The sims 2 apartment life prima official eguide

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PRIMA Official Game Guide Written by Greg Kramer The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc. © 2008 Electronic Arts Inc. EA, the EA logo, and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. All other trademarks are the property of their respective owners. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Electronic Arts Inc. Product Manager: Todd Manning Associate Product Manager: Sean Scheuble Digital Product Manager: Lex Scheuble Copyeditor: Julia Mascardo Design: Kari Keating Layout: Cathi Marsh Manufacturing: Stephanie Sanchez Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com.

Contents

Chapter 1: Introduction 2 Chapter 2: Community Life 6 Chapter 3: Apartments 15 Chapter 4: Witches 30 Chapter 5: New Objects 56 Chapter 6: New Socials 80 Chapter 7: New NPCs 90 Chapter 8: Build Mode Additions 98 Chapter 9: A Tour of Belladonna Cove 103 Chapter 10: Jobs by Career Level 117 Chapter 11: Objects 130 Chapter 12: Socials 178 Quick Start Guide 190 Greg Kramer is a freelance writer residing in Washington DC. Since entering the game industry in 1993, Greg has written over forty strategy guides including The Sims™ 2, Command & Conquer Renegade™, Icewind Dale 2, SimCity™ 4, Sid Meier’s Pirates!, The Movies, Ace Combat 4: Shattered Skies, The Sims™ Bustin’ Out, Unreal Tournament 2: The Liandri Conflict, Rayman 3: Hoodlum Havoc, The Suffering, and American McGee’s Alice™.

Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be directed to the support numbers provided by the game and/or device manufacturers as set forth in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.

In prior lives, Greg was a foreign service spouse (with tours in Tel Aviv, Israel, and Calgary, Canada), a real estate attorney, an unhappy law student at the University of Maryland, an English/College Basketball major at Duke University, and the only Jewish student at a Catholic military high school.

ISBN: 9780761559863 Printed in the United States of America

We want to hear from you! E-mail comments and feedback to gkramer@primagames.com.

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ages of the Sims in the household. (See “New Starting Funds” later in this chapter)

CHAPTER 1: INTRODUCTION In The Sims™ 2, we’ve always had neighborhoods, but we’ve never properly had communities. You know, the common culture that springs from a bunch of people who are compelled by fate to live in sight of one another, shop at the same stores, and go to the same schools. Magical things happen when communities create themselves. Community is what The Sims™ 2 Apartment Life is all about. To be clear though, it isn’t just the community of apartment living that we’re talking about. It’s about all communities, and the features of this expansion pack are geared towards engendering community life on every lot and in every kind of neighborhood. Why, then, isn’t this expansion pack called “City Living” or “Community”? Because apartments are, when you think about it, a microcosm of what it means to be part of a community. You have your own space, but the things you do in it can affect (for good or ill) the lives of those around you, and vice-versa. Living peacefully and fruitfully becomes a balance between controlling your own little world and surrendering to the right of others to define some of your world for you. This is why we don’t begin the guide for The Sims™ 2 Apartment Life with a chapter on apartments. This pack introduces concepts and dynamics that are critical components to apartment living, but also apply to everyone. Once we define these systems, then we can move on to the nitty gritty of paying rent, finding a roommate, and dealing with the landlord. Come along and explore these new social dynamics, living arrangements, and the various objects, Sims, and interactions that make them possible. And maybe we’ll learn a bit of magic on the way.

New Features Starting Funds: Newly created families no longer begin with the same amount of money. Family starting funds are now based on the number and 2

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Walking to Work and School: Sims who miss their ride or just want to reduce their carbon footprint can elect to hoof it to work or school. (See “Walk to School and Work” later in this chapter) Need Failure: Changes to the way Sims complain about and deal with critically low Needs make it easier to remedy potentially fatal problems and prevent Sims from complaining instead of fixing their own Needs. (See “Self-Destructive Behavior” later in this chapter) Social Classes: Every lot has, as a function of several factors, a social class. Lots can become low, middle, or high class depending on the size of buildings, number of residents, value of objects, messiness, and other factors. The class of a lot has several effects, bringing certain types of Townies to a lot and even raising or lowering the class of surrounding lots. (See the “Community Life” chapter) Social Groups: Every neighborhood now includes special Townies from five defined social groups. Sims of each social group have their own greeting gesture, story they like to tell and be told, and lots they like to visit, walk by, or apply to live on as roommates. (See the “Community Life” chapter) Don’t Talk to Strangers: Sims on community lots won’t just greet anyone they meet. New rules dictate whom your Sims and other non-controllable Sims on a community lot feel comfortable automatically greeting. (See the “Community Life” chapter) Secret Networking: Interacting with Townies has become both more rewarding and more dangerous. Positive interactions with Townies can earn your Sims valuable benefits; negative interactions can bring nasty repercussions. (See the “Community Life” chapter) Reputation: A new Simology attribute measures the sum total of a Sim’s actions towards others. Reputation impacts the way other Sims, even strangers, react to your Sim. (See the “Community Life” chapter) Farewell Gestures: When visiting Sims decide for themselves that it’s time to depart, they’ll no

longer wordlessly walk off the lot without so much as a “ta-ta.” Departing Sims now perform a farewell gesture before heading for home. (See the “Community Life” chapter) Apartments: Several families can live on the same lot thanks to the new Apartments zoning type. Like dorms and hotels, these special lot types make communal living possible while creating new rules and challenges to navigate. (See the “Apartments” chapter) Roommates: Need to defray the cost of apartment living? How about a roommate to pay a portion of the rent? Of course, inviting a stranger into your Sims’ lives can go horribly wrong; the trouble roomies cause may outweigh their financial value. Or, maybe things will go well, giving your Sims a new and devoted friend. Maybe romance will bloom. (See the “Apartments” chapter) Neighbor Babysitting: Apartment dwellers can call upon their fellow residents to act as free baby or pet sitters. (See the “Apartments” chapter) Witches: There’s magic in the air. The latest in occult Sims are witches—good witches, bad witches, and somewhere-in-between witches. Meet the right witches and your Sims can embark upon the glistening path of light or the harrowing road of darkness. Greater skill and commitment to a school of magic enables more powerful spells, including the ability to put out or set fires, summon spectral helpers or feline familiars, make Sims accept or reject interactions, or even make Sims cluck like a chicken. Witches, their powers, the rules that govern their lives, and everything else you need to know is revealed. (See the “Witches” chapter) Witch Secret Lots: Becoming a witch gives your Sims access to two hidden lots. These castles are home to the two most powerful witches in the neighborhood, one dark and one light. (See the “Witches” chapter) Flying on a Broom: Why do witches fly on brooms? Because vacuum cleaners are too heavy, of course! Once your Sim embraces witchiness, walking becomes so passé. Magical Sims instead travel to work, school, community lots, and more via broom. (See the “Witches” chapter)

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CHAPTER 1: INTRODUCTION Study: Several new topics can be studied via bookshelf objects (a la Study Parenting in The Sims™ 2 FreeTime). These new life skills can help your Sims better handle fires, mend broken relationships, minimize a Furious state, maintain their Aspiration score, or control their bodies. (See the “New Objects” chapter) Spring Rider: A bouncy new toy for your Sims’ toddlers to enjoy. (See the “New Objects” chapter) Playground Equipment: Children and teen Sims have plenty more to do with a complete set of playground equipment. How each of these ages uses these objects, however, speaks volumes about how each has fun. (See the “New Objects” chapter) Contained Dog: A new kind of object provides apartment dwellers the fun of the pet owning experience without all the walking, training, and whatnot. (See the “New Objects” chapter) Heart Bed: It’s back! The romantic, yet tacky, heart-shaped bed returns to your Sims’ universe of options. (See the “New Objects” chapter) Home Theater: Big…honking…television. It’s big. It’s honking. It’s a television. (See the “New Objects” chapter) Street Performers: These NPCs provide engaging entertainment and can teach your Sims the ancient art of break dancing. (See the “New Objects” chapter) Salt Water Fish: A new mega aquarium object lets your Sims capture a bit of the ocean (in all its wild beauty) right in the larger rooms of their homes. Keep an eye on that eel, though; he’s a troublemaker. (See the “New Objects” chapter) Murphy Bed: Whether for a cramped apartment or smaller room in your Sims’ house, the fold-up Murphy bed may be just what’s needed to make things a bit more spacious. (See the “New Objects” chapter) Modular Roof Decorations: Pipes, ventilation ducts, and other modular decorations lend your lots an unprecedented dose of realism. (See the “New Objects” chapter) Closets: Three new objects help you build closets for your Sims’ homes and apartments. (See the “New Objects” chapter)

Chapter 1-2

Chapter 3-4

Open Mic: This new object lets Sims indulge their inner extrovert; standing up in front of a roomful of people to sing, tell some jokes, or recite the Sims’… unique…poetry. (See the “New Objects” chapter) Food Stand: A new food stand dispenses classic urban street fare. (See the “New Objects” chapter) Medicine Cabinets: Bathrooms are more realistic than ever with two new cabinets—one with an extra-interactive mirror. (See the “New Objects” chapter) Helicopter: Success has its privileges and, if your Sims have the funds, one of those privileges is a personal helicopter. Pony up the cash for the massive helicopter landing platform and your Sims will never travel to work quietly again. (See the “New Objects” chapter) Placing Objects on Dressers: Small objects and lamps can now be placed on top of most dressers. (See the “New Objects” chapter) Secret Bookshelf Door: Being mysterious has never been easier thanks to this classic door-disguisedas-a-bookshelf. Best of all, you can still read books from it. (See the “New Objects” chapter) Vending Machines: New vending machines mean new snacks and a new way to quickly snag some food or drink. (See the “New Objects” chapter) Wall-Mounted Shelves: New wall-mountable shelves provide stylish venues for your Sims’ small decorative objects. (See the “New Objects” chapter) Spiral Staircases: Now elevators aren’t the only small-footprint way to get Sims from one floor to another. (See the “New Objects” chapter) Social Group Greetings: Each social group has its own distinctive greeting. Do it with the right Townies, and making friends with these new Sims becomes quite a bit easier. (See the “New Socials” chapter) New Toddler/Child Interactions: Life has never been more fun or comforting for Sim toddlers and children than with new interactions just for them. (See the “New Socials” chapter) Stargazing Together: Looking at the heavens is now a social (and pretty romantic) opportunity. (See the “New Socials” chapter)

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Jumping Rope: Need Fun? Body skill? This new self interaction can be done anywhere. (See the “New Socials” chapter) Butler NPC: Tired of hiring several Sims to do jobs around the house? Replace them all with a multitasking super service NPC: the Butler. (See the “New NPCs” chapter) Landlord NPC: The Landlord collects the rent and keeps things clean and repaired in your Sims’ apartment buildings. Most even throw nice cookouts every weekend for their beloved tenants. (See the “New NPCs” chapter) Spectral Assistant: Witches can conjure a magical minion to handle the minutia of their lives. (See the “New NPCs” chapter) Spectral Cat: If you have The Sims™ 2 Pets, your witch Sims can conjure a feline familiar. (See the “New NPCs” chapter) Witch NPCs: These two embodiments of dark and light magic are your Sims’ ticket to the magical life. (See the “New NPCs” chapter) Ceilings: Sims’ buildings have ceilings! What? Didn’t they always? Well, yes, presumably, but we’ve never before been able to see them, let alone decorate them like floors. (See the “Build Mode Additions” chapter) 45-Degree View: This new perspective in Buy and Build modes positions the camera to provide a perfect angle for seeing and decorating ceilings. (See the “Build Mode Additions” chapter) Measuring Tape: It has always been difficult to tell how long a stretch of wall is, the dimensions of a room as you lay it out, or the number of tiles to be affected by a floor covering. Now, a new display shows numbers for these and other Build mode tools. (See the “Build Mode Additions” chapter) Flexible Wall Placement: New hotkeys allow you to adjust the height of most objects placed on a wall. Used in combination with the multiple wall object hotkey, you can decorate your Sims’ walls exactly as you desire. (See the “Build Mode Additions” chapter)

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New Neighborhood Objects: Several new and carried-forward neighborhood decorations help create urban neighborhoods and mark distinctive enclaves within your Sims’ neighborhoods. (See the “A Tour of Belladona Cove” chapter) New Ways to Die: Small apartments demand space-conscious furnishings, and beds that collapse into the walls are just the thing. Too bad they can be fatal if misused—if by “too bad” you mean “hysterically funny,” that is. (See the “New Objects” chapter) New Places to WooHoo: What are closets and helicopters for if not for having a bit of romantic fun? Oh. Fine. Lots of stuff. But, hey, you can WooHoo in them too! (See the “New Objects” chapter)

Miscellaneous New Goodies Every pack has a few fixes and additions that don’t really fit anywhere else. We put them here.

New Starting Funds Until now, when you created a new household in Create A Family, they always started with §20,000 in the bank regardless of the family size. This often made housing and buying objects for large families quite a challenge. With a change introduced by The Sims™ 2 Apartment Life, the larger a family is, the more money they start with. The actual amount depends both on the number of Sims and their ages. Every family still gets §20,000 for the first Adult/ Elder in the family. The family also gets an extra amount for each additional Sim, based on age:

Sims who just miss their ride can now walk to work or school. As long as they leave no later than one hour after their carpool or school bus departs, they won’t be considered late. Why do these families have different starting funds, even if they have the same number of Sims? The Gavigans are two adults and one child (§20,000 + §5,000 + §2,000 = §27,000) while the Clevelands are two adults and one teen (§20,000 + §5,000 + §3,000 = §28,000)

First Adult/Elder §20,000 Each Additional Adult/Elder: §5,000 Teen: §3,000 Child: §2,000 Toddler: §1,000 Pet: §500 (The Sims™ 2 Pets only) Thus, a family of five with two adults, a teen, and two children would begin with §32,000.

Walk to School and Work Unless Sims own their own car, missing the school bus or carpool (even by a couple of minutes) meant a costly skipped day. Fortunate car owners (The Sims™ 2 Nightlife) can, if they hurry, still get to their destination on time without being declared absent. For Sims without their own wheels (and players without The Sims™ 2 Nightlife), such self transportation wasn’t an option.

That all changes now. With The Sims™ 2 Apartment Life, all Sims who miss their ride to school (child or teen) or work (teen or older) can use the Walk to Work or Walk to School self-interaction. As long as they depart within one hour of their scheduled start time, they will be considered on time (workers still get their day’s wages). Leaving later than one hour, however, still earns a day’s pay, but counts as an absence for grade or job performance purposes. Arrive late (beyond the one hour grace period) three times and your Sims will be fired just as if they hadn’t come to work at all.

Self-Destructive Behavior OK, we all know it’s true: Sims get a little self-destructive when their major Needs are running low. You’ve seen it. Your Sims are starving, exhausted, and in desperate need of a bathroom, and all they can do is stand around and complain about it. Let’s be honest, who among us hasn’t had the same experience? Maybe just me…but that’s not the point.

Sims still complain when their critical Needs get dire, but they are much smarter about it.

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CHAPTER 1: INTRODUCTION The point is that Sims exhibit several behaviors that make it at least frustrating or, at times, impossible to save them from a worsening of their condition or even death. The Sims™ 2 Apartment Life introduces several changes to the Need desperation/distress system that make Sims behave a bit more rationally, even under tremendous strain. Whenever Sims are very low in Energy, Hunger, and/or Bladder and have actions waiting in their queue:

They only stop to show desperation behavior. If the Need is low, but not critical, they won’t waste time flashing the less urgent distress behaviors. They only complain about critically low Energy, Hunger, or Bladder. If one or more of these Needs and another non-essential Need (i.e. Fun, Hygiene, etc.) is also at rock bottom, they never complain about the non-essential Need(s). They only complain about a critically low Need if their queue contains no action that can remedy the problem. If, for example, Sims are desperately low in Hunger, they won’t stop to complain about it if Get a Snack is waiting in their queue. This remedies the particularly frustrating situation in which a Sim passes out from exhaustion because they spent so much time complaining about being tired that they never got to the Go to Bed interaction two slots down in their queue. Additionally, The Sims™ 2 Apartment Life also prevents another kind of self-destructive complaining. If Sims have critically low Energy and Hunger, they won’t interrupt actions to remedy one to complain about the other. They won’t, for example, awaken to complain that they are hungry or break out of eating to complain about being tired. If Sims are tending to one of these problems, complaint about the other is suppressed until the current action is complete.

Chapter 1-2

Chapter 3-4

Features Carried Forward NOTE Features carried forward are systems or content introduced in previous expansion packs that are installed as part of a later pack. If you don’t have the previous pack, you get carried forward features when you apply The Sims™ 2 Apartment Life. For example, the concept of “Attraction” was introduced in The Sims™ 2 Nightlife, but you’ll see the Attraction system with the installation of any later pack.

Advanced Neighborhood Options (The Sims™ 2 FreeTime)

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Improved Novel Writing (The Sims™ 2 FreeTime) Influence (The Sims™ 2 University) Influence to Bathe (The Sims™ 2 FreeTime) Inventory hotkey (The Sims™ 2 Pets) Inventory panel (The Sims™ 2 Nightlife) Invite household interface (The Sims™ 2 Pets) Jewelry Rack (The Sims™ 2 Bon Voyage) Large Conical Roofs (The Sims™ 2 Open for Business) Leftovers (The Sims™ 2 Seasons) Lifetime Aspiration score and meter (The Sims™ 2 FreeTime) Lifetime Wants (The Sims™ 2 University) Neighborhood Terrain Modification Cheat (The Sims™ 2 FreeTime)

Animal Control Officer (The Sims™ 2 Pets)

New Bookshelf and Read Book interaction (The Sims™ 2 FreeTime)

Art Appreciation (The Sims™ 2 FreeTime)

New Family Emitters (The Sims™ 2 FreeTime)

Attraction/Chemistry (The Sims™ 2 Nightlife)

New Pool Shapes (The Sims™ 2 Seasons)

Barista (The Sims™ 2 University)

Painting Frames (The Sims™ 2 FreeTime)

Best Friend Forever relationship and Inside Joke social (The Sims™ 2 FreeTime)

Pleasure Aspiration (The Sims™ 2 Nightlife)

Bookshelf changes (The Sims™ 2 FreeTime) Driveways (The Sims™ 2 Nightlife) Change Lot Name button (The Sims™ 2 Open for Business) Collections enhancements (The Sims™ 2 Pets) Community Lot Weddings (The Sims™ 2 Bon Voyage) Custom Radio Stations (The Sims™ 2 FreeTime) Door Lockability (The Sims™ 2 Open for Business) Enhanced Novel Writing (The Sims™ 2 FreeTime) Enhanced Stargazing (The Sims™ 2 FreeTime) Flatten Lot tool (The Sims™ 2 Pets) Game Tip Encyclopedia (The Sims™ 2 Pets) Give Gift social (The Sims™ 2 Seasons)

ReNuYu Porta-Chug potion (The Sims™ 2 Nightlife) Revamped Collections (The Sims™ 2 Pets) Rotating floor tiles (The Sims™ 2 Pets) Short-Term Aspiration Benefits (The Sims™ 2 FreeTime) Sledgehammer tool (The Sims™ 2 Pets) Study Parenting (The Sims™ 2 FreeTime) Telescope additions (The Sims™ 2 FreeTime) Turn Ons/Turn Offs (The Sims™ 2 Nightlife) Urban neighborhood props (The Sims™ 2 Nightlife) Vanity functionality (The Sims™ 2 University) Walking Lot Transition (The Sims™ 2 Bon Voyage) Zombie (The Sims™ 2 University)

Gypsy (The Sims™ 2 Nightlife) Hair enhancements (The Sims™ 2 Seasons) Impresso Espress-o-Matic (The Sims™ 2 University) primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

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CHAPTER 2: COMMUNITY LIFE Whether your Sims live in close quarters with other families in an apartment building or in their own single-family home, they’re part of a community. Community, as now expressed in The Sims™ 2 Apartment Life, means that the characteristics of every lot are partially shaped by the lots and/or families in their immediate surroundings. In other words, the location of a lot now matters—at least a little—and who or what is next door can impact the kind of folks with whom your Sims meet and mingle. The Sims™ 2 Apartment Life introduces this feeling of community with several subtle changes. With this new expansion pack, you see the effects of a lot’s social class, the rise of distinct subcultures among your Townies, and new changes to how Sims autonomously interact. This chapter introduces you to all these new features and elements, providing insight into the forces that create community and showing what you can do to take advantage of them.

NOTE This sense of community is also fostered through the introduction or carrying forward of dozens of neighborhood props and decorations. You can now create the look of distinct enclaves and sections of your neighborhoods with these objects, including ground surfaces for alleyways and parking lots, and much more. See the “Build Mode Additions” chapter for details.

Social Class Every lot in every neighborhood now automatically falls into one of three social classes:

Low

Middle

High

A lot’s class has several effects, but can change based on several factors.

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You can’t tell a lot’s social class just by looking at it.

Calculating Social Class A lot’s social class is based on:

Lot value: Lot value is based on the total the size of the lot and the total catalog value of all Buy mode objects, Build mode objects (windows, doors, etc.), and elements (walls, floors, etc.) placed upon it. The more expensive the lot’s contents and the larger the plot of land, the higher the value will be. Lot population: The number of families living in an apartment lot and the total number of Sims living on any kind of residential lot. The more families/ Sims on a lot, the lower the lot class. The social class of nearby lots: The higher the cumulative social class of nearby lots, the more they add to a lot’s social class. Likewise, the lower the cumulative social class of nearby lots, the more they deduct from a lot’s social class. The presence of certain objects on a lot: The more trash piles on a lot, the lower the lot’s social class.

Observe any Townies who come to your Sims’ lot of their own volition. They will most likely reflect the lot’s social class.

Townies who place or answer roommate ads are more likely to come from groups connected to the lot’s social class. The lower an apartment lot’s social class, the more often your Sims have to deal with noise coming through their walls. A lot’s social class is raised or lowered by the social class of nearby lots. Likewise, lots near your current lot are raised or lowered by your lot’s social class. The last of these is the most powerful because it dynamically creates subcommunities or enclaves within your Sims’ neighborhoods. In other words, a lot of a particular class elevates or depresses the value of its neighbors so that placing one lot of a particular class makes it more likely that others in the area will be of the same class.

Keep in mind that social class is a reflection of a lot’s current state. It can change if any of these factors shifts dramatically.

Effects of a Lot’s Social Class A lot’s social class has numerous effects:

Townies who enter the lot as walkbys are more likely to come from groups connected to the lot’s social class. Townies included in a welcome wagon when you move in a new family are more likely to come from groups connected to the lot’s social class. Townies that move into any unoccupied apartment units are more likely to come from groups connected to the lot’s social class.

This big mansion could be what lifts the social class of its neighbors, attracting a higher class of pedestrian. Or maybe your new mansion owner will be plagued with riffraff.

The flip side of this is that you can upgrade or downgrade a lot’s social class by placing a drastically different lot next door. Tired of Gearheads milling around your low-rent apartment complex? Want to upgrade the class of Townie walkbys and roommate candidates without spending money on more expensive objects? Place a ridiculously expensive house with only a couple residents right next door.

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CHAPTER 2: COMMUNITY LIFE Of course, this tactic can backfire because the effect cuts both ways. If that ridiculously expensive house is surrounded by lots of low-value lots, its well-heeled Socialite walkbys may quickly be replaced by less savory Bohemians.

Chapter 1-2

Chapter 3-4

NOTE

There is a cheat to see a lot’s current social class. Open the cheat console (c+s+C) and type: “printLotClass”.

RESIDENTIAL LOT VALUE

APARTMENT VALUE

CLASS

§0–§30,000 §30,000–§70,000 §70,000+

§0–§60,000 §60,0000–§100,000 §100,000+

Low Middle High

Viewing a lot’s value isn’t always easy. Unoccupied residential lots always display their value as the sale price. For other kinds of lots (Community Lots or apartment lots), you have to dig a bit deeper.

Community Lot and Social Class Community Lots have a social class, too, affecting which Townies and Sims from the surrounding lots frequent it when your Sims visit.

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

This cheat will display a lot’s current social class. The lot class cheat is only accurate just after saving a lot (home or apartment lots) or on load on Community lots.

Like residential lots, the kinds of Townies frequenting a Community Lot tell you about its social class.

NOTE The game now selects which Sims populate a Community Lot based on both distance and social class. Thus, most of the Sims will be from nearby lots and of the same social class as the Community Lot.

Each social class attracts specific Social Group Townies as walkbys, apartment dwellers, and potential roomies. There is, however, some overlap, so you’ll have to guesstimate based on the combination of social groups who frequent the lot. For example, Jock visitors definitively indicate a middle-class lot, but Techs could mean middle or upper class. Look at any other Townie types to definitively determine the lot’s current class.

Click on the Lot information button in the upper left corner.

For example, if a middle-class park is located between high- and low-class enclaves, all Townie visitors most likely will be Techs and Bohemians. The Socialites and Gearheads will be less likely to appear, even if they live right next door. Spend some time watching the sidewalk if you want to know a lot’s social class.

NOTE Owned Community Lots (The Sims™ 2 Open for Business) behave just like other Community Lots.

Observing Social Class Social class is an invisible attribute; you can’t look it up in the lot’s info box or even directly determine it in any way. The only way to generally know a lot’s current social class is to observe the kind of Townie Sims that:

If you’re seeing the following social groups as Townies, your lot is currently in the listed social class.

Gearheads: Low Bohemians: Low or Middle Jocks: Middle Techs: Middle or High Socialites: High A second, but less reliable, indication of social class is the lot’s value:

Walk by the lot Move into empty units on apartment lots Are available to become apartment roommates

From the Neighborhood view, enter the lot in Lots and Houses mode.

This method is less reliable because whatever class is suggested by the lot’s value can be substantially raised or lowered by the social class of all surrounding lots. Thus, a §22,000 house may actually be high class thanks to the force of the two §100,000 homes on either side of it. The lesson: while value can give you a general idea of a lot’s social class, the only way to be sure is to watch the kind of Sims it attracts.

Changes to Lot Class Social class is recalculated only when the lot is reloaded or saved. If you want to see if your actions have changed a lot’s class, save the lot and watch what happens.If you see a different class of walkby Townies, you’ll know that things have changed.

Social Groups Many new Townie Sims belong to visibly recognizable social subcultures. These Social Group Townies act as both

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measuring sticks for determining a lot’s social class and as a way for observant players to gain their Sims more friends more quickly. Let’s begin by learning how to identify each group.

What Classes Attract Which Social Groups? SOCIAL GROUP

LOW CLASS

MIDDLE CLASS

HIGH CLASS

Gearheads Bohemians Jocks Techs Socialites

X X – – –

– X X X –

– – – X X

NOTE Functionally, Social Group Sims are just like the Townies you already know, but there’s one big distinction: normal Townies (ones that don’t belong to any social group) won’t ever move into empty units in your Sims’ buildings, nor will they be roommate candidates. These Sims will always be identifiable from one of the social classes.

Social Group Profiles Each social group can be identified by: The greeting a Townie uses provides a big clue to their social group.

always tell a brief anecdote about the same topic (with each available topic aligned to a social group). Though they’ve discussed that topic dozens of times, they get an extra jolt from having it told back to them. As with greetings, telling a member of a social group their own group’s story gets you an extra boost to relationship.

Gearheads Class: Low Gesture: Tough Handshake Story: Mechanics Likely careers:

Making Social Group Townies Into Playable Sims Like all Townies, Social Group Townies can eventually become members of your Sims’ households (i.e., by marriage/joining or moving in). Build up enough relationship, form a romantic bond, and propose or ask them to move in and you have yourself a new playable Sim. Social Group Townies brought into your households are technically no longer attached to any social group. Their default clothes may identify them with their former group, but they won’t have any special behaviors. Greeting them with their old group’s gesture, for example, does not give any added relationship or Social need boost. Social groups only apply to Townie Sims, never playable Sims. Though each Social Group Townie has a randomly generated personality, interests, Turn Ons/Offs, and so on, there is one predictable attribute that you can generally anticipate. Each social group always has a job in the group’s list of possible careers. The possible careers for each social group roughly hew to the group’s overall character and can be found in the following profiles.

Construction Slacker Journalism Criminal Music

Jocks

Story: All Sims now have a new Talk interaction called “Tell a Story.” Social Group Townies will 8

Gesture: High Five Story: Sports Likely careers:

Adventurer Construction Oceanography Athletics Dance

Bohemians

Law Enforcement Class: Low, Middle

Appearance: Each group sports a distinctive mode of dress that makes them recognizable on sight. Class: Social Group Townies appear only on lots that correspond to the group’s social class. Greeting Gesture: Groups greet each other and outsiders with a particular gesture. Townies from each group can use this greeting on anyone, but they particularly love having it done to them. Use the correct gesture on a member of a social group and all of the usual social and relationship results are amplified.

Class: Middle

Gesture: Earthy Hug Story: Art Likely careers:

Artist Dance Culinary Music Natural Scientist Entertainment Oceanography

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Military


CHAPTER 2: COMMUNITY LIFE

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Socialites

NOTE Each social group’s story feeds your Sims’ enthusiasm for a specific hobby (if you have The Sims™ 2 FreeTime):

Class: High Gesture: Kiss Kiss Darling

Bohemians: Art Gearheads: Tinkering Jocks: Sports Socialites: Film and Literature Techs: Gaming

Story: Fame Likely careers:

Business Law Politics Journalism Medicine Showbiz

Techs

Select from available greeting gestures to get the most out of interactions with Social Group Townies.

Every social group has two signature social interactions. Use the right interactions on the right groups and your Sims receive major bonuses in both relationship scores and Social satisfaction. There’s no penalty for using the wrong interaction on a member of a certain group, but you give up a sizable advantage by choosing inappropriately.

Class: Middle, High

NOTE

Gesture: Fake Out

Unlike in The Sims™ 2 Bon Voyage, your Sims do not need to earn or acquire the greeting gestures of each social group. All your Sims naturally know all the groups’ greetings and stories. It’s just up to you to know which ones to use on whom.

Story: Computers Likely careers:

Education

SOCIAL GROUP

GREETING GESTURE

TELL A STORY

Bohemians Gearheads Jocks Socialites Techs

Earthy Hug Tough Handshake High Five Kiss Kiss Darling Fake Out

Art Mechanics Sports Fame Computers

Secret Networking Interacting with Townies has just gotten more rewarding, or at least potentially so. In tight communities like those within your neighborhoods, folks always have connections. So-and-so knows a guy who plays pool with a girl who is your Sim’s brother’s boss.

Business Gamer Science Paranormal Intelligence Getting to know new Townies can be very, very rewarding. Likewise, a thoughtful choice of story can build relationship very quickly.

Social Group Dynamics Knowing how to recognize members of each social group certainly helps in determining the social class of the lots in your neighborhoods. On a smaller, more intimate level, however, this knowledge can also help your Sims to fit in wherever they live and make friends much faster.

NOTE For details on the social group greeting gestures and the Tell a Story interaction, see “Sim-to-Sim Interactions” in the “Social Interactions” chapter.

The only thing better than having one of these complex connections is whipping them out and using them to help or hinder new acquaintances. Your Sims can benefit (or suffer) from this “secret networking” system by socializing as much as possible with new Townies. The effect, however, isn’t immediately comprehensible; you have to know what’s going on before it makes sense.

NOTE

Though most secret networking benefits come from Townies, they can also be given by roommates and non-playable apartment neighbors. primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

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Here’s how it works: Townies can grant a benefit or a penalty the first time their Daily Relationship towards your Sim rises above or below (respectively) certain thresholds. The first time something happens that changes the Townie’s relationship to your Sim, pushing it above 20, there’s a 30% chance your Sim will get a secret networking benefit. Likewise, the first time that number drops below -25, there’s a 30% chance that your Sim will get a random penalty.

TIP As you’ll see, your Sim’s Reputation (see “Reputation” later in this chapter) can affect the probability of getting benefits, raising the chance by 10%.

If nothing happens the first time your Sim crosses one of these relationship thresholds (and there’s a 70% chance that nothing will), that Townie won’t ever give the reward/penalty for that threshold. Not getting one, however, doesn’t mean your Sim won’t get the other; it’s possible to miss out on a Townie’s secret networking benefit, but get a penalty if relationship later drops below -25. Each Townie can grant only one benefit and only one penalty. If your Sim gets one and later drops below the threshold, this second crossing doesn’t provide a new chance. You can, however, get both a benefit and a penalty from the same Townie, but they can only give one of each.

random selection. Unless your Sim has all possible benefits/penalties and/or is ineligible for the rest, they’ll always get something when the chance arises.

NOTE Remember, other Sims’ relationships towards your Sim aren’t visible to you and may be different from your Sim’s relationship (the number you see in your Relationship panel) to them.

Secret Networking Benefits Free Hi-Tech Object When a Townie’s Daily Relationship to your Sim rises above 20, every interaction bears a 30% chance your Sim will receive one of these benefits.

Effect: A randomly selected object from the list below is added to your Sim’s inventory: Little Sister WD15 computer Soma “Wall-Eye” Large Screen Flat-Panel TV

Shut-in Sims could miss out on a world of perks available to the more sociable.

NOTE If your Sim has a good Reputation—more than 30, or in the middle of the Amicable Acquaintance level—the chance of one of these positive social networking events occurring is boosted by 10% (to 40% instead of 30%). There is no such change in probability for low Reputation; no matter how loathed your Sims are, their chance will always be 30%.

“Hi! You know, I think you’d really hit it off with this person I know. I’d love to set you up on a blind date right here and now. Are you interested?”

The benefit or penalty a Townie gives is chosen from all those that are available to your Sim. Most benefits and penalties come with one or more availability prerequisites that your Sim must meet. If your Sim doesn’t meet a benefit or penalty’s requirements, it’ll be eliminated from the

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“Oh hey! You seem like a pretty insightful person. I’m developing a new product and I’d be interested to hear your feedback on it. Here’s a free sample for you to mess around with.”

Availability: Always

Instant Blind Date

Behave unpleasantly toward a Townie, however, and your Sim could pay the price.

Even married Sims can get this reward. So, be careful about when you click on “Yes”!

Availability: The Sims™ 2 Nightlife, Sim is teen or older, has gender preference, and is not currently on a date/outing. Effect: A newly generated Townie of your Sim’s preferred romantic gender and maximum chemistry falls from the sky (a la the Gypsy Matchmaker’s handiwork) and the date begins immediately. The Townie begins with a higher than normal relationship to your Sim.

Lower Rent “Greetings! Your landlord and I go waaaay back. I’ll have a word and make sure he lowers your rent.”

Availability: Sim is renting an apartment and doesn’t already have this benefit. Effect: The rent payment on your Sim’s current apartment will be reduced by 10% starting with the next rent payment.

NOTE This benefit can only be received once per apartment. It’s lost when a Sim moves out of their current apartment, but it becomes available again once the Sim rents a new place (even if it’s the same apartment they just moved out of).

NOTE If the Sim’s rent is already overdue and hasn’t been paid, the overdue rent will be at the former rate, even if this benefit is in place.

Introduction to a New Sim “Hello there! You have a lot in common with my friend. Mind if I give him/her your number? I think you two would get along as well as you and I do.”

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CHAPTER 2: COMMUNITY LIFE Availability: Always if Sims have a phone in their house. Effect: Three hours later (or three hours after your Sim returns home from a Community Lot), a new unknown Townie Sim calls to introduce himself or herself. Initial relationship will be higher than usual.

NOTE If your Sim happens to meet the new friend between the granting of this benefit and the phone call, the phone call won’t ever come as it’s now unnecessary.

Chapter 1-2

Chapter 3-4

NOTE

“Hi! Hey, did I ever mention to you that I work in a discount home furnishing warehouse? If your household ever needs to buy anything for your home, I’ll make sure that you get it at a low cost.”

Availability: Always if not already earned. Effect: Sim and every member of their current household get a 10% discount. However, the discount belongs to the Sim, not the household, so they carry it with them if they move.

NOTE If more than one Sim in a house has this benefit, they don’t stack up. Everyone gets a 10% discount no matter how many have it. The up side of having multiple Sims with the discount: if a Sim with the benefit moves out, a household with multiple discounts won’t lose their 10% off.

NOTE

Promotion “Turns out I’m your boss’s cousin, and I’m phoning in a favor he owes me. Next time you go to work, you’ll be getting a promotion.”

Availability: If your Sim has a career and is not at their maximum level (10 for adult careers, 3 for Teen/Elder).

NOTE On the day your Sim gets a promotion in this way, there will be no chance cards, even if your Sim was guaranteed one by the lucky shrine (The Sims™ 2 Seasons).

NOTE If your Sim is due a demotion on the day they get this promotion, the latter overrides the former. Your Sim won’t be getting promoted, but they won’t lose a rung in their career ladder either.

“Hey, I heard you’re working in the X career? Small world! I know a few friends that work in the X career and I’m going to let them know that you’re the real deal. You should deserve higher wages in that career track from now on.”

Effect: Your Sim’s Reputation increases by 30 points.

NOTE As with the The Sims™ 2 FreeTime benefit, the change in pay will not be reflected in the Sim’s Skills and Career panel.

Nice Job in a New Career “I run my own business, and we could really use a smart Sim like you on our team. How’d you like to start working in the X career as an X for me, right now? This is a great opportunity, seeing as X is a level X, since this is not an entry level job.”

Availability: Adults or elders only. If your Sim already has a career, this offer will always be in a different career. Effect: Your adult Sim is offered a job in a random career at level 3, 4, or 5. Elder Sims in an elder career will be offered jobs at levels 2 or 3. If you accept, your Sim changes jobs immediately.

NOTE

If you have any benefits or penalties in place or pending (i.e., a promotion the next time your Sim goes to work), they are all wiped out by this career change.

Secret Networking Penalties When a Townie’s Daily Relationship towards your Sim falls below -25, every interaction carries a 30% chance that the Townie will use their connections to give your Sim the old “screwgie.”

Good Reputation

Availability: Always, unless the Sim is already at maximum reputation.

NOTE

This benefit is in addition to the similar Lifetime Aspiration Benefits Points (The Sims™ 2 FreeTime).

Higher Wages

This discount does stack with the wholesale business perks from The Sims™ 2 Open for Business. For example, if your Sim has the Serious Negotiator perk and this benefit, they get 34% off (24% for the business perk and 10% for the networking benefit).

“You are simply the coolest Sim I’ve met in ages. I’m going to spread the word to everyone I know. Your reputation is on its way up!”

career. If they quit or are fired, the bonus is lost, even if they rejoin the same career.

For full details on Reputation, see “Reputation” later in this chapter.

Effect: The next time your Sim comes home from work, they get a promotion.

Cheaper Catalog Objects

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Your Sim will get more money (the amount that pops up overhead when he or she comes home from work, but you won’t see it in reflected in the Skills and Career panel.

Availability: Sim has a career. Effect: The next time your Sim goes to work, he or she receives the usual pay +5%. This benefit lasts for as long as the Sim remains in the current

If your Sim acts like a jerk, there may be consequences.

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Office Pariah Job Demotion “You know I tried to be nice to you, but you are a total jerk. I hope you enjoyed being a X while it lasted, because I’m calling in a favor to have you demoted.”

Availability: Your Sim has a job of level 2 or higher. Effect: The next time your Sim goes to work, he or she will be demoted one level, regardless of job performance or any other normal factors.

NOTE On the day this demotion occurs, your Sim won’t get any chance cards.

NOTE This demotion overrides any job performance chance of promotion. If, however, the Sim is due a promotion because of secret networking benefit from the same or some other Townie, the two effects zero out; the Sim is neither demoted or promoted, but still receives no chance cards for that day.

Higher Rent “Oh it’s you. I don’t like to make a big fuss about how I know the owners of the building. It sure can come in handy when I have a chance to get revenge on awful Sims like you though. I hope you’re happy with your new rent fee.”

Availability: Your Sim lives in an apartment. Effect: The rent payment on your Sim’s current apartment will be increased by 5% starting with the next rent payment.

NOTE This penalty can only be received once per apartment. It’s lost when a Sim moves out of their current apartment, but it becomes available again once the Sim rents a new place (even if it’s the same apartment).

NOTE

If the Sim’s rent is already overdue and hasn’t been paid, the overdue rent will be at the former rate even if this penalty is in place.

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“Hey, I’ve got a lot of friends in X career, and I’m spreading the word to all of them that you’re a bad egg. You’ll have to do a lot more schmoozing around the office if you ever want a promotion now.”

mode objects. However, the inflated prices belong to the Sim, not the household, so they carry it with them if they move. The effect of this penalty lasts for seventy-two hours (3 days). Then prices return to normal unless another Sim in the household received the penalty more recently.

Availability: Your Sim has a job and doesn’t already have this penalty. Effect: As long as the Sim stays in their current career, all Friend requirements for promotions are increased by 1. Your Sim can get rid of this penalty by quitting their career.

NOTE This penalty can be offset (The Sims 2 FreeTime) by either selecting the Friends in High Places Lifetime Aspiration Benefit or befriending the club leader of a hobby connected to your Sim’s career (i.e., being friends with the Sports hobby club leader when your Sim is in the Athletic career). ™

Bad Reputation “How can you be so awful? I’m going to tell everyone I know that they should steer clear of you. Your reputation deserves to be lower.”

Availability: Sim’s Reputation isn’t at rock bottom (“Sleazy Slimeball”). Effect: Drops Sim’s Reputation one-and-a-half levels (or 30 points). If, for example, your Sim was firmly at the top of Reputable Resident (say 59 points), this penalty would bring them down to Amicable Acquaintance (29 points). Since, however, the size of the penalty is different than the score ranges, where you are within a tier (a number you can’t see in the game), determines to what rank your Sim drops. Because it covers a wider range (40 points instead of 20), Sims in the top of the Amicable Acquaintance level won’t see a change in their moniker.

NOTE If more than one Sim in a house has this penalty, the effects don’t stack up. Everyone gets a 5% penalty no matter how many have it. If a Sim with the penalty moves out, a household with multiple penalties would still have the 5% penalty until the latest among them expires. This effect does, however, partially offset discounts from the similar secret networking benefit. A Sim with both the benefit and the penalty would end up with a net 5% discount (the 10% discount less the 5% premium) on every catalog item.

Reputation How you treat others outside your immediate family isn’t the only measure of a Sim’s quality, but it’s the foundation upon which the community at large judges them. That’s the crux of the new “Reputation” feature. Your Sim’s Reputation is made by performing social interactions on Townies. Positive interactions push Reputation up (“good”) and negative interactions push Reputation down (“bad”).

Your Sim’s Reputation You can view your Sim’s current Reputation via the new Reputation panel, found under the Simology > Personality panel.

More Expensive Catalog Objects “Everybody wants to step on the little guy, huh? Well, too bad for you, I work in the home furnishings warehouse, and I’m going to make sure your household pays top dollar from now on!”

Availability: Anytime unless Sim already has it. Effect: Sim and every member of their current household pay 5% extra for all Buy and Build

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The Simology > Personality panel now contains a new button: the Reputation button, found in the top left corner of the panel.


CHAPTER 2: COMMUNITY LIFE The Reputation panel displays your Sim’s Reputation in two ways: as a meter and a moniker.

Reputation Meter

Chapter 1-2

Chapter 3-4

Level, if you know how many points each level represents. And here you have it:

Sleazy Slimeball: -100

Prominent Personality: 80–99 Sociable Celebrity: 100

Reputation Impact

Dirty Dirt Bag: -99–-80

The Reputation meter measures a Sim’s Reputation as a positive or negative value.

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

So why does Reputation even matter? Both good and bad reputations carry consequences from the trivial to the enviable.

Malodorous Menace: -79–-60 Lousy Loser: -59–-40 Dubious Delinquent: -39–-20

Positive Reputation Effects

Average Cabbage: -19–19

Sims with good reputations (greater than zero) see increasingly powerful changes in the ways they relate to other Sims and in their lives in general:

Amicable Acquaintance: 20–39 Reputable Resident: 40–59 Distinguished Do-gooder: 60–79 REPUTATION If Reputation is positive, the bar builds to the right and is colored green. The more the meter pushes to the right, the better the Sim’s Reputation.

20 20 30 40 50 50 60 80

REPUTATION LEVEL

EFFECT

Amicable Acquaintance Amicable Acquaintance

Chance of accepting friendly socials increased by 20 Introductions to new Sims boost random initial relationship score by 15 Daily Relationship and 5 Lifetime Relationship Amicable Acquaintance Chance of a secret networking benefit or penalty increased by 10% Reputable Resident Other Sims react to your Sim with positive behaviors when your Sim is nearby Reputable Resident Party/Date/Outing scores boosted by 15 Reputable Resident Other Sims react to your Sim with positive gestures when interacting Distinguished Do-gooder Job Performance boosted by 10 Prominent Personality Chance of accepting romantic socials increased (Mood +10)

When Sims meet a Sim with very high Reputation, they won’t be able to contain themselves.

If Reputation is negative, the bar builds to the left and is colored red. The more the meter pushes to the left, the worse the Sim’s Reputation.

Though you’ll never see these numbers in the game, Reputation is measured on a range from -100 to 100. Zero represents neutral reputation, -100 is as bad as it can possibly be, and +100 is the best of all possible scores. You can approximate your Sim’s actual Reputation score by reading the hash marks on the meter: each hash mark represents 20 Reputation points. Each (except those nearest the middle) also delineates a tier of reputation that is expressed with the Sim’s Reputation Level. The hash marks on either side of the middle encompass the doublesized, middling “Average Cabbage” level.

Reputation Level A Sim’s Reputation Level is a name that sums up how well regarded they are in the community. Each level of Reputation (except the median “Average Cabbage” range) represents a range of twenty Reputation points. So, without even looking at the meter itself, you can approximate a Sim’s Reputation score by knowing their Reputation

NOTE

Negative Reputation Effects

Good and bad greetings and behaviors will only be done by those your Sim doesn’t know very well (only teen or older) with low Daily Relationship.

REPUTATION

Sims with bad reputations (less than zero) will see increasingly daunting changes in the ways they relate to other Sims and in their lives in general.

REPUTATION LEVEL

EFFECT

-20 -20

Dubious Delinquent Dubious Delinquent

-30

Dubious Delinquent

-40 -50 -50 -60 -80

Lousy Loser Lousy Loser Lousy Loser Malodorous Menace Dirty Dirtbag

Chance of rejecting friendly socials increased (-20 Mood) Introductions to new Sims initial relationship decreased by -15 Daily Relationship, 5 Lifetime Relationship Number of available roommates decreased (only four candidates on computer searches and only two from the newspaper) Other Sims react to your Sim with negative behaviors when your Sim is nearby Apartment neighbors complain about your Sim more often Other Sims react to your Sim with negative gestures when interacting Job Performance reduced by -10 Chance of rejecting romantic socials increased (-10 Mood)

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Upon arrival, your controllable Sims (those from the same household) have auto-greetings and may autonomously interact with:

Other members of their household (when both Sims are behaving autonomously). Any non-controllable Sims that are members of your Sim’s date or outing or whom you directed your Sims to invite to the lot. Meeting or seeing truly notorious Sim, however, elicits a different reaction from other Sims.

Community Lots: It’s Who You Know Until now, Sims weren’t very selective about who they greeted when on a Community Lot, apparently adhering to the “a stranger is just a friend you haven’t met” school of thought. Gregarious though this rule may be, it isn’t the most realistic of behaviors. Hence, there is an addition of several new rules about whom computer-controlled Sims automatically greet and to which Sims your controllable Sims autonomously speak.

On Arrival

When visiting Sims leave your Sims’ lots or Community Lots (due to, for example, low Needs or late hour), they traditionally just up and left. Often, you’d see a dialog box explaining the reason for their departure, but they’d always leave without saying farewell. Departing Sims will try to bid a proper farewell before shuffling off.

Non-controllable Sims can freely interact with:

Sims who are their blood relatives. Townies who share a social group (even if they’ve never met). Sims with whom they have either a high or a Friend or better relationship. These rules expand once other Sims begin to arrive on the lot.

Sims Arriving Later As your Sims spend time on a Community Lot, other Sims arrive. Your controllable Sims will only autonomously interact with a newly arrived Sim if:

The computer-controlled Sim is a blood relative.

When your Sim or Sims first arrive on a Community Lot, there is always a selection of Townie Sims and other autonomous neighborhood Sims already there. Among this initial group, each Sim will have automatically greeted Sims they know well. This means that they can freely interact with those Sims (including any among your controllable household).

Saying Farewell

The computer-controlled Sim is a non-family member, but your Sim knows them well. The relationship requirements depend on your Sim’s Outgoing/Shy personality. (See sidebar below) Of course, your Sims can be directed to greet anyone you like; nothing’s stopping you from introducing them to new people. They just won’t do it themselves.

NOTE

TIP

If your Sim arrives with a non-controllable date, outing group, etc., those Sims behave like any other non-controllable Sims. They do not behave like members of your Sim’s household.

Remember, when directing your Sim to meet a new Social Group Townie, using the correct social group’s greeting creates a much higher starting relationship.

A new system in The Sims™ 2 Apartment Life makes these departures a bit more personal. Now, when an autonomous Sim leaves a lot (either home or Community), they try to perform a farewell gesture on the Sim to whom they have the highest relationship. The departing Sims’ chosen farewell gestures depends on several factors, including the kind and level of their relationship to your Sim and (if they have one) their social group.

NOTE For more info on how Sims choose their greeting based on relationship see The Sims™ 2 Prima® Official Game Guide. Generally:

Shake Hands: Daily -20–20 for both Sims Kiss Romantic: Teen/Adult/Elder, Crush or Love for both Sims Friendly Hug: Daily >70 for both Sims Secret Handshake: Daily 50–70 Cold Greet: Daily <-40 Nod: Daily -40–-30 Wave: Daily >30

Greeting and Personality

Sims on Community Lots are much more selective about whom they talk to.

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High Outgoing Sims are a breed apart from other, more shy Sims. How every Sim behaves towards non-family members on a Community Lot depends, in part, on their Outgoing/Shy personality. The relationship requirements for playable Sim to auto-greet a non-familial Sim varies based on this personality factor. A Sim with Outgoing/Shy 7–10 will auto-greet if their relationship towards the other Sim is above Daily -10 and Lifetime 0. An Outgoing/Shy 0–3 Sim needs more, autogreeting only if the non-family Sim is above Daily 50 and Lifetime 60. Sims in the middle of this scale (Outgoing/Shy 4–6) will auto-greet above Daily 30 and Lifetime 40. Outgoing/Shy also impacts how eager a Sim will be to greet any eligible Sims. The Greet interaction will “advertise” more powerfully to Outgoing Sims than to Shy Sims.

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Chapter 1-2

CHAPTER 3: APARTMENTS Of all the ways people live together in the real world, a big one has always been missing from The Sims™ 2: apartments. Dorms for grownups? Mini-houses? The perfect pad for a bustling urban lifestyle? First home on the way up in life? Unexpectedly small home on the way down in life? Whatever the reason or the purpose for an apartment, Sims can now live in the same building with other playable households and enjoy many of the archetypal moments of apartment living. This chapter takes you through the structure and inner workings of apartments, neighbors, roommates, landlords, and all the moving parts that make apartment living possible. You even learn the secret process to build your own custom apartment buildings.

Apartment Definition First and foremost, let’s define what an apartment is in the realm of The Sims™ 2. An apartment is a type of residential lot on which up to four separate playable households can be saved. Of course, The Sims™ 2 has had other multi-Sim lot types, but never with the ability to save more than one family at a time. The previous multi-Sim lot types were:

Dorms (The Sims™ 2 University): Dorms allowed your Sims to live among other Sims, but they were essentially a single household made up of unrelated people, surrounded by NPCs. Hotels (The Sims™ 2 Bon Voyage): Hotels also let your Sims live on the same lot with other Sims, albeit temporarily. Still, only one playable family could be checked into a hotel lot at a time. The lot could only be loaded with that family. Sometimes, other guests included some of your saved Sims from back in the home neighborhood, but these were just glorified Townies; you couldn’t load the lot, play them, and save their state. Apartment lots can exist in:

Base neighborhoods Downtown neighborhoods (The Sims™2 Nightlife) Business district neighborhoods (The Sims™ 2 Open for Business)

Chapter 3-4

This defining feature of multiple saved families raises several important and seemingly complex issues. Once we view them in the correct light, however, the complexity melts away and we’re left with myriad new possibilities in what is essentially the same game.

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A lot’s icon only tells whether a lot is empty or not. To get more detail, point at the lot or (if you dare) click on it.

NOTE If you have The Sims™ 2 Open for Business, your apartment-dwelling Sims can’t establish a home-based business.

NOTE

Pointing at an empty apartment lot displays the price range of the units.

Apartment lots can’t be placed (or made) in vacation neighborhoods (The Sims™ 2 Bon Voyage).

Apartments from the Neighborhood View How do you tell apartments from any other kind of lot? As usual, the answer is: the icon. If one or more playable families have moved in, but there are still units available to rent, pointing at the lot also displays the names of any moved-in households.

Apartment buildings are marked with this icon. If the lot is vacant, the icon is dark…

Clicking on an empty apartment lot also shows the rental range and how many units are available.

If any Sims are currently saved on the lot, the icon is bright green.

NOTE An apartment’s icon also turns dark if all of the playable households on the lot are saved on vacation (The Sims™ 2 Bon Voyage) or on an owned Community Lot (The Sims™ 2 Open for Business).

Pointing at a partially occupied apartment lot reveals the names of all moved-in residents and the rental range of its units.

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NOTE More specifically, a household can contain up to eight Sims and up to six pets/ roommates in any combination up to ten occupants. For example:

One Sim, Four Sims, five pets, and a roommate Seven Sims, two pets, and a roommate Eight Sims and two pets Clicking on a partially occupied apartment shows the names and details of moved-in households and empty slots for any unoccupied apartments.

No matter the combination, the total head count can be as high as ten, but there can never be more than eight fully playable Sims, and there can be only ten if the other two are semi-playable Sims in the household (pets or roommates).

It’s noon on Monday when you load the Cho family.

Apartment lots can hold up to forty household Sims or, therefore, a maximum of four distinct apartments.

Apartments as Parallel Universes On fully occupied apartment lots, pointing shows the names of all families. To know more, you’ll have to click on one.

When an apartment lot is fully rented by playable households, the names and details of all families are shown.

Apartment Limits Like any residential household (post The Sims™ 2 Pets), individual apartments can hold up to either eight Sims (if there are no pets or roommates) or ten occupants if at least two are either pets or a pet and a roommate.

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One of the basic tenets of The Sims™ 2 is that you can only play/save one household at a time. Until now, that’s been pretty easy to understand thanks to the basic equation of one lot equals one household. Now, however, one lot can hold several distinct households. What does this do to our in-game concept of time and continuity? In reality, the answer is not very much. You can still only play one family at a time on an apartment lot and only one household’s status is saved when you save your game. In fact, every apartment lot contains several saved game files (one per moved-in household) rather than just one. Think of them as parallel universes; they resemble each other, but each contains its own separate timeline. Thus, when you load a particular household on an apartment lot, you get to play that household as usual. The other families you’ve moved in are present on the lot, but they are non-playable neighbors (vaguely similar to walkbys or invited visitors in a traditional game). If you save and exit the lot and then reload it with a different family, you won’t be picking up where you last left off with the other household. Instead, you resume at the moment you saved the currently loaded family. An example will help clarify:

For no good reason, you look at Vivian’s Relationship panel and see that she kind of knows Matthew Picasso, the Sim in the next apartment, but they’re not friends or anything.

After helping your Sim Vivian through some of her daily routine, she departs for work around 4 p.m. Matthew, a Sim from the family who moved in the apartment next door, is outside watching the clouds. While Vivian is away at work, you save and exit the lot.

Next, you reload the apartment lot, but instead load the Picasso family.

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CHAPTER 3: APARTMENTS

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

NOTE If you have The Sims™ 2 Seasons, seasons can be different on alternate versions of the same apartment lot. When you play one family, it can be winter with deep snow on the ground. Load another family on the same lot and it is whatever season it was when you last saved them.

When the game begins, it’s 8 a.m. on Tuesday (not 4 p.m. on Monday) and Matthew is not outside cloud watching, but rather inside watching TV.

Later, Matthew knocks on Vivian’s door comes in for a visit.

Next, you reload the lot with the Cho family.

It’s 4 p.m. on Monday. Matthew is outside cloud watching and Vivian is at work. Everything seems to be exactly as you left it when you last played this lot. And mostly it is, but not entirely.

Apartments in Build Mode When editing apartment lots, you’ll find that your Build/Buy mode options are limited. The specific tools available depend on whether you’re trying to edit the lot in its empty state (accessed via Neighborhood view Build mode) or with the lot loaded and Sims on the lot (while playing the lot). The following table shows which tools are available in which modes:

Build Mode Tool Availability on Apartment Lots ELEMENT TYPE

After spending some time together, both Sims raise relationship enough to gain a Friend relationship.

At 1 p.m., Matthew departs for work. You save and exit.

If you check out Vivian’s relationship panel, you see that something has changed. Her relationship with Matthew is now higher than before and they are now Friends.

