuff
The Sims™ 2
Bon Voyage
IKEA® Home Stuff
University
X
X
X
X
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Holiday
X X
Holiday
Pets
X
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X
X
X X
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Family Fun Stuff
Kitchen & Bath Interior Design Stuff Glamour Stuff
Teen Style Stuff
Seasons
The Sims™ 2
X
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X
X
X
Celebration Stuff
X
X
X
X
X
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X
X
X
X
Pets X
X
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Seasons
FAMNIG HJÄRTA Cushion
§190
§315
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§1,400
§9
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§2,100
§95
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0
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X
Fancy Fairy by OgreCorp
§65
§337
§110
§326
0
2
0
0
X
Fancy Sycophancy Mirror
§630
§0
§6
§342
0
0
X
Farstar e3 Telescope
§2,250
§165
§81
§162
0
0
0 §61
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0
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Fashionable Feeder Birdhouse
§70
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0
0
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X
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§1,100
§122
§40
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0
0
X
Fearless Flyin’ 4000 Treadmill
§60
§128
§1,800
0
§610
§42
§27
§480
X
X
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
Feckless Accessories for the Kitchen Feel the Breeze Hammock
§815
§60
§9
§0
0
§280
§41
§120
X
X
Feline Birdie Stick
§855
§450
§0
§275
§180
Hobbies
X
X
FestiValue HoliDine Table
§405 §13
§0
§0
Fighting Piranhas Tri-Pennant Combo Filigree Facebowl by Imperial Plumbing Works Final Moments Lounge from Nothing Atoll Fine Finish Desk by It Creations
§1,200
2
X
FestiValue HoliDine Table Large
§675
§0
Decorative
FestiValue HoliDine Table Small §90
§0
§0
X
Festive Foldy Chairs §4,500
§0
X
Fierce Gargoyle - Home Edition §65
§0
X
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§65
Fighting Llamas Tri-Pennant Combo §65
Fire ‘Em Up by Sleek Sensations
1
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0
0
0
0
0
0
0
0
0
0
§360
0
§90
0
§135
§56
§900
§14
§140
§21
First Class Shelves by Well Bred and Co. First Mate’s Desk
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New Directory Object
Skills
§325
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0
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10
2
0
0
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1
Miscellaneous
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Career
X
X X
X
X X
X
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X
X X X X X
X
X
X
X
X
X
X
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X
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Game
The Sims™ 2
X
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X
X
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X
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X
X
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X
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Glamour Stuff
X
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X
X
X
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X
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X
X
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X
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X
X
X
X
X
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X
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The Sims™ 2 X
X
X
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X
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FreeTime
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X
X
X
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The Sims™ 2
X
X
X
X
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X
X
X
X
X
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X X
X
X
X X
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§335
§315
§40
0
Decorative
§0
Career
Decorative Decorative Electronics
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Price and Depreciation
Enterprise Office Freestanding Game Rack Enterprise Office Concepts Bushmaster Tele-Prompter Epikouros Sleek Cuisine Counter
§1,000
§131
§18
0
10
Hobbies
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Epikouros Sleek Cuisine Island
§2,100
§60
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1
X
Entablature Brightener Wall Sconce §285
ErgoSupreme Dining Chair
§875
§26 0
4
0
Miscellaneous
Erratic Glass by Van Mel
§400
0
0
0
2
X
E-to-the-Z Chair
§175 §68
0
4
Euro-Torchiere Floor Lamp
§17
0
0
3
EverGlow Plutonium Rod §26 0
0
§170 §2,000 0
0
0
EverGlow Uranium Rod §500
0
0
§750
0
0
§5,000 0
0
§0
0
§0
0
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Exceptionally Expensive Clothing Collator Exclaim! Sign 0
§0
X
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§560
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0
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0
1
§360
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§90
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Exerto 5000 Multipress Exercise Machine Exerto Butterfly Exercise Machine
0
0
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0
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§360
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0
6
§900
0
0
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0
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0
0
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0
0
§0
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0
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0
§360
0 §360
0
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0
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0
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0
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0
Exerto Super Exercise Bike
0
3
§136
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§34
0
§51
0
§340
0
Surfaces
Exotic (Non)Screen from Simports, Ltd. Exotic Reflections Mirror
0
2
§34
X
0
0
§375
0
§66
0
§100
0
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0
EXPEDIT TV Storage Unit
0
§302
Surfaces
§75
Appliances
§113
2
§755
0
Exploding Dragon Dining Table
0
§324
1
§81
0 §8
3
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0 §12
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0
Exquisitique Food Judging Table
0
X
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Depreciation Limit 0
Daily Depreciation
0
Initial Depreciation
Extra Pep Coffeemaker
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
™
a U
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0
Bon Voyage
Glamour Stuff
0
X
Bon Voyage
X
0
X
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X
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X
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§100
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§150
0
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X
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0
§1,000
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0
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0
0
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X
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0
0
0
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0
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0
0
0
0
0
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0
0
0
0
0
0
4
0
0
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0
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0
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X
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X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
The Sims™ 2
Nightlife
Kitchen & Bath Interior Design Stuff Teen Style Stuff
FreeTime
Open for Business
Holiday
The Sims™ 2
Open for Business
University
The Sims™ 2
The Sims™ 2
Nightlife
The Sims™ 2
Kitchen & Bath Interior Design Stuff The Sims™ 2
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The Sims™ 2
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X
X
X
X
The Sims™ 2
X
X
X
X
X
X
X
X
X
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X
X
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X
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X
X
X
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0 0
0
0
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X
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§80
0
0
X
0
0
0
0
1
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X
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X
0 0
0
0
0
1
X
X
X
X
§336
0
0
0
0
1
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X
X
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§84 0
0
0
0
0
1
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X
5
§126
0
0
0
0
0
4
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9
§840 0
0
0
0
0
0
0
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0
Four Blessing Mahjong Table
0
0
0
0
0
0
0
§1,200
0
0
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§21
0
0
0
0
0
9
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X
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0
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0
0
0
0
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0
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0
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0
0
0
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§31
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0
0
0
0
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0
0
0
1
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0
0
0
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0
0
0
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0
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0
0
X
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0
0
Comfort
X
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§180
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0
0
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2
§333
§16
§12
§150
0
0
3
Appliances
X
Four Dead Guys Luminous Lawn Ornament Four Square Lights by Sleek Sensations Four Star Ceiling Lamp by Vintage Victorian Four Vegetables in repose
§140
§13
§60
§39
2
7
0
Miscellaneous
X
Frost de Fleur Bud Vase
§110
§18
§37
§280
0
0
0
3
Appliances
X
Frugal Fruitlover’s Friend
§90
§90
§9
0
0
0
0
0
Lighting
Plumbing
X
Fruitless Fig Tree
§120
§56
§70
5
0
0
8
0
1
0
Lighting
Fun for the Roof I
§600
§14
0
0
0
0
0
0
0
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X
Fun for the Roof II
§375
§105 §72
0
0
0
0
0
0
§450
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X
X
Fun for the Roof III
§99
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§320
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6
0
0
0
§18
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Fun for the Roof IV
§700 §27 §80
§150
0
0
0
5
X
Functional Eloquence Mirror
§180 §120 §37
§600
0
0
0
§3,000
§0
§3
X X
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
Fun-Kadelic Frequency Stereo System from Kauker Inc. Funky the Snowman
§800 §56
§150
§240
0
0
§120
§0
X
Fusty Hors D’oeuvres Gym Lockers
§375 §225
§60
§14
§142
§0
§4
X
Futonesque Fantasy Sofa
§1,500
§90
§3
§35
§2,200
X X
X
Futur-Vu by Vidioblast
§600
§5
§53
GazeEase Stow ‘N’ Show Produce Bin GentleGlow Table Lamp
§30
Decorative
Gagmia Simore RefuseNik Trash Compactor Galactix Animal Home
§355
X
Garbage Ninja by Kitchensations
§35
X
Garden Fresh Pedestal Sink
X
Garden Glow Spotlight
Genuine Buck’s Famous Counterfeiting Machine Geometry 101 by Mrs. Wieprecht
Gastronomique Restaurant Podium §200
Get Up! Alarm Clock
Decorative Decorative
1 0
0 0
0 0
0 0
0 0
0 0
0 0
§24 §150
§6 §37
§9 §56
§60 §375
Gingerbread House Gleeful Welcome Mat by GleeCo
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New Directory Skills
Floral Foldy Chairs
Floral Fantasy Sofa by OakTowne
Floral Fancy Hanging Lamp
Floor-Length Tieback Curtains
Flippinโ Fredโ s Flapjack Shack
Flight-Away Model Plane
Flickering Mercenary Table Lamp
Flavorful Necessities
Flashwave Microwave by Kitchensations FLATWร UD Dining Table by Iseeya
Flags of Victory
Five Diamonds Wall Light
Fit for Royalty by It Creations
Fists of Bunny Poster
ยง5,800
ยง330
ยง120
ยง360
ยง445
ยง335
ยง4,500
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ยง195
ยง190
ยง450
ยง350
ยง280
ยง130
ยง650
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2
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10
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1
1
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Appliances
Miscellaneous
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Comfort
Comfort
Decorative
Plumbing
Comfort
Comfort
Lighting
Decorative
Appliances
Decorative
Lighting
Decorative
Surfaces
Appliances
Decorative
Lighting
Comfort
Room Sort
X
X
X
X
X
Community Sort
X
X
X
X
X
X
X
University
Game
Teen Style Stuff
Nightlife
Seasons
X
X
X
X
Kitchen & Bath Interior Design Stuff The Simsโ ข 2
X
X
X
X
X
X
Kitchen & Bath Interior Design Stuff University
X
X
X
X
The Simsโ ข 2
X
The Simsโ ข 2
Bon Voyage
X
Celebration Stuff
The Simsโ ข 2
The Simsโ ข 2
X
X
X
X
X
X X
X
X X
X
X
X
The Simsโ ข 2
X
Pets
X
X X
X
X
X
Nightlife
Teen Style Stuff
X
Family Fun Stuff
X
X
X X
X
X
Pets
X
X
X
X
X
University
X
The Simsโ ข 2
X
X
X
The Simsโ ข 2
University
X
X
Bon Voyage
X
X
Bon Voyage
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
The Simsโ ข 2 X
X
X
X
145
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Floral Sink
ยง520
ยง59
0
4
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Price and Depreciation
Florid Font
ยง620
ยง37
0
0
Miscellaneous
Decorative
Function
Flowinโ Protozoan Double Bed
ยง395
0
0
1
Object
Flowinโ Protozoan Single Bed
ยง250
ยง2,000 0
0
0
Fluffy Rocker by Fun in the Sun
ยง500
0
0
FMCU 3000
ยง750
ยง2,000 0
0
ยง5,000
ยง500
0
Decorative
ยง750
0
2
ยง5,000
0
0
ยง150
0
ยง37
0
ยง56
0
Surfaces
ยง375
0
2
Food Shrine Commercial Display Freezer Food Temple Commercial Display Freezer Foreign Flavor Dresser
0
0
ยง122
0
ยง30
0
ยง45
0
ยง305
0
ForeveRedwood Potted Tree
0
ยง308
Decorative
ยง77
Lighting
ยง115
0
ยง770
1
ยง90
0 ยง94
0
ยง23
0 ยง23
0
ยง34
0 ยง35
0
ยง225
0 ยง235
0
Formicium Counter by Astro-Tops Design Foulbreathโ s Mat
0
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking 0
Depreciation Limit 0
Daily Depreciation
0
Initial Depreciation
Founding Fathers Electric Lamp
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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High-Class Dresser by Well Bred and Co. Hipster Barstool by Big Daddy
High Society High Chair
Hi-Fi with Vintage Turntable
Here and There Thing
§460
Hold Me Closer by Tiny Dresser Co. §2,000
Hipster Metal Chair by Big Daddy
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§350
§340
§520
§65
§1,300
§280
§3
§2
§69
§300
§53
§51
§78
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§42
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§130
§28
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§1,040
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§184
§800
§140
§136
§208
§26
§520
§112
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0
0
0
0
0
0
0
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2
0
2
0
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Decorative
Decorative
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Comfort
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Miscellaneous
X
X
X
X
X
X
X
X
X
Surfaces
Hole-y Pots Cascading Waterfall
§23
§1
§88
X
Holiday Bow
§390
§4
§99
X
X
X
X
X
§28
§1,100
§60
§114
0
0
0
0
0
8
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3
0
0
0
0
0
0
9
0
0
0
10
0
0
0
0
1
1
0
0
1
Miscellaneous
Surfaces
Lighting
Decorative
Surfaces
Lighting
X
X
1
4
0
Decorative
X
X
X
X
X
X
X
X
The Sims™ 2
FreeTime
FreeTime
X
X
Nightlife
X
X
X
X
Glamour Stuff
X
Teen Style Stuff
Holiday
Holiday
Holiday
Holiday
Seasons
Open for Business
Nightlife
X
X
X
X
X
X
X
X
X
X
X
The Sims™ 2
Nightlife
Seasons
Seasons
The Sims™ 2
FreeTime
Seasons
Seasons
Seasons
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
IKEA® Home Stuff
X
X
Pets
Bon Voyage
X
FreeTime
X
X
X
X
X
X
X
The Sims™ 2
X
X
X
Celebration Stuff
The Sims™ 2
X
X
X
X
X
FreeTime X
X
FreeTime
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
§15
§36
0
Decorative X
X
0
0
1
Lighting
X
X
§42
§275
§42
0
10
Decorative
X
0
0
0
1
Decorative
X
X
§22
§9
§124
0
1
X
0
0
0
0
1
X
X
§285
§412
§10
§4,780
0
0
Decorative
0
0
0
0
0
Miscellaneous
0
0
0
0
0
X
X
§150
§13
§31
0
0
1
Plumbing
X
§2,750
§15
§1,195
0
0
0
0
X
Home Sweet Home from McKraken Industries Homespun Banner Streetlamp
§90
§46
0
0
0
0
Electronics
Holiday Candle §2,600 §2
§22
X
Holiday in Leukerbad §15 §7
§24
Home-Style End Table
§105
§1,793
0
0
0
0 §360
0
0
0
0
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
Holiday Wreath §49 §33
X
Hollywood Print
§37
H-O-R-S-E of course Basket Ball Hoop Hosta La Vista
§310
§2,100
0
0
0
X
Hula Dancer Lamp
§11,950
§525
§66
0
6 §90
§252
0
0
0
X
Hula Feast Table
§787
§16
0
0 §135
§63
§29
0
0
X
Hunka 711 by Hwang Motors §5,250
§24
§70
0
Hobbies
Huuuuge Bill
§165
§17
§164 §900
§94
§0
§32
0
X
Hydrocyanic Cat No. 7
§26
§41
I Showed Up Arch
§630
§0
§8
§10
X
The Sims™ 2 X
X
X
X
IKEA® Home Stuff
X X
X
X
X
Hydrogens and Oxygens by Modulin §175
§61
Ike’s Glass Surveillance Device
§59
§12
§2
Surfaces
Decorative
IKEA® STOCKHOLM Vase
§80
§3
Lighting
Hydronomic CleenSheen Basin
§410
X
§248
X
Home Office Desk by Quaint Design §220
X
Ilistara Lamp
§25
1 0
0 0
0 0
0 0
0 0
0 0
0 0
§100 §87
§25 §15
§37 §23
§250 §190
I’ll Probably Need Those Later electronic supplies. Illuminating Angles by Newt Vo IMFORS Coffee Table
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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2
CHAPTER 11: OBJECTS
New Directory
Headhunter Battle Mask
Head on Marble
HATTEN Side Table
Harmonious Center Piece
Half Court Press
Ha-hye-tal Mask
Groovy Dresser by Keen Co.
Grilled Cheese by Renu Tumush
GreetMe Mat by GleeCo
Great Taste Dining Table
Great Films Movie Posters
Gravitrash by Jackson Compaction
GrassCo Folding Chair
Gram Gram’s Needlework from McKraken Industries Grand Parlour Chess Table
Good Witch Counters
Good Value Pet Bowl
Good Times Changing Table
Good Taste Dining Table
Globe L’Empereur
Gliteri & Co. Trieste End Table
§315
§825
§4,200
§40
§59
Hanging Flower by Copur Ceramics §100
Handle and Spout
§1,750
§2,500
§1,200
§3,000
§425
§850
§425
§810
§60
§500
§90
§500
§297
§790
§45
§425
§400
§350
§310
§6
§262
§47
§123
§630
§5
§8
§15
§0
§180
§0
§63
§0
§63
§122
§9
§75
§13
§75
§44
§118
§6
§63
§60
§53
§46
§11
§4
§175
§31
§82
§420
§2
§5
§10
§0
§120
§0
§42
§0
§42
§81
§6
§50
§9
§50
§29
§79
§4
§42
§40
§35
§31
§126
§330
§1,680
§18
§40
§0
§480
§0
§170
§0
§170
§324
§24
§200
§36
§200
§118
§316
§18
§170
§160
§140
§124
§700 §27 §66 §35
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
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0
0
0
0
0
0
0
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0
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0
0
0
0
0
0
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0
0
0
0
0
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0
0
0
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0
0
0
0
0
0
0
0
0
0
7
0
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0
0
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0
2
6
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0
1
1
10
0
10
4
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0
2
1
0
0
0
2
2
0
0
0
3
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Surfaces
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Decorative
Decorative
Surfaces
Decorative
Appliances
Decorative
Surfaces
Miscellaneous
Miscellaneous
Surfaces
Decorative
0
0
0
0
4
0
0
0
0
0
0
0
0
0
0
0
4
0
0
0
0
0
0
1
3
Surfaces
Surfaces
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0
0
X
X
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X
X
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X
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X
X
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X
X
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X
X
X
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X
X
X
X
X
X
X
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X
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X X
X
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X
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X
X X
X
X
X
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X
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X
X
X
X
X
Community Sort
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
The Sims™ 2
Game
Family Fun Stuff
Nightlife
FreeTime
Pets
Open for Business
Bon Voyage
FreeTime
Seasons
Glamour Stuff
IKEA® Home Stuff
Celebration Stuff
Nightlife
The Sims™ 2
FreeTime
The Sims™ 2
University
Nightlife
Open for Business
Nightlife
FreeTime
FreeTime
Bon Voyage
Seasons
X
X
X
X
X
The Sims™ 2
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
IKEA® Home Stuff
IKEA® Home Stuff
X
X
IKEA® Home Stuff
X
X
X
X
X X
X
X
X
X
147
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0
0
0
0
0
0
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Needs
0
0
0
0
Surfaces
Function
0
0
0
Hobbies
0
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
Hearthstone Quilt
§58
§16
Object
Hellacious Headboard Double Bed by Sir Sleepalot Industries HELMER Drawer Unit on Castors
§145
§23
HEMNES Bedside Table
§5
Depreciation Limit
§8
Daily Depreciation
§75
Initial Depreciation
HEMNES Bedside Table
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
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Just Shelves
Just Orchiding
Just More Corner Shelves
Just in Case Oars
Just Corner Shelves
Jupiter over Miami Party Orbs
Juniper Bonsai Tree
§550
§475
§185
§700
§400
§115
§200
§450
§200
§80
§120
§59
§19
§83
§72
§27
§84
§60
§17
§30
§68
§30
§12
§18
§6
§7
§39
§13
§55
§48
§18
§56
§40
§11
§20
§45
§20
§8
§12
§14
§52
§24
§30
§159
§52
§220
§190
§74
§325
§160
§46
§80
§180
§80
§32
§48
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
8
0
0
0
0
0
4
0
0
3
7
0
0
0
0
0
0
0
0
5
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
2
0
0
0
0
0
0
0
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0
2
0
0
0
0
0
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0
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0
0
0
0
4
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0
0
6
0
0
0
7
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0
0
0
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1
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1
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0
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1
1
1
0
0
3
3
0
0
4
1
3
4
3
1
1
X
X
Decorative
Decorative
Surfaces
Decorative
Surfaces
Surfaces
Decorative
Decorative
Surfaces
Plumbing
Decorative
Decorative
Comfort
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Miscellaneous
Decorative
Decorative
Decorative
Decorative
Decorative
Comfort
Comfort
Surfaces
Decorative
Surfaces
Decorative
Surfaces
Lighting
Decorative
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
IKEA® Home Stuff
IKEA® Home Stuff
IKEA® Home Stuff
Glamour Stuff
The Sims™ 2
KARLSTAD Sofa
§130
§11
§13
§330
0
4
0
0
0
0
X
Keister Kompanion Barstool
§399
§9
§3
§160
0
0
0
0
0
0
X
Kepler’s Celestial Wall Mirror
§75
§19
§58
§0
0
0
0
0
0
X
Kepler’s Planetary Floor Mirror
§60
§5
§40
§27
0
0
0
0
0
IKEA® Home Stuff
X
Kick BackYard Loungechair by Survivall King for a Day Outdoor Chess Table
§130
§85
§0
§280
0
0
0
0
X
X
King Kricket Klobberin’ Klub
§35
§60
§6
§56
0
0
0
0
X
X
King Rainier’s Sign
§730
§0
§70
§36
0
0
0
X
Celebration Stuff
Kitten Vs. Yarn: Season 1 Print
§365
§10
§14
§74
0
0
0
X
X
Kitty Kraze Katnip
§80
§105
§9
§350
0
0
X
X
KLIPPAN Sofa
§68
§21
§18
§284
0
0
X
X
KLIPPAN Two Seat Sofa
§700
§13
§88
§400
0
Decorative
X
Korean Keumungo
§140
§27
§71
§9
0
1
Career
X
X
Comfort
X
X X
Hobbies X
X
X X X
X
X
Family Fun Stuff
Open for Business
X
X
Family Fun Stuff
The Sims™ 2
IKEA® Home Stuff
Open for Business
FreeTime
X
X
X
X X
X
X
X
X
X
Family Fun Stuff
X
X
The Sims™ 2
X
X
X
The Sims™ 2
Pets
X
Seasons
X
X
X
X
X
X
X
The Sims™ 2
IKEA® Home Stuff
X
X
Pets
X
X
Pets
X
X
IKEA® Home Stuff
X
X
X
X
X
The Sims™ 2
The Sims™ 2
X
The Sims™ 2
X
X
X
Holiday
X
X
X
X
Nightlife
The Sims™ 2
University
Nightlife
X
X
Seasons
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X X X
X
X
X
X
X
X
X
X
X
Kozy Kitsch Gnome
§91
§131
§100
§15
0
0
Lighting
Open for Business
Krampft Industries HubbaTubba Economy Bathtub Krampft Industries Value Counter
§185
§107
§1
§20
0
0
1
X
Kwanzaa Kinara
§876
§150
§2
0
0
0
X
La Cara del Sol
§710
§2
§3
0
0
0
X
La Table Long Dining Table
§900
§3
0
0
0
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
La Table Square Dining Table
§20
§4
0
0
0
X
Labyrinth Rug
§32
§28
0
0
X
LACK Side Table
§58
§4
§0
0
X
LACK Wall Shelf
§6
§0
§36
X
LACK Wall Shelf
§44
§0
§9
X
LACK Wall Shelf
§0
§13
X
Laganaphyllis Simnovorii
§90
X
Lamp on the Half Shell
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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2
CHAPTER 11: OBJECTS
New Directory
It’s Reggae, Mon Poster
Isotopia Rug by Modulin
Inverted Vertigo, Cover Art
Instant Giant
Infinite Repetition Infinite Repetition Mirror Inner Atmos End Table
Industrial Steelate Counter
Independent Expressions Inc. Easel
In The Park by Awalck
In the Beginning
In Memory Of Johnny Gnome
In a Sims World by M. Ying
Imperial Plumbing Pole-Air Freezer Bin Imperial Plumbing Works Tivoli Basin Impresso Espress-o-Matic
Imperial Mane Ceiling Lamp
Imperial Lyon Basin
Impeccable Taste Dining Table
Immobile Chimes Mobile in Steel
§99
§175
§85
§45
§870
§180
§60
§500
§260
§750
§560
§350
§675
§600
§120
§420
§1,495
§560
§3,000
§230
§640
§850
§1,500
§48
§45
§14
§26
§12
§0
§130
§27
§0
§75
§39
§112
§84
§52
§0
§0
§18
§63
§224
§84
§450
§34
§96
§128
§0
§11
§0
§32
§30
§10
§18
§8
§0
§87
§18
§0
§50
§26
§75
§56
§35
§0
§0
§12
§42
§149
§56
§300
§23
§64
§85
§0
§130
§120
§21
§70
§34
§348
§72
§0
§200
§104
§300
§224
§140
§0
§168
§598
§224
§1,200
§92
§256
§340
§0
§0
§0
§0 §46
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
8
0
0
0
0
0
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
10
0
0
0
0
0
0
10
0
0
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0
0
4
0
0
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0
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2
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1
1
0
0
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1
0
3
0
0
6
4
1
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0
0
3
2
0
2
10
Surfaces
Decorative
Decorative
Comfort
Decorative
Decorative
Decorative
Decorative
Hobbies
Decorative
Decorative
Comfort
Surfaces
Decorative
Decorative
Decorative
Decorative
Appliances
Plumbing
Appliances
Lighting
Plumbing
Surfaces
Surfaces Decorative
X
X X
Room Sort
X
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Community Sort
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Bon Voyage
The Sims™ 2
Nightlife
The Sims™ 2
Game
X
X
University
The Sims™ 2
The Sims™ 2
X
FreeTime
The Sims™ 2
Pets
X
X
Open for Business
University
The Sims™ 2
X
Open for Business
X
X
X
Pets
X
X
X
X
X
X
X
FreeTime
University
X
Family Fun Stuff
Pets
Nightlife
Pets
Nightlife
X
X
X
Holiday
X
X
X
X
X
X
X
FreeTime
X
X
The Sims™ 2
X
X
X
X
X
X
The Sims™ 2
X
X
X
FreeTime
X X
X X X
X X
X
X X
X
X
X
X X
X
X X
X X X X X X
X X
149
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0
0
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Needs
0
0
Decorative
Function
0
0
Hobbies
0
X
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
It’s MYSHUNO! (The Fabulously Zany Party Game) It’s Out There by Xenotech
§300
§0
Object
Itty Bitty Clay Vases
§325
§17
§48
Jack-O-Hattern Luminous Lawn Ornament Jacuster’s Last Stand Sectional Booth Johnny the Pump
§240
Depreciation Limit
§115
Daily Depreciation
Juice On The Wall Sculpture
Initial Depreciation
Junior Cosmonauts Bedside Table
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
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§2,800
§30
§26
§420
§38
§39
§20
§17
§280
§82
§0
§152
§156
§80
§70
§1,120
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
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0
0
0
0
0
4
0
0
0
2
0
0
0
0
0
0
0
0
0
0
7
10
2
1
1
1
0
2
3
0
4
3
2
1
0
0
1
3
3
2
0
3
Comfort
Aspiration
Comfort
Decorative
Decorative
Decorative
Decorative
Miscellaneous
Miscellaneous
Decorative
Decorative
Lighting
Surfaces
Electronics
Decorative
Decorative
Decorative
Decorative
Comfort
X
X
X
X
X
X
X
X
X
X
X
X
X
Family Fun Stuff
Family Fun Stuff
The Sims™ 2
§175
§58
§0
§36
0
2
0
0
0
0
0
X
§200
§57
§20
§72
0
0
0
0
0
7
Electronics
§390
§0
§9
§78
0
0
0
0
2
0
X
Little Sister, WD15
§380
§30
§18
§144
0
0
0
0
0
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Decorative
X
Miscellaneous
X X
X
X
Seasons
FreeTime
X
X
X
The Sims™ 2
FreeTime
X
X
University
Nightlife
X
X
H&M® Fashion Stuff
The Sims™ 2
Bon Voyage
X
X
X
X
H&M® Fashion Stuff
Open for Business
The Sims™ 2
The Sims™ 2
Pets
Bon Voyage
Pets
The Sims™ 2
X
X
X
The Sims™ 2
Bon Voyage
X
X
X
X
X
X
X
X
X
X
X
Lighting
X
1
X
X
0
X
University
0
The Sims™ 2 0
X
0
X
Pets
§70
§13
§19
§98
0
5
0
0
2
Teen Style Stuff
X
Little Space Rangers Chair
§205
§27
§36
§12
0
0
0
0
X
The Sims™ 2
X
Little Tiki Idol
§90
§29
§24
§199
0
0
0
0
X
X
X
Little Tut
§180
§54
§3
§148
0
0
0
X
X
X
Living Room With Man and Woman by Peter Lighten Llama Xing Sign
§195
§36
§49
§180
0
8
0
X
X 0
X
0
The Sims™ 2
X
§54
Lighting
X
The Sims™ 2
X
§13
1
X
X
X
The Sims™ 2
X
X
Llamark Electronic Cash Register
§360
§4
§37
§31
0
6
X
X
X
Locker Room CounterFeet
§245
§74
§45
§31
0
8
Lighting
X
X
X
Lodging Lamp by Economical Effects Loft Curtains by Sparse and Fine
§30
§55
§8
§22
0
2
Career X
X
X
LogoLight by Zecutine
§499
§67
§8
§340
0
0
0
Lighting
X X
X
Logs of Burning
§370
§12
§5
§0
0
0
1
Lighting
X
London’s Famous Birthday Cake
§450
§12
§85
§300
0
0
0
1
X
Look This Way Fashion Curtain
§78
§8
§0
0
0
0
0
X
Look Upon the Orient Mirror
§78
§127
§75
0
0
0
0 §20
0
X
X
X
X
X
X
The Sims™ 2
Nightlife
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
Los Gatos Condominiums
§55
§0
0
0
0
0
X
Los Pescados of the Wall
§850
§112
§160
0
0
0
X
Los Pescados of the Wall Two
§0
§40
§0
0
0
X
Lost by Sims of the Sea
§750
§60
§0
§24
0
X
Lounge-O-Rama by Nucular Novelties Love Tub
§400
§0
§6
§88
X
Loveseat by Club Distress
§0
§9
§22
X
Lucitious Hanging Pendant
§60
§33
X
Luminous Pro Antique Camera
§220
0
X
X
X
§135
Lumosity Candle Holder by Darkness Lunatech Amber Ceiling Lamp Lunatech BCT/6
0
Lighting
X
X
X
The Sims™ 2 0
1
Lighting X
X
X
X
0
0
1
Lighting
X
X
X
0
0
0
1
Lighting
X
X
§34
0
0
0
1
Lighting
X
§8
0
0
0
0
1
X
§12
0
0
0
0
0
X
Lunatech GaulleVanizer Wall Sconce §85
0
0
0
0
0
X
§38
0
0
0
0
X
§10
§30
0
0
0
X
§14
§7
§18
0
0
X
§95
§11
§4
§18
0
X
Lunatech Light Disc
§75
§6
§4
§18
X §45
§6
§4
X
§45
§6
X
Lunatech Lighten Up Lighting Fixture Lunatech Spare Fixture in Crimson Light Lunatech Spare Fixture in Grass
§45
X
Lunatech Spare Fixture in Ocean
primagames.com
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Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 1-2
CHAPTER 11: OBJECTS
New Directory Skills
Lanai Privacy Screen
§155
§1,700
§700
§24
§255
§105
§16
§170
§70
§62
§680
§280
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3
0
0
0
0
0
0
0
0
0
0
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0
0
0
0
0
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0
0
0
0
0
0
0
0
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0
0
0
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0
0
0
0
0
0
0
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0
0
0
10 0
0
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0
0
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0
10
0
0
0
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0
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0
0
0
0
0
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0
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12 0
0
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10
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0
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0
0
0
0
0
0
0
10
10
0
0
0
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5
2
0
0
0
1
1
1
6
4
0
0
0
1
1
2
1
1
1
0
0
0
1
2
4
X
X
Lighting
Plumbing
Decorative
Decorative
Miscellaneous
Miscellaneous
Miscellaneous
Lighting
Lighting
Lighting
Decorative
Decorative
Decorative
Personal
Surfaces
Lighting
Decorative
Decorative
Decorative
Decorative
Lighting
Surfaces
Hobbies
Hobbies
Decorative
Comfort
Lily Pads by Myo Pia
Lil’ Mak Xtreme
Lil’ Jailbird Canopy Crib
Li’l Chimera’s Plush Bunny-Bear
Light Waves Ceiling Lamp by Fun in the Sun Lil’ Angel Potty Chair
Light Orbiter Floor Lamp
Light Effects Ceiling Lamp
Lifestyle of the Pharaoh Picture
Lie Like a Bear Rug from Grim’s Mountain Outfitters Life at 500x by Tanner Handegord
LeTournament Decahedron XS
LEKSVIK Coffee Table
Legno’s Modern Chandelier
Leash Racque by DeFarge
Layers of Loveliness
LawnHenge Piece
LawnHenge Diagonal Piece
Late Nite Garden Lite
Larger than Life Party Table
§90
§1,100
§625
§225
§325
§49
§65
§210
§250
§65
§750
§455
§550
§245
§175
§190
§145
§400
§70
§70
§90
§390
§13
§165
§0
§33
§48
§7
§9
§31
§37
§9
§113
§68
§82
§0
§21
§28
§21
§60
§10
§10
§13
§58
§9
§110
§0
§22
§32
§4
§6
§21
§25
§6
§75
§45
§55
§0
§14
§19
§14
§40
§7
§7
§9
§39
§440
§0
§90
§130
§19
§100
§26
§300
§182
§220
§0
§76
§58
§160
§28
§28
§36
§26
§84
§80
§28
§36
Little Footprint Toilet by Sleek Sensations Little House Lantern
§7
X X X
X X
X
X
X X X
X
X X
X
X
Room Sort
X
X
Community Sort
X
Nightlife
The Sims™ 2
Seasons
Game
X
X
X
X
Seasons
X
X
X
FreeTime
Seasons
Celebration Stuff
X
X
X
X
X
X
Seasons
X
X
FreeTime
Pets
Seasons
X
X
X
X
X
The Sims™ 2
Bon Voyage
University
IKEA® Home Stuff
X
X
X
X
X
X
X
The Sims™ 2
Glamour Stuff
FreeTime
X
X
X
Teen Style Stuff
The Sims™ 2
X
X
FreeTime
Holiday
FreeTime
FreeTime
Kitchen & Bath Interior Design Stuff The Sims™ 2
Nightlife
X
FreeTime
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X
X
X X X
X
X
X
X
X
X
X
X
X
X X X
X
X
X X
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
151
primagames.com
Needs
Lap of Luxury Sofa
0
0
10
0
Decorative
§10
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Price and Depreciation
Large Flower Arrangement §2,810 §11,240
0
§25,000 §3,750 §2,500 §10,000 0
§28,100 §4,215
0
10 0
0
0
Decorative
Function
Large Ice Cap Skating Rink
0
0
0
0
Large Roll-O-Rama Rink
0
0
0
§70
§156
0
0
Object
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking 0
Depreciation Limit 0
Daily Depreciation
0
Initial Depreciation
Little Sister Chair Mat
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
™
a U
e nl
Modart Noudeco Mirror (1-panel)
MMM Mini Fridge
Mirror on the Wall by Darkness
Mini-Disco Dinette Table
Milano Royale Dining Table
Merry-Making Dining Table
§155
§660
§660
§350
Mixed Flowers Planter by BowerFlox §175
Mission Coffee Table by Lulu Designs Missionaire Dining Table
§85
§950
§230
§375
§255
§900
§1,025
§53
§108
§12
§23
§87
§87
§52
§26
§142
§34
§56
§38
§135
§153
§15
§15
§35
§72
§8
§15
§58
§58
§35
§17
§95
§23
§37
§25
§90
§102
§400
§0
§60
§60
§142
§400
§34
§62
§232
§232
§140
§70
§380
§92
§150
§102
§360
§410
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
6
0
0
0
0
10 0
0
0
0
0
0
0
0
0
0
0
0
5
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
7
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
1
0
2
0
1
3
3
0
1
2
0
2
0
2
2
X
X
Comfort
Decorative
Surfaces
Electronics
Plumbing
Aspiration
Comfort
Surfaces
Comfort
Decorative
Decorative
Decorative
Decorative
Appliances
Decorative
Surfaces
Surfaces
Surfaces
Surfaces
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Modart Noudeco Mirror (3-panel)
§720
§22
§0
§136
0
0
1
Decorative
X
X
Model This! Banner
§355
§23
§100
§92
0
0
10
Lighting
X
Modern Sous Chef Rug
§150
§0
§34
§84
0
0
0
1
Comfort
Surfaces
Decorative
X
X
X
X
X
X X
X
X
X
X
X
X
X
X
X
X
University
The Sims™ 2
University
Teen Style Stuff
X
Pets
Open for Business
Open for Business
X
Nightlife
X
X
X
Nightlife
University
X
X
X
The Sims™ 2
FreeTime
X
X
X
X
X
X
X
The Sims™ 2
University
X
Pets
The Sims™ 2
The Sims™ 2
Nightlife
X
Pets
The Sims™ 2
Seasons
Nightlife
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
8
0
0
0
0
0
2
6
1
1
1
Comfort
Comfort
Decorative
Decorative
Lighting
Decorative
Decorative
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Nightlife
Nightlife
Open for Business
Open for Business
X
X
X
X
X
X
X
X
H&M® Fashion Stuff
X
X
X
X
X
X
X
X
Glamour Stuff
0
0
0
2
Electronics
X
X
0
0
0
X
X
Bon Voyage
0
0
0
0
X
0
0
0
X
§0
0
0
0
X X
§0
0
8
The Sims™ 2 §0
§60
0
8
X X
X
X
Moderniste Dining Chair
§150
§150
§23
0
0
0
0
0
X
Modest Medieval End Table
§0
§51
§22
0
0
0
0
0
§0
§1,200
0
X
Pets
Holiday
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Decorative
Modular Image Full-length Mirror
§1,000
§34
0
6
0
0
0
X
Molded Sectional by WorldMold
§340
§33
§32
0
0
0
0
X
Money Tree
§230
§8
§260
0
0
0
X
Moneywell Computer
§225 §12
§65
§1,200
0
5 §0
§15
§20
0
X
Moon Hopper Sink by Atmos Furnishings Moonshot Thruster Clock
§80
§98
§300
§39
0
X
Moor is More Coffee Table
§650
§450
§9
§146
X
More O’This and That
§3,000
§14
§36
§0
§300
§102
X
More Sleeka Dining Chair by Simplonics Morphic to the Maxx §99
§54
X
Mountain Man’s Mountain Lighter
§365 §150
§23
§5
§104
X
Mr. Bearlybutts
§175
§450
§26
Nightlife §150
§7
§26
X §3,000
§38
X
Mr. Generic’s Sign— The Ceiling Model Mr. Generic’s Sign— The Floor Model Mr. Lampy McFourlegs
§50
§39
X Mr. Maritime
§255
X Mr. Sanblovian
§260
X
Mr. Section by Comfortitude
X
Mr. Section with Arms by Comfortitude
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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2
CHAPTER 11: OBJECTS
New Directory
Mechanical Stitching Machine by Antique Artifacts Mediocre Medieval Loveseat
Maxisโ ข Game Simulator
Maturely Medieval Single Bed
Masterfully Medieval Sofa
Marbleplex Island Counter by Astro-Tops Design Marketing Print by Seph Epia
Manor House Paree Dining Table
Manor House Multi-Mirror
Majorโ s Rooster by Franc-O-Phile Designs MALM Chest of Two Drawers
Majestically Medieval Double Bed
Magni๏ฌ cently Medieval Armchair
Magical Mysteryโ s Shape, Rattle & Roll Magisplay Tray
Magic Mistletoe
M.D. Clarke Award For Excellence
Lying in Wait Screen
Luxuryโ s Lap Loveseat
Luxuriare Loveseat
Luxiary King Armchair
Luxiary Ample King Dining Table
Lushcroft Antique Loveseat
ยง150
ยง525
ยง1,350
ยง1,250
ยง560
ยง1,100
ยง840
ยง330
ยง770
ยง1,080
ยง160
ยง60
ยง170
ยง3,400
ยง1,000
ยง50
ยง30
ยง80
ยง510
ยง945
ยง725
ยง900
ยง1,200
ยง850
ยง1,140
ยง142
ยง22
ยง78
ยง202
ยง187
ยง84
ยง165
ยง126
ยง0
ยง115
ยง162
ยง24
ยง7
ยง25
ยง510
ยง150
ยง7
ยง4
ยง12
ยง76
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ยง108
ยง135
ยง180
ยง127
ยง171
ยง95
ยง15
ยง52
ยง135
ยง125
ยง56
ยง110
ยง84
ยง0
ยง77
ยง108
ยง16
ยง5
ยง17
ยง340
ยง100
ยง5
ยง8
ยง51
ยง90
ยง72
ยง90
ยง120
ยง85
ยง114
ยง90
ยง380
ยง60
ยง210
ยง540
ยง500
ยง224
ยง440
ยง336
ยง0
ยง308
ยง432
ยง64
ยง29
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ยง20
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3
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1
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1
6
2
1
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1
4
8
0
0
2
2
0
Comfort
Surfaces
Plumbing
Miscellaneous
Miscellaneous
Comfort
Hobbies
Electronics
Comfort
Comfort
Decorative
Surfaces
Surfaces
Surfaces
Decorative
Comfort
Comfort
Surfaces
Decorative
Decorative
Decorative
Comfort
Comfort
Comfort
Surfaces
Decorative
X
X
X
X
X
X
X
X
X
Room Sort
X
X
Community Sort
X
X
X
X
Open for Business
Game
The Simsโ ข 2
The Simsโ ข 2
The Simsโ ข 2
X
X
Holiday
FreeTime
X
X
X
University
Open for Business
The Simsโ ข 2
X
X
Bon Voyage
X
X
X
X
X
X X
X
Open for Business X
X X
Seasons
University
X
IKEAยฎ Home Stuff
X
X
The Simsโ ข 2
X
X
X
X
The Simsโ ข 2
X
Nightlife
X
X
X
Pets
X
University
University
The Simsโ ข 2
FreeTime
Open for Business
X
X
University
X
The Simsโ ข 2
The Simsโ ข 2
The Simsโ ข 2
Pets
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X
X X
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X
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primagames.com
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10 0
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2