This outcome may be surprising, since you are still playing the same lot, but it’s really the way things have worked all along. If Matthew instead lived on the lot next door rather than in the next apartment, you’d be quite familiar with the way certain things (like relationships) can change when a normally playable Sim interacts with your currently loaded household. A Sim on one lot can fall madly in love with a Sim on your currently loaded lot with out a second ticking away on the saved version of his home lot. The lesson: think every unit in an apartment as an individual lot, and you’ll have no problem comprehending these shifts in time.

Awnings Columns Connecting Column Arches Doors & Windows Elevators Fence Tool Fireplaces Floors & Ceilings Flowers Foundations & Decks Garage Gates Greenhouse Walls, Doors, Roofs Multi-Story Columns Roofing Shrubs Staircases Swimming Pools Terrain Trees Wall Coverings Wall Tool

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BUILD MODE, BUILD MODE, EMPTY LOT WITH SIMS Yes Yes Yes No No No Yes Yes Yes No No No No Yes No Yes No Yes Yes Yes Yes No

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No Yes Yes No No No No Yes Yes No No No No Yes No Yes No No No Yes Yes No

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Trash Compactors

NOTE

Wall Lamps

Furnishings Apartments (at least the ones that come with The Sims™ 2 Apartment Life) are designed to be fully furnished. When you enter an empty apartment lot in Build/ Buy mode, you see all sorts of objects laid out in each apartment as if it were already lived in. However, nearly all of this changes when you move in an actual household.

All Build Mode Items (Doors, Windows, Archways, Stairs, Trees, Flowers, Shrubs, etc.)

NOTE If you make your own apartment lots, these same rules apply to the objects you place in them. Do furnish the lot for full-featured living (for the NPC neighbor families that move in to fill empty units), but understand that only the objects just listed will appear when your Sims rent one of the flats.

Anything else is deleted to allow you to furnish the apartment as you see fit. Why, then, place these objects in the uninhabited version? If an apartment is left empty, a Townie family will eventually move in. If your Sims come over to visit a Townie neighbor household, the apartment will contain these default objects.

Before.

NOTE For more info on Townie neighbors, see “Neighbors” later in this chapter.

Moving In After.

Loading a lot in Live mode alters the contents of the uninhabited lot. No matter what you saw in there before, the unrented, playable version of the lot contains only:

Bars

Hot Tubs

Basketball Hoop

Ice/Roller Skating Rink

Bowling Alley

Medicine Cabinet

Burglar Alarm

Refrigerators

Ceiling Lamps

Sauna

Ceiling Sprinklers

Secret Door Bookcase

Closets

Showers/Tubs

Counters

Sinks

Dishwashers

Smoke Detectors

Fountains

Stoves

Hot Spring

Toilets

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Moving into a new apartment can be a very exciting moment. We all carry lots of images and memories from our own lives or from the books we’ve read or movies and TV shows we’ve watched. Moving in is a heady, thrilling milestone, but it’s also a process. Understanding the steps in moving into an apartment will speed your Sims’ transition into their new homes and prime them to meet their new neighbors. When a new family arrives at an apartment lot, they don’t yet live there. At this point, they’re just apartment hunting. To claim a unit for your Sims, you must choose and rent a specific apartment. At that moment, the Sims become residents of the lot. There are a few steps to this particular dance. The first thing that happens is the arrival of the Landlord. This NPC wanders the lot and makes himself available for as long as your Sims linger without renting an apartment. Your Sims can freely socialize with the Landlord and wander the common areas.

The particular Landlord Sim is randomly selected for each building from a pool of three Landlords for the whole neighborhood. He or she is only replaced if one of your Sims gets him or her to move in, marry, or join them.

NOTE When a new family arrives, all other playable Sims are in their apartments, regardless of where they were when you last saved their states. Any apartments that had been claimed by Townies will be empty and ready to be rented.

Checking Out an Apartment When new families arrive on an apartment lot, they have limited access to the lot and its contents; they are, in effect, visitors. Prospective renters can tour and utilize the common areas, wander around the outside areas, and interact with any residents who are outside their apartments. What they can’t do is see into, enter, or knock on the door of any apartments. To look inside an unrented apartment, click on the door and choose the “Check Out Apartment” interaction.

Checking out an apartment isn’t a required step in the rental process (you can rent a unit without ever having this little preview tour), but it can help decide which unit is right for your Sims.

Pointing at a unit’s door tells you even more. Doors on unrented units show as “Vacant”…

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While rented units show the surname of the renting household.


CHAPTER 3: APARTMENTS

Chapter 1-2

Chapter 3-4

Renting an Apartment Whether or not you directed your Sims to check out an apartment, you can rent any available apartment by clicking on its door and using the Rent interaction. The Rent interaction also indicates the amount of the unit’s weekly rent. Rent is calculated based on:

The size of the apartment.

Unlike regular doors, apartment doors are visible even if you have walls set to Walls Down or Walls Cutaway.

The catalog value of all objects within it (in unfurnished state).

NOTE

NOTE

For details on the apartment doors, see “New Build Mode Objects” in the “Build Mode Additions” chapter.

Weekly rental amount can be modified by:

When checking out an apartment, you see the unit in its unfurnished state, just as it will look if your Sims rent it. The contents of the apartment become immediately visible as the lights dim in other units (to help you see which rooms belong to the selected apartment). While checking out an apartment, your Sims will be unable to go past the welcome mat. Your Sims won’t be able to check out any other empty apartments as long as the Check Out Apartment interaction is in their queue. To stop checking out an apartment, left-click on the Check Out Apartment icon in your Sims’ action queue (upper left corner) and direct them out of the unit (if they don’t leave on their own). If a unit suits your Sims’ needs, it’s time to sign the lease.

1. Having a roommate (see “Roommates” later in this chapter). 2. Gaining a discount or penalty via secret networking (see “Secret Networking” in the “Community Life” chapter). 3. Befriending or becoming romantically involved with the Landlord.

NOTE For details on the how and when rent is paid, see “Paying Rent” later in this chapter.

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Your Sim also attempts to seek out the Landlord and sign the lease.

NOTE The lease signing interaction is just a formality. If, for some reason, your Sim can’t get to the Landlord or the interaction otherwise times out, your Sim still gets to rent the apartment. The main function of signing the lease is to add the Landlord to your Sim’s Relationship panel if they haven’t already met him or her. At this point, the Landlord goes about his routine, checking the lot for messes and other things that need tending.

Moving in Subsequent Families After the first household is moved into an apartment, the process for subsequent households can differ a bit.

Move In or Merge? If you want to move in a subsequent family, you have an extra decision to make. Dragging a family onto a partially occupied apartment lot brings up this dialogue box:

If the rent is affordable and the apartment to your liking, click on the Rent Apartment interaction. As of this moment, your Sims automatically pay the first week’s rent and gain full control over the unit. The rent payment will be due again the next Monday.

NOTE Sims on an apartment lot who haven’t yet rented a unit aren’t residents of the lot, except in one sense. While Sims are on an apartment lot, but before they’ve rented a unit, you are able to save the apartment lot and return to this family exactly where you left off. So, if you have to stop playing but haven’t decided which unit to take, you won’t have to go through the initial process of adding the family to the lot again. Clicking on the apartment lot displays the apartment-hunting family as one of the residents, and you can load their version of the lot just as you would a normal rent-paying resident. When you load other families on the lot, you won’t see the apartment-hunting Sims on the lot. In fact, Townie families may fill up all the available units even if, technically, the number of saved families and the number of units are the same. Don’t worry, though. When you next load the apartment-hunting family, there’ll be an empty unit or units for them to rent.

If an apartment has unoccupied units and one or more families have room to accommodate the Sims you’re trying to add, you’ll have the option of either moving them into an empty apartment or merging them into a moved-in family.

You are only given this choice if:

There is at least one empty apartment, or There is at least one family that can accommodate the new family without going over its maximum family size.

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Choosing to move into an empty unit immediately loads the lot in Live mode so you can select and sign the lease on the unit you desire. Alternatively, choosing to merge families brings you to the next decision: which family?

Appears when a new family is considering moving onto an apartment lot. If possible, he gets your Sims to sign a lease to make everything all official like. Collects late rent. If your Sims don’t pay their rent on Monday (or if they do and a roommate hasn’t paid his or her share), the Landlord comes to the lot to demand payment. Visits the lot to take care of things. The Landlord comes to the lot each day and hangs around for about eight-and-a-half hours (or less if he finishes everything early) to clean messes, garden (in common areas and apartments with contained outdoor spaces), repair items, and exterminate pests in common areas.

All moved-in families are listed (just as if you were selecting which family to play). Any households listed in red type are too big to accommodate the family you’re trying to move in.

Once you select an available household, you get one more confirmation before the merging takes place. The steps are different if one of the conditions isn’t met. If no families can accommodate your new additions, you’ll only be allowed to move into a new unit as if it were the first family on the lot. If, on the other hand, there are no empty apartments, but there’s room with one or more families, merging is your only option.

Apartment Living So you’re all moved in, stuff is bought, life is rolling. Now what? How is life in an apartment different from life on a standard residential lot? Mostly it isn’t, but there are several minor or moderate considerations.

Complain about noise or smell. If your Sim’s apartment is producing too much noise or an excessive stench, the Landlord himself or herself knocks on your Sims’ door to complain. Requests for services. The Landlord can also be called or spoken with to report broken objects or bugs in your Sim’s apartment or in the common areas.

If your Sims are unable to pay, aren’t at home when the Landlord knocks, or are otherwise unable to respond before he or she gets tired of waiting, the Landlord comes again the next day and the process repeats (though no relationship damage occurs).

NOTE If your Sims have a roommate and that Sim hasn’t paid his or her portion of the rent on Monday, this also triggers a visit from the Landlord. The Landlord comes expecting your Sims to cover for the deadbeat roomie.

TIP

If your Sims are forced to pay for a non-paying roommate, you can try to recoup this amount.

To get reduced rent, have one of your Sims befriend or become romantically involved with the Landlord.

Paying Rent When your Sims sign a lease on a new apartment, the weekly rent is immediately deducted from their household funds. Thereafter, your Sims’ rent is due every Monday.

When a week’s rent is three days late (not paid by the end of the day Thursday), the Landlord stops coming and the amount will be added to your next set of household bills. Fail to pay that and the Repoman comes calling.

NOTE The amount of your household’s rent can be raised or lowered by interacting with other Sims. As described in Secret Networking in the “Community Life” chapter, doing positive or negative interactions with Townies can bring substantial rewards or penalties. Rent is one of the factors that can be changed by pleasing or ticking off a Townie Sim (-10% or +5%).

The Landlord is a new NPC who ostensibly runs an apartment lot in a neighborhood. His or her appearance may vary by lot, but all Landlords serve the same basic functions. This NPC is covered in depth in the “New NPCs” chapter, but here’s a brief list of what he does:

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NOTE Whether your Sim can pay or not, relationship with the Landlord is always damaged by making him or her come calling to collect it. The amount of the drop in Daily Relationship, however, is worse if your Sims can’t pay.

Weekly cookout. Midday Saturday each week, the Landlord fires up the grill for an apartment cookout or makes drinks at the bar. Or they at least order pizza.

The Landlord

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If you don’t direct your Sims to post the rent by the end of the day Monday, the Landlord starts coming by to collect. When he or she comes knocking and one of your Sims answers the door (they’re pushed to do this if possible), the Landlord runs the Collect Overdue Rent social. Your Sims accept if they have sufficient funds and the money is deducted immediately.

Pay rent by using the apartment mailbox’s Pay Rent interaction.

Rent can also be reduced if one of your adult or elder Sims becomes friends with or has a love relationship with the Landlord.

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CHAPTER 3: APARTMENTS Apartment Bills Apartment dwellers have bills just like everyone else, and they must be able to pay these in addition to their weekly rent payment. Bills arrive on the same schedule as for homeowners (every three days) and represent 1% of all Buy and Build mode objects on the lot.

NOTE When Sims bring in the bills, they always bring them into their own apartment, not the common areas, outside, etc.

As noted in our discussion of rent, any rent more than three days past due is added to the next cycle of household bills.

Fire In an apartment, a fire in one unit is everyone’s concern, so Sims behave differently when a fire breaks out on an apartment lot. On single-family home lots, a smoke detector only goes off if it’s in the same room as the fire. On apartments, however, a fire anywhere indoors (even in a room that lacks a smoke detector) sets off every smoke detector on the lot and immediately summons the fire department.

NOTE Outdoor fires still require someone get on the phone to call the fire department.

To avoid mass hysteria, all apartmentdwelling Sims know what to do in the event of a fire: they calmly file outside to the mailbox area…and then panic.

Weekend Parties In the world of The Sims™ 2, even the Landlords love a good time and they like to share it with their tenants. That’s why Saturday morning on apartment lots means a weekend party with the Landlord. After the Landlord arrives and tends to the most pressing needs on the lot (watering gardens, etc.), he or she gets the party started by:

Announcing via dialog box that the party is about to start. Turning on any common area stereo. Making drinks at any common area bar.

Chapter 1-2

Chapter 3-4

Grilling on any common area grill or ordering pizza delivery. These gatherings are an excellent way to meet the neighbors and get to know the Landlord better. Friendly Landlords mean lower rent!

Apartment Services One of the other perks of apartment living is the services. Homeowners must pay to have service workers come over to fix stuff, kill pests, etc. Apartment dwellers, on the other hand, get these services from their trusty Landlord. No charge. For some tasks, the Landlord is even on call when needed. Not bad.

NOTE In fact, apartment-dwelling Sims can’t summon the exterminator or gardener.

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Cleaning During the daily rounds, the Landlord cleans up any messes in the common areas, but does not do any tidying within your Sims’ apartments. You can’t call the Landlord to act as a maid; you wouldn’t want to see the Landlord in that costume anyway…trust me. To get cleaning service in your Sim’s apartment, you have to do it the oldfashioned way: do it yourself or hire a maid.

NOTE Also consider hiring the new multi-service NPC: the Butler. See the “New NPCs” chapter for details.

Miscellaneous Matters There are a few other, smaller ways apartment life is different:

Not all services are provided by the Landlord and your Sims still have to hire service NPCs to take care of some tasks.

Newspapers, magazines, and homework, like bills, are only brought into a Sim’s own apartment. Your Sims won’t leave them in common areas or outside.

Pest Control and Repairs

Only refrigerators contained within a Sim’s apartment counts for the household’s food stock. Groceries are only ever put in a household’s own fridge(s).

Calling the exterminator or repair person is for square homeowners! Or so say Sims who live in apartments. All they have to do is pick up the phone and call their Landlord to eliminate those pesky roaches or get their TVs back in working order. The Landlord also autonomously exterminates any bug infestations and repairs broken objects in the common areas during his or her daily visit to the lot. The Landlord won’t, however, take care of either of these problems inside your apartment unless your Sims talk to him or her to request the service. Don’t expect the Landlord to know things are wrong inside your apartment while’s he or she is hanging out on the lot.

Gardening The Landlord is also responsible for all outdoor gardening tasks and undertakes anything that needs doing during the daily visit to the lot. Unlike pest control and repairs, however, the Landlord will automatically tend to any gardening tasks within your Sim’s apartment (i.e. the enclosed outdoor patios).

When Sims cook in an apartment, they only consider prep objects and surfaces in their own unit as available for the cooking process. Note that I didn’t say “their own apartment” or “the currently loaded apartment.” In this case, what matters is in which apartment the Sim is currently standing. They can, for example, cook while visiting another Sim’s apartment as a guest.

Neighbors When your Sims live in a house, neighbors are both spatially and psychologically distant. You can see their houses from your Sims’ lot, they occasionally walk by, but they aren’t ever so…immediate. Not so in apartments, where neighbors are an integral part of your everyday living.

Neighbor Types Apartment neighbors come in two varieties:

Playable Sims

Social Group Townies primagames.com

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NOTE

Playable Neighbors Playable neighbors are other Sim households that you’ve moved into units on the same apartment lot. When you’re not directly playing these families, they behave as neighbors. The most important thing to know about this kind of neighbor is that only certain information about them is saved from when you’re interacting with them as neighbors and when you next play their household. As discussed previously in this chapter, each household preserves its own time of day, Sim locations, etc. One thing that does change for playable neighbors is their relationships. If changes in relationship for a playable neighbor are saved on your current household, those changes will be in place the next time you play the neighbor. You may notice that isn’t any different from how playable neighbors work on traditional lots, and you’d be right. But there’s something about having them living on the same lot that makes this seem different and confusing. Rest assured that you already know how this works.

NOTE

Townie neighbors can be asked to move into your Sims’ family (the familiar and traditional Ask to Move In with high enough relationship), but can’t be asked to be roomies. Roomies can only come from outside your Sim’s current lot.

Social Group Townie Neighbors Townie neighbors are non-playable Sims who move into empty units in your Sims’ apartment lots if:

The unit(s) are vacant. Your computer’s specs can handle more families than the number of playable households on the lot. The Townie neighbors who move into your Sims’ apartments lots won’t be just any Townies; they’ll always be Social Group Townies, and they’ll usually be from the social groups that match the social class of the apartment lot. Neighbors won’t ever be normal Townie Sims, so you won’t have an old friend from a previous expansion pack move into a vacant unit.

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is physically in another family’s apartment, the unit’s interior is invisible.

For details on social groups and social class, see the “Community Life” chapter.

Once you learn to recognize different social groups, you are able to determine the current social class of your apartment lot:

Gearheads: Low Bohemians: Low or Middle Jocks: Middle Techs: Middle or High Socialites: High

NOTE Townie neighbors are always single Sims.

Replacing Townie Neighbors Townie families will move out (or, more precisely, disappear) to make way if you move in a new playable household. There will be moments when this change is… well…awkward. Say for example, you save household A with your Sim, Jim, in the midst of a heated conversation with his Townie neighbor “Mona.” If you then exit and save the lot and move in a new playable family, they’ll find the unit vacant. More jarringly, when you reload Jim’s household, Mona will be…gone.

NOTE Any relationship any Sims have the departed neighbor will persist, even if he or she was replaced by a playable family. So, if you’ve spent time building a relationship with the departed neighbor, you can still call him or her on the phone for a chat or a visit.

Neighbor Apartments and the Fog of Privacy Other families’ apartments are not freely accessible to your Sims and their contents and any Sims within are, in fact, invisible in Live mode. When playing an apartment lot, you can only see inside your own household’s apartment; the Sims and objects within any other units are obscured (as in dorms in The Sims™ 2 University and hotels in The Sims™ 2 Bon Voyage) with the “fog of privacy.” Unless one of your playable Sims

This apartment isn’t empty, just rented, so the contents are invisible until one of your Sims enters the suite.

Each claimed suite is private so, in Live mode, you won’t be able to see inside any non-playable Sim’s suite. The contents of the suite become visible only if your Sim is permitted inside.

Socializing with Neighbors There are many ways to connect and interact with your Sim’s apartment neighbors.

Apartment Welcome Wagon The welcome wagon is a rite of passage for new arrivals on a lot. You move in and some neighborhood residents (playable and Townie) come by in a group to say “hi.” This happens on apartment lots too, but the neighbors in these welcome wagons will, whenever possible, be from the apartment lot. To make this possible, you won’t see the welcome wagon until all of the apartments have been filled, either by your currently loaded household claiming the last unit or by Townies filling in vacant apartments. When the building is fully populated, a selection of fellow residents group up and knock on your Sims’ apartment door. As usual, however, they probably won’t bring a casserole. Probably just as well.

Introduce to Neighbors If your Sim hasn’t met any members of one of their neighbor households, the only option on their door will be Introduce to Neighbors. What happens next depends on where the unmet household’s members are.

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CHAPTER 3: APARTMENTS If all family members are inside the apartment, your Sim knocks on the door. If all family members are outside their apartment, your Sim seeks them out in the common areas. If all family members are off the lot, you get a message informing you that no one is home.

Chapter 1-2

Chapter 3-4

Ask to Come Out Your child or older Sims can also knock on the door of an apartment neighbor and ask a specific member of the household (child or older) to come out. The possible responses are the same as for knocking on the door.

Inviting Apartment Neighbors Over to Visit Like your normal non-apartment neighbors, apartment neighbors can be invited over to your Sims’ apartments with a simple phone call. The only difference between inviting apartment neighbors and off-lot neighbors is where they come from: apartment neighbors are already on your lot (unless they’re at work). Apartment neighbors can only be invited by phone; you can’t directly summon them to your Sim’s apartment by knocking on their door. You can, however, use their apartment door’s Ask to Come Out interaction and then lead them to your Sim’s apartment.

Knock on Door If you want your Sims to enter and hang out in a neighbor’s apartment, the only avenue is to use their apartment door’s Knock on Door interaction. This works just like visiting, but (and this is a new experience) your playable Sim is the visitor.

If the residents of the apartment beyond the door are asleep, the door will show a bed icon. If no one in the household knows the Sim well enough, a dialogue box tells you that your Sim isn’t well enough liked.

If the residents are awake and one of them knows the knocking Sim well enough (above 30 Daily/0 Lifetime), they’ll open the door and allow the Sim inside.

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relationship towards your Sim and your Sim’s Lifetime relationship towards the neighbor is above 50 Daily/20 Lifetime. The social, if available, is always accepted.

NOTE Neighbors can’t be asked to babysit on a schedule like the real Nanny (i.e. “Come every day that I go to work”); you have to ask them each time they’re needed.

Asking a neighbor to come out only works if the Sim you ask for is home.

Babysitting neighbors stay and act just like Nannies for as long as your Sim is away, leaving only when you direct your Sim to do the Dismiss interaction on them. Also like Nannies, neighbors have all of their Needs frozen and won’t go to work or school as long as they’re “on the job,” so you don’t have to worry about them needing to tend to their own lives.

NOTE

NOTE

If the asked-for Sim is on the lot, but not in their apartment, the response you get from Ask to Come Out is the same: “so-and-so is not at home.” Before giving up, take a look around to see if they’re lurking about somewhere.

Mingling in Common Areas Neighbors like to mingle, so you can count on them emerging from their apartments several times a day to hang out in common areas.

NOTE Neighbor toddlers and pets never venture out of their apartment. Your Sims can only interact with them when visiting their apartment.

When out and about, neighbors behave like they would on a Community Lot, returning to their abodes when their Needs drop below the usual exit points.

Neighbor Nannies One of the big perks of living in an apartment (presuming you’ve put in the effort to meet and get on good terms with your neighbors) is being able to ask a trusted neighbor to watch your kids or pets. Apartment-dwelling Sims get this benefit too. Your Sim can ask any apartment neighbor (teen or older) to babysit for free as long as the neighbor’s Lifetime

If you have The Sims™ 2 Bon Voyage and send your Sims on vacation, neighbors can babysit for these more extended absences. See The Sims™ 2 Bon Voyage Prima Official Game Guide for full details on when a Nanny is required for vacations. Any neighbor qualified to be asked to be a babysitter automatically appears in the menu of Sims who can be chosen to cover during a vacation.

The best part about neighbor sitters is that they never get tired, never feel put upon, always serve with a smile, and…did I mention they’re free?

Neighbors Going Off-Lot Neighbors, like all Sims, have jobs and go to school. Thus, you’ll see these Sims departing by school bus or walking off the lot at the hours appointed by their occupation or education. Your moved-in neighbors (playable but not the currently loaded household) follow their normal schedule. They don’t, however, actually get paid, change job performance or school grades, or receive chance cards. So, when you next play their version of the lot, they won’t have earned any pay from these trips to work.

Noise and Smells Walls are never as thick as you want them to be, especially when there are other beings living next door. Sometimes they primagames.com

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make too much noise. Of course, thin walls work both ways and the sounds and smells of your life seep out and annoy others. Both of these hazards of apartment living are elements of your Sims’ lives as well, but there are ways to avoid conflict and deal with problems as they arise, whether the source is your neighbors or your very own Sims.

Noise

a sleep disruptor, so even a single instance of noise renders sleep in the room impossible, and reduces Environment score.

however, further altered by inter-household relationships.

NOTE

The lower the average relationship between all members of your Sim’s household and all members of the household creating the noise affects the likelihood of sound object creation:

Noise brings down Environment score in the same way as a big pile of trash: by adding a heavy dirtiness score to offset any positive Environment score from objects, etc.

Whether or not any noise actually appears on a given section of wall depends on several factors:

Sharing a wall is never easy. Even if you try to be quiet or a good neighbor, some sound leaks through. This can be very disruptive, leading to disturbed sleep, angry complaints, and general grumpiness. Apartment dwelling Sims must grapple with this problem as well. Excessive noise can:

Lower Environment Score: The more noise coming from neighbor apartments, the harder it is to keep your Sims’ Mood up, even if all other Needs are satisfied. Disturb Sleep: Any noise coming through an apartment wall will awaken a sleeping Sim, just as if there were a stereo, TV, or other noisy object in the same room. Of course, your Sims might sometimes make too much noise and aggravate neighbors or even the Landlord. The way your Sim’s make too much noise is different from how neighbor noise is generated, so it’s important to keep them straight.

Neighbor Noise Noise can be heard through an apartment wall if:

1. There’s an apartment unit on the other side of the wall. 2. The apartment is taken by a household (playable or Townie). 3. Some member of the next-door household must be in the apartment. 4. At least one segment of the wall must have free space in front of it in your Sim’s apartment. On a wall segment that meets all these criteria, there’s a chance that an invisible, wall-mounted noise object will be generated. Each noise object acts as

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Relationship

Lifetime -100–0: +10% Lifetime 1–50: +5% Lifetime 51–100: +0% So, the better each Sim household’s Lifetime relationship with the Sims next door, the less likely their lives will be affected by neighbor noise.

TIP Noise from next door is represented by invisible noise objects that attach themselves to the wall. You can’t see (or move) these objects, but you do get a visual representation of their effect.

TIP You can’t control the amount of noise coming from outside your Sims’ apartments, but there is something you can do to blunt its impact on its most serious nuisance: sleep disturbance. When you place beds in your Sims’ apartments, make sure the room shares no walls with any other apartment. The outdoors or apartment hallways create no disturbing noise, but next-door living spaces can. If an apartment’s layout precludes such preventative measures, consider looking for a different apartment.

Lot Social Class The lower an apartment lot’s social class, the more often noise objects are created. At any given moment, the chance of a noise object being created is:

Low Class: 10% Middle Class: 5% High Class: 2% In other words, sound objects happen half as often on middle-class lots and one-fifth as often on high-class lots than on low-class lots. This probability is,

Just having Lifetime relationship above zero reduces noise probability by 5%, so it behooves you to make sure each member of your Sim’s household has at least met and developed a passingly positive relationship with any Sims next door.

These are added to the social classbased noise probability to determine how often your Sims need to deal with noise. Thus, probability ranges:

Low Class: 10–20% Middle Class: 5–15% High Class: 2–12% As you can see, no Sims (no matter how swanky their apartment) are safe from neighbor noise. It can never be entirely avoided, but it can be mitigated with good inter-household relations.

What to Do About Neighbor Noise While noise is, to some extent, inevitable, any noise object disappears after one hour. There is, however, another way, a timetested diplomatic maneuver for dealing with this problem: banging on the wall. It always works, and it’s better than going to work tired.

Bang on the Wall When a noise object is attached to a wall segment, clicking on the object’s location (the sound waves) reveals a new interaction: Bang on Wall.

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CHAPTER 3: APARTMENTS

Chapter 1-2

Chapter 3-4

objects at certain times of the day, they’re bound to get a visit from a neighbor or the Landlord, if he or she is on the lot. If you value your Sims’ relationships to their neighbors and/or their Landlord, you’d be well advised to help them keep it down.

How Your Sims Make Noise “Quiet in there!!”

Children or older Sims can (by your direction or autonomously) bang angrily on the wall. This always stops the noise.

NOTE The lower your Sim’s Energy need, the more likely they are to autonomously bang on the wall in response to noise.

Using this interaction has a cost: a reduction (-10) in your Sim’s Social need. Banging on the wall is, after all, kind of rude. On the upside, if it works, the Environment score in the room recovers and your Sim can sleep.

TIP The invisible wall object that generates noise can only place itself if there’s free space on the floor in front of it (to allow your Sim a spot from which to bang on the wall). If there’s no way to get to the wall, the object can’t be created and the noise never becomes a problem. Thus, if all else fails, consider lining the swall with objects that make all the spaces adjacent to the wall inaccessible. Noise will never be a problem on that wall.

What’s noisy during the day and what’s noisy at night can be very different. Your Sims’ neighbors are willing to tolerate a certain amount of ruckus when the sun is up. When it’s sleepy time, however, certain activities can be counted on to annoy the neighbors or catch the Landlord’s attention. If your Sims are doing any noiseproducing activities, any teen or older neighbor or the Landlord may choose to do something about it. The offended Sim knocks on your Sims’ apartment door to harangue them for the disturbance. One of your Sims autonomously answers the door and will, depending on their personality and relationship to the complainer, either apologize or give the complainer a big “whatever” shrug. This interaction, regardless of result, causes a drop in relationship between the complaining Sim and the Sim who answered the door. The amount of the damage, however, varies by your Sim’s reaction.

NOTE For details on the Complain About interaction, see “Sim-to-Sim Interactions” in the “New Socials” chapter.

To avoid this unpleasant confrontation, it helps to know which objects and interactions garner a complaint. That depends on the time of day.

NOTE

Noise from Your Sims So, you think only other Sims make noise? You think your Sims are sooooo perfect?! You don’t? Oh. Well…um…well if you did think that, you’d be wrong! If you want your Sims to be good and quiet neighbors, you need to understand noise from a different point of view. Neighbor noise is, as described earlier, purely a function of probability; it doesn’t matter what objects are actually in the room adjacent to your Sim’s walls. The level of noise your Sims make, on the other hand, is directly related to what your Sims are actually doing or what objects they’re using. If your Sims engage in certain interactions or use certain

Once a neighbor complains and gets to talk to one of your Sims, they won’t complain again for at least fifteen minutes.

Anytime Noises Some objects or activities are annoying any time of day. Try to only use or do them when your Sims aren’t doing any other kind of noise-producing activity. If your Sims are already making a sizable (but not complaint-worthy) racket, best to avoid these unless the neighbors are definitely out of their apartment:

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Playing music with low Creativity skill Drums Karaoke

Noise at Night These objects and interactions are fine during the day, but can engender complaints when used or done between 10 p.m. and 8 a.m.:

Stereo TV Party Instruments (piano, violin, guitar, modular synth) Toy or Robotry crafting benches Train table WooHoo Dogs barking Fight (Sims or pets)

Complaints about Smells Like noise, smells emanating from your Sims’ apartments can cause relationshipdamaging complaints from neighbors or the Landlord (if he or she happens to be on the lot). These complaints are triggered by having too many smelly objects in your Sim’s apartment, i.e. garbage piles, rotten food, diapers, and so on. If the cumulative stench of all such items on your lot gets unbearable, expect to hear a knock at the door. If your Sim’s apartment is producing too much stink, any teen or older neighbor or the Landlord may choose to do something about it. The offended Sim knocks on your Sims’ apartment door to harangue them for the odor. One of your Sims autonomously answers the door and will, depending on their personality, either apologize or give the complainer a big “whatever” shrug. This interaction, regardless of result, causes a drop in relationship between the complaining Sim and the Sim who answered the door. The amount of the damage, however, varies by your Sim’s reaction.

NOTE For details on the Complain About interaction, see “Sim-to-Sim Interactions” in the “New Socials” chapter.

Jumping on the bed Jumping on the couch

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slate of Townies in search a place to stay, placing an ad over the phone is the luck of the draw. Your Sim places the ad and a random Social Group Townie (most likely from one of the social groups that favor your lot’s social class) shows up soon after, suitcase in hand.

To avoid this unpleasant confrontation, clean up messes as they occur or hire a maid or Butler for your Sim’s apartment.

Roommates One of the most effective ways to reduce your Sim’s rent is to get them a roommate. Roommates will (or may) take care of some chores around the house depending on their personality (are they Neat or Dirty?) or do some cooking. They can even become your Sim’s friend or something even more. Getting a roommate can be a real boon to your Sim, but trouble awaits those who treat a roomie like a walking rent discount. A dissatisfied flatmate can cause no end of trouble, so it pays to be mindful of their needs and their way of life. Roomies pay one Sim’s share of the rent, depending on how many Sims live in the household. A roommate in an apartment with five other Sims would pay one-sixth of the rent, while a roommate for a household with one other Sim would pay one-half the rent. Thus, the smaller your Sim’s household, the more benefit there is to having a roommate. A few other things to know about roommates:

Roommates don’t age. Roommates can go to Community Lots. Roommates can die from fire and other disasters. Roommates do not die from Need failure. Roommates can’t become vampires. Roommates can’t become pregnant.

NOTE If your Sim’s household grows beyond its maximum limit while you have a roommate (i.e. if a household member becomes pregnant, marries, or asks another Townie to move in), the roommate decides things are too crowded and departs on his or her own initiative.

Roommates via Social Interaction Scan the apartment wanted listings in the newspaper or on the computer.

Roommate ads in the computer and newspaper (on the one hand) and telephone (on the other) work differently. The former lets your Sim pick a roomie while the other provides the luck of the draw.

NOTE The number of roommate candidates when searching on the computer or in the newspaper can be negatively affected by your Sim’s Reputation. With a reputation of Dubious Delinquent or worse, you’ll have two fewer roomies to choose from.

Computer or Newspaper Roommate Search When searching for a roommate via computer or newspaper, your Sim gets to pick from a limited selection of Townies who are looking for a room. The selection changes daily, so you need only wait a day if none of the prospects suit you. Roommate listings in the newspaper or on the computer offer four or six candidates, respectively, per day with the following information about each:

Name

Personality

Current Job

Skills

TIP

Roommates via Telephone

Roommates are found in three ways: via the computer or newspaper, the telephone, or direct interaction with a Townie.

When using the telephone to find a roommate, your Sim is, in effect, placing a roommate wanted ad. Unlike the computer or newspaper process of picking from a

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NOTE For details on the Be Roommate interaction, see “Sim-to-Sim Interactions” in the “New Socials” chapter.

Roommate Satisfaction Roommates can make your Sim’s lives easier by paying their rent on time, but only if they’re happy and, well, don’t pack up and leave. A roommate’s happiness with their living situation is measured in terms of Roommate Satisfaction.

Roommate Satisfaction Meter The Roommate Satisfaction meter displays the roomie’s current satisfaction level.

The Roommate Satisfaction meter is where you usually find the Reward panel on a playable Sim.

One of the critical personality traits in a roommate is Neat. Ask yourself how much sloppiness you can tolerate before considering a Sloppy roomie. Take a look at Cooking skill, too; roomies who cook are worth their weight in gold.

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Your Sim can directly ask any adult or elder Townie (who isn’t already a roommate to another apartment on the lot) to become a roommate with the Be Roommate social interaction.

The meter itself measures roommate satisfaction as a dial. All the way to the left is very unsatisfied. All the way to the right is perfectly content.

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CHAPTER 3: APARTMENTS Behind the scenes, Roommate Satisfaction is measured on a scale of -100 to 100.

The yellow face with the neutral expression is the midpoint in satisfaction (0)s.

Check this meter occasionally to foretell or diagnose and problems with your Sims’ roommates.

Anatomy of Roommate Satisfaction Roommates base their satisfaction on two things:

Mood Average Daily Relationship with all household members

NOTE Since you can view Roommates’ Relationship and Mood meters, you can check to find the source of a problem if their satisfaction drops. Were they more like other nonplayable Sims (i.e. visitors), the Relationship information would be invisible to you.

The higher a roommate’s mood and/or average Daily Relationship with your household Sims, the more satisfied they’ll be.

Roommate Dissatisfaction If a roommate is dissatisfied with his or her living arrangement, he or she will start to create problems. If a roommate’s Satisfaction meter reaches -60, two things can happen:

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Not pay rent: 50% chance roommate fails to pay their rent each week Satisfaction is below -60. Move out: 50% chance roommate packs up and moves out forever whenever Satisfaction is below -60. If a roommate has failed to pay rent, you can direct your Sim to perform the Collect Rent social on the roommate. Depending on their Daily Relationship to the asking Sim, a deadbeat roomie either pays or just shrugs. Either way, relationship between your Sim and the roomie is damaged (more so if they refuse). Of course, this decreases the average household relationship with the roomie, further decreasing Roommate Satisfaction.

TIP When dispatching a household member to collect a roomie’s delinquent rent, use the Sim with the highest relationship towards and from the roommate.

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Roommates Off Lot Roomies occasionally leave the lot, usually to go to work or school.

Roomies at work or school show the usual away symbol on their portrait to help you know where they are.

Sometimes, roommates leave for reasons other than work. While away, roommates’ portraits are marked as “Errands” and a walking Sim icon.

Influence to Pay Rent If a roommate is refusing to pay rent, there is a way to nudge them into doing the right thing. Sims with sufficient Influence points can make a dissatisfied roomie pay up the rent with the Influence to Pay Rent interaction. For the hefty price of 500 Influence points, the roomie will pay rent even if their Satisfaction level has made them refuse. It’s important to note that this must be done before the Landlord has a chance to knock on your Sim’s door to collect the roommate’s missing portion of the rent. Once your Sim covers for the non-paying roommate, this interaction becomes unavailable and your Sims’ only recourse is the Collect Rent interaction.

NOTE For details on the Influence to Pay Rent social interaction, see “Influence Interactions” in the “New Socials” chapter.

Sometimes roommates just head out to run errands. This icon helps you know when.

Roommates and Locked Doors Having a roommate means giving someone access to your Sim’s apartment door. You can lock out the world, but the roommate can always get in. Interior doors are different. Any door within an apartment can be locked to Disallow Roommates (just as you would, with The Sims™ 2 Pets, exclude animals with the Disallow Pets option). Note that this locking status can be used to keep roommates out of certain places, but also to lock them in. Be careful when applying this lock status to know where on the lot your roommate is. The consequences won’t be dire (roommates can’t die); the locked-in roomie teleports off lot for a bit and returns as if nothing happened.

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acrimonious, causing considerable collateral damage to both relationship and your Sim’s Social need.

TIP If you prefer the passive aggressive method of getting rid of roommates, you can lock the apartment’s only bathroom or all the bedrooms. The roomie can satisfy some needs by going out on errands or to work or school, but they’ll spend enough time at home that it won’t be enough to forestall a persistent bad Mood. And, of course, bad Mood equals low Satisfaction, which leads to roomies moving out. Mission accomplished and, most likely, enemy made.

Ask to Join Family Roommates, like any other social group Sim, can be asked to move in as part of your Sim’s household with the Ask to Join Family interaction. Roommates converted into family members lose all of their special roommate behaviors, replace their Roommate Satisfaction meter with a fully operational Reward panel, and become fully controllable. Though this interaction has a slightly different name, Ask to Join Family functions exactly the same as Ask to Move In (since a roommate is already moved in, that name would have been a bit confusing).

NOTE Roommates can also become part of your Sim’s household by marrying or joining a family member.

Kick Out a Roommate Tired of your Sim’s roommate and want another? Just want to rid your Sims of roommates altogether? You could have your Sims be horrible to them and get them to leave on their own, but it’s so much simpler just to use the “Kick Out” interaction. The roommate always leaves as a result of this interaction, but how they take the news depends on their relationship to the Sim giving them the boot. If Daily Relationship to your Sim is high, the parting is amicable with small impact on Social need or relationship. If, however, Daily Relationship is low, the exchange is much more

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NOTE For details on the Kick Out interaction, see “Sim-to-Sim Interactions” in the “New Socials” chapter.

Moving Out From Neighborhood View An entire family can be removed from their apartment and returned to the Family Bin via the Move Family button.

Roommate Cheats If you’re familiar with The Sims™ 2 Pets, you’ve probably noticed that roommate Sims appear on the same secondary offshoot menu as pets. Sims/pets in this stack are selectable and viewable (you can see their relationships, Needs, etc.), but are not controllable. The superficial similarity to pets means that the console cheats you’d use to gain more control over pets also work on roommates. Try these:

TIP To make roommates controllable and be able to cancel their interactions, you must enter both the boolprop controlpets and boolprop petactioncancel cheats.

The Move Family button can be used to move individual households from an apartment building.

When households are moved in this way, they return to the bin with their full family funds as of the moment they were moved out. All relationships are preserved and the usual rules apply.

boolprop controlpets [on/off]: Makes roommates fully controllable. You can’t, however, cancel actions from their queue. boolprop petactioncancel [true/false]: Normally, you can’t cancel actions in a roommate’s interaction queue; they’re grayed out. This cheat makes these actions accessible so you can cancel anything your roommate has chosen to do. This does not, however, make your roommates controllable.

When only one playable household lives on an apartment lot, the process is exactly like moving Sims out of a house. One chance to confirm it’s what you want and it’s done.

boolprop petsfreewill [true/false]: Turns off roommate free will. They won’t do anything unless you tell them to, and you can only tell them to what to do with the other roommate/pet cheats.

Moving Out Many are the reasons a Sim would want to give up apartment life or move to another apartment lot. There are several ways this can happen, but none should be unfamiliar to you.

When more than one playable family inhabits an apartment lot, using the Move Family button can’t do its magic until you pick which family you mean to move out.

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CHAPTER 3: APARTMENTS

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Moving Out from a Loaded Lot

Modifying Existing Apartments

When the lot is loaded and playable, individual Sims can initiate a move out for themselves or multiple Sims. This is, as it has always been, done via a computer or newspaper’s Find Own Place interaction. Sims that move out in this manner are returned to the Sim bin as a new household (with all departing Sims) with reset starting funds. This amount is, as discussed in the “Introduction” chapter, now a variable amount based on the size of the family instead of a flat §20,000 regardless of household size. Now, moving out families return to the Family Bin with §20,000 (for the first adult or elder) plus an extra amount for each:

To alter an existing unoccupied apartment, go into Neighborhood view and switch into Buy or Build mode, and load the lot. You can change the decorations and add objects, but can’t make any structural changes. To do that, you must temporarily change the zoning of the lot:

Adult/Elder: §5,000

Child: §2,000

Teen: §3,000

Toddler: §1,000

Building Custom Apartments NOTE For information on placing apartment lots, see the “Build Mode Additions” chapter.

You can’t officially build your own apartments, but let’s not let that stop us. With a handy zoning cheat, you can turn any residential lot into an apartment or build your own from scratch.

This, for example, is wrong.

Whether you’re modifying or creating an apartment, it’s imperative that you observe the following rules or your apartment will not function properly (or even crash your game):

2. Open up the cheat window (c+s+C) and type changelotzoning residential. This rezones your lot as a Residential Lot. 3. Save and exit to the neighborhood. 4. Reload the lot. You now have full Buy and Build mode tools and privileges. 5. When done, open up the cheat window (c+s+C) and type changelotzoning apartmentbase to restore apartment zoning. 6. Save and exit to Neighborhood view.

The apartment door must be the only way to enter the apartment. If you want to put in a back door, surround the area with a wall. Without the wall, this lot won’t work.

Making Custom Apartments

Apartment doors must always face out.

To make your own apartments:

Apartment suites should not have more than one apartment door leading into them. Every apartment must contain at least one Apartment door (“Unique Separator”) and there must be no other way to access the rooms.

NOTE

1. Start by placing a residential Lot of any size in a neighborhood. 2. Enter the lot and build your desired “apartment.” 3. Open up the cheat window (c+s+C) and type changelotzoning apartmentbase. This rezones your lot as an apartment. 4. Save and exit to Neighborhood view.

The Sims 2 University and The Sims 2 Bon Voyage veterans will notice that apartments are assembled much like hotels or dorms. The similarity is clear, but the differences are many. Paramount among them: you can’t use Buy or Build modes while playing a hotel, and apartment or hotel suites can consist of more than one room (not so of their college analogs). ™

Apartment door should always face out from the suite.

1. Load the apartment lot.

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CHAPTER 4: WITCHES Is there a Sim who hasn’t yearned to do a bit of magic? To summon food or friends with a word? To turn others to their will? To wear pointy hats? Except for that last one, probably not. This fondest of all wishes is now granted with the flick of a magic wand thanks to The Sims™ 2 Apartment Life and its treasure trove of witchy goodness. This chapter introduces you to the fundamentals of witchcraft and how to become the baddest (or the goodest) witch on the block.

Becoming Until a few of your Sims become accomplished witches, there’s only one way to witchdom: getting to know one of the NPC Witches and asking them to infuse your Sim with their magical ways. As you quickly discover, witches in The Sims™ 2 Apartment Life can be either Good or Evil, depending on their Alignment (see “Alignment” later in the chapter). Likewise, the two NPC Witches each adhere to one of these alignments and serve as its figurehead. Which kind of witch your Sim initially becomes (you can change alignment later) depends on which NPC Witch your Sim beseeches for the transformation. Once you’ve decided on an alignment, the first step is finding the alignment’s NPC Witch.

NOTE

Actually, Sim witches can also be Neutral if their alignment is in the band between Good and Evil, but this isn’t a formal school of magic and, hence, doesn’t have its own NPC Witch leader.

As outlined in the “New NPCs” chapter, the NPC Witches randomly appear on nearly all kinds of Community Lots. Wait long enough and one or both witches may arrive. The chances of one of the NPC Witches rather than the other can be increased depending on the time of day on the Community Lot and (if you have The Sims™ 2 Seasons) the weather. Each NPC Witch is more likely than the other to appear if:

Good Witch: It’s daytime and it’s raining or hailing. Bad Witch: It’s nighttime and it’s not raining or hailing.

NOTE Witches can be either male or female. Female witches are called witches while male witches are called warlocks. For simplicity’s sake, however, this guide uses the generic “witches” unless specifically referring to a warlock. The initial NPC Witches for your neighborhood are, however, always female. If they marry/join or move in with one of your Sims, they are replaced as the leader of the good or evil sect by a new Witch NPC who can be either male or female.

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NOTE NPC Witches visit all kinds of Community Lots except vacation secret lots (The Sims™ 2 Bon Voyage).

Witch Transformation So your Sim has gotten tight with one or both of the NPC Witches and yearns to take the giant leap into the realm of magic. What now? Once relationship with one of the NPC Witches reaches Daily 70/Lifetime 20, a new interaction becomes available:

Good Witch: Teach Me the Ways of the Light Bad Witch: Teach Me the Path of Darkness

NPC Witch Arrival When one of the NPC Witches does arrive on a Community Lot, she’ll have some business to take care of.

1. She’ll ride her broom onto the lot with great flourish. Unless you have the sound turned off, it’ll be hard to miss her. 2. She immediately casts either the Beautificus Locus (Beautify Lot) or Corruptus Locus (Sully Lot) spell, depending on her alignment. The former clears up any rain (The Sims™ 2 Seasons only), turning the day clear and sunny, kills all roaches, and spawns either butterflies or fireflies (depending on time of day). The latter starts a rain (The Sims™ 2 Seasons only), kills any butterflies or fireflies, and creates roaches. Players without The Sims™ 2 Seasons won’t see the full-on thunderstorm, but will get a jarring bolt of lightning. 3. Summons her spectral cat (if you have The Sims™ 2 Pets).

NOTE Spend enough times on a Community Lot and a witch will certainly appear.

If you don’t direct one of your Sims to interact with either NPC Witch, she leaves the lot after one hour. Each time you direct a Sim to interact with the NPC Witch, this timer restarts and it’ll be another hour before she leaves.

If both NPC Witches are on a lot together, they’ll fight. The loser flies away and the winner remains as usual.

Familiarity allows for a magical interaction.

Though the names differ, the effect is the same: ask and you shall receive. Your Sim is immediately transformed into a witch of the same alignment as the NPC Witch. The Good NPC Witch makes Good witches and the Evil NPC Witch makes Evil witches. Upon transformation, your Sim instantly gets several new objects and attributes, each of which we examine in detail in this and other chapters.

Spellbook (the Grandiose Grimoire): This object is added to your Sim’s inventory and can be placed on their home lot. This podium/book is your view into your Sim’s witchy attributes: their Magical skill, Alignment, and available spells. More critically, it’s also an engine for developing Magic skill and changing or building your Sim’s alignment. This should be placed in your Sim’s home as soon as possible.

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CHAPTER 4: WITCHES Cauldron: This object is added to your Sim’s inventory and can be placed on their home lot. The cauldron is a crafting device for your Sim to make his or her own spell reagents, potions, and magical objects. This should be placed in your Sim’s home as soon as possible. Medium-Low Alignment: When Sims are turned from normal into a witch, they begin at a medium-low level of their alignment; Mean for bad witches and Nice for good witches. Skill: Unless your Sims have previously built up Magical skill and been since cured of witchery, they start at zero Magical skill. Sims who are returning to a witchy state regain their previous skill. The amount of Magical skill mostly determines what spells your Sims can do immediately (since their moderate Alignment level gives them access to several of the alignment’s spells). Witch Clothes: Each alignment (including Neutral) has its signature outfit. And there’s a hat. Upon transformation, your Sim immediately switches into this wardrobe, his or her new default Everyday getup. You can change your Sim out of the witch robes and redefine his or her default Everyday outfit (the witch robes remain as an option). Whenever the Sims change alignment, they are forced into the clothes of the new alignment. The old robes are still be available in all the household wardrobes for any teen or older Sim to wear. Witch Secret Lots: Witches gain access to both the Good and Evil secret lots the instant they’re transformed (regardless of their alignment). When choosing a destination lot, select the Magical World neighborhood and either of the two lots you find there. For more on the witch secret lots, see “Witch Secret Lots” later in this chapter.

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TIP If your Sim is transformed while on a Community Lot, the Sim can no longer walk to other lots. Witches can instead fly to lots on their new broom. They can still take taxis or drive cars, but what fun is that when you can fly? For more information, see “Flying on Brooms” later in this chapter.

WARNING Some Sims may have a Fear of becoming a witch, so make sure it isn’t among your Sims current Fears before submitting them to the transformation.

Claiming Cauldrons and Spellbooks A witch can only use spellbooks and cauldrons of their own alignment, but that doesn’t mean they can only have the one at home. In fact, your Sim can use cauldrons or spellbooks:

On unowned Community Lots with cauldrons or spellbooks on them (i.e., the Good and Evil witch secret lots) On owned Community Lots (i.e., Sim-owned businesses), dorm rooms, hotel rooms or vacation homes, or anywhere else your Sim has placed a cauldron (provided he or she bought extra ones from the NPC Witch or brought it from home in his or her inventory).

becomes unusable to other Sims of his or her former alignment.

NOTE If the lot is an unowned Community Lot, the cauldron and/or spellbook reverts to unclaimed status when your Sims leave the lot. Claimed cauldrons and spellbooks on saved lots (home or otherwise) remain claimed from visit-to-visit.

To claim a cauldron or spellbook, use its Claim interaction. The claimed object immediately changes to reflect the alignment of the claiming Sim (unless, that is, the Sim is Neutral for which there’s no visual change). The Sim can use any claimed cauldron or spellbook to do anything he or she is capable (by Magic skill and/or alignment) of doing; it doesn’t matter to whom the cauldron actually belongs. To relinquish a cauldron or spellbook, direct your Sim to perform the object’s Abandon interaction. Sims can only abandon a spellbook or cauldron they have personally claimed.

Starting Spells and Other Abilities Presuming your Sim has never before been a witch and, therefore, has no Magical skill, he or she is immediately able (once they make or buy the necessary reagents) to cast the following spells:

NOTE Creatum Insecto Volucris and Folium Deletus are only available if you have The Sims™ 2 Seasons.

TIP Most spells can’t be cast without their required reagent objects. These bits of magical fuel can be bought from the NPC Witches or made in your Sim’s new cauldron. It’s a good idea to buy a bunch of each reagent type from the NPC Witch immediately after transformation so your Sim can get right to casting.

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Every unclaimed cauldron and spellbook has but one interaction: Claim.

Your Sim can use any claimed cauldron or spellbook as his or her own or claim unclaimed cauldrons. As long as they are claimed, cauldrons and spellbooks can be used by your Sim or any Sim of the same alignment. If, by some chance, the Sim who claimed a spellbook or cauldron changes alignment, it

GOOD

EVIL

Beautificus Locus Creatum Insecto Volucris Benemoodus Simae Cleanius Corpus Aqua Deletus Folium Deletus Spiritus Poultria Mellifera Attackum

Creatum Insecto Volucris Benemoodus Simae Cleanius Corpus Aqua Deletus Folium Deletus Spiritus Poultria Mellifera Attackum Corruptus Locus

TIP For plain English explanations of these spells, see “Plain English Spell Names” later in the chapter. primagames.com

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TIP New witches can also make all reagent items in their cauldron. As they advance in skill, they become able to craft potions and magical objects.

Witches and Other Occult Sims Any playable Sims can become witches, even any of the partially or entirely nonhuman variety (not including pets, of course). If you have the requisite expansion packs, your neighborhoods can play host to witches who are also:

In the lower left of the panel are the lists of spells and craftables that your Sim can currently cast/make. Any newly unlocked spells/craftables are marked with an asterisk. This area is divided into four overlapping panels.

If you want to get right to the witchcraft without having to wait to befriend the NPC Witches, check out Belladonna Cove’s resident almost-witches: the Cordial sisters. This built-in family has everything they need to become witches with little more than a quick phone call. Each has a very high relationship with one of the NPC Witches, so you can (after a positive social interaction or two) immediately direct them to invite one over (one at a time if you don’t want them to fight) and ask for the transformation. Ta-Da! You now have two instant witches who can visit the NPC Witches’ secret lots and, once they’ve developed enough Magical skill, transform other Sims into witches. Now, if only we could figure out why they look so familiar? Even the house rings a bell. It’s so…pleasant.

Aliens Zombies (The Sims™ 2 University) Vampires (The Sims™ 2 Nightlife) Servos (The Sims™ 2 Open for Business)

Neutral spells.

Alignment

Good spells.

Werewolves (The Sims™ 2 Pets)

A witch’s alignment defines much of what he or she can and can’t do with his or her new powers.

PlantSims (The Sims™ 2 Seasons) Bigfoots (The Sims™ 2 Bon Voyage)

The Magic Spell Book

Evil spells.

Craftables.

All of your witch Sims vital information is collected and contained in one place, their spellbook. Or, more specifically, any spellbook of the same alignment. Simply activate the spellbook’s Check Abilities interaction; this accesses the Magic Spell Book panel. The Magic Spell Book panel is chock full of important information.

The top portion of the Magic Spell Book panel shows your Sim’s portrait and current magical moniker (here “the Infallibly Good Witch”). Below the moniker, you see the Magic Skill bar and the Alignment meter.

In the lower right portion of the Magic Spell Book panel is the description panel. All spells and craftables display their somewhat cryptic description here when selected. Spells also show which and how much of each reagents are required to cast them.

NOTE Alignment and Magic skill are independent concepts, although many things witches do affect both. Most importantly, a witch does not gain Magic skill in one alignment or the other; Magic skill is Magic skill and it persists even if your Sim’s alignment changes. This is especially confusing since the spellbook object’s Magical skill-building interaction is actually three interactions, one for each alignment. All build skill equally, but each also changes alignment at the same time. The Evil skill building interaction increases Evil alignment, the Good skill building interaction increases Good alignment, and the Neutral skill building interaction reduces alignment until it reaches zero.

Witches can be:

Good To the right of the top portion, you see the symbol for your Sim’s current alignment. This witch is a Good witch.

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Neutral

Evil

Behind the scenes, alignment is measured on a scale of 1,000 (Good) to -1,000 (Evil). Within this range, there are several Alignment levels that indicate exactly how dedicated your Sim is to one side of the scale or the other. Witches in

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CHAPTER 4: WITCHES the middle of the scale are neither Good nor Evil, but rather Neutral. In this guide, we present alignment as a percentage of Evilness or Goodness. Thus, a Sim with 500 alignment is Good 50%. A Sim with -500 alignment is Evil 50%. Neutral Sims are actually Sims who haven’t reached either 20% Good or 20% Evil, so their alignment is expressed as Neutral with the Good or Evil percentage in parenthesis. For example, a Sim with 150 alignment isn’t considered Good 15%, nor is the same as a Sim with -150 (who’s technically Evil 15%). The former Sim is described in this guide as Neutral (Good 15%) and the latter as Neutral (Evil 15%). To understand how witchcraft works in The Sims™ 2 Apartment Life, you need to understand how to build alignment and what it does (and does not) affect.

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Jill Bernstein the Mean Witch or Karl Watts the Nice Warlock. The name your magical Sims assume is directly tied to their current alignment.

NOTE

The circle in the center represents the Neutral alignment.

New witches begin their magical life in either the Slightly Good or Slightly Evil ranges (“the Nice Witch” or “the Evil Witch”), depending on the alignment of the witch that transformed them. This puts them in the low end of one or the other side of the alignment meter (at about 300 or -300).

Alignment Levels Once a Sim moves beyond the Neutral range and into the Good or Evil ranges, the elongated meters on either side begin to fill…

Alignment Meter The Alignment Meter graphically displays a Sim’s magical alignment. You won’t, however, find this meter in any of the usual places. To view it, you must access your Sim’s spellbook.

ALIGNMENT

TITLE

RANGE

Very Good Good Slightly Good Neutral Slightly Evil Evil Very Evil

the Infallibly Good the Good the Nice the Witch the Mean the Evil the Atrociously Evil

900 – 1,000 500 – 899 200 – 499 -199 – 199 -200– -499 -500 – -899 -900 – -1,000

You see your Sim’s new title in many different places, including:

NOTE If you haven’t placed your Sim’s spellbook, drag it from his or her inventory onto his or her lot.