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0
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7
X
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
Medium Decorative House Armoire
ยง950
ยง21
Object
Mentionable Plastic Litter Box
ยง31
ยง32
Mentionable Porcelain Toilet
ยง210
ยง200
ยง3
Merokkan End Table
ยง50
Depreciation Limit
ยง75
Daily Depreciation
ยง500
Initial Depreciation
Merokkan Loveseat
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Price
™
a U
e nl
§400
§400
§400
§400
§400
§400
§400
§60
§60
§60
§60
§60
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2
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X
X
X
X
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X
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X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
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Seasons
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The Sims™ 2
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X
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X
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X
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X
X
X
X
X
X
X
X
X
X X
X
X X
X
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X
X
X
X X X X
X
X
X
X
X
X
X
X
X
X
X
X
X
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The Sims™ 2
X
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The Sims™ 2
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University
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The Sims™ 2
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X
X
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The Sims™ 2
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Neukum Systems Hep Cat 50s Rock Wall Speaker Neukum Systems Isorhythm Classical Wall Speaker Neukum Systems Main Street Big Band Wall Speaker Neukum Systems Off-Beat Reggae Wall Speaker Neukum Systems Right On Jam Band Wall Speaker Neukum Systems Seasonal Solstice New Age Wall Speaker Neukum Systems Sound Waves Surf Wall Speaker Neukum Systems The Badunkadunk Hip Hop Wall Speaker Neukum Systems The Cold Train R&B Wall Speaker Neukum Systems Totally Rad New Wave Wall Speaker Neukum Systems Wall Speaker 0
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§120
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Nocturnal Imagination Receiver from Apparati Inc. No-Fuss Ficus §0
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Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 1-2
CHAPTER 11: OBJECTS
New Directory
Neon Flamingo
Neo Lighto by Glucolux
Necessary Tools by Imad Ethis
Nature’s Perfection by E.Z. Phun
Narcisco Rubbish Bin
Mystic Life Flower Vase
Mystery Presents
Mysteriously Medieval Dining Chair
MySims Standup
My Impregnable Fortress Bed by Mystical Furnishings My Valiant Steed Dining Chair by Mystical Furnishings My Very First Castle Desk by Mystical Furnishings Myne Cafeteria Table
Museé Public Collection Sculpture
Mr. Shuffles
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§225
§200
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§45
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§275
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§160
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§236
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§60
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§116
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§400
§400
§400
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X
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X
X
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X
X
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X X X X
X
X
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X
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X
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X
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X
X
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X
X X X X
X
X
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155
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0
0
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Needs
0
0
Decorative
Function
0
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Price and Depreciation
Neon Wedding Tack §2,100
§89
§40
§38
NeonBar by Neontrix §590
§115
§18
NeonServe by Neontrix
§60
Object
Depreciation Limit
§770
Daily Depreciation
§400
Initial Depreciation
Neo-Quartzo by Astro-Tops Neukum Systems Art of Darkness Heavy Metal Wall Speaker Neukum Systems Bubblegum Sugar Pop Wall Speaker Neukum Systems Cor3Nerd Indie Wave Wall Speaker Neukum Systems En Fuego Salsa Wall Speaker Neukum Systems Ethnomusico World Music Wall Speaker Neukum Systems Glo Stik Techno Wall Speaker Neukum Systems Happy Shopping Store Soundscape Wall Speaker
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Price
โ ข
a U
e nl
ยง45
ยง30
ยง120
0 0
0 0 0 0
0 0 0 0 2 0
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3
2 Comfort
Decorative
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X
X
ยง300 ยง150
0 7
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Paper Moon Ceiling Light ยง37 ยง300
X
ยง56 ยง75
X
X
X
X
X X
X
ยง375 ยง112
X
Paradise Lost (and Found) ยง750
X
X
X
Park Parthenon
Decorative
X
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1
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ยง46
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Aspiration
ยง14
Party Hardy Open Bar ยง145 ยง118
0
ยง99
Party Juice Barrel ยง790
0 0
Park Plates Mini Outdoor Dining Table Party Banner
Passable Mission Chair
0 0 0 0
X
X
X
X
The Simsโ ข 2
Bon Voyage
Seasons
Celebration Stuff
X
X
Celebration Stuff
Teen Style Stuff
Teen Style Stuff
The Simsโ ข 2
Open for Business
University
X
The Simsโ ข 2
X
X
X
X
X
X
X
X
X
X
X
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The Simsโ ข 2
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X
X
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X
X
X
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Pets
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Pets
ยง40
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Seasons
X
X
X
The Simsโ ข 2
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University
X
X
X
X
X
ยง10 ยง39
X
X
X
ยง15 ยง9
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ยง100 ยง14
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X
X
X
X
X
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ยง150
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X
ยง56
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ยง375 ยง78
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Pasteurโ s HomoGenius Smart Milk
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Patchwork Desk by Darkness ยง29 ยง8 ยง19
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X
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Patchwork End Table by Darkness ยง80 ยง7 ยง36 ยง12
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PatioPlastics Dining Chair ยง49 ยง54 ยง3 ยง34
X
Paw-crafted Teddy Bear ยง360 ยง4 ยง8 ยง250
X
ยง30 ยง12 ยง62
X
ยง85 ยง93
X
Paws-A-Plenty Rug by Bona๏ฌ de Luxury Peace of Garbage Can
ยง625
X
Perfect Packets Hot Chocolate Maker Pet Pillow Fantastic Pet Sculpture Solution ยง99
1
0 0
0 7
Pet Store Sign by Super SignGuys
0 0
X
X
0 0 0 0
X
X
X
Nightlife
Seasons
X
X
Seasons
X
X
X
Seasons
The Simsโ ข 2
Pets
The Simsโ ข 2
X
FreeTime
X
X
X
X
X
X
X
X
X
X
X
X
X
X
ยง48
X
ยง12
X
ยง18
X
ยง120
X
X
X
X
X
Peteโ s Postlight from Nothing Atoll
Electronics
X
X
X
X
X
X
0
X
X
0
Decorative
X X X
X
X
X
2 0
6
Surfaces
X
0 6
0
Decorative
Miscellaneous
0
0
Miscellaneous
Comfort
X
0
0
3
Decorative
6 0 0 0 0 0
0
10
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Lighting X
0 0
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0 4
0
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1
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ยง120
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0
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0
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ยง200 ยง420
0
0
0
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0
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ยง30
ยง105
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0
0
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ยง50 ยง157
ยง0
ยง88
0
0
0
0
0
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ยง45
ยง1,050
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ยง22
ยง2,200
0
0
0
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ยง75
ยง850
ยง33
ยง550
ยง144
0
0
0
0
ยง300
Pimp Viking 3D Arcade Game
ยง220
ยง825
ยง36
ยง70
0
0
0
ยง500
Pineapple by Lynn Dโ Saye
ยง5,500
ยง54
ยง17
ยง138
0
0
Petsโ Desires House
PINEGULTCHER Outdoor Minitable
ยง360
ยง26
ยง34
ยง12
0
Piece of Quiet Park Bench
Pinmaster 300 Bowling Alley by Hurling Fun Products, Inc. Pirate Heraldโ s Tropical Umbrella
ยง175
ยง51
ยง3
0
0 8 0 0
Pit Stop Dresser by Zoom Arts
ยง345
ยง4
0
Hobbies
Pit Stop Rug
ยง30
6
Lighting
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
0 0 0 0
X
Pix-Arm Drafting Lamp
0
1
0
0
ยง80
0
ยง200
0
ยง20
0
ยง50
0
ยง30
0
ยง75
ยง32
ยง200
ยง8
ยง500
ยง12
Planetoid Explorer Rug
ยง80
Plasticity NodePod by Yoko Onasis Pleasant Daydream Ceiling Lamp
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CHAPTER 11: OBJECTS
New Directory
Osho Nuff Tablet
Organically Atomic Rug
Orbs of Connectedness Ceiling Lamp Organic Materialโ s Barstool
Opus by Rose Grace Wise
Open/Closed Sign of War and Commerce Open-Wall Wall Fan
One Manโ s Junk Car from Mechanically Minded One Pin, Two Pin
On A Pedestal by Yucan Byall
Olive Peynterโ s City SkyScape
Olde Tyme Toilette
Olde Tyme Skillets
Old Time Wall Clock
Old Fashioned Change Room
Oh Mighty Prism by Sleek Sensations Oil Fantasy Scape
ยง320
ยง415
ยง950
ยง700
ยง180
ยง3,500
ยง3,500
ยง20
ยง125
ยง800
ยง275
ยง5,000
ยง4,000
ยง800
ยง85
ยง1,100
ยง690
Old Boys Club Commercial Counter ยง710
Olโ Grandfather Clock
ยง245
Once Upon a Glowy Glow Glowlamp ยง350
On Their Toes by Peder Dahnet
ยง90
ยง3,500
ยง500
ยง215
ยง14
ยง13
ยง36
ยง48
ยง62
ยง142
ยง105
ยง27
ยง0
ยง0
ยง0
ยง19
ยง120
ยง52
ยง41
ยง0
ยง0
ยง120
ยง12
ยง165
ยง103
ยง106
ยง525
ยง0
ยง32
ยง55
ยง9
ยง9
ยง24
ยง32
ยง41
ยง95
ยง70
ยง18
ยง0
ยง0
ยง0
ยง13
ยง80
ยง35
ยง27
ยง0
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ยง80
ยง8
ยง110
ยง69
ยง71
ยง350
ยง0
ยง21
ยง220
ยง39
ยง98
ยง128
ยง166
ยง380
ยง280
ยง72
ยง0
ยง50
ยง320
ยง140
ยง110
ยง0
ยง320
ยง34
ยง440
ยง276
ยง284
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ยง36
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10
10
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1
Decorative
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Miscellaneous
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X
X
X
X
X
X
X
X
X
X
X
X
X
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X X
X
X
X
X
X X
X
X
X X
X
X
X
X
X
X
X
X X
X
X
X
X
X
X X
X
X
X
X
X
X
X
Community Sort
X
Game
The Simsโ ข 2
X
The Simsโ ข 2
X
Kitchen & Bath Interior Design Stuff The Simsโ ข 2
X
FreeTime
X
X
Seasons
X
X
X
The Simsโ ข 2
X
X
X
X
Open for Business
FreeTime
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X
X
X
X
Kitchen & Bath Interior Design Stuff The Simsโ ข 2
X
X
X
X
Nightlife
X
Open for Business
X
X
FreeTime
X
The Simsโ ข 2
X
X
X
X
X
The Simsโ ข 2
Open for Business
X
X
Glamour Stuff
Bon Voyage
Bon Voyage
FreeTime
Open for Business
The Simsโ ข 2
FreeTime
University
X
X
X
X
Pets
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X
X
X
X
X X
X
157
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0 0
3
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Needs
0 0 0 0
0 0
Lighting
Function
0 0 0 0
0 10 4
Electronics
0 0 0 0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
Outdoor Ergo Ergonomic Chair by Gรผdfoer-Ebadi Furnishings Outdoor Protector
ยง99
ยง82
ยง86
Outside the Box Chair by Imad Ethis Over the Range Hotel Sign
ยง550
ยง1,020
ยง0
Over the Range Sign
ยง255
Object
Depreciation Limit
ยง382
Daily Depreciation
ยง3,000
Initial Depreciation
Pampered Sounds Stereo
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
™
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e nl
§74
§0
§29
§50
§180
§60
§0
§119
§198
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
9
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
2
0
1
3
1
10
3
6
2
0
1
0
2
2
Decorative
Comfort
Decorative
Surfaces
Decorative
Decorative
Comfort
Decorative
Lighting
Surfaces
Decorative
Decorative
Decorative
Decorative
Lighting
Decorative
Surfaces
Surfaces
Lighting
Surfaces
Decorative
Comfort
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
The Sims™ 2
Open for Business
The Sims™ 2
The Sims™ 2
Nightlife
University
FreeTime
The Sims™ 2
Glamour Stuff
§44
§15
§80
0
0
0
0
2
0
0
Decorative
X
X
§0
§47
§360
0
0
0
0
0
0
0
Decorative
X
§22
§20
§200
0
0
0
0
0
0
1 X
Plumbing
X
§490
§70
§90
§0
0
0
0
0
0
0
4
X
H&M® Fashion Stuff
§30
§50
§54
0
0
0
0
0
0
1
X
§299
§135
§0
§0
0
0
0
0
0
0
0
X
§145
§75
§13
§2
0
5
0
0
0
0
University
§150
§0
§0
§96
0
0
0
0
0
0
X
§470
§20
§0
§140
0
0
0
0
0
X
X
X
X
X X X X
X
X
X X X
X
X
X
X
X
X
Open for Business
Seasons
Glamour Stuff
Nightlife
Seasons
The Sims™ 2
IKEA® Home Stuff
Seasons
Nightlife
X
P
Nightlife
Nightlife
X
Seasons
H&M® Fashion Stuff
X
X
X
X
The Sims™ 2
Nightlife
Nightlife
The Sims™ 2
The Sims™ 2
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
§200
§0
§24
§8
0
0
0
0
0
X
Prosperous Perch Sofa by Well Bred and Co. Psst Over Here Mannequin by Zecutine Psychedelic SimAtri Coffee Table
§900
§0
§35
§66
0
0
0
0
The Sims™ 2
§500
§36
§2
§200
0
5
0
10
X
§350
§52
§16
§400
0
0
0
X
X
§5
§3
§50
§272
0
0
0
X
§240
§24
§100
§130
0
0
X
Qadim Bauble Lamp
§350
§75
§68
§100
0
3
Electronics
X
Queen Anne Coffee Table
§20
Rackmaster 850 Bowling Ball Rack §2,000 by Hurling Matters Rack-O-Plates §135
Quick Display by Sims Club Merchandise Qylaron Phase-Array Atmospheric Forecaster R.O.I. Lighting
§165
§150
§33
§0
0
0
Comfort
X
The Sims™ 2
Rainy Day Main Street
§500
§102
§25
§200
0
0
0
X
X
X
RAKET Table Easel
§1,000
§49
§0
§40
0
0
X
X
X
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
Rancher’s Round Table
§680
§37
§50
§180
0
0
X
Rave Against the Machine Nightclub Lamp Reader’s Desk Supplies by StuffPiles Inc. Really Distressed Loveseat by Club Distress Recalling Rug
§325
§0
§10
0
0
2
Aspiration
X
Recalling Rug 3x3
§250
§75
§45
0
0
1
0
X
Recherché Counter Island
§120
§15
0
6
0
0
X
Recherché Floor Runner
§500
§67
§99
0
0
0
X
Recycled Relaxer
§100
§24
§260
0
0
X
Red vs. Blue Oil Portrait
§450
§37
§65
0
0
X
X
X
Reflection V
§249
§97
0
0
X
Reflective Glass Mirror
§650
§380
0
X
X
Refreshing Commode from McKraken Industries Register Bisquit Number Cruncher by Typax Co. Regulars Only Barstool
§95
§0
Plumbing
Hobbies
§142
§0
X
§950
§0
Decorative
X §6,250
1
X
Renaissance Bookcase by Literary Designs ReNuYuSenso Orb
0
0
0
0
0
0
0
10
0
10 0
0 0
§0 §280
§0 §70
§0 §105
§130 §700
Reprint Serial #S-C0PU4 ResiStall Astro Divider 7
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CHAPTER 11: OBJECTS
New Directory
Premium Large Rock
Power Mirror
Potted Ficus by Nature’s Garden
Pots Descending From Ceiling
Potential Sculpture by Imad Ethis
Pot of Roses by Pot-a-Ree
Porcelain Oval Mirror
Poinsettia Gift Pack from the All Seasons Nursery and Logging Camp Poisonous Forest (In Love with a Curse) Polychromed Seating Surface With Cushion Pompadour Dresser by Fun in the Sun Poppin’ Party Balloon Centerpiece
Poetic Justice Wall Sconce
Podium of Bonnappitizon
Pleasant Daydream Rug
§125
§439
§180
§300
§625
Potted Plant in Spiral Elegance, an §510 existential piece by Natural Pretzel Potted Potential §300
Potted Palm
§0
§600
§320
§160
§27
§120
§200
§7
§210
§375
§5,500
§95
§270
§200
§120
§14
§5
§0
§18
§90
§65
§27
§45
§94
§0
§77
§90
§48
§24
§4
§18
§30
§5
§31
§56
§0
§14
§40
§30
§18
§9
§3
§0
§12
§60
§43
§18
§30
§63
§0
§51
§60
§32
§16
§2
§12
§20
§20
§21
§37
§0
§9
§27
§20
§12
§240
§175
§72
§120
§250
§0
§204
§240
§128
§64
§10
§80
§0
§84
§150
§0
§108
§80
§48
§48
§50 §0 §14 §39 §36
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0
0
0
0
0
0
0
0
0
0
0
0
0
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4
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0
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0
0
0
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0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
1
0
1
3
2
1
3
3
2
3
3
2
1
1
2
1
0
0
0
10
1
1
10
0
Decorative
Decorative
Lighting
Decorative
Lighting
Lighting
Decorative
Decorative
Decorative
Decorative
Decorative
Decorative
Decorative
Decorative
Miscellaneous
Miscellaneous
Comfort
Decorative
Decorative
Lighting
Miscellaneous
Decorative Decorative
Career
X
X
X
X
X
X
X
X
X X X X
X
X
X X
X
X
Room Sort
X
X
X
X X X
X X
X
X
X
X
X
X
X
X
X
X
Community Sort
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
FreeTime
Game
Open for Business
Open for Business
Holiday
The Sims™ 2
The Sims™ 2
Teen Style Stuff
The Sims™ 2
The Sims™ 2
Pets
FreeTime
Kitchen & Bath Interior Design Stuff Nightlife
X
X
X
X
Nightlife
X
X
X
X
X
X
X
X
X
X
Nightlife
X
Open for Business
Seasons
Nightlife
X
X
X
X
X
X
X
Family Fun Stuff
X
X
X
X
X
X
X
X
X
X
X
X X
X
FreeTime
The Sims™ 2
The Sims™ 2
The Sims™ 2
Teen Style Stuff
The Sims™ 2
X
X
X
X
X
X
X
X
X
X
X
The Sims™ 2
X
X
X
X
X
X X
X
X
X
X
159
primagames.com
Skills
0
0
0
0
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Needs
0
0
0
Decorative
Function
0
0
0
Decorative
0
0
X
0
0
X
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
Pretty Pot O’ Pansies
§35
PrevenTek Tri-Luminlight Streetlamp §600
PrevenTek Luminlight Streetlamp
§99
Object
Princess Collection Coat Rack by It Creations Prints Charming Fingerprinting Scanner Prisoner of Azkalamp
§38
Produce Market Shingle
§9
Depreciation Limit
§13
Daily Depreciation
§90
Initial Depreciation
Propelling Me Crazy!
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
โ ข
a U
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Rolling Hills by H. Sean
ยง18
ยง15
ยง0
ยง40
ยง90
ยง12
ยง10
ยง0
ยง0
ยง700
ยง160
ยง360
ยง48
ยง40
ยง0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
3
0
0
0
0
0
0
0
0
10
0
0
0
0
0
0
3
0
10
1
0
3
1
0
10
1
0
3
2
2
0
6
2
1
3
Lighting
Lighting
Comfort
Decorative
Miscellaneous
Decorative
Decorative
Miscellaneous
Decorative
Decorative
Decorative
Decorative
Decorative
Decorative
Decorative
Hobbies
Comfort
Decorative
Lighting
Decorative
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
ยง400
Romantic Romance by Elle and Eey ยง100
ยง135
ยง175
ยง0
0
0
0
0
0
0
3
X
ยง120
ยง60
ยง0
ยง184
0
0
0
0
0
1
X
X
ยง0
0
0
0
0
0
0
0
0
0
0
8
0
0
0
0
0
0
0
0
0
0
0
0
0
10
0
0
1
0
0
7
0
0
0
0
0
Hobbies
Miscellaneous
Surfaces
Plumbing
Career
X
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
ยง900
ยง262
ยง0
ยง66
0
0
0
0
0
X
ยง400
ยง0
ยง46
ยง900
0
0
2
0
ยง330
0
0
Surfaces
X
X
Rose Bouquet
ยง1,750
ยง0
ยง16
ยง400
0
0
0
0
ยง0
ยง0
0
0
0
Miscellaneous
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Nightlife
The Simsโ ข 2
Open for Business
X
X
Nightlife
FreeTime
X
The Simsโ ข 2
Seasons
X
X
X
X
Kitchen & Bath Interior Design Stuff Glamour Stuff
X
University
X
X
FreeTime
X
Holiday
Seasons
X
Bon Voyage
Pets
The Simsโ ข 2
The Simsโ ข 2
Seasons
University
Bon Voyage
Pets
The Simsโ ข 2
Holiday
The Simsโ ข 2
Bon Voyage
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
The Simsโ ข 2
The Simsโ ข 2
Pets
Pets
X
X
Pets
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
FreeTime
Rotating Horses by Erin Tranow
ยง200
ยง69
ยง225
ยง0
0
0
10 0
0
0
0
ยง82
ยง122
6
0
0
Miscellaneous X
FreeTime
Rough and Comfy Bed
ยง415
ยง24
ยง100
ยง184
0 0
0
0
ยง0
ยง0
ยง32
0
0
5
Decorative
X
X
Round and Round Model Train Set
ยง460
ยง337
ยง0
ยง800
0
0
0
ยง123
ยง34
ยง2,000 0
0
0
0
1
Electronics
X
Route 66
ยง165
ยง150
ยง46
ยง7 0
0
0
ยง0
ยง0
ยง8
0
0
9
0
0
X
Row Llama Row
ยง2,250
ยง0
ยง200
0
5
0
ยง825
ยง51
ยง500
0
0
0
0
0
X
Royal First Oval Rug
ยง1,100
ยง69
ยง1 ยง500
0
0
X
Rubber Tree Plant
ยง115
ยง300
ยง160
0
0
X
Rue de Fleur by Claude Magnus
ยง460
ยง2 ยง125
ยง166
0
ยง0
ยง12
0
0
0
0
0
FreeTime
Rug de Exuberance
ยง2,000
ยง40
ยง60
0
SaunaSoothe Wall Light
ยง340
ยง750
ยง36
0
7
0
0
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
Rugged Llamas of the North Souvenir Rugby Jersey Rustic Glass
ยง18 ยง187
ยง41
ยง110
X
S.P.E.L.L.
ยง1,250 ยง60
ยง15
ยง40
Save the Sheep Faux Sheepskin Diploma Schmidtโ s Wรผnder Tub
ยง80
ยง9
ยง40
0
0
0
X
Sacred Star
ยง400 ยง62
ยง27
Schokolade 890 Chocolate Manufacturing Facility ScienStone Dramatic Coffee Table
ยง5,000
ยง13
ยง10
ยง1,000
0
0
Decorative
Sand Waves Zen Garden
ยง415 ยง22
ยง10
X
Sanitation Station Baby Changing Table Santa Skating ยง150 ยง41
Scienti๏ฌ cally Superior Pet Dish
ยง90
ยง15
ยง250
ยง40
0
X
Satinistics Loveseat
ยง15
Scorchinโ Mattโ s Mat
ยง100
ยง375
ยง10
ยง220
Career
Scraps Ranch CafeMate Coffee Table Scratch-O-Matic Scratching Post
ยง2,500
ยง15
ยง55
X
ยง100
Saturnocity Lighting from Galactico ยง275
X
Scratchpaw Manor Pet House
ยง100
ยง82
X
Scruf๏ฌ es the Quilted Dog
ยง550
X SCTC Universal Public Phone
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CHAPTER 11: OBJECTS
New Directory
Rip Co. Wobbly Wabbit Head
Rip Co. Toy Bin
Rip Co. Little Baker Oven
Rings of Saturn Light by Galactico
Revolutionary Rebellion Poster
Retro Overeasy Eggseater Recliner
Retro Lounge High Liquidity Juice Bar Retro Overeasy Eggseater
Retro Bodacious Loveseat
Retratech Padded Egg Chair
Restaurant Sign by Upturned Nose
§40
§35
§55
§100
§250
§75
§475
§45
§640
§620
§800
§615
§150
Retratech Office Pal Economy Desk §80
Resurrect-O-Nomitron
§950
Ring a’Ding Earthquake §30 Detection System Ring a’Ding Earthquake Detection §40 System Holiday Special! Ring-O-Posies Commercial Planter §175
Ribbons Aplenty Lamp by Safestyle Inc Right Away Community Trash-Can
§1,000
§0
§100
§66
§150
§142
§6
§5
§8
§15
§37
§26
§6
§4
§11
§71
§0
§96
§93
§120
§92
§22
§12
§0
§0
§130
§44
§100
§95
§4
§3
§5
§10
§25
§17
§4
§3
§48
§0
§64
§62
§80
§61
§15
§8
§0
§0
§200
§520
§176
§400
§380
§16
§40
§100
§70
§190
§0
§256
§248
§320
§246
§60
§32
§30 §12 §16
§22 §14
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
7
7
0
7
3
0
0
0
0
0
0
0
0
0
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0
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2
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4
10
7
1
0
0
0
0
0
0
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3
0
0
0
0
0
0
3
3
4
0
3
3
3
0
0
0
0
2
3
1
1
0
3
1
0
0
0
0
0
0
0
10
Comfort
Surfaces
Surfaces
Surfaces
Appliances
Decorative
Miscellaneous
Miscellaneous
Lighting
Decorative
Decorative
Decorative
Miscellaneous
Lighting
Decorative
Comfort
Comfort
Miscellaneous
Comfort
Comfort
Surfaces
Career
Miscellaneous Miscellaneous Miscellaneous
X
X X
X
X
X
X
X
X
X X X X
Room Sort
X
X X
X
Community Sort
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Nightlife
Game
University
The Sims™ 2
The Sims™ 2
University
The Sims™ 2
University
University
University
Glamour Stuff
The Sims™ 2
Holiday
Holiday
Pets
Pets
The Sims™ 2
Open for Business
The Sims™ 2
X
X
X
The Sims™ 2
X
The Sims™ 2
FreeTime
X
X
X
Open for Business
Open for Business
Open for Business
X
X
X
Teen Style Stuff
Seasons
X
X
X
X
X
X
X
The Sims™ 2
X
X
X
X
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0
0
0
Decorative
Function
0
0
0
0
Miscellaneous
0
0
0
X
0
3
X
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
Rip Co. Xylophone
§440
§195
§50
§100
§0
Rob R. Barron Nouveau Medium Wardrobe Rob R. Barron Nouveau Wardrobe
§1,300
§75
§25
§100
Object
Robort the Robot
§500
§37
§25
§0
Rocket Heifer Barbeque
§250
§37
§78
§7
Roedisplay by Grant Industries
§250
§19
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§29
Daily Depreciation
§195
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Roedisplay Concave Corner by Grant Industries Roedisplay Convex Corner by Grant Industries Roll On by Fun in the Sun
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0
0
0
0
0
0
0
0
0
0
0
0
0
0
10
4
4
3
1
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Decorative
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Surfaces
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Decorative
Lighting
X
X
The Sims™ 2
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0
0
Decorative
X
0
0
0 0
1
Decorative
X
§70 0
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10
3
X
X
§17
0
0 0
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1
X
§26 0
0
0
0
2
X
§175
0
0 0
0
0
X
Shoji Table Lantern §39
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0
0
10
University
SimCity at Night
Simbic Bisectaur Bass
§100
§100
§99
§55
§425
§14
§14
§14
§0
§9
§9
§9
§9
§39
§39
§39
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0
0
0
0
0
0
0
0
0
0
0
0
0
Hobbies
SimCity Championship Roster 1984-85 Season Poster SimCity SynapseSnapper Industrial Sign Simgreek Letter Sign—Annya
§14 §9
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0
X
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X
X
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X
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X
X
X
X
X
X
X
X
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X
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Bon Voyage
FreeTime
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X
Bon Voyage
FreeTime
X
University
X
X
X
University
The Sims™ 2
X
X
The Sims™ 2
X
X
X
H&M® Fashion Stuff
§200
0 0
0
0
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Simgreek Letter Sign—Cham §100 §14 §9
§39
X
§9
§180
0
0
0
X
X
X
§50
§320 0
0
0
X
Decorative
X
X
X
§14
§45
0
0
0 2
Decorative
X
Simgreek Letter Sign—Fruhm §100 §14
§39
0
0
X
§99 §75
§80 0
0
0
3
Decorative
X
University
X
Shop this Way Lighting
§67
0
0
0 10
1
Decorative
University
Simgreek Letter Sign—Hoh §100
§9
0
0
0
Open for Business
§500
§120 §1,300
0
0
0
0
Decorative
X
University
Simgreek Letter Sign—Nagard
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0
0
0
X
§450
§800
0
0 0
0
0
X
University §14
0
0
0
Bon Voyage
§800 §325
§40
0
0
0
0
X
X
University §14
0
0
0
X
Show My Ride display by Exotremo Cars ShowMeOff Rack of Glory
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§120
0 0
0
0
X
X
§100
§39
0
0
X
ShoYou Shoji Screen §487
§10
§40
0
0
0
Decorative
X
X
§100
§9
§20
0
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
§300
§30
§880 0
0
0
Decorative
X
Simgreek Letter Sign—Oresha
§14
§5
0
X
§3,250
§15
§10
0
0
0
0
Decorative
X
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§7
§30
X
ShuShu’s How Now Bu Lion §2,000
§45
§220 0
0
0
0
Decorative
Simgreek Letter Sign—Var
§50
§7
X
Side Pocket Pool Table §100
§15
0
0
0
0
0
Decorative
University
X
§300
§330 0
0
0
0
0
The Sims™ 2
SimLine Table Phone
§11
X
§100
§1,400 0
0
0
0
0
0
X
X
The Sims™ 2 §75
X
Signs of Elliptical Joy by Alexandra Workman Sill-Length Tieback Curtains
§2,200 §350
0
0
0
0
X
X
X
SimLine Wall Phone
Bon Voyage
Bon Voyage
X
X
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X
Bon Voyage
X 7
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X
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7
Miscellaneous
0 0
4
7
0 0
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4
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0
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0
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§246 §375
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3
§61 §2,500
§375
§250
0
§92
§2,500
§375
0
§615
§2,500
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The Sims™ 2
The Sims™ 2
Teen Style Stuff 0
X
§220
X
§55
X
§82
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§550
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Simple Seller Souvenir Rack—Far East Edition Simple Seller Souvenir Rack— Island Edition Simple Seller Souvenir Rack— Mountain Edition Simple Single by Fun in the Sun
Simokyo by Mountopolis
X
Sim Crossing by Signature Signs
§525 §0
0
0
0
0
0
Decorative
X
X
Hobbies
Simavarious VII Concert Violin §1,800 §0 §0
0
0
0
0
0
Electronics
X
X
X
§0 §0 §39
0
0
0
0
0
0
0
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X
X
X
X
Plumbing
X
0
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0
Comfort
0
0
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5
0
0
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§110
3
§27
0
§41
§80
§275
§20
§200
§30
Simple Sink from Krampft Industries Simple Sit Chair
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New Directory
Shimmering Light of Elegance
Sheer Radiance Vanity Light
Sheep and Sheep by Billy Silvester
Share the Bounty Nutcracker
Shapes in Space
Shades of Celebration
SFC’s Progressive Prototype XIII
Sewage Brothers Resteze Urinal
Serenity Squared by Fountains of Maine Sewage Brothers Resteze Toilet
Sent to My Room Without Dinner by Picts Ellle Serenity Sitter
SensoTwitch Lie Finder
Sellafone Gadget Kiosk
Secure Sentinel Post Lamp
Seat of High-Backed Terror by Darkness Seatris by Ima Hack
Seasonal Wishes Floor Mat
Searing Indifference Wall Poster
§1,100
§950
§315
§320
§90
§95
§45
§300
§399
§800
§400
§300
§580
§800
§900
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§2,500
§185
§1,220
§395
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§50
§135
§165
§142
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§13
§14
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§60
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§120
§360
§440
§380
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§320
§160
§120
§232
§300
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§36
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§4
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3
5
0
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4
2
6
0
7
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0
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Decorative
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Plumbing
Appliances
Appliances
Appliances
Lighting
Lighting
Lighting
Decorative
Decorative
Decorative
Decorative
Decorative
Plumbing
Plumbing
Decorative
Comfort
Decorative
Electronics
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Comfort
Comfort
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X
X X X
X
X
X X
X
X
X
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X
X
X
X X
X
X
X X
X
X
X
X
X
X
X
X
X
X
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X
X
X
X
X
X
The Sims™ 2
Game
Teen Style Stuff
Seasons
X
The Sims™ 2
University
The Sims™ 2
X
X
Nightlife
X
X
The Sims™ 2
X
The Sims™ 2
X
X
X
The Sims™ 2
The Sims™ 2
Pets
Celebration Stuff
FreeTime
X
X
X
Bon Voyage
X
X
X
X
X
X
Holiday
X
X
Open for Business
FreeTime
X
Glamour Stuff
University
The Sims™ 2
X
X
Nightlife
University
The Sims™ 2
X
Bon Voyage
Family Fun Stuff
The Sims™ 2
X
X
X
X
X
X
X
X
X
X
X
X
X
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X
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Career
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X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
Shining Knight Standing Lamp
§900
§45
§25
§1,300
§0
Shiny Things Inc. Whisp-Aire Dishwasher Shiny Things, Inc. Grandiose Grill
§300
§38
§325
Object
ShinyTyme Cooktop
§250
§487
§0
Shinytyme Kitchen Sink by Gurglomics Ship Rotation Device
§1
§1
§3,250
Depreciation Limit
§12
Daily Depreciation
ShiShi’s Frou Frou Fu Lion
Initial Depreciation
Shocking Pink Flamingo
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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0
Holiday
0
Decorative
§5
0
§1
0
§1
0
§10 0
0
Snowman Construction Set—Base 0
Holiday
0
Decorative
§5
0
§1
0
§1 0
0
§10 0
0
Snowman Construction Set—Hat 0
Holiday
0 0
Decorative
§5 0
0
§1 0
The Sims™ 2
0
§1 0
X
The Sims™ 2
0
Snowman Construction Set—Head §15 0
Lighting
X
X
Holiday
§5
1
Comfort
X
Decorative
§1 0
1
Comfort
0
§1 0 0
2
Hobbies
0
§15 0
0
2
Lighting
Electronics
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
2
1
7
1
2
2
Surfaces
Decorative
Decorative
Decorative
Decorative
Decorative
Decorative
Electronics
0
0
0
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
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X
X
X
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X
X
X
X
X X
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
The Sims™ 2
The Sims™ 2
Bon Voyage
Bon Voyage
Open for Business
Kitchen & Bath Interior Design Stuff Pets
The Sims™ 2
The Sims™ 2
The Sims™ 2
Celebration Stuff
University
X
X
Pets
Pets
University
Pets
FreeTime
Bon Voyage
The Sims™ 2
Seasons
X
Open for Business
Nightlife
FreeTime
Bon Voyage
FreeTime
Seasons
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Bon Voyage
0 0
0
0
Comfort
X
0
0
0
1
Appliances
X
0 0
2
2
2
Miscellaneous
X
§86
0
2
0
2
X
X
§21
0
3
0
0
X
X
§32 0
0
0
0
3
Lighting
§215 0 0
0
2
3
2
X
Miscellaneous
X
1
Snowman Construction Set— Middle So Bright It Almost Smells Lamp 0 0 0
0
0
8
7
Decorative
X
X
X
0 8
0
10 0
0
0
10
0
Miscellaneous
X
X
§42
0
5 0
0
0
10
1
Comfort
X
§31
0
0
0
0
0
4
Decorative
X
§10
§580
0
0
0
0
0
0
X
§15 §7
§650
0
0
0
0
10
X
§105
§145
§300 0
0
0
0
0
Lighting
Social Climbing Ivy Floor Lamp §11
§162
0 7
0
0
0
0
X
§217
§75 §78
0
10 0
0
0
0
0
3
X
§79
§243
§324
0
0
0
0
0
X
§1,450
§112 §19
§640
0
0
0
0
X
Social Climbing Ivy Table Lamp
§1,625
§81
§720
0
0
0
0
§0
0
0
0
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
Sofa by Club Distress
§750 §29
§160
§1,400
0
0
X
Sofa of Substance
§121
§180
§3,200 0
§1,020
0
0
0
§120
0
0
X
Soft’n’Tender Massage Table
§240
§350
0
3
X
§270
§255
§160
0
0
§0
§10
0
0
X
§525
§800
§0
0
Decorative
§30
§1,000
0
X
§195
§382
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§340
0
2
Decorative
X
§810
§1,200
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0
2
Miscellaneous
§0
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X
§3,500
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§45
§250
§0
X
§2,550
§0
§50
0
0
4
§225
§3
§3
§88
X
Softwind Ceiling Lamp
§8,000
Solid Sense Fridge by §1,600 Romantic Notions Solo Neutrino by Astro-Tops Design §1,800
Soldier’s Quarter Recliner
§400
§127
§0
0
0
0
§300
§375
§0
X
Soma 44 PancakeTek Television
§50
§75
0
0
0
Lighting
X
Soma AudioGeek TK421 Tower System Soma Wall-Eye Large Screen FlatPanel Television Sophisticated Sweet Reed Cake
§850
§0
0
0
0
1
§25
§5
§22
X
Space Oddity
§500
§118
0
0
0
Electronics
SpaceKid Sim’s Atomic Armoire
§6,250
§29
§70
0
0
X
SpaceKid Sims Sonic Sleeper
§44
§17
§600
0
Spherical Splendor
§2,500
§0
X
Spaceship Spacious Fountain §295
§26
§150
0
X
Spacious Spaces
§175
§225
0
X
Spare Satin Steppers
§1,500
0
Spice Trader Starter Kit
§38
§33
X
SparkleMaster Jewelry Rack
§32
Spices and Sundries by StuffPiles Inc. Spiritual Shrine of Odd Blessings
§291
X
§8
Spooky, Scary Standup
§220
X
§12
Spring Majesty
X
Speedway Table Lamp by Zoom Arts §80
Squat Pedestal by Selfless Salesman
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Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 1-2
CHAPTER 11: OBJECTS
New Directory Skills
§0
§370
§0
§250
§70
§40
§90
§30
§0
§55
§0
§37
§0
§19
§45
§60
§20
§0
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§0
§25
§0
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§148
§76
§180
§240
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§0
§148
§0
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§0
0
0
0
0
0
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0
0
0
0
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0
0
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6
6
0
0
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0
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0
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1
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1
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0
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2
0
0
1
10
0
0
0
1
0
3
0
Decorative
Decorative
Miscellaneous
Decorative
Comfort
Comfort
Miscellaneous
Decorative
Plumbing
Plumbing
Lighting
Aspiration
Miscellaneous
Electronics
Decorative
Surfaces
Plumbing
§4
§7
§30
§5
§120
§20
§4
§50
§45
§380
§1
SmokeSentry SmokeSniffer 3000
§300
§95
Electronics
Decorative
X
X
X
X
X
X
X
X
X
Room Sort
X X
X
X
X
X
X
Community Sort
The Sims™ 2
Game
The Sims™ 2
X
The Sims™ 2
The Sims™ 2
Nightlife
X
X
X
X
X
X
The Sims™ 2
The Sims™ 2
The Sims™ 2
X
X
X
X
X
X
X
Open for Business
X
Kitchen & Bath Interior Design Stuff Kitchen & Bath Interior Design Stuff Pets
FreeTime
X
Open for Business
X
X
X
X
X
X
X
X X X
X
X
Seasons
X
Nightlife
X
X
X
X
Holiday
X
X
Holiday
University X
X
X X
X
X X
X
X
X
Nightlife
Holiday
X
X
X
X
X
Seasons
X
X
Pets
X
X X
The Sims™ 2
Seasons
X
X X
Open for Business
Pets
X
X
X X
X
X
X X
X
X
X X
X
X
X
X
X
X
X
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§200
§67
§37
§280
0
0
0
1
Decorative
Snapdragon Bouquet
§142
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Price and Depreciation
§600
§28
§62
0
0
0
0
1
Comfort
Surfaces
Function
Simply Spindle Coffee Table
§450
§55
§70
0
0
0
0
0
1
Comfort
§24
Sims Must Wash Hands Sign
§190
§93
0
0
0
0
0
0
5
§6
SimSafety V Burglar Alarm
§1,300
§105
§28
0
0
0
0
0
0
§9
Simsanto Inc. Biotech Station
§625
§7
§98
0
0
0
0
6
Hobbies
§60
SimSentry Clothing Booth
§700 §10
§24
0
0
0
0
X
Object
SimVac
§70 §36
0
5
0
0
Hobbies
Simple Structure End Table
Single-Track Light Set
§245
§1
§4
0
6
10
X
§600
Sink on High
§10
§1
§1
§240
0
0
0
§16
Sinkopation by Kitchensations
§10
§1
§60
§1,000
0
10
0
§150
Sirloin Shuffle Screenshot
§10
§90
§250
0
0
0
3
§4
Sit ‘n’Grin Photo Booth from iBurn Commerical Imagery Sit-Tube-ation by Modulin
§600
§375
0
0
0
0
§225
Sit-Up-Straight Dining Chair
§2,500
0
0
0
0
§6
Sizzling Cuisine Mitts
§16,800 §2,520 §1,680 §6,720
0
0
0
7
Simple Tub from Krampft Industries §1,500
Skimmer Securities Ceiling Sprinkler Sled Track Holiday Wall Lights by XtremeHoliday Sporting Sled Track Wall Lights by XtremeHoliday Sporting Sled Track White Lights by XtremeHoliday Sporting Sleeka Barstool by Simplonics
§15,000 §2,250 §1,500 §6,000 0
0
0
0
§950
Career
Sleepwave 42 by Streamlined Industries Small Ice Cap Skating Rink
0
0
0
§1
Small Roll-O-Rama Rink
0
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking 0
Depreciation Limit 0
Daily Depreciation
0
Initial Depreciation
Snoozing Enemies Comic
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
™
a U
e nl
§115
§35
§150
§175
§292
§80
§37
§300
§375
§17
§5
§0
§0
§206
§76
§75
§195
§53
§25
§200
§250
§11
§3
§0
§0
§137
§0
§210
§306
§302
§780
§214
§100
§800
§1,000
§46
§14
§0
§0
§550
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
8
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
8
0
0
0
0
0
0
0
0
0
0
0
0
5
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
10 0
0
0
0
0
0
0
0
0
0
0
3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
7
7
0
0
0
10
0
0
0
0
0
0
0
0
3
0
0
0
10
0
0
0
0
0
0
3
3
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2
0
4
2
6
3
4
2
1
5
2
2
0
2
0
4
3
1
1
1
1
1
Surfaces
Decorative
Electronics
Miscellaneous
Comfort
Surfaces
Miscellaneous
Electronics
Hobbies
Miscellaneous
Decorative
Lighting
Decorative
Decorative
Surfaces
Surfaces
Miscellaneous
Miscellaneous
Plumbing
Plumbing
Decorative
Decorative
Decorative
Decorative
Comfort
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Open for Business
Open for Business
Pets
X
X
X
X X
X
X
§2,500
§113
§52
§100
0
0
0
0
0
Super Settee by Sputnix Furnishings §1,375 Super Signguy Retail Sign
§2,000
§114
§0
§0
0
0
0
0
0
X
X
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Kitchen & Bath Interior Design Stuff University
Kitchen & Bath Interior Design Stuff The Sims™ 2
Open for Business
Kitchen & Bath Interior Design Stuff Kitchen & Bath Interior Design Stuff Kitchen & Bath Interior Design Stuff Teen Style Stuff
Bon Voyage
X
X
University
X
FreeTime
The Sims™ 2
Bon Voyage
The Sims™ 2
The Sims™ 2
X
Bon Voyage
Teen Style Stuff
X
X
Seasons
The Sims™ 2
FreeTime
Seasons
X
Seasons
Nightlife
The Sims™ 2
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Holiday
§250
§78
§25
§480
0
0
0
0
X
X
§535
§0
§0
§1,600
0
3
0
0
Pets
X
§1,950
§37
§120
§700
0
0
0
X
X
Super Signguy Retail Sign… on a Stick Super Stuffer Mantle Warmers
§755
§0
§400
§150
0
0
0
X
X
Super Sucker Vent
§765
§180
§175
§70
0
0
Surfaces
X
X
X
Superflux Über UV Guitar
§525
§600
§37
§320
0
0
0
Comfort
X
X
SuperJet Corner Shower by Sleek Sensations Superlative Sink by The Greatest Designer Alive Supreme Cabinet of the Lesser Items Surfaco Bar by Kitchensations
§59
§262
§17
§180
0
0
0
Electronics
X
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Hobbies
Surfaco Counter by Kitchensations
§250
§56
§80
§300
0
0
0
0
X
Surfaco Island Counter by Kitchensations Surfer Racka by Fun in the Sun
§475
§26
§45
§220
0
0
0
X
Surfing the Universe Poster
§1,200
§120
§75
§276
0
0
0
X
Survival of the Fittest Fixture
§4,000
§67
§55
0
0
0
X
Suspense
§1,750
§113
§69
0
5
0
X
Su-Tove Armoire
§375
§82
§103
0
0
Pets
X
Sweat It Out Sauna
§175
§103
§25
§110
0
X X
X
Sweet Tooth Survivor Pinball
§800
§38
§27
§20
X
X
Sweetening Fruit Nectar Bar
§450
§41
§5
X
X
Swervy Curvy Desk by Fun in the Sun Swing Away Hammock
§550
SwingarmCo 27 Multivid V Television §750
Swing Kidz Deluxe Swing Set
§690
§7
X Electronics
X
Synthetic Iron Trellis
§275
Table de Bistro by Bourgeois Design §258
Tablablanca from Simporters, Ltd.