Click on the spellbook podium and choose Check Abilities.

…to the right and colored white for Good alignment…

…and to the left and colored black for Bad alignment.

When you point to your Sim’s portrait.

Note that this meter doesn’t contain any hash marks or other visual indicators of your Sim’s precise alignment. For a generalized reading on how evil or how good your Sim is, take a look at your Sim’s name.

Alignment Titles and Ranges The Magic Spell Book panel contains a lot of information. In the top panel, just below the skill indicator, you find your Sim’s Alignment meter.

In their Magic Spell Book panel.

When you point at your Sim.

The moment your Sim becomes a witch, lots of things change. One of the most obvious is their name. No longer are they Jill Bernstein or Karl Watts. Now they’re

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NOTE A Sim’s Nice/Mean personality alters the number of alignment points they earn or lose from any magical activity. The lower the Nice/Mean personality (Mean), the bigger the bonus for changes towards Evil and the bigger the penalty for changes towards Good. The higher the Nice/Mean personality (Nice), the bigger the bonus for changes towards Good and the bigger the penalty for changes towards Evil.

And shifts in Neutral alignment look like this.

On your Sim’s cauldron or spellbook.

You can certainly make any Sim Evil or Good, but you’ll find it easier to cut with the grain and align your Sims in harmony with their personality; it takes more work, for example, to earn high Evil alignment for a Nice/Mean 10 Sim than a Nice/Mean 1 Sim.

Alignment Symbols Any time something changes your Sims’ alignment, their alignment icon appears above their head.

Any shifts in Good alignment are indicated by this symbol.

The direction of a particular change is shown by the usual pluses and minus you’ve come to expect.

Building Magic Skill

How Alignment Changes

Whenever your Sim is building Magic skill via the spellbook object, it is also changing his or her alignment. The direction of the shift, however, depends on which skill building interaction you choose:

Alignment is changed by various magical activities.

NOTE

Study the Way of the Light: Builds Magic skill and Good alignment.

Though there are many things that affect your Sim’s alignment, using the cauldron is not among them. Using the cauldron to brew potions, make reagents, or construct objects does build Magic skill, but has no effect at all on alignment.

Evil alignment changes look like this.

Study the Neutral Magics: Builds Magic skill and moves alignment towards the center. When it reaches 0, no more alignment changes occur. Study the Path of Darkness: Builds Magic skill and Evil alignment.

Effect of Spell Casting on Alignment Score SPELL Expello Mortis Mactoamicus… Benemoodus Populus Appello Servantus Compello Acceptus Beautificus Locus Remedis Simae Exflammo Creatum Insecto Volucris Benemoodus Simae Cleanius Corpus Aqua Deletus

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GOOD 100%

GOOD 90%–99%

GOOD 80%–89%

GOOD 70%–79%

GOOD 60%–69%

GOOD 50%–59%

50 45 32 28 18 15 8 6 2 1 -10 -10

50 45 32 28 18 15 8 6 2 1 -9 -9

— — 32 28 18 15 8 6 2 1 -8 -8

— — 32 28 18 15 8 6 2 1 -7 -7

— — 32 28 18 15 8 6 2 1 -6 -6

— — 32 28 18 15 8 6 2 1 -5 -5

GOOD GOOD 40%–49% 30%–39% — — — — 18 15 8 6 2 1 -4 -4

— — — — 18 15 8 6 2 1 -3 -3

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GOOD 20%–29%

NEUTRAL (GOOD 10%–GOOD 19%)

— — — — 18 15 8 6 2 1 -2 -2

— — — — — — -6 -4 -1 -1 -1 -1


CHAPTER 4: WITCHES

Chapter 1-2

Normally, a Good witch studies Good magic and an Evil witch studies evil magic to increase their alignment, but your Sims can use these interactions to lower or reverse their alignment. If a Sim studies the opposite alignment long enough, their alignment will change to Neutral and, eventually, the opposite alignment. Study Neutral magic and they eventually reach the meter’s center and change no further.

Casting Spells Doing spells can change your Sim’s alignment, but the direction and amount of the change can depend on:

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

High Good (or Evil) alignment: -10

NOTE

Low Good (or Evil) alignment: -2

There’s also an invisible spell-specific factor at work that determines how much differences between spell and witch alignment matter. For one spell, differences in alignment may be 5% of the gap, for others it could be 1%.

Casting Opposite Alignment Spells Casting a spell of the opposite alignment has the same effect as doing a Neutral spell: alignment decreases, but the higher your Sim’s alignment and/or the more oppositely aligned the spell, the greater the drop.

This is a bit under-the-hood, but it should explain why two spells of the same alignment might trigger wildly different changes in your Sim’s alignment.

NOTE The principle here is the distance in alignment between the caster and the spell. The deeper into the opposing alignment a spell is (either by virtue of its own alignment or the degree of the caster’s alignment), the more it pulls towards the opposing alignment.

Casting Same Alignment Spells Doing spells with your Sim’s own alignment always builds their current alignment by a fixed amount. Higherlevel spells usually offer more alignment gain, but are only available to Sims with higher alignment.

Your Sim’s current alignment The spell’s alignment

Casting Neutral Spells

Every time your Sims whip out a magic wand, the spell they do affects their alignment.

Unless your Sim is exactly Neutral (alignment 0), doing Neutral spells always decrease your Sim’s alignment, but the amount of the decrease depends on your Sim’s Alignment level. In other words, Sims with higher alignment lose more for doing Neutral spells than Sims with low alignment. For example, if a Sim with 100% Good alignment and a Sim with 20% Good Alignment do Aqua Deletus, the results are different:

For example, a Sim with 80% Evil alignment (the minimum alignment that can cast the spell) and a Sim with 20% Evil alignment both cast Creatum Insecto Volucris (a Good spell of level Good 20%). The results differ:

High Evil Alignment: -10 Low Evil Alignment: -4 Of course, Good witches (above Good 20%) casting the same spell will get +2 Good alignment regardless of their Alignment level.

NEUTRAL GOOD 9%–EVIL 9%)

NEUTRAL (EVIL 10%–EVIL 19%)

EVIL 20%–29%

EVIL 30%–39%

EVIL 40%–49%

EVIL 50%–59%

EVIL 60%–69%

EVIL 70%–79%

EVIL 80%–89%

EVIL 90%–99%

EVIL 100%

— — — — — — -8 -6 -2 -1 0 0

— — — — — — -10 -8 -3 -2 -1 -1

— — — — — — — -10 -4 -3 -2 -2

— — — — — — — -12 -5 -4 -3 -3

— — — — — — — -14 -6 -5 -4 -4

— — — — — — — — -7 -6 -5 -5

— — — — — — — — -8 -7 -6 -6

— — — — — — — — -9 -8 -7 -7

— — — — — — — — -10 -9 -8 -8

— — — — — — — — — -10 -9 -9

— — — — — — — — — -11 -10 -10

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Effect of Spell Casting on Alignment Score continued SPELL Folium Deletus Corpus Athleticus Corpus Fleshicus Magivestigium Expello Simae Creatum Nutrimens Appello Cattus Amicus Purgomagus Appello Simae Magus Mutatio Tempus Interruptus Spiritus Poultria Mellifera Attackum Inflammo Heavus-Ho Corruptus Locus Compello Discrepo Servantus Attackum Tabula Rasa Extractum Amorus Vivificus Zombiae

GOOD 100%

GOOD 90%–99%

GOOD 80%–89%

GOOD 70%–79%

GOOD 60%–69%

GOOD 50%–59%

-10 -10 -10 -20 -20 -20 -30 -30 -40 -50 -50 -11 — — — — — — — — —

-9 -9 -9 -18 -18 -18 -27 -27 -36 -45 -45 -10 — — — — — — — — —

-8 -8 -8 -16 -16 -16 -24 -24 -32 -40 -40 -9 -10 — — — — — — — —

-7 -7 -7 -14 -14 -14 -21 -21 -28 -35 -35 -8 -9 — — — — — — — —

-6 -6 -6 -12 -12 -12 -18 -18 -24 -30 -30 -7 -8 — — — — — — — —

-5 -5 -5 -10 -10 -10 -15 -15 -20 -25 -25 -6 -7 — — — — — — — —

Alignment Effects

Cauldron Objects

Your Sims’ alignment has many repercussions, some obvious some below the surface, and some as plain as the nose on their face.

Spell Availability and Alignment In addition to a skill requirement (see “Magic Skill” later in the chapter), each spell has a minimum and maximum alignment requirement that controls which witches can cast it. Most Neutral spells can be cast by all witches, but Good and Evil spells are more exclusive. The lower Good or Evil aligned spells permit opposing witches to cast them (though it takes longer and reverses the Sim’s alignment towards the opposing end). Higher end spells—with spell alignment of 600/-600 or beyond—limit casting to Sims with the same alignments of 50% or more. In other words, a Sim who gains in one alignment or the other is increasingly able to cast higher-end spells of the same alignment, but is gradually excluded from casting the low-end opposing alignment spells.

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GOOD GOOD 40%–49% 30%–39%

As witches grow in their chosen alignment, their cauldron becomes more and more useful. The available products a Sim can make are mostly tied to their Magic skill, but several are also tied to the Sim’s alignment. Several, like spells, are limited exclusively to Sims of a particular alignment. Evil witches, for example, can never make the Magically Spiced Sugar potion, no matter how high their Magic skill. The same goes for Good witches and the Enchanted Essence of Cur Tails potion. Each reagent (the magical ingredients required for and consumed by casting spells) and craftable witch object has an alignment. The difference between the product’s alignment and your Sim’s own affects many things. Alignment affects how your Sim’s Comfort and Fun Needs are affected when crafting each object. The closer the product and the witch’s alignment, the less Fun and Comfort depletion they suffer while crafting. Thus, a Very Good witch making Essence of Light depletes onethird less than a Very Evil witch. Change the product to Viper’s Essence and the

-4 -4 -4 -8 -8 -8 -12 -12 -16 -20 -20 -5 -6 -14 — — — — — — —

-3 -3 -3 -6 -6 -6 -9 -9 -12 -15 -15 -4 -5 -12 — — — — — — —

GOOD 20%–29%

NEUTRAL (GOOD 10%–GOOD 19%)

-2 -2 -2 -4 -4 -4 -6 -6 -8 -10 -10 -3 -4 -10 -12 — — — — — —

-1 -1 -1 -2 -2 -2 -3 -3 -4 -5 -5 -2 -3 -8 -10 — — — — — —

differences reverse, with the Very Evil witch feeling much less depleted for the effort.

The things you can make in these big iron pots depend upon (among other things) your Sim’s alignment.

Bigger alignment differences can, however, be a benefit when it comes to Magic skill building. The wider the difference, the more Magic skill your Sim earns per increase. Unlike doing spells, making things from the opposite alignment will not affect your Sim’s alignment. Finally, alignment impacts the time it takes to craft objects. Generally, the bigger the difference between your Sim’s alignment and the object’s alignment, the longer it takes to craft.

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CHAPTER 4: WITCHES

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

NEUTRAL GOOD 9%–EVIL 9%)

NEUTRAL (EVIL 10%–EVIL 19%)

EVIL 20%–29%

EVIL 30%–39%

EVIL 40%–49%

EVIL 50%–59%

EVIL 60%–69%

EVIL 70%–79%

EVIL 80%–89%

EVIL 90%–99%

EVIL 100%

0 0 0 0 0 0 0 0 0 0 0 -1 -2 -6 -8 — — — — — —

-1 -1 -1 -2 -2 -2 -3 -3 -4 -5 -5 -1 -1 -4 -6 — — — — — —

-2 -2 -2 -4 -4 -4 -6 -6 -8 -10 -10 1 2 6 8 15 18 — — — —

-3 -3 -3 -6 -6 -6 -9 -9 -12 -15 -15 1 2 6 8 15 18 — — — —

-4 -4 -4 -8 -8 -8 -12 -12 -16 -20 -20 1 2 6 8 15 18 — — — —

-5 -5 -5 -10 -10 -10 -15 -15 -20 -25 -25 1 2 6 8 15 18 28 32 — —

-6 -6 -6 -12 -12 -12 -18 -18 -24 -30 -30 1 2 6 8 15 18 28 32 — —

-7 -7 -7 -14 -14 -14 -21 -21 -28 -35 -35 1 2 6 8 15 18 28 32 — —

-8 -8 -8 -16 -16 -16 -24 -24 -32 -40 -40 1 2 6 8 15 18 28 32 — —

-9 -9 -9 -18 -18 -18 -27 -27 -36 -45 -45 1 2 6 8 15 18 28 32 45 50

-10 -10 -10 -20 -20 -20 -30 -30 -40 -50 -50 1 2 6 8 15 18 28 32 45 50

Appearance

NOTE As a bit of a bright side, taking longer to craft an object means your Sim gains more Magic skill from crafting the object than a Sim who could do it in less time. Spending more time at it means (at least a bit) more Magic skill for the effort.

Inter-Witch Relations

Being a witch changes your Sims’ appearance in two ways:

Clothing

Skin Tone

These changes are directly triggered by your Sim’s alignment.

Witch Clothing

If your Sim has a high level of alignment (beyond 50%), they’ll find it very difficult to relate to witches of equally high opposite alignment. Whenever two witches of sufficiently high opposing alignment interact, the requirements for acceptance are higher than normal. In other words, for an Evil witch to have a social accepted by a Good witch, the recipient needs to have higher relationship scores and be in a better Mood than a normal Sim (or another Evil witch). This doesn’t mean witches of opposing alignments can’t interact; they just have to be really close. A marriage between a Good witch and an Evil warlock would be a challenging relationship to maintain…and probably a great Sim sitcom!

When your Sim transforms into a witch, the most obvious change is in the wardrobe.

Good witch.

Good warlock.

Neutral witch.

Evil witch.

Neutral warlock.

Evil warlock.

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Your Sim’s witch outfit is automatically set as their Everyday wardrobe. They change out of it automatically when they get into their work clothes or winter gear (The Sims™ 2 Seasons), but go right back to it whenever automatically changing back to Everyday clothes.

NOTE Witch outfits, like all clothes, become part of the household wardrobe, available in any closet, armoire, or dresser in the house. Any Sim, even non-witches, can wear them, but won’t get any magical powers. It’s just a robe, after all.

If your Sims changes alignment (from Good to Neutral, Evil to Neutral, or Neutral to Evil or Good), they automatically switch into the robe for the new alignment even if they weren’t wearing the robe for their former alignment at the time. The old robes and hat will, however, still be available in the household wardrobes for any Sim to wear. If a work or other outfit doesn’t specify hair or a hat, your Sim will continue to wear the witch hat even when they change clothes.

If you don’t want your Sims to wear their witch garb, set something else as their default Everyday outfit.

Unlike the change in clothing, the skin tone change can only be undone by a drop in alignment. When they ascend to even higher levels in their alignment (90% Good or Evil), witches gain an additional change in appearance: an aura of magical energy.

Good witch’s silvery blue aura.

Witch Skin Tone When your Sim transforms into a witch, not only do they change clothes, but they also change skin tone. Not immediately of course, but the more deeply they go into their chosen alignment, the more dramatic the physical change. At Neutral alignment and anywhere else below 50% Evil or 50% Good, Sims have their normal skin tone. Once, however, they graduate to their alignment’s highest upper half (above 50%), something magical happens. Good witches take on an ethereal glow while Evil witches assume a vivid green pallor.

Good witch’s first change in appearance.

You can, of course, remove the witch robes as the default Everyday outfit with the usual Plan Outfit interaction. Note, however, that your Sim continues to wear the hat unless you specifically change it, too.

Evil witch’s green aura.

Time to Cast A Sim’s alignment controls how long it takes to cast each spell. The larger the difference in the Sim’s alignment (towards either Good or Evil) and the alignment of the spell, the longer it takes to cast. Take, for example, a low alignment Good spell like Benemoodus Simae (Spell Alignment Good 10%) that any witch can cast. A slightly Good witch (Good 20%–49%) would need a few seconds to cast it, while a very good witch (Good 90%–100% would need less (about one-third faster). A very Evil witch (Evil 90%–100%), on the other hand, would take more than ten times as long. The following table illustrates:

NOTE In several of the tables in this chapter, witch spells are color-coded for easy identification of their alignment:

Green: Good No color: Neutral Evil witch’s first change in appearance.

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Red: Evil


CHAPTER 4: WITCHES

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Time to Cast by Alignment Range VERY GOOD WITCH SPELL (GOOD 90%–GOOD100%) Expello Mortis Medium Short Mactoamicus… Short Benemoodus Populus Short Appello Servantus Short Compello Acceptus Short Beautificus Locus Very Short Remedis Simae Very Short Exflammo Very Short Creatum Insecto Volucris Very Short Benemoodus Simae Very Short Cleanius Corpus Short Aqua Deletus Short Folium Deletus Short Corpus Athleticus Short Corpus Fleshicus Short Magivestigium Instant Expello Simae Medium Short Creatum Nutrimens Medium Short Appello Cattus Amicus Medium Short Purgomagus Medium Appello Simae Medium Magus Mutatio Medium Tempus Interruptus Instant Spiritus Poultria Medium Mellifera Attackum — Inflammo — Heavus-Ho — Corruptus Locus — Compello Discrepo — Servantus Attackum — Tabula Rasa — Extractum Amorus — Vivificus Zombiae —

GOOD WITCH (GOOD 50%–GOOD 89%) — — Medium Short Short Short Short Short Very Short Very Short Very Short Short Short Short Short Short Instant Short Short Short Medium Short Medium Short Medium Instant Medium Short Medium Short — — — — — — — —

SLIGHTLY GOOD WITCH (GOOD 20%–GOOD 49%) — — — — Medium Short Short Short Short Very Short Very Short Very Short Very Short Very Short Very Short Very Short Instant Short Short Short Short Short Medium Short Instant Short Short Medium Short — — — — — — —

NEUTRAL WITCH SLIGHTLY EVIL WITCH (GOOD 19%– EVIL 19%) (EVIL 20%–EVIL 49%) — — — — — — — — — — — — Medium Short — Medium Short Medium Short Short Short Short Short Very Short Very Short Very Short Very Short Very Short Very Short Very Short Very Short Very Short Very Short Instant Instant Very Short Short Very Short Short Very Short Short Short Short Short Short Medium Short Medium Short Instant Instant Short Very Short Short Very Short Medium Short Short Medium Short Short — Short — Medium Short — — — — — — — —

EVIL WITCH VERY EVIL WITCH (EVIL 50%–EVIL 89%) (EVIL 90%–EVIL 100%) — — — — — — — — — — — — — — — — Medium Short — Medium Short Medium Short Short Short Short Short Short Short Short Short Short Instant Instant Short Medium Short Short Medium Short Short Medium Short Medium Short Medium Medium Short Medium Medium Medium Instant Instant Very Short Very Short Very Short Very Short Very Short Very Short Short Very Short Short Very Short Short Short Short Short Medium Short Short — Short — Medium Short

Other Alignment Impacts There are other less profound effects of your Sim’s alignment.

Environment: Good witches increase the Environment score of whatever room they inhabit. Evil witches have no effect on Environment score. Messing with other spellbooks and cauldrons: If a spellbook or cauldron has been claimed by Good witch, an Evil witch will get a surprise if they try to examine it, and vice versa.

Evil cauldron and spellbook.

Neutral cauldron and spellbook.

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Building Magic Skill Your Sims build Magic skill in three ways:

1. Using your Sim’s spellbook 2. Casting spells 3. Making things in their cauldrons

Magic Skill NOTE Magic skill is independent of alignment. You can develop them simultaneously by using the spellbook object’s Learn… interaction, but there’s nothing Good or Evil about the skill your Sim is gaining. Magic skill is Magic skill.

The Magic Skill Meter The Magic skill is not shown on the traditional Skills panel.

Set alignment to Neutral: Use the Study the Neutral Magics interaction. Magic skill builds just like all the traditional skills. The meter overhead displays your Sim’s progress in building his or her current skill level. When the meter fills, it flips and the Sim begins accumulating points for the next skill level.

Good cauldron and spellbook.

To become powerful witches, Sims must develop their Magic skill.

Reverse their existing alignment: Use the Study Magic interaction for the opposite alignment. Eventually, the Sim’s alignment changes to Neutral and, soon, to the opposite alignment.

NOTE This opens the Magic Spell Book panel where (among lots of other useful information) you find your Sim’s current Magic skill in the upper right corner of the panel.

Skill and the Spellbook Your Sim’s spellbook (once you drag it out of their inventory into the Sim’s home) is the primary source of Magical skill building. There are three interactions for this task:

Study the Way of the Light

Like painting at the easel to build Creativity skill, building Magic skill at the spellbook must be done standing up. Your Sim will need the usual breaks to replenish their Comfort and Fun, which are directly depleted by studying while standing up.

Skill and Doing Spells Sims can also build Magic skill by doing magic. Every time Sims cast a spell, they build Magic skill, though the quantity depends on:

Study the Neutral Magics

Minimum skill requirement

Study the Path of Darkness

Whether the spell succeeds or fails How far the Sim’s skill level is above the spell’s minimum skill requirement

NOTE Alignment has no bearing on whether or how much Magic skill a Sim gets from doing a spell. A Good Sim casting an Evil spell gets the same amount of Magic skill as an Evil Sim of the same Magic skill level.

Instead, you can view your Sim’s current level by using the spellbook object’s Check Abilities interaction.

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When your Sim is doing something to build their Magic skill, this icon appears overhead.

As discussed earlier in “Alignment,” each of these interactions builds Magical skill in exactly the same way, at the same speed, etc. The difference between them is whether your Sim will also build alignment and, if so, which alignment. Which you pick depends on what you want your Sim to do:

Add to their existing alignment: Use the Study Magic interaction appropriate to the Sim’s current alignment.

Minimum Skill Requirement Every spell has a minimum skill requirement, the Magic skill level at which the spell is unlocked and potentially available to cast. We say “potentially” because actually casting the spell depends on several other factors (alignment, reagents, etc.) that aren’t relevant here. Once a Sim achieves a spell’s minimum skill requirement (and fits within its alignment range), the spell appears in the Sim’s spellbook (in the tab for the spell’s alignment) and the Cast Spell… interaction menu.

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CHAPTER 4: WITCHES

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Spells and Skill Stats SPELL Appello Cattus Amicus Appello Servantus Appello Simae Aqua Deletus Beautificus Locus Benemoodus Populus Benemoodus Simae Cleanius Corpus Compello Acceptus Compello Discrepo Corpus Athleticus Corpus Fleshicus Corruptus Locus Creatum Insecto Volucris Creatum Nutrimens Exflammo Expello Mortis Expello Simae Extractum Amorus Folium Deletus Heavus-Ho Inflammo Mactoamicus… Magivestigium Magus Mutatio Mellifera Attackum Purgomagus Remedis Simae Servantus Attackum Spiritus Poultria Tabula Rasa Tempus Interruptus Vivificus Zombiae

MINIMUM SKILL TO CAST

SKILL BONUS FOR SUCCESS

SKILL BONUS FOR FAIL

SKILL AT WHICH SKILL GAIN DROPS TO 1/2

SKILL AT WHICH SKILL GAIN DROPS TO 1 POINT

SKILL AT WHICH NO FAILURE

5 6 7 0 0 7 0 0 5 5 1 1 0 0 4 2 9 4 8 0 3 2 8 3 9 0 6 3 6 0 7 10 9

12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12

20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20

7 8 9 2 2 9 2 2 7 7 3 3 2 2 6 4 N/A 6 N/A 2 5 4 N/A 5 N/A 2 8 5 8 2 9 N/A N/A

9 N/A N/A 4 4 N/A 4 4 9 9 5 5 4 4 8 6 N/A 8 N/A 4 7 6 N/A 7 N/A 4 N/A 7 N/A 4 N/A N/A N/A

7 8 9 2 2 9 2 2 7 7 3 3 2 2 6 4 10 6 10 2 5 4 10 5 10 2 8 5 8 2 9 10 10

not the spell works. For every spell, your Sim gets:

+12 Magic skill if it succeeds +20 Magic skill if it fails

NOTE Newly unlocked spells are marked with an asterisk in your Sim’s spellbook.

Spell Success and Failure Each time a spell is cast, there’s a random chance it’ll fail. The amount of Magic skill your Sim receives varies by whether or

Yet more proof of the old adage that we learn more from our failures than our successes.

For all but the highest-level spells, there comes a point at which they are so skilled, relative to the spell’s difficulty, that the spell never fails. This is called the spell’s No Fail Skill Level; consult the previous table for this milestone for each spell.

Diminishing Skill Gain Levels No matter how skilled your Sim becomes, they always get Magic skill points from doing spells. The more skill the Sim gets, however, relative to the spell’s minimum skill level, the fewer points they receive for doing the spell. These reductions happen, for all but the highest-level spells, at two points:

One-Half Skill Threshold: Sims get one-half the usual Magic skill points from doing the spell (6 for success and 10 for failure). One-Point Skill Threshold: Sims get only one point, regardless of success or failure, for doing the spell. primagames.com

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Spell by Minimum Skill Level For very high level spells (usually introduced at Magic skill levels 9), Sims always get the full Magic skill points.

Skill and Using the Cauldron Crafting any object with your Sim’s cauldron builds Magic skill, but not as dramatically as other sources. As discussed earlier, because the length of time to craft an object is based on the difference between your Sim’s alignment and the object’s (the more in opposition, the longer it takes), crafting an object with the opposing alignment gains your Sim more skill than an object of your Sim’s own alignment. For example, if a Good witch makes some Eye of Newt, the Good witch will be at it far longer than an Evil witch brewing the same reagent. More time means more Skill gained. Plus, the bigger the alignment difference between a Sim and the cauldron product, the more Magic skill they earn with each increase; it pays to try something unfamiliar.

Skill Impact Your Sim’s Magic skill level has many uses and impacts your Sim’s use of magic in several ways.

Spell Availability Every spell requires a minimum level of Magic skill before it’s available to cast. The more powerful the spell, the higher the base level of Magic skill your Sim must have before it appears in the Cast Spell… menu.

NOTE Whether a spell will actually be available for your Sim to cast (appearing in their spellbook and the appropriate Cast Spell… menu) also depends on alignment. Your Sim must be within the minimum and maximum alignments for a spell. If your Sim’s alignment is too high or too low, the spell won’t be listed even if the Sim has sufficient skill. Once a spell is available, whether it’s castable depends on your Sim’s stock of reagents. If the Sim lacks the spell’s required reagents, it’s listed in the Cast Spell… menu, but grayed out.

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SPELL Appello Cattus Amicus Appello Servantus Appello Simae Aqua Deletus Beautificus Locus Benemoodus Populus Benemoodus Simae Cleanius Corpus Compello Acceptus Compello Discrepo Corpus Athleticus Corpus Fleshicus Corruptus Locus Creatum Insecto Volucris Creatum Nutrimens Exflammo Expello Mortis Expello Simae Extractum Amorus Folium Deletus Heavus-Ho Inflammo Mactoamicus… Magivestigium Magus Mutatio Mellifera Attackum Purgomagus Remedis Simae Servantus Attackum Spiritus Poultria Tabula Rasa Tempus Interruptus Vivificus Zombiae

MINIMUM SKILL TO CAST 5 6 7 0 0 7 0 0 5 5 1 1 0 0 4 2 9 4 8 0 3 2 8 3 9 0 6 3 6 0 7 10 9

Other Spellcasting Limitations As noted earlier (see “Building Magic Skill”), your Sim’s skill level controls several other spell casting dynamics:

Spell failure: Many spells have a defined No Fail Skill Level that guarantees success to Sims with skill at or above that level. Magic skill points earned: Casting spells too far below your Sim’s Magic skill level yields diminishing amounts of Magic skill. For many spells, the amount of points your Sim earns drops first by one-half and, later, to a single point, and the difference widens between the spell’s Magic skill level and that of your Sim’s.

Skill and Crafting Witches can also build Magic skill by making things (reagents, potions, or objects) in their cauldrons. How much skill they earn, however, depends on alignment, both the Sim’s and the product’s. Generally, the further away in alignment your Sim is from the alignment of a cauldron product:

The more skill the Sim earns with each increase. The more time it takes to craft.

This witch is gaining skill, but how quickly is a matter of personality and what’s cookin’.

Both of these factors combine to mean that a Good witch crafting an item of her own alignment will be done making an object more quickly but will earn far less Magic skill with each increase than an Evil witch crafting the same item. More skill per unit of time over a longer time equals lots of Magic skill, so encourage your Sim’s to build these unfamiliar and alien objects to build Magic skill faster.

TIP

And then sell them in their own magic store (if you have The Sims™ 2 Open for Business).

Skill and Ex-Witches When witches leave the magical life behind (by guzzling a vial of the Witchbegone-E potion), they still retain all their hard won mystical knowledge. They can’t use it, of course, but they retain it forever. Unlike alignment (which is reset to zero), Magic skill is retained when a Sim is cured of witchery. Thus, if they ever return to the magical life, Sims resume at their previous Magic skill level.

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CHAPTER 4: WITCHES

Chapter 1-2

Chapter 3-4

Spells and Cauldron Products Skill Unlocked SPELL, POTION, OBJECT, ETC.

UNLOCKED AT MAGIC SKILL LEVEL

Aqua Deletus Beautificus Locus Benemoodus Simae Cleanius Corpus Corruptus Locus Creatum Insecto Volucris Dragon Scales Reagent Essence of Light Reagent Eye of Newt Reagent Folium Deletus Mellifera Attackum Mystic Dust Reagent Spiritus Poultria Sun Gem Reagent Viper Venom Reagent Corpus Athleticus Corpus Fleshicus Lycanthropic-B Potion Plantophic-C Potion Vamprocillin-D Potion Witchbegone-E Potion Hand of Darkness Floor Lamp Exflammo Fairie Fire Floor Lamp Inflammo Little Miss Wendalyn Statue Heavus-Ho Magivestigium

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 2 2 2 2 2 3 3

LISTING Spells Spells Spells Spells Spells Spells Reagent Spells Reagent Spells Spells Reagent Spells Reagent Reagent Spells Spells Potion Potion Potion Potion Cauldron Spells Cauldron Spells Cauldron Spells Spells

SPELL, POTION, OBJECT, ETC.

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Reagents can be obtained in two ways:

UNLOCKED AT MAGIC SKILL LEVEL

Remedis Simae Enchanted Essence of Cur Tails Magically Spiced Sugar Creatum Nutrimens Expello Simae Appello Cattus Amicus Compello Acceptus Compello Discrepo Fist of Darkness Ceiling Lamp Palm of Darkness Wall Sconce Star Dusted Ceiling Lamp Stardust Wall Sconce Appello Servantus Purgomagus Servantus Attackum Appello Simae Benemoodus Populus Love Potion #8.5 Tabula Rasa ReNuYu Porta-Chug Extractum Amorus Mactoamicus… Claw of Darkness Throne Expello Mortis Throne of Light Magus Mutatio Vivificus Zombiae Tempus Interruptus

3 4 4 4 4 5 5 5 5 5 5 5 6 6 6 7 7 7 7 7 8 8 9 9 9 9 9 10

Purchased from either NPC Witch LISTING Spells Potion Potion Spells Spells Spells Spells Spells Cauldron Cauldron Cauldron Cauldron Spells Spells Spells Spells Spells Potion Spells Potion Spells Spells Cauldron Spells Cauldron Spells Spells Spells

Made in your witch Sim’s cauldron

NOTE

Reagents go into your Sim’s inventory just like crafted products (i.e. from the toy, flower, or robotery bench from The Sims™ 2 Open for Business) or garden produce (like the fruits and veggies from The Sims™ 2 Seasons). You can drag them into the world as decorative sculptures, but they won’t count towards spell casting until returned to inventory. However, outside inventory, reagents can be marked for sale in a Sims’ business. Like other stockpiled items, reagents stack in the inventory so that any number of each only consumes one inventory slot. In a business lot, these stockpiles are used to restock purchased items.

Buying Reagents If your Sim has the Simoleons, he or she can buy reagents directly from the witchiest of them all: the NPC Witches.

Reagents Reagents are the raw materials of magic spells. To cast a spell, a Sim must have the specified number of a spell’s required reagents in their inventory. If they lack any of the required items, the spell will be grayed out in their Cast Spell… menu. There are six reagents, each with their own alignment:

Crystallized Moonbeams: Good

opposite alignment will take much longer. Neutral witches always take the longest to make Good or Evil reagents and the shortest time to make neutral ones. Spells that require it: Generally, Neutral reagents can be required for all spells. Evil and Good reagents are only used in spells for their own alignments and in some Neutral spells.

Each witch sells neutral reagents and those belonging to their alignment.

Once you Sim has been transformed into a witch, he or she can engage either the Good or Evil NPC Witch to sell them reagents (at a premium price, of course).

NOTE

Dragon Scales: Neutral

NOTE

Essence of Light: Good Eye of Newt: Evil Mystic Dust: Neutral Viper’s Essence: Evil Reagent alignment affects:

Time to make: The time it takes to make a reagent is affected by your Sim’s alignment. Witches of the matching alignment will do it faster and those of

The Cordial family in Belladona Cove has lots of odd little objects in their home that, on first glance, appear to be knickknacks (in Live mode, they can only be Viewed). Given the family’s magical bent, however, it shouldn’t surprise you to learn they these tchotchkes are, in fact, reagents that can be used once the sisters become witches. Just drag them into an Inventory and they fuel the Cordials’ magical exercises.

Your Sims can find the NPC Witches by going to a Community Lot and hoping one of them randomly shows up, but there are far more reliable methods. Subject to the usual rules of decent calling hours, your Sims can summon an NPC Witch to their home via the totally non-magical telephone. Alternatively, they can travel to the NPC witches’ secret lots, where these magical luminaries are always home and always happy to see guests, or summon the NPC Witches via the Appello Simae (summon Sim) spell. primagames.com

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Making Reagents To buy from the NPC Witches, use their Purchase Reagents… interaction. However, only the Good NPC Witch sells Good reagents and only the Evil NPC Witch sells Evil reagents, and they won’t sell to Sims of the opposite alignment. Both NPC Witches sell Neutral reagents. Some reagents are more valuable than others, hence the range of prices:

NOTE The only ways for a Sim to get reagents of opposite alignment is to make them, buy them from a Sim-owned business (The Sims™ 2 Open for Business), or trade them between playable Sims by moving them out of one Sim’s inventory and putting them in the inventory of the opposing witch. They can also be transferred as part of the Give Gift interaction.

Potions

Witches can also make their own reagents in their cauldron. All witches can make all reagents regardless of their own or the reagent’s alignment. However, making reagents of a different alignment takes longer than those of their own. What’s more, the Alignment level also makes a difference.

Witches can brew potions in their cauldrons, but the available choices depend on your Sim’s Magic skill and, in two special cases, alignment.

NOTE If your witch Sim is on a Community Lot that has a cauldron (i.e. the witch secret lots), your Sims can use the cauldron’s Claim interaction on any unclaimed cauldron and use it as their own. The same process needs to be done any time your Sim places a new cauldron including in a dorm room (The Sims™ 2 University), a vacation home lot or claimed hotel room (The Sims™ 2 Bon Voyage), or an owned Community Lot (The Sims™ 2 Open for Business).

Sims under the influence of either Magically Spiced Sugar or Enhanced Essence of Cur Tails show their altered status in various places.

As with reagents, the amount of time required to make a potion and Magic skill gained with each increase depends on the difference between the potion’s alignment and that of the witch making it. The bigger the difference, the longer it takes, but the more Magic skill comes from each increase.

NOTE For Good and Evil reagents, Neutral witches unsurprisingly brew at a medium rate. For Neutral reagents, however, a Neutral witch brews the fastest. The more extremely aligned the Good or Evil witch, the longer it takes to brew Neutral reagents.

NOTE Many of these potions can be purchased from the Gypsy Matchmaker NPC. In fact, until now, she was the exclusive source for them and she certainly wasn’t giving them away. One of the big benefits of being a witch is making your own free potions.

Reagents can be traded between witches with the Give Gift interaction, though this is only necessary when the recipient is non-playable and, thus, you can’t get to their inventory.

Potions Unlocked at Magic Skill and Alignment

Crystallized Moonbeams: §25 Dragon Scales: §40

UNLOCKED AT MAGIC SKILL LEVEL ALIGNMENT REQUIREMENT

Essence of Light: §50

POTION

Eye of Newt: §25

Enchanted Essence of Cur Tails

4

Evil 20% or Greater

Mystic Dust: §20

Love Potion #8.5

7

All

Lycanthropic-B Potion Magically Spiced Sugar

1 4

All Good 20% or Greater

Plantophic-C Potion ReNuYu Porta-Chug Vamprocillin-D Potion Witchbegone-E Potion

1 7 1 1

All All All All

Viper’s Essence: §50 Similar to potions, you can elect to buy one unit of a reagent or several of each at once, in batches of three, five, or ten. The price is multiplied by the number of units. Sorry, no bulk discounts!

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EFFECT Decreases Nice/Grouchy personality of drinker to 1 for two hours Increases drinker’s attractiveness to all other Sims by 100 for three hours (The Sims™ 2 Nightlife) Cures Lycanthropy (The Sims™ 2 Pets) Increases Nice/Grouchy personality of drinker to 10 for two hours Cures PlantSim-ism (The Sims™ 2 Seasons) Allows drinker to reset Turn Ons/Offs Cures Vampirism (The Sims™ 2 Nightlife) Cures Witchery

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CHAPTER 4: WITCHES Magical Objects With the power of their cauldron, Sim witches can construct decorative objects of great value and, in some cases, profound power.

Little Miss Wendalyn Sculpture.

Chapter 1-2

Chapter 3-4

Magical Objects SPELL, POTION, OBJECT, ETC.

UNLOCKED AT UNLOCKED AT MAGIC SKILL LEVEL ALIGNMENT

Claw of Darkness Throne

9

Evil 90%

Fairie Fire Floor Lamp Fist of Darkness Ceiling Lamp Hand of Darkness Floor Lamp Little Miss Wendalyn Sculpture Palm of Darkness Wall Sconce Star Dusted Ceiling Lamp Stardust Wall Sconce Throne of Light

2 5 2 2 5 5 5 9

Good 20% Evil 50% Evil 20% All Evil 50% Good 50% Good 50% Good 90%

Fairie Fire Floor Lamp.

Claw of Darkness Throne.

Hand of Darkness Floor Lamp.

Star Dusted Ceiling Lamp.

Palm of Darkness Wall Sconce.

Throne of Light.

Living chair. Satisfies Needs of Evil witches or their summoned Spectral Cats/Depletes Needs of Good witches or their summoned Spectral Cats. No effect on Neutral witches. Provides light Provides light Provides light Small sculpture. Increases Environment Provides light Provides light Provides light Living chair. Satisfies Needs of Good witches or their summoned Spectral Cats/Depletes Needs of Evil witches or their summoned Spectral Cats. No effect on Neutral witches. If, therefore, your Sim qualifies to cast a spell by having enough Magic skill and being within the spell’s alignment range, and there’s a valid subject of the spell on the lot, the spell’s name appears in the Cast Spell… menu.

NOTE

Spells Stardust Wall Sconce.

LISTING

For details on these objects, see the “New Objects” chapter.

As with other cauldron products, the time required to craft the object and the Magic skill gained in the process depend on the Sim’s alignment.

Fist of Darkness Ceiling Lamp.

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

If a Sim is capable of casting a spell, but lacks the reagents to fuel it, the spell shows in the Cast Spell… menu but is grayed out.

Which Cast Spell… menu a spell appears in depends entirely on the valid targets for that spell. The Cast Spell… menu appears if your witch Sim clicks on:

Spells are the meat-and-potatoes of witchery. Sure, everyone thinks witches and goes immediately to the cauldrons boiling and bubbling and flying on brooms. Both true, yes. But the beating heart of magic is the casting of spells. This section details the mechanics of spell casting and the effects and requirements of every spell in the book.

Himself or herself

Casting Spells

Tombstone or Urn

Once a Sim is a witch, the Sim can cast any spell available by virtue of:

Magic skill

Alignment

Available targets

Another Sim The ground Fire, leaves (The Sims™ 2 Seasons only), or puddles Any surface the Sim could walk on The Grim Reaper or a Recently Dead Sim Some spells can appear in one or more of these contextual casting menus. For example, Spiritus Poultria (which makes the target act like a chicken) can primagames.com

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be cast on another Sim or the Sim casting the spell. If a spell fails to appear on what seems to be an appropriate target, the reason could be:

Your Sim’s Magic skill is too low. Your Sim’s alignment is too high or too low to cast the spell. The target is not, in fact, a valid one. For example, casting Extractum Amorus (break up relationship) requires that both the target of the spell and the subject of the relationship be on the lot. The break-up can’t occur if both Sims aren’t there.

NOTE Casting a spell can even cost a witch Sim some of their Aspiration points. If your Sims have a fear about casting the spell or the result of casting the spell, they may see a drop in their Aspiration Meter. If, for example, the Sim fears being unfit, casting Corpus Fleshicus (make Sim unfit) on himself or herself might trigger this fear.

Spell Casting Costs This kind of power doesn’t come for free. To cast a spell, your Sim must lose something. For most spells, the price tag is:

Reagents: The consumption of any reagents the spell requires. These are removed from your Sim’s inventory. Energy: Casting a spell depletes the caster’s Energy based on how long it takes to cast. Comfort: Casting a spell depletes the caster’s Comfort based on how long it takes to cast.

Spell Directory This section lists and details all the spells your Sims can learn to cast.

NOTE For full information on the time spells take to cast at each Alignment level, see “Alignment Effects” earlier in this chapter.

The first thing you probably want to know about these spells is: what on earth do these names mean? Many can be figured out with a bit of educated

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guessing, but some are more obscure. For your quick reference, we’ve included a table listing each spell’s plain English “translation.” This also appears in each spell’s directory entry. For each spell, this guide tells you:

Cast On: Whom or what the spell can be cast on. In other words, in what Cast Spell… menus does it appear. Failure Chance (No Fail Skill Level): Every spell has a built-in chance of failure. For most, however, this chance disappears once your Sim surpasses the spell’s No Fail Skill Level. At or beyond this Magic skill level for a spell, a Sim can never fail when casting it. Some very high-level spells can fail even for a Magic Skill 10 witch; these are indicated as “No Fail Skill Level: None.” Minimum Magic Skill: The lowest Magic skill level at which the spell can be cast. You can think of this as the spell’s unlock level. Spell Alignment: Like witches, all spells have an alignment expressed as a percentage (i.e., 40% good). This factor plays a role in, among other things, how much alignment your Sim gains when casting it, based on the difference between the spell’s alignment and their own.

Minimum Alignment to Cast: The lowest alignment at which the spell can be cast. If a witch is below this alignment (either a lower percentage or too high in the opposing alignment), the spell won’t appear in the spellbook or any Cast Spell… menus. Maximum Alignment to Cast: The highest alignment at which the spell can be cast. If a witch is above this alignment, the spell won’t appear in the spellbook or any Cast Spell… menus. Skill Gain Dropped to One-Half: The Magic skill level at which Magic skill gains for casting the spell gains are cut in half. If the spell never drops to half, entry will say “N/A.” Skill Gain Dropped to 1 Point: The Magic skill level at which Magic skill gains for casting the spell are reduced to a single point. If the spell never drops to one point, entry will say “N/A.” Reagent Cost: The number of each of the six reagents a Sim must have in inventory to cast the spell. If the spell is available, but one or more reagents are lacking, the spell is grayed out in the Cast Spell… menu. Once the spell is cast, the number of reagents listed here are removed from your Sim’s inventory.

Plain English Spell Names Spells with Plain English Translation and Alignment SPELL Appello Cattus Amicus Appello Servantus Appello Simae Aqua Deletus Beautificus Locus Benemoodus Populus Benemoodus Simae Cleanius Corpus Compello Acceptus Compello Discrepo Corpus Athleticus Corpus Fleshicus Corruptus Locus Creatum Insecto Volucris Creatum Nutrimens Exflammo Expello Mortis Expello Simae Extractum Amorus Folium Deletus Heavus-Ho

ALSO KNOWN AS

ALIGNMENT

Summon Spectral Cat Summon Spectral Assistant Summon Sim Remove All Puddles Beautify Lot Good Mood for All on Lot Good Mood for One Sim Clean Body Compel to Accept Socials Compel to Reject Socials Fit Body Unfit Body Sully Lot Create Butterflies (daytime) or Fireflies (nighttime) Create Food Extinguish Fire Banish Death Banish Sim Remove Love Remove All Leaf Piles Make Sim Vomit

Neutral Good Neutral Neutral Good Good Good Neutral Good Evil Neutral Neutral Evil Good Neutral Good Good Neutral Evil Neutral Evil

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CHAPTER 4: WITCHES

Chapter 1-2

Chapter 3-4

Spells with Plain English Translation and Alignment continued SPELL Inflammo Mactoamicus… Magivestigium Magus Mutatio Mellifera Attackum Purgomagus Remedis Simae Servantus Attackum Spiritus Poultria Tabula Rasa Tempus Interruptus Vivificus Zombiae…

ALSO KNOWN AS

ALIGNMENT

Start Fire Make Friendly with… Teleport Magical Transformation Bee Attack Purge Magic Effect Cure Sim of Illness Spectral Assistant Attack Spirit of the Chicken Amnesia Freeze Time Raise Zombie of…

Evil Good Neutral Neutral Evil Neutral Good Evil Evil Evil Neutral Evil

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Benemoodus Populus (Good Mood for All on Lot) Increases each Need of every Sim on the lot.

Comfort +35

Bladder +50

Energy +30

Social +30

Hygiene +35

Fun +30

Hunger +35 Cast on: Self Failure Chance (No Fail Skill Level): 20% (9) Minimum Magic Skill: 7 Spell Alignment: Good 80%

Good Spells Expello Mortis (Banish Death)

Mactoamicus… (Make Friendly with…)

Minimum Alignment to Cast: Good 50% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 9 Skill Gain Dropped to 1 Point: N/A Reagent Cost:

While the Grim Reaper does his final business after a Sim’s death (the normal window of opportunity to do the Plead for Loved One interaction), a Very Good witch can intervene to bring the deceased back to life. The spell must be initiated before the Reaper sends the deceased Sim’s soul on its merry way.

Cast on: Dead Sim or Reaper Failure Chance (No Fail Skill Level): 20% (None) Minimum Magic Skill: 9

For twenty-four hours, the target Sim builds relationship faster (more points per positive result and fewer points deducted per negative result, and more likely interaction acceptance) with a specific Sim currently on the lot. Also removes any Furious states between the target and the other Sim.

Minimum Alignment to Cast: Good 90% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: N/A Skill Gain Dropped to 1 Point: N/A Reagent Cost:

Dragon Scales: 2

Mystic Dust: 0

Essence of Light: 2

Crystallized Moonbeams: 2

Eye of Newt: 0

Viper Venom: 0

Mystic Dust: 1

Essence of Light: 2

Crystallized Moonbeams: 2

Eye of Newt: 0

Viper Venom: 0

Appello Servantus (Summon Spectral Assistant) Summons a Spectral Assistant (see the “New NPCs” chapter for details).

Cast on: Self Failure Chance (No Fail Skill Level): 20% (8) Minimum Magic Skill: 6

Cast on: Sim or Self Failure Chance (No Fail Skill Level): 20% (None) Minimum Magic Skill: 8 Spell Alignment: Good 90%

Spell Alignment: Good 100%

Dragon Scales: 0

Minimum Alignment to Cast: Good 90% Maximum Alignment to Cast: Good 10% Skill Gain Dropped to One-Half: N/A Skill Gain Dropped to 1 Point: N/A Reagent Cost:

Dragon Scales: 1

Mystic Dust: 1

Essence of Light: 2

Crystallized Moonbeams: 2

Eye of Newt: 0

Viper Venom: 0

Spell Alignment: Good 70% Minimum Alignment to Cast: Good 50% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 8 Skill Gain Dropped to 1 Point: N/A Reagent Cost:

Dragon Scales: 1

Mystic Dust: 1

Essence of Light: 2

Crystallized Moonbeams: 1

Eye of Newt: 0

Viper Venom: 0

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Compello Acceptus (Compel to Accept Socials) For the next five socials directed towards the target Sim, they will be considered to have maximum Mood and Daily and Lifetime relationship to any initiating Sim. If an interaction requires factors other than Mood and relationship and those standards aren’t met, the interaction can still fail.

Remedis Simae (Cure Sim of Illness) Removes all sickness (except pregnancyinduced vomiting) from the target.

Cast on: Sim or Self Failure Chance (No Fail Skill Level): Good 20% (5) Minimum Magic Skill: 3 Spell Alignment: Good 40% Minimum Alignment to Cast: Neutral (Evil 19%) Maximum Alignment to Cast: Good 100%

Cast on: Other Sim (Child or older)

Skill Gain Dropped to One-Half: 5

Failure Chance (No Fail Skill Level): 20% (7)

Skill Gain Dropped to 1 Point: 7

Minimum Magic Skill: 5

Reagent Cost:

Spell Alignment: Good 60% Minimum Alignment to Cast: Good 20% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 7

Dragon Scales: 0

Mystic Dust: 1

Essence of Light: 1

Crystallized Moonbeams: 1

Eye of Newt: 0

Viper Venom: 0

Exflammo (Extinguish Fire)

Skill Gain Dropped to 1 Point: 9

When cast on a fire, the entire blaze immediately disappears.

Reagent Cost:

Dragon Scales: 1

Mystic Dust: 1

Essence of Light: 1

Crystallized Moonbeams: 2

Eye of Newt: 0

Viper Venom: 0

Cast on: Fire Failure Chance (No Fail Skill Level): 20% (4) Minimum Magic Skill: 2

Summons outdoor-beautifying (and Environment lifting) garden insects. By day, you get butterflies. After dark, fireflies. The Sims™ 2 Seasons only.

Cast on: Outdoor ground Failure Chance (No Fail Skill Level): 20% (2) Minimum Magic Skill: 0 Spell Alignment: Good 20% Minimum Alignment to Cast: Evil 89% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 2 Skill Gain Dropped to 1 Point: 4 Reagent Cost:

Dragon Scales: 0

Mystic Dust: 0

Essence of Light: 1

Crystallized Moonbeams: 2

Eye of Newt: 0

Viper Venom: 0

Benemoodus Simae (Good Mood for One Sim) Satisfies the target’s Needs, raising the target’s overall Mood.

Comfort +35

Bladder +50

Energy +30

Social +30

Hygiene +35

Fun +30

Beautificus Locus (Beautify Lot)

Spell Alignment: Good 30%

Illuminates the entire lot in beams of positive light, stops any rain (The Sims™ 2 Seasons), destroys all cockroaches, and creates butterflies in the daytime and fireflies at night.

Maximum Alignment to Cast: Good 100%

Cast on: Sim or Self

Skill Gain Dropped to One-Half: 4

Failure Chance (No Fail Skill Level): 20% (2)

Skill Gain Dropped to 1 Point: 6

Minimum Magic Skill: 0

Minimum Alignment to Cast: Evil 49%

Cast on: Self Failure Chance (No Fail Skill Level): 20% (7) Minimum Magic Skill: 0 Spell Alignment: Good 50% Minimum Alignment to Cast: Good 20% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 2 Skill Gain Dropped to 1 Point: 4

Hunger +35

Spell Alignment: Good 10%

Reagent Cost:

Dragon Scales: 0

Mystic Dust: 1

Essence of Light: 0

Crystallized Moonbeams: 2

Eye of Newt: 0

Viper Venom: 0

Creatum Insecto Volucris (Create Butterflies/Fireflies)

Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 2 Skill Gain Dropped to 1 Point: 4 Reagent Cost:

Dragon Scales: 0

Mystic Dust: 2

Essence of Light: 0

Crystallized Moonbeams: 1

Eye of Newt: 0

Viper Venom: 0

Reagent Cost:

Dragon Scales: 1

Mystic Dust: 1

Essence of Light: 1

Crystallized Moonbeams: 2

Eye of Newt: 0

Viper Venom: 0

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CHAPTER 4: WITCHES Neutral Spells Cleanius Corpus (Clean Body)

Chapter 1-2

Chapter 3-4

Folium Deletus (Remove All Leaf Piles)

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Skill Gain Dropped to One-Half: 3 Skill Gain Dropped to 1 Point: 5 Reagent Cost:

Satisfies the witch’s own Hygiene need.

Cast on: Self

Dragon Scales: 1

Mystic Dust: 2

Failure Chance (No Fail Skill Level): 20% (2)

Essence of Light: 0

Crystallized Moonbeams: 0

Minimum Magic Skill: 0

Eye of Newt: 0

Viper Venom: 0

Spell Alignment: Neutral 0%

Corpus Fleshicus (Unfit Body)

Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Cast on a single leaf pile, removes it and any others nearby. The Sims™ 2 Seasons only.

Skill Gain Dropped to One-Half: 2 Skill Gain Dropped to 1 Point: 4 Reagent Cost:

Cast on: Leaf piles

Dragon Scales: 0

Mystic Dust: 2

Failure Chance (No Fail Skill Level): 20% (2)

Essence of Light: 0

Crystallized Moonbeams: 0

Minimum Magic Skill: 0

Eye of Newt: 0

Viper Venom: 0

Spell Alignment: Neutral 0%

Aqua Deletus (Remove All Puddles)

Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 2

Cast on: Other Sim or Self

Skill Gain Dropped to 1 Point: 4

Failure Chance (No Fail Skill Level): 20% (3) Minimum Magic Skill: 1

Reagent Cost:

When cast on a puddle, instantly dries up all puddles on the lot.

Decreases the target Sim’s fitness level to very unfit (850 on a scale of 0 to 1,000, fit to unfit).

Dragon Scales: 0

Mystic Dust: 1

Essence of Light: 0

Crystallized Moonbeams: 0

Eye of Newt: 1

Viper Venom: 0

Corpus Athleticus (Fit Body)

Spell Alignment: Neutral 0% Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 3 Skill Gain Dropped to 1 Point: 5 Reagent Cost:

Cast on: Puddles

Dragon Scales: 2

Mystic Dust: 1

Failure Chance (No Fail Skill Level): 20% (2)

Essence of Light: 0

Crystallized Moonbeams: 0

Minimum Magic Skill: 0

Eye of Newt: 0

Viper Venom: 0

Spell Alignment: Neutral 0%

Magivestigium (Teleport)

Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 2

Sets the target Sim’s fitness level to very fit (150 on a scale of 0 to 1,000, fit to unfit).

Skill Gain Dropped to 1 Point: 4

Cast on: Other Sim or Self

Reagent Cost:

Dragon Scales: 0

Mystic Dust: 1

Essence of Light: 0

Crystallized Moonbeams: 1

Eye of Newt: 0

Viper Venom: 0

Failure Chance (No Fail Skill Level): 20% (3) Minimum Magic Skill: 1 Spell Alignment: Neutral 0% Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100%

Instantly teleports Sim to the target location. primagames.com

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Creatum Nutrimens (Create Food)

Spell Alignment: Neutral 0% Minimum Alignment to Cast: Evil 100%

Cast on: Floor/Terrain

Maximum Alignment to Cast: Good 100%

Failure Chance (No Fail Skill Level): 20% (5)

Skill Gain Dropped to One-Half: 7

Minimum Magic Skill: 3

Skill Gain Dropped to 1 Point: 9

Spell Alignment: Neutral 0%

Reagent Cost:

Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 5 Skill Gain Dropped to 1 Point: 7

Conjures a plate of food into your Sim’s hand.

NOTE This spell requires no reagents and the time to cast is always zero no matter what your Sim’s alignment. What’s more, it awards less Magic skill than all other spells (0 for success and +5 for a failure) and has no impact on either Comfort or Energy. The spell can fail, but your Sim still arrives at the chosen destination. Just with a bit less style.

Reagent Cost:

Cast on: Self Failure Chance (No Fail Skill Level): 20% (6) Minimum Magic Skill: 4

Essence of Light: 0

Crystallized Moonbeams: 0

Eye of Newt: 0

Viper Venom: 0

Purgomagus (Purge Magical Effect) If the target is subject to an ongoing magical effect (i.e. Compello Acceptus), it is instantly removed.

Cast on: Self or Other Sim

Minimum Alignment to Cast: Evil 100%

Failure Chance (No Fail Skill Level): 20% (8)

Maximum Alignment to Cast: Good 100%

Minimum Magic Skill: 6

Skill Gain Dropped to One-Half: 6

Spell Alignment: Neutral 0%

Skill Gain Dropped to 1 Point: 8

Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100%

Dragon Scales: 0

Mystic Dust: 0

Dragon Scales: 2

Mystic Dust: 1

Essence of Light: 0

Crystallized Moonbeams: 0

Essence of Light: 0

Crystallized Moonbeams: 0

Eye of Newt: 0

Viper Venom: 0

Eye of Newt: 0

Viper Venom: 0

Target Sim immediately departs the lot. They won’t return anytime soon unless, of course, they’re a resident of the lot.