§125
Electronics 0
0 0
0 0
0 0
0 0
0 0
0 0
0 §24
§30 §6
§7 §9
§11 §60
§175
Tabu Living Chair from Nothing Atoll Talkatron 9000C by AEC Techtronics Talkatron 9000W by AEC Techtronics TalkTime Phonality
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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 1-2
CHAPTER 11: OBJECTS
New Directory
Stiller Life by Antonio Slome
Stiff by Superfluous Seating
Stick ‘Em Up Bulletin Board
Stationary Concierge by Splendid Scenes Stewart Mourning Café Curtains
Stark Inspiration Chair
Standing Pigskin Display
Squintimacy Votive table lamp by Dimview & Co. St. Ajoque Reproductions See Plus Mirror Stack-O-Flames Bonfire
Squeezin’ It Lemonade Stand
§90
§1,250
§750
§75
§97
§1,200
§800
§55
§245
§750
§110
§120
§47
§14
§187
§112
§0
§14
§180
§120
§8
§0
§112
§17
§18
§42
§18
§31
§9
§125
§75
§0
§9
§120
§80
§5
§0
§75
§11
§12
§272
§170
§74
§126
§36
§500
§300
§0
§480
§200
§22
§300
§44
Sumo!!! Kite
Stuff Me Silly Scarecrow from McKraken Industries Stumped Hound—Reprint
Studio Bakonmi Deluxe Loveseat
Studio Bakonmi Deluxe Lounge
Studio Bakonmi Deluxe Chair
§850
§750
Subtle Touch End Table by §165 It Creations Sugar-Peppercorn-Flour Collection §210
Stylish Wall Sconce
§45
§200
§130
§850
§1,100
§830
§120
§6
§127
§112
§31
§24
§30
§19
§127
§165
§124
§80
§4
§85
§75
§21
§16
§20
§13
§85
§110
§83
§320
§18
§340
§300
§84
§66
§80
§52
§340
§440
§332
§38
Sun King Drawers by Royale Furniture Co. Sunflowers
§800
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
8
8
8
0
0
8
0
0
6
0
0
0
7
0
0
0
0
0
0
0
0
0
0
0
0
0
0
7
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
7
0
0
0
0
0
0
0
1
3
6
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1
1
1
0
2
0
0
1
0
1
8
2
1
1
3
2
1
10
4
1
3
Decorative
Decorative
Miscellaneous
Decorative
Decorative
Surfaces
Lighting
Decorative
Decorative
Comfort
Comfort
Comfort
Plumbing
Lighting
Comfort
Lighting
Decorative
Comfort
Decorative
Decorative
Electronics
Comfort
Decorative
Miscellaneous
Decorative
X
X
X X
X
X
Room Sort
X
X X
X
X
X
X
X
X
X
X
X
X
X
X X
X
X
X X
X
Community Sort
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Open for Business
Game
Nightlife
The Sims™ 2
University
FreeTime
The Sims™ 2
University
The Sims™ 2
X
X
The Sims™ 2
Bon Voyage
X
X
X
Kitchen & Bath Interior Design Stuff Family Fun Stuff
X
X
Seasons
X
X
The Sims™ 2
Seasons
X
The Sims™ 2
X
X
X
University
X
The Sims™ 2
X
X
Pets
Seasons
X
Bon Voyage
Kitchen & Bath Interior Design Stuff Pets
Teen Style Stuff
X
X
Open for Business
X
X
X
X
X
X
X
X
X
X
X
X
Nightlife
The Sims™ 2
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X
X
X
X
X
X
X
X
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
167
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0
0
0
0
0
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Needs
0
0
0
0
Miscellaneous
Function
0
0
0
X
0
0
Lighting
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
Stinging Jelly Light §315 §27
§68
§48
Stranded from Nothing Atoll §185 §63
§0
String Lantini
§102
Object
Depreciation Limit
§680
Daily Depreciation
Strut Your Stuff Communal Shower §425
Initial Depreciation
Sung-Gyu Sunburst Oriental Rug
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
™
a U
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§45
§55
§300
§250
§30
§1,500
§195
§33
§8
§6
§8
§45
§37
§4
§225
§29
§180
§2
§22
§5
§4
§6
§30
§25
§3
§150
§19
§110
§150
§720
§8
§88
§22
§18
§22
§120
§100
§12
§600
§78
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3
6
10 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
6
0
0
0
0
0
0
0
0
8
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
7
0
0
0
10
0
1
0
8
2
9
0
5
0
1
1
2
2
0
0
0
0
2
6
2
0
1
0
0
1
0
1
1
Decorative
Decorative
Lighting
Comfort
Decorative
Comfort
Aspiration
Miscellaneous
Comfort
Appliances
Decorative
Decorative
Decorative
Decorative
Miscellaneous
Hobbies
Comfort
Miscellaneous
Appliances
Decorative
Lighting
Miscellaneous
Decorative
Miscellaneous
X
X
X
X
X
X
Miscellaneous Decorative Decorative
X
X
X
X
X
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Celebration Stuff
Seasons
Celebration Stuff
X
X
X
Family Fun Stuff
Celebration Stuff
Pets
Holiday
X
X
X
X
X
Pets
X
Kitchen & Bath Interior Design Stuff Pets
Open for Business
Seasons
X
Seasons
X
X
Family Fun Stuff
Bon Voyage
FreeTime
Family Fun Stuff
Celebration Stuff
Seasons
X
X
X
X
X
Seasons
X
X
X
X
The Sims™ 2
X
X
Celebration Stuff
Seasons
Glamour Stuff
Bon Voyage
X
X
X
Celebration Stuff
X
X
X
Nightlife
Seasons
Family Fun Stuff
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X X X X X
X
Seasons
§55
§3
§37
§600
0
0
0
0
3
0
1
Decorative
X
§220
§270
§27
§92
0
0
0
1
0
0
0
Surfaces
X
§20
§56
§150
§112
0
0
0
0
0
0
4
X
§1,800
§41
§23
§180
0
6
1
0
0
0
0
X
The Bloomington Lamp
§375
§225
§28
§116
0
0
0
0
0
0
X
The BOB 3942 by SoundEscapes
§275
§34
§45
§56
0
1
0
0
0
0
Lighting
The Buttery CulinaryCounter
§1,500
§42
§29
§340
0
3
0
0
0
FreeTime
The CabiMirror
§230
§67
§14
§1,100
1
0
0
0
0
X
The Camino Real
§280
§43
§85
§138
0
5
0
0
X
The Castle Keep Toybox
§450
§21
§275
§0
0
0
0
0
Hobbies
The Che Bell-a
§290
§127
§36
§350
0
0
0
X
The Chewinator by ChompCo
§140
§412
§0
§480
0
0
0
X
The Children’s Fusion Lamp by Galactico The Classic Wreath
§850
§52
§87
§160
0
0
X
The Coldinator by Kitchensations
§2,750
§0
§120
§20
0
0
X
The Comfy Critter Pallet
§345
§131
§40
§28
0
X
The Cozinator 450
§0
§180
§5
§60
0
X
The Crazy Fun Toybench from ‘Craftin’ It!’ Industries The Crustikus Dresser by Earl Crustikus IV The Daruma Wishing Doll by Suki Desu The Decoy Trellis
§875
§60
§7
§220
X
The Deplorably Adorable Sweetheart’s Figurine The Disguise of Mr. Romance
§1,200
§7
§15
§236
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
The Dish De-atomizer
§400
§10
§55
X
The Double Bed of Wonderment
§50
§23
§59
X
The Dragon’s Horde by Mystical Furnishings The Eclectic and Enigmatic Energizer The Ergonomizer
§70
§82
X
The Etched Life by Anonymous
§150
§89
X
The Exquisite Bistro Chair by Bourgeois Design The Eye of the Party Hurricane Lamp The Fiorella
§550
X
The Fishy Rug
§590
X
The Flowy Floater
X
The Forbidden Fruit Counter by Neontrix
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CHAPTER 11: OBJECTS
New Directory Skills
0
0
0
0
Miscellaneous
X
X
X
X
X
X
Room Sort
X
X
X
Community Sort
X
FreeTime
Game
X
Teen Style Stuff
X
X
X
X
Bon Voyage
Bon Voyage
FreeTime
The Sims™ 2
FreeTime
Bon Voyage
The Sims™ 2
X
X
X
X
X
Bon Voyage
X
X
X
X
X
X
X
X
X
X
X
X
Family Fun Stuff
X
X
X X
X
X
X
X
X
X
Seasons
Family Fun Stuff
Family Fun Stuff
Nightlife
Open for Business
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Needs
0 0
Decorative X
The Sims™ 2
Nightlife
X
X
X
X
X
Bon Voyage
X
X
X
X
X
X
X
Pets
Pets
X
X
X
X
X
X
X
X
X
X
Open for Business
X
X
Open for Business
Seasons
X
X
Open for Business
X X
X
X
X
X
X
Open for Business
X
X
X
The Sims™ 2
X
X
X
X
X
X
X
X
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Price and Depreciation
0 0
Electronics
Function
0 0
§24 0
§6 0
§9 0
§60
Object 0
§144
Decorative
§36 0
§54 0
§360 0
§160
0
§40
0
§60
0
§400
Surfaces
0
TalkTime Phonality with Mounting Bracket Tall and Terrible Armoire by Darkness Tantalizing Tatami Rug
2
Decorative
Appliances
1
Appliances
Comfort
0
0
10
0
0
0
0
§1,800
0
0
10
0
§40
0
6
0
§450
0
0
0
0
§10 0 0
0
0
§675
0 0 0
0
0
§15 0 0
0
0
§4,500
§340 0 0
0
0
§100 §85 §32 0 0
0
Taste of the Tropics Food Stand
§127 §8 1
0
3
Tea Party in Teak §850 §12 §40 0
10 0
Tea Time Table §80 §10
0
Teachers Pet Chalkboard §15 0
§100 §80
TechTonic Touch Toaster Oven
§3,000 0
Miscellaneous
§20
Decorative
X
§750
1
§30
0
§1,125
0
§200
0
§7,500 0
Surfaces
Teeny Tikes Activity Table
0
0
Telling Tori Gate 0
0
Appliances
§36
0
Decorative
§9
0
0
Surfaces
§14
0
10
§90 0
0
1
Tell-Me-Tall by GrowCo 0
0
§88
0
0
§22
0
§33
0
0
§221
0
0
Tempered Tea Table
10 0
0
§1,000
0
§250
0
§0
§0
§0
§260
§375
0
Decorative
§2,500
0
4
Tempest Cooktop from Cuas
0
0
§65
0
§97
§15,000 §2,250 §1,500 §6,000 0
0
Miscellaneous
§650
0
0
Temple of Jumbok IV
0
0
Terribly Modern Counter
0
0
Miscellaneous
§0
0
Miscellaneous
§0
0
0
Miscellaneous
§0
0
0
§550
0
0
0
§98
0
0
§26
0
0
§37
0
0
§245
0
7
That Place Over There by Retina Bluri The Aquadresser
0
0
§120
0
§30
0
§45
0
§300
0
The Aquarmoire
5
§96
0 §108
0
§24
Decorative
§27
1
§36
4
§40
0
§240
0
Decorative
§270
0
10
The Back Forty Armoire
0
0
The Basket Experience
0
0
§28
0
§7
0
Decorative
§10
0
10
§0
§0
§0
§70
0
0
Decorative
§1,040
0
10
§260
0
0
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§390
0
0
10
§2,600
0
0
0
The Beckoning Cat from Worldly Stuff Inc. The Benevolent Tengu
0
0
0
§2
0
0
§4,750
0
0
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§2
0
10
§5,000
0
0
§2
0
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0
§0
0
§0
0
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0
§5,500
Plumbing
§360
2
§90
0
§135
0
§900
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking 6
Depreciation Limit 6
Daily Depreciation
0
Initial Depreciation
The Big Diver, by Big Yard Dudes Inc. The Big Gorilla, by Big Yard Dudes Inc. The Big Knight, by Big Yard Dudes Inc. The Big Ninja, by Big Yard Dudes Inc. The Black and White Bare Bath
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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The Meaning of Fruit
The Main Squeezer 235X
The Lying Fisherman Fountain
The Luna Torch by Glucolux
The Lone Daisy
The Little Jug of Wishes
The Little Frock Tree
The Larger Mission Coffee Table by Lulu Designs The Legendary Bedscalibur Sleep System by Dulac Industries The Limey CulinaryCounter
The Landwhale by Heaveola
The Lady On Red
The King’s Jester
§3,200
§740
§370
§35
§295
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§800
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§85
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§30
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0
0
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X
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§2,500 §37
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X
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X
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Seasons
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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§200
§740
§650
§36
X
X
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
The My-Chi Sculpture Form §250
§3
X
The Nanowaver §155
§300
§185
X
The Naturally Stylish Flower Barrel
§5
X
The Nofowle Armchair
§277
X
The Non-Deadly Robot Crafting §2,000 Station from ‘Craftin’ It!’ Industries The Not so Harmless Cactus §35 The Oasis
§300
§23
X
X
The Official Fighting Llama Wall Clock The Old-Timer Recliner
§245
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The Ornery Rooster
§159
X
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X
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X
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Lighting 1
2 0
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§100 §22
§25 §33
§37 §220
The Photonic Ha’Sphere by Glucolux §250 The Photon-Master 3000, Tabletop Edition
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New Directory
The Gobo-a-Go-Go Spotlighter by LumiO The Gold-end Ratio Table
The Goal of Paul
The Glassic Chair
The Fun Spot Kids Rug
The Frog of Good Tidings
The Fourth Element Wall Hanging
The Four Post Bed
The Formidable Formicarium
§6,000
§375
§190
§425
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§920
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0
0
0
0
0
0
0
0
0
0
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0
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0
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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The Sims™ 2
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X
X
X
X
X
X
X
X
X
X
X
X X
X
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0
0
0
0
0
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Needs
1
0
Function
0
0
0
Electronics 0
0
10 0
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Price and Depreciation
The Good Butler End Table
§300
Object
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§20
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§920
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The HottCorp Burning 8-R Series Fire Jet The House Pets Comic
§740
§112
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The Ideal Sim by Van Mel
§1,900
§131
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§750
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§110
§413
The Impossible Mission Counter
§875
§9
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The Impossible Mission Island Bar
§200
§94
§27
§130
The Impossible Mission Island Counter The Inlaid Medallion
§63
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§150
The Inner Light
§630
§41
§33
The It Poster
§50
§225
The Java de Pwi Barstool
§275
§49
The Kinder Koddler
The GrooveLayer 10k Professional §3,000 DJ Booth by HotBeets The GrooveLayer 9000 Professional §2,750 DJ Booth by HotBeets The Hob-O-Chan 3000 Grill §1,500
§450
Depreciation Limit
§3,000
Daily Depreciation
The Grease Stands Alone Island Bar §1,780
Initial Depreciation
The Kinder Kontainer
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§115
§17
§11
§46
0
0
0 0
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0
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0
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0
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0
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0
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0
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0
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0
1
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X
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The Sims™ 2
Nightlife
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Nightlife
Bon Voyage
The Sims™ 2
Celebration Stuff
Bon Voyage
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Seasons
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X
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X
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X
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0
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X
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The Towel on a Metal Ring by DecorCorp The Towel on a Metal Rod by DecorCorp The Towel on a Wooden Ring by DecorCorp The Towel on a Wooden Rod by DecorCorp The Tragic Stock-n-Stack Cube from UpDuggery ‘n Stuff The Tray o’ Orbs from Orby Designs
§25 §750 §625 §20
0
0
Surfaces
X §260
§10
0
0
Appliances
X
The Truth Is Somewhere
§790 §5 §0
§420
0
0
Decorative §120
§1,120
0
0
X
The Tube in Wood-Paneling
§300 §938 §5
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0
0
4
X
The Twinkly Tea Light Set
§35 §0 §105
§116
0
0
X
The Unity Swag
§6,250 §8
§10
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0
0
X
The Wall of Significant Confusion
§0 §157
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0
0
X
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§50
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0
0
Electronics
The ‘Watt is it’ Table Lamp
§1,050
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X
The Yomoshoto Evasion
§100
§138
§268
0
Tiki Island Counter
§70
§38
0
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X
Thinking Cap
§290
§67
§196
X
Thirsty the bath mat
§925
§100
§49
X
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§670
§73
X
Throwdown by Around the World Rugs Tibetan Desk
§490
X
Tiki Idol
X
Timeless Toaster Oven
§280
0
0
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The That Smells Great! Floral Work- §1,000 station from ‘Craftin’ It!’ Industries The Tiki Lifestyle from Nothing Atoll §170
X
X
Tinkle Trainer 6000 Potty Chair
§9
0
0
X
§420
0
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§14
0
0
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§700
§140
1
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§95
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Tiny Fake Room Wallscape
§52
§14
X Tire Stack by Autohaus Autobahn
§350
§21
X
Titania Vineyards 1914 Toasting Set
§140
X Toast to Toaster Oven by Kitchensations
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New Directory Needs
Skills
The Schottel Chair
The Sample Bar Seat
The Rollin’ Secretary from McKraken Industries The Roundabout
The Reef End Table
The Qube
The Prototype X94 Angsternaut Robosuit The Purpley CulinaryCounter
The Prismo RotoBall by LumiO
The Pounding Waves Rug
§1,050
§600
§160
§475
§160
§375
§360
§400
§200
§600
§100
§340
§30
§150
§550
§175
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§162
§157
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§420
§240
§64
§190
§64
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§144
§160
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§240
§40
§136
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0
5
0
0
2
2
0
1
0
2
2
0
0
0
0
0
0
0
1
3
0
Comfort
Decorative
Decorative
Decorative
Lighting
Decorative
Surfaces
Comfort
Miscellaneous
Miscellaneous
Comfort
Comfort
Comfort
Decorative
Plumbing
Decorative
Lighting
Comfort
Comfort
Surfaces
Surfaces
Surfaces
Surfaces
Miscellaneous
Decorative
Lighting
Decorative
Function
X
Community Sort
The Shadow Streamer
§1,080
§338
§63
§60
0
6
Room Sort
The Signature Piece by Garage Filler Inc. The Simple Washer from Kountry Pipes The Simulated Succulent
§950
§390
§0
§168
0
X
X X
X X
X X X
X
X
X
X
X
X
X
X
X
X
X
X
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Family Fun Stuff
Game
Nightlife
Pets
Celebration Stuff
Nightlife
Bon Voyage
Celebration Stuff
X
Family Fun Stuff
X
Bon Voyage
Seasons
X
X
Seasons
X
Nightlife
X
X
Celebration Stuff
X
X
X
X
X
Open for Business
The Sims™ 2
Seasons
The Sims™ 2
X
X
X
X
X
X
X
X
X
X
X
X
Nightlife
X X
Nightlife
The Sims™ 2
Nightlife
Nightlife
The Sims™ 2
X
X
X
X
Bon Voyage
Nightlife
Family Fun Stuff
Pets
FreeTime
X
X
X
X
X
X
X
X
X X
X
X X
X
X
X X
X
X
X
X X
X
X
X
X
X
173
primagames.com
Price and Depreciation
The Single Bed a la Mode
§2,250
§95
§15
§52
0
Object
The Slim System, by Jim Slimboy
§2,600
§0
§42
§40
X
The Slumber Saddle of Sleepnir by Dulac Industries The Smoogo Minima
§630
§22
§13
§272
X
The Smord P328
§450
§63
§10
X
The Soma Sleep Well
§150
§19
§68
X
The Sometimes A Man Is An Island Counter Island, by Fat City Counters The Sorrowful Scions
§12
§15
Miscellaneous
X
The Spike Light
§130
§102
10
X
The Stacks
§100
10
X
The Stodgy Badger Family Portrait
§680
0
X
The Stones of Stepping
0
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food X
The Sumptuous Brasserie Barstool
0
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking 0
Depreciation Limit
§3,276 §13,106 0
Daily Depreciation
§32,767 §4,915
Initial Depreciation
The Swashbuckling Shipwrecker by Impressive Installations
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
™
a U
e nl
§99
§399
0
0
0 0
0 0
0
0 3
0
0
0
0
2
0
Lighting
Decorative
Comfort
Miscellaneous
Decorative
Comfort
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Nightlife
FreeTime
FreeTime
FreeTime
Open for Business
§149 0
2
Decorative
X
X
X
§1,200 0
0
1
Decorative
X
X
Ug-No-More Makeover Station 0
0
1
Decorative
X
The Sims™ 2
0
0
0
4
Decorative
0
0
0
0
10
2
4
Decorative
Decorative
Decorative
X
X
X
X
X X
X
X
X
X
X
X
X
X
FreeTime
FreeTime
Bon Voyage
FreeTime
Bon Voyage
Glamour Stuff
Seasons
X
Family Fun Stuff
FreeTime
Seasons
FreeTime
X
X
Holiday
X
X
X
X
X
X
FreeTime
0
0
0
0
Decorative
X
0
0
0
0
2
X
0
0
0
0 3
X
§68
0
0
0
0
X
§680
0
0
0 0
X
§17
5
0
0
0
X
§170
0
0
0 0
X
§25
0
0
0
0
0
X
§255 §140 0
0
0 0 0
0
X
§170
§35 §118 0
0
0
0
X
§1,700 §52 §29 §56 0
0 0 0
0
X
§350 §44 §14 §66 0
0
X
Ultra Funky Curtain Clothes
§295 §21 §16 §220 0 0
0
X
X
X
X
Family Fun Stuff
The Sims™ 2
X
The Sims™ 2
Seasons
X
X
The Sims™ 2
The Sims™ 2
X
X
X
X
X
X
X
X
X
IKEA® Home Stuff
X
X
X
X
X
X
Kitchen & Bath Interior Design Stuff IKEA® Home Stuff
X
Nightlife
The Sims™ 2
Nightlife
X
X
Seasons
Nightlife
X
X
X
X
X
§140 §24 §55 §140 0
0
0
X
X
§160 §82 §35 0 0 0
X
X
X
§550 §53 §116
§202
0
X
X
X
X
X
X
X
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
§350 §152
X
Ultra Serious Fan Island Bar by Al Ike Spordz Ultra Sport Fan Chair by Al Ike Spordz Ultra Sport Fan Shirt by Al Ike Spordz Ultra Sporty Boxing Lamp by Al Ike Spordz Ultra Sporty Helmet Display by Al Ike Spordz Ultra Sporty Trophy Display by Al Ike Spordz Unbridled Braids Oval Rug §29
§50 0
X
X
X
X
X
X
X
X
X
X
X
X
X X
X X
X
§38
§75
0
Decorative Surfaces Electronics Lighting
X
X
X X
X
X
§43
X
§57
X
§380 §505 §112
X
§1,080
X
§28
Decorative
§270
Decorative
§42
4
Decorative
§405
2
Plumbing
§280
0
1
Miscellaneous
§2,700
0
10
Appliances X
Unexpected Weather Movie Sculpture Unknown Ancient Leader by Tropicool Inc. Unlikely Whale Sculpture
0
0
0
Decorative
Untitled by Len Bledgemann
0
7
3
Decorative
X 0
0
0
1
Plumbing
X 0
0
4
5
Decorative
Hobbies 0
0
0
0
2
Decorative 0
0
0
0
5
0 0
0
0
0
0
1 0
0
0
0
0
0
0
0
0
0
0
0
0
0 0
6
0
0
0
0
Surfaces
0
§180
0
0
0
0
0
0
0
§80
0
0
0
0
0
6
0
§45
§16
0
0
6
0
0
0
0
§20
§3,400
0
0
0
0
0
1
0
§68
§4
§160
0
0
0
0
0
0
§55 §30
§850
§1,200
0
0
0
0
8
0
§450
§6
§40
§48
0
0
0
0
0
§200
§1,275
§300
§760
0
0
0
0
0
§40 §60
§12
§280
0
0
0
0
U-R-Here -n- We-R-Here Poster
§8,500
§450
§190
§284
0
0
0
§400
Used Propellers
§400
§18
§70
0
0
0
§22
Utensil Silo by Pastoral Poultry Designs ValueSpite Funny Bunny
§3,000
§285
§71
§75
0
0
§100
VaporWare Submergence Spa
§120
§105
§95
0
0
§5
Vault of Mysteries Armoire by Mystical Furnishings VeggiStuf Produce Bin §655
§106
§13
0
0
§150
Veil of Dreams
§700
§15
§102
0
§8
Veronaville Quilting Bee—Finalist
§710
§19
§440
0
1
Upright Pottery Wheel by QuicKraft §1,000
Victor Victorian Pedestal Sink
§24
§24
§200
0
X
§160
§110
§720
0
X
§205
§35
§50
0
Surfaces
View from a Veranda by Bert Biscotti VIKA/GREVSTA Table
§165
§180
0
Surfaces
VIKA/HYTTAN Table
§235
§75
0
X §1,100
§270
0
X
Vintage Retro Classic Dining Table
§500
§46
X Vision Mirrors Past Reflections
§1,800
§11
X
Visivue Dining Table
§17
X VocoPhonicSim Karaoke Machine
§115
X
Under the Horizon by Sam Stewart §290
X X Volcano Table Torch
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CHAPTER 11: OBJECTS
New Directory
Trottco 27 MultiVid IV Television
Tropico Birds in the Wild
Tropico Avian Sanctuary
Tri-Tip Table
Tres Rugs by Sleek Sensations
TraumaTime Incision Precision Surgical Training Station Trellisor Wedding Arch
Trash Trapper 910i
Transcendence by Joan Schnitzel
Toyboxtopus
Towel Hanger Plus Plus
Towel Caddy Plus
Touch of Teak Tansu Medium Dresser Tousled Luxury by Tawny Hide Inc.
Touch of Teak Plymouth Armoire
Touch of Teak Bed
Toucan Lola Statue
Total Mirror
Tornado Torch Floor Lamp
Torcher Luminescence Sconce
Torcher Clamshell Wall Sconce
Tokonoma Series by Jermone Inc
§300
§70
§499
§500
§325
§500
§155
§430
§900
§0
§40
§800
§55
§275
§250
§230
§1,450
§812
§1,800
§180
§303
§330
§202
§75
§775
§57
§45
§10
§74
§75
§48
§75
§23
§64
§135
§0
§6
§0
§8
§41
§37
§34
§217
§121
§270
§27
§45
§49
§30
§11
§116
§38
§30
§7
§49
§50
§32
§50
§15
§43
§90
§0
§4
§0
§5
§27
§25
§23
§145
§81
§180
§18
§30
§33
§20
§7
§152
§120
§28
§199
§200
§130
§200
§62
§172
§360
§0
§110
§100
§92
§580
§324
§720
§72
§121
§132
§80
§30
§0 §16
§0 §0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5
0
0
4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
4
0
0
0
0
0
0
0
0
0
4
6
0
8
0
0
1
4
0
0
7
0
0
0
0
0
0
0
0
0
0
0
0
0
2
1
0
0
3
0
0
0
0
0
0
6
0
3
3
0
4
2
3
1
2
2
1
1
7
Decorative
Comfort
Lighting
Surfaces
Decorative
Miscellaneous
Miscellaneous
Decorative
Miscellaneous
Decorative
Decorative
Comfort
Miscellaneous
Miscellaneous
Comfort
Lighting
Lighting
Lighting
Decorative
Decorative
Career
Miscellaneous Electronics
Decorative Miscellaneous
X
X
Room Sort
Community Sort
X
X
X
X
X
X
X
X
X
X
X
X
The Sims™ 2
The Sims™ 2
The Sims™ 2
Bon Voyage
Game X
X
X
X
X
X
X
The Sims™ 2
X
Bon Voyage
X
X
X
X
X
X
X
X
X
The Sims™ 2
Open for Business
The Sims™ 2
X
X
X
FreeTime
X
X
X
X
The Sims™ 2
X X
X
X
Kitchen & Bath Interior Design Stuff Kitchen & Bath Interior Design Stuff Family Fun Stuff
X
Open for Business
The Sims™ 2
X
Pets
Kitchen & Bath Interior Design Stuff The Sims™ 2
The Sims™ 2
X
X
Pets
The Sims™ 2
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
H&M® Fashion Stuff
The Sims™ 2
X
University
Open for Business
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X
X
X
X
X
X
X
X
Nightlife
Nightlife
X
X
X
X
X
X
X
X
X
X
X
X
X
X
175
primagames.com
Skills
0
0
0
10
Decorative
Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Needs
0
0
0
0
1
Function
0
0
0
0
Decorative
0
7
0
0
X
0
0
0
X
0
0
0
X
0
0
X
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
Try On Clothing Booth by MegaSecure Co. Tulip Bouquet
§380
§0
Object
Tulip Light from Luxiary
§0
§22
Tushugger Cushy Chair
§2,900
§310
Depreciation Limit
§0
§77
Daily Depreciation
§0
Initial Depreciation
§72
Two Dogs and an Olive by Mixt Hupp Uber-Duper Deluxe Curves Ahead Sign
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Price
™
a U
e nl
0 0
0
0 0
0
0 0
0
0
0
0
5
2
Decorative
Lighting
Miscellaneous
Appliances
Decorative
Decorative
Seasons
0
1
Lighting
X
0 0 0
12 0 1
Comfort
X
X
0 0
0
2
Appliances X
X
§67 0 0 0
0
Comfort
X
§16 0
0
0 0
Electronics
X
§25 0 0 0
0 0
X
§16 0
0
0
0
4
6
7
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
3
1
0
Decorative
Decorative
Decorative
Surfaces
X X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
The Sims™ 2
FreeTime
The Sims™ 2
FreeTime
Open for Business
University
University
University
University
FreeTime
The Sims™ 2
Kitchen & Bath Interior Design Stuff Kitchen & Bath Interior Design Stuff Pets
The Sims™ 2
X
X
H&M® Fashion Stuff
The Sims™ 2
The Sims™ 2
X
X
X
Pets
X
X
FreeTime
X
X
X
§33
§100
§160 0
0
0
0
2
X
X
X
§20
§262
§4 §220
0
0
0
0
0
X
X
Wornable Sofa
§220
§150
§40 §134
0
0
0
0
X
Wrath of Sack Man Pinball
§1,750
§6 §55 §159
0
0
0
0
X
§1,000
§60 §33
§1,399
0
0
0
X
§40 §82 §39
§1,399
0
0
0
X
Writer’s Desk Supplies by StuffPiles Inc. XLR8R2 Food Processor
§400 §50 §349
§26
0
0
X
X
§168 §0
0
0 0 2
X
Window Dressing §220 0 0
0 0
Decorative
You Got Feets Bathtub
§550 §59
§349
§12
0
0
The Sims™ 2
§0
0
0 0 10
Appliances
You Got Feets Stove
§335 §524
§6
§220
0
X
X
§55 0 0
0 2 1
Plumbing
Yummers in My Tummers! Poster
§399
§524
§3
§164
0
X
X
§0
0
0 0 0
0
X
§82 §120 0
0 0 0
3
X
§650
§26
0 0 0
0
X
§550 §30 0
7 0 0
0
X
Winter Blossoms
§20
0 0 0
0
X
Wishy-Washer from Brandname LX §45
0 5 0
0
Zecutime Cityside Loveseat
§3,499
§9
§55
0
X
Zecutime Cityside Sofa
§3,499
§4
§41
0
X
Zecutime Social Chair
§65
§82
0
X
Zecutine Quad Lamp
§30
§61
§119
X
§30 §10
10 0
0
Appliances
X
X
§300 §2 §194
0 0
0
Decorative
X
X
§200
§48 §150
§72
0
0
0
Comfort
H&M® Fashion Stuff
X
Wonderland Sleigh Crib §3
§18 §72 0
8
1
Comfort
H&M® Fashion Stuff
§550
§82
X
Wooden Post n’ Lamp
§72 §37 §700
0
0
0
Comfort
X
H&M® Fashion Stuff
Zecutine’s Cube Stand Clothing Rack (For Dudes) Zecutine’s Cube Stand Clothing Rack (For the Ladies) Zecutine’s Hydro Electric Lunar Cube Luminescent Cube Zecutine’s Light Me Up Catwalk Tile §410
§29
X
X
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
X
§25
§27 §18 0
8
0
0
Lighting
X
H&M® Fashion Stuff
X
§485 §56 §175
2
0
0
0
X
H&M® Fashion Stuff
X
§180 §27 §8
0
0
0
2
X
H&M® Fashion Stuff
Zecutine’s Show Me More Counter
§20
X
X
Workbench Widgets by StuffPiles Inc. Worldly Hue Streetlamp §375 §262
§88
0
2
0
X
X
H&M® Fashion Stuff §44
X
The Sims™ 2 X
Pets X
X
Wornable Easy Chair §195 §2
§700
0
2
0
X
X
H&M® Fashion Stuff §30
X
Wornable Fridge §1,750 §3 §22
0
0
0
Miscellaneous
X
X
§299
X
§175 10 0 0
0
0
5
Miscellaneous
X
X
X
§400
0
0
4
5
Decorative
X
Zecutine’s Stack ‘em High Display Table Zecutine’s Stand Me Up Mannequin
X
X
X
X
0
0
0
0
4
5
Decorative
X
Zecutine’s What a Steal Wall Display §205
Miscellaneous Electronics
Comfort
Surfaces
10 0
2
2
0 5
0
0
0 0
4
0
0 0
0
0
0 0
0
0
0 0
4
0
0 0
0
0
§200 §64
§380
§120
§50 §16
§95
§30
§75 §24
§142
§45
§500 §160
§950
§300
Zenu Meditation Sleeper Zip Zap Zop! Classic Model Car
Zero-G Dresser Zip Zap! Coffee Table
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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2
CHAPTER 11: OBJECTS
New Directory
Whodunnit? Table Lamp
White Rabbit Nirvana Blower
Where’s My Mini Umbrella Bar
Whatay Buffet
Werkbunnst/Shuttlecraft Recliner
Werkbunnst Medium Stonewood Dresser Werkbunnst Stonewood Dresser
Well Rounded by Circulator
Weirdness is the Art Rug
We Call It Football Limited Edition Prints Wear’s the Sale? Shop Sign
Way-Back Recliner
Way Fluid Island Bar
Way Coolinary Island
Way Coolinary Countertop
Wangoof Wall Planter
Wall Mirror by Romantic Notions
Wall Flare Lamp by Vintage Victorian Wall Flowers Sconce
Waffelhousen Sconce
Waderfall
Vrooom! Sleep System
Vrooom! Dining Chair
Vrooom! Desk
Vrooom! Armoire
VroomMaster 4000
§55
§230
§300
§1,720
§2,500
§300
§790
§510
§490
§3,100
§700
§99
§75
§149
§810
§1,850
§410
§200
§615
§110
§220
§175
§35
§460
§160
§120
§225
§149
§27
§8
§34
§45
§258
§375
§45
§118
§76
§73
§465
§150
§14
§0
§22
§121
§277
§61
§30
§92
§16
§33
§26
§0
§69
§108
§18
§33
§22
§18
§5
§23
§30
§172
§250
§30
§79
§51
§49
§310
§100
§9
§0
§14
§81
§185
§41
§20
§61
§11
§22
§17
§0
§46
§72
§12
§22
§14
§72
§22
§92
§120
§688
§1,000
§120
§340
§204
§196
§1,240
§400
§39
§324
§740
§164
§80
§246
§44
§88
§70
§184
§288
§48
§90
§59
§59 §0
§26
0
0
0
8
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
7
0
0
0
0
0
0
5
0
0
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3
3
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3
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0
10
0
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8
3
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0
0
0
0
0
0
0
0
0
3
0
0
0
0
0
0
0
0
0
0
0
5
1
0
1
1
2
0
0
0
2
2
2
10
0
0
1
0
2
0
0
2
4
1
1
1
1
0
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Decorative
Miscellaneous
Lighting
Lighting
Miscellaneous
Miscellaneous
Miscellaneous
Comfort
Miscellaneous
Miscellaneous
Decorative
Decorative
Decorative
Decorative
Comfort
Surfaces
Miscellaneous
Surfaces
Decorative
Lighting
Lighting
Lighting
Decorative
Comfort
Comfort
Surfaces
Miscellaneous
Electronics
X
X
X
Room Sort
X
Community Sort
X
X
X
X
The Sims™ 2
Game
Seasons
Seasons
Seasons
X
X
X
X
X
X
Teen Style Stuff
Seasons
X
X
X
X
X
X
X
The Sims™ 2
Seasons
X
X
The Sims™ 2 X
X
X X
X
X X
X
X X
X
X
X
X
X
X
Glamour Stuff
The Sims™ 2
University
Seasons
The Sims™ 2
Open for Business
Bon Voyage
The Sims™ 2
University
Bon Voyage
The Sims™ 2
The Sims™ 2
The Sims™ 2
Open for Business
Family Fun Stuff
X
X
X
X
X
X
The Sims™ 2
University
University
University
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X X X X
X
X
X
X
X
X
X
X X
X
X
X
X
X
X
X
X
X
X
X
Kitchen & Bath Interior Design Stuff Open for Business X
X
X X
X X
X
X
X
X
X
X
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X X
X
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Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food
Needs
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Function
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Decorative
0
X
Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking
Price and Depreciation
Wild Wilderness Floor Lamp
§180
Object
Wildflower Bouquet
§0
Will Lloyd Wright Dollhouse
§6
Depreciation Limit
§9
Daily Depreciation
§65
Initial Depreciation
Wilted Love
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MENU
About Grilled Cheese About Interests Admire Adopt a Stray Annoy Apologize Apologize Argue Ask Bigfoot to Move In Ask for Help Ask for Hobby Instruction Ask to be Fed Ask to Go Out Ask to Leave Ask to Play Pirates Ask to Teach/be Taught Assign Attack Attention Back to My Place? Backrub Bad Mouth Bark/Growl Hiss (to Pet) Bark/Growl Hiss (to Sim)-Cower Bark/Growl Hiss (to Sim)-Ignore Bark/Growl Hiss (to Sim)-Yell At Basic Sell Beg for Food Bigfoot Hug Bite Neck Blow Bubbles Blow Kiss Bonfire Dance Bow Brag Break Up Build Snowman Bust-A-Move! Buy Lemonade Call Over Can’t Afford Caress Caress Hands Cat Teaser Catch Change Diaper Change Diaper Change Diaper Change Wage (Angry) Change Wage (Appreciative) Change Wage (Disappointed Neg)
Talk Ask Appreciate Main Irritate Appreciate Appreciate Irritate Main Sales Ask Pet Teen Ask to Leave Play Ask to Teach Management Fight Ask For Ask Appreciate Talk Pet Pet Pet Pet Sales Pet Bigfoot Vampire Self Dining Bonfire Gesture Talk Break Up Snow Entertain Lemonade Stand Call Over Sales Flirt Dining Play Play Ask For Social baby Social toddler Management Management Management
178
AVAILABILITY DAILY A TO B ABOVE
AVAILABILITY DAILY A TO B BELOW
-100 -10 0 60 -45 -100 -100 -100 55 — -100 -100 -100 -100 -20 -100 — -100 -100 (0) 55 40 0 -100 -100 -100 -100 — 0 25 40 — 25 -30 -20 0 -100 — 15 — -100 — 65 55 -100 -20 -100 (0) -100 (20) -100 (20) — — —
100 100 100 100 -1 -20 100 100 100 — 100 100 100 100 100 -100 — -65 100 100 100 100 10 10 10 10 — 100 100 100 — 100 100 100 50 45 — 100 — 100 — 100 100 100 100 100 100 100 — — —
AND/OR
AVAILABILITY LIFETIME A TO B ABOVE
AVAILABILITY LIFETIME A TO B BELOW
CRUSH OR MASTER/MINE
LOVE/GO STEADY OR PACK
PERSONALITY (PET)
USER DIRECTED
And And And Or Or And And Or And — And And Or Or Or Or — Or And And And And And And And And — And Or And — And Or Or Or And — And — Or — And And Or Or Or And And — — —
-100 0 0 60 -30 -100 -100 -100 (15) 5 — -100 -100 -100 -100 0 -100 — -100 -100 (0) 30 15 0 -100 -100 -100 -100 — 0 15 30 — 15 -20 -20 10 -100 — 5 — -100 — 40 30 -100 0 -100 (0) -100 (10) -100 (10) — — —
100 100 100 100 -1 100 100 100 100 — 100 100 100 100 100 100 — -65 100 100 100 100 5 5 5 5 — 100 100 100 — 100 100 100 50 45 — 100 — 100 — 100 100 100 100 100 100 100 — — —
— Not allowed — — — — — — — — — — — — — — — — — Not allowed — — — — — — — — — — — Sets — — — — — — — — — Sets Sets — — — — — — — —
— Not allowed — — — — — — — — — — — — — — — — — Not allowed — — — — — — — — — — — Sets — — — — — — — — — Sets Sets — — — — — — — —
— — Outgoing — Grouchy Nice — Grouchy Not Autonomous Outgoing Not Autonomous – (Finicky) Not Autonomous Not Autonomous Playful Not Autonomous Not Autonomous Active Active — Playful — Aggressive Aggressive Aggressive Aggressive — – (Finicky) — — Nice — — — Outgoing Not Autonomous Playful Active — Not Autonomous — Playful Nice Playful (Hyper) Not Autonomous Nice Active Neat Not Autonomous Not Autonomous Not Autonomous
Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
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Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
AUTONOMOUS
IF ACCEPT, A’S SOCIAL
IF ACCEPT, A’S DAILY
IF ACCEPT, A’S LIFETIME
IF ACCEPT, B’S SOCIAL
IF ACCEPT, B’S DAILY
IF ACCEPT, B’S LIFETIME
IF REJECT, A’S SOCIAL
IF REJECT, A’S DAILY
IF REJECT, A’S LIFETIME
IF REJECT, B’S SOCIAL
IF REJECT, B’S DAILY
IF REJECT, B’S LIFETIME
Yes Yes Yes No Yes Yes Yes Yes No Yes No Yes No No Yes No No Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes No Yes Yes Yes Yes No Yes Yes Yes No No No
10 6 10 10 0 16 10 16 15 16 10 8 10 0 8 14 0 24 14 30 14 24 10 10 0 10 8 4 10 14 — 14 20 10 14 0 — 18 — 0 22 22 20 5 Variable 14 14 14 -15 20 -10
5 1 5 5 0 10 5 -7 8 6 4 4 8 0 5 6 3 -7 5 14 4 5 -7 -5 -3 -7 3 4 6 6 — 8 5 3 6 -20 — 9 — 0 5 10 9 4 Variable 6 6 6 -10 10 -3
1 0 1 1 0 0 1 -2 2 0 1 1 0 0 1 0 0 -10 0 2 2 0 -2 -1 0 -1 0 0 1 2 — 1 1 0 0 -20 — 2 — 0 0 2 1 1 Variable 0 0 0 -4 1 -2
22 6 22 10 0 16 22 0 15 16 10 8 16 0 15 20 0 -8 20 24 20 24 10 0 0 10 8 3 10 20 — 14 20 10 20 0 — 18 — 0 24 24 20 5 Variable 20 20 20 -15 20 -10
4 1 4 5 0 10 4 -9 8 6 4 4 10 0 6 13 1 -11 13 10 6 5 -7 -5 -3 -7 3 2 6 13 — 8 5 3 4 -50 — 9 — 0 3 11 10 5 Variable 13 13 13 -12 13 -4
2 0 2 1 0 0 2 -2 2 0 1 1 0 0 2 0 0 -10 0 1 3 0 -2 -1 0 -1 0 0 1 2 — 1 1 0 0 -30 — 2 — 0 0 2 1 1 Variable 0 0 0 -6 2 -1
0 -3 0 0 4 0 0 4 -10 -5 0 0 0 0 0 -4 — -8 -4 -10 0 10 — — — — -4 4 0 -4 — 8 -10 0 0 0 — -5 — 0 -5 -5 -4 0 5 -4 0 -4 — — —
-10 -2 -10 -5 -4 0 -10 -6 -7 -3 -3 -5 -8 0 -10 -4 — -11 -4 -8 -7 -3 — — — — -2 -3 -5 -4 — -6 -4 -5 -5 0 — -5 — 0 9 -10 -9 -5 -7 -4 0 -4 — — —
-1 0 -1 -1 -1 0 -1 -1 -2 0 0 -1 -1 0 -1 0 — -10 0 -1 -2 0 — — — — 0 0 -1 -2 — -1 -1 -1 0 0 — -2 — 0 -3 -3 -2 -1 -1 0 0 0 — — —
0 -3 0 0 -3 0 0 -2 -10 -5 0 0 0 0 0 -4 — 24 -4 -15 0 10 — — — — -4 0 0 -4 — 0 -10 0 0 0 — -5 — 0 -3 -3 -3 0 5 -4 0 -4 — — —
-7 -2 -7 -5 -10 0 -7 -4 -5 -3 -3 -5 -2 0 -10 -4 — -7 -4 -10 -10 -6 — — — — -3 -4 -5 -4 — -6 -4 -5 -5 0 — -5 — 0 -4 -10 -8 -5 -5 -4 0 -4 — — —
-2 0 -2 -1 -1 0 -2 -1 -1 0 0 -1 0 0 -1 0 — -10 0 -2 -3 0 — — — — 0 0 -1 -2 — -1 -1 -1 0 0 — -2 — 0 -2 -2 -2 -1 -1 0 0 0 — — —
GAME Nightlife Nightlife The Sims™ 2 Pets The Sims™ 2 The Sims™ 2 Nightlife The Sims™ 2 Bon Voyage Open for Business FreeTime Pets The Sims™ 2 The Sims™ 2 Bon Voyage The Sims™ 2 Open for Business The Sims™ 2 The Sims™ 2 Nightlife The Sims™ 2 Nightlife Pets Pets Pets Pets Open for Business Pets Bon Voyage Nightlife Open for Business Nightlife University Bon Voyage The Sims™ 2 The Sims™ 2 Seasons University Open for Business The Sims™ 2 Open for Business The Sims™ 2 Nightlife Pets Seasons The Sims™ 2 The Sims™ 2 The Sims™ 2 Open for Business Open for Business Open for Business
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Change Wage (Disappointed Pos) Change Wage (Elated) Charm Chase Chase Off Chat Check Collar Check on Baby Cheer Up Chest Pound Chew/Scratch Complain About Congratulate About Console Cops and Robbers Cuddle Cuddle Cuddle Cuddle Cuddle Cuddle Cuddle Baby Dance Close Dance Together Dance Together (on Shoes) Dare to Peek Dazzle Demote Manager Desire Dirty Joke Discuss Books With Do Fire Dance Do You Like What You See? Eat Encourage Engagement Family Kiss Family Kiss Feed a Bite Feed Treat Fetch Fetch (Wolf) Fight Finger Wiggle First Kiss Folk Song Food Freestyle Join Friendly Hug Get Back to Work as… Give Gift Give Pet to…