Mystic Dust: 3

Spell Alignment: Neutral 0%

Reagent Cost:

Expello Simae (Banish Sim)

Dragon Scales: 1

Appello Cattus Amicus (Summon Spectral Cat)

Skill Gain Dropped to One-Half: 8 Skill Gain Dropped to 1 Point: 10 Reagent Cost:

Dragon Scales: 2

Mystic Dust: 2

Essence of Light: 0

Crystallized Moonbeams: 0

Eye of Newt: 0

Viper Venom: 0

Appello Simae (Summon Sim)

Cast on: Other Sim Failure Chance (No Fail Skill Level): 20% (6) Minimum Magic Skill: 4 Spell Alignment: Neutral 0% Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 6

Summons a Spectral Cat.

Skill Gain Dropped to 1 Point: 8

NOTE

Reagent Cost:

Dragon Scales: 1

Mystic Dust: 1

Essence of Light: 0

Crystallized Moonbeams: 0

Eye of Newt: 1

Viper Venom: 0

For details on the Spectral Cat, see the “New NPCs” chapter.

Cast on: Self

Summons to the lot any Sim your Sim knows. Sim will come regardless of the hour, relationship to your Sim, or whether he or she is supposed to be at work/school.

Failure Chance (No Fail Skill Level): 20% (7) 50

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CHAPTER 4: WITCHES

Chapter 1-2

Chapter 3-4

Reagent Cost:

NOTE When an Evil witch casts this spell, the summoned Sim arrives with considerably more force.

Cast on: Self Failure Chance (No Fail Skill Level): 20% (9) Minimum Magic Skill: 7 Spell Alignment: Neutral 0% Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: 9 Skill Gain Dropped to 1 Point: N/A Reagent Cost:

Dragon Scales: 2

Mystic Dust: 2

Essence of Light: 0

Crystallized Moonbeams: 1

Eye of Newt: 0

Viper Venom: 0

Magus Mutatio (Magical Transformation)

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Your Sim’s Needs decay.

Dragon Scales: 1

Mystic Dust: 1

Your Sim can fulfill Wants.

Essence of Light: 0

Crystallized Moonbeams: 2

Eye of Newt: 2

Viper Venom: 0

Pregnant Sims won’t advance in pregnancy or give birth.

Tempus Interruptus (Freeze Time) The most skilled and deeply committed witches of either alignment have the power to freeze time. This spell halts time for everyone but the caster (and any other witches or Spectral Cats on the lot). All other Sims and pets freeze in their tracks and can’t act or be acted upon. Your Sim, however, can do more or less whatever he or she wants without a second passing in the real world. There are some exceptions, but the freedom is pretty intoxicating.

Cast on: Self Failure Chance (No Fail Skill Level): 0% (N/A) Minimum Magic Skill: 10 Spell Alignment: Neutral 100%

No incoming or outgoing phone calls. Your Sim can build relationships with other active witches on the lot. If there’s a party underway, the party time and scores are locked. Things can be broken and messes can be made. Fires can’t break out. No object depreciation, except if you place a new object, it suffers the usual initial depreciation. All drive or fly to work or school interactions are disabled. Computers can’t be used to chat, hire employees, or find Sims their own place. Newspapers can’t be used to find a roommate or a job or their own place.

NOTE

Minimum Alignment to Cast: Evil 100% Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: N/A

If your Sim flies or drives off the lot, the spell is broken both where the witch is headed and on the prior lot.

Skill Gain Dropped to 1 Point: N/A For specific expansion packs, the following rules might be of interest:

Reagent Cost:

Your Sim can transform any Sim who crosses their path into a witch of your Sim’s alignment. Sims transformed in this way begin in the lowest rung of their alignment: Mean Witch or Nice Witch, or “Neutral Witch” (alignment 0), if transformed by a Neutral witch.

Dragon Scales: 2

Mystic Dust: 2

Essence of Light: 0

Crystallized Moonbeams: 1

Eye of Newt: 1

Viper Venom: 0

NOTE If your Sim dies during the time freeze, the spell is broken.

Here’s a sample of what can and can’t happen when time is frozen:

The academic clock stops and college students can’t go to class. (The Sims™ 2 University) Outings and Date timers are frozen and their scores locked. (The Sims™ 2 Nightlife) Customer loyalty freezes. (The Sims™ 2 Open for Business) Your Sim can build talent badges. (The Sims™ 2 Open for Business)

Cast on: Other Sim

The clock stops, turns red and flashes.

Robots (including Servos) freeze. (The Sims™ 2 Open for Business)

Failure Chance (No Fail Skill Level): 20% (N/A) Minimum Magic Skill: 9

The lot can’t be saved in its frozen state. Saving and reloading starts time again.

Spectral Cats don’t freeze, but all other pets freeze. (The Sims™ 2 Pets)

Spell Alignment: Neutral 0%

Life meter does not advance.

Minimum Alignment to Cast: Evil 100%

Your Sim can’t age transition.

No seasonal transitions and any precipitation stops. (The Sims™ 2 Seasons)

Maximum Alignment to Cast: Good 100% Skill Gain Dropped to One-Half: N/A

If it’s daytime outside, it stays daytime until the spell wears off. Likewise for nighttime.

Your Sim’s body temperature changes as normal. (The Sims™ 2 Seasons)

Skill Gain Dropped to 1 Point: N/A

No new visitors or other NPCs arrive on the lot.

Fruit or vegetable plants don’t advance or decay, but they can be watered. (The Sims™ 2 Seasons)

Your Sim’s Needs can be satisfied or depleted by interactions.

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Mellifera Attackum (Bee Attack) Your Sim can weed, plant, or harvest fruit and vegetables. (The Sims™ 2 Seasons) Vacation benefits freeze. (The Sims™ 2 Bon Voyage)

Reagent Cost:

Dragon Scales: 0

Mystic Dust: 1

Essence of Light: 0

Crystallized Moonbeams: 0

Eye of Newt: 2

Viper Venom: 0

Heavus-Ho (Make Sim Vomit)

If your Sim is on a vacation, the timer stops, (The Sims™ 2 Bon Voyage) Your Sim can build hobby Enthusiasm, but it can also decay. (The Sims™ 2 FreeTime) Hobby club leaders won’t come to the lot. (The Sims™ 2 FreeTime)

Summons bees to attack the target Sim.

Evil Spells

Cast on: Other Sim or Self

Spiritus Poultria (Spirit of the Chicken)

Minimum Magic Skill: 0

Failure Chance (No Fail Skill Level): 20% (2) Spell Alignment: Evil 20% Minimum Alignment to Cast: Good 89% Maximum Alignment to Cast: Evil 100%

Cast on: Other Sim

Skill Gain Dropped to One-Half: 2

Failure Chance (No Fail Skill Level): 20% (5)

Skill Gain Dropped to 1 Point: 4

Minimum Magic Skill: 3

Reagent Cost:

Target acts like a chicken for a while.

Cast on: Other Sim or Self Failure Chance (No Fail Skill Level): 20% (2)

If there’s a toilet on the lot, the target Sim immediately runs to the toilet to vomit. If there’s no toilet, the spell has no effect.

Spell Alignment: Evil 40%

Dragon Scales: 0

Mystic Dust: 0

Minimum Alignment to Cast: Neutral (Good 19%)

Essence of Light: 0

Crystallized Moonbeams: 0

Maximum Alignment to Cast: Evil 100%

Eye of Newt: 2

Viper Venom: 1

Skill Gain Dropped to One-Half: 5

Inflammo (Start Fire)

Skill Gain Dropped to 1 Point: 7 Reagent Cost:

Minimum Magic Skill: 0

Dragon Scales: 0

Mystic Dust: 1

Spell Alignment: Evil 10%

Essence of Light: 0

Crystallized Moonbeams: 0

Minimum Alignment to Cast: Good 100%

Eye of Newt: 1

Viper Venom: 1

Maximum Alignment to Cast: Evil 100%

Corruptus Locus (Sully Lot)

Skill Gain Dropped to One-Half: 2 Skill Gain Dropped to 1 Point: 4 Reagent Cost:

Starts a fire on the spot where the spell is cast.

Dragon Scales: 0

Mystic Dust: 2

Essence of Light: 0

Crystallized Moonbeams: 0

Cast on: Ground/Floor

Eye of Newt: 1

Viper Venom: 0

Failure Chance (No Fail Skill Level): 20% (4) Minimum Magic Skill: 2 Spell Alignment: Evil 30% Minimum Alignment to Cast: Good 49% Maximum Alignment to Cast: Evil 100% Skill Gain Dropped to One-Half: 4 Skill Gain Dropped to 1 Point: 6

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Makes a lot more unpleasant. Roaches appear on the lot and, if you have The Sims™ 2 Seasons, a thunderstorm starts and all butterflies and fireflies disappear.

Cast on: Self Failure Chance (No Fail Skill Level): 20% (2)

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CHAPTER 4: WITCHES Minimum Magic Skill: 0 Spell Alignment: Evil 50% Minimum Alignment to Cast: Evil 20% Maximum Alignment to Cast: Evil 100%

Chapter 1-2

Chapter 3-4

promptly disappears. The victim will know who’s behind it all, of course, so expect relationship between the target and your witch to drop as if your Sim personally did the attack.

Skill Gain Dropped to One-Half: 2

Cast on: Other Sim or Good Magical Assistant

Skill Gain Dropped to 1 Point: 4

Failure Chance (No Fail Skill Level): 20% (8) Minimum Magic Skill: 6

Reagent Cost:

Dragon Scales: 1

Mystic Dust: 1

Essence of Light: 0

Crystallized Moonbeams: 0

Eye of Newt: 2

Viper Venom: 1

Compello Discrepo (Compel to Reject Socials) For the next five socials directed towards the target Sim, they will be considered to have minimum Mood and Daily and Lifetime relationship towards any initiating Sim.

Spell Alignment: Evil 70% Minimum Alignment to Cast: 50% Maximum Alignment to Cast: Evil 100% Skill Gain Dropped to One-Half: 8 Skill Gain Dropped to 1 Point: 10 Reagent Cost:

Dragon Scales: 1

Mystic Dust: 1

Essence of Light: 0

Crystallized Moonbeams: 0

Eye of Newt: 1

Viper Venom: 2

Cast on: Other Sim (Child or older)

Tabula Rasa (Amnesia)

Failure Chance (No Fail Skill Level): 20% (7)

Erases all of the target Sim’s memories and sets all of their relationships to 0 Daily and 0 Lifetime. The effect is permanent.

Minimum Magic Skill: 5 Spell Alignment: Evil 60% Minimum Alignment to Cast: Evil 20% Maximum Alignment to Cast: Evil 100% Skill Gain Dropped to One-Half: 7

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

are on the lot as autonomous visitors, this spell will not break up a marriage, nor will it make the Sim move out.

Cast on: Other Sim with Love, Crush, or Marriage relationship to another Sim on the lot Failure Chance (No Fail Skill Level): 20% (10) Minimum Magic Skill: 8 Spell Alignment: Evil 90% Minimum Alignment to Cast: Evil 90% Maximum Alignment to Cast: Evil 100% Skill Gain Dropped to One-Half: N/A Skill Gain Dropped to 1 Point: N/A Reagent Cost:

Dragon Scales: 1

Mystic Dust: 1

Essence of Light: 0

Crystallized Moonbeams: 0

Eye of Newt: 2

Viper Venom: 2

Vivificus Zombiae (Raise Zombie of…)

Cast on: Other Sim or Self Failure Chance (No Fail Skill Level): 20% (9) Minimum Magic Skill: 7 Spell Alignment: Evil 80%

Skill Gain Dropped to 1 Point: 9

Minimum Alignment to Cast: Evil 50%

Reagent Cost:

Maximum Alignment to Cast: Evil 100%

Dragon Scales: 1

Mystic Dust: 1

Skill Gain Dropped to One-Half: 9

Essence of Light: 0

Crystallized Moonbeams: 0

Skill Gain Dropped to 1 Point: N/A

Eye of Newt: 2

Viper Venom: 0

Servantus Attackum (Spectral Assistant Attack)

Cast on: Self

Reagent Cost:

Dragon Scales: 0

Mystic Dust: 1

Essence of Light: 0

Crystallized Moonbeams: 0

Eye of Newt: 2

Viper Venom: 2

Extractum Amorus (Remove Love)

Summons a Spectral Assistant to attack any teen or older Sim or a Good witch’s Spectral Assistant. The Spectral Assistant always wins these fights and

Sim casts this spell and selects from the neighborhood’s dead to rip them out of the afterlife as a horrible zombie.

After casting this spell, you must select which relationship to sever (if the target has more than one loved one on the lot). The selected Sim goes to the target and breaks up the relationship. If the Sims are members of the household and married, the marriage is dissolved and the magically wronged Sim moves out. If the Sims are from other households, but

Failure Chance (No Fail Skill Level): 20% (None) Minimum Magic Skill: 9 Spell Alignment: Evil 100% Minimum Alignment to Cast: Evil 90% Maximum Alignment to Cast: Evil 100% Skill Gain Dropped to One-Half: N/A Skill Gain Dropped to 1 Point: N/A Reagent Cost:

Dragon Scales: 2

Mystic Dust: 0

Essence of Light: 0

Crystallized Moonbeams: 0

Eye of Newt: 2

Viper Venom: 2

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NOTE

Witch Secret Lots Upon transformation, witch Sims gain the secret knowledge of how to find and travel to the Magical World neighborhood and the mystical homes of the two NPC Witches:

Evil: The Fortress of Eternal Darkness Good: The Palace of Neverending Light

NOTE If you have The Sims™ 2 Seasons, it’s always spring and sunny on the Good witch’s lot. On the Evil witch’s lot, it’s autumn year-round and constantly raining.

These secret lots offer several benefits, and any witch, regardless of their own alignment, can travel to either. To do so:

Non-witch Sims can accompany a witch to the Magical World lots, but can’t themselves initiate a trip. While there, though, they can befriend the witch NPC and ask to be transformed or you could direct your witch Sim to cast Magus Mutatio to give the accompanying Sim independent access in the future.

Witches lose the ability to walk to Community Lots, work, school, or anywhere else. Instead, this useful but unimpressive means of transport is supplanted by a far more spectacular one: travel by broom.

Visitors to the witch secret lots can enjoy:

Constant access to the lot’s NPC Witch and her catalog of magical tools, potions, and reagents for sale, and her store of advice for novice witches. Use of any of the lot’s unclaimed spellbooks and cauldrons. Free use of the NPC Witch’s throne. Sitting in a throne of the same alignment as your Sim satisfies your Sim’s Needs. Don’t, however, sit in the throne of the opposing alignment; it has the opposite effect.

TIP Forget to bring someone along to the witch secret lot? Just cast Appello Simae and that someone joins your Sim forthwith.

Click on your Witch and select Fly to Lot… and then Community Lot….

Flying on Brooms

If your Sims are cured of Witchery, they lose access to the Magical World and can only return either as a guest of a witch or by undergoing transformation again.

She’s saying “cackle, cackle,” but she’s thinking “Weeeeee!!!!!”

The new Fly to Lot… interaction is available anywhere you’d find the Walk to Lot… interaction: self-interaction, walk signs, Community Lot phone booths, etc. If your Sim is within an hour (early or late) of the start of work or school, they can still get there on time with the Fly to Work/Fly to School interaction.

NOTE If your Sim elects to bring a non-witch along on a trip to a Community Lot, the witch (or any other witches in the group) flies while the others walk off the lot as usual.

NOTE College students (The Sims™ 2 University) within an hour of class time instead have the Fly to Class interaction.

Curing Witchery

Select the Magical World neighborhood…

…and then either the Good or Evil NPC Witch’s home.

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Bound together by their mutual hatred, the NPC Witches live within sight of each other.

The magical life is chosen, never compelled. So it should come as no surprise that you can return your witch Sims to normal with the slug of a potion: Witchbegone-E. As with other curing potions you may have encountered in the past, a vial of Witchbegone-E can be bought (from the Gypsy Matchmaker or the NPC Witch of your alignment) for a mere §60 (or buy them in batches of 3, 5, or 10). But, really, why bother?

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CHAPTER 4: WITCHES

Chapter 1-2

Chapter 3-4

Witch Turn Ons/Offs

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Of course, witches have the luxury of having a cat-on-command thanks to their summoned Spectral Cat. This special kind of feline is mostly like a normal cat except for the glowing and never needing a litter box.

NOTE For details on the Spectral Cat, see the “New NPCs” chapter.

Drinking a vial of Witchbegone-E is all it takes to return to a normal, non-magical life.

The best thing about being a witch who doesn’t want to be a witch anymore is that you can make your own cure potion. Simply whip up a batch of Witchbegone-E in your Sim’s own cauldron and it’s yours to drink whenever you want them to put the powers aside. Being cured of witchery can be disorienting for some; it’s hard to remember you can’t just summon Sims to your house at will. On the upside, your Sim still has the witch wardrobe available in the household dressers and closets and keep any reagents stored in the inventory. You can use these ingredients as decorative items around the house or save them in case you change your mind about your Sim and magic. Should you ever decide to restore your Sim’s magical powers, the process is the same. Find a NPC Witch to do the transformation (assuming relationship is sufficiently high) or use one of your other playable witches to cast Magus Mutatio on your Sim. Though your Sims won’t retain any previous alignment (instead beginning at the usual level in the alignment of the witch that transformed them), they do preserve their prior level of Magic skill. A witch who returns to the magical life, therefore, needn’t start from square one.

Building a Witch Store

Like other Turn Ons/Offs, you can select this new one when you make new Sims.

Maybe it’s the pointy hat, but there’s something both alluring and off-putting (depending on your personal feelings) about witches. That’s why The Sims™ 2 Apartment Life adds Witchery to the list of possible Turn On/Offs. This Turn On/Off can be given to any newly created Sim or any Sim who changes their Turn Ons/Offs in any of the standard ways (i.e. ReNuYu Porta-Chug potion).

If you have The Sims™ 2 Open for Business, your Sims can open a home or Community Lot-based business selling magical items.

Witches and Cats NOTE Obviously, this applies only if you have The Sims™ 2 Pets.

Every neighborhood needs a witch store, don’t you think?

Witches have lots of stuff to sell:

Potions Cauldron products (lights, thrones, etc.) Reagents Cauldrons (Unclaimed) Spellbooks (Unclaimed)

Witches and cats have a very special bond.

Witches have a special rapport with cats, and not just the Spectral Cats they conjure. Whenever a witch Sim interacts with any cat, all requirements for acceptance are lowered, meaning that your Sims can use interactions at lower relationship/ Mood levels than with normal pets. Thus, it’s very easy for a witch to foster a strong relationship with the feline persuasion and very hard to ruin it.

A witch store would work mostly like any other store, with a few exceptions. The biggest difference would be in how inventory could be made. With most crafting stations, you can assign an employee to do the crafting. With the cauldron, however, you can’t put a worker on that job, even if the employee is a witch. Only your playable Sims can work the cauldron.

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Bookshelf Interactions

CHAPTER 5: NEW OBJECTS A new way of life demands…more stuff! So, herewith is our guide to the dozens of new objects that come courtesy of The Sims™ 2 Apartment Life. There are, of course, objects that enhance apartment living, but also ones that play to your neighborhood’s new social groups, offer more activities for younger Sims, and provide new ways to get around. Then there’s the stuff for witches. In short: a lot more stuff.

Changes to Old Objects With so many old and trusted objects so perfectly suited to feeding your Sims’ hobbies, it’s only natural that there are some substantial changes to the way many old objects work. The slate of new interactions for old objects is long and varied this time around, so let’s delay no further.

Bookshelves have several new topics under the Study… interaction. These new study topics don’t feed into any particular skill, but do give Sims powerful tools and abilities.

Computer The Study… menu just got a bit fuller.

Once child or older Sim completely learns one of these skills (tracked by an overhead progress bar), they acquire the new interaction or behavior that amply reward their effort and dedication to learning.

Anger Management Benefits:

If the Sim does become Furious, the relationship damage from the state is less.

The computer is one of three ways to look for roommates.

Computers in apartments have an added interaction: Search for Roommate. This interaction shows a listing of several potential roommates. You can either select one or wait until the next day to check out a new slate of ads.

If the Sim does become Furious, the duration of the state is shorter.

Couples Counseling Benefits:

Sim gains a new social interaction that can heal the emotional wounds of a troubled couple. For full details, see “Repair Relationship with…” in the “New Socials” chapter.

Fire Safety

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Sim builds Body skill faster.

Sim’s Energy Need decays more slowly.

When two Sims (young adult or older) are sleeping in a bed and have a Love or Crush relationship between them and high relationship, something quite sweet can happen around wake up time.

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Benefits:

Sim gains Unfitness more slowly.

Beds

If one of the Sims has completely satisfied their Energy need and the other has satisfied theirs to at least Energy 70, both Sims awaken at the same time and cuddle in bed before arising. This interaction occurs automatically.

Physiology Sim gains Fitness (the Simology factor, not the Hobby) faster.

When something bad happens with another Sim, your Sim is less likely to become Furious.

“Mornin’ honey. Is it time to get up already? Just a few more minutes.”

the Sim’s Lifetime aspiration scores will increase faster.

NOTE For details on the roommates, see “Roommates” in the “Apartments” chapter.

Dressers Many dressers can now, like shelves, play host to small one-tile objects (i.e., sculptures). Small dressers can hold one object while medium dressers can hold three.

Benefits:

Sim is less likely to panic if a fire breaks out. Sim can extinguish fires faster.

Lifelong Happiness Benefits:

Decay rates on all of the Sim’s Daily aspiration scores slow. Effectively, this also means that

If you have a dresser, you have a new surface for displaying your Sims’s small stuff.

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CHAPTER 5: NEW OBJECTS

Chapter 1-2

Chapter 3-4

Newspaper

TIP While holding a sculpture with the Hand tool, press M to cycle through all available slots atop a dresser.

This won’t be possible on:

Dressers with non-flat tops (i.e., Touch of Teak Tansu Dresser) Very tall dressers (i.e. Fusty Hors D’oeuvres Gym Lockers)

Newspapers delivered to apartment lots have an added interaction: Search for Roommate. This interaction shows a listing of several potential roommates. You can either select one or wait until the next day’s paper to check out a new slate of ads.

Pet Beds NOTE The Sims™ 2 Pets only.

Mailbox

NOTE

Landlord: When the NPC Landlord isn’t physically on the lot, the Landlord menu item appears on apartment phones. This permits Sims to request bug extermination and repair services (for their own apartment and the common area) after hours. (See the “New Socials” chapter for details) Throw Party…Building Party: Initiates a party and automatically invites all neighbors on the apartment lot.

Silent Mode Tired of the incessant phone ringing? Set your Sims’ phones to screen calls or turn the blasted thing off completely.

“Isn’t that sweet? Wait. Did we clean the pet bed?”

If a toddler is very sleepy, he or she can sleep in an empty pet bed object. This can be done autonomously or by using the new Sleep interaction available on all pet beds/houses.

Telephone Interactions The apartment mailbox displays a green flag on your Sim’s mail slot when there’s mail to pick up.

Apartment dwellers may lose some interactions on their phones, but they gain a few, too:

Place Ad for Roommate: Apartment dwelling Sims can use their phone to get a roommate. (See the “Apartments” chapter for details)

On apartment lots, the familiar mailbox has been replaced by a multi-cell apartment mailbox. It functions exactly the same with one exception: starting at 12:01 a.m. Monday, the Pay Rent interaction appears. Sims must perform this interaction by the end of the day (midnight), or else get a collections visit from the Landlord.

For details on paying rent, see “Rent” in the “Apartments” chapter.

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

The trusty home telephone gets several small upgrades. Most deal with apartment living, but a big one comes to the aid of us all. Phones in apartments can do everything their single-family home counterparts can do with a few exceptions:

Musical Instruments

Sims can’t call to hire a Repairman.

Whenever a Sim is performing using any musical instruments, including the new The Sims™ 2 Apartment Life microphone object, Sims who watch behave a bit more like a proper audience. Rather than standing around in the general vicinity of the performers, they instead try to locate a dining chair. Unless the chair is facing away from the performance, the watching Sim turns his or her head just enough to see the performer.

Sims can’t call to hire a Gardener.

Sims can’t call to hire an Exterminator. Sims can’t call the Garden Club (The Sims™ 2 Seasons). Sims can’t call to start a home business (The Sims™ 2 Open for Business).

NOTE On apartment lots, phones don’t ring lotwide. Instead, when your Sims’ phone rings, only the phones in their apartment sound.

All Sims on all home/apartment lots can now cut down on incoming calls with the new Silent Mode. With this new setting, you can set the phone to:

Screen Calls: Eliminates all relationship reminders (i.e., “Why don’t you call anymore?” or “So-and-So is no longer a friend.”). Turn Off Phone: Though the phone can be used for outgoing calls, there are no relationship reminders, but also no invitations to go downtown, calls to chat, no random chance card opportunities, nothing. Allow All Calls: Reverses Turn Off Phone and/or Screen Calls, setting the phone back to its default state in which all incoming calls sound the phone.

Toilets The chance of visitors flushing a toilet after using it is now tied directly to their level of Neat/Sloppy personality. Visitors with Neat/Sloppy 3 or higher will always flush. With the really slovenly (Neat/Sloppy 2 or less), they may or may not flush. primagames.com

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More Romantic than You Double Bed

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Mound of Mystical Matter

§750

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§16

§42

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§22

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Mysterous Looking Bookcase

§6

§15

§33

§4

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One Complete Diner

§40 §225

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Ornate Corbel by Conexion Bohemia

Outer Corner Roof Decoration by Conexion Bohemia

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Outer Corner Molded Belt by Triumvirate Designs (left/right)

Outer Molded Cornice by Triumvirate Designs (left/right)

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2

CHAPTER 5: NEW OBJECTS

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Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

X

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§0

0 0 0 0 0 0 1

§51 §0

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Ah! There’s an Alien in my Soup! by Ivette, Lady of MySimgascar §0

§32

§262

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§0

§8

§65 §0

§12 §0

§98 §0

§80 §240 §200

§0

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Brave New Simlandia §50

§0

§82

§300

§75 §20

§75 §0

§0

§30

§112 §0

§492

§500 §205

Crank out the Beverage Bar by You Got Muscle §750 §0 §123

§25

§295 §184

Centrifun from Go Play! Crankshaft Barstool by You Got Muscle

§1,230

§2,000 0

Curvaceous Love

§500

Hobbies

§5,000 §750

0 0 0 0 10 7

Dance-Off Break Dancer Mat

§144

§0

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0 2

0 3 0 0 4

Comfort

Lighting 0 7

Comfort

Miscellaneous

0 9 0 0 0 0 2

Lighting

0 0 0 0 0 0 3

0 0 0 0 0 0 2

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0 0 0 0 2

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§96

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Diamond Rug by Conexion Bohemia

§131

§40

§94

§320

§144

§23

§20

§80

§875

§60

§5

§170

§500

§120

§960

§35

§125

§800

Eloquent Divinity Dining Chair

§400

§7

§42

Dreaming of Olde Bed

Eloquent Divinity Living Chair

§235

§187

§154

Eloquent Touch Wall Lamp

§50

§63

§180

Fair Square Surface from Smitty Classy

§1,250

§44

§38

Fancy Mess

§425

§11

§180

§45

Fancy-Shmancy by E. Klektik

§16

§45

§28

§57

Four Feet and a Disk by E. Klektik

§110

§67

§7

§34

§67

Fringed Bliss Lamp

§450

§10

§8

§385

“Full of it” Coffee Table by E. Klektik

§70

§12

§450

G. Stylez Coffee table by You Got Muscle

§85

Eloquence Elongated Floor Lamp

G. Stylez End table by You Got Muscle

Dresser of (Almost) Unrequited Fame

Dancing Around the Tree

Creativity Inspired Ceramic Vase by Conexion Bohemia

Cap’n Green Hair Cereal Boxes

Bouncy Bork Spring Rider

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Bakonmi Sprok Desk

Depreciation Limit

Decorative

§1,400

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AquaBox “60 Gallons of Awesome” Aquarium

Albert’s “Discordia”

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X

X

§70 §240 §60

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X

Sun Goddess Light by You Got Muscle §1,600 §90 0 0 0 0 0 0 6

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§600 §390

§98

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Super Savory Snack Machine by Chewie-Louie Factory SuperTower from Go Play! §97

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Transversal by Joi Structure

The Remains of Ideas Ceramic Pottery by Conexion Bohemia Three 3s

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§0

§590 §179

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§98

Trash-Tahk Trash Chute

Turbocharger Pool Table by You Got Muscle

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0 0 0 0 0 1

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§112

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§36

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§9

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Views From My Kingdom

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Vim’s Ventilation Large Wall Vent

Vim’s Ventilation Wall Section with Elbow

Vim’s Ventilation Wall Section

§16

§14

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Vintage End Table by Conexion Bohemia

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§28

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X

Vim’s Ventilation X Intersection

§122

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§42

0 0 0 0 0 0 10

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§0

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Werkbunnst Tek Chair

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Werkbunnst Lighting Unit “What you lookin’ at?” by Nina Simagen

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§0

§185

Reflective Pride Medicine Cabinet §0

§277

Poised Podium by Performance Arts

§42

§0

§0

§1,850

§0

§0

Robot Lunch §0

§0

Riveting Rivets

§395

§105

§90

§40

Serenity by K. Dai

§22

§10

Sculpture Wall Stand by Conexion Bohemia

§33

§15

§600

§120

§225

§150

§30

§100

§225

§45

Sims-of-Steel Sofa II by You Got Muscle

§1,500

§300

Sims-of-Steel Chair by You Got Muscle

Small Superstar Microphone

Slidenfraude from Go Play!

§940

§202 §0

§235

§0

§50 §0

§75

§0

§2,350 §352 §0

§505

§0

Smitty Classy’s TV Shrine

§195

§209

§30

§38

Smitty Classy’s Lofty Softy

Soarer of the Cretaceous

Smitty Takes Flight by Art Classy

§7

§9

§30

§11

§7

§78

§14 §11

§19

§22

§44

§75 §75

§29

§5

§11

§95

§195

§8

§16

Straight Molded Belt by Triumvirate Designs

§55

§110

Stack of Books

Sun God Light by You Got Muscle

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking X

Depreciation Limit

X

Daily Depreciation

X

Initial Depreciation

Straight Molded Cornice by Triumvirate Designs Straight Roof Decoration by Conexion Bohemia Strength of Humanity Book Ends

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Thackaray Chair

Object Catalog

Price: §245 Need Effects: Comfort 5

Comfort Dining Chairs

Werkbunnst Tek Chair

Heavy Metal Chair by You Got Muscle

Price: §815 Need Effects: Comfort 2

Price: §85 Need Effects: Comfort 3

Price: §960

Industrious Divinity Dining Chair

Need Effects: Comfort 9, Environment 2

Price: §550

Sofas Smitty Classy’s Lofty Softy Eloquent Divinity Dining Chair

Living Chairs Sims-of-Steel Chair by You Got Muscle Price: §100 Need Effects: Comfort 4

Need Effects: Comfort 7 (Sit/ Nap), Comfort 8 (Lounge), Energy 2 (Nap) Need Maximum: Energy up to 70 (Nap)

Curvaceous Love Need Effects: Comfort 7 (Sit/ Nap), Comfort 8 (Lounge), Energy 2 (Nap) Need Maximum: Energy up to 70 (Nap)

Riveting Rivets

Need Effects: Comfort 6

Need Effects: Comfort 7, Environment 2

Price: §288

Price: §1,230

Eloquent Divinity Living Chair

Price: §875

The Plumper Thumper from Smitty Classy

Price: §505 Need Effects: Comfort 4, Energy 2 (Nap)

Price: §1,850 Need Effects: Comfort 9 (Sit/ Nap), Comfort 10 (Lounge), Energy 2 (Nap), Environment 2 Need Maximum: Energy up to 70 (Nap)

Beds Sofas and Loveseats Sims-of-Steel Sofa II by You Got Muscle Price: §225 Need Effects: Comfort 4 (Sit/ Nap), Comfort 6 (Lounge), Energy 2 (Nap)

Dreaming of Olde Bed Price: §800 Need Effects: Comfort 3, Energy 4, Fun 4 (Jump)

Need Maximum: Energy up to 70 (Nap) 62

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CHAPTER 5: NEW OBJECTS

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

End Tables

Murphy “Hide-Away” Bed Price: §1,600

G. Stylez End table by You Got Muscle

Need Effects: Comfort 4, Energy 4, Fun 4 (Jump)

Price: §85

Beyond the standard bed interactions, the Murphy bed has two additional interactions:

Open: Available only when the bed is closed. Teen or older Sims can open the bed for normal bed uses. If the Sim is below 5 Body skill and -70 Mood, there’s a 5% chance the bed will break loose and crush the Sim opening the bed to death. Close: Available only if the bed is open. Teen or older Sims can close the bed to get it out of sight.

You’d think cuddling was as fun and sociable as it could possibly be, wouldn’t you? Well, then you’ve never done it while vibrating.

Vibrate: Child or older Sims can make the bed vibrate. Available when a Sim is Relaxing or two Sims are Cuddling. When the bed is vibrating, any Sims in it satisfy their Fun need. If two Sims are in the bed when it’s vibrating, they get both Fun and Social satisfaction (beyond what they get for the Cuddle interaction). If, while Cuddling, the Sims do any other nested interactions, the bed continues to vibrate. If, however, they break out of the Cuddling or go to sleep, the vibrating (and lighting) turns off.

Miscellaneous Low on Body skill? In a really bad Mood? Probably better to let someone else open the Murphy bed.

When the bed is closed, Sims can use the floor space in front of it to socialize or walk. You cannot, however, place any objects there.

More Romantic than You Double Bed Price: §3,100

Crankshaft Barstool by You Got Muscle Price: §205 Need Effects: Comfort 3

Vintage End Table by Conexion Bohemia Price: §112

Four Feet and a Disk by E. Klektik Price: §425

Coffee Tables G. Stylez Coffee table by You Got Muscle Price: §70

Surfaces Tables

Need Effects: Comfort 7, Energy 6, Fun 4 (Jump), Fun 6 (Vibrate), Environment 5

Fancy-Shmancy by E. Klektik Price: §1,250 Need(s): Environment 2

Fair Square Surface from Smitty Classy Price: §235

This classy, classy bed has a cool extra feature: it vibrates.

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”Full of it” Coffee Table by E. Klektic Price: §450

NOTE

NOTE

For details on how to change the height of wall-mounted shelves or to place multiple wall-mounted objects on the same wall segment, see the “Advanced Wall Decoration” sidebar later in the chapter.

Using M to cycle through the five decorative slots on this shelf won’t go through all five slots. On the left side of the center, M cycles through the two leftmost slots. On the right side, you get the center and two leftmost slots.

Sculpture Wall Stand by Conexion Bohemia

Decorative

Desks

Price: §105

Sculptures

Bakonmi Sprok Desk

Need Effects: Environment 1

Cap’n Green Hair Cereal Boxes

Price: §655

Price: §25 Need Effects: Environment 1

NOTE

Shelves

Unlike the other wall shelves, this object doesn’t join with adjacent shelves.

These new wall-mountable shelves enable you to add more small decorative items to a room without taking up valuable floor space with more furniture.

TIP If the shelf (or any surface) can accommodate small objects, it’ll have a fixed number of slots into which things can be placed. You can move an object around to find these slots, or there’s a simpler way. While holding the object with the Hand tool, press M repeatedly to cycle through all available slots on the surface. Start by holding a small object over a shelf to place it.

KnockOnWood Medium Shelves

Ah! There’s an Alien in my Soup! by Ivette, Lady of MySimgascar

Price: §200

Price: §51

Need Effects: Environment 3

Need Effects: Environment 1

This shelf features two slots for small objects and will visually join with adjacent KnockOnWood Medium Shelves or KnockOnWood II Medium Shelves either along the same stretch of wall or even around corners.

The Family Portrait Collection Price: §75 Need Effects: Environment 1

KnockOnWood II Medium Shelves Press M once to cycle to the next slot.

Press M again to move the object to the next slot and so on.

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Price: §245 Need Effects: Environment 3 This shelf features five slots for small objects and will visually join with adjacent KnockOnWood II Medium Shelves or KnockOnWood Medium Shelves either along the same stretch of wall or even around corners.

Stack of Books Price: §95 Need Effects: Environment 1

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CHAPTER 5: NEW OBJECTS Strength of Humanity Book Ends

Chapter 1-2

Chapter 3-4

”What you lookin’ at?” by Nina Simagen

Price: §110

Price: §4,250

Need Effects: Environment 1

Need Effects: Environment 10

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Wall Hangings Gear-ffiti Painting by You Got Muscle Price: §39 Need Effects: Environment 1

Soarer of the Cretaceous Price: §195 Need Effects: Environment 2

Advanced Wall Decoration

PBA Perfect Game Trophy Price: §210 Need Effects: Environment 2

Strictly speaking, only one object can be hung on a wall segment regardless of height. If a wall-mounted light is near ceiling height and you want to put a painting below it, too bad. With The Sims™ 2 Open for Business, you gained the power to override this limitation with a little keyboard cheat: While holding the object on the wall with the Hand tool, hold a + c and the object becomes placeable.

”Creativity Inspired” Ceramic Vase by Conexion Bohemia Price: §295 Need Effects: Environment 3

Price: §395 Need Effects: Environment 3

Globulous Wonder by Anne Nuit Need Effects: Environment 6

When the object is at the desired height, click to place it.

Two objects on one wall segment (but at different heights) have been possible for some time.

Still, however, the objects had to be different heights or they’d overlap. This was useful for some effects, but still something less than complete freedom. Let us introduce you to complete freedom. With a new keyboard cheat, you can now change a wall object’s height. This comes in handy with many, many objects, but especially the new wall-mounted shelves in the Surfaces catalog. Here’s how it’s done:

Serenity by K. Dai

Price: §780

…and ] to move it down the wall.

While holding the object on the wall with the Hand tool, press [ to move the object up the wall…

If there’s an object already placed on the wall, you must first use the aforementioned mulitple objects cheat, but don’t click the mouse to place the object yet. While holding the object, pressing a + c turns the object’s placement indicator green to show that it can now be placed.

You can release a + c and adjust the object’s height on the wall as you like.

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Three 3s Price: §210

Robot Lunch

Need Effects: Environment 2

Price: §42 Need Effects: Environment 1

Brave New Simlandia Price: §240

The Great Wheelie by You Got Muscle

Need Effects: Environment 2

Price: §45 Need Effects: Environment 1

Mirrors Mirror DeJour Price: §425 Skill: Charisma (Practice Romance or Practice Speech) Need Effects: Hygiene 2 (Gussy Up), Environment 3

The Eleafquent Mirror Price: §975

Views from My Kingdom Price: §410 Need Effects: Environment 3

Trilby’s Delight Price: §98

Skill: Charisma (Practice Romance or Practice Speech) Need Effects: Hygiene 2 (Gussy Up) Environment 6

Rugs

Need Effects: Environment 1

Dancing Around the Tree Price: §1,250

The Remains of Ideas Ceramic Pottery by Conexion Bohemia

Need Effects: Environment 9

Diamond Rug by Conexion Bohemia Price: §360

Price: §155 Need Effects: Environment 2

Albert’s “Discordia” Price: §1,400 Need Effects: Environment 10

Patterned Unpredictability Rug by Rugs-n-More Price: §530

Smitty Takes Flight by Art Classy Price: §209 Need Effects: Environment 2

How Eloquent by Bartholomew Dade Price: §5,500 Need Effects: Environment 10

Miscellaneous Pile of Junk by You Got Muscle Price: §20 Need Effects: Environment 1

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CHAPTER 5: NEW OBJECTS Pile of Sports Stuff

Chapter 1-2

Chapter 3-4

Straight Molded Cornice by Triumvirate Designs

Price: §25 Need Effects: Environment 1

Mound of Mystical Matter Price: §30

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Vim’s Ventilation Downward Elbow

Price: §75

Price: §90

Need Effects: Environment 1

Need Effects: Environment 1

Ceiling level crown molding piece, part of a set of four.

One part of a twelve-piece interconnecting ventilation duct kit.

Outer Corner Molded Belt by Triumvirate Designs (Left)

Need Effects: Environment 1

Price: §40

Outer Molded Cornice by Triumvirate Designs (Left) Price: §40 Need Effects: Environment 1

Outer Molded Cornice by Triumvirate Designs (Right) Price: §40 Need Effects: Environment 1

Ceiling level crown molding piece, part of a set of four.

Vim’s Ventilation Upward Elbow Price: §90

Need Effects: Environment 1

Need Effects: Environment 1

Floor level base trim piece, part of a set of four.

Price: §130

Inner Molded Cornice by Triumvirate Designs

Take a look at Belladona Cove’s apartment lots to see excellent examples of how to use this set.

Price: §40

Inner Corner Molded Belt by Triumvirate Designs

Ceiling level crown molding piece, part of a set of four.

Need Effects: Environment 1

Floor level base trim piece, part of a set of four.

Outer Corner Molded Belt by Triumvirate Designs (Right)

Ceiling level crown molding piece, part of a set of four.

Price: §130

Need Effects: Environment 1

Need Effects: Environment 1

One part of a twelve-piece interconnecting ventilation duct kit.

Vim’s Ventilation Flat Elbow Price: §90 Need Effects: Environment 1

Floor level base trim piece, part of a set of four.

One part of a twelve-piece interconnecting ventilation duct kit.

Straight Molded Belt by Triumvirate Designs

Vim’s Ventilation Floor Vent

Price: §75 Need Effects: Environment 1 Floor level base trim piece, part of a set of four.

Price: §75 Need Effects: Environment 1 One part of a twelve-piece interconnecting ventilation duct kit.

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Vim’s Ventilation T Intersection Vim’s Ventilation Large Wall Vent Price: §120 Need Effects: Environment 1 One part of a twelve-piece interconnecting ventilation duct kit.

Vim’s Ventilation Small Wall Vent Price: §75 Need Effects: Environment 1 One part of a twelve-piece interconnecting ventilation duct kit.

Vim’s Ventilation Straight Section with Vent Price: §85 Need Effects: Environment 1

Need Effects: Environment 1 One part of a twelve-piece interconnecting ventilation duct kit.

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Price: §85

Need Effects: Environment 1

Need Effects: Environment 1

One part of a twelve-piece interconnecting ventilation duct kit.

One part of a five-piece interconnecting pipe kit. All pieces must be placed adjacent to a wall.

Vim’s Ventilation X Intersection

Pipeline Decoratives

Price: §95

Price: §90

Need Effects: Environment 1

Need Effects: Environment

One part of a twelve-piece interconnecting ventilation duct kit.

One part of a five-piece interconnecting pipe kit. All pieces must be placed adjacent to a wall.

Vim’s Ventilation Wall Section

Pipeline Decoratives

Price: §165

Price: §100

Need Effects: Environment 1

Need Effects: Environment 1

One part of a twelvepiece interconnecting ventilation duct kit.

Price: §165 Need Effects: Environment 1

Vim’s Ventilation Straight Section without Vent Price: §85

Price: §95

Vim’s Ventilation Wall Section with Elbow

One part of a twelve-piece interconnecting ventilation duct kit.

Pipeline Decoratives

One part of a twelvepiece interconnecting ventilation duct kit.

Pipeline Decoratives Price: §85 Need Effects: Environment 1 One part of a fivepiece interconnecting pipe kit. All pieces must be placed adjacent to a wall.

One part of a five-piece interconnecting pipe kit. All pieces must be placed adjacent to a wall.

Pipeline Decoratives Price: §105 Need Effects: Environment 1 One part of a five-piece interconnecting pipe kit. All pieces must be placed adjacent to a wall.

Outer Corner Roof Decoration by Conexion Bohemia Price: §225 Need Effects: Environment 3 One of three parts of a modular roof line set whose parts automatically interlock.

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CHAPTER 5: NEW OBJECTS Inner Corner Roof Decoration by Conexion Bohemia Price: §485

Chapter 1-2

Chapter 3-4

Transversal by Joi Structure Price: §160

This object must be ceiling mounted. Automatically connects with others just like it.

One of three parts of a modular roof line set whose parts automatically interlock.

Straight Roof Decoration by Conexion Bohemia Price: §195 Need Effects: Environment 3

Reflective Pride Medicine Cabinet Price: §280

Need Effects: Environment 1

Need Effects: Environment 4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

”Gather Around” by Heated Exchange

Skill: Charisma (Practice Romance or Practice Speech) Need Effects: Hygiene 2 (Gussy Up/Brush Teeth/ Wash Face), Environment 1 This medicine cabinet behaves differently depending on where you place it.

Price: §185 Need Effects: Environment Working somewhat like a portable fireplace, this floor or wall placeable object is both sculpture and heater. Interactions: When placed over a bathroom sink object, two new interactions appear: Brush Teeth and Wash Face.

These pieces are an easy alternative to the Build Mode roof tool.

One of three parts of a modular roof line set whose parts automatically interlock.

Fancy Mess Price: §50 Need Effects: Environment 1

Ornate Corbel by Conexion Bohemia Price: §105 Need Effects: Environment 1

This radiator evokes that old house or apartment building feel with its occasional thumps and hisses and potent body temperature elevating heat.

Turn On: Child and older Sims can activate the radiator to activate its heat-producing powers. Warm Self: Child and older Sims can use the radiator to satisfy Comfort or, if you have The Sims™ 2 Seasons, raise their body temperature.

NOTE For a good example of these roof pieces in action, take a look at Seaspray Apartments lot.

When placed anywhere else, it offers only the Change Appearance and Charisma-building interactions.

Interactions:

Brush Teeth: Available only if this object is placed over a sink. Child or older Sims can be directed to brush their teeth to satisfy Hygiene. The higher the Sims’ Neat/Sloppy personality, the longer they spend brushing and the more Hygiene satisfaction they receive. Wash Face: Available only if this object is placed over a sink. Child or older Sims can be directed to wash their faces to satisfy Hygiene. The higher the Sims’ Neat/Sloppy personality, the longer they spend washing and the more Hygiene satisfaction they receive. primagames.com 69

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TIP Computers with slower processors, older video cards, or lower amounts of RAM may have trouble running the game at a customary pace if you place this object. If your game seems to slow down when you place the Reflective Pride Medicine Cabinet, try the non-reflective version instead.

Unreflective Pride Medicine Cabinet Price: §280

Unlike the Reflective Pride Medicine Cabinet, this object has no mirror and, thus, offers no interactions unless it’s positioned over a sink. It never offers the Change Appearance interaction, no matter where you put it (though it will boost a room’s Environment score even if it’s otherwise useless). Interactions:

Brush Teeth: Available only if this object is placed over a sink. Child or older Sims can be directed to brush their teeth to satisfy Hygiene. The higher the Sims’ Neat/Sloppy personality, the longer they spend brushing and the more Hygiene satisfaction they receive. Wash Face: Available only if this object is placed over a sink. Child or older Sims can be directed to wash their faces to satisfy Hygiene. The higher the Sims’ Neat/Sloppy personality, the longer they spend brushing and the more Hygiene satisfaction they receive.

AquaBox “60 Gallons of Awesome” Aquarium Need Effects: Environment 10, Fun 9

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Interactions:

Watch: Toddler or older Sims can watch the tank for Fun satisfaction and, if you have The Sims™ 2 FreeTime, Nature Enthusiasm. If you have The Sims™ 2 Pets, your Sims’ cats will watch for Fun too, but Aggressive cats will do so more than Cowardly cats.

Electronics

Need Effects: Environment 1

Price: §18,000

This massive 4 x 4 aquarium (it practically has its own tides) is more decoration than pet. Frankly, if you can afford this tank, it’s only fair that you not have to restock or clean it or feed the fish. All your Sims need to do is sit back and enjoy the view (watching it gives Fun to Sims and cats) and feel the profound Environmentenhancing effects.

GiganTek Home Theater Television Price: §2,350 Skills: Cooking (Watch Yummy Channel), Body (Work Out), Mechanical (Repair) Need Effects: Fun 8 (varied by Sim’s reaction to channel), Energy -3, Comfort -3, Hygiene -7 (Work Out), Environment 8 Functionally, this is just another TV, but it’s much more. First of all, it’s huge, which is cool in its own right. Second, it’s the first TV that’s the same width as a sofa. Such symmetry is ever so pleasing to the eye.

TVs and Computers

Miscellaneous

LyfeB Gon Computer

”Kooler Than Ice” Soda Machine by Freezer Time Industries

Price: §1,900 Skill: Creativity (Write Novel), Mechanical (Repair) Need Effects: Fun 7 (Play, Watch, Chat), Social (Send/Receive e-mail, Chat), Environment 2 Need Maximum: Fun up to 75 (Chat), 90 (Play), 80 (Watch Play)

Smitty Classy’s TV Shrine

Price: §1,500 Need Effects: Hunger 3, Environment 4 These vending machines can provide cheap (though not terribly nourishing) drinks to satisfy your Sim’s Hunger Need. The drink machine dispenses:

NOTE

Price: §2,350 Skills: Cooking (Watch Yummy Channel), Body (Work Out), Mechanical (Repair) Need Effects: Fun 8 (varied by Sim’s reaction to channel), Energy -3, Comfort -3, Hygiene -7 (Work Out), Environment 3

Vending machines can be used on Sim-owned businesses (The Sims™ 2 Open for Business), allowing you to set the prices on the machines.

Cola: §5 Lemon-Lime Soda: §5 Orange Soda: §5 Root Beer: §5

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CHAPTER 5: NEW OBJECTS ”Super Savory” Snack Machine by Chewie-Louie Factory

Chapter 1-2

Eloquence Elongated Floor Lamp

Price: §1,600

Price: §385

Need Effects: Hunger 3, Environment 4

Need Effects: Environment 3

These vending machines can provide cheap (though not terribly nourishing) food to satisfy your Sim’s Hunger Need. The drink machine dispenses:

Wall Lamps

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Need Effects: Fun 10 (Play), Fun 4 (Watch), Environment 1 All three options on this object look to the Sim’s Creativity for the quality of the performance. On the flip side, they all build Creativity skill and two inspire hobby enthusiasm in both the performer and anyone who stops to watch (if you have The Sims™ 2 FreeTime). Interactions:

Sun God Light by You Got Muscle

Chocolate Clusters: §7

Price: §55

Krinkle Cut Chips: §7

Need Effects: Environment 1

Macadamia Nut Cookies: §7

Chapter 3-4

White Cheddar Crackers: §7

Lighting

Eloquent Touch Wall Lamp Price: §400

Table Lamps

Need Effects: Environment 2

Fringed Bliss Lamp Price: §110

Ceiling Lamps

Need Effects: Environment 1

Sun Goddess Light by You Got Muscle

Floor Lamps

Price: §70

Indoor Streetlamp from Smitty Classy Price: §210

Need Effects: Environment 1

Hobbies

Need Effects: Environment 1

Creativity Small Superstar Microphone

Werkbunnst Lighting Unit Price: §285 Need Effects: Environment 2

Price: §1,500 Hobby: Music & Dance (Practice/Perform/ Dance), Tinkering (Tinker/Repair) Skill: Creativity (Play/Perform), Repair (Mechanical)

Every Sim’s got something to say, a song to sing, or a joke to tell. If only there was a microphone to say it into.

Sing: Child or older Sims can use the microphone to belt out some a cappella song stylings. With two levels of performance quality, Sims with low quality won’t get the warmest audiences, but Sims with high Creativity skill will get the cheers they so crave. Satisfies Fun and builds Creativity skill and Music & Dance hobby enthusiasm. Recite Poetry: Child or older Sims can poetry slam even in the privacy of their own homes. With three levels of quality, you see the difference between an awkward amateur and a suave, seasoned pro. Satisfies Fun and builds Creativity skill and Film & Literature enthusiasm. Perform Stand-Up Comedy: Child or older Sims can tell a few jokes, though they’ll mostly be groaners if Creativity is low. Sims of various Creativity skill levels exhibit three different proficiencies. Satisfies Fun and builds Creativity skill. Watch: Available on the microphone or its speaker (or the Sim) when there’s a performance going on. Satisfies Fun. The more highly skilled the player, the faster watchers’ Fun is satisfied. Observers boo a bad performer and cheer a good one, especially if they’re Grouchy or Nice, respectively. Dogs howl at low-skill Sims. If multiple Sims watch, they satisfy Social. All observers of Sing and Recite poetry also get the same hobby enthusiasm as the performer. primagames.com 71

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So. This is an odd looking bookshelf. With shelves on both sides, it suggests another, less obvious purpose. Sure your Sims can read and study books from it, but there’s one special book that exists on no other bookshelf and that is, quite literally, the key.

Knowledge TrekBuks Bookcase

Hobby: Games (Play)

Hobby: Film & Literature

Need Effects: Fun 6 (Play), Social

Skill: Cooking (Study), Mechanical (Study), Cleaning (Study)

More than meets the eye!

Need Effects: Fun 1 (Read or Read to), Fun 1 (Be read to), Comfort 1 (Write in Diary), Fun 1 (Write in Diary) Need Maximum: Fun up to 75 (Read/Read to/ Be Read to)

Mysterous Looking Bookcase Price: §750 Hobby: Film & Literature Skill: Cooking (Study), Mechanical (Study), Cleaning (Study) Need Effects: Fun 1 (Read or Read to), Fun 1 (Be read to), Comfort 1 (Write in Diary), Fun 1 (Write in Diary) Need Maximum: Fun up to 75 (Read/Read to/ Be Read to)

Very Mysterious Shelving Price: §1,200 Hobby: Film & Literature Skill: Cooking (Study), Mechanical (Study), Cleaning (Study)

You see, this isn’t just a bookshelf, it’s also a hidden and secure door, perfect for keeping your Sims’ deepest secrets (i.e. a cauldron, vampire coffin, etc.). It can only be placed along a wall. Sims will not use this door automatically. If there’s no other way into the room and you direct them to an object behind it, they won’t be able to get there. You must first direct them to read the Mysteriously Mysterious Mystery Novel to activate the door and automatically move them to the other side. Interactions (in addition to usual bookshelf interactions):

Read Book…Mysteriously Mysterious Mystery Novel: Opens the door and moves Sim to the other side of wall. There is a small chance (based on Mechanical skill) that the Sim will have some trouble with the door and suffer a bit of an indignity; they’ll immediately try again and succeed, so don’t worry about them not getting through.

WARNING

Need Effects: Fun 1 (Read or Read to), Fun 1 (Be read to), Comfort 1 (Write in Diary), Fun 1 (Write in Diary), Environment Need Maximum: Fun up to 75 (Read/Read to/ Be Read to) primagames.com

Hey Hey It’s the Monkey Bars from Go Play! Price: §280

Price: §700

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Recreation

If a Sim is in a room to which the only access is through a hidden bookshelf, they cannot leave unless you specifically direct them to read the activating book. If you forget to direct a Sim out from a secret room, the Sim eventually starves to death. Not that you’d ever want that to happen on purpose.

This is one of four new playground objects that (along with the existing swing set), when placed near each other act as a functioning playground. If the Play on Playground interaction is used, Sims move from one piece of equipment to the next, treating the distinct objects as one big object.

Cluster several pieces of playground equipment (including the old swing set) and Sims treat it all as one big object, switching from piece to piece.

With one exception, only children and teens can use the playground equipment, but they use them differently. Children use equipment for its intended purpose: to play. Teens on the other hand, use playground equipment as a social gathering place. As such, each piece of equipment has a different interaction for children and teens: Play and Hang Out.

NOTE

When directing your Sim to use a playground as a whole rather than just directing them to one of its parts, both children and teens use the Play on Playground interaction. Despite the name, teens still hang out rather than play.

While Sims are playing or hanging out on a playground, they chat amongst themselves, satisfying their Social along with their Fun need. All of the new pieces of equipment (except the Centrifun from Go Play!) build Body skill.

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CHAPTER 5: NEW OBJECTS Interactions:

Play On: Child Sim plays on this object. There’s a chance, based on Body skill that the Child will fall off and lose a bit of Comfort. Sims play on the individual piece of equipment until they fully satisfy their Fun or they stop for some other reason. They won’t necessarily move to another piece of equipment. Satisfies Fun and builds Body skill. Play on Playground: Available only if there is more than one piece of playground equipment in the area. Children play with the selected piece of equipment but then move on randomly to other pieces (monkey bars, slide, lookout, and the base game swing set). Teens hang out on the selected piece but also move from piece to piece until their Fun is fully satisfied. Playing builds Body skill on certain playground pieces (Hang Out does not). All interactions on all the playground objects satisfy Fun. Hang Out On: Teens hang out on the selected object. Sims hang out on the individual piece of equipment until they fully satisfy their Fun or they stop for some other reason. They won’t necessarily move to another piece of equipment. Satisfies Fun and advertises strongly to all other teen Sims to join. Join Play on Playground: If a child or teen is using any piece of playground equipment, any other child or teen can use this interaction on any piece to begin. The Sim does whatever interaction is appropriate to their age.

Slidenfraude from Go Play! Price: §300 Hobby: Games (Play) Need Effects: Fun 6 (Play), Social This is one of four new playground objects. See “Hey Hey It’s the Monkey Bars from Go Play!” for full details.

Chapter 1-2

Chapter 3-4

another piece of equipment. Satisfies Fun and builds Body skill. Play on Playground: Available only if there is more than one piece of playground equipment in the area. Children play with the selected piece of equipment but then move on randomly to other pieces (monkey bars, slide, lookout, and the base game swing set). Teens hang out on the selected piece but also move from piece to piece until their Fun is fully satisfied. Playing builds Body skill on certain playground pieces (Hang Out does not). All interactions on all the playground objects satisfy Fun. Hang Out On: Teens hang out on the selected object. Sims hang out on the individual piece of equipment until they fully satisfy their Fun or they stop for some other reason. They won’t necessarily move to another piece of equipment. Satisfies Fun and advertises strongly to all other teen Sims to join. Join Play on Playground: If a child or teen is using any piece of playground equipment, any other child or teen can use this interaction on any piece to begin. The Sims do whatever interaction is appropriate to their age.

Centrifun from Go Play!

Play On: Child Sim plays on this object. There’s a chance, based on Body skill that the Child will slide awkwardly and lose a bit of Comfort. Sims play on the individual piece of equipment until they fully satisfy their Fun or they stop for some other reason. They won’t necessarily move to

Interactions:

Play On: Child or teen Sim plays on this object. There’s a chance, based on Body skill that a Sim will vomit shortly after dismounting. Sims play on the individual piece of equipment until they’ve fully satisfy their Fun or they stop for some other reason. They won’t necessarily move to another piece of equipment. Satisfies Fun. Play on Playground: Available only if there is more than one piece of playground equipment in the area. Children and teens play with the selected piece of equipment but then move on randomly to other pieces (monkey bars, slide, lookout, and the base game swing set). Children and teens can play on this object together. All interactions on all the playground objects satisfy Fun. Join Play on Playground: If a child or teen is using any piece of playground equipment, any other child or teen can use this interaction on any piece to begin. The Sims do whatever interaction is appropriate to their age. Push: Teen or older Sims can push the merry-goround to make it go faster. Only available if Sims are riding it or getting into position. Satisfies both Fun and Social needs.

SuperTower from Go Play!

Price: §500 Hobby: Games (Play)

Price: §600 Hobby: Games (Play)

Need Effects: Fun 7 (Play), Social This is one of four new playground objects, but it functions a bit differently. Sims still use this merry-go-round as part of a collective playground, either starting with it or using it after beginning with a different piece, but a few features are worth noting:

Teens will actually play on this object and can’t hang out. Adults can’t ride on it, but can use its Push interaction while others are riding on it. Sims don’t get Body skill from riding on it.

Interactions:

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

NOTE Sims use this object’s Play interaction even if there’s already a Sim using it. There is no Join for playing with this one piece, though it can be used to start a Join Play on Playground interaction.

Need Effects: Fun 8 (Play), Social This is one of four new playground objects. See “Hey Hey It’s the Monkey Bars from Go Play!” for full details. Interactions:

Play On: Child Sim plays on this object. Sims play on the individual piece of equipment until they fully satisfy their Fun or they stop for some other reason. They won’t necessarily move to another piece of equipment. Satisfies Fun and builds Body skill. Play on Playground: Available only if there is more than one piece of playground equipment in the area. Children play with the selected piece of equipment but then move on randomly to other pieces (monkey bars, slide, lookout, and the base primagames.com

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Miscellaneous

Interactions:

game swing set). Teens hang out on the selected piece but also move from piece to piece until their Fun is fully satisfied. Playing builds Body skill on certain playground pieces (Hang Out does not). All interactions on all the playground objects satisfy Fun. Hang Out On: Teens hang out on the selected object. Sims hang out on the individual piece of equipment until they fully satisfy their Fun or they stop for some other reason. They won’t necessarily move to another piece of equipment. Satisfies Fun and advertises strongly to all other teen Sims to join. Join Play on Playground: If a child or teen is using any piece of playground equipment, any other child or teen can use this interaction on any piece to begin. The Sims do whatever interaction is appropriate to their age.

Poised Podium by Performance Arts

Pool Skill Every moment a Sim spends playing pool— either solo or against other players—or doing trick shots, the better at pool and trick shots that Sim becomes. This is due to an invisible Pool skill that Sims acquire as they gain experience with the pool table. There is no way to view Pool skill.

Play: Sim can play alone for Fun. Up to three more Sims can join; earn Fun and Social. Builds Pool skill. Winner is player with higher Pool skill; if equal, winner is random. Join: Joins game in progress. All players get Social in addition to Fun. Builds Pool skill. Perform Trick Shot: Sim chooses Xylophone or Cup trick shot, gets Fun. Quality of trick depends on hidden pool skill. Builds Pool skill. Relationships with all watching Sims are boosted for a successful trick shot and reduced for unsuccessful trick shots.

Dressers iN Style Female Closets by Simsational Inc. Price: §75 This is the female clothing version of The Sims™ 2 Apartment Life’s new closet system. These freestanding racks (each with several design mode options for variety) visually connect to adjacent racks. You can place them on any floor, but they’re intended (and look a lot less weird) if you build a closet around them.

Watch: Gives Fun and Social. Watch Trick Shots: Relationship with Sim doing the trick shot increased if shot succeeds and decreases if shot fails.

Price: §850 Need Effects: Fun, Environment 1 Interactions:

Watch: Child or older Sims can watch the human statue change position to satisfy Fun. Occasionally, the human statue amuses himself by scaring watchers; this depletes their Fun just a bit. Give Tip: Teen or older Sims can drop §1 in the tip jar.

Turbocharger Pool Table by You Got Muscle Price: §1,798

Hustle: Click on pool table with another Sim playing solo or click on another Sim when your Sim is playing solo. Select a Simoleon amount for the game stakes. Winner is Sim with highest Pool skill; if both players equal, winner is random. If your Sim is offered the Hustle, the vanquished Sim will reduce Daily Relationship with winner. Not available once game has begun; to change a regular game to a Hustle, cancel the game-in-progress or wait until it ends naturally and then Hustle.

TIP

Hobby: Games (Play, Hustle, Perform Trick Shot)

When hustling, try to play Sims your Sim doesn’t know or need as friends, since winning reduces Daily Relationship.

Skill: Pool (Hidden)

To build a closet, make a small room, leaving open tiles in front of each rack; you can’t put the door directly in front of a rack. Or just make it one tile deep and don’t put a door on at all.

A freeform closet like this can be any size from a single tile to an entire room.

This rack (and its male counterpart) offer all the usual dresser interactions.

Need Effects: Fun 10 (Play), Fun 3 (Watch), Social

NOTE

Need Maximum: Fun up to 60 (Watch)

For a (nearly) all-in-one closet object, see the “iN Style v.1.5 Closets by Simsational Inc.” and “iN Style v.2 Closets by Simsational Inc.”

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CHAPTER 5: NEW OBJECTS

Chapter 1-2

Chapter 3-4

iN Style Male Closets by Simsational Inc.

TIP Computers with slower processors, older video cards, or lower amounts of RAM may have trouble running the game at a customary pace if you place this object. If your game seems to slow down when you place the iN Style v.2 Closets by Simsational Inc., try the non-reflective version (iN Style v.1.5 Closets by Simsational Inc.) instead.

Price: §75 This is the male clothing version of The Sims™ 2 Apartment Life’s new closet system. For full details, see the “iN Style Female Closets by Simsational Inc.”

Build a few walls around it and cover them and the floor as you like in Build mode.

The design mode options on this closet work a lot like the separate bed frame/ sheets modes for beds. The first row of options alters the color of the door and frame while the lower row changes the clothing selection within.

Price: §450 Need Effects: Environment 2

iN Style v.1.5 Closets by Simsational Inc.

This object can be used for all the usual dresser interactions. Best of all, these closets provide Sims in love with a new place to WooHoo.

Price: §1,049

Enclosed spaces just cry out to be used romantically. Why should this be any exception?

Need Effects: Environment 3 If, instead of a modular closet, you want a prebuilt two-tile closet with sliding doors, this is the way to go. This kind of closet must be mounted on a wall.

Though mostly pre-built, you probably need to do some finishing work if you don’t want your clothes racks sticking out into the hall.

Children Bouncy Bork Spring Rider

NOTE

Dresser of (Almost) Unrequited Fame

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

iN Style v.2 Closets by Simsational Inc.

Price: §80 Need Effects: Fun 5, Energy -1 Interactions:

Ask to Ride: Toddlers only. This interaction is the only way the toddler can get on the spring rider. Select the teen or older Sim to ask for help and the toddler crawls/walks and asks. The Sim can reject the same way they reject a request for attention (low Mood, etc.). If they accept, the Sim carries the toddler to the spring rider and helps the toddler into the saddle. Rising satisfies Fun, but depletes a bit of Energy. Place on Spring Rider: Teen or older Sims can use this interaction to select a toddler on the lot to put on the toy. Pick Up: Teen or older Sim can use this interaction (on the object, not the toddler) to end the toddler’s ride.

Price: §1,050

Party

Need Effects: Environment 3

Crank out the Beverage Bar by You Got Muscle

As a closet, this object is functionally identical to iN Style v.1.5 Closets by Simsational Inc., but features the added enhancement of a mirrored door. All the customary mirror interactions are available.

NOTE The design mode options on this closet work a lot like the separate bed frame/sheets modes for beds. The first row of options alters the doorframe while the lower row changes the clothing selection within.

Price: §750 Need Effects: Fun 3 Need Maximum: Fun up to 50 (Juggle) or 80 (Make Drinks) or 50 (Consume Drinks) or 70–90 (Drink from Bottle, depends on Playful/Serious)

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Interactions:

Order Drink: Community Lot only. Order a Blended (§15) or Poured (§10) drink from NPC Bartender. Drinking satisfies Fun. Tend Bar: Community Lot only. Young adult or older can replace the NPC Bartender at the machine and serve any Sims who order drinks. Earn Simoleons for time spent working job, awarded when you cancel interaction. Drink from Bottle: Home Lot only. Satisfies Hunger and Fun. Playful Sims get a higher maximum Fun than Serious. Make a Drink: Home Lot only. Satisfies Fun. Prepares single drink. Make Drinks: Home Lot only. Prepares multiple drinks. Juggle Tumblers: Home Lot only. Satisfies Fun. Join: Home Lot only. Join Juggling. Satisfies Fun.

Vehicles Pearson 206 SimRanger Price: §20,000 Need Effects: Comfort 10, Energy 5, Fun 10 Personal helicopters require a place to park, so before your Sims can buy the aircraft itself, they have to buy the massive Get to the Choppa Helipad from the Build mode, Garage catalog. Once you’ve found a spot big enough to place it, you can buy a helicopter.

You need a big yard to give it a place to land, but other than that and §20,000, there’s nothing standing between your Sims and their very own helicopter.

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One of the great strategic advantages of a helicopter is that your Sim can leave for work or school whenever they please. Not only can a Sim wait to leave until minutes before their shift begins, as they always could with the carpool, but they can even go in late. There is no penalty for being up to one hour late. Beyond that, however, and the tardiness counts as an absence for job performance and grading purposes though the Sim still gets a day’s pay. Three tardies and your Sim will be demoted at work.

NOTE Of course, many of these advantages can be had by walking to a destination, but…c’mon…it’s a helicopter!

A Sim with a helicopter can travel to a Community Lot by clicking on the helicopter rather than the telephone (as they would to get a taxi). Using a helicopter to travel to community lots is faster as there’s no time wasted waiting for the cab to come. You may also navigate to a neighboring community lot by clicking on it directly (if the Clickable Neighbors option is turned on). If your household has a helicopter but no one in particular owns it, your selected Sim will summon a cab. If, however, the helicopter is owned by the active Sim when you clicked on the neighboring lot, your Sim automatically uses the helicopter. The helicopter has infinite capacity; any number of Sims can fit inside. Sims can automatically drive as soon as they become teens and can even be the designated owner of a helicopter. Interactions:

Change Owner: By default, a helicopter is not owned by any one Sim. Making a Sim (teen or older) the owner, however, has several effects. When a helicopter is assigned an owner, the carpool and/or school bus for that Sim no longer comes. Instead, the Sim automatically routes to the helicopter as work time approaches. Naming an owner does not prevent other Sims using the helicopter for any reason but they never use it autonomously. If another Sim has the helicopter when the owner needs to go to work, the carpool shows up as normal so the owner can make it to work on time (as if the household didn’t have a helicopter at all). If the owner of the helicopter is left or restored as “Nobody,” no Sim will use

the helicopter autonomously and must be directed to do so. Go Somewhere: The helicopter can be used in lieu of a taxi to drive to Community Lots. Sims climb in and select Community Lot from their available destinations. Take a Spin: A quick one-hour joyride. Satisfies Fun. Fly to Work: Appears within one hour of a job’s start time and remains available until end of the Sim’s shift. The interaction appears for all Sims regardless of who owns the helicopter. Take to School: Drive a child or teen Sim to school. Driver returns shortly thereafter. Student returns home on the bus. Fly to School: A teen can drive themselves to school. Fly to Work with…: If two or more Sims start work at the same time, you can choose to have all Sims drive to work together in the helicopter. This does not happen autonomously; the Sim to whom the helicopter does not belong autonomously routes to the carpool car instead. To get your Sims to travel together, cancel the carpool for the nonowners and then select Fly to Work With… for each of the non-owner Sims. If Sims’ jobs end at a different time than the helicopter’s owner, they return home in the normal carpool vehicle. Fly to School with…: If there’s more than one teen or a teen and one or more children in the household, any teen can drive all students to school. Since, however, high school and elementary school end at different times, any children return home on the bus while the teens return in the helicopter. Get Alarm Installed: A helicopter alarm prevents the helicopter being stolen by the burglar. Sim departs the lot for one hour to have the alarm installed and returns §250 lighter. Thereafter, all Sims turn off the alarm before getting in. Sit in Vehicle: Sim takes a seat in parked helicopter. Required for availability of the following in-helicopter interactions: Turn Stereo On: Must be sitting in vehicle. Turns on the helicopter stereo. Dance: If the helicopter’s stereo is on, any nearby can click on the vehicle and dance. The Sim in the helicopter must first get out before they can boogie. Turn Lights On: Must be sitting in vehicle. Turns helicopter lights on.

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CHAPTER 5: NEW OBJECTS Kiss: Two Sims only must be sitting in vehicle. Standard kiss interaction. Make Out: Two Sims only must be sitting in vehicle. Standard kiss interaction. WooHoo: Two Sims only must be sitting in vehicle. Standard WooHoo interaction. If done while the helicopter is on a Community Lot, this counts as a public WooHoo. Try to Have a Baby: Two Sims only must be sitting in vehicle. Standard Try to Have a Baby interaction. Ask to Get Out: Specify a Sim to remove from the helicopter.

Pets Modern Arf Indoor Dog Pen Price: §525 Skill: Cleaning Need Effects: Fun 8, Social (Play with) Need Maximum: Fun up to 90 (Play with), Fun up to 80 (Watch, Sims and Aggressive pets), Fun up to 60 (Watch, nonAggressive pets) Interactions:

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Fill Food Dish: For §10 per feeding, Sims can be directed to refill the penned dog’s food dish. Keeping it well fed is important because hungry caged pets bite, making them less useful as sources of Fun for Sims. Fail to feed them and they’ll eventually be taken away by the Animal Control Officer. Sims never feed the penned dog autonomously, so feeding is your responsibility. Give Treat: For §1, the Sim gives the dog a nice biscuit, satisfying the Sim’s Fun and the pet’s Hunger.

Trash chutes save a Sim the walk to the curb.

Clean Cage: Pens get dirty with time, eventually drawing flies and emitting a green stink cloud and bringing down Environment. A dirty pen also brings down the pet’s mood, increasing the odds of it biting. When the Sim cleans the pen, it stops bringing down Environment, the pet’s mood improves, and the Sim gets some Cleaning skill. Watch: Sims or pets can watch the pet for Fun. All normal cats and dogs are be more likely to watch if their Hunger is low. Aggressive pets watch longer than other pets (due to higher Fun maximum). When an Aggressive pet watches, it barks/hisses/growls at the cage, possibly causing the penned dog to panic. Watching peacefully or stalking the cage can be praised/scolded towards the Playful/Hostile behavior. Put up for Adoption: The Animal Control Officer comes and takes the pet and pen away.

The chute needn’t be on a wall with anything on the other side (it’s a magic trash chute) and can be put in normal homes or apartments.

Community Lot Only Objects Appliances One Complete Diner Price: §4,500 Need Effects: Hunger 10, Environment 10 Sims can use these stands as a quick and cheap (each dish costs §25) way to eat on Community Lots and, if others are eating at the counter, satisfy a bit of Social.

Carry: Teen or older Sims can take the dog out and carry it. Sims and walk or run with the dog in their arms or sit down and pet it. They automatically return it to the cage if they decide or are directed to do anything else. When stocking a dog pen, you have pick of the litter.

Miscellaneous Trash-Tahk Trash Chute

NOTE This dog has a mood based on whether its cage is clean and it has been recently fed.

Stock: Child or older Sims can purchase a dog for an empty and cleaned cage. Penned dogs cost §500 and you have your choice of breeds and the chance to pick a name. Play with: Child or older Sims can pick up the pet and play with it for Fun and Social. If the pet is in a bad mood due to hunger or a dirty cage, it may bite the Sim.

Price: §90 Instead of walking all the way to the curb empty their trashcan or compactor, this wallmounted trash chute provides a much closer dumping point.

Good food in a charmingly nostalgic setting. Slice me a gyro, my good man!

to

This stand serves:

Gyros

Hamburgers

Hot Dogs

NOTE Food stands can be used to generate income on an owned Community Lot if you have The Sims™ 2 Open for Business.

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make money with their performances by Performing for Tips… (The Sims™ 2 University only).

Hobbies Dance-Off Break Dancer Mat

Dangerous Cauldron

Price: §5,000 Need Effects: Fun 10, Environment 7

Price: §870

This entertainment object, placeable on any Community Lot, comes with its own Break Dancer NPC. Sims can watch the show for Fun or can, for a fee of §75, learn to break dance themselves.

Watch Break Dance: Sims (toddler and older) can watch the break dance for Fun (and, if others are watching, Social) and cheer or boo based on relationship. Learn Break Dance: Teen or older Sims can pay the Break Dancer to teach them to break dance. The learning bar over the Sim’s head indicates progress toward mastery of the dance. Learning Sims get Fun and Social. Wait for Performance: If the Break Dancer is taking a break, your Sim stands in position to wait for the next show. Your Sims can watch the Break Dancer at work and that’s fun and all. But, for a mere §75, the Break Dancer agrees to teach your Sim his rather difficult routine.

A Sim needn’t complete the break dance training to be able to do it. If, however, they don’t fully learn it, they do it quite badly, making mistakes that could cost them victory in any break dance battles (see the “New Socials” chapter). They can pick up lessons where they left off (progress is preserved), but they have to pay another §75.

It takes a while to fully learn—you can chart your Sims’ progress by the learning bar over their head—but the rewards are so worth it! Break dancing means Fun for your Sim and any who stop to watch. Plus, it looks so very cool! Once learned, you can direct your Sim to Perform > Break Dance anywhere. Your Sims can even primagames.com

One cauldron is given to a Sim (in their inventory) when they become a witch. Additional cauldrons can be bought from the Witch NPCs.

NOTE For details on witch-related objects or topics, see the “Witches” chapter.

Grandiose Grimoire Price: §870

Potions This pack offers three new potions. Each can be purchased, but not all from the same Sims, and all three can be manufactured by your witch Sims in their cauldrons.

Price: §60 Purchased from: NPC Witches, Gypsy Matchmaker Effect: Cures witchiness

Reagents Reagents are the ingredients Sims require to do spells. They can be acquired either from the Witch NPC of the appropriate alignment or by making them in your Sim’s cauldron. Reagents go into your Sim’s inventory where they stack for easy storage. You can drag them out into the world and they serve as lovely, but a bit creepy, statues.

Crystallized Moonbeams Price/Resale Value: §25 Need Effects: Fun (View) Alignment: Good

Dragon Scales Price/Resale Value: §40 Need Effects: Fun (View) Alignment: Neutral

Enchanted Essence of Cur Tails

NOTE

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Non-Catalog Objects

Witchbegone-E Potion

Price: §100 Purchased from: NPC Witches Effect: Temporarily Decreases Nice/ Grouchy to 0

Magically Spiced Sugar Price: §100 Purchased from: NPC Witch Effect: Temporarily Increases Nice/ Grouchy to 10

Essence of Light Price/Resale Value: §50 Need Effects: Fun (View) Alignment: Good

Eye of Newt Price/Resale Value: §25 Need Effects: Fun (View) Alignment: Evil

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CHAPTER 5: NEW OBJECTS Mystic Dust

Resale Value: §220 This object can only be manufactured by a witch with Magic skill 5 or above and 50% Good alignment.

Need Effects: Fun (View) Alignment: Neutral

Viper’s Essence

Palm of Darkness Wall Sconce

Price/Resale Value: §50

Resale Value: §230

Need Effects: Fun (View)

This object can only be manufactured by a witch with Magic skill 5 or above and 50% Evil alignment.

Alignment: Evil

Little Miss Wendalyn Sculpture

Star Dusted Ceiling Light

Resale Value: §10

Resale Value: §390

Need Effects: Fun (View)

This object can only be manufactured by a witch with Magic skill 5 and 50% Good alignment.

This doll can only be crafted by a witch with Magic skill 2 or above.

Witch Lights Witch lights are manufactured in witch’s cauldrons. They can only be made by witches with the requisite Magic skill and sufficiently high level in their respective alignments.

Fairie Fire Floor Lamp Resale Value: §170

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Hand of Darkness Floor Lamp

NOTE For details on making witch thrones, see Magical Objects in the “Witches” chapter.

Claws of Darkness Throne Resale Value: §1,200 Need Effects: Comfort 9 This object can only be manufactured by a witch with Magic skill 9 and 90% Evil alignment.

Throne of Light Resale Value: §2,000 Need Effects: Comfort 9 This object can only be manufactured by a witch with Magic skill 9 and 90% Good alignment.

Fist of Darkness Ceiling Light Resale Value: §430 This object can only be manufactured by a witch with Magic skill 5 and 50% Evil alignment.

Witch Thrones

This object can only be manufactured by a witch with Magic skill 2 or above and 20% Good alignment.

This object can only be manufactured by a witch with Magic skill 2 or above and 20% Evil alignment.

Chapter 3-4

Stardust Wall Sconce

Price/Resale Value: §20

Resale Value: §180

Chapter 1-2

Witch thrones are manufactured in witch’s cauldrons. They can only be made by the most skilled witches and each only by the most extremely committed in their respective alignments. Functionally, witch thrones are extremely comfortable dining chairs. Their real power, however, reveals itself when used:

Collections The Collections panel contains six new collections:

The Sims™ 2 Apartment Life Bohemian Gearhead Jock Socialite Tech

Witches or Spectral Cats of the same alignment as the throne slowly have all their Needs satisfied. Witches or Spectral Cats of the opposite alignment of the throne slowly have their Needs depleted. primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

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CHAPTER 6: NEW SOCIALS It’s hard to not be sociable when your neighbors are on the other side of the wall. Sure such closeness can breed contempt, but that’s part of the game too, isn’t it? The Sims™ 2 Apartment Life moves in

This chapter runs you through all the new socials so you can make them part of your Sims’ repertoire right away.

with a slate of new socials that make apartment living a reality, but also adds some new general purpose interactions for kids, toddlers, and Sims who like to dance (and smooch).

Social Interaction Directory INTERACTION

MENU

AVAILABILITY DAILY A TO B ABOVE

AVAILABILITY DAILY A TO B BELOW

AND/OR

Ask to Watch Kids

Main

50

100

Or

20

100

Not Autonomous

Be Roommate

Propose

40

100

Or

20

100

Not Autonomous

Break Dance Battle

Main

-20

100

Or

0

100

Active

Classic

Dance

30

100

And

15

100

Serious

Collect Rent

Roommate

-100

100

And

-100

100

Not Autonomous

Collect Rent

Your Sim

-100

100

And

-100

100

Not Autonomous

Complain About Noise/ Smell

Your Sim

-100

100

And

-100

100

Not Autonomous

Cuddle Under Clouds

Main

50

100

And

15

100

Required

Sets

Serious

Cuddle Under Stars

Main

50

100

And

15

100

Required

Sets

Serious

Dance Kiss

Kiss

60

100

And

35

100

Required

Sets

Playful

Farewell

Your Sim

-100

100

And

-100

100

N/A

Huggle

Hug

-20

100

Or

0

100

Outgoing

Introduce to Neighbor

Apartment Door

-100

100

And

-100

100

Not Autonomous

Kick Out

Roommate

-100

100

And

-100

100

Not Autonomous

Peek-A-Boo

Toddler

-100

100

And

-100

100

Playful/Outgoing

Purchase Cauldron/ Spellbook/Potion/Reagent

NPC Witch

10

100

And

5

100

Not Autonomous

Read to Sleep

Main

-100

100

And

-100

100

Not Autonomous

Repair Relationship with

Main

-100

100

Not Autonomous

Report Roaches

Landlord

-100

100

Not Autonomous

Reputation Greetings

Greet

Request Repair

Landlord

Sign Lease

Apartment Door

Social Group Greets

PERSONALITY (PET)

100

And

-20

20

And

-10

10

Not Autonomous

-100

100

And

-100

100

Not Autonomous

-100

100

And

-100

100

None

Greet

-20

100

Or

-20

100

Outgoing

Suck Face

Kiss

60

100

And

35

100

Required

Sets

Playful

Swing Around

Play

10

100

Or

0

100

Active

Swing Me Around

Play

10

100

Or

0

100

Active

80

-100

AVAILABILITY LIFETIME AVAILABILITY LIFETIME CRUSH OR LOVE/GO STEADY A TO B ABOVE A TO B BELOW MASTER/MINE OR PACK

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CHAPTER 6: NEW SOCIALS

USER DIRECTED AUTONOMOUS

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

IF ACCEPT, A’S SOCIAL

IF ACCEPT, A’S DAILY

IF ACCEPT, A’S LIFETIME

IF ACCEPT, B’S SOCIAL

IF ACCEPT, B’S DAILY

IF ACCEPT, B’S LIFETIME

IF REJECT, A’S SOCIAL

IF REJECT, A’S DAILY

IF REJECT, A’S LIFETIME

IF REJECT, B’S SOCIAL

IF REJECT, B’S DAILY

IF REJECT, B’S LIFETIME

Yes

No

0

0

0

0

0

0

0

0

0

0

0

0

Yes

No

20

5

3

20

5

3

-4

-10

-5

-4

-4

-4

Yes

Yes

8

5

1

8

5

1

0

-2

0

0

-2

0

Yes

Yes

7

5

1

10

10

1

-4

-4

-1

-4

-4

-1

Yes

No

0

-5

0

0

-5

0

No

No

0

-5

0

0

-5

0

4

-7

0

4

-7

0

Yes

No

-4

-2

0

-4

-3

0

-4

-4

0

-4

-5

0

Yes

Yes

8

5

2

8

5

2

-5

-2

0

-3

-2

0

Yes

Yes

8

5

2

8

5

2

-5

-2

0

-3

-2

0

Yes

Yes

12

13

3

13

13

3

4

-13

-3

0

-13

-4

No

No

0

0

0

0

0

0

Yes

Yes

10

5

2

10

8

2

0

-10

2

0

-10

2

Yes

No

3

5

0

3

5

0

Yes

No

-2

-4

-2

-2

-4

-2

4

-13

-3

0

-13

-4

Yes

Yes

10

3

1

10

3

1

-5

-2

0

-5

-2

0

Yes

No

7

5

0

10

10

0

-4

-4

0

-4

-4

0

Yes

No

15

5

2

15

5

2

Yes

No

15

20

5

15

20

5

Yes

No

5

3

0

5

3

0

No

No

10

7

3

10

7

3

-10

-5

-2

-10

-5

-2

Yes

No

5

3

0

5

3

0

No

Yes

3

3

0

3

3

0

Yes

Yes

4

4

0

4

4

0

Yes

Yes

12

13

2

12

13

2

4

-13

-2

0

-13

-3

Yes

Yes

8

5

1

8

5

1

0

-4

0

0

-4

0

Yes

Yes

8

5

1

8

5

1

0

-4

0

0

-4

0

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Social Interaction Directory, continued INTERACTION

MENU

AVAILABILITY DAILY A TO B ABOVE

AVAILABILITY DAILY A TO B BELOW

AND/OR

Tell a Story

Main

-20

100

And

-20

100

Outgoing

Tell a Story (Social Group Match)

Main

-20

100

And

-20

100

Outgoing

Torment

Fight

-100

15

Or

-100

10

Grouchy

Sim-to-Sim Interactions Top Menu Interactions Ask to Watch Kids

AVAILABILITY LIFETIME AVAILABILITY LIFETIME CRUSH OR LOVE/GO STEADY A TO B ABOVE A TO B BELOW MASTER/MINE OR PACK

Both Sims must have at least partially learned to break dance from the Break Dancer NPC. If the Sim accepts the social, the battle begins. Sims take two turns each to show off their skills. At the end of two rounds, the Sim with the fewest failed moves wins. If both perform equally, a winner is chosen at random. Accepted if Sim B’s:

PERSONALITY (PET)

1. Lifetime > 10 and Daily > 0, or 2. Lifetime > 10, Daily < 0, and Nice/Grouchy > 4, or 3. Lifetime < 10 and Daily > 20, or 4. Lifetime < 10, Daily < 20 and Nice/Grouchy > 6

Cuddle Under the Stars/ Cuddle Under Clouds

1. Active < 3 and Lifetime > 30, or 2. Active > 3 and Daily > -15, or 3. Active > 8 and Daily < -15, or 4. Active 3–7, Daily < -15, and Lifetime > 10

Complain About Noise/Smell Who: Young Adult/adult/elder to Neighbor Available on apartment neighbors only. Always accepted.

Challenge to Break Dance Battle Who: Adult/elder NPC apartment neighbor to Teen/adult/elder or Landlord to Teen/young adult/adult/elder

Who: Teen/young adult/adult/elder to Teen/young adult/adult/elder

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Available to NPC apartment neighbors or the Landlord NPC on your Sims. Complain about Noise is available to your Sim when there’s noise coming through one of their walls. You’ll find it on the neighbor’s door. Accepted if Sim B’s (whether this is your Sim or the noisy neighbor):

Who: Teen/young adult/adult/elder to Teen/young adult/adult/elder with Crush or Love relationship Accepted if Sim B’s:

1. Daily > 70 and Social > 0, or 2. Daily > 70, Social -20–0, and Lifetime > 50, or 3. Daily < 70, Lifetime > 50, Social > 0

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CHAPTER 6: NEW SOCIALS

USER DIRECTED AUTONOMOUS

IF ACCEPT, A’S SOCIAL

IF ACCEPT, A’S DAILY

Chapter 1-2

IF ACCEPT, A’S LIFETIME

IF ACCEPT, B’S SOCIAL

IF ACCEPT, B’S DAILY

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

IF ACCEPT, B’S LIFETIME

IF REJECT, A’S SOCIAL

IF REJECT, A’S DAILY

IF REJECT, A’S LIFETIME

IF REJECT, B’S SOCIAL

IF REJECT, B’S DAILY

IF REJECT, B’S LIFETIME

Yes

Yes

10

4

1

10

4

1

0

-3

0

0

-3

0

Yes

Yes

15

8

2

15

8

2

0

-3

0

0

-3

0

Yes

Yes

8

4

1

8

5

1

-8

-4

-1

-8

-5

-1

If two Sims have a romantic relationship, one can coax the other into a bit of canoodling al fresco. Which of these interactions are available depends on the time: clouds for day and stars for night. Either way, the decision and the effects are the same, Fun and Social satisfaction and relationship increase. There is one small difference between them, but it only comes into play if you have The Sims™ 2 FreeTime. Cuddling under the stars feeds Science hobby enthusiasm and cuddling under clouds does the same for Nature enthusiasm.

Repair Relationship With…

Once all these conditions are met, there are three steps toward a successful outcome. Failure of any of the steps ends the reconciliation attempt. First, your Sim (Sim A) approaches either member of the relationship (Sim B) with an offer to help the couple heal. This is accepted if Sim B’s:

1. Lifetime > 15 and Mood > 0, or 2. Lifetime < 15 and Mood > 90 If this offer is accepted, Sim A automatically approaches the other member of the relationship and runs the same interaction. If, based on the same factors, the other Sim accepts, the process continues.

NOTE

Who: Child/teen/young adult/adult/elder to Teen/young adult/adult/elder Once a child or older Sim has learned couples counseling with the new bookcase-based “Study…Couples Counseling,” this interaction becomes available on any Sim who is:

1. In a romantic relationship (going steady, married/joined, or engaged) to another Sim who is also on the lot. 2. One of the Sims—either the targeted Sim or the other member of the relationship—has either zero Daily or Lifetime relationship to the other.

Since your Sim is running this interaction twice, they get the outcome effects of each with each of the two other Sims. In other words, each time they run Repair Relationship and it’s accepted, they gain 15 Social satisfaction, 20 Daily Relationship each towards B and C, and 5 Lifetime Relationship each towards B and C. Thus, if both Sims agree to accept your Sim’s help, your Sim will be the better for it by 30 Social satisfaction and 20 Daily/5 Lifetime to Sim B and 20 Daily/5 Lifetime toward Sim C, even if the final step fails. As a bonus, your Sims gets 10 Fun satisfaction and each recipient gets 5 Fun.

Finally, Sim B attempts to kiss Sim C. This is accepted if Sim B’s:

NOTE The Nice/Grouchy personality of Sim B factors powerfully into the success of this interaction. Whenever the acceptance rules below look at Sim B’s Mood, a number is added to it equal to Sim B’s Nice/Grouchy personality times five. For example, if Sim B has a Nice/Grouchy personality of 8, 40 will be added to Sim B’s Mood for the purposes of deciding if Sim B will accept. So, if Sim B has a Daily Relationship towards Sim C of -10 but a Mood of -30, it would appear that rule 1 below (for example) should fail. Instead, for the purposes of the rule, Sim B’s Mood is presumed to be 10 (-30 plus 40) and the interaction would be accepted.

1. Daily > -30 and Mood (+Nice/Grouchy x 5) > 0, or 2. Daily > -30 and Mood (+Nice/Grouchy x 5) -100–0, and Lifetime > -10 or 3. Daily < -30, Lifetime > -50, and Mood (+Nice/ Grouchy x 5) > -80 If Sim B accepts the kiss:

1. Any Furious states between the Sims are removed. 2. Their respective Daily and Lifetime Relationship scores towards each other are boosted (the increase is larger if there was no Furious state to remove). 3. Sim C gets some Social satisfaction. If Sim B turns down the kiss, there’s no effect on either B or C’s relationship to A.

Read to Sleep Who: Teen/young adult/adult/elder to child/teen in bed primagames.com

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NOTE

NOTE

For details on social groups including tips on how to recognize a Townie’s correct group, see the “Community Life” chapter.

If you have The Sims™ 2 FreeTime, each story topic earns your Sim some hobby enthusiasm:

Art: Arts & Crafts

Acceptance varies by whether the story and Sim B’s social group are the same. If there’s a match, interaction is accepted if Sim B’s: Always accepted. During the first hour a child or teen is in their bed sleeping, a teen or older Sim can read them to sleep. Via this interaction on the child Sim, the reading Sim sits down near the bed and reads a book. The sleeping Sim gets extra Energy and Comfort satisfaction (meaning less time to fully satisfy these Needs via sleeping). Both the reader and the sleeping Sim get Social satisfaction and relationship increases and, if you have The Sims™ 2 FreeTime, Film & Literature enthusiasm.

Mechanics: Tinkering Sports: Sports

NOTE If this interaction is rejected, the outcome is the same whether your Sim told the “right” story or not.

If, on the other hand, you direct your Sim to tell Sim B a story about something other than Sim B’s group’s pet topic or the interaction is between non-Townies, acceptance depends on Sim B’s:

Who: Child/teen/young adult/adult/elder to Child/teen/young adult/adult/elder For this interaction, certain story topics are particularly appealing to certain social groups. If you direct your Sim to tell the right story to the right Sim, the acceptance standards are easier to meet and the outcomes are more rewarding.

Mechanics: Gearhead Sports: Jock 84

Classic

Telling the right story to the right Townies earns a bonus to the social’s outcome:

STAT Sim A Social Sim A Daily Sim A Lifetime Sim B Social Sim B Daily Sim B Lifetime

Who: Child/teen/young adult/adult/elder to Child/teen/young adult/adult/elder Accepted if Sim B’s:

1. Mood > -60, Daily > 30, Lifetime > 20, or

1. Daily > 0

Fame: Socialite

Dance

NOTE Recall that only Townies have a social groups. Playable Sims who live in the currently loaded lot or ones who live on your other lots but are visiting as autonomous Sims do not have social groups. Thus, the acceptance between non-Townies is the same as for telling the wrong story: Daily > 0.

Computers: Tech

Fame: Film & Literature

1. Daily > -10

Tell a Story

Art: Bohemians

Computers: Gaming

STORY AND TOWNIE DIFFERENT SOCIAL GROUP

STORY AND TOWNIE SAME SOCIAL GROUP

10 4 1 10 4 1

15 8 2 15 8 2

2. Mood > 25, Daily > 30, Lifetime 10–20, and Outgoing/Shy > 6, or 3. Mood > 25, Daily > 30, Lifetime 10–20, and Outgoing/Shy < 6, and Nice/Grouchy > 6, or 4. Mood > -60, Daily 20–30, Outgoing/Shy > 6, and Lifetime > 20

NOTE Like all couples dancing, this interaction builds the hidden Dancing skill and (The Sims™ 2 FreeTime) Music & Dance enthusiasm. The dancing itself further satisfies the Social need along with Fun, and slightly depletes both Energy and Hygiene.

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CHAPTER 6: NEW SOCIALS Fight Interactions Torment

Chapter 1-2

GREET

SOCIAL GROUP

Earthy Hug Fake Out High Five Kiss Kiss Darling Tough Handshake

Bohemians Techs Jocks Socialites Gearheads

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Tough Handshake.

Reputation Greetings Who: Child/teen to Child/teen Accepted if Sim B’s: Earthy Hug.

1. Lifetime > 15 and Daily > 30, or 2. Lifetime > 15, Daily < 30, and Nice/Grouchy < 3, or 3. Lifetime < 15, Daily > 40, Nice/Grouchy < 5, or 4. Lifetime < 15, Daily < 40, Nice/Grouchy < 9 If Sim B accepts, the Sims enjoy a ranging chase and back-and-forth tormenting, giving as good as they’re getting. Both Sims gain Fun in addition to any Social and relationship increases and small Energy depletion. If Sim B rejects, however, they won’t see anything good natured about it and the interaction ends here with lots of hurt feelings. The higher a Sim’s Nice/Grouchy personality, the more likely they’ll cry.

Who: Townies to Playable Sims with Reputation > 50 (Reputable Resident or better) or < -50 (Lousy Loser or worse). Fake Out.

Townies who don’t know your Sim particularly well (Daily -20–20/Lifetime -10–10) can greet your Sim based on his or her Reputation, if it’s sufficiently high or low. If relationship is high, the social’s “Accepted” results occur. If reputation is low, the “Rejected” effects come to pass.

NOTE Tormenting is a very noisy interaction for apartment dwellers and may inspire a complaint from neighbors or the Landlord.

High Five.

Greet/Gesture Social Group Greets NOTE

Who: Child/teen/young adult/adult/elder to Child/teen/young adult/adult/elder Always accepted. If a social group greeting is used with a Townie of the right social group, all interaction outcomes are increased by 5 (Social 9, Daily 9).

For details on the Reputation, see the “Community Life” chapter. Kiss Kiss Darling.

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NOTE

Hug

For a full description of Influence and how it works, see the “Influence and Lifetime Wants” chapter in The Sims™ 2 University Prima® Official Game Guide.

Huggle

Take Potion

Accepted if Sim B’s:

1. Daily and Lifetime > 0 Sims with sufficient Influence points (1,000), can spend them to compel another Sim to drink any specific potion that’s either:

Accepted if Sim B’s:

1. Lifetime > 5 and Mood > 20, or

1. Daily > 70 and Mood > 0, or 2. Daily > 70, Mood -20–0, and Lifetime > 50, or 3. Daily < 70, Lifetime > 50, and Mood > 0

NOTE

Who: Teen/young adult/adult/elder to Teen/young adult/adult/elder

Who: Toddler to Toddler

Accepted if Sim B’s:

Like all dancing, this interaction builds Music & Dance enthusiasm (The Sims™ 2 FreeTime).

This interaction is independent of any actual dancing (unlike the “nested” dancing interactions like Smooth or Move Hands Down). What starts as a sweet romantic dance ends grandly in a dip and kiss to the receiving Sim.

Suck Face

In Sim B’s own inventory

2. Lifetime < 5 and Mood > 70

Placed on the lot

NOTE

NOTE

Both toddlers get a dose of Fun.

Influence Interactions To Pay Rent Who: Teen/young adult/adult/elder to Roommate

If the Good or Evil NPC Witch is visiting your Sim’s lot, you can use this Influence interaction to force the creation of a new NPC Witch. When the NPC Witch is Influenced to take Witchbegone-E, she becomes a normal Sim and a brand new NPC Witch of her alignment will be designated. Don’t believe me? Try it and go visit the appropriate witch secret lot.

Who: Teen to Teen or Young adult/adult/elder to Young adult/adult/elder Accepted if Sim B’s:

Accepted if Sim B’s:

Kiss Interactions

1. Daily and Lifetime > 0

Dance

NOTE

2. Daily > 60, Mood -20–0, and Lifetime > 50, or 3. Daily < 60, Lifetime > 40, and Mood > 0

Landlord

For details on roommate satisfaction, see “Roommates” in the “Apartments” chapter.

Report Roaches/Request Repair

Sims with sufficient Influence points (500), can spend them to compel a roommate to pay his/her overdue portion of the rent regardless of the roommate’s Satisfaction level.

Who: Teen/young adult/adult/elder to Landlord Always accepted.

Who: Teen to Teen or Young adult/adult/elder to Young adult/adult/elder 86

1. Daily > 60 and Mood > 0, or

NOTE Can also be done via phone if the Landlord isn’t physically on the lot.

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CHAPTER 6: NEW SOCIALS Why fix things or spray for bugs yourself when you have a Mechanical skill 10 Landlord on call twenty-four hours a day? Sims can report either roach infestations or broken objects in their apartments and the Landlord will enter and exterminate the roaches or undertake the repairs. No charge. Since this interaction provides a bit of contact with the Landlord, it increases relationship and satisfies Fun. The Landlord finishes whatever he or she is doing and comes to your Sim’s apartment to take care of the problem. Done and done.

NOTE Though it’s only really useful when the Landlord isn’t on the lot, you can engage him to fix broken objects or kill bugs in common areas as well.

Chapter 1-2

Chapter 3-4

Swing Around

NOTE During the interaction, both Sims gain Fun and Social satisfaction and deplete Energy. There’s a 10% chance the child will vomit after this interaction.

Propose Be Roommate Who: Teen/young adult/adult/elder to Child Accepted if Sim A’s Active/Lazy personality is > 3 and Sim B’s:

1. Daily > 25, or 2. Daily < 25 and Lifetime > 15, or 3. Daily < 25, Lifetime < 15 (but only if Sim A’s Active/Lazy is instead at least 8)

Play Interactions Peek-A-Boo

If Sim A’s Active/Lazy personality is < 3, Sim B will accept if Sim B’s:

1. Lifetime > 30

NOTE There’s a 10% chance the child will vomit after this interaction.

There are three different kinds of Sims who can play peek-a-boo with a toddler and whether the toddler will accept is different for each. If the initiating Sim is the Nanny or Butler, toddlers always accept. If the Sim is a blood relative or is a member of the toddler’s household, it is accepted if Sim B’s:

2. Sim B’s Lifetime > 10, Sim B’s Daily > 50, and Sim B’s Mood <0, and Sim A’s Nice/Grouchy > 6, or 3. Sim B’s Lifetime 0–10, Sim A’s Nice/Grouchy > 9, Sim B’s Daily > 0, and Sim B’s Mood > 0, or

Roommate Collect Rent

Children can ask to be swung around. The acceptance rules and outcomes are the same as Swing Around. Accepted if Sim B’s Active/Lazy personality is > 3 and Sim B’s:

1. Daily > 25, or

2. Outgoing/Shy < 3 and Mood > 20

3. Daily < 25, Lifetime < 15 (but only if Sim B’s Active/Lazy is instead at least 8)

2. Outgoing/Shy < 4 and Mood > 40

1. Sim B’s Lifetime > 10, Sim B’s Daily > 50, and Sim B’s Mood >0, or

Who: Child to Teen/young adult/adult/elder

2. Daily < 25 and Lifetime > 15, or

1. Outgoing/Shy > 4 and Mood > 20, or

Available on Townies only. Accepted if:

Swing Me Around

1. Outgoing/Shy > 3 and Mood > 0, or

If the Sim is none of these things, then acceptance depends on Sim B’s:

Who: Adult/elder to Townie adult/elder

4. Sim B’s Lifetime > 10, Sim B’s Daily 0–50, Sim A’s Nice/Grouchy > 7, and Sim B’s Mood > 0

During the interaction, both Sims gain Fun and Social satisfaction and deplete Energy.

Who: Child/teen/young adult/adult/elder to Toddler

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

If Sim B’s Active/Lazy personality is < 3, Sim B will accept if Sim B’s:

Who: Teen/young adult/adult/elder to Adult/ adult/elder roommate This social becomes available on a roommate if the roommate hasn’t paid rent and the Landlord has collected the roommate’s share from your Sims. Always accepted regardless of roommate satisfaction.

1. Lifetime > 30 primagames.com

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Top Menu Interactions Purchase…

NOTE

Self-Interactions Top Menu Interactions

For details on the rent and roommates, see the “Apartments” chapter.

Jump Rope

Kick Out

Who: Playable Witch to NPC Witch The NPC Witches sell magical items:

Cauldrons Who: Child/teen/young adult/adult/elder

Spellbooks Who: Teen/adult/elder to Roommate If you want to get rid of your Sim’s roommate, you must direct your Sim to give the roomie the old heave-ho. Always results in kicking out the roommate, but how the roommate reacts depends on whether Sim B’s:

Reagents

This self interaction allows a Sim to build Body skill with no investment in exercise equipment.

Potions But, they refuse to sell to witches of opposing alignment. They’ll tolerate Neutrally aligned witches, but that’s as far as they’ll go.

1. Daily > 70 and Mood > 0, or 2. Daily > 70, Mood -20–0, and Lifetime > 50, or 3. Daily < 70, Lifetime > 50, and Mood >0 If Sim B meets any of these requirements, the parting is amicable, though some small damage to both Sims’ Social need and relationship scores are inevitable. If, however, the roommate fails to meet any of these standards, the split-up is a nasty one with the yelling and the poking and the big drops in both Sims’ Social needs and relationship scores.

NOTE So, yes, it’s impossible to buy the Good or Evil aligned reagents from the NPC Witches if you are the opposite alignment. The only way to get them is to either drop to Neutral alignment and stock up or make them in your Sim’s own cauldron (or build a Simowned magic shop if you have The Sims™ 2 Open for Business and sell them from there).

Accepted if Sim B’s:

1. Alignment is the same as the NPC Witch, or

Witch

2. Alignment is Neutral.

This interaction can only be performed on the NPC Witches.

NOTE

NOTE Unlike other exercises, this interaction does not change a Sim’s fitness level (how fit or unfit they are).

Sims can, depending on their current Body skill, jump rope at three different selectable difficulty levels. Each level builds Body skill (and depletes Energy) more quickly. The lower your Sim’s Body skill, however, the more often they fail at higher difficulty levels, requiring them to start over; low skill Sims will build Body skill much more efficiently by jumping rope at a lower difficulty levels, so wait a couple levels after a new level is unlocked before trying it (i.e. Sim with Body skill 4 shouldn’t try Medium until at least Body skill 5 or 6).

JUMP ROPE DIFFICULTY

AVAILABLE AT BODY SKILL

Easy Medium Hard

This is actually several different top menu interactions, not a single Purchase interaction, but they all function identically.

0 4 7

NOTE Sims who jump rope autonomously will most likely pick a difficulty level appropriate to their Body skill.

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CHAPTER 6: NEW SOCIALS

Chapter 1-2

Chapter 3-4

Jumping rope also depletes Hygiene and satisfies Fun, though the amount is the same regardless of difficulty level. If you have The Sims™ 2 FreeTime, it also builds Fitness hobby enthusiasm.

NOTE Sims can jump rope almost anywhere, but not (if you have The Sims™ 2 Seasons) in heavy snow accumulation.

Walk to (Work, School)

Entertain Perform Break Dance NOTE For full details on learning to break dance, see the “Objects” chapter.

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Always accepted. When you move a new family into an apartment lot, introductions are in order. Once your Sims sign that lease, it becomes possible to knock on their moved-in neighbors doors. Once your Sims know the household inside, they are able to summon a household member outside or knock to ask to be let in. At this initial stage, however, they can only introduce themselves via this interaction. Interaction adds a small boost to Sim A’s relationship with whomever answers the door and enables the Knock on Door interaction. If the neighbors are in their unit, they’ll answer the door to admit your Sim and one member will introduce him or herself. If the neighbors aren’t home but are on the lot, your Sim will seek them out and do the introduction.

NOTE Who: Child/teen/young adult/adult/elder This self-interaction is available to all Sims, allowing them to walk to work or school up to an hour late and still be considered on time. A great help if your Sim misses the carpool or school bus.

This interaction isn’t strictly necessary. If your Sim meets a household member in the course of hanging out in the common areas, the Introduce to Neighbors interaction is automatically replaced by the Knock on Door interaction .

Sign Lease (via Apartment Door)

NOTE Who: Teen/young adult/adult/elder This self-interaction is available to Sims who’ve paid a Break Dancer NPC for lessons and at least partially learned this art. Break dancing Sims satisfy their Fun and—if others are watching—Social, but deplete Comfort, Energy, and Hygiene. Alternatively Sims can Break Dance for Tip to make a bit of scratch on the side.

If you have The Sims™ 2 Nightlife, walking to work or school works exactly the same as using an owned vehicle.

Object-Based Interactions Introduce to Neighbors (via Apartment Door)

Fly to (Lot, Work, School, Class) Who: Witches Sims who become witches also become disillusioned with walking. In lieu of the Walk interaction, witch Sims always offer the Fly interaction. The effect is the same, just cooler…and with more cackling.

Who: Teen/young adult/adult/elder to Teen/young adult/adult/elder

Who: Adult/elder to Landlord This interaction is done automatically whenever you use an apartment door’s Rent Apartment interaction. The active Sim goes to the Landlord and makes the rental official. For the trouble, your Sim and the Landlord get some relationship benefits. If, by some chance, your Sim can’t get to the Landlord to do this interaction, it has no impact on the rental—that deal is sealed when you use the door interaction. You will, however, miss out on the relationship benefit with the Landlord. Always accepted. primagames.com

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CHAPTER 7: NEW NPCS The people you meet in apartments…Wow! You never know who you’ll find milling about. The same can be said for expansion packs, and The Sims™ 2 Apartment Life is no exception. This chapter familiarizes you with the new Non-Player Characters (NPCs) introduced by this expansion, detailing how they function, where to find them, and what to expect from them.

NPC Witches

NOTE For a full nuts and bolts explanation of the NPC Witches, see the “Witches” chapter.

Initial NPC Witches The first NPC Witches in a neighborhood are always female. Their actual appearance and name, however, varies. When you load a neighborhood for the first time after installing The Sims™ 2 Apartment Life, the two NPC Witches are randomly drawn from a pool and assigned a random name. These initially selected NPC Witches reign over their alignment for life. If, however, one of these initial NPC Witches dies or becomes a playable Sim via moving in with, marrying, or joining one of your Sims, she is replaced by a new random witch of the same alignment. Any replacement NPC Witches, however, can be either male or female.

NPC Witch Attributes NPC Witches mostly come with randomly assigned attributes, but there are a few attributes that you can bank on:

Personality: Every Evil NPC Witch has her Nice/ Grouchy personality set to zero. Every Good NPC Witch has her Nice/Grouchy personality set to 10. Alignment: Every NPC Witch is set to the maximum level of her alignment. Magic skill: Every NPC Witch has Magic skill level 10.

NPC Witch Interactions Both NPC Witches offer several interactions to your Sims, but most only after your Sim has joined them in witchery:

Finding the NPC Witches Until your Sims have met an NPC Witch, the only way to find her is to go to Community Lots and wait. As noted in the “Witches” chapter, while the chances of any NPC Witch showing at a Community Lot are always the same, the chance of getting a visit from one NPC Witch or the other are slightly tilted by:

NPC Witches are the source of all magic in your neighborhoods. Until you have some playable witches in your households (whom you can direct to transform other Sims via a spell), the only way for your Sims to become witches is to get tight with the NPC Witches. There are two NPC Witches: one good and one evil. Other than their alignments (and everything that comes with that), their arsenal of spells, and their respective secret lots (we’ll get to those in a bit), the NPC Witches both work the same.

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Time of day: The Good NPC Witch is more likely to appear in daylight and the Evil NPC Witch more likely to appear at night. Rain: Assuming you have The Sims™ 2 Seasons, whether or not it’s raining can determine which witch appears. The Good NPC Witch is more likely to appear if it’s raining (so she can clear it up with her signature spell) and the Evil NPC Witch is more likely to show up if it’s not raining (so she can start the rain with her signature spell). Once you’ve met an NPC Witch, she can be invited over just like any other visitor. The better your Sim knows an NPC Witch, the more likely she’ll be to come by. Once she’s on your Sim’s lot and relationship is sufficiently high, your Sim can request the transformation.

Your Sims’ most frequent interaction with the NPC Witches revolves around commerce.

NOTE NPC Witches also have the standard basic interactions for NPCs potentially able to marry/join (i.e. Talk, Flirt, etc.). Get to know an NPC Witch well enough and maybe your Sim can pop the question and bring her into the household.

Teach Me the Ways of the Light/ Teach Me the Path of Darkness These are the critical interactions that transform your Sim into a magical being. They won’t, however, be available until your Sim and the NPC Witch in question get pretty tight. When the requisite relationship is achieved (Daily 70/Lifetime 20), your Sim can request—and the NPC Witch will always grant—the transformation.

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CHAPTER 7: NEW NPCS Your Sim always assumes the alignment of the NPC Witch who transformed them.

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As with the Gypsy Matchmaker NPC, potions can be bought in batches of 1, 3, 5, or 10.

Purchase Reagent

NOTE NPC Witches refuse to interact with a Sim witch of the opposite alignment. Either NPC Witch will, however, deign to interact with a Neutral witch.

NPC Witches are one source for reagents. Your Sim witches can choose from a limited selection of reagents from the NPC Witch of their same alignment. Both NPC Witches sell the Neutral reagents (Mystic Dust and Dragon Scales), but only the Evil NPC Witch sells the Evil reagents (Viper’s Essence and Eye of Newt) and only the Good NPC Witch sells the Good reagents (Crystallized Moonbeams and Essence of Light).

Ask for Magical Advice Good and Evil don’t mix even when money is involved. For all of the purchase interactions, your correctly aligned Sim must have a minimally positive relationship with the NPC Witch (at least 10 Daily and 5 Lifetime).

This interaction provides very basic information about how your Sim should begin the witch life. If you’ve already placed your Sim’s cauldron and spellbook, and know how to check your Sim’s abilities, then there’s nothing this interaction can tell you that you don’t already know.

Purchase Cauldron Sims witches can buy additional cauldrons from the NPC Witch for §870. Once purchased, the cauldron goes directly into the Sim’s inventory, from which it can be placed on any savable lot.

Different lots in the same neighborhood have their own randomly assigned Landlords. Landlords are fully interactive and can be befriended, married/joined, or invited over socially by phone. More on the benefits of getting to know the Landlord later. First, a little refresher on what the Landlord can do.

Landlord Duties The Landlord serves several functions:

Sim Move In

Purchase Spellbook Sims witches can buy additional spellbooks from the NPC Witch for §630. Once purchased, the spellbook goes directly into the Sim’s inventory, from which it can be placed on any savable lot.

Buy Potion The NPC Witches also sell the witch curing potion (Witchbegone-E) and one of the two potions that alter a Sim’s Nice/Grouchy personality:

Witchbegone-E: §60 Enchanted Essence of Cur Tails: §100

If you have this book or already gotten the hang of magic, there’s nothing new the NPC Witch can tell you.

Landlord

When a new household is moved into an apartment lot, you’ll always find the Landlord waiting on the lot. Even before your Sims rent a unit, they can socialize with the Landlord for as long as they want; he or she has nothing better to do.

The Landlord is a special NPC who’s tied to an apartment lot. As discussed in the “Apartments” chapter, each apartment lot randomly selects a Landlord NPC from the neighborhood’s pool of three apartment owners. Henceforth, that Landlord is in charge of that apartment lot (unless you make him part of a household via marriage/joining or Ask to Move In).