Management Management Flirt Pet Main Talk Main Baby Appreciate Gesture Snowman Sales Memory Memory Play Bed Hot Tub Love Tub Sofa Booth Give Love Social baby Slow Dance Dance Dance Coffin Sales Management Assess Entertain Bookshelf Self Ask Snow Encourage Propose Kiss Social toddler Dining Give Love Play Play Main Play Kiss Main Ask For Entertain Hug Management Main Propose
180
AVAILABILITY DAILY A TO B ABOVE
AVAILABILITY DAILY A TO B BELOW
— — 15 -100 -100 -100 -100 -100 20 -20 — — 25 50 0 35 35 -5 35 35 -100 -100 (0) 20 -10 30 -100 — — — 55 -100 — -100 — -100 75 -100 -50 (-) 35 -100 -100 20 -100 -100 50 -100 -100 (0) 25 10 — 0 -100
— — 70 -5 100 100 100 100 100 100 — — 100 100 100 100 100 100 100 100 100 100 100 100 100 100 — — — 100 100 — 100 — 100 100 100 100 100 100 100 100 -30 100 100 100 100 100 100 — 100 100
AND/OR
AVAILABILITY LIFETIME A TO B ABOVE
AVAILABILITY LIFETIME A TO B BELOW
CRUSH OR MASTER/MINE
LOVE/GO STEADY OR PACK
PERSONALITY (PET)
USER DIRECTED
— — And And And Or And And And Or — — Or And Or And And And And And Or And And Or and And — — — And And — And — Or And And And Or Or Or Or Or Or And And Or Or Or — Or Or
— — 5 -100 -100 -100 -100 -100 20 -20 — — 25 35 10 25 25 -15 25 25 -100 -100 (0) 20 -10 15 -100 — — — 35 -100 — -100 — -100 70 0 0 (-) 25 -100 -100 20 -100 -100 25 -100 -100 (0) 15 10 — 0 -100
— — 70 0 100 100 100 100 100 100 — — 100 100 100 100 100 100 100 100 100 100 100 100 100 100 — — — 100 100 — 100 — 100 100 100 100 100 100 100 100 -30 100 100 100 100 100 100 — 100 100
— — Sets — — — — — — — — — — — — Sets Sets Sets Sets Sets — — — — — — — — — — — — Not allowed — — — Not allowed Not allowed Sets — — — — — Sets — — — — — — —
— — Sets — — — — — — — — — — — — Sets Sets Sets Sets Sets — — — — — — — — — — — — Not allowed — — Required Not allowed Not allowed Sets — — — — — Sets — — — — — — —
Not Autonomous Not Autonomous Nice Aggressive — None — Not Autonomous Nice — – (Doofus) Grouchy Serious Nice Playful Not Autonomous Not Autonomous Not Autonomous Not Autonomous — Nice Nice — Outgoing Nice Outgoing Not Autonomous Not Autonomous Not Autonomous Playful Not Autonomous Active — Sloppy (Pigpen) Not Autonomous Not Autonomous Nice Nice — Nice (Pigpen) Lazy (Hyper) Lazy (Hyper) Aggressive Playful (Hyper) Not Autonomous Outgoing or Playful Active Outgoing Serious — Not Autonomous —
Yes Yes Yes No Yes Yes Yes Yes Yes Yes No No No No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes
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CHAPTER 12: SOCIALS
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
AUTONOMOUS
IF ACCEPT, A’S SOCIAL
IF ACCEPT, A’S DAILY
IF ACCEPT, A’S LIFETIME
IF ACCEPT, B’S SOCIAL
IF ACCEPT, B’S DAILY
IF ACCEPT, B’S LIFETIME
IF REJECT, A’S SOCIAL
IF REJECT, A’S DAILY
IF REJECT, A’S LIFETIME
IF REJECT, B’S SOCIAL
IF REJECT, B’S DAILY
IF REJECT, B’S LIFETIME
No No Yes Yes No Yes No No Yes Yes Yes Yes Yes Yes Yes No No No No Yes Yes Yes Yes Yes Yes Yes No No No Yes No Yes Yes Yes No No Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes No No
-10 30 14 10 10 Variable 10 — 16 10 — 4 8 8 24 20 20 20 20 20 5 20 18 10 16 22 20 20 — 18 10 — 0 — 14 100 18 18 20 8 5 5 15 8 70 15 14 Variable 16 4 10 8
-5 13 4 -5 -5 Variable 3 — 6 3 — 5 5 5 6 6 6 6 6 6 7 4 8 6 5 9 6 -8 — 6 5 — 0 — 6 6 5 5 10 4 5 5 -10 4 15 4 6 Variable 5 -2 5 5
-2 2 1 -1 -1 Variable 0 — 1 0 — 0 1 1 0 2 2 2 2 2 2 1 0 0 2 1 2 -2 — 1 1 — 0 — 0 3 1 1 1 0 1 1 -4 1 3 1 0 Variable 1 -1 2 1
-10 40 16 10 10 Variable 10 — 30 10 — 4 8 8 24 20 20 20 20 20 5 40 18 10 16 6 20 -5 — 20 10 — 0 — 20 100 20 20 16 8 5 5 15 8 70 15 20 Variable 16 4 10 8
-7 15 5 -5 -5 Variable 3 — 8 3 — 5 5 5 6 10 10 10 10 10 6 4 8 8 6 4 6 -9 — 6 5 — 0 — 13 9 6 6 9 4 5 5 -12 4 13 4 13 Variable 6 -2 7 5
-3 3 1 -1 -1 Variable 0 — 2 0 — 0 1 1 0 2 2 2 2 2 1 1 0 0 2 0 2 -2 — 1 1 — 0 — 0 3 1 1 1 0 1 1 -6 1 2 1 0 Variable 1 -1 2 1
— — 0 — 0 Variable 0 — 0 0 — -2 0 0 0 0 0 0 0 0 0 0 -5 -2 0 -10 -10 — — 4 0 — 0 — -4 -30 0 0 -6 0 0 0 15 0 0 0 -4 Variable 0 -4 0 0
— — -4 — 0 Variable -2 — -10 -5 — -4 0 0 -5 -10 -10 -10 -10 -10 -5 0 -4 -3 -6 -10 -5 — — -8 -4 — 0 — -4 -15 -4 -4 -8 -3 -5 -5 -12 -4 -15 -4 -4 Variable -5 -4 -5 -5
— — -1 — 0 Variable 0 — -1 -1 — 0 0 0 0 -3 -3 -3 -3 -3 -1 0 0 0 -2 -3 -3 — — -2 0 — 0 — 0 -5 0 0 -1 0 -1 -1 -6 -1 -5 0 0 Variable -1 -1 -2 -1
— — 0 — 0 Variable 0 — 0 0 — -2 0 0 0 0 0 0 0 0 0 0 -2 -2 0 0 -10 — — 0 0 — 0 — -4 -4 0 0 0 0 0 0 15 0 0 0 -4 Variable 0 -4 0 0
— — -6 — 0 Variable -2 — -5 -5 — -4 0 0 -5 -10 -10 -10 -10 -10 -5 0 -1 -2 -6 -7 -6 — — -12 -4 — 0 — -4 -8 -5 -5 -6 -3 -5 -5 -10 -4 -10 -4 -4 Variable -5 -4 -5 -3
— — 0 — 0 Variable 0 — -1 -1 — 0 0 0 0 -2 -2 -2 -2 -2 -1 0 0 0 -2 -2 -4 — — -1 0 — 0 — 0 -4 0 0 -1 0 -1 -1 -4 -1 -3 0 0 Variable -1 -1 -2 -1
GAME Open for Business Open for Business The Sims™ 2 Pets Pets The Sims™ 2 Pets FreeTime The Sims™ 2 Bon Voyage Seasons Open for Business The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Nightlife Pets The Sims™ 2 Nightlife The Sims™ 2 Open for Business Nightlife Open for Business Open for Business Open for Business The Sims™ 2 FreeTime Bon Voyage Nightlife Seasons The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Nightlife Pets Pets Pets Pets Pets The Sims™ 2 FreeTime The Sims™ 2 University The Sims™ 2 Open for Business Seasons Pets primagames.com
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Go Steady Go to Work Goose Gossip Groom Gross Out Grr! Hand Handheld Hang Loose Hang Out Hard-Sell Head On Shoulders Hire Hit On Hold Hands Hot Smooch How Much Money Do You Have? Hug Hula I Quit Impart Knowledge Inside Joke Instruct in Hobby Insult Introduce Joke Joy Buzzer Kicky Bag Kiss Knock Down Lay Off Leap into Arms Lick Toddler Listen to Dragon Legend Look-for Mark Love Talk Lower Hands Make Out Make Out Make Out Make Out Make Out Make Out Make Snow Angel Manipulation Marriage (Join) Mary Mack Massage Massage May I Help You? Mood
Propose Main Flirt Talk Appreciate Irritate Irritate Kiss Play Gesture Talk Sales Slow Dance Management Flirt Flirt Booth Ask Give Love Dance Management Talk Entertain Talk Irritate Talk Entertain Prank Play Car Snowman Management Hug Pet Main Self Booth Slow Dance Bed Hot Tub Love Tub Sofa Kiss Car Snow Sales Propose Play Hot Tub Love Tub Sales Assess
182
AVAILABILITY DAILY A TO B ABOVE
AVAILABILITY DAILY A TO B BELOW
70 -100 75 30 50 -100 -100 30 20 -20 10 — 30 — 45 55 60 25 20 — — -100 -100 -100 -60 35 -10 -100 15 45 — — 55 -100 -100 — 40 45 80 80 40 80 80 80 — — 75 15 55 15 — —
100 -30 100 100 100 -5 100 100 100 100 100 — 100 — 80 100 100 100 100 — — 100 100 100 -5 100 100 100 100 100 — — 100 100 100 — 100 100 100 100 100 100 100 100 — — 100 100 100 100 — —
AND/OR
AVAILABILITY LIFETIME A TO B ABOVE
AVAILABILITY LIFETIME A TO B BELOW
CRUSH OR MASTER/MINE
LOVE/GO STEADY OR PACK
PERSONALITY (PET)
USER DIRECTED
And Or And Or And Or Or And Or Or Or — And — And And And And And — — And And And Or And Or And Or And — — And Or And — And And And And And And And And — — And Or And And — —
25 -100 55 35 25 -100 -100 15 10 -20 5 — 20 — 25 30 45 15 20 — — -100 -100 -100 -45 20 -5 -100 5 15 — — 35 -100 -100 — 25 35 50 50 20 50 50 50 — — 70 15 30 0 — —
100 -30 100 100 100 -5 100 100 100 100 100 — 100 — 80 100 100 100 100 — — 100 100 100 -5 100 100 100 100 100 — — 100 100 100 — 100 100 100 100 100 100 100 100 — — 100 100 100 100 — —
Required — Required — — — — Sets — — — — Sets — Sets Sets Required Not allowed — — — — — — — — — — — Required — — Required — — — Sets Sets Required Required Required Required Required Required — — — — — — — —
— — Sets — — — — Sets — — — — Sets — Sets Sets Sets Not allowed — — — — — — — — — — — Sets — — Sets — — — Sets Sets Sets Sets Sets Sets Sets Sets — — Required — — — — —
Not Autonomous — Playful Grouchy Neat Sloppy Grouchy Playful — — Outgoing — — Not Autonomous Grouchy Nice — — Nice (Friendly) Not Autonomous — Not Autonomous Playful Not Autonomous Grouchy Not Autonomous Playful Grouchy — Outgoing Grouchy Not Autonomous Active – (Friendly) Nice or Serious — — — Not Autonomous Not Autonomous Not Autonomous Not Autonomous Outgoing Outgoing Playful Not Autonomous Not Autonomous Lazy Not Autonomous Not Autonomous — Not Autonomous
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHAPTER 12: SOCIALS
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
AUTONOMOUS
IF ACCEPT, A’S SOCIAL
IF ACCEPT, A’S DAILY
IF ACCEPT, A’S LIFETIME
IF ACCEPT, B’S SOCIAL
IF ACCEPT, B’S DAILY
IF ACCEPT, B’S LIFETIME
IF REJECT, A’S SOCIAL
IF REJECT, A’S DAILY
IF REJECT, A’S LIFETIME
IF REJECT, B’S SOCIAL
IF REJECT, B’S DAILY
IF REJECT, B’S LIFETIME
No No Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes No Yes No Yes No Yes Yes Yes No Yes No Yes Yes Yes No Yes Yes No No No No Yes Yes Yes No No Yes No No Yes No
30 8 20 24 4 24 0 16 0 10 Variable 12 16 20 18 20 22 30 12 — 24 10 12 10 16 16 14 18 10 18 — 24 20 10 Variable — 18 18 30 30 30 30 30 30 — 16 100 30 14 14 16 —
6 4 11 9 3 6 0 9 4 3 Variable 4 5 6 8 9 13 13 5 — -7 4 6 4 -8 13 4 4 1 10 — 6 11 5 Variable — 6 10 19 19 19 19 19 19 — 6 6 8 4 4 6 —
3 0 1 0 0 0 0 1 0 0 Variable 0 1 0 1 1 2 1 1 — -5 1 2 1 -1 5 0 0 0 2 — 0 2 2 Variable — 1 2 4 4 4 4 4 5 — 1 3 0 2 2 0 —
30 8 14 24 4 24 0 16 0 10 Variable 12 16 20 14 20 20 30 12 — -8 10 12 10 -7 16 14 16 10 16 — 20 16 10 Variable — 18 16 30 30 30 30 30 30 — 30 100 30 20 20 16 —
9 4 10 9 0 6 0 9 4 3 Variable 4 6 10 9 10 11 6 5 — -13 4 6 4 -14 13 4 4 1 10 — 6 13 7 Variable — 8 10 19 19 19 19 19 19 — 8 6 8 6 6 6 —
3 0 1 0 3 0 0 1 0 0 Variable 0 1 0 1 1 2 1 1 — -10 1 2 1 -2 5 0 0 0 2 — 0 2 2 Variable — 1 2 4 4 4 4 4 5 — 2 3 0 3 3 0 —
-4 0 -2 0 0 6 0 8 -5 0 Variable -6 0 -4 4 -4 0 -10 0 — 16 0 — 0 10 -5 0 — 0 8 — 20 0 0 — — 0 8 8 8 8 8 8 8 — 0 -100 0 0 0 -5 —
-10 -3 -9 -7 0 -5 0 -6 -2 -5 Variable -3 -5 -8 -8 -9 -11 -7 -5 — -10 -3 — -3 -10 -3 -4 — -4 -8 — -7 -15 -6 — — -7 -8 -15 -15 -15 -15 -15 -15 — -10 -100 -6 -7 -7 -3 —
-5 0 -2 0 0 0 0 -1 0 -1 Variable 0 -1 0 -1 -2 -2 -1 -1 — -10 0 — 0 -1 -1 0 — 0 -2 — -5 -4 -1 — — -1 -2 -4 -4 -4 -4 -4 -4 — -1 -85 0 -2 -2 0 —
-4 0 -6 0 0 -4 0 0 -5 0 Variable -6 0 -4 0 -3 0 -15 0 — -10 0 — 0 -7 -5 0 — 0 0 — -8 0 0 — — 0 0 0 0 0 0 0 0 — 0 -50 0 0 0 -5 —
-4 -3 -11 -6 0 -5 0 -6 -2 -5 Variable -4 -7 -5 -10 -8 -12 -10 -5 — -18 -3 — -3 -14 -3 -4 — -4 -10 — -13 -10 -5 — — -8 -8 -15 -15 -15 -15 -15 -15 — -5 -50 -7 -10 -10 -3 —
-4 0 -3 0 0 0 0 -1 0 -1 Variable 0 -1 0 -2 -2 -3 -1 -1 — -10 0 — 0 -2 -1 0 — 0 -2 — -10 -2 -1 — — -1 -3 -4 -4 -4 -4 -4 -4 — -1 -20 0 -3 -3 0 —
GAME The Sims™ 2 Pets The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Pets Nightlife University Bon Voyage University Open for Business Nightlife Open for Business The Sims™ 2 The Sims™ 2 Nightlife Nightlife Pets Bon Voyage Open for Business FreeTime FreeTime FreeTime The Sims™ 2 University The Sims™ 2 University University Nightlife Seasons Open for Business The Sims™ 2 Pets Bon Voyage Open for Business Nightlife Nightlife The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Nightlife Seasons Open for Business The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Open for Business Open for Business primagames.com
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Motivational Speech Move In Nag Network Nibble Noogie Nuzzle Offer At… Offer/Ask for Massage On Date On Outing Ownership Challenge Pass On Peck Peck Peck Peck Perform Command Perk Up Pet Pet Pet Pick Up Pillow Fight Play Play In Play With Play with Poke Pollen Cloud Pounce Power Network Praise for… Promote to Manager Punch U Punch Me Rally Forth! Razzle Razzle (Wolf) Read to… Read to… Red Hands Ride Home Rock Paper Scissors Romantic Hug Romantic Kiss Romantic Kiss Rub Belly Rub Belly Savage Scare… School Cheer Scold for…
Talk Propose Irritate Talk Wolf Irritate Pet Sales Massage Table Ask Ask Pet Management Hot Tub Love Tub Sofa Kiss Main Talk Sales Skunk Penguin Main Play Pet Snow Social baby Play Fight Prank Pet Talk Main Management Play Self Play Play Ask For Social toddler Play Ask Play Hug Sofa Kiss Baby Give Love Werewolf Bigfoot Entertain Main
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AVAILABILITY DAILY A TO B ABOVE
AVAILABILITY DAILY A TO B BELOW
— 60 -100 — 50 -25 -100 — -100 0 0 -100 — 40 0 40 40 -100 — -100 -50 — -100 40 -100 — -100 (0) -100 -100 -100 -100 — -100 — 45 — -100 25 -50 (25) -50 (25) 35 -100 -10 35 60 60 60 20 -100 -100 5 -100
— 100 100 — 100 50 100 — 100 100 100 100 — 100 100 100 100 100 — 100 100 — 100 100 100 — 100 100 -15 100 100 — 100 — 100 — 100 100 100 100 100 100 100 100 100 100 100 100 100 50 100 100
AND/OR
AVAILABILITY LIFETIME A TO B ABOVE
AVAILABILITY LIFETIME A TO B BELOW
CRUSH OR MASTER/MINE
LOVE/GO STEADY OR PACK
PERSONALITY (PET)
USER DIRECTED
— And And — And And And — And And And Or — And And And And And — Or And — And Or Or — And And Or Or Or — Or — Or — Or Or And And Or Or and And And And Or Or Or Or Or Or
— 45 25 — 50 -10 -100 — -100 0 0 -100 — 20 -15 20 20 -100 — -100 -50 — -100 25 -100 — -100 (0) -100 -100 -100 -100 — -100 — 35 — -100 25 -50 (15) -50 (15) 25 -100 5 25 35 35 50 20 -100 -100 5 -100
— 100 100 — 100 50 100 — 100 100 100 100 — 100 100 100 100 100 — 100 100 — 100 100 100 — 100 100 -20 100 100 — 100 — 100 — 100 100 100 100 100 100 100 100 100 100 100 100 100 50 100 100
— — — — — — — — — Not allowed Not allowed — — Sets Sets Sets Sets — — — — — — — — — — — — — — — — — — — — — — — — — — Sets Sets Sets — — — — — —
— — — — — — — — — Not allowed Not allowed — — Sets Sets Sets Sets — — — — — — — — — — — — — — — — — — — — — — — — — — Sets Sets Sets — — — — — —
Not Autonomous Not Autonomous Outgoing Not Autonomous — Playful – (Friendly) — Not Autonomous — — Active (Hyper) Not Autonomous Not Autonomous Not Autonomous Not Autonomous Nice — Not Autonomous — Playful Not Autonomous — Playful – (Hyper) Playful Playful Playful Grouchy Grouchy – (Hyper) Not Autonomous — Not Autonomous Grouchy Not Autonomous Active (Hyper) Active (Hyper) Serious Outgoing Active — Playful Outgoing Not Autonomous Outgoing Serious Nice (Friendly) — — Outgoing —
Yes Yes Yes Yes No Yes No No Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes No Yes Yes — Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHAPTER 12: SOCIALS
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
AUTONOMOUS
IF ACCEPT, A’S SOCIAL
IF ACCEPT, A’S DAILY
IF ACCEPT, A’S LIFETIME
IF ACCEPT, B’S SOCIAL
IF ACCEPT, B’S DAILY
IF ACCEPT, B’S LIFETIME
IF REJECT, A’S SOCIAL
IF REJECT, A’S DAILY
IF REJECT, A’S LIFETIME
IF REJECT, B’S SOCIAL
IF REJECT, B’S DAILY
IF REJECT, B’S LIFETIME
No No Yes No Yes Yes Yes Yes No No No Yes No No No No Yes No No No Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No Yes No Yes Yes No Yes Yes — Yes Yes No Yes Yes Yes No Yes Yes No
0 40 0 40 0 14 10 16 5 14 10 — 30 14 14 14 14 8 0 8 8 8 — Variable 0 — 20 10 6 18 — 40 0 22 28 0 8 8 14 14 24 — 16 20 24 24 20 12 15 20 12 0
3 6 0 6 -4 6 5 5 3 6 1 — 6 8 8 8 8 5 4 5 8 5 — Variable 10 — 4 5 0 4 — 6 1 10 8 0 5 5 6 6 6 — 6 6 16 16 11 6 4 -5 4 -1
0 3 0 1 -1 1 1 0 0 0 1 — 1 1 1 1 1 1 0 1 2 1 — Variable 2 — 3 2 0 0 — 1 0 2 0 0 2 2 0 2 0 — 0 2 3 3 3 1 1 -2 0 0
5 40 0 40 -10 6 10 16 5 20 22 — 30 14 14 14 14 8 0 8 8 8 — Variable 0 — 2 10 -6 16 — 40 0 24 28 0 8 8 20 20 24 16 20 26 26 32 12 15 20 12 0
0 6 0 6 -4 -5 5 5 3 4 4 — 9 8 8 8 8 5 6 5 8 5 — Variable 10 — 25 5 -8 4 — 6 1 11 8 0 4 4 13 6 6 — 6 10 16 16 13 7 -6 -5 4 -1
1 3 0 1 -1 0 1 0 0 0 2 — 2 1 1 1 1 1 1 1 2 1 — Variable 2 — 1 2 -2 0 — 1 0 2 0 0 2 2 0 3 0 — 0 2 3 3 3 1 -2 -2 0 0
0 -4 6 -10 0 0 0 -8 0 0 0 — 0 8 8 8 8 0 0 0 0 5 — -8 0 — 0 — 10 — — -10 — — 0 0 0 0 -4 -4 0 — 0 0 8 8 -10 0 — -20 -3 —
-5 -10 -4 -7 -2 0 0 -4 -2 -5 -10 — -7 -6 -6 -6 -6 -4 -5 -3 -5 -5 — -5 -5 — 0 — -8 — — -7 — — -5 0 -5 -5 -4 -4 -7 — -5 -10 -13 -13 -12 -4 — -5 -2 —
0 -5 0 -1 0 0 0 -8 0 0 -1 — 0 -1 -1 -1 -1 0 -1 -1 -1 -1 — -1 -1 — 0 — -2 — — -10 — — 0 0 -1 -1 0 0 0 — 0 -3 -3 -3 -3 -1 — 2 0 —
-3 -4 -8 -10 0 0 0 -8 0 0 0 — 0 0 0 0 0 0 0 0 0 5 — -2 0 — 0 — 10 — — -10 — — 0 0 0 0 -4 -4 0 — 0 0 0 0 0 0 — -20 -3 —
-1 -4 -8 -7 -2 0 0 -5 -2 -5 -7 — -5 -6 -6 -6 -6 -4 -3 -3 -5 -5 — -5 -5 — 0 — -7 — — -7 — — -5 0 -4 -4 -4 -4 -5 -5 -10 -13 -13 -10 -5 — -5 -2 —
0 -4 -1 -1 0 0 0 0 0 0 -2 — -1 -1 -1 -1 -1 0 0 -1 -1 -1 — -2 -4 — 0 — -2 — — -1 — — 0 0 -1 -1 0 0 0 — 0 -2 -4 -4 -3 -1 — 2 0 —
GAME Open for Business The Sims™ 2 The Sims™ 2 Open for Business Pets The Sims™ 2 Pets Open for Business Bon Voyage Nightlife Nightlife Pets Open for Business The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Pets Open for Business Pets Pets Seasons Pets University Pets Seasons The Sims™ 2 Pets The Sims™ 2 Seasons Pets Open for Business Pets Open for Business The Sims™ 2 Open for Business Pets Pets The Sims™ 2 The Sims™ 2 The Sims™ 2 Nightlife Open for Business The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Pets Pets Bon Voyage University Pets primagames.com
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AVAILABILITY DAILY A TO B ABOVE
Secret Handshake Send Home for the Day Serenade Set Down Set Uniform Share Discovery Story With… Share Hobby Tips Share Interests Shoo Shoo from Room Shove Show Item Show Off Sing Nursery Rhyme Sing Sea Chantey Slap Slap Dance Slow Dance Smooch Smooch Smooth Talk Sniff Snowball Fight Snuggle Snuggle Snuggle Splash Splash Spray Squeeze Stay the Night Steal a Bite Stroke Suggestion Surprise Engagement Sweet Talk Tag Tai Chi Take a Break Take for a Walk Take My Picture Talk About Hobby Talk To Talk To Talk to Belly Talk With… Teach Command Teach Nursery Rhyme Teach to Talk Teach to Use Potty Teach to Walk Tease
Entertain Management Flirt Main Management Beach Collectable Main Talk Penguin Shoo Fight Sales Play Main Main Fight Dance Slow Dance Kiss Slow Dance Flirt Pet Play Social toddler Sofa Give Love Hot Tub Love Tub Skunk Hug Propose Dining Give Love Flirt Dining Flirt Play Self Management Main Main Talk Social baby Social toddler Baby Tent Main Main Social toddler Social toddler Social toddler Memory
-100 — 70 -100 — -100 -100 35 — -100 -100 — 15 -100 -100 -100 — 30 70 65 -100 -100 0 -50 (-) 35 -100 20 -20 -100 70 55 -100 -50 25 75 35 -25 — — -100 -20 -20 -100 (-100) -50 (-50) 15 -100 -100 -100 25 (-) -100 (-) 25 (-) -100
186
AVAILABILITY DAILY A TO B BELOW 100 — 100 100 — 100 100 100 — 100 -25 — 100 100 100 -40 — 100 100 100 100 100 -25 100 100 100 100 100 100 100 100 100 100 70 100 80 100 — — 100 100 100 100 100 100 100 100 100 100 100 100 10
AND/OR
AVAILABILITY LIFETIME A TO B ABOVE
AVAILABILITY LIFETIME A TO B BELOW
CRUSH OR MASTER/MINE
LOVE/GO STEADY OR PACK
PERSONALITY (PET)
USER DIRECTED
Or — And Or — And And Or — Or Or — or And And Or — And And And And And Or And Or Or Or Or Or And And Or And And And And Or — — And Or And And And Or And And And And And And Or
-100 — 60 -100 — -100 -100 20 — -100 -100 — 10 -100 -100 -100 — 15 40 45 -100 -100 -10 0 (-) 30 -100 15 -25 -100 55 40 -100 -50 15 70 20 5 — — -100 -10 -20 -100 (-100) -50 (-50) 25 -100 -100 -100 15 (-) -100 (-) 15 (-) -100
100 — 100 100 — 100 100 100 — 100 -30 — 100 100 100 -40 — 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 70 100 80 100 — — 100 100 100 100 100 100 100 100 100 100 100 100 10
— — Required — — — — — — — — — — — — — — — Required Required — — — — Required — — — — Required — — — Sets Required Sets — — — — — — — — — — — — — — — —
— — Required — — — — — — — — — — — — — — — Sets Sets — — — — Required — — — — Sets — — — Sets Required Sets — — — — — — — — — — — — — — — —
Outgoing Not Autonomous Outgoing — Not Autonomous Serious Not Autonomous Not Autonomous Not Autonomous Not Autonomous Outgoing — Active Playful Outgoing or Playful Serious Not Autonomous — Playful — Not Autonomous – (Genius) Not Autonomous Nice Not Autonomous Nice Not Autonomous Not Autonomous — Playful Not Autonomous — Nice (Friendly) Playful — Outgoing Active Nice Not Autonomous — Not Autonomous Outgoing Playful Outgoing Playful — — Playful Not Autonomous Not Autonomous Not Autonomous Grouchy
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No
primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHAPTER 12: SOCIALS
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
AUTONOMOUS
IF ACCEPT, A’S SOCIAL
IF ACCEPT, A’S DAILY
IF ACCEPT, A’S LIFETIME
IF ACCEPT, B’S SOCIAL
IF ACCEPT, B’S DAILY
IF ACCEPT, B’S LIFETIME
IF REJECT, A’S SOCIAL
IF REJECT, A’S DAILY
IF REJECT, A’S LIFETIME
IF REJECT, B’S SOCIAL
IF REJECT, B’S DAILY
IF REJECT, B’S LIFETIME
Yes No Yes Yes No Yes No No No No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes No Yes No Yes No No Yes Yes No Yes Yes Yes No Yes Yes Yes No No No Yes Yes Yes Yes Yes No Yes No No No Yes
20 — 28 0 — 10 20 6 0 14 8 20 14 12 Variable 10 — 18 22 22 12 10 8 20 24 10 12 12 12 20 14 8 8 16 100 18 20 — 10 5 0 10 16 14 20 15 8 10 14 0 14 14
5 — 13 0 — 3 5 0 -7 6 0 4 6 7 Variable 0 — 8 13 13 8 5 5 6 8 5 5 5 0 6 6 5 4 5 6 6 6 — 1 1 0 4 5 6 6 5 5 5 6 6 6 6
1 — 2 0 — 0 1 0 -1 0 0 0 0 2 Variable 0 — 0 2 2 1 1 1 2 2 2 0 0 0 2 0 0 1 1 3 1 0 — 0 0 0 1 2 2 2 1 1 2 0 0 0 1
20 — 30 0 — 10 20 6 0 20 -8 20 20 12 Variable -15 — 18 20 20 12 10 8 20 24 10 14 14 12 20 20 6 8 16 100 18 20 — 10 5 0 10 16 20 28 15 8 16 20 0 20 10
5 — 15 0 — 3 5 0 -7 13 -9 4 13 7 Variable -10 — 8 11 11 8 5 5 10 10 5 8 5 0 10 13 3 5 6 9 8 6 — 3 1 0 4 10 6 8 5 5 10 13 13 13 6
1 — 2 0 — 0 1 0 -1 0 -3 0 0 2 Variable -5 — 0 2 2 1 1 1 2 2 2 0 0 0 2 0 0 1 1 3 1 0 — 0 0 0 1 2 3 2 1 1 3 0 0 0 1
-10 — -6 0 — 5 — -3 — -4 10 10 -4 0 Variable 14 — -5 0 0 0 0 0 0 0 — 0 0 0 0 -4 8 0 0 -30 0 0 — — 0 0 0 -5 -4 -10 — 0 0 -4 0 -4 -5
-4 — -12 0 — -5 — -3 — -4 -7 -5 -4 -3 Variable -5 — -4 -11 -11 -10 -3 -5 -10 -10 — -4 -5 -5 -10 -4 -3 -4 -5 -15 -7 -5 — — -4 0 -3 -2 -4 -8 — -4 -2 -4 -4 -4 -4
-2 — -3 0 — 0 — 0 — 0 -1 0 0 0 Variable -3 — 0 -2 -2 -2 0 -1 -3 -2 — 0 0 -1 -2 0 0 -1 -1 -5 -1 0 — — 0 0 0 -1 0 -2 — 0 0 0 0 0 -1
-10 — 0 0 — 5 — -3 — -4 14 10 -4 0 Variable 30 — -5 0 0 0 0 0 0 0 — 0 0 0 0 -4 0 0 0 -4 0 0 — — 0 0 0 5 -4 0 — 0 0 -4 0 -4 4
-4 — -10 0 — -5 — -3 — -4 -8 -5 -4 -3 Variable -7 — -3 -12 -12 -10 -3 -5 -10 -10 — -8 -5 -5 -10 -4 -4 -5 -7 -8 -8 -5 — — -4 0 -3 1 -4 -10 — -4 -2 -4 -4 -4 -10
-2 — -3 0 — 0 — 0 — 0 -3 0 0 0 Variable -3 — 0 -3 -3 -2 0 -1 -2 -2 — -1 0 -1 -2 0 0 -1 -1 -4 -1 0 — — 0 0 0 2 0 -3 — 0 0 0 0 0 -1
GAME University Open for Business The Sims™ 2 Pets Open for Business Bon Voyage FreeTime The Sims™ 2 Seasons The Sims™ 2 The Sims™ 2 Open for Business Open for Business FreeTime Bon Voyage The Sims™ 2 Bon Voyage Nightlife The Sims™ 2 Nightlife FreeTime Pets Seasons The Sims™ 2 The Sims™ 2 Pets The Sims™ 2 The Sims™ 2 Pets The Sims™ 2 The Sims™ 2 Nightlife Pets The Sims™ 2 Nightlife The Sims™ 2 The Sims™ 2 Bon Voyage Open for Business Pets Bon Voyage FreeTime The Sims™ 2 The Sims™ 2 The Sims™ 2 Bon Voyage Pets FreeTime The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 primagames.com
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AVAILABILITY DAILY A TO B ABOVE
AVAILABILITY DAILY A TO B BELOW
AND/OR
AVAILABILITY LIFETIME A TO B ABOVE
AVAILABILITY LIFETIME A TO B BELOW
CRUSH OR MASTER/MINE
LOVE/GO STEADY OR PACK
PERSONALITY (PET)
USER DIRECTED
INTERACTION
MENU
Tease Tell About Travels Tell Dragon Legend Tell Secret Tender Kiss Tender Kiss Tender Kiss Tender Kiss Throw Drink Throw Drink Throw Food Tickle Tickle Timle Tourneau Toast Toss Football Toss in Air Toss in Air Try for Puppy/Kitten (Pet to Pet) Try for Puppy/Kitten with… (Sim to Pet) Tune Up Unassign Up Arm Kiss Ventrilo-Fart Water Balloon Water Balloon Fight What Are Your Skills? What Do You Want/Fear? What Is Your Job? What Turns You On/Off? What’s Your Sign? Wolf Whistle WooHoo WooHoo WooHoo/Try for Baby WooHoo/Try for Baby WooHoo/Try for Baby WooHoo/Try for Baby WooHoo/Try for Baby WooHoo/Try for Baby WooHoo/Try for Baby Yell At You’re Fired
Play Talk Main Talk Bed Hot Tub Love Tub Kiss Irritate Dining Dining Play Social toddler Play Dining Play Social toddler Play Pet Main
— -20 -100 60 50 50 10 50 15 15 -100 20 20 (10) -100 20 -20 -50 (25) -100 N/A -100
— 100 100 100 100 100 100 100 15 15 100 100 100 100 100 100 100 100 N/A 100
— Or And Or And And And And And And And Or And Or And Or And And N/A Or
— -20 -100 60 25 25 -10 25 10 10 -100 15 15 (0) -100 10 0 -50 (10) -100 N/A -100
— 100 100 100 100 100 100 100 10 10 100 100 100 100 100 100 100 100 N/A 100
— — — — Sets Sets Sets Sets — — — — — — — — — — — —
— — — — Sets Sets Sets Sets — — — — — — — — — — — —
Grouchy Outgoing — Grouchy Not Autonomous Not Autonomous Not Autonomous Nice — — Playful Playful Playful Not Autonomous — Not Autonomous Active Active (Hyper) — —
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes
Flirt Management Kiss Prank Prank Play Ask Ask Ask Ask Ask Flirt Car Photo Booth Bed Hot Tub Love Tub Booth Tent Hammock Sauna Main Management
— — 55 -100 -100 0 -20 15 7 5 -100 -15 85 85 85 85 45 -100 85 85 85 -100 —
— — 100 100 100 -25 100 100 100 100 100 50 100 100 100 100 100 100 100 100 100 100 —
— — And And And Or And And And And And And And And And And And Or And And And And —
— — 30 -100 -100 -10 -10 5 0 0 -100 -15 65 65 65 65 25 -100 65 65 65 -100 —
— — 100 100 100 100 100 100 100 100 100 40 100 100 100 100 100 100 100 100 100 100 —
Sets — Sets — — — Not allowed Not allowed Not allowed Not allowed Not allowed Sets Required Required Required Required Required Required Required Required Required — —
Sets — Sets — — — Not allowed Not allowed Not allowed Not allowed Not allowed Sets Required Required Required Required Required Required Required Required Required — —
Not Autonomous Not Autonomous Playful Sloppy Playful Not Autonomous — — — — — Sloppy Outgoing Outgoing Not Autonomous Not Autonomous Not Autonomous Not Autonomous Not Autonomous Not Autonomous Not Autonomous — Not Autonomous
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
188
primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHAPTER 12: SOCIALS
Chapter 1-2
Chapter 3-4
Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12
AUTONOMOUS
IF ACCEPT, A’S SOCIAL
IF ACCEPT, A’S DAILY
IF ACCEPT, A’S LIFETIME
IF ACCEPT, B’S SOCIAL
IF ACCEPT, B’S DAILY
IF ACCEPT, B’S LIFETIME
IF REJECT, A’S SOCIAL
IF REJECT, A’S DAILY
IF REJECT, A’S LIFETIME
IF REJECT, B’S SOCIAL
IF REJECT, B’S DAILY
IF REJECT, B’S LIFETIME
Yes Yes No Yes No No No Yes Yes Yes Yes Yes Yes No Yes No Yes Yes Yes No
— 10 Variable 24 18 18 18 18 8 8 10 16 16 Variable 14 8 14 12 25 8
— 5 Variable 9 10 10 10 10 -7 -7 8 5 5 Variable 6 5 6 5 8 5
— 1 Variable 0 2 2 2 2 -3 -3 1 0 0 Variable 0 1 2 0 2 0
— 10 Variable 24 16 16 16 16 -10 -10 8 16 16 Variable 14 8 20 12 25 8
— 5 Variable 9 10 10 10 10 -13 -13 8 5 5 Variable 10 5 13 5 8 5
— 1 Variable 0 2 2 2 2 -4 -4 1 0 0 Variable 0 1 2 0 2 0
-10 0 0 0 8 8 8 8 — — 8 0 0 — — 0 0 0 0 0
0 -4 -5 -7 -8 -8 -8 -8 — — -6 -5 -5 — — -2 -10 -4 -5 -5
0 0 -1 0 -2 -2 -2 -2 — — -1 -1 -1 — — 0 -3 0 -1 0
-10 0 0 0 0 0 0 0 — — 0 0 0 — — 0 0 0 0 0
-10 -4 -5 -6 -8 -8 -8 -8 — — -6 -6 -8 — — -2 -10 -4 -5 -5
-3 0 -1 0 -2 -2 -2 -2 — — -1 -1 -2 — — 0 -2 0 -1 0
Open for Business Bon Voyage Bon Voyage The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Nightlife Nightlife Nightlife The Sims™ 2 The Sims™ 2 Seasons Nightlife FreeTime The Sims™ 2 Pets Pets Pets
Yes No Yes Yes Yes No Yes Yes Yes Yes Yes Yes No No No No No No No No No No No
14 0 20 18 18 8 10 14 10 14 10 14 50 50 50 50 50 50 50 50 50 8 24
5 1 11 4 4 5 1 9 5 4 1 4 13 13 9 13 13 13 9 9 9 -4 -7
1 0 1 0 0 1 0 0 0 0 0 1 8 8 1 8 8 8 1 1 1 -1 -5
14 0 24 16 16 8 10 20 10 14 10 14 50 50 30 50 50 50 30 30 30 -8 -8
8 1 11 4 4 5 1 13 5 4 1 4 13 13 9 13 13 13 9 9 9 -5 -13
1 0 2 0 0 1 0 0 0 0 0 1 8 8 1 8 8 8 1 1 1 -1 -10
-4 — 8 — — 0 -4 -4 -4 -4 -4 -8 0 0 -5 0 0 0 -5 -5 -5 8 16
-6 — -10 — — -5 -1 -4 -3 -2 -1 -3 -12 -12 -6 -12 -12 -12 -6 -6 -6 -4 -10
-2 — -1 — — -1 0 0 0 0 0 -1 -5 -5 -1 -5 -5 -5 -1 -1 -1 -1 -10
-4 — 0 — — 0 -4 -4 -4 -4 -4 0 0 0 -45 0 0 0 -45 -45 -45 -8 -10
-4 — -10 — — -5 -1 -4 -3 -1 -1 -6 -15 -15 -6 -15 -15 -15 -6 -6 -6 -5 -18
-1 — -1 — — -1 0 0 0 0 0 -2 -5 -5 -1 -5 -5 -5 -1 -1 -1 -1 -10
Open for Business Open for Business The Sims™ 2 University University Seasons Nightlife Nightlife Nightlife Nightlife Nightlife University Nightlife Nightlife The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Bon Voyage Bon Voyage Bon Voyage Pets Open for Business
GAME
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189
QUICK START CAREER MAP
Get Jobs Athletic
Active Outgoing Serious
Job Listings
Business
Playful Outgoing
Newspaper (3 per day)
Computer (5 per day)
Criminal
Criminal Which Job?
Military
Athletic
Law Enforcement
Culinary
Law Enforcement
Adventurer
Which Game/ Expansion?
Personality
Entertainment
Medical Base Game Law Enforcement
Military
Politics Intelligence
Science Outgoing
Entertainment
Slacker Business
Dance
Gamer
Military
Education
Serious Neat Active Outgoing
Adventurer
Politics
Journalism
Athletic
Serious Neat Playful Outgoing Serious Playful
Outgoing Outgoing
Music
Seasons
Slacker
Law
Playful
Active
Adventurer
Music
Law
Criminal
Neat Serious
Politics
Journalism
Journalism
Playful Outgoing
Business Culinary
Active
Outgoing
Law
Education
Playful
Serious
Neat
Oceanography
Serious
Neat
Dance
Science
Playful
Serious
Active
Medical
Active
Playful
Outgoing Playful Neat
Education
Gamer
Serious Outgoing
Music Dance
Adventurer
Architecture
Entertainment
Serious
Serious Playful Active
Dance
FreeTime
Playful Outgoing
Intelligence
Active
Law
Entertainment
Outgoing
Architecture
Education
Culinary
Gamer
Law Enforcement
Politics Science Medical
Business
Playful
Intelligence Oceanography
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Serious Neat Active Neat
QUICK START OBJECTS MAP
Desk or End Table (for bills) Burglar Alarm Near Front Door
Telephone TV
Living Room Essentials
Couch Bookshelf Table & Chairs Beds (1 bed slot per Sim)
Bedroom(s)
Alarm Clock Stove Refrigerator
Kitchen
Countertop In-Counter Sink
Bathroom
Smoke Detector Shower
Children
All Pets Objects
Toilet Bathtub
(if Baby, Toddler, or Dog)
Toy Box Skill Building Toys
Pets
Sink
Food Bowls House/Bed
Dogs Cats
Chew Toy Litterbox
Potty Chair Toddler
Baby
High Chair
Scratching Post
Crib Changing Table Computer Food Processor
Permitting
Dishwasher Trash Compactor Dresser Skill Objects
Cooking
None
Mechanical
None
Charisma
Mirrors
Body
Exercise Machine
Logic
Chess Table
Creativity
Easel
Cleaning
None
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