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Cleans messes in the common and outdoor areas. Tends to any gardening tasks in common areas and in Sim apartments if they contain outdoor space (i.e. Ocean View Apartments). Repairs any broken objects in the common area. Exterminates any bugs in the common area. Signing the lease is a formality, but does build relationship between your Sims and their new Landlord.

When your Sims rent a unit via the apartment door, they’ll attempt to sign a lease with the Landlord. This is a purely cosmetic gesture and has no impact on whether or not your Sims rent the lot. It is, as previously mentioned, an extra measure to get the Landlord onto your Sims’ Relationship panel if your Sims didn’t get a chance to interact with him or her already. Once your Sims rent a unit, the lot and the Landlord switch into a normal, workaday mode. Any empty apartments will be rented by Townies and the Landlord will begin to scan the lot for things to fix and clean.

Apartment Maintenance Every day at 9 a.m., the Landlord comes to the lot and scans for things to do. While there, he or she automatically:

Knocks on your Sim’s door to complain about any excessive smell or noise. Asks for overdue rent (household and/or roommate rent).

NOTE For details on apartment noise and smells, see the “Apartments” chapter.

If, after 6 p.m. or once the Landlord can’t find anything else to do, he or she departs the lot. If you want your Sims to interact with the Landlord, the time before departure is a good one.

Summoned Services The Landlord’s autonomous daily services are (almost) exclusively limited to the lot’s common areas, but there is a way to summon the Landlord to tend to problems within your Sims’ apartments.

If the Landlord isn’t on the lot, your Sims can call for repairs or roach problems in their unit or in the common areas.

Using the phone’s Call…Landlord… interaction (if the Landlord is off the lot) or the Landlord’s Request Repair/Report Roaches interaction (if he or she is already on the lot), you can summon the Landlord to enter your Sim’s apartment to:

Fix broken objects Exterminate bugs The phone interaction can also be used to get immediate repairs or extermination in the common areas if the Landlord is currently off the lot.

NOTE The Landlord makes repairs and kills bugs, but he still won’t do any cleaning within your Sim’s apartments. Mopping up puddles for repaired plumbing or removing roach carcasses is your Sim’s responsibility.

Saturday Party

The only reason a Landlord autonomously enters your Sim’s apartment is to take care of gardening duties. No level of door locking prevents it, so just be grateful your Sims don’t have to worry about their plants.

When the Landlord is on the lot, your Sims can ask him to perform repairs or exterminate bugs inside the Sim’s unit.

Every Saturday, once the Landlord has searched the lot for things to do, he uncorks a weekly meet-and-greet party. Once the shindig has begun, all the neighbors should emerge to join the fun. The Landlord:

Fires up the grill (if there is one in the common area) and cooks food. Makes drinks at any common area bar. Orders pizza (usually only if there’s no grill). Turns on any common area stereo.

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CHAPTER 7: NEW NPCS Making Friends with Landlord Getting friendly (or even very friendly) with the Landlord can save your household some serious Simoleans. Gaining Friend and/or Love relationships with your Sims’ Landlord causes their rent to be reduced by:

NOTE

Chapter 1-2

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NOTE The Butler is marriable/joinable and has all of the standard Service NPC interactions: Tip, Dismiss, End Services, etc.

Butler Services When he’s on the job, the Butler:

Cleans up any messes (Maid).

As with service NPCs like the Maid, if the Landlord has a sufficiently high relationship with one of your Sims, he or she may ask if you want to hang out.

Prunes bushes/waters plants (Gardener).

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The first day the Butler arrives, he requests permission to fire any other Service NPCs. If you grant this permission, any time the Butler comes to work and finds one of these NPCs on the job, he automatically dismisses them and cancels any ongoing arrangement. If the NPC he finds is a Nanny, he sends her home, but won’t cancel any schedule tracking for which your Sims have hired her (see the sidebar “Nannies, Butlers, and Schedule Tracking”). In addition, the Butler automatically does the following:

Takes care of a baby and pets (Nanny).

Calls the Exterminator if there are roaches.

Repairs fixable broken objects (Repairman).

Calls fire or police.

Friend/Love: -10%

Accepts any deliveries.

BFF: -25% A few of the Butler’s automatic duties are a bit more complex in how they operate. He also cooks and answers the door, but only under certain circumstances and subject to settings you can control.

Butler

Cooking He’s several…several…several… Service NPCs in one! He’s the Butler!

The butler is a fabulous cook and automatically prepares a single-serving or a meal if any Sim in the household is hungry. The meal will be appropriate to the time of day

Nannies, Butlers, and Schedule Tracking The Butler is an all-in-one super service NPC, performing the job of several different Sims over the course of the day.

Call Hours: Anytime Shift: 7 a.m.–8 p.m. Fee: §20 per day plus §25 per hour Service: Recurring, daily He doesn’t perform every job of all other service NPCs, but he comes really close.

There is one special case in which you won’t want the Butler to replace the Nanny: if your young Sims will be unattended during the Butler’s off hours. If, for example, your Sims have jobs that start at 4 a.m. and hire a Nanny to track their work schedule automatically. The Butler doesn’t start work until 8 a.m., so what happens if you give him permission to dismiss the Nanny? Turns out he doesn’t completely fire the Nanny. Between 3 a.m. and 8 a.m., things continue as normal: the Nanny arrives at 3 a.m. and stays until the Butler relieves her at 8 a.m. If your Sims’ work schedule changes so that they’re leaving for and coming home from work entirely during the Butler’s work day, the Nanny will just never show up.

So, in essence, the Butler fires the Nanny only to the extent she’s needed during his work day. If she becomes needed again, the previous commitment resumes and she shows up after hours as needed until you direct your Sims to dismiss her. The only way to stop the Nanny from coming when the Butler will be absent is to cancel the contract by phone or in person when she and your Sims are on the lot. One other thing: even though the Nanny is still on retainer to come when the Butler is off, you can still call her on the phone to hire her for piecemeal baby or pet sitting (i.e. if your Sims go to a Community Lot after 8 p.m.).

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Don’t Answer Door: The Butler ignores the door, unless it’s a grocery delivery. You and your Sims will be responsible for visitors just as if there were no Butler.

Breakfast: 8 a.m.–11 a.m. Lunch: 11 a.m.–3 p.m. Dinner 3 p.m.–7 p.m. If any household Sim’s Hunger becomes too depleted, the Butler prepares a serving. If there are multiple Sims on the lot at the time, the Butler makes a multiserving meal.

Greet All Visitors: Butler automatically greets all visitors who ring the bell. Available only if the Butler is currently set to Deny All Visitors.

Spectral Assistant

Greetings and Door Policy

Good Spectral Assistants help out around the house.

Unlike the self-based Good Spectral Assistant spell, this spell is cast on another Sim who we’ll call “the victim.” The summoned Magical Assistant immediately seeks out the victim and attacks.

The Butler automatically greets anyone who comes to the door. If your Sim invites a friend over, the Butler automatically answers when the bell rings. Unless, that is, you set him differently. Tired of answering the door? Let the Butler do it…or not.

Any child or older Sim can use the Butler’s Door Policy… interaction to change this default setting. The Butler can be set to:

A Spectral Assistant can be summoned by either a Good or Evil witch, but the summoning spell and the Spectral Assistant’s purpose will be very different:

NOTE Each witch can summon only one Spectral Assistant at a time.

Good Spectral Assistant

Deny All Visitors: The Butler shoos any Sims who ring the bell, even if they were invited. Available only if the Butler is currently set to Greet All Visitors.

The Good Spectral Assistant can be summoned by a qualified Good witch via the Appello Servantus spell. Once summoned, the Assistant acts like a super service Sim, cleaning messes, gardening, raking leaves (The Sims™ 2 Seasons), killing cockroaches, fixing broken objects, etc.

Bad Spectral Assistants get rid of unwanted visitors. You could just say goodbye, but this might be more fun.

This donnybrook always ends the same way: the Spectral Assistant victorious and a major drop in relationship between the victim and the casting witch.

Spectral Assistant Departure Once there’s nothing left to do, the Good Assistant either leaves the lot or kills a bit of time in amusing ways.

Evil Spectral Assistant Evil witches can summon a Spectral Assistant via the Servantus Attackum spell, but its mission is neither cleanly nor godly: it’s pugilistic. Playing the piano. Unsuccessfully drinking a glass of water.

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CHAPTER 7: NEW NPCS

Don’t worry, they’ll immediately clean up that puddle.

Chapter 1-2

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Witches and cats are, and have always been, two great tastes that taste great together. In The Sims™ 2 Apartment Life, witches get along swimmingly with all cats, but there’s more to the connection. Such inter-species familiarity has its perks, and foremost among them is a spell allowing witches to summon a Spectral Cat to be their pet. With the required reagents (1 Dragon Scales and 3 Mystic Dust) and Magic skill of 5 or better, a witch of either alignment can cast the Neutrally aligned Appello Cattus Amicus spell to summon from the firmament a fetching Spectral Cat.

Summoning and Naming If you don’t want to wait for a Spectral Assistant to leave, direct the summoning Sim to do the Dismiss interaction on their Spectral Assistant.

NOTE Spectral Assistants can be summoned anywhere you can save your game: hotels and vacation homes (The Sims™ 2 Open for Business), dorms (The Sims™ 2 University), and owned Community Lots (The Sims™ 2 Open for Business).

Spectral Cat

A feline friend is just a wave of the wand away.

If your household has space for a cat (fewer than ten total Sims and no more than six pets or roommates), the Spectral Cat immediately appears. After, that is, you give it a name. As with any cat your Sim acquires, you can name it whatever you wish.

NOTE By default, all Spectral Cats are named “So-and-So’s Familiar,” with the “So-and-So” being your Sim’s first name, of course.

NOTE Spectral Cats are only available if you also have The Sims™ 2 Pets. If you have this pack, but don’t know how cats “work,” there’s an exhaustive amount of information in The Sims™ 2 Pets Prima® Official Game Guide.

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Spectral Cats and Exporting a Lot Moving a household that contains witches to the Family Bin has a big consequence if the witches have Spectral Cats. It can, however, be avoided if you know what to do. If you move a witch’s household, they are automatically returned to the Family Bin. The Spectral Cat, however, will be lost. Any naming or training or relationship building between the cat and your witch is erased and the next cat the witch summons will be a totally new Spectral Cat. The Spectral Cat will be preserved, however, if it’s physically on the lot when the move to the Family Bin takes place. Before pulling an entire household out of a lot, summon any Spectral Cats and save the lot before exiting to the neighborhood and moving the household out. The same problem occurs if only part of a household moves out via the Find Own Place interaction. Unless the Spectral Cat is on the lot and selected as a household member to join the moving out Sims, the current Spectral Cat disappears when the Sim goes to the Family Bin.

Once named, a Spectral Cat can be renamed via the phone’s Pet Registry… Rename Pet… interaction.

Appearance and Other Attributes Once the cat has a name, it arrives in a magical flourish. The Spectral Cat’s appearance depends on your Sim’s alignment when the summoning spell is cast:

It’s important to understand that once you name a Spectral Cat, casting Appello Cattus Amicus always brings the same cat, not a new cat every time. So, any relationship building or training your Sims do with the cat carries over even if the cat departs. Good Spectral Cat.

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If there’s no way for a Spectral Cat to satisfy the failing Need, they quietly return from whence they came. Don’t be too heartbroken, though. Getting them back is just a matter of recasting Appello Cattus Amicus; the same cat returns — name, personality, and training intact — with their Needs back to full.

What, you may wonder, is the point of having a Spectral Cat instead of a plain old cat. The benefits lie in the differences:

Cost: Other than the cost of reagents (§140 or free if you home brew them), Spectral Cats don’t cost anything to own. Bladder: Spectral Cats have no Bladder need. In other words, there’s no litterbox to buy, no box training, and no puddles to clean up.

Neutral Spectral Cat.

A witch throne is a great cat accessory, but not for scratching. Evil Spectral Cat.

If a witch changes alignment, their Spectral Cat changes with them, either immediately (if the cat is on the lot at the time) or the next time the cat is summoned.

Spectral Cat Needs Spectral Cats are basically normal cats, but there are some very important changes in their Needs and how they react to them. Most obviously, Spectral Cats don’t have a Bladder need. In other words, there’s no litterbox to buy, no box training, and no puddles to clean up. Their other Needs all function normally. The big difference is what happens if a Need completely depletes. If any Need other than Energy drops critically low, a normal cat would show signs of distress and the Animal Control Officer would eventually be called to remove all pets from the household. Spectral Cats, however, have a simpler way to solve their problem: they depart.

Keeping a Spectral Cat around, therefore, is a matter of meeting their remaining Needs. Keep food around and provide acceptable outlets for their Scratch need. Or, there’s a more efficient solution: the witch throne. Whenever your Sim sits in a witch throne of their alignment (whether or not your Sim constructed it), all their Needs are slowly satisfied. Spectral Cats get the same benefit. Sitting in a throne of their same alignment keeps all of their Needs high. Also, like your Sims, if they sit in a throne of the opposite alignment, their Needs slowly deplete.

When the Witch is Away Whenever your witch leaves the lot, the Spectral Cat has better things to do than hang around and wait. If the Spectral Cat’s master departs the lot without the cat for any reason (school, work, college class, or to a Community Lot without bringing the cat), the it depart for the netherworld at the first opportunity.

NOTE

NOTE

Like all pets, if a Spectral Cat’s Energy need fails, they simply find a place to curl up and go to sleep until the Need is fulfilled.

Remember that pets (including a Spectral Cat) can be brought along to a Community Lot just like any other household member.

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Spectral Cat Benefits

Needs in General: Spectral Cats can require very little care. If a Spectral Cat’s Mood or critical Needs deplete too low, the cat simply departs the mortal coil to be re-summoned. Your Sim can then cast the spell again, and the same cat will return, Needs replenished and all relationship and training intact. So, whether you go to the trouble to providing Need-satisfying objects for your Spectral Cats depends on how willing you are to spend the reagents to get them back. Go places other pets can’t: Your Sims can’t take their pets on vacation or to college, but witches can. Well, not “bring them” as in “pack them in a carrier and take them along.” A witch can, however, go on vacation or to college and then summon the Spectral Cat to join them. No pet sitters: Since Spectral Cats simply dematerialize whenever your Sim leaves the lot, there’s no need or even opportunity to call a pet sitter. The Spectral Cat heads back into the netherworld to take care of itself.

Other Spectral Cat Stuff There are several other things you should know about Spectral Cats:

They can’t be bred. They’re never taken away by the Animal Control Officer, even if other pets in the household are taken. They can’t get pet jobs. They can’t have their appearance changed except by a change in your Sim’s alignment.

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CHAPTER 7: NEW NPCS They never show distress if their Needs get too low. If any Need other than Energy completely fails, they simply dematerialize and have to be summoned again. They can’t be registered as a breed with the Pet Registry (the Pet Registry…Register Breed…interaction won’t appear on your Sim’s phone or the Spectral Cat won’t be available when you choose the pet to be registered).

Dismissing the Spectral Cat

Chapter 1-2

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Witchbegone-E (§60 per bottle). Betcha can’t guess what it cures.

Changes to Existing NPCs In addition to the new faces you’ll see with The Sims™ 2 Apartment Life (or lack of face for the Spectral Assistant), many of the existing service NPCs feature small changes. Most of these involve how they behave differently on apartment lots to ensure that they only service the playable household and not the entire lot.

Bartender: When your Sims hire a Bartender, he won’t look lot-wide for a bar (like he would on a home lot), at least not at first. When the Bartender arrives, he or she searches for a bar to service in your Sim’s apartment. If there is none, the search expands to the common areas of the apartments. He’ll never staff a bar in another apartment even if that apartment is currently viewable because your Sim is visiting. Burglar: The Burglar only steals objects from the currently loaded household’s apartment. Luckily, keeping him out is extremely easy. Since, by definition, an apartment can only have one external door (the apartment door), putting an alarm in the room beyond it will combat any burglar intrusion. Gypsy Matchmaker: The Gypsy Matchmaker will have one more curing potion to sell:

Human Statue

Maid: A Maid is only hired by a single household. Therefore, he or she only cleans the loaded household’s apartment. Not the common areas and not other apartments. Newsie: The currently loaded household is the only one that will receive a paper from the Newsie and it will always, unless something blocks access, be left in front of your Sim’s apartment door. Repoman: The Repoman takes only objects belonging to the currently loaded household.

If you want a Spectral Cat to leave, all you have to do is ask. Direct your Sim to use the cat’s Dismiss Spectral Cat interaction and it’ll happily depart.

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Social Worker: The Social Worker only comes in response to problems at the loaded household. Only children in the currently loaded apartment can be taken.

Object-Based NPCs Object-based NPCs exist because a certain object is present on the lot. Most have only limited interactions and some only exist to fulfill their object’s function.

The Human Statue is tethered to his podium (Poised Podium by Performance Arts). He never leaves this perch, but provides hours of amusement (punctuated with the occasional instant of unexpected terror) to passing Sims. Other than to perform and receive tips, he can’t interact with your Sims in any way.

NOTE For full details on the Human Statue, see “Recreation” in the “New Objects” chapter.

Food Stand Chefs

Break Dancer

The Break Dancer goes to work wherever you find the Dance-Off Break Dancer Mat object. Charismatic though he may be, however, his only purposes are to either perform or teach it to Sims with lots of time and money to spend.

Food Stand Chefs come as part of the new food stand object. They can’t come out from behind the counter or do any interactions beyond taking food orders.

NOTE For full details on the Food Stand Chefs, see “Community Lot Only Objects” in the “New Objects” chapter.

NOTE For full details on the Break Dancer, see “Community Lot Only Objects” in the “New Objects” chapter.

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NOTE

CHAPTER 8: BUILD MODE ADDITIONS

The Toggle Ceiling button isn’t exclusively a Build Mode control; you can use it in Live and Buy mode, too.

The new Build mode elements are an eclectic bunch, less centered around apartment building (since the robust existing Build mode tools have most everything needed to make these possible) and more about shoring of the realism of your creations. Some elements (i.e., the spaceconscious spiral staircase) are certainly helpful in designing apartment units, but can be just as handy in a home or Community Lot. This chapter takes you through all the new and changed tools and outlines the new objects that can now become part of your Sim’s world.

Ceilings

The 45 Degree View button.

The Toggle Ceiling button turns this view…

Sims have ceilings. Yeah! I know! I mean, of course, they were always there — ceiling lights don’t just levitate, you know — but we could never see them before.

In addition to solving an old problem, this new tool opens up a new decorative opportunity: painting our ceilings. For this, nothing new is needed but a name change.

The Flooring button is now labeled the Floors & Ceilings button.

Unlike floors, ceilings don’t have an unfinished state. They come with a default covering when you lay the floor covering on the level above. The default ceiling tile texture (White Top Ceiling) is nice and will do for most purposes.

…into this view.

Until now, now matter what floor you were on, if you angled your view towards the ceiling, this is what you saw.

Now this actually feels like a room. One you could take photo album-worthy pictures of or make movies in and not worry if the camera is tilted a bit too high, revealing a bit of not-ceiling. Still a little tough to get a good view of the ceiling, though, isn’t it? No problem.

Other than seeming a bit odd, the lack of a visible ceiling also made placing and adjusting ceiling lamp objects more challenging than it needed to be. Now, however, all that’s changed thanks to two new controls in Buy and Build mode:

But nothing says it has to stay that way. You can cover the ceiling exactly as you would a floor with any texture from the re-dubbed Floors & Ceilings tool. Lay tiles individually, drag out an area, or do a whole room with one click, using all the usual keyboard combinations.

The Toggle Ceiling button. A press of the 45 Degree View button, and we have this brand new perspective.

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CHAPTER 8: BUILD MODE ADDITIONS

Chapter 1-2

Chapter 3-4

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White Top Ceiling. The default ceiling covering.

Carpet of Darkness.

Use the Go Up a Floor button to advance to the next highest level. You’ll probably see something like this.

Conjurer’s Carpet.

The floor tile enhancements introduced in The Sims™ 2 Pets will even work with ceilings. Rotate tiles with < and >…

Drag out any floor covering you like…

Daydream Ceiling.

Yang or Yin Ceiling.

…or press c F to make quarter tiles and combine them any way you like.

NOTE For details on the Floor tool enhancements, see “Build Mode Additions” in The Sims™ 2 Pets Prima Official Game Guide.

Several new coverings especially designed or particularly useful for ceiling use can be found in the Floors & Ceilings tool, under Miscellaneous.

Of course, every room has a ceiling, but you can only see it if there are floor tiles laid on the level above. In a two-story house, you’ll probably have flooring laid down on the floor above, so the lower floor will automatically have a ceiling. Singlefloor homes and the top floor of multi-level homes, however, need an extra step to gain a visible ceiling.

NOTE Having a roof has no bearing on whether or not you see a room’s ceiling. All that matters is whether there’s a floor covering on the next highest level.

…drop back to the previous level with the Go Down a Floor button…

…and press the Toggle Ceiling button (and the 45 Degree View button if you want a better angle).

Essentially, the ceiling is the underside of the floor tiles above. No floor covering above (even if there’s no livable space up there), no ceiling.

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Build mode tools now feature an automatic “measuring tape” that displays the exact length, dimension, or number of tiles that a tool is affecting. The measuring tape tool appears when you use:

Spiral Staircases Staircases are nice and all, but they do take up a lot of space: five tiles long and one tile wide on both the upper and lower floors. Elevators are a more space conscious alternative, but the price tag is very, very steep. If only there was a staircase that took up less space! Enter the best of both worlds: spiral staircases. Requiring the same two-bytwo footprint as an elevator and costing the same or just a bit more than other staircases, spirals are the answer. They’re especially handy in apartments with their limited space and usually odd layouts.

The Room tool.

The staircase is red and unplaceable until you locate a spot with clearance above.

The Wall tool. You place a spiral staircase just as you would an elevator or normal staircase. Find an open spot on the lower floor… Move upstairs to see how the staircase cuts into the upper floor.

The 1/2 Wall tool. …that has open space on the floor above. Use the Fence tool to construct the usual aesthetically pleasing railing around the top opening and you’re done.

Measuring Tape Tool If you’ve ever leaned in to count by hand the number of squares in a room or poked your finger at the screen to get the exact dimensions of a new room, this section is going to contain some good news. Many

100

The Foundation, Deck, or Interior Foundation (aka Stage) tools.

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CHAPTER 8: BUILD MODE ADDITIONS

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Build Mode Objects of Note Among the usual array of new doors and windows, there are a few new objects in the Build mode catalog that merit specific attention. The Roof tool.

Unique Separator (Apartment Door) Price: §140

The Floors & Ceilings tool. When dragging out a floor, the measuring tape shows the dimensions. When doing a whole room at once (while holding s), it instead displays the total number of tiles being covered.

This door is critical in defining a room as an apartment unit. For full details about its use and placement, see the “Apartments” chapter. The Garden Plot tool (The Sims™ 2 Seasons).

Get to The Choppa Helipad

The Awning tool.

The Wall Coverings tool. The measuring tape always shows the number of tiles affected.

Price: §1,200

The Swimming Pool tools.

The Level Terrain tool.

The Fence tool.

Driving to work is just so…poor. For the well-to-do commuter with lots of open space on their lot, flying is now an option thanks to this helipad object. Found in the Garage catalog, the helipad requires a flat open space of 15 tiles by 12 tiles and does for a helicopter what the garage object does for your Sim’s cars: gives them a place to stop. In other words, you can’t buy a helicopter (found in Buy mode’s Miscellaneous, Vehicle catalog) without a helipad. Unlike a driveway, the helipad needn’t be placed near the street. In fact, you can even place it on a flat rooftop. For full information on the helicopter and how it works with the helipad, see the “Objects” chapter.

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Build Mode Object Catalog

Multiple Multi-Purpose Elevator

Build Mode Object Catalog OBJECT

PRICE

CATALOG

Axle Garage Door by You Got Muscle

§510

Garage

Classical Curves Window by Al Waisopin Designs

§297

Doors & Windows

Column - Tech

§188

Miscellaneous

Double Eloquence Doorway

§695

Doors & Windows

Endless Winding Staircase

§1,100

Staircases

Get to The Choppa Helipad

§1,200

Miscellaneous

High Landmark Standing Column

§345

Miscellaneous

High Landmark Standing Half Column

§295

Miscellaneous

Multiple Multi-Purpose Elevator

§950

Miscellaneous

1. It has a cool grated door.

New Gear City Open Windows by You Got Muscle

§105

Doors & Windows

2. It is a significant aesthetic element in older style apartments and converted lofts.

New Gear City Windows by You Got Muscle

§105

Doors & Windows

Not-So-Open Security

§230

Doors & Windows

Old World Doorway

§410

Doors & Windows

Old World Large Window

§185

Doors & Windows

Old World Small Window

§99

Doors & Windows

Open Security

§450

Doors & Windows

Perfect Pediment Window by Al Waisopin Designs

§293

Doors & Windows

Rocket Panel Doors by You Got Muscle

§360

Doors & Windows

Smitty Classy’s Glass and Grain

§135

Doors & Windows

Smitty Classy’s Grand Opening

§545

Doors & Windows

Smitty Classy’s Wooden Wonder

§156

Miscellaneous

Steps of Style

§1,600

Staircases

The Path through the Glass Ceiling

§1,250

Staircases

Unique Separator

§140

Doors & Windows

Werknothom Door

§625

Doors & Windows

Werknothom Window

§200

Doors & Windows

Werknothom Window

§215

Doors & Windows

Price: §950 This elevator works exactly like all other elevators but is notable for two reasons:

102

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Chapter 1–2 Chapter 3–4 Chapter 5–6 Chapter 7–8 Chapter 9–10 Chapter 11–12

CHAPTER 9: A TOUR OF BELLADONNA COVE

Bin. Plus, thanks to a huge collection of new and repurposed (from other expansion packs) neighborhood decorations (i.e., old billboards now with graffiti for your low-class areas), the spaces between your lots won’t always look like a finely mowed golf course. Alleyways, parking lots, and pedestrian parks fill the gaps in Belladonna Cove, immediately cluing you in on the natural homes of the neighborhood’s five social groups:

Apartments can exist anywhere, but they feel the most at home in a city with vibrant culturally defined neighborhoods. Thus, the culturally diverse and mindbendingly dense new neighborhood: Belladonna Cove. There’s likely never been a neighborhood in The Sims™ 2 with more lots, more families, and more stuff, that felt more alive. Not only is there a rich new selection of moved-in Sims, there are dozens of Community Lots, houses for sale, apartments for rent, new families to move in, and lot models in the Lots and Houses

Belladonna Cove is a clinic on how to use these various elements, including the pre-made apartment buildings and Community Lots, to create distinct enclaves within your neighborhoods.

TIP Search around the edges of the neighborhood carefully for a hidden lot for sale. Its remote location and unique design will be a treat for some lucky Sims.

Socialites and Techs on the hill beyond Audrey Avenue

NOTE

Jocks around Central Park

If you have The Sims™ 2 Seasons, the default seasonal progression for this neighborhood is Summer, Fall, Winter, Spring.

Gearheads and Bohemians around the Center Drip Coffee Shop

Occupied Residential Lots Contender (310 Bay View Drive)

Carlos Popularity Elder 25 Contender

M

4

5

8

4

4

7

1

6

10

2

4

1

0

0

0

8

0

0

0

0

0

0

JOB LEVEL REPUTATION

JOB NAME

CAREER TRACK

LIFETIME ASPIRATION

ASPIRATION AGE

PREDESTINED HOBBY

NAME

AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING

Family Funds: §175,690

Sports 7,500 Athletics Hall of Famer 10 100

Cordial (218 Bay View Drive)

Samantha Knowledge Adult 28 Cordial

F

5

3

6

7

7

3

2

0

0

4

0

4

0

2

0

0

0

0

0

0

0

0 Cuisine 5,000 Medicine

Kimberly Cordial

F

4

3

6

5

3

1

0

0

1

1

1

0

3

0

0

0

0

0

0

0

0

0

Knowledge Adult 28

Arts & 3,800 Crafts

Military

JOB LEVEL REPUTATION

JOB NAME

CAREER TRACK

LIFETIME ASPIRATION

ASPIRATION AGE

PREDESTINED HOBBY

NAME

AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING

Family Funds: §99,942

Nurse Elite Forces primagames.com

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Green (108 Bella Park Road)

ASPIRATION AGE

Gabriel Green

Knowledge Adult 25

M

5

2

4

5

9

2

1

0

0

0

3

2

0

3

0

0

0

0

0

0

0

0

Chastity Gere

Romance Adult 26

F

6

3

6

4

6

1

2

1

0

1

1

0

0

0

0

0

0

0

0

0

0

3 Tinkering 4,400 Business

Cuisine 4,800

Slacker

JOB LEVEL REPUTATION

NAME

JOB NAME

CAREER TRACK

LIFETIME ASPIRATION

PREDESTINED HOBBY

AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING

Family Funds: ยง56,847

Convenience Store Clerk

3

15

Executive Assistant

2

25

Rutherford (340 Audrey Avenue)

JOB LEVEL REPUTATION

JOB NAME

CAREER TRACK

LIFETIME ASPIRATION

ASPIRATION AGE

Geoff Romance Adult 27 Rutherford

PREDESTINED HOBBY

NAME

AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING

Family Funds: ยง157,391

M

6

3

6

4

6

0

0

3

2

0

0

0

2

0

0

0

0

0

0

0

0

0

Arts & 4,600 Business Crafts

Junior Executive

4

10

Adult 28 M

5

5

3

8

4

0

0

4

0

2

2

0

0

0

0

0

0

0

0

3

0

0 Science 6,600 Business

Junior Executive

4

60

Connor Weir

Fortune

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CHAPTER 9: A TOUR OF BELLADONNA COVE

Chapter 1–2 Chapter 3–4 Chapter 5–6 Chapter 7–8 Chapter 9–10 Chapter 11–12

Occupied Apartment Lots Baldwin (Tech Terrace)

JOB NAME

Science

Inventor

Arts & 4,900 Crafts

— 20

0

0 Music & 3,750 Dance

— 5

0

0

— 0

JOB NAME

JOB LEVEL REPUTATION

Benjamin Popularity Baldwin

Adult

10

M

6

3

6

4

6

4

0

3

0

4

0

6

0

0

0

0

0

0

0

2

0

0 Science 7,000

Isabel Baldwin

Family

Adult

13

F

7

4

1

8

5

8

0

0

0

7

7

0

3

0

0

0

0

0

0

0

0

0

Sofia Baldwin

Grow Up

Child

5

F

2

3

9

7

4

0

1

1

1

1

3

0

0

0

0

0

0

3

0

0

Marcus Baldwin

Grow Up Toddler 3

M

6

5

8

3

3

0

0

1

0

0

1

0

0

0

0

0

0

0

0

0

Games 1,500

JOB LEVEL REPUTATION

CAREER TRACK

LIFETIME ASPIRATION

ASPIRATION AGE

PREDESTINED HOBBY

NAME

AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING

Family Funds: §58,297

6

30

Cho (Sentinel Apartments)

Vivian Cho Etsu Cho

Family

Adult

CAREER TRACK

LIFETIME ASPIRATION

ASPIRATION AGE

PREDESTINED HOBBY

NAME

AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING

Family Funds: §16,221

10

F

4

10

4

4

3

3

2

0

0

1

0

4

0

0

0

0

0

0

2

0

0

0 Nature 4,600 Medicine

Grow Up Toddler 2

F

5

8

6

3

3

1

0

1

0

0

1

0

0

0

0

0

0

0

0

0

0

0 Nature 3,000

Intern —

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25

— 0

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Cleveland (Bella Park Condominiums)

Jason Cleveland

Fortune

Adult

7

F

6

5

8

3

3

0

2

2

2

3

1

2

0

0

0

2

0

0

0

0

0

0

Marissa Cleveland

Fortune

Adult

8

F

5

8

6

3

3

1

0

4

4

0

5

2

0

0

3

0

0

0

0

0

0

0

Justin Cleveland

Popularity

Teen

9

M

5

3

7

3

7

0

1

2

2

1

1

0

0

0

0

0

0

0

0

0

1

0

Law Vice Enforcement Squad

Film & 5,000 Literature Sports

3,900

Military

Recruit

JOB LEVEL REPUTATION

6,000

JOB NAME

Fitness

CAREER TRACK

LIFETIME ASPIRATION

ASPIRATION AGE

PREDESTINED HOBBY

NAME

AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING

Family Funds: §42,768

5

25

— 30

1

8

DeBateau (Cornerstone Condominiums)

106

CAREER TRACK

21

M

2

3

9

7

4

5

0

0

0

5

0

7

0

0

0

0

2

0

0

0

0

0

Games 8,000 Business

Teen

14

F

4

7

8

3

3

1

1

1

0

2

2

0

0

1

0

0

0

0

0

0

0

0

Cuisine 4,000

primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

JOB LEVEL REPUTATION

Tara Knowledge DeBateau

Adult

JOB NAME

Family

LIFETIME ASPIRATION

ASPIRATION AGE

PREDESTINED HOBBY

NAME Armand DeBateau

AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING

Family Funds: §227,993

Business Tycoon

10 75

— 15


CHAPTER 9: A TOUR OF BELLADONNA COVE

Chapter 1–2 Chapter 3–4 Chapter 5–6 Chapter 7–8 Chapter 9–10 Chapter 11–12

Patel (Ocean View Apartments)

Adult

24

M

5

3

7

3

7

5

0

3

0

3

2

0

0

3

0

0

0

0

0

0

0

0

Family

Adult

25

F

5

3

7

3

7

3

0

2

0

3

2

2

0

0

1

0

0

0

0

0

0

0

Ana Patel

Cuisine

5,100

Politics

Film & 4,500 Culinary Literature

JOB LEVEL REPUTATION

Popularity

JOB NAME

Ramir Patel

CAREER TRACK

ASPIRATION AGE

LIFETIME ASPIRATION

NAME

PREDESTINED HOBBY

AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING

Family Funds: §20,000

Campaign Manager

5

35

Waiter

4

45

Peterson (Main Street Mobile Homes)

Jessica Peterson

Fortune

Adult

21

F

4

10

4

4

3

0

8

7

10

0

0

0

0

0

1

0

0

0

0

0

0

0

JOB LEVEL REPUTATION

JOB NAME

CAREER TRACK

LIFETIME ASPIRATION

ASPIRATION AGE

PREDESTINED HOBBY

NAME

AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING

Family Funds: §1,083

Film & 5,000 Slacker Record 4 -50 Literature Store Clerk

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Riley (Sentinel Apartments)

Grow Up

Child

M

4

10

4

4

3

4

9

1

0

7

2

8

0

0

0

3

0

0

0

0

0

0

6

F

4

7

8

3

3

0

0

1

0

0

0

0

0

0

0

0

0

0

0

1

0

0 Science 4,200

Community Lots

Fitness 6,000

Medical

Surgeon

JOB LEVEL REPUTATION

JOB NAME

Sally Riley

19

CAREER TRACK

Knowledge Adult

LIFETIME ASPIRATION

ASPIRATION AGE

Timothy Riley

PREDESTINED HOBBY

NAME

AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING

Family Funds: §22,000

8

40

— 0

Belladonna Cove Groceries Center Drip Coffee Shop

Archimedes Arcade

Attractions: Groceries, vending machines, playground equipment Attractions: Playground equipment, computers, games, billiards, pinball machines

Belladonna Cove Art Museum

Belladonna Cove Public Library

Attractions: Coffee, vending machine, open mic

Central Park

Attractions: Grill, vending machines, human statue Attractions: Books, vending machines Attractions: Art objects, food stand, human statue, vending machines 108

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CHAPTER 9: A TOUR OF BELLADONNA COVE Central Park East

Chapter 1–2 Chapter 3–4 Chapter 5–6 Chapter 7–8 Chapter 9–10 Chapter 11–12

Cratus Gym

Attractions: Breakdancer mat, playground equipment, vending machines

Central Park Pavilion

Attractions: Human statues, open mic, vending machine

Central Park West

Attractions: Food stand, playground equipment, open mic

Attractions: Exercise equipment, swimming pool

Desprit Deals Clothing Store

Attractions: Clothing racks, clothing booths, breakdancer mat, vending machines

Finer Fare Market

Attractions: Jewelry rack, groceries, vending machines, food stands, coffee

Freya’s Raiments

Attractions: Clothing racks, clothing booths, human statue, food stand, jewelry rack, vending machine

Gamesend Grounds

Attractions: Vending machines

I N Clothing and Apparel

Attractions: Clothing racks, clothing booth, food booth

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Swift N Thrift Mini Mart

Attractions: Groceries, vending machines, breakdancer mat

Houses for Sale 400 Audrey Avenue

Price: §69,898 Large, three-story, multi-bedroom house

314 Bay View Drive

Price: §22,915

318 Bay View Drive

315 Bella Park Road

Price: §19,368

Price: §18,942

Small, single-story, 2BR house

Small, two-story, 1BR house

105 Bella Park Road

319 Bella Park Road

Price: §51,033

Price: §18,829

Small, two-story, 1BR house

Small, two-story, 2BR house

109 Bella Park Road

322 Bay View Drive

Price: §32,911

Price: §32,731

Small, single-story, 1BR house

Medium, two-story, 2BR house

Medium, single-story, 1BR house

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CHAPTER 9: A TOUR OF BELLADONNA COVE 240 Desmond Drive

Chapter 1–2 Chapter 3–4 Chapter 5–6 Chapter 7–8 Chapter 9–10 Chapter 11–12

245 Main Street

Price: §24,619

Price: §35,243

Small, single-story, 1BR ranch house

Medium, two-story, 1BR loft

241 Desmond Drive

Watervista Palace

120 Sienna Street

This lot is hidden, tucked away at the edge of the map. It can be tricky to select, requiring subtle angling of the camera to enable clicking on the house. This is pretty much the only angle that allows it.

Price: §36,887 Price: §98,034

Price: §19,699

Medium, multi-story, 1BR house, helipad

Small, single-story, 1BR house

189 Geary Avenue

121 Tech Drive

Small, two-story, 1BR house. One of a kind.

Apartments for Rent NOTE Some apartment lots may actually have more than four rentable units, but this doesn’t mean you can move in more than four families. The four family maximum rule applies no matter how many apartment units a lot has. A seven-unit lot will, therefore, house four playable families and three townie families.

Price: §6,932

Price: §24,236

Empty lot

Small, single-story, 1BR house

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Audrey Manor

Bella’s Belles Townhomes The Crossroads Apartments

Units: 4

Units: 4

Prices: §1,952–§4,472

Prices: §1,856–§1,953

Amenities: Juice bar, exercise room, hot tub

Amenities: Grill

Bella Park Condominiums City Center Lofts

Units: 4

Units: 7

Prices: §1,393–§2,892

Prices: §954–§1,928

Amenities: Hot tubs, juice bar, grill

Amenities: Playground equipment, juice bar, grill

NOTE

Cornerstone Condominiums

One unit is already occupied by a moved-in playable family, the Cleveland family. See the previous “Occupied Apartment Lots.”

Units: 4 Prices: §2,616–§2,909 Amenities: Grill

Main Street Mobile Homes

Units: 5 Prices: §898–§1,471 Amenities: Playground equipment, grill

NOTE One unit is already occupied by a moved-in playable family, the Peterson household. See the previous “Occupied Apartment Lots.”

Ocean View Apartments

Units: 4 Prices: §2,514–§6,418 Amenities: Juice bar, exercise equipment

NOTE

One unit is already occupied by a moved-in playable family, the DeBateau household. See the previous “Occupied Apartment Lots.”

112

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Units: 4 Prices: §2,309–§2,454 Amenities: Grill, private outdoor gardens for all apartments

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CHAPTER 9: A TOUR OF BELLADONNA COVE

Chapter 1–2 Chapter 3–4 Chapter 5–6 Chapter 7–8 Chapter 9–10 Chapter 11–12

Seaspray Apartments

NOTE

Tech Center Flats

One unit is already occupied by a moved-in playable family, the Patel household. See the previous “Occupied Apartment Lots.”

Parkview Condominiums Units: 4

Units: 4

Prices: §3,334–§4,181

Prices: §2,086–§2,352

Amenities: Playground equipment, grill, private garages

Amenities: Grill, juice bar

Sentinel Apartments

Units: 4 Prices: §2,417–§3,305

Tech Terrace

Amenities: Grill, hot tub, juice bar, private garages, swimming pool, exercise equipment

Seaside Manor Units: 4 Units: 4

Prices: §2,706–§3,035

Prices: §1,960–§1,989

Amenities: Grill, hot tub

Amenities: Playground equipment

NOTE

NOTE

Units: 4 Prices: §1,672–§1,739 Amenities: Swimming pool, juice bar, grill

Two units are already occupied by moved-in playable families, the Cho and Riley households. See the previous “Occupied Apartment Lots.”

One unit is already occupied by a moved-in playable family, the Baldwin household. See the previous “Occupied Apartment Lots.”

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Families Bin Gavigan

5

3

7

3

7

5

10

1

2

2

3

5

0

0

0

0

0

0

0

0

0

3

Nathan Gavigan

Family

Adult

22

M

4

4

4

7

6

4

2

3

0

2

7

1

3

0

0

0

0

0

0

0

0

0

Isiah Gavigan

Grow Up

Child

5

M

5

5

3

8

4

0

3

0

0

1

2

0

1

0

0

0

0

0

0

0

0

1

JOB LEVEL REPUTATION

F

Tinkering 5,000

— 0

Arts & Crafts

6,000 Criminal Pickpocket

1

0

Tinkering 4,000

— 0

JOB LEVEL REPUTATION

26

JOB NAME

Adult

CAREER TRACK

Fortune

LIFETIME ASPIRATION

ASPIRATION AGE

Mary Gavigan

PREDESTINED HOBBY

NAME

AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING

Family Funds: §34,960

Goodie

Elder

25

M

4

4

5

6

6

4

9

2

2

8

2

10

0

0

0

0

0

0

0

4

2

0

Faith Goodie

Family

Elder

28

F

6

4

4

5

6

5

1

7

1

5

3

4

2

0

4

0

0

0

2

0

0

0

114

JOB NAME

Fortune

CAREER TRACK

Herbert Goodie

LIFETIME ASPIRATION

ASPIRATION AGE

PREDESTINED HOBBY

NAME

AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING

Family Funds: §38,765

Science

7,000

9

0

Film & 8,000 Literature

4

0

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CHAPTER 9: A TOUR OF BELLADONNA COVE

Chapter 1–2 Chapter 3–4 Chapter 5–6 Chapter 7–8 Chapter 9–10 Chapter 11–12

Newson

Teen

5

F

5

5

3

8

4

3

1

0

2

0

2

1

3

0

0

1

0

0

0

0

0

0

Gavin Newson

Fortune

Teen

10

M

2

3

9

7

4

2

1

1

2

1

0

0

0

0

2

0

0

0

0

0

1

0

Georgia Newson

Grow Up Toddler 2

F

4

7

8

3

3

0

0

0

0

0

1

0

0

0

0

0

0

0

0

0

0

0

Arts & Crafts

Gabriella Newson

Grow Up

5

F

6

3

6

4

6

0

0

1

0

1

0

0

0

0

0

0

0

0

0

0

0

0

Garrett Newson

Grow Up Toddler 5

M

5

3

7

3

7

0

1

0

0

0

1

0

0

0

0

0

0

0

0

0

0

Galagher Newson

Grow Up

M

6

3

6

4

6

0

0

1

0

0

0

0

0

0

0

0

0

0

0

0

0

Child

Child

3

Lotsand Houses Bin

Friendly Firmament

Film & 3,000 Literature

Nursing Home Attendant

JOB LEVEL REPUTATION

6,000 Medicine

Family

JOB NAME

Arts & Crafts

Ginger Newson

CAREER TRACK

LIFETIME ASPIRATION

ASPIRATION AGE

PREDESTINED HOBBY

NAME

AGE DAYS LEFT GENDER NEAT OUTGOING ACTIVE PLAYFUL NICE COOKING MECHANICAL CHARISMA BODY LOGIC CREATIVITY CLEANING ARTS & CRAFTS CUISINE FILM & LITERATURE FITNESS GAMES MUSIC & DANCE NATURE SCIENCE SPORTS TINKERING

Family Funds: §47,869

1

0

— 0

4,000

— 0

Science

3,000

— 0

0

Nature

3,000

100

— 0

0

Sports

4,000

— 0

The Grand Estate

Unoccupied—Residential Cozy Castle

Price: §19,674

Price: §65,257

Medium, 2BR house

Large, 4BR house

Price: §32,130 Medium, 1BR mini-castle

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Unoccupied—Community Unoccupied—Apartment Doc Alan’s Hangout

Hillside Heaven Apartments

Boothbay Apartments

Units: 4 Attractions: Food stand, open mic, juice bar, billiards

Units: 7 Prices: §1,349–§3,771

Inter@ctive

Amenities: Swimming pool, playground equipment, grill

Prices: §1,683–§1,865 Amenities: Private patios, grill

Pleasant Vista Apartments

Dynamite Duplex

Attractions: Pinball, vending machines, computers, video games

Units: 4 Prices: §1,126–§1,412 Units: 2

Amenities: Grill, private patios

Prices: §4,086–§4,133 Amenities: Private garages, private yards

116

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Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

CHAPTER 10: JOBS BY CAREER LEVEL Adult Careers

DAYS OFF

ENERGY

BLADDER

HYGIENE

SOCIAL

HUNGER

FUN

COMFORT

GAME

0

0

0

0

0

0

0

0

9a–4p

Sun & Thu

5

§172

§860

-8

-5

-3

-3

-4

-2

-7

Seasons

Architecture

Cement Mixer

0

0

0

0

0

0

0

0

8a–3p

Sun & Wed

5

§155

§775

-8

-2

-8

1

-5

-4

-7

FreeTime

Artist

Canvas Stretcher

0

0

0

0

0

0

0

0

7a–2p

Mon & Wed

5

§231

§1,155

-8

-8 -10 -3

-4 -10 -3

Seasons

Athletic

Team Mascot

0

0

0

0

0

0

0

0

3p–9p

Mon & Thu

5

§154

§770

-48 -48 -60

0 -60 18 -60

The Sims™ 2

Business

Mailroom Technician

0

0

0

0

0

0

0

0

9a–3p

Sun & Fri

5

§168

§840

-48 -48 -18 24 -24 -18 -48

The Sims™ 2

Criminal

Pickpocket

0

0

0

0

0

0

0

0

11a–5p

Mon & Thu

5

§196

§980

-48

0 -60 -30 -60 30 -30

The Sims™ 2

Culinary

Dishwasher

0

0

0

0

0

0

0

0

2p–10p

Mon & Fri

5

§126

§630

-64 -40 -80 -32 -80 -24 -24

The Sims™ 2

Dance

Aerobics Instructor

0

0

0

0

0

0

0

0

8a–3p

Mon & Thu

5

§215

§1,075

-10 -7

-7

4

-3

4

-5

FreeTime

Education

Playground Monitor

0

0

0

0

0

0

0

0

8a–3p

Sun & Sat

5

§215

§1,075

-10 -2

-8

4

-5

-2

-4

Seasons

Entertainment

Stand Up Comedian

0

0

0

0

0

0

0

0

3p–10p

Tue & Wed

5

§240

§1,200

-5

-4

-4

-5

-7

7

-4

FreeTime

Gamer

Noob

0

0

0

0

0

0

0

0

10a–4p

Mon & Fri

5

§123

§615

-5

-3

-8

-3

-5

2

-5

Seasons

Intelligence

Gumshoe

0

0

0

0

0

0

0

0

11a–6p

Sun & Sat

5

§225

§1,125

-6

-3

-3

-3

-5

-8

-6

FreeTime

Journalism

Yearbook Club Supervisor

0

0

0

0

0

0

0

0

9a–3p

Sun & Sat

5

§115

§575

-4

-7

-3

3

-8

-2

-3

Seasons

Law

File Clerk

0

0

0

0

0

0

0

0

8a–4p

Sun & Sat

5

§148

§740

-7

-5

-2

-2

-5 -10 -4

Seasons

Law Enforcement

Security Guard

0

0

0

0

0

0

0

0

8p–2a

Mon & Fri

5

§336

§1,680 -48 -60 -6 -30 -12 -6

Medical

Emergency Medical Technician

0

0

0

0

0

0

0

0

8a–2p

Mon & Sat

5

§280

§1,400

Military

Recruit

0

0

0

0

0

0

0

0

7a–1p

Mon & Wed

5

§350

Music

Record Store Clerk

0

0

0

0

0

0

0

0

10a–5p

Sun & Wed

5

Natural Scientist

Ratkeeper

0

0

0

0

0

0

0

0

9a–4p

Sun & Fri

Oceanography

Fish Chummer

0

0

0

0

0

0

0

0

4a–11a

Paranormal

Psychic Phone Pal

0

0

0

0

0

0

0

0

Politics

Campaign Worker

0

0

0

0

0

0

0

0

Science

Test Subject

0

0

0

0

0

0

0

Show Business

Screen Test Stand-In

0

0

0

0

0

0

Slacker

Golf Caddy

0

0

0

0

0

0

DAILY SALARY

HOURS

Ambassador’s Intern

# WORK DAYS

JOB NAME

Adventurer

LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS

CAREER

WEEKLY AVERAGE

Level 1 Careers

-6

The Sims™ 2

-48 -48 -18

24 -24 -18 -48

The Sims™ 2

§1,750

-60 -30 -60

0 -60 -30 -30

The Sims™ 2

§135

§675

-5

-4

4

5

§325

§1,625

-8

Sun & Sat

5

§185

§925

8p–3a

Sun & Wed

5

§252

9a–6p

Mon & Wed

5

§308

-36 -27 -72

The Sims™ 2

0

11a–5p

Sun & Fri

5

§217

§1,085 -48 -30 -60 -24 -60 -12 -42

The Sims™ 2

0

0

10a–5p

Mon & Sat

5

§420

§2,100

-8

University

0

0

5a–10a

Mon & Sat

5

§126

§630

-40 -40 -15 20

2

-7

Seasons

-8 -10 -3

-4 -10

-3

University

-6

-2

-8

-3

4

-6

-6

FreeTime

§1,260

-8

-8 -10

-3

4

-10 -3

University

§1,540

-72 -72 -27 36

-2

-8 -10

-3

-7

4

-10

3

-20 -15 -40

The Sims™ 2

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WEEKLY AVERAGE

ENERGY

BLADDER

HUNGER

FUN

COMFORT

0

3p–9p

Mon & Wed

5

§225

§1,125

-8

-8 -10 -3

-7

8

-8

Seasons

0

0

8a–3p

Sun & Wed

5

§176

§880

-8

-1

-5

-5

-7

FreeTime

0

0

0

7a–2p

Mon & Wed

5

§231

§1,155

-8

-8 -10 -3

-4 -10 -3

University

0

0

0

0

9a–3p

Tue & Thu

5

§238

§1,190

-48 -48 -60

18 -48

The Sims™ 2

0

1

0

0

0

9a–4p

Mon & Sat

5

§252

§1,260

-56 -56 -21 28 -28 -21 -56

The Sims™ 2

0

0

0

0

0

0

5p–1a

Mon & Wed

5

§280

§1,400

-64

The Sims™ 2

0

0

0

0

0

0

0

5p–9p

Mon & Wed

5

§168

§840

-32 -16 -40

4

-28 -4 -20

The Sims™ 2

0

1

0

0

0

0

0

1

3p–9p

Mon & Fri

5

§275

§1,375

-9

-5

-5

3

-5

3

-5

FreeTime

Teacher’s Aide

0

0

0

0

0

0

0

1

8a–3p

Sun & Sat

5

§316

§1,580

-8

-2

-7

4

-5

-3

-8

Seasons

Entertainment

Birthday Party Mascot

0

0

0

0

1

0

0

1

11a–5p

Mon & Wed

5

§265

§1,325

-9

-7

-3

7

-5

-3

-8

FreeTime

Gamer

Button Masher

0

0

0

0

0

0

0

0

9a–4p

Wed & Sat

5

§147

§735

-8

-5

-8

-3

-2

3

-1

Seasons

Intelligence

Private Eye

1

0

0

0

0

0

0

0

11a–6p

Sun & Sat

5

§310

§1,550

-6

-3

-3

-5

-5

-5

-6

FreeTime

Journalism

Blog Writer

0

0

0

0

0

0

0

1

1p–6p

Mon & Wed

5

§228

§1,140

-4

-7

-8

2

-5

2

-2

Seasons

Law

Law Firm Receptionist

0

0

0

0

0

0

0

1

8a–4p

Sun & Sat

5

§215

§1,075

-6

-4

-8

-3

-7

-8

-5

Seasons

Law Enforcement

Cadet

0

1

0

0

0

0

0

0

9a–3p

Mon & Sat

5

§448

§2,240 -48 -30 -60 24 -42

18 -60

The Sims™ 2

Medical

Paramedic

0

0

0

0

0

0

1

0

8p–2a

Wed & Fri

5

§385

§1,925

-48 -48 -18

24 -24 -18 -48

The Sims™ 2

Military

Elite Forces

0

0

0

0

0

0

0

0

7a–1p

Wed & Fri

5

§455

§2,275 -48 -30 -60

0 -42 -18 -24

The Sims™ 2

Music

Piano Tuner

0

0

0

0

0

0

0

0

10a–5p

Tue & Thu

5

§186

§930

-5

-2

2

-7

-2

-7

Seasons

Natural Scientist

Algae Hunter

0

1

0

1

0

0

1

0

8a–3p

Mon & Fri

5

§483

§2,415

-8

-8 -10 -3

-4

-7

-3

University

Oceanography

Dolphin Tank Cleaner

0

0

0

0

0

0

0

0

8a–3p

Sun & Sat

5

§215

§1,075

-6

-3

-3

-5

-6

-6

FreeTime

Paranormal

Conspiracy Theorist

0

0

2

0

1

0

0

0

5p–12a

Mon & Thu

5

§375

§1,875

-8

-8 -10 -3

4

-7

-3

University

Politics

Intern

0

0

0

0

0

0

0

0

9a–3p

Sun & Fri

5

§420

§2,100 -48 -48 -18 24 -24 -18 -48

The Sims™ 2

Science

Lab Assistant

0

0

0

0

0

1

1

0

4p–10p

Mon & Sat

5

§322

§1,610

Show Business

Body Double

0

1

0

0

1

0

0

0

1p–8p

Mon & Fri

5

§577

§2,885 -8

Slacker

Gas Station Attendant

0

0

0

0

0

0

0

0

10p–3a

Mon & Thu

5

§154

§770

JOB NAME

Adventurer

Spelunker

0

1

0

0

0

0

0

Architecture

Brick Layer

0

0

0

0

0

0

Artist

Canvas Stretcher

0

0

0

0

0

Athletic

Minor Leaguer

0

1

0

0

Business

Executive Assistant

0

0

0

Criminal

Bagman

0

0

Culinary

Drive Through Clerk

0

Dance

Backup Dancer

Education

118

-3

SOCIAL

DAILY SALARY

GAME

CAREER

HYGIENE

DAYS OFF

LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS

HOURS

# WORK DAYS

Level 2 Careers

0

0 -42

0 -80 -16 -56 24 -24

-4 -9

-36 -42 -30

12 -42

-8 -10 -3

-40 -40 -15

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4

12

12

The Sims™ 2

-7

3

University

20 -20 -15 -40

The Sims™ 2


CHAPTER 10: JOBS BY CAREER LEVEL

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

DAYS OFF

DAILY SALARY

WEEKLY AVERAGE

ENERGY

BLADDER

HYGIENE

SOCIAL

HUNGER

FUN

COMFORT

GAME

1

2p–8p

Sun & Wed

5

§375

§1,875

-8

-3

-3

-3

-6

3

-1

Seasons

0

0

8a–3p

Sun & Wed

5

§284

§1,420

-5

-4

-5

-3

-7

-3

-6

FreeTime

0

0

1

9a–4p

Tue & Thu

5

§483

§2,415

-8

-8

-8

-4

-4 -6

-5

University

0

0

0

0

9a–3p

Tue & Wed

5

§322

§1,610

-48 -48 -48

0 -36 30 -48

The Sims™ 2

0

2

0

0

0

9a–4p

Tue & Thu

5

§350

§1,750

-56 -56 -21 28 -28 -21 -56

The Sims™ 2

1

0

0

0

0

0

11a–6p

Tue & Wed

5

§385

§1,925

-56 -35 -56 28 -42 35 35

The Sims™ 2

0

1

0

0

0

0

0

5p–10p

Wed & Thu

5

§182

§910

-40 -30 -40 20 -30 15

15

The Sims™ 2

0

2

0

0

1

0

0

2

8a–3p

Mon & Thu

5

§375

§1,875

-10 -5

-7

5

-3

4

-3

FreeTime

Substitute Teacher

0

0

0

0

1

0

1

2

8a–3p

Sun & Sat

5

§452

§2,260 -10 -2

-8

2

-3

-5

-2

Seasons

Entertainment

Mime

0

0

1

0

0

0

0

2

2p–9p

Sun & Mon

5

§305

§1,525

-8

-5

-4

-10 -3

4

-5

FreeTime

Gamer

Trash Talker

0

0

1

0

0

0

0

0

3p–9p

Mon & Tue

5

§225

§1,125

-8

-3

-8

-3

-6

4

-1

Seasons

Intelligence

Crime Scene Investigator

2

0

0

0

0

0

1

1

10a–5p

Mon & Wed

5

§325

§1,625

-5

-7

-10 -5

-1

-7

-7

FreeTime

Journalism

Internet Movie Critic

0

0

1

0

1

0

0

2

2p–8p

Tue & Thu

5

§287

§1,435

-4

-8

-4

4

2

3

3

Seasons

Law

Legal Secretary

1

0

0

0

0

0

1

2

9a–4p

Sun & Sat

5

§365

§1,825

-8

-6

-2

2

-6

-8

-2

Seasons

Law Enforcement

Patrol Officer

0

2

0

0

0

0

0

0

3p–11p

Wed & Fri

5

§552

§2,760 -64

8 -64

The Sims™ 2

Medical

Nurse

1

0

0

0

0

0

2

0

7a–2p

Mon & Thu

5

§476

§2,380 -56 -56 -21 28 -28 -21 -56

The Sims™ 2

Military

Drill Instructor

0

1

0

1

0

0

0

0

7a–1p

Mon & Tue

5

§560

§2,800 -48 -30 -24

0 -36 30 -18

The Sims™ 2

Music

Coffee Shop Sound Engineer

0

0

0

1

0

0

0

1

1p–8p

Tue & Fri

5

§223

§1,115

-7

3

-8

-2

-7

Seasons

Natural Scientist

Clam Wrangler

0

3

0

2

0

0

2

0

9a–4p

Sun & Wed

5

§672

§3,360 -8

-8 -8

-3

-4

-6

5

University

Oceanography

Sea Lice Research Assistant

0

0

0

1

0

0

0

0

9a–4p

Sun & Mon

5

§295

§1,475

-5

-3

-8

-4

-1

-7

-7

FreeTime

Paranormal

Tarot Card Reader

0

0

4

0

2

0

0

1

6p–1a

Sun & Tue

5

§525

§2,625

-8

-8 -8

-3

-4

-6

-5

University

LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS

HOURS

# WORK DAYS

Level 3 Careers CAREER

JOB NAME

Adventurer

Multiregional Sim of Some Question

0

2

0

0

2

0

0

Architecture

Foreman

0

0

0

1

0

0

Artist

Souvenir Whittler

0

0

3

2

0

Athletic

Rookie

0

2

0

0

Business

Field Sales Rep

0

0

0

Criminal

Bookie

0

0

Culinary

Fast Food Shift Manager

0

Dance

Jazzercise Instructor

Education

-5

0 -64 80 -48

-5

Politics

Lobbyist

0

0

0

0

0

0

0

0

8a–2p

Sun & Sat

5

§504

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Science

Field Researcher

1

0

0

0

0

1

3

0

9a–3p

Wed & Fri

5

§448

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18

-24 The Sims™ 2

Show Business

Bit Player

0

2

0

0

2

0

0

0

9a–4p

Sun & Wed

5

§714

§3,570

-6

5

Slacker

Convenience Store Clerk

0

0

0

1

0

0

0

0

9a–3p

Mon & Tue

5

§210

§1,050 -48 -48 -18

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-8

-8

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4

24 -24 -18 -48

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DAILY SALARY

WEEKLY AVERAGE

ENERGY

BLADDER

HYGIENE

SOCIAL

HUNGER

FUN

COMFORT

GAME

2

9a–3p

Tue & Wed

5

§415

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Sun & Sat

5

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1

0

2

10a–5p

Sun & Fri

5

§630

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-8

-8

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University

1

0

0

1

9a–3p

Tue & Thu

5

§420

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The Sims™ 2

0

2

0

0

1

9a–4p

Wed & Sun

5

§448

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3

0

0

0

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Sun & Sat

5

§490

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2

0

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1

10a–4p

Mon & Tue

5

§242

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3

1

0

2

0

0

3

1p–7p

Tue & Thu

5

§450

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-7

7

-5

6

-5

FreeTime

0

0

0

0

2

0

2

3

8a–3p

Sun & Sat

5

§642

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-7

4

-2

-2

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Seasons

Lounge Singer

0

0

2

0

2

0

0

3

5p–11p

Tue & Wed

5

§420

§2,100

-3 -10 -2

3

4

5

-3

FreeTime

Gamer

Gold Farmer

1

0

1

1

0

0

0

1

9a–4p

Tue & Sat

5

§296

§1,480

-8

-8

-8

-3

-7

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Seasons

Intelligence

Surveillance Operator

3

0

0

1

0

0

0

2

2p–8p

Sat & Tue

5

§395

§1,975

-4

-5

-5

-5

-3

-5

-5

FreeTime

Journalism

Fact Checker

0

0

1

0

2

2

0

3

9a–4p

Sun & Sat

5

§385

§1,925

-6

-5

-2

2

-8

-6

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Seasons

Law

Legal Biller

2

0

0

0

1

0

2

3

9a–4p

Sun & Sat

5

§422

§2,110

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-5

-1

2

-8

-8

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Seasons

Law Enforcement

Desk Sgt

1

2

0

0

0

0

0

1

9a–3p

Sun & Sat

5

§616

§3,080 -30 -36 -18 30 -24 30 -18

The Sims™ 2

Medical

Intern

2

0

0

2

0

0

4

1

9a–6p

Tue & Fri

5

§574

§2,870 -81 -72 -27 45 -36 -27 -45

The Sims™ 2

Military

Junior Officer

0

1

0

2

1

0

0

0

7a–1p

Sun & Sat

5

§630

§3,150 -48 -36 -18

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18

18

The Sims™ 2

Music

Summer Camp Music Teacher

0

0

1

2

1

0

0

2

8a–3p

Sun & Sat

5

§335

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3

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Natural Scientist

Scatmaster

0

4

0

3

0

0

3

1

11a–6p

Sun & Sat

5

§787

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Oceanography

Dive Master

0

1

0

2

0

0

0

1

10a–4p

Wed & Thu

5

§325

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-8

5

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8

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FreeTime

Paranormal

Hypnotist

0

0

5

0

3

0

0

2

11a–6p

Sun & Wed

5

§672

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5

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Politics

Campaign Manager

1

0

1

0

0

0

0

1

8a–5p

Tue & Wed

5

§602

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Science

Science Teacher

1

0

0

0

0

2

5

1

8a–3p

Sun & Sat

5

§525

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The Sims™ 2

Show Business

Commercial Actor/Actress

0

3

0

0

3

0

0

1

8a–5p

Sun & Mon

5

§861

§4,305

-8

5

University

Slacker

Record Store Clerk

0

0

0

1

1

0

0

0

10a–3p

Tue & Thu

5

§252

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LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS

HOURS

# WORK DAYS

Level 4 Careers CAREER

JOB NAME

Adventurer

Deep Sea Excavator

0

4

0

1

2

0

0

Architecture

Head of Construc- 1 tion Company

0

0

2

0

0

Artist

Comic Book Penciller

0

0

4

3

0

Athletic

Starter

0

3

0

0

Business

Junior Executive

0

0

1

Criminal

Con Artist

0

0

Culinary

Host/Hostess

1

Dance

Pop ‘n Lock Performer

0

Education

Elementary School Teacher

Entertainment

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The Sims™ 2


CHAPTER 10: JOBS BY CAREER LEVEL

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

DAILY SALARY

BLADDER

HYGIENE

SOCIAL

HUNGER

FUN

COMFORT

GAME

3

2p–7p

Tue & Wed

5

§580

§2,900 -8

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0

2

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Sun & Sat

5

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2

0

4

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Sun & Tue

5

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University

2

0

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2

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Tue & Wed

5

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0

4

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Sun & Sat

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2

0

0

0

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10p–6a

Sun & Sat

5

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2

0

0

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3

0

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4

10a–5p

Sun & Fri

5

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2

0

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0

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Sun & Sat

5

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0

0

3

0

3

0

0

4

2p–9p

Tue & Thu

5

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5

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6

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FreeTime

Gamer

Flag Capturer

2

0

2

2

0

0

0

2

1p–7p

Tue & Sat

5

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-4

5

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Seasons

Intelligence

Reconnaissance Communicator

4

0

0

2

0

0

2

3

1p–7p

Sun & Mon

5

§490

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-5

-5

-4

-5 -6

-3

FreeTime

Journalism

Obituary Writer

0

0

2

0

3

3

0

4

11a–5p

Mon & Tue

5

§457

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-5

-7

-8

5

-5

-1

3

Seasons

Law

Paralegal

3

0

0

0

2

0

3

4

9a–4p

Wed & Sat

5

§488

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-8

-7

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2

-5

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Law Enforcement

Vice Squad

1

3

0

0

0

0

0

2

10a–4p

Tue & Wed

5

§686

§3,430 -36 -30 -30 30 -24 36 -30

The Sims™ 2

Medical

Resident

3

0

0

3

0

0

5

2

6p–1a

Wed & Thu

5

§672

§3,360 -42 -56 -14 35 -28 -14 -35

The Sims™ 2

Military

Counter Intelligence

0

4

0

2

2

0

0

0

8a–2p

Wed & Thu

5

§700

§3,500 -36 -36 -12

0 -24 48 -12

The Sims™ 2

Music

Battle of the Bands Judge

0

0

2

3

2

0

0

4

2p–8p

Mon, Wed, Thu

4

§452

§1,808

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-5

1

-8

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Seasons

Natural Scientist

Soil Identifier

1

5

0

4

0

0

5

2

9a–4p

Mon & Thu

5

§945

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-8 -10 -2

-5

-4

-6

University

Oceanography

Underwater Demolitionist

0

2

0

3

0

0

1

2

9a–4p

Wed & Thu

5

§450

§2,250

-6

-5

-6

-5

-5

7

-6

FreeTime

Paranormal

Medium

0

0

5

0

3

1

1

4

5p–12p

Sun & Fri

5

§840

§4,200

-6

-8

-8

-2

-5

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University

Politics

City Council Member

2

0

2

0

2

0

0

2

9a–3p

Sun & Sat

5

§679

§3,395 -36 -48 -12 30 -24 -12 -12

The Sims™ 2

Science

Project leader

2

0

0

0

0

3

6

2

10a–5p

Mon & Thu

5

§630

§3,150 -42 -28 -28 35 -28 42 42

The Sims™ 2

Show Business

Cartoon Voice

1

3

2

0

4

0

0

3

1p–8p

Sun & Sat

5

§1,008

§5,040

-6

University

Slacker

Party D.J.

0

0

1

1

2

0

0

2

11p–4a

Tue, Wed, Thu

4

§385

§1,540

-30 -40 -10

CAREER

JOB NAME

Adventurer

Relic Liberator

0

5

0

2

2

0

0

Architecture

Architect’s Apprentice

2

0

1

0

0

0

Artist

Wedding Photographer

0

0

5

4

3

Athletic

All Star

0

6

0

0

Business

Executive

2

0

1

Criminal

Getaway Driver

0

1

4

Culinary

Waiter/Waitress

3

0

Dance

Dance Video Star

0

Education

High School Teacher

Entertainment

ENERGY

DAYS OFF

LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS

HOURS

# WORK DAYS

WEEKLY AVERAGE

Level 5 Careers

64

The Sims™ 2

-45 -25 -25 35 -25 30 -40

The Sims™ 2

-8

-2

-8

-2

5

-4

6

25 -20 10 -10

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WEEKLY AVERAGE

ENERGY

BLADDER

HYGIENE

SOCIAL

HUNGER

FUN

COMFORT

GAME

4

9a–4p

Mon & Tue

5

§870

§4,350

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-9

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5

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Seasons

0

3

9a–4p

Sun & Sat

5

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FreeTime

3

0

5

2p–9p

Sun, Fri, Sat

4

§1,339

§5,356 -4

-8

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University

3

0

0

3

9a–3p

Tue, Wed, Thu

4

§893

§3,572 -24 -48 -30

0 -30 18 -12

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0

4

0

0

2

8a–3p

Sun & Sat

5

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The Sims™ 2

4

0

0

0

3

3p–11p

Sun & Sat

5

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The Sims™ 2

2

0

0

3

0

2

9a–3p

Mon & Tue

5

§469

§2,345 -36 -30 -54 -6

3

18 -30

The Sims™ 2

0

4

0

4

0

0

5

4p–10p

Tue & Wed

5

§680

§3,400 -7

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-5

-2

-3

4

-6

FreeTime

4

0

0

0

4

0

4

7

11a–5p

Sun, Tue, Sat

4

§1,560

§6,240 -8

-8

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2

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Seasons

Round Table Knight

0

2

4

0

4

0

0

5

11a–6p

Sun & Wed

5

§690

§3,450

-10 -8

-8

7

3

10

-6

FreeTime

Gamer

Platform Jumper

3

0

2

4

0

0

0

3

2p–8p

Tue & Thu

5

§453

§2,265

-8

-6

-8

-2

-5

5

-1

Seasons

Intelligence

Rookie Field Agent

5

0

0

3

0

0

3

4

3p–10p

Sun & Mon

5

§650

§3,250

-7

-4

-4

-5

-6

-3

-5

FreeTime

Journalism

Horoscope Writer

0

0

4

0

4

4

0

5

10a–3p

Sun & Sat

5

§668

§3,340

-2

-5

-2

5

-2

5

-3

Seasons

Law

Personal Injury Attorney

3

0

0

0

4

0

4

6

10a–5p

Sun & Sat

5

§725

§3,625

-8

-5

-3

2

-8

-6

-5

Seasons

Law Enforcement

Detective

4

3

0

0

0

0

2

3

9a–3p

Mon & Tue

5

§756

§3,780 -24

0 -24 30 -30 18 -24

The Sims™ 2

Medical

General Practitioner

4

0

0

4

0

0

6

3

10a–6p

Sun & Sat

5

§770

§3,850 -48 -64 -16 40 -32 -16 -16

The Sims™ 2

Military

Flight Officer

0

5

0

4

3

0

0

1

9a–3p

Sun & Sat

5

§770

§3,850 -24 -6 -30

Music

Roadie

0

0

2

5

3

0

0

5

8a–3p

Tue & Wed

5

§535

§2,675

-10 -8

Natural Scientist

Rogue Botanist

3

5

0

6

0

0

6

4

10a–5p

Tue & Thu

5

§1,134

§5,670

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-8

Oceanography

Marine Biologist

0

3

0

4

0

0

2

3

5a–11a

Thu & Fri

5

§585

§2,925

-6

Paranormal

Douser

0

0

6

0

3

3

3

6

5p–12a

Sun & Tue

5

§1,092

§5,460

-4

Politics

State Assemblyperson

3

0

2

0

4

0

0

3

9a–4p

Sun & Sat

5

§756

§3,780 -42 -56 -14

Science

Inventor

4

0

0

0

0

4

6

3

10a–7p

Tue & Thu

5

§756

§3,780 -36 -36 -9 -27 -45

99 54

The Sims™ 2

Show Business

Supporting Player

2

5

3

0

5

0

0

5

6p–1a

Sun & Fri

5

§1,155

§5,775

-5

University

Slacker

Projectionist

0

0

1

3

2

0

0

4

6p–1a

Wed & Thu

5

§392

§1,960 -42 -56 -14

LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS

HOURS

# WORK DAYS

Level 6 Careers CAREER

JOB NAME

Adventurer

Dread Pirate

0

6

0

3

3

0

0

Architecture

Draftsman

3

0

2

3

0

0

Artist

Art Forger

0

0

5

5

4

Athletic

MVP

0

8

0

1

Business

Senior Manager

3

0

3

Criminal

Bank Robber

0

2

5

Culinary

Prep Cook

3

0

Dance

Interpretive Dancer

0

Education

University Guest Lecturer

Entertainment

122

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-32 -40 -40 -40 -40 24 -64

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0 -30 18

18

The Sims™ 2

-8

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2

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Seasons

-5

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-5

3

University

-5

-5

-5

3

4

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FreeTime

-8

-5

-2

-5

-5

-3

University

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The Sims™ 2

The Sims™ 2


CHAPTER 10: JOBS BY CAREER LEVEL

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

DAILY SALARY

BLADDER

HYGIENE

SOCIAL

HUNGER

FUN

COMFORT

GAME

5

10a–4p

Sun & Fri

5

§1,050

§5,250 -6

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-3

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0

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Seasons

0

4

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Sat & Wed

5

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3

0

8

10a–5p

Sun, Tue, Thu

4

§1,785

§7,140

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-8

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6

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4

University

4

0

0

4

9a–4p

Tue, Wed, Thu

4

§1,190

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0

5

0

0

1

8a–4p

Sun & Sat

5

§924

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The Sims™ 2

7

4

0

0

0

3

9p–3a

Tue & Thu

5

§896

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The Sims™ 2

0

4

0

0

4

0

3

2p–9p

Tue & Thu

5

§812

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The Sims™ 2

5

5

0

5

0

0

6

3p–9p

Tue & Wed

5

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-3

2

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6

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FreeTime

5

0

0

0

5

0

5

8

9a–4p

Sun & Sat

5

§1,640

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-8

4

-6

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Seasons

Juggler

0

3

5

0

5

0

0

6

2p–8p

Sun & Sat

5

§820

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-5

-4

5

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8

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FreeTime

Power Leveler

4

0

3

5

0

0

0

4

10a–6p

Sun, Mon, Wed

4

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-4

-4

1

-2

Seasons

Intelligence

Field Agent

6

0

0

4

0

0

4

6

3p–9p

Sat, Sun, Mon

4

§1,070

§4,280

-8

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-3

1

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FreeTime

Journalism

Sports Columnist

0

0

5

0

6

4

0

7

1p–7p

Wed & Fri

5

§874

§4,370

-8

-3

-8

4

-6

5

-7

Seasons

Law

Family Law Attorney

4

0

0

0

5

0

5

8

9a–4p

Sun & Sat

5

§865

§4,325

-7

-3

-2

8

-2

-3

-2

Seasons

Law Enforcement

Lieutenant

5

4

0

0

0

0

4

5

9a–3p

Sun & Sat

5

§826

§4,130

-30 -30 -24 36 -24

Medical

Specialist

5

0

0

7

0

0

7

4

10a–4p

Sun & Sat

5

§875

§4,375 -30 -48 -12 36 -24 -6

Military

Senior Officer

0

6

0

5

3

0

0

3

8a–2p

Sun & Sat

5

§812

§4,060 -30 -18 -24

Music

Studio Musician

0

0

4

6

4

0

0

7

9p–3a

Mon & Thu

5

§1,030

§5,150

-8

-7

-3

-5

Natural Scientist

Animal Linguist

6

5

0

6

0

0

6

6

10a–5p

Sun & Sat

4

§1,344

§5,376

-5

-8 -4

-2

Oceanography

Whale Tracker

0

4

0

6

0

0

3

4

6a–1p

Thu & Fri

5

§860

§4,300

-7

-5

-7

Paranormal

Police Psychic

0

0

7

0

4

4

6

8

1p–7p

Sun & Sat

5

§1,386

§6,930 -5

-8 -4

Politics

Congressperson

4

0

3

0

6

0

0

5

9a–3p

Sun & Sat

5

Science

Scholar

5

0

0

0

0

5

7

3

8a–1p

Sun & Sat

5

Show Business

Broadway Star

3

7

4

0

6

0

0

7

6p–1a

Mon, Wed, Fri

Slacker

Home Video Editor

0

0

2

4

2

0

0

5

11a–5p

Tue, Wed, Thu

CAREER

JOB NAME

Adventurer

Warhead Disarmer

0

7

0

6

3

0

0

Architecture

Architect

4

0

4

4

0

0

Artist

Fashion Photographer

0

0

6

6

6

Athletic

Superstar

0

10 0

2

Business

Vice President

4

0

3

Criminal

Cat Burglar

0

5

Culinary

Sous Chef

4

Dance

Tap Dancer

0

Education

High School Principal

Entertainment Gamer

ENERGY

DAYS OFF

LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS

HOURS

# WORK DAYS

WEEKLY AVERAGE

Level 7 Careers

0 -28 28 -7

24 -24

The Sims™ 2

The Sims™ 2

-6

The Sims™ 2

0 -24 24

18

The Sims™ 2

-2

4

-8

Seasons

6

-4

4

University

-4

-5

5

-3

FreeTime

-2

-6

-4

-4

University

§840

§4,200 -30 -48 -12 36 -24 -6

-6

The Sims™ 2

§896

§4,480 -25 -20 -10 30 -20 20

20

The Sims™ 2

4

§1,312

§5,248

-4

4

University

4

§613

§2,452 -30 -48 -12

36 -24 -6

-6

The Sims™ 2

-5

-8

-4

-2

6

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DAILY SALARY

WEEKLY AVERAGE

ENERGY

BLADDER

SOCIAL

HUNGER

FUN

COMFORT

GAME

7

9a–3p

Tue, Wed, Thu

4

§1,560

§6,240

-5

-6 -4

-2

0

7

-2

Seasons

0

6

10a–5p

Sat & Thu

5

§1,123

§5,615

-8

-4 -2

3

-4

-2

-2

FreeTime

4

0

9

12p–7p

Sun, Wed, Fri, Sat

3

§2,232

§6,696 -5

-8 -7

-2

-6 -7

-1

University

5

0

0

5

9a–2p

Tue, Wed, Thu

4

§1,488

§5,952 -25 -40 -35

0

5

0

0

1

8a–4p

Tue, Sat, Sun

4

§1,400

7

7

0

0

0

4

9a–3p

Sun & Sat

5

0

5

0

0

5

0

4

9a–3p

Tue, Wed, Thu

6

6

0

7

0

0

8

5p–11p

7

0

0

0

5

0

6

9

10a–5p

Sun & Sat

Master of Ceremonies

0

4

6

0

6

0

0

8

4p–11p

Gamer

Real Time Strategizer

6

0

4

6

0

0

0

5

Intelligence

Double Agent

7

0

0

5

0

0

5

Journalism

Investigatory Journalist

0

0

6

0

8

5

Law

International Corporate Lawyer

6

0

0

0

6

Law Enforcement

SWAT Team Leader

6

5

0

0

Medical

Surgeon

7

0

0

9

Military

Commander

0

7

0

Music

Concert Pianist

0

0

Natural Scientist

Unnatural Crossbreeder

8

Oceanography

Deep Sea Fisherman

Paranormal

CAREER

JOB NAME

Adventurer

Hostage Negotiator

0

7

0

7

5

0

0

Architecture

Architectural Partner

6

0

5

5

0

0

Artist

Acclaimed Muralist

0

0

7

7

7

Athletic

Assistant Coach

0

10 0

4

Business

President

6

0

4

Criminal

Counterfeiter

0

6

Culinary

Executive Chef

6

Dance

Ballroom Dancer

0

Education

College Senior Professor

Entertainment

HYGIENE

DAYS OFF

LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS

HOURS

# WORK DAYS

Level 8 Careers

5 -15

The Sims™ 2

§5,600 -40 -64 -16 48 -32

8

0

The Sims™ 2

§1,064

§5,320 -30 -36 -42 -36 -42

18

48

The Sims™ 2

4

§1,208

§4,832 -30 -36 -24 36

3

42 -12

The Sims™ 2

Mon, Tue, Wed 4

§1,380

§5,520 -9

-5

-5

4

-3

4

-4

FreeTime

5

§1,982

§9,910

-6

-8

-4

4

-10 -3

-7

Seasons

Tue & Wed

5

§1,120

§5,600 -5

-3

-3

4

-5

3

-4

FreeTime

10a–5p

Sun & Sat

5

§950

§4,750

-8

-5

-8

-1

-7

6

-1

Seasons

8

4p–10p

Sat, Sun, Mon

4

§1,540

§6,160

-9

-3

-3

2

-5

4

-5

FreeTime

0

9

12p–7p

Tue & Fri

5

§1,168

§5,840 -10 -8

-2

-5

-4

8

-5

Seasons

0

6

9

9a–4p

Sun & Sat

5

§865

§4,325

-2

8

-2

-3

-2

Seasons

0

0

6

6

11a–6p

Sun & Sat

5

§875

§4,375 -35 -28 -49 42 -49 42 -49

The Sims™ 2

0

0

8

5

10a–4p

Sun & Sat

5

§980

§4,900 -30 -48 -12 36 -24

6

-6

The Sims™ 2

5

5

0

0

4

9a–3p

Sun & Sat

5

§840

§4,200 -30

0

-18

0 -42

6

42

The Sims™ 2

5

7

5

0

0

8

11a–6p

Sun, Tue, Wed, Thu

3

§1,950

§5,850 -8

-6

2

5

-7

5

-4

Seasons

5

0

7

0

0

7

8

9a–4p

Tue & Thu

4

§1,554

§6,216

-8

-7

-2

6

-7

1

University

0

5

0

7

0

0

5

6

3a–10a

Fri, Sat, Sun

4

§1,320

§5,280 -9

-2 -10 -2

8

-3

-7

FreeTime

UFO Investigator

0

0

7

0

5

4

7

9

10a–5p

Sun, Tue, Sat

4

§2,100

§8,400 -5

-8

-7

-2

6

-7

1

University

Politics

Judge

7

0

3

0

8

0

0

6

10a–2p

Sat, Sun, Wed

4

§1,138

§4,552 -20 -32 -8

0

-16

4

20

The Sims™ 2

Science

Top Secret Researcher

8

0

0

0

0

6

7

3

10a–3p

Tue & Thu

5

§1,036

§5,180 -25 -20 -10 -15 -35 40

35

The Sims™ 2

Show Business

Leading Man/Lady

4

10 5

0

7

0

0

9

1p–7p

Sun, Wed, Fri, Sat

3

§2,205

§6,615

-5

Slacker

Freelance Photographer

0

0

4

3

0

0

7

2p–7p

Tue, Wed, Thu

4

§788

§3,152

-25 -40 -10

124

3

-7

-5

-3

-8

-7

primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

0 -35

6

-7

5

University

30 -20

5

0

The Sims™ 2

-2


CHAPTER 10: JOBS BY CAREER LEVEL

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

DAYS OFF

DAILY SALARY

WEEKLY AVERAGE

ENERGY

BLADDER

HYGIENE

SOCIAL

HUNGER

FUN

COMFORT

GAME

9

2p–10p

Mon, Tue, Wed

4

§1,910

§7,640

-6

-6

-2

-2

0

5

-1

Seasons

0

8

10a–4p

Fri, Sat, Sun

4

§1,970

§7,880

-8

-5

-2

3

-3

-3

-1

FreeTime

5

0

10

10a–5p

Sun, Thu, Fri, Sat

3

§2,625

§7,875

-4

-8

-2

-2

-6

-4

-3

University

7

0

0

6

9a–3p

Tue, Wed, Thu

4

§1,750

§7,000 -24 -48 -12

0 -24

18

12

The Sims™ 2

0

6

0

0

1

9a–4p

Wed, Sat, Sun

4

§1,663

§6,652 -28 -56 -14

42 -28

7

7

The Sims™ 2

7

0

0

0

5

2a–8a

Mon, Tue, Wed 4

§1,575

§6,300 -60 -48 -12

36 -24 18

42

The Sims™ 2

7

0

0

8

0

6

2p–10p

Mon, Tue, Wed 4

§1,330

§5,320 -40 -32 -16

64 3

40

-8

The Sims™ 2

7

7

0

8

0

0

10

4p–10p

Mon, Tue, Wed 4

§2,025

§8,100

-3

5

-3

8

-5

FreeTime

8

0

0

0

7

0

8

11

10a–5p

Wed & Sat

5

§2,430

§12,150 -8

-7

-8

3

-4

-8

-6

Seasons

Diva

0

6

7

0

8

0

0

10

5p–11p

Mon, Tue, Wed 4

§2,540

§10,160 -4

-4

-3

8

-5

7

-3

FreeTime

Gamer

Guild Leader

7

0

6

7

0

0

0

7

2p–9p

Mon, Thu, Fri

4

§1,250

§5,000 -8

-8

-8

2

-7

-3

-1

Seasons

Intelligence

Elite Operative

8

0

0

7

0

0

6

10

5p–11p

Sat, Sun, Mon, Tue

3

§3,225

§9,675

-9

-6

-2

3

-5

3

-3

FreeTime

Journalism

Magazine Editor

0

0

7

0

9

5

0

11

9a–4p

Sun & Thu

5

§1,460

§7,300

-7

-6

-1

2

-8

2

-4

Seasons

Law

Entertainment Attorney

6

0

0

0

8

0

7

11

10a–5p

Sun & Sat

5

§1,572

§7,860

-7

-4

-5

2

-3

3

3

Seasons

Law Enforcement

Police Chief

9

7

0

0

0

0

7

8

8a–4p

Sun & Mon

5

§910

§4,550 -32 -56 -16 56 -32 56 -16

The Sims™ 2

Medical

Medical Researcher

8

0

0

0

0

0

9

7

11a–6p

Fri, Sat, Sun

4

§1,356

§5,424 -28 -56 -14 -7 -28

The Sims™ 2

Military

Astronaut

0

10 0

6

5

0

0

5

9a–3p

Sat, Sun, Mon

4

§1,094

§4,376 -24 -6 -12

0 -24 60 -30

The Sims™ 2

Music

Symphony Conductor

0

0

7

7

6

0

0

9

3p–9p

Mon, Wed, Thu

4

§2,100

§8,400 -10 -7

2

8

-5

-5

-7

Seasons

Natural Scientist

Dinosaur Cloner

10 6

0

9

0

0

8

10

11a–6p

Sun, Mon, Sat

4

§2,283

§9,132

-8 -2

-2

-6

-4

3

University

Oceanography

Protector of Whales

0

7

0

8

0

0

6

8

7a–2p

Thu, Fri, Sat, Sun

3

§2,880 §8,640 -10 -5

-9

-8

5

2

-3

FreeTime

Paranormal

Exorcist

0

0

8

0

6

5

8

10

9p–3a

Mon, Tue, Thu, Sat

3

§2,494

§7,482

-8 -2

-2

6

-4

-3

University

Politics

Senator

8

0

5

0

9

0

0

8

9a–6p

Sat, Sun, Mon

4

§1,225

§4,900 -36 -72 -18 54 -36 27

27

The Sims™ 2

Science

Theorist

9

0

0

0

0

7

9

5

10a–2p

Sun, Mon, Sat

4

§1,522

§6,088 -16 -24 -8

24 -16

12

24

The Sims™ 2

Show Business

Blockbuster Director

5

10 7

0

9

0

0

11

10a–5p

Sun, Wed, Fri, Sat

3

§3,051

§9,153

-2

6

-4

3

University

Slacker

Freelance Web Designer

0

0

4

4

0

0

10

10a–3p

Fri, Sat, Sun, Mon

3

§933

§2,799 -20 -40 -10

30 -20

5

5

The Sims™ 2

LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS

HOURS

# WORK DAYS

Level 9 Careers CAREER

JOB NAME

Adventurer

International Sim of Mystery

0

8

0

8

7

0

0

Architecture

Master Architect

7

0

7

0

0

0

Artist

Conceptual Artist

0

0

9

8

7

Athletic

Coach

0

10 0

7

Business

CEO

7

0

6

Criminal

Smuggler

0

7

9

Culinary

Restaurateur

7

0

Dance

Flamenco Master

0

Education

College Dean of Students

Entertainment

4

-10 -5

-4

-4

-4

-8

-2

7

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SOCIAL

COMFORT

0

0

11

3p–8p

Mon & Fri

5

§2,730

§13,650 -7

-4

-2

-4

0

9

3

Seasons

0

0

0

11

9a–4p

Tue, Thu, Sat

4

§2,300

§9,200 -7

-4 -3

3

-5

-7

-2

FreeTime

10 0

7

6

0

13

1p–6p

Sun, Mon, Wed, Fri

3

§4,549

§13,647 -4

-8 -2

-2

8

-4

2

University

7

10 0

0

8

11a–5p

Fri, Sat, Sun, Mon

3

§3,033

§9,099 -24 -48 -12

0 -24

12

12

The Sims™ 2

0

8

0

0

1

10a–4p

Fri, Sat, Sun

4

§2,100

§8,400 -24 -48 -12 48 -24

12

12

The Sims™ 2

8

10 10 0

0

0

7

5p–11p

Sun, Mon, Wed

4

§1,925

§7,700 -24 -30 -12 -30 -24 36 48

The Sims™ 2

8

0

10 0

0

10 0

7

3p–8p

Fri, Sat, Sun, Mon

3

§2,170

§6,510 -20 -20 -10 50

2

45

15

The Sims™ 2

World Class Ballet Dancer

0

9

9

0

9

0

0

12

4p–9p

Mon, Tue, Wed, Thu

3

§2,950

§8,850 -10 -3

-3

5

-5

5

-6

FreeTime

Education

Education Minister

10 0

0

0

8

0

9

13

10a–4p

Sun & Thu

5

§3,450

§17,250 -9

-7

-8

-2

-8

-4

-2

Seasons

Entertainment

Prestidigitator

0

0

8

0

10 0

0

12

3p–10p

Mon, Tue, Wed

4

§3,105

§12,420 -8

-5

-3

7

-3

9

-4

FreeTime

Gamer

Game Designer

10 0

7

8

0

0

0

9

10a–6p

Sun & Sat

5

§1,960

§9,800 -10 -8

-2

-8

-8

8

3

Seasons

Intelligence

Head of S.C.I.A.

9

0

0

8

0

0

8

12

11a–6p

Sat, Sun, Mon

4

§3,750

§15,000 -7

-5

-3

-3

-4

-3

-5

FreeTime

Journalism

Media Magnate

0

0

9

0

10 6

0

13

10a–6p

Sun & Sat

5

§2,350

§11,750

-10 -4

-2

5

-10 -3

-7

Seasons

Law

The Law

7

0

0

0

10 0

8

13

10a–5p

Wed & Sat

5

§1,912

§9,560 -8

-4

-8

5

-5

3

-8

Seasons

Law Enforcement

Captain Hero

9

10 0

0

0

0

8

10

10a–4p

Tue, Wed, Thu

4

§1,225

§4,900 -24

0 -12

48

-3

54 -12

Medical

Chief of Staff

10 0

0

0

0

0

10 9

9a–4p

Sat, Sun, Mon

4

§1,488

§5,952 -28 -56 -14

56 -28 14

14

The Sims™ 2

Military

General

0

10 0

8

7

0

0

6

10a–4p

Fri, Sat, Sun

4

§1,138

§4,552 -24 -42 -12

0 -24

12

30

The Sims™ 2

Music

Rock God

0

0

9

7

8

0

0

11

5p–11p

Mon, Wed, Thu

4

§2,830 §11,320

-3

-8

8

-8

Seasons

Natural Scientist

Ecological Guru

10 8

0

10 0

0

8

12

12p–9a

Mon, Tue, Thu, Fri, Sat, Sun

1

§10,497 §10,497 10

-10 10

10

10

10

University

Oceanography

Hand of Poseidon

0

9

0

9

0

7

10

8a–3p

Thu, Fri, Sat, Sun

3

§3,970

§11,910

-10 -5

-8

-7

4

7

-4

FreeTime

Paranormal

Cult Leader

0

0

10 0

10 7

9

13

6p–3a

Sun, Mon, Wed, Thu, Fri

2

§4,725

§9,450

5

3

4

10

5

10

University

Politics

Mayor

10 0

7

0

10 0

0

10

10a–4p

Fri, Sat, Sun

4

§1,313

§5,252 -24 -48 -12 48 -24 30

30

The Sims™ 2

Science

Mad Scientist

10 0

0

0

0

10 8

10p–2a

Sun, Mon, Fri, Sat

3

§2,333

§6,999 -16 -12 -28

8

-16 28

12

The Sims™ 2

Show Business

Icon

6

10 9

0

10 0

0

14

4p–9p

Sun, Mon, Fri, Sat

3

§5,022

§15,066 -4

-2

10

-4

10

University

Slacker

Professional Party Guest

0

0

4

5

0

13

10p–2a

Mon, Tue, Wed, Thu

3

§1,400

§4,200 -16 -32 -8

32 -16

8

8

The Sims™ 2

Adventurer

Space Pirate

0

Architecture

City Planner

10 0

9

Artist

Visionary

0

0

Athletic

Hall of Famer

0

10 0

Business

Business Tycoon

9

0

7

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0

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126

10 0

5

0

9

0

HOURS

DAYS OFF

-10 -8 10

-8

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HYGIENE

9

6

JOB NAME

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9

CAREER

ENERGY

DAILY SALARY

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# WORK DAYS

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Level 10 Careers

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CHAPTER 10: JOBS BY CAREER LEVEL

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

Teen/Elder Careers

ENERGY

BLADDER

HYGIENE

SOCIAL

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FUN

COMFORT

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Seasons

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3p–6p

Sun & Sat

5

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Medical

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0

0

0

0

0

0

0

0

3p–6p

Mon & Wed

5

§65

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The Sims™ 2

Military

Paintball Attendant

0

0

0

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0

0

0

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3p–6p

Mon & Sat

5

§57

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-31 -25 -9

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The Sims™ 2

Music

Record Store Clerk

0

0

0

0

0

0

0

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3p–6p

Sun & Wed

5

§52

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Mon & Thu

5

§53

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17

-21 -17 -42

The Sims™ 2

Science

Lab Glass Scrubber

0

0

0

0

0

0

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0

3p–6p

Sun & Fri

5

§64

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-16 -13 -31

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Golf Caddy

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0

0

0

0

3p–6p

Mon & Sat

5

§45

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-16 -13 -31

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JOB NAME

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Ambassador’s Intern

0

0

0

0

0

0

0

Architecture

Cement Mixer

0

0

0

0

0

0

Athletic

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0

0

0

0

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0

0

0

0

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0

0

0

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0

0

Education

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0

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Gamer

DAILY SALARY

GAME

CAREER

# WORK DAYS

DAYS OFF

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BLADDER

SOCIAL

HUNGER

COMFORT

GAME

0

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0

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5

§74

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Tue & Thu

5

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The Sims™ 2

Medical

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0

0

0

0

0

0

1

1

3p–6p

Sun & Wed

5

§87

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The Sims™ 2

Military

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0

0

0

0

1

0

0

1

6p–10p

Mon & Wed

5

§77

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The Sims™ 2

Music

Piano Tuner

0

0

1

0

0

0

0

0

3p–6p

Tue & Thu

5

§75

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1

-7

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-7

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Dolphin Tank Cleaner

0

0

0

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0

0

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Sun & Sat

5

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0

0

0

0

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0

0

2

3p–6p

Wed & Sun

5

§72

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15 -18 -12 -24

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Science

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1

0

0

0

0

0

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3p–6p

Mon & Sat

5

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The Sims™ 2

Slacker

Gas Station Attendant

0

0

0

1

0

0

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2

3p–6p

Mon & Thu

5

§71

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-12 -9 -24

The Sims™ 2

JOB NAME

Adventurer

Spelunker

0

1

0

0

0

0

0

Architecture

Brick Layer

0

0

0

0

0

0

0

Athletic

Locker Room Attendant

0

1

0

1

0

0

Business

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1

0

0

0

0

Criminal

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0

0

1

0

Culinary

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0

0

0

Dance

Backup Dancer

0

1

Education

Teacher’s Aide

0

Entertainment

Birthday Party Mascot

Gamer

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# WORK DAYS

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Level 2 Careers

9


CHAPTER 10: JOBS BY CAREER LEVEL

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

DAYS OFF

DAILY SALARY

WEEKLY AVERAGE

ENERGY

BLADDER

HYGIENE

SOCIAL

HUNGER

FUN

COMFORT

GAME

1

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1

0

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Intelligence

Crime Scene Investigator

2

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0

0

0

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3p–6p

Mon & Wed

5

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Internet Movie Critic

0

0

1

0

1

0

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2

3p–6p

Tue & Thu

5

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3

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Law

Legal Secretary

2

0

0

0

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5

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Security Guard

1

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0

0

0

0

0

3

9p–1a

Mon & Tue

5

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Medical

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0

0

2

0

0

2

3

7p–10p

Tue & Thu

5

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The Sims™ 2

Military

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0

1

0

0

1

0

0

2

3p–6p

Sun & Wed

5

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Music

Coffee Shop Sound Engineer

0

0

2

1

0

0

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4p–7p

Sun & Mon

5

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0

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0

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0

0

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Sun & Mon

5

§108

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1

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1

0

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Sun & Sat

5

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Science

Lab Asst

1

0

0

0

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1

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Sun & Sat

5

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Convenience Store Clerk

0

0

1

1

1

0

0

4

5p–9p

Mon & Tue

5

§96

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-32 -32 -12

The Sims™ 2

LOGIC BODY CREATIVITY MECHANICAL CHARISMA COOKING CLEANING FRIENDS

HOURS

# WORK DAYS

Level 3 Careers CAREER

JOB NAME

Adventurer

Multiregional Sim of Some Question

0

2

0

0

2

0

0

Architecture

Foreman

0

0

0

1

0

0

Athletic

Team Mascot

0

2

0

2

1

Business

Executive Assistant

1

0

1

0

Criminal

Pickpocket

0

1

2

Culinary

Fast Food Shift Manager

1

0

Dance

SimJazzer Instructor

0

Education

Substitute Teacher

Entertainment

1

16

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โ ข

a

CHAPTER 11: OBJECTS U

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All in a Days Work Rug by Imad Ethis Almost Deco Wall Sconce

Alas, a Lamp

Af๏ฌ uent Armoire by Well Bred and Co. Ahead of the Table by It Creations

Af๏ฌ uent Animal Dinner Dish

Administrative Desk Supplies by StuffPiles Inc. Adorable Ocean Liner

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X

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The Simsโ ข 2

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X X X

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Andromeda Far Out Dresser

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Ankle-Height Light by GamGleam Industries Antebellum Wall Lamp

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Anthony Roc Board Hanger by Fun in the Sun Anti-Quaint-Ed Ltd. Ed. Armoire

ยง165

ยง23

AOD Disco Dining Chair

ยง400

X

Anti-Quaint-Ed-Medium Ltd. Ed. Armoire Antique Lace Curtains

ยง155

AOD Disco Dining Table

X

X

Apple of the Eye

Decorative Career

X

Antique Metal Sconce

X

Almost There by Artis Cool

ยง425

X

Aluminium Privacy Blinds by P. King ยง80 Tom Trading Co. A-maz-ing Matey! ยง1,050

X

0 0

10 4

0 0

0 0

0 0

0 0

0 0

ยง120 ยง0

ยง30 ยง0

ยง45 ยง0

ยง300 ยง0

AquaBox Five-Gallon Aquarium AquaGreen Hydroponic Garden

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2

New Directory Needs

Skills

A Less Threatening Rack

A Home for All Seasons

A Fantastic End Table!

A Dog Haiku by D. Marga

A Cat Haiku by D. Marga

A Beary Good Friend

52 Pickup Card Table

? = (C^11)?

#4234 by C. Lee Funkensnooz

§3,200

§225

§450

§220

§4,250

§140

§325

§325

§465

§630

12th Century Song Dynasty Sculpted §4,000 Vase 4 by 4 Designer Chandelier §120

01010 Mirror by Sleek Sensations

§315

§575

§470

§2,200

§135

§62

§47

§480

§33

§67

§33

§637

§21

§48

§48

§69

§95

§18

§0

§86

§70

§330

§0

§300

§90

§41

§31

§320

§22

§45

§22

§425

§14

§32

§32

§46

§63

§12

§0

§57

§47

§220

§29

§1,200

§360

§166

§126

§1,280

§90

§180

§88

§1,700

§56

§130

§130

§186

§252

§48

§230

§188

§880

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

8

0

0

0

0

0

0

0

0

0

0

0

0

6

5

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

3

0

0

0

0

0

0

0

0

0

7

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

9

0

0

0

0

0

0

1

10

1

0

1

10

10

6

3

3

6

2

0

2

10

0

3

3

4

0

1

10

3

0

4

Comfort

Comfort

Decorative

Lighting

Decorative

Decorative

Decorative

Decorative

Decorative

Decorative

Decorative

Comfort

Miscellaneous

Decorative

Decorative

Decorative

Surfaces

Decorative

Decorative

Decorative

Hobbies

Lighting

Decorative

Action Traveler’s Action Tent

Abstrusionism by Gordon Flatcher

Absolutely Nothing Special

A Tropical Dream

§285

§650

§5,000

§85

§42

§97

§750

§28

§65

§114

§260

§0

Ad-a-Quaint Barstool

§14

Decorative

X

X

X

X

Room Sort

X X X X

X

X

X

X

Community Sort

X

X

X

The Sims™ 2

The Sims™ 2

Game

X

The Sims™ 2

X

X

Kitchen & Bath Interior Design Stuff The Sims™ 2

X

X

Pets

X

Nightlife

X

X

X

X

X

X

X X

X

Pets

Bon Voyage X

X

X

X X

X

Family Fun Stuff

X

Glamour Stuff

Celebration Stuff

Seasons

Seasons

X

X

X

Seasons

X

X

X

X

X

X

X

X

X X

X

X X

X

X

X

X

X

X

Seasons

X

X

Glamour Stuff

Pets

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

The Sims™ 2

The Sims™ 2

Bon Voyage

Glamour Stuff

The Sims™ 2

Bon Voyage

Holiday

Holiday X

Nightlife

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X

X

X

X

X

X

131

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Price and Depreciation

A Little Patch of Country from Ruggers Unlimited A Lot of Hot Air

§415

§450

§7

0

0

0

X

A Luxurious Night’s Sleep

§900

§0

0

0

0

Comfort

A Not-So Lonely Shelf

§3,000

§10

§190

0

0

0

Function

A Portrait of Fuzzy Babies

§1,700

§34

3

Surfaces

Object

A Portrait of My First Holiday Memory A Sim Noir Print

§73

§47

§2,000 0

3

0

§21

§56

§140

Comfort

A Stroke by Alfred D’Simvo

§71

§8

0

0

§0

A Touch of Autumn Cornucopia

§475

§12

§500

0

0

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking 0

Depreciation Limit 0

Daily Depreciation

0

Initial Depreciation

Ad-a-Quaint Coffee Table

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Price


a U

e nl

§460

§224

0

0

0

0

0

0

3

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

2

2

0

0

0

0

0

0

0

0

0

0

1

0

0

0

0

0

0

0

0

0

0

0

0

0

0

1

0

2

2

0

2

2

1

5

0

4

7

4

Comfort

Miscellaneous

Comfort

Decorative

Lighting

Hobbies

Comfort

Comfort

Comfort

Surfaces

Comfort

Decorative

Decorative

Comfort

Decorative

Decorative

Decorative

X

X

X

X

X

X

X

X

Bon Voyage

§56

§304

0

7

0

0

0

0

0

Lighting

X

X

§84 §115

§88

0

0

0

0

0

3

1

Lighting

X

X

§560

§76

§0

0

8

0

0

2

0

1

Decorative

X

X

Kitchen & Bath Interior Design Stuff IKEA® Home Stuff

X

Backyard Pyramid Little One §172

§22

§26

0

9

0

0

0

0

6

Comfort X

X

X

X

Holiday

Bon Voyage

§114

§0

§480

0

7

0

0

0

0

2

Decorative

X

X

X

X

X

§33

§6

§420

0

0

0

0

0

0

7

Lighting

X

X

X

X

§1,150

§0

§120

§500

0

0

0

0

0

0

2

Lighting

X

X

X

Backyard Pyramid What an Arch

§9

§105

§600

0

0

0

0

0

0

1

Decorative

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

The Sims™ 2

X

Glamour Stuff

Glamour Stuff

Seasons

X

The Sims™ 2

The Sims™ 2

X

Pets

X

X

X

FreeTime

The Sims™ 2

FreeTime

X

X

The Sims™ 2

X

Nightlife

Seasons

Seasons

X

X

X

X

Nightlife

X

X

X

X

X

Open for Business

X

X

X

X

X

The Sims™ 2

X

X

Nightlife

The Sims™ 2

Pets

Pets

X

The Sims™ 2

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Bon Voyage

§760

§180

§125

§276

0

8

0

0

6

0

1

Decorative

Appliances

X

§220

§158

§150

§200

0

0

0

0

0

0

3

Surfaces

X

§700

§187

§69

§10

0

3

0

0

0

0

0

Decorative

X

§65

§225

§50

§24

0

0

0

0

0

0

1

X

§1,050

§103

§2

§320

0

0

0

0

0

0

0

X

§1,250

§75

§6

§640

0

0

0

0

0

0

0

X

§1,500

§3

§80

§118

0

5

0

0

0

1

X

§690

§9

§160

§84

0

0

0

0

0

0

X

Bam Bam Boo

§500

Banquet Chair by Well Bred and Co. §1,200

Bamboo Chair by Island Lumberjacks Bangpae Yeon from Simporters, Ltd. Banner for Four Seasons

§25

§120

§29

§90

0

0

0

0

0

Seasons

Banquet of Six by Well Bred and Co. Baroccoco Loveseat by MiRE

§60

§240

§21

§0

0

0

0

0

0

X

Baroccoco Sofa by MiRE

§800

§44

§23

§480

0

0

0

0

X

Barstool by Simulated Comfort

§1,600

§32

§0

§0

0

0

0

0

Kitchen & Bath Interior Design Stuff Bon Voyage

X

Basic Barre by Deuxjoint Ltd.

§295

§34

§120

§120

0

0

0

X

Bon Voyage

X

Basically Bare Bulb from Electric Lighting Bathroommate Footrug

§210

§0

§0

§104

0

0

0

X

X

X

Be There Designs Bazaar Sofa

§225

§180

§30

§35

0

0

X

X

X

Beach Party Bar

§600

§0

§26

§120

0

0

Decorative

X

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

Beach Party Barstool

§1,200

§45

§6

§104

0

6

Decorative

X

BeamOLite Compacto Wall Lamp by Ray Diant BeamOLite Extendo Wall Lamp by Ray Diant Beary Cute Pedestal

§1,000

§39

§30

§28

0

1

1

X

Bed by St. Ajoque Reproductions

§300

§9

§26

§160

0

0

X

Bella Squared

§260

§45

§7

§440

0

0

X

Belle Epoque Tiffany wall lamp by Frufru Lighting Design Belle Lamp by Romantic Notions

§75

§39

§40

0

0

X

BENNO CD Tower

§300

§10

§110

0

0

X

Berge the Proliferating Reindeer

§260

§60

0

0

X

Beta Fomicron Dining Table

§70

§165

§520

0

X

Beware Of Pet Sign

§400

§130

§8

Hobbies §1,100

§195

§2

X

BiblioFile Bookcase

§1,300

§3

X Big and Brown Dishwasher by Romantic Notions Big Ol’ Glory Tree Ring

§20

X

Big Pond Peddlers Driftwood

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory

Bachman Busbar

Baby’s Touch Bed

B Stroke by Alfred D’Simvo

Axe-olutely Throwing Station

Average Paws Bedding

Auntie May’s Bar Stool

Aunt Julianna’s Old Moneymaker

Atom Bench by Nucular Novelties

At Rest by Sims of the Sea

Astrowonder Telescope

Asteroid Standing Lamp

Asayake MZ-30: Soothing Sun Device Aspiring Spire by Architectural Elements Asteroid Bowl Lamp

Artig by Andreas Kriegsloch

Armchair by Club Design

Arghist Soldier

Aqueduct of the Future!

AquaPlus Shower Stall

§900

§600

§1,300

§1,700

§380

§550

§310

§225

Audio Assortment by StuffPiles Inc. §25

Atomic Clothing Manager by Streamlined Industries Atomicles Loveseat by Nucular Novelties Atomotoybot by Galactico

§950

§55

§1,000

§950

§600

§125

§550

§300

§300

§1,100

§195

§340

§629

§2,000

§475

§1,100

§285

§142

§135

§90

§195

§0

§57

§82

§46

§34

§3

§8

§150

§142

§90

§18

§82

§45

§45

§165

§29

§51

§94

§0

§71

§165

§190

§95

§90

§60

§130

§0

§38

§55

§31

§23

§2

§5

§100

§95

§60

§12

§55

§30

§30

§110

§19

§34

§62

§0

§47

§110

§760

§380

§360

§240

§520

§0

§152

§220

§124

§90

§10

§400

§380

§240

§50

§220

§120

§120

§440

§78

§136

§251

§0

§190

§440

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

5

0

0

5

4

0

0

0

8

0

8

0

0

0

0

0

0

0

7

0

0

4

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

0

7

0

0

0

0

2

0

2

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

3

0

0

4

0

0

0

0

7

0

0

0

0

4

0

0

0

0

0

0

0

0

0

10

10

6

2

0

2

10

1

0

0

0

1

0

0

5

10

1

0

3

3

7

2

3

0

10

4

2

Decorative

Decorative

Decorative

Surfaces

Miscellaneous

Comfort

Decorative

Hobbies

Miscellaneous

Comfort

Electronics

Decorative

Miscellaneous

Comfort

Miscellaneous

Comfort

Decorative

Lighting

Lighting

Decorative

Lighting

Decorative

Comfort

Decorative

Decorative

X

X

X

X

X

X

X

Room Sort

X X X

X

X

X

Community Sort

X

X

The Sims™ 2

Game

Pets

The Sims™ 2

The Sims™ 2

X

FreeTime

X

X

X

X

X

Pets

Bon Voyage

The Sims™ 2

Pets

Pets

X

X

X

X

X

X

X

Bon Voyage

X

X

X X

X

X

Pets

Pets

X

X

Pets

Pets

Open for Business

FreeTime

X

X

X

Pets

Seasons

X

FreeTime

Nightlife

Bon Voyage

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X

X

X

X X

X

X

X

X

X

X

X

Bon Voyage

Bon Voyage

X

X

The Sims™ 2

X

X

X

X

X

X

X

X

X

Bon Voyage

Seasons X

X

X

X

X

X

X

133

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Skills

0

0

0

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

0

0

Plumbing

Function

0

0

Hobbies

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

Backcountry Vanity

§1,900

Object

Backyard Pyramid Big One

§560

§22

Backyard Pyramid Corner In

§140

Depreciation Limit

§210

Daily Depreciation

§1,400

Initial Depreciation

Backyard Pyramid Corner Out

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Price


a U

e nl

§70

§50

§250

§299

§59

§975

§10

§7

§37

§44

§18

§130

§39

§650

§7

§5

§25

§29

§0

§79

§72

§520

§158

§20

§100

§119

0

0

0

0

0

0

§2,600 0

§28

0

0

0

2

1

0

0

0

0

0

0

0

0

6

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

3

0

2

0

0

0

0

0

0

0

0

0

0

0

0

0

0

4

1

0

0

0

0

0

0

0

0

0

0

0

0

4

0

0

7

0

0

0

0

0

3

3

1

0

0

0

0

10

2

3

2

10

1

10

1

0

4

0

9

0

1

0

0

Surfaces

Surfaces

Surfaces

Miscellaneous

Decorative

Surfaces

Surfaces

Appliances

Comfort

Decorative

Comfort

Decorative

Surfaces

Decorative

Decorative

Decorative

Lighting

Hobbies

Surfaces

Decorative

Plumbing

Surfaces

Decorative

Appliances

Appliances

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

The Sims™ 2

The Sims™ 2

The Sims™ 2

Nightlife

FreeTime

The Sims™ 2

§6,500

§195

§19

§34

0

0

10 0

0

0

0

0

8

0

Comfort

X

Brand Name MetalKettle

§395

§27

§0

§0

0

0

0

0

0

0

0

Decorative

X

X

X

X

X

X

X

X

X

X X X

X

X

X

X

X

X

X

X

Celebration Stuff

FreeTime

The Sims™ 2

Teen Style Stuff

Glamour Stuff

X

X

The Sims™ 2

The Sims™ 2

Nightlife

X

X

Nightlife

The Sims™ 2

Celebration Stuff

University

X

X

X

X

X

X

X

X

The Sims™ 2

Kitchen & Bath Interior Design Stuff Nightlife

X

The Sims™ 2

X

X

X

The Sims™ 2

Nightlife

FreeTime

Glamour Stuff

Holiday

Family Fun Stuff

FreeTime

Pets

X

X

X

X

X

Holiday

X

X

X

X

X

X

X

The Sims™ 2

§1,300

§29

§8

§324

0

3

0

0

0

0

0

X

Brand Name Zip Zap Microwave

§180

§0

§0

§170

0

0

0

0

0

0

1

X

§199

§12

§81

§628

0

0

0

0

0

0

X

Bridesmaid No More Bouquet

§3,130

§0

§42

§0

2

0

0

0

0

0

X

Broken-In Desk by Imad Ethis

§85

§121

§157

§180

0

0

0

0

0

X

X

Bubble-Up Soaking Zone Hot Tub

§1,700

§63

§0

§104

0

0

0

0

0

X

Bullseye Throw Rug

§810

§235

§45

§272

0

0

0

0

X

Bureaucratic Bureau by Well Bred and Co. Burled Wood Dartboard

§425

§0

§26

§84

0

0

0

0

X

Burnished Blaze Torchiere

§1,570

§67

§68

§21

0

0

0

X

Bust of Tylopoda

§2,750

§39

§21

§400

0

0

0

Decorative

X

Butterfly Crawler Wall Decal

§450

§102

§10

§1,040

0

3

X

C Stroke by Alfred D’Simvo

§260

§31

§100

§148

0

0

3

X

X

Cafeteria-Style Steelate Counter Island Cameo Vase

§680

§14

§260

§106

0

0

Appliances

X

Candy Coated Sofa

§210

§150

§37

§116

0

0

0

Decorative

X

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

Cantankerous Splatters

§99

§390

§26

§68

0

0

0

Comfort

X

Caress of Teak Bed

§222

§55

§29

§36

0

0

0

0

X

Carrot Chopper Deluxe by Kitchensations Castanoga Counter by Wood You Believe Furnishings Catamaran Kitchen Island

§2,600

§39

§17

0

0

0

0

X

Cat-A-Strophic Luminous Lawn Ornament Cat-Crazy Pet Display

§370

§43

§9

0

0

0

2

X

Centerpiece Entertainment Suite

§265

§26

10 0

0

0

X

Centerpieces Coffee Table

§290

§13

§276

0

0

X

Chabadii Chabudinky

§170

§69

§360

0

1

Electronics

Chabadii Yet Another Coffee Table

§91

§104

§90

§12

0

X

Chair de la Mer

§690

§135

§3

§180

X

Chanukah Menorah

§900

§5

§45

X

Charming Reflections Mirror

§30

§67

X Char-Pane Grill

§450

Chazz Gassed Incandescent Floor Tile Cheap Eazzzzze Morrissey Double Bed

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134

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory

Bone Rug by Bonafide Luxury

Bon Appetit Dining Chair

Bodacious Bonsai Bonanza

Blue Suede Chair

Blue Sky Bonsai Tree

Blue Ribbon Countertop

Blossoming Heart

Blooms & Boomers End Table

Blinding Soldier Wall Lamp

Blazin’ Buckaroos Lantern

Blades of Masamune

Black Lacquer Bar Counter

Bigger is Better Wall Mirror by ExPand Bit O’This and That

Big Pond Peddlers Seaweed Mini

Big Pond Peddlers Sea Pod

§320

§800

§100

§1,100

§220

§611

§99

§365

§485

§120

§230

§50

§1,300

§1,000

§150

§450

§8

Big Pond Peddlers Seaweed Jumbo §24

Big Pond Peddlers Seaweed

§625

§16

§10

Big Pond Peddlers Driftwood Deluxe §30

§600

§93

§48

§120

§15

§165

§33

§91

§14

§54

§0

§18

§34

§7

§195

§150

§22

§87

§1

§3

§2

§1

§4

§30

§400

§62

§32

§80

§10

§110

§22

§61

§9

§36

§0

§12

§23

§5

§130

§100

§15

§58

§0

§2

§1

§82

§120

§1,600

§250

§128

§320

§40

§480

§88

§244

§39

§146

§0

§92

§20

§520

§400

§60

§232

§3

§6 §9

§48

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

0

7

0

7

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

2

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

3

0

0

0

10

0

0

1

0

0

0

0

0

0

0

0

0

0

0

3

0

0

0

0

0

0

0

0

1

0

0

6

5

0

0

0

2

2

0

1

0

4

0

1

1

9

0

1

3

1

1

1

1

1

Appliances

Decorative

Comfort

Miscellaneous

Decorative

Comfort

Hobbies

Decorative

Comfort

Decorative

Comfort

Decorative

Surfaces

Decorative

Surfaces

Lighting

Lighting

Decorative

Miscellaneous

Decorative

Decorative

Decorative

Decorative

Decorative

Hobbies

X

X

X X

X

Room Sort

Community Sort

X

X

X

X

X

X

X

X

Bon Voyage

Bon Voyage

Bon Voyage

Game

X

Bon Voyage

Nightlife

Nightlife

X

X

X

The Sims™ 2

Bon Voyage

University

The Sims™ 2

X

University

The Sims™ 2

Seasons

University

X

X

X

X

X

X

X

X

X

X

Bon Voyage

X

X

X

X

X

Bon Voyage

X

X

The Sims™ 2

The Sims™ 2

X

X

X

Pets

FreeTime

X

Celebration Stuff

Celebration Stuff

The Sims™ 2

The Sims™ 2

X

Bon Voyage

X

FreeTime

Pets

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X

X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X X X

X

135

primagames.com

Skills

0

0

0

0

0

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

8

3

0

0

Decorative

Function

0

0

0

Decorative

0

0

X

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

Bookworm’s Delight

§4,000

§45

§20

§60

§12

Bootlegged Comfort by Tawny Hide Inc. Boronica by d’Lange

§300

§30

§15

§3

Bosenklavier Model B

§205

§22

§4

Bottomless Pit Buffet by Horizon-al Events Bowdacious Dining Chair

§150

§240

§1

Bowl of Plastic Fruit

§60

Object

Depreciation Limit

§90

Daily Depreciation

§600

Initial Depreciation

Brand Name EconoCool Refrigerator

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Price


โ ข

a U

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Club Distress Wall Mirror

Club Distress Square Coffee Table

Club Distress Avignon Rectangular Coffee Table Club Distress Butcherโ s Block

ยง1,500

ยง300

ยง190

ยง350

ยง250

ยง335

ยง65

ยง600

ยง580

ยง155

ยง240

ยง610

ยง22

ยง0

ยง225

ยง0

ยง28

ยง53

ยง37

ยง50

ยง10

ยง90

ยง87

ยง23

ยง36

ยง91

ยง180

ยง55

ยง14

ยง0

ยง150

ยง0

ยง19

ยง35

ยง25

ยง33

ยง7

ยง60

ยง58

ยง15

ยง24

ยง61

ยง1,200

ยง880

ยง720

ยง220

ยง59

ยง0

ยง600

ยง0

ยง76

ยง140

ยง100

ยง134

ยง26

ยง240

ยง232

ยง62

ยง96

ยง244

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

4

0

0

0

7

8

8

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

10 0

8

0

10 0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

2

6

0

0

0

6

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

7

0

4

7

0

0

0

0

0

0

0

0

0

0

0

4

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

9

0

0

0

3

2

0

5

4

3

0

1

4

6

2

1

0

0

3

5

0

3

0

0

0

Comfort

Comfort

Miscellaneous

Miscellaneous

Miscellaneous

Comfort

Miscellaneous

Plumbing

Decorative

Miscellaneous

Comfort

Plumbing

Plumbing

Electronics

Decorative

Decorative

Miscellaneous

Decorative

Lighting

Surfaces

Surfaces

Miscellaneous

Decorative

Surfaces

Surfaces

Surfaces

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

The Simsโ ข 2

The Simsโ ข 2

The Simsโ ข 2

The Simsโ ข 2

The Simsโ ข 2

The Simsโ ข 2

The Simsโ ข 2

Surfaces

Electronics

X

X

X

X

X X

X

X

X

X X

X X

X

X

X

X

X

X

X

X

X

X

Club Room Countertop

ยง250

ยง82

ยง220

ยง18

0

6

0

0

2

X

X

X

X

The Simsโ ข 2

Nightlife

Seasons

Seasons

X

X

Celebration Stuff

The Simsโ ข 2

University

Bon Voyage

Open for Business

Pets

The Simsโ ข 2

Open for Business

Glamour Stuff

X

X

X

X

X

H&Mยฎ Fashion Stuff

The Simsโ ข 2

X

X

Pets

The Simsโ ข 2

The Simsโ ข 2

The Simsโ ข 2

FreeTime

Bon Voyage

Nightlife

The Simsโ ข 2

The Simsโ ข 2

X

X

X

X

X

X

X

X

X

X

X

X

The Simsโ ข 2

ClubCube by Luminescent Projections Coat Rack de Lovely

ยง149

ยง270

ยง300

ยง124

0

0

0

0

X

CocoCounter from Nothing Atoll

ยง550

ยง330

ยง4

ยง600

0

0

0

0

X

Coffee for Four by Well Bred and Co. Cold Warrior Light

ยง1,800

ยง450

ยง31

ยง64

0

0

0

X

Collage in Black and White

ยง2,200

ยง6

ยง150

ยง96

0

0

0

X

Collar Connection Display

ยง3,000

ยง46

ยง16

ยง39

0

6

X

X

Collectible Franky Bear

ยง45

ยง225

ยง22

ยง1,400

0

7

X

X

Collectible Poster by TravelKeeper

ยง310

ยง24

ยง9

ยง598

0

Surfaces

X

College Public Phone

ยง1,500

ยง33

ยง350

ยง30

0

0

X

X

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Decorative

Colonial Bathtub by Imperial Plumbing Works Colonial ComboCleen by Imperial Plumbing Works Colonial Ironwood Bed

ยง160

ยง14

ยง149

ยง160

0

X

Color Clusters of Fun

ยง220

ยง525

ยง7

ยง180

0

X

Color Me Sold! Banner by Zecutine

ยง99

ยง224

ยง40

0

X

Coloratura by Chrome Concepts

ยง3,500

ยง11

ยง45

0

X

Comfy Pet Pillow

ยง1,495

ยง60

0

X

X

Coming Up Roses Loveseat by OakTowne Compact Stereo by Lo-Fi Audio

ยง75

ยง67

0

X

X

Compulsion Fragrance Display

ยง400

ยง36

X

ConciergoSum Desk by Welcome Home Furniture Contained Fun Toybox

ยง450

ยง9

X

Contempto Adirondack Chair

ยง13

X

Contempto Adirondack End Table

ยง90

Comfort Comfort

X

Contempto Adirondack Loveseat

0 0

0 0

0 0

0 0

0 0

4 6

0 0

ยง32 ยง168

ยง8 ยง42

ยง12 ยง63

ยง80 ยง420

Contempto Good Livinโ Chair Contempto Outdoor Living Lounge

primagames.com

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory

Circle of Light Friendship Lamp

CinderBooks by Retratech

Ciao Time Mondo Fuego Gas Stove

Ciao Time Bovinia Refrigerator Model BRRR Ciao Time Espresso Machine

Christmas Tree

Chinese Riddle Lantern

Chimeway & Daughters Saloon Piano Chinese Opera Mask by Old Face

Children Safety Sign

Chiclettina Sardinia Kitchen Counter Chiclettina Sardinia Kitchen Island

Chiclettina Fjord All purpose Counter Chiclettina Fjord Kitchen Counter

Chickenfeed Charlie Sculpture of Fun Chiclettina Archipelago Kitchen Island Chiclettina Execudrone Desk

Chicken Checkers Sculpture

Chez Moi French Country Counters

Chez Chaise

Chesterstick Cherry Dresser

Cheap Eazzzzze Puffy Recliner

§70

§215

§200

§650

§450

§1,500

§295

§175

§150

§3,500

§70

§780

§750

§490

§1,000

§790

§500

§68

§350

§800

§900

§2,125

§515

§60

§0

§10

§32

§30

§97

§67

§225

§13

§26

§0

§525

§0

§117

§113

§73

§150

§118

§75

§10

§52

§120

§135

§318

§77

§300

§62

§40

§0

§7

§21

§20

§65

§45

§150

§9

§17

§0

§350

§0

§78

§75

§49

§100

§79

§50

§6

§35

§80

§90

§212

§51

§1,200

§250

§160

§0

§80

§260

§180

§600

§36

§1,400

§0

§312

§300

§196

§400

§316

§200

§27

§140

§320

§272

§850

§206

§70

§86 §28

4

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

8

0

7

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

-1

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

4

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

4

0

0

0

0

0

1

0

3

3

0

0

0

10

0

0

0

0

0

0

0

4

0

0

0

0

0

8

0

0

1

1

1

0

0

0

2

2

1

1

3

1

2

2

0

2

2

0

1

3

2

2

6

0

Miscellaneous

Plumbing

Miscellaneous

Decorative

Lighting

Appliances

Appliances

Appliances

Decorative

Lighting

Decorative

Decorative

Surfaces

Surfaces

Surfaces

Surfaces

Surfaces

Surfaces

Decorative

Decorative

Surfaces

Comfort

Miscellaneous

Hobbies Lighting

X

X

X

X X

X

X

Room Sort

X

X

X

X

X

X

X X

X

X

X

X

X

Community Sort

X

X

The Sims™ 2

Game

The Sims™ 2

The Sims™ 2

The Sims™ 2

X

X

X

X

X

The Sims™ 2

The Sims™ 2

X

FreeTime

X

The Sims™ 2

Nightlife

The Sims™ 2

Nightlife

X

Seasons

X

X

X

The Sims™ 2

X

X

X

X

X

X

X

X

The Sims™ 2

X

X

The Sims™ 2

The Sims™ 2

X

X

X

The Sims™ 2

The Sims™ 2

Holiday

X

X

The Sims™ 2

The Sims™ 2

Celebration Stuff

The Sims™ 2

The Sims™ 2

University

The Sims™ 2

The Sims™ 2

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

137

primagames.com

Skills

0

0

0

0

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

0

0

8

Comfort

Function

0

0

0

Hobbies

0

0

X

0

0

X

0

X

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

City Dweller ‘Dims’

§50

§93

Object

Civic Idol by Adora Wall Arts

§400

§450

§0

Classic Petalberry Cake

§625

Depreciation Limit

§3,000

Daily Depreciation

Clean Water Shower System

Initial Depreciation

ClothesHorse Display Rack

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Price


โ ข

a U

e nl

0

X

The Simsโ ข 2

Comfort

1

0

0

0

ยง120

2

ยง30

0

ยง45

FreeTime

ยง300

X

Craftmeisterโ s Pine Bed

X

X

Teen Style Stuff

FreeTime

X

0

X

0

X

0

Decorative

ยง10

1

ยง2

0

ยง3

X

0

ยง25

X

0

Crafty Collection by StuffPiles Inc. 0 0

The Simsโ ข 2

0

0

X

Bon Voyage

The Simsโ ข 2

University

X

X

FreeTime

X

The Simsโ ข 2

1

0

0

-1

0

0

0

0

3

7

0

0

0

4

10

1

0

2

0

0

2

1

7

0

0

0

Miscellaneous

Lighting

Comfort

Appliances

Surfaces

Decorative

Decorative

Miscellaneous

Appliances

Comfort

Family Fun Stuff

Open for Business

The Simsโ ข 2

University

Celebration Stuff

X

X

Nightlife

X

X

X

FreeTime

X

X

X

X

X

0 0

X

X

X

X

0

0

Decorative

X

X

X

X

X

ยง26 0

0

Surfaces

Surfaces

ยง6

0 0

3

Electronics X

0

ยง9 0

0

0

X

X

0

ยง65 0

0

0

0

Hobbies

X

0

Crazy 8 Table

10 0

0

0

0

Decorative

X X

Teen Style Stuff

ยง53

0

0

0

3

Decorative

X

X

ยง660

0

0

1

1

Lighting

X

ยง13

0

0

0

0

2

Miscellaneous X

X

X

0

0

0

0

0

2

X ยง600

0

0

0

0

0

X

ยง150

0

0

0

0

0

Decorative

X

Deep Blue Sleep System ยง225

0

0

0

0

0

1

X

X

X

X

X

X

X

X

X

X

X

Holiday

Nightlife

The Simsโ ข 2

The Simsโ ข 2

FreeTime

The Simsโ ข 2

Seasons

The Simsโ ข 2

Bon Voyage

FreeTime

Nightlife

ยง1,500

ยง38

0

0

0

0

X

Deep Sleeper by Igor and Sons

ยง9

0

0

0

0

0

X

ยง14

0

0

0

0

X

ยง95

ยง720

0

0

0

0

X

Deluxe Coffee Maker by YouBrew

ยง1,000

0

0

0

Holiday

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

ยง165

0

0

0

0

1

Decorative

ยง19

0

0

0

0

9

X

Appliances

ยง247

0

0

0

0

0

0

Miscellaneous

1

ยง133

0

0

0

0

0

3

Surfaces

2

ยง1,650

0

0

0

0

0

0

2

Comfort

0

Create-a-Collage Poster Set

ยง136

0

0

0

0

0

5

0

CryonicFresh

ยง54

0

0

0

0

0

0

0

The Simsโ ข 2

ยง43

ยง138

0

0

0

0

0

X

ยง13

ยง136

0

0

0 0

0

0

X

ยง64

ยง34

ยง24

0

0

0

0

X

ยง20

ยง34

ยง280

0

0 0

0

3

Surfaces

ยง430

ยง51

ยง6

ยง170

0

0

0

0

Curvaceous Colonial End Table ยง135

ยง51

ยง70

ยง32

0 0

0

0

Teen Style Stuff

ยง345

ยง9

ยง42

ยง440

0

0

X

ยง340

ยง105

ยง8

ยง58 0

0

0

X

Curves and Swerves End Table by Fun in the Sun Curves Music Manager

ยง60

ยง63

ยง110

0

0

X

Customerโ s First Dining Table

ยง700

ยง12

ยง14 ยง160

0

3

Surfaces

CyberChronometer Alarm Clock

ยง425

ยง165

ยง232

0

X

Dahlen Library Bookcases

ยง80

ยง21 ยง40

ยง220

0

X

Dala Horse by Great Sculptures

ยง1,100

ยง58

ยง399

X

Dancing Dreams Mobile

ยง145 ยง60

ยง55

ยง188

X

Dancing Fiend Jukebox

ยง87

ยง99

X

Dangling Daylight Ceiling Lamp ยง400

ยง82

ยง47

Electronics

Decadent Biddlebop Cake ยง580

ยง149

X

Deceptico Plano Glass ยง550

ยง71

X

Decorative House Armoire

ยง470

Decra-Chill Display by Refrigifreeze ยง800

X

ยง180

ยง32

0

7

0

X ยง250

ยง60

1

0

X

ยง270

ยง8

ยง268

0

0

Holiday

Hobbies

ยง1,800

ยง375

ยง15

ยง160

0

Miscellaneous

Holiday

X

ยง2,500

ยง12

ยง67

ยง360

0

0

Miscellaneous X

X

Deluxe Log Rolling Pit by Burlyโ s Birling Deluxe Magazine Rack

ยง22

ยง40

ยง200

2

0

Miscellaneous

X

ยง80

ยง100

ยง90

ยง40

0

3

0

X

ยง150

ยง60

ยง50

0

0

5

X

Deluxe Small Rock

ยง670

ยง135

ยง10

0

0

0

X

Deluxe Veil of Dreams

ยง400

ยง75

0

0

0

X

Desk-Tube-nation by Modulin

ยง900

ยง15

0

0

0

X

Dialectric ReadyPrep Range

ยง500

ยง60

0

0

X

Diamondback by Desert Designs

ยง99

ยง15

ยง80

0

X

Diamonds Forever Wall Light

ยง23

ยง20

ยง20

X

DinCo Box Aโ Noise

ยง150

ยง30

ยง5

X

DinCo Box Oโ Blasts

ยง199

ยง8

X

DinCo Sparks Nโ Stuff

ยง50

X

DinCoโ s Crackers

primagames.com

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory

Country Fried Island Counter from McKraken Industries Courtly Sleeper Day Dreamer

CounterRevolution Commercial Counter Countertop Game Display from Group Interaction LTD. Country Comfort Corner Table

Counter Productive Work Surface

Counter Culture Surface

Counter Cooking Conundrum

Cornerstone Victoriana Velvet Drapes Corporal Filbert

Cornerstone Veritable Vanity

Cornerstone Sentinel End Table

Corner Pocket Pool Table

Corky Reminder Board

Cork It Over Memory Board

COPG Garland

Contorto Dining Chair by Ernesto Doloroso Convex Stoneware by Simporters Inc. Cool Shades

§750

§385

§260

§700

§375

§110

§3,500

§750

§750

§200

§810

§450

§250

§250

§1,200

§1,800

§82

§95

§8

§0

§375

§850

Contempto Penn Station Side Chair §310

§0

§112

§57

§39

§105

§56

§16

§525

§112

§112

§30

§121

§67

§37

§37

§180

§270

§12

§14

§1

§0

§0

§128

§46

§40

§0

§75

§38

§26

§70

§37

§11

§350

§75

§75

§20

§81

§45

§25

§25

§120

§180

§8

§9

§0

§0

§0

§85

§31

§160

§0

§300

§154

§104

§280

§150

§44

§1,400

§300

§300

§80

§324

§180

§100

§100

§480

§720

§32

§340

§124

§0 §3 §38

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

5

0

3

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

7

4

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

3

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

7

0

0

0

0

0

0

4

0

0

0

0

0

0

0

0

10

0

0

0

0

0

0

0

0

0

0

0

0

0

2

0

0

9

2

2

0

2

4

2

0

0

0

1

1

1

5

3

2

0

Surfaces

Personal

Appliances

Comfort

Miscellaneous

Comfort

Surfaces

Surfaces

Miscellaneous

Surfaces

Surfaces

Surfaces

Surfaces

Decorative

Decorative

Surfaces

Surfaces

Hobbies

Decorative

Decorative

Decorative

Aspiration

Decorative

Comfort

X

X

X X

X

X

X

X

X

X

X

X

Room Sort

X

X

X X

X

X

X

X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Community Sort

X

X

X

X

X

X

X

X

X

The Sims™ 2

Game

Nightlife

Glamour Stuff

The Sims™ 2

Holiday

Teen Style Stuff

Kitchen & Bath Interior Design Stuff University

The Sims™ 2

University

X

Holiday

The Sims™ 2

X

The Sims™ 2

X

X

X

X

The Sims™ 2

The Sims™ 2

X

The Sims™ 2

X

X

The Sims™ 2

University

Seasons

The Sims™ 2

Teen Style Stuff

The Sims™ 2

Seasons

The Sims™ 2

X

X

X

X

X

X

X

The Sims™ 2

X

X

X

X

X

X

X

The Sims™ 2

139

primagames.com

Skills

7

0

0

1

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

0

0

0

Comfort

Function

0

0

Hobbies

0

X

0

X

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

Couture Clothing Chest by It Creations Cowboy’s Caboose Chair

§195

§60

Object

Cowpoke Stove from Cowboy Cookin’ Cozmo MP3 Player

§400

§100

§0

Cozy Colonial End Table

§25

Depreciation Limit

§37

Daily Depreciation

§250

Initial Depreciation

Craftmeister Booknook

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Price


โ ข

a U

e nl

X

X

Teen Style Stuff

Decorative

X

1

0

0

ยง0

0

ยง0

0

ยง0

0

ยง56

The Simsโ ข 2

0

Dude! Sweet! Poster

X

Comfort

X

0

0

0

ยง100

2

ยง25

0

ยง37

X

Pets

Open for Business

IKEAยฎ Home Stuff

IKEAยฎ Home Stuff

FreeTime

The Simsโ ข 2

The Simsโ ข 2

The Simsโ ข 2

The Simsโ ข 2

The Simsโ ข 2

0

ยง250

X

6

Durable Value Sofa X

3

ยง900

ยง499

ยง56

ยง60

ยง135

ยง0

ยง105

ยง37

ยง40

ยง90

ยง0

ยง420

ยง150

ยง160

ยง360

0

ยง2,000 0

ยง34

0

0

0

0

0

0

0

0

0

0

10 0

0

0

0

0

10 0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

4

0

4

0

0

0

0

0

0

1

1

0

6

0

10

1

10

0

3

0

0

Decorative

Decorative

Surfaces

Miscellaneous

Surfaces

Miscellaneous

Decorative

Aspiration

Appliances

Decorative

Miscellaneous

Appliances

X

X

X

X

X

X

X

X

X

X

X

X

Open for Business

The Simsโ ข 2

Celebration Stuff

Pets

FreeTime

The Simsโ ข 2

FreeTime

The Simsโ ข 2

The Simsโ ข 2

X

The Simsโ ข 2

Bon Voyage

X

X

X

The Simsโ ข 2

FreeTime

X

X

X

X

X

X

X

X

X

Miscellaneous

0

X

X

0

ยง19 0

10

ยง4

0

0

ยง7 0

0

ยง49

5

0

Durably Plush Teddy Bear 0

Electrono-Ticket Machine

ยง400

ยง157

ยง8

ยง68

0

0

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

0

Miscellaneous

ยง224 Comfort

ยง166

2

ยง56 0

ยง41

0

ยง84 0

ยง62 0

0

ยง560

0

0

ยง415 0

0

Dynasty Armoire

0

0

Dynasty Dining Chair ยง360

Miscellaneous

ยง90

3

ยง135

0

ยง900

0

Dynasty Dresser 2 0

X

0

X

0

X

0

X

0

X

ยง38

X

ยง9

Lighting

ยง14

1

ยง95 0

0

Dynasty Enlightenment Lamp 0

FreeTime

0

X

0 0

X

0

0

X

0 0

X

ยง52

0

X

ยง13 0

X

ยง19

0

Decorative

ยง130 0

0

EA Sports Baseball Rug

0

FreeTime

0

FreeTime

0

X

X

0

X

X

0

Elegant Chef FlameBay Gas Range

ยง375

ยง0

ยง500

ยง880

0

0

The Simsโ ข 2

Elegant Violepan Cake

ยง1,050

ยง12

ยง17

ยง54

0

X

Elemental Balance

ยง0

ยง750

ยง220

ยง0

0

Nightlife

EliteChef Home Range

ยง85

ยง25

ยง13

0

X

Elixir of Life

ยง5,000

ยง330

ยง0

0

X

Emergency Escape Sign

ยง170

ยง20

ยง0

Hobbies

Empressโ s New Clothes Rack

ยง2,200

ยง0

ยง0

X

End Table by Splendid Scenes

ยง135

ยง0

Electronics

X

X

X

0

X

X

0

Decorative

X

X

X

X

ยง52

Decorative

X

X

X

ยง54 0

Decorative

X

X

ยง13

0

Decorative

X

ยง13 0

2

Decorative

X

ยง19

0

4

X

ยง20 0

0

1

X

ยง130

0

0

X

ยง135 0

0

0

X

Decorative

EA Sports Basketball Rug

0

0

Comfort

X

Decorative

EA Sports Cricket Rug 0

0

0

0

Comfort

X

FreeTime

0 0

0

0

Comfort

X

X

0

0

0

0

2

Electronics

X

ยง54 0

0

0

2

X

ยง13

0

0

2

0

0

X

ยง20 0

0

2

10

0

X

ยง135

0

0 0

2

10

X

EA Sports Eightball Rug ยง54

0

0

0

0

FreeTime

ยง80

0 0

0

0

X

ยง13

ยง192

0

0

0

X

ยง20

ยง20 8

0

0

X

ยง20

ยง48

8

0

0

X

ยง135 ยง30

ยง5 0

8

0

X

EA Sports Soccer Rug

ยง72

0

0

0

Seasons

ยง200

ยง7 ยง298

0

0

X

ยง480

ยง295

0

0

X

ยง50 ยง50

ยง556

0

X

Earthenware Trio by Pastoral Poultry Designs Eastern Blossoms by Li Qing

ยง78 ยง50

ยง700

0

X

EcoPure Park Sign ยง660 ยง75 ยง139

ยง1,400

X

X

EKTORP Three Seat Sofa ยง630 ยง208 ยง175

ยง199

X

X

X

EKTORP Two Seat Sofa ยง1,390

ยง350

X

El Sol Sofa by Gรผnter ยง262

ยง49

X

ยง525

X

ยง74

X

Election Day Retro Space-Age ยง1,750 Action Pinball ElectroDance Sphere by ExtremeCO ยง3,500

X

Engineered Angst Full-Color Poster ยง40

Endeavor Of๏ฌ ce Freestanding Game Rack End-to-End Table

ยง40

Engineered Angst Poster in Red

primagames.com

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory

Dragon On The Roof

Dr. Vu’s Automated Cosmetic Surgeon Drag Strip Toy Bin

Downhill Snowmanning

Downbeat Kit

Doublewide Tieback Curtains

Double Wood Bar by Romantic Notions Double Wood Counter by Romantic Notions Double Wood Island Counter by Romantic Notions Double-Helix Designer Bookshelf

Double Hockey Sticks

Don’t Wake the Llama

Don Meswitthis Bunny Pennant

Doggonit Pet Display

Do A Little Turn Fashion Rug

Discombobulated Mirrortron from Galactico Discourse Dining Table

DinCo’s Fountain of Fiery Jubilations Dirty Clothes Pile

§125

§220

§430

§700

§55

§0

§130

§3,100

§400

§650

§795

§795

§2,250

§80

§800

§65

§222

§299

§1,200

§525

§5

§75

§0

§19

§33

§64

§105

§8

§0

§19

§585

§60

§97

§119

§119

§337

§12

§120

§0

§150

§44

§180

§75

§0

§11

§10

§0

§13

§22

§43

§70

§5

§0

§13

§390

§40

§65

§79

§79

§225

§8

§80

§0

§100

§29

§120

§50

§0

§8

§100

§42

§0

§50

§88

§172

§280

§22

§52

§1,560

§160

§260

§318

§318

§900

§32

§320

§0

§400

§119

§480

§200

§2

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

7

0

0

10

0

1

0

0

3

0

9

0

4

0

0

0

0

5

0

1

1

2

3

6

0

0

1

3

4

0

2

2

0

1

5

1

3

0

2

3

0

0

Decorative

Appliances

Decorative

Lighting

Decorative

Decorative

Decorative

Miscellaneous

Career

Decorative

Surfaces

Surfaces

Miscellaneous

Decorative

Hobbies

Decorative

Miscellaneous

Decorative

Surfaces

Decorative

Hobbies Decorative Hobbies

X

X

X

X X

X X

X

X

X X

X X

Room Sort

X

X

X

X X

X

X

Community Sort

X

X

X

X

Holiday

Game

Teen Style Stuff

Pets

The Sims™ 2

X

Pets

H&M® Fashion Stuff

X

X

X

X

X

X

X

X

X

X

X

X

X

FreeTime

University

Holiday

University

The Sims™ 2

X

X

X

Kitchen & Bath Interior Design Stuff Kitchen & Bath Interior Design Stuff Kitchen & Bath Interior Design Stuff The Sims™ 2

FreeTime

University

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Bon Voyage

X

Seasons

X

Bon Voyage

X

X

X

X

X

X

X

Bon Voyage X

X

X

X X

X

X X

X

X

X

X

X

X

Kitchen & Bath Interior Design Stuff

Kitchen & Bath Interior Design Stuff Family Fun Stuff

The Sims™ 2

Family Fun Stuff

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

141

primagames.com

Skills

0

0

0

1

2

Decorative

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

0

0

0

3

0

1

Miscellaneous

Function

0

0

-1

0

0

Decorative

0

0

0

0

0

X

0

0

0

0

X

0

0

0

X

0

0

X

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

Dragon?

§35

§15

§25

§0

Dramatically Rearing Horse

§105

§38

Object

Dreams Alight by Guildsmen Industries Dreams of a Gifted Mind

§250

§55

§0

Drip Drip Drip Little Coffeemaker by Kitchensations Dry Land Flotation Device

§13

Depreciation Limit

§20

Daily Depreciation

§139

Initial Depreciation

Duck in Three Parts by Brain Ting

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Price


a U

e nl

EZ120v Lightning Finial

Eye of the Brain Trust

§111

§180

§670

§315

§80

§2

§0

§16

§27

§100

§47

§12

§17

§17

§1

§0

§11

§18

§67

§31

§8

§560

§76

§68

§71

§7

§0

§44

§72

§268

§126

§32

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

3

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

0

5

0

0

10

0

0

0

0

0

0

0

5

0

0

0

1

10

0

0

2

2

0

4

1

2

0

1

2

7

2

1

1

1

10

1

0

2

2

0

Decorative

Decorative

Decorative

Decorative

Comfort

Surfaces

Surfaces

Surfaces

Miscellaneous

Comfort

Decorative

Surfaces

Decorative

Decorative

Decorative

Decorative

Decorative

Decorative

Decorative

Electronics

Plumbing

Decorative

Surfaces

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

University

University

University

FreeTime

FaceBowl by Sleek Sensations

§625

§26

§19

§840

0

0

0

0

0

1

X

Falconeer Chopper

§14

§25

§140

§26

0

3

0

0

0

0

1

X

Falling Fern

§179

§29

§210

§252

0

0

0

0

0

X

Fallorayne Fountain

§170

§210

§6

§900

0

0

0

0

0

0

Hobbies

0

0

6

0

0

0

0

1

0

0

0

0

0

0

0

0

0

Appliances

Surfaces

Comfort

Plumbing

Hobbies

0

5

0

0

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

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Miscellaneous

Surfaces

Lighting

Decorative

Surfaces

Lighting

X

X

1

4

0

Decorative

X

X

X

X

X

X

X

X

The Sims™ 2

FreeTime

FreeTime

X

X

Nightlife

X

X

X

X

Glamour Stuff

X

Teen Style Stuff

Holiday

Holiday

Holiday

Holiday

Seasons

Open for Business

Nightlife

X

X

X

X

X

X

X

X

X

X

X

The Sims™ 2

Nightlife

Seasons

Seasons

The Sims™ 2

FreeTime

Seasons

Seasons

Seasons

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

IKEA® Home Stuff

X

X

Pets

Bon Voyage

X

FreeTime

X

X

X

X

X

X

X

The Sims™ 2

X

X

X

Celebration Stuff

The Sims™ 2

X

X

X

X

X

FreeTime X

X

FreeTime

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

§15

§36

0

Decorative X

X

0

0

1

Lighting

X

X

§42

§275

§42

0

10

Decorative

X

0

0

0

1

Decorative

X

X

§22

§9

§124

0

1

X

0

0

0

0

1

X

X

§285

§412

§10

§4,780

0

0

Decorative

0

0

0

0

0

Miscellaneous

0

0

0

0

0

X

X

§150

§13

§31

0

0

1

Plumbing

X

§2,750

§15

§1,195

0

0

0

0

X

Home Sweet Home from McKraken Industries Homespun Banner Streetlamp

§90

§46

0

0

0

0

Electronics

Holiday Candle §2,600 §2

§22

X

Holiday in Leukerbad §15 §7

§24

Home-Style End Table

§105

§1,793

0

0

0

0 §360

0

0

0

0

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

Holiday Wreath §49 §33

X

Hollywood Print

§37

H-O-R-S-E of course Basket Ball Hoop Hosta La Vista

§310

§2,100

0

0

0

X

Hula Dancer Lamp

§11,950

§525

§66

0

6 §90

§252

0

0

0

X

Hula Feast Table

§787

§16

0

0 §135

§63

§29

0

0

X

Hunka 711 by Hwang Motors §5,250

§24

§70

0

Hobbies

Huuuuge Bill

§165

§17

§164 §900

§94

§0

§32

0

X

Hydrocyanic Cat No. 7

§26

§41

I Showed Up Arch

§630

§0

§8

§10

X

The Sims™ 2 X

X

X

X

IKEA® Home Stuff

X X

X

X

X

Hydrogens and Oxygens by Modulin §175

§61

Ike’s Glass Surveillance Device

§59

§12

§2

Surfaces

Decorative

IKEA® STOCKHOLM Vase

§80

§3

Lighting

Hydronomic CleenSheen Basin

§410

X

§248

X

Home Office Desk by Quaint Design §220

X

Ilistara Lamp

§25

1 0

0 0

0 0

0 0

0 0

0 0

0 0

§100 §87

§25 §15

§37 §23

§250 §190

I’ll Probably Need Those Later electronic supplies. Illuminating Angles by Newt Vo IMFORS Coffee Table

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CHAPTER 11: OBJECTS

New Directory

Headhunter Battle Mask

Head on Marble

HATTEN Side Table

Harmonious Center Piece

Half Court Press

Ha-hye-tal Mask

Groovy Dresser by Keen Co.

Grilled Cheese by Renu Tumush

GreetMe Mat by GleeCo

Great Taste Dining Table

Great Films Movie Posters

Gravitrash by Jackson Compaction

GrassCo Folding Chair

Gram Gram’s Needlework from McKraken Industries Grand Parlour Chess Table

Good Witch Counters

Good Value Pet Bowl

Good Times Changing Table

Good Taste Dining Table

Globe L’Empereur

Gliteri & Co. Trieste End Table

§315

§825

§4,200

§40

§59

Hanging Flower by Copur Ceramics §100

Handle and Spout

§1,750

§2,500

§1,200

§3,000

§425

§850

§425

§810

§60

§500

§90

§500

§297

§790

§45

§425

§400

§350

§310

§6

§262

§47

§123

§630

§5

§8

§15

§0

§180

§0

§63

§0

§63

§122

§9

§75

§13

§75

§44

§118

§6

§63

§60

§53

§46

§11

§4

§175

§31

§82

§420

§2

§5

§10

§0

§120

§0

§42

§0

§42

§81

§6

§50

§9

§50

§29

§79

§4

§42

§40

§35

§31

§126

§330

§1,680

§18

§40

§0

§480

§0

§170

§0

§170

§324

§24

§200

§36

§200

§118

§316

§18

§170

§160

§140

§124

§700 §27 §66 §35

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

4

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

10 0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

7

0

0

0

0

0

0

0

2

6

10

0

1

1

10

0

10

4

6

0

2

1

0

0

0

2

2

0

0

0

3

0

Decorative

Decorative

Decorative

Surfaces

Decorative

Decorative

Decorative

Decorative

Decorative

Miscellaneous

Decorative

Decorative

Surfaces

Decorative

Appliances

Decorative

Surfaces

Miscellaneous

Miscellaneous

Surfaces

Decorative

0

0

0

0

4

0

0

0

0

0

0

0

0

0

0

0

4

0

0

0

0

0

0

1

3

Surfaces

Surfaces

Decorative

Comfort

Comfort

0

0

X

X

X X

X

X

X

X

X

Room Sort

X

X

X

X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X

X

X

X

X X

X

X

X

X

X

X

X

X

X

X

X

Community Sort

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

The Sims™ 2

Game

Family Fun Stuff

Nightlife

FreeTime

Pets

Open for Business

Bon Voyage

FreeTime

Seasons

Glamour Stuff

IKEA® Home Stuff

Celebration Stuff

Nightlife

The Sims™ 2

FreeTime

The Sims™ 2

University

Nightlife

Open for Business

Nightlife

FreeTime

FreeTime

Bon Voyage

Seasons

X

X

X

X

X

The Sims™ 2

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

IKEA® Home Stuff

IKEA® Home Stuff

X

X

IKEA® Home Stuff

X

X

X

X

X X

X

X

X

X

147

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0

0

0

0

0

0

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

0

0

0

0

Surfaces

Function

0

0

0

Hobbies

0

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

Hearthstone Quilt

§58

§16

Object

Hellacious Headboard Double Bed by Sir Sleepalot Industries HELMER Drawer Unit on Castors

§145

§23

HEMNES Bedside Table

§5

Depreciation Limit

§8

Daily Depreciation

§75

Initial Depreciation

HEMNES Bedside Table

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

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Just Shelves

Just Orchiding

Just More Corner Shelves

Just in Case Oars

Just Corner Shelves

Jupiter over Miami Party Orbs

Juniper Bonsai Tree

§550

§475

§185

§700

§400

§115

§200

§450

§200

§80

§120

§59

§19

§83

§72

§27

§84

§60

§17

§30

§68

§30

§12

§18

§6

§7

§39

§13

§55

§48

§18

§56

§40

§11

§20

§45

§20

§8

§12

§14

§52

§24

§30

§159

§52

§220

§190

§74

§325

§160

§46

§80

§180

§80

§32

§48

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

8

0

0

0

0

0

4

0

0

3

7

0

0

0

0

0

0

0

0

5

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

2

2

0

0

0

0

0

0

0

0

0

2

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

4

0

0

0

6

0

0

0

7

0

0

0

0

0

0

0

0

0

0

0

0

1

1

0

0

1

2

2

1

0

2

1

1

0

0

0

1

1

1

0

0

3

3

0

0

4

1

3

4

3

1

1

X

X

Decorative

Decorative

Surfaces

Decorative

Surfaces

Surfaces

Decorative

Decorative

Surfaces

Plumbing

Decorative

Decorative

Comfort

Comfort

Miscellaneous

Decorative

Decorative

Decorative

Decorative

Decorative

Comfort

Comfort

Surfaces

Decorative

Surfaces

Decorative

Surfaces

Lighting

Decorative

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

IKEA® Home Stuff

IKEA® Home Stuff

IKEA® Home Stuff

Glamour Stuff

The Sims™ 2

KARLSTAD Sofa

§130

§11

§13

§330

0

4

0

0

0

0

X

Keister Kompanion Barstool

§399

§9

§3

§160

0

0

0

0

0

0

X

Kepler’s Celestial Wall Mirror

§75

§19

§58

§0

0

0

0

0

0

X

Kepler’s Planetary Floor Mirror

§60

§5

§40

§27

0

0

0

0

0

IKEA® Home Stuff

X

Kick BackYard Loungechair by Survivall King for a Day Outdoor Chess Table

§130

§85

§0

§280

0

0

0

0

X

X

King Kricket Klobberin’ Klub

§35

§60

§6

§56

0

0

0

0

X

X

King Rainier’s Sign

§730

§0

§70

§36

0

0

0

X

Celebration Stuff

Kitten Vs. Yarn: Season 1 Print

§365

§10

§14

§74

0

0

0

X

X

Kitty Kraze Katnip

§80

§105

§9

§350

0

0

X

X

KLIPPAN Sofa

§68

§21

§18

§284

0

0

X

X

KLIPPAN Two Seat Sofa

§700

§13

§88

§400

0

Decorative

X

Korean Keumungo

§140

§27

§71

§9

0

1

Career

X

X

Comfort

X

X X

Hobbies X

X

X X X

X

X

Family Fun Stuff

Open for Business

X

X

Family Fun Stuff

The Sims™ 2

IKEA® Home Stuff

Open for Business

FreeTime

X

X

X

X X

X

X

X

X

X

Family Fun Stuff

X

X

The Sims™ 2

X

X

X

The Sims™ 2

Pets

X

Seasons

X

X

X

X

X

X

X

The Sims™ 2

IKEA® Home Stuff

X

X

Pets

X

X

Pets

X

X

IKEA® Home Stuff

X

X

X

X

X

The Sims™ 2

The Sims™ 2

X

The Sims™ 2

X

X

X

Holiday

X

X

X

X

Nightlife

The Sims™ 2

University

Nightlife

X

X

Seasons

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X X X

X

X

X

X

X

X

X

X

X

Kozy Kitsch Gnome

§91

§131

§100

§15

0

0

Lighting

Open for Business

Krampft Industries HubbaTubba Economy Bathtub Krampft Industries Value Counter

§185

§107

§1

§20

0

0

1

X

Kwanzaa Kinara

§876

§150

§2

0

0

0

X

La Cara del Sol

§710

§2

§3

0

0

0

X

La Table Long Dining Table

§900

§3

0

0

0

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

La Table Square Dining Table

§20

§4

0

0

0

X

Labyrinth Rug

§32

§28

0

0

X

LACK Side Table

§58

§4

§0

0

X

LACK Wall Shelf

§6

§0

§36

X

LACK Wall Shelf

§44

§0

§9

X

LACK Wall Shelf

§0

§13

X

Laganaphyllis Simnovorii

§90

X

Lamp on the Half Shell

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory

It’s Reggae, Mon Poster

Isotopia Rug by Modulin

Inverted Vertigo, Cover Art

Instant Giant

Infinite Repetition Infinite Repetition Mirror Inner Atmos End Table

Industrial Steelate Counter

Independent Expressions Inc. Easel

In The Park by Awalck

In the Beginning

In Memory Of Johnny Gnome

In a Sims World by M. Ying

Imperial Plumbing Pole-Air Freezer Bin Imperial Plumbing Works Tivoli Basin Impresso Espress-o-Matic

Imperial Mane Ceiling Lamp

Imperial Lyon Basin

Impeccable Taste Dining Table

Immobile Chimes Mobile in Steel

§99

§175

§85

§45

§870

§180

§60

§500

§260

§750

§560

§350

§675

§600

§120

§420

§1,495

§560

§3,000

§230

§640

§850

§1,500

§48

§45

§14

§26

§12

§0

§130

§27

§0

§75

§39

§112

§84

§52

§0

§0

§18

§63

§224

§84

§450

§34

§96

§128

§0

§11

§0

§32

§30

§10

§18

§8

§0

§87

§18

§0

§50

§26

§75

§56

§35

§0

§0

§12

§42

§149

§56

§300

§23

§64

§85

§0

§130

§120

§21

§70

§34

§348

§72

§0

§200

§104

§300

§224

§140

§0

§168

§598

§224

§1,200

§92

§256

§340

§0

§0

§0

§0 §46

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

8

0

0

0

0

0

0

0

6

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

0

6

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

2

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

1

0

0

0

10

0

0

0

0

0

0

10

0

0

0

0

0

0

4

0

0

0

0

0

2

3

0

1

1

1

1

0

0

1

1

0

3

0

0

6

4

1

3

0

0

3

2

0

2

10

Surfaces

Decorative

Decorative

Comfort

Decorative

Decorative

Decorative

Decorative

Hobbies

Decorative

Decorative

Comfort

Surfaces

Decorative

Decorative

Decorative

Decorative

Appliances

Plumbing

Appliances

Lighting

Plumbing

Surfaces

Surfaces Decorative

X

X X

Room Sort

X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Community Sort

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Bon Voyage

The Sims™ 2

Nightlife

The Sims™ 2

Game

X

X

University

The Sims™ 2

The Sims™ 2

X

FreeTime

The Sims™ 2

Pets

X

X

Open for Business

University

The Sims™ 2

X

Open for Business

X

X

X

Pets

X

X

X

X

X

X

X

FreeTime

University

X

Family Fun Stuff

Pets

Nightlife

Pets

Nightlife

X

X

X

Holiday

X

X

X

X

X

X

X

FreeTime

X

X

The Sims™ 2

X

X

X

X

X

X

The Sims™ 2

X

X

X

FreeTime

X X

X X X

X X

X

X X

X

X

X

X X

X

X X

X X X X X X

X X

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0

0

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

0

0

Decorative

Function

0

0

Hobbies

0

X

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

It’s MYSHUNO! (The Fabulously Zany Party Game) It’s Out There by Xenotech

§300

§0

Object

Itty Bitty Clay Vases

§325

§17

§48

Jack-O-Hattern Luminous Lawn Ornament Jacuster’s Last Stand Sectional Booth Johnny the Pump

§240

Depreciation Limit

§115

Daily Depreciation

Juice On The Wall Sculpture

Initial Depreciation

Junior Cosmonauts Bedside Table

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Price


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§2,800

§30

§26

§420

§38

§39

§20

§17

§280

§82

§0

§152

§156

§80

§70

§1,120

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

3

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

7

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

4

0

0

0

2

0

0

0

0

0

0

0

0

0

0

7

10

2

1

1

1

0

2

3

0

4

3

2

1

0

0

1

3

3

2

0

3

Comfort

Aspiration

Comfort

Decorative

Decorative

Decorative

Decorative

Miscellaneous

Miscellaneous

Decorative

Decorative

Lighting

Surfaces

Electronics

Decorative

Decorative

Decorative

Decorative

Comfort

X

X

X

X

X

X

X

X

X

X

X

X

X

Family Fun Stuff

Family Fun Stuff

The Sims™ 2

§175

§58

§0

§36

0

2

0

0

0

0

0

X

§200

§57

§20

§72

0

0

0

0

0

7

Electronics

§390

§0

§9

§78

0

0

0

0

2

0

X

Little Sister, WD15

§380

§30

§18

§144

0

0

0

0

0

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Decorative

X

Miscellaneous

X X

X

X

Seasons

FreeTime

X

X

X

The Sims™ 2

FreeTime

X

X

University

Nightlife

X

X

H&M® Fashion Stuff

The Sims™ 2

Bon Voyage

X

X

X

X

H&M® Fashion Stuff

Open for Business

The Sims™ 2

The Sims™ 2

Pets

Bon Voyage

Pets

The Sims™ 2

X

X

X

The Sims™ 2

Bon Voyage

X

X

X

X

X

X

X

X

X

X

X

Lighting

X

1

X

X

0

X

University

0

The Sims™ 2 0

X

0

X

Pets

§70

§13

§19

§98

0

5

0

0

2

Teen Style Stuff

X

Little Space Rangers Chair

§205

§27

§36

§12

0

0

0

0

X

The Sims™ 2

X

Little Tiki Idol

§90

§29

§24

§199

0

0

0

0

X

X

X

Little Tut

§180

§54

§3

§148

0

0

0

X

X

X

Living Room With Man and Woman by Peter Lighten Llama Xing Sign

§195

§36

§49

§180

0

8

0

X

X 0

X

0

The Sims™ 2

X

§54

Lighting

X

The Sims™ 2

X

§13

1

X

X

X

The Sims™ 2

X

X

Llamark Electronic Cash Register

§360

§4

§37

§31

0

6

X

X

X

Locker Room CounterFeet

§245

§74

§45

§31

0

8

Lighting

X

X

X

Lodging Lamp by Economical Effects Loft Curtains by Sparse and Fine

§30

§55

§8

§22

0

2

Career X

X

X

LogoLight by Zecutine

§499

§67

§8

§340

0

0

0

Lighting

X X

X

Logs of Burning

§370

§12

§5

§0

0

0

1

Lighting

X

London’s Famous Birthday Cake

§450

§12

§85

§300

0

0

0

1

X

Look This Way Fashion Curtain

§78

§8

§0

0

0

0

0

X

Look Upon the Orient Mirror

§78

§127

§75

0

0

0

0 §20

0

X

X

X

X

X

X

The Sims™ 2

Nightlife

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

Los Gatos Condominiums

§55

§0

0

0

0

0

X

Los Pescados of the Wall

§850

§112

§160

0

0

0

X

Los Pescados of the Wall Two

§0

§40

§0

0

0

X

Lost by Sims of the Sea

§750

§60

§0

§24

0

X

Lounge-O-Rama by Nucular Novelties Love Tub

§400

§0

§6

§88

X

Loveseat by Club Distress

§0

§9

§22

X

Lucitious Hanging Pendant

§60

§33

X

Luminous Pro Antique Camera

§220

0

X

X

X

§135

Lumosity Candle Holder by Darkness Lunatech Amber Ceiling Lamp Lunatech BCT/6

0

Lighting

X

X

X

The Sims™ 2 0

1

Lighting X

X

X

X

0

0

1

Lighting

X

X

X

0

0

0

1

Lighting

X

X

§34

0

0

0

1

Lighting

X

§8

0

0

0

0

1

X

§12

0

0

0

0

0

X

Lunatech GaulleVanizer Wall Sconce §85

0

0

0

0

0

X

§38

0

0

0

0

X

§10

§30

0

0

0

X

§14

§7

§18

0

0

X

§95

§11

§4

§18

0

X

Lunatech Light Disc

§75

§6

§4

§18

X §45

§6

§4

X

§45

§6

X

Lunatech Lighten Up Lighting Fixture Lunatech Spare Fixture in Crimson Light Lunatech Spare Fixture in Grass

§45

X

Lunatech Spare Fixture in Ocean

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Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory Skills

Lanai Privacy Screen

§155

§1,700

§700

§24

§255

§105

§16

§170

§70

§62

§680

§280

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

3

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

10 0

0

0

0

0

0

0

10

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

2

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0

0

0

12 0

0

0

10

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

10

10

0

0

0

1

0

5

2

0

0

0

1

1

1

6

4

0

0

0

1

1

2

1

1

1

0

0

0

1

2

4

X

X

Lighting

Plumbing

Decorative

Decorative

Miscellaneous

Miscellaneous

Miscellaneous

Lighting

Lighting

Lighting

Decorative

Decorative

Decorative

Personal

Surfaces

Lighting

Decorative

Decorative

Decorative

Decorative

Lighting

Surfaces

Hobbies

Hobbies

Decorative

Comfort

Lily Pads by Myo Pia

Lil’ Mak Xtreme

Lil’ Jailbird Canopy Crib

Li’l Chimera’s Plush Bunny-Bear

Light Waves Ceiling Lamp by Fun in the Sun Lil’ Angel Potty Chair

Light Orbiter Floor Lamp

Light Effects Ceiling Lamp

Lifestyle of the Pharaoh Picture

Lie Like a Bear Rug from Grim’s Mountain Outfitters Life at 500x by Tanner Handegord

LeTournament Decahedron XS

LEKSVIK Coffee Table

Legno’s Modern Chandelier

Leash Racque by DeFarge

Layers of Loveliness

LawnHenge Piece

LawnHenge Diagonal Piece

Late Nite Garden Lite

Larger than Life Party Table

§90

§1,100

§625

§225

§325

§49

§65

§210

§250

§65

§750

§455

§550

§245

§175

§190

§145

§400

§70

§70

§90

§390

§13

§165

§0

§33

§48

§7

§9

§31

§37

§9

§113

§68

§82

§0

§21

§28

§21

§60

§10

§10

§13

§58

§9

§110

§0

§22

§32

§4

§6

§21

§25

§6

§75

§45

§55

§0

§14

§19

§14

§40

§7

§7

§9

§39

§440

§0

§90

§130

§19

§100

§26

§300

§182

§220

§0

§76

§58

§160

§28

§28

§36

§26

§84

§80

§28

§36

Little Footprint Toilet by Sleek Sensations Little House Lantern

§7

X X X

X X

X

X

X X X

X

X X

X

X

Room Sort

X

X

Community Sort

X

Nightlife

The Sims™ 2

Seasons

Game

X

X

X

X

Seasons

X

X

X

FreeTime

Seasons

Celebration Stuff

X

X

X

X

X

X

Seasons

X

X

FreeTime

Pets

Seasons

X

X

X

X

X

The Sims™ 2

Bon Voyage

University

IKEA® Home Stuff

X

X

X

X

X

X

X

The Sims™ 2

Glamour Stuff

FreeTime

X

X

X

Teen Style Stuff

The Sims™ 2

X

X

FreeTime

Holiday

FreeTime

FreeTime

Kitchen & Bath Interior Design Stuff The Sims™ 2

Nightlife

X

FreeTime

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X X X

X

X

X

X

X

X

X

X

X

X X X

X

X

X X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

151

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Lap of Luxury Sofa

0

0

10

0

Decorative

§10

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Price and Depreciation

Large Flower Arrangement §2,810 §11,240

0

§25,000 §3,750 §2,500 §10,000 0

§28,100 §4,215

0

10 0

0

0

Decorative

Function

Large Ice Cap Skating Rink

0

0

0

0

Large Roll-O-Rama Rink

0

0

0

§70

§156

0

0

Object

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking 0

Depreciation Limit 0

Daily Depreciation

0

Initial Depreciation

Little Sister Chair Mat

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Price


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Modart Noudeco Mirror (1-panel)

MMM Mini Fridge

Mirror on the Wall by Darkness

Mini-Disco Dinette Table

Milano Royale Dining Table

Merry-Making Dining Table

§155

§660

§660

§350

Mixed Flowers Planter by BowerFlox §175

Mission Coffee Table by Lulu Designs Missionaire Dining Table

§85

§950

§230

§375

§255

§900

§1,025

§53

§108

§12

§23

§87

§87

§52

§26

§142

§34

§56

§38

§135

§153

§15

§15

§35

§72

§8

§15

§58

§58

§35

§17

§95

§23

§37

§25

§90

§102

§400

§0

§60

§60

§142

§400

§34

§62

§232

§232

§140

§70

§380

§92

§150

§102

§360

§410

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

0

6

0

0

0

0

10 0

0

0

0

0

0

0

0

0

0

0

0

5

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

1

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

7

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

1

0

0

0

0

0

0

1

0

2

0

1

3

3

0

1

2

0

2

0

2

2

X

X

Comfort

Decorative

Surfaces

Electronics

Plumbing

Aspiration

Comfort

Surfaces

Comfort

Decorative

Decorative

Decorative

Decorative

Appliances

Decorative

Surfaces

Surfaces

Surfaces

Surfaces

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Modart Noudeco Mirror (3-panel)

§720

§22

§0

§136

0

0

1

Decorative

X

X

Model This! Banner

§355

§23

§100

§92

0

0

10

Lighting

X

Modern Sous Chef Rug

§150

§0

§34

§84

0

0

0

1

Comfort

Surfaces

Decorative

X

X

X

X

X

X X

X

X

X

X

X

X

X

X

X

X

University

The Sims™ 2

University

Teen Style Stuff

X

Pets

Open for Business

Open for Business

X

Nightlife

X

X

X

Nightlife

University

X

X

X

The Sims™ 2

FreeTime

X

X

X

X

X

X

X

The Sims™ 2

University

X

Pets

The Sims™ 2

The Sims™ 2

Nightlife

X

Pets

The Sims™ 2

Seasons

Nightlife

0

0

0

0

0

0

2

0

0

0

0

0

0

0

0

8

0

0

0

0

0

2

6

1

1

1

Comfort

Comfort

Decorative

Decorative

Lighting

Decorative

Decorative

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Nightlife

Nightlife

Open for Business

Open for Business

X

X

X

X

X

X

X

X

H&M® Fashion Stuff

X

X

X

X

X

X

X

X

Glamour Stuff

0

0

0

2

Electronics

X

X

0

0

0

X

X

Bon Voyage

0

0

0

0

X

0

0

0

X

§0

0

0

0

X X

§0

0

8

The Sims™ 2 §0

§60

0

8

X X

X

X

Moderniste Dining Chair

§150

§150

§23

0

0

0

0

0

X

Modest Medieval End Table

§0

§51

§22

0

0

0

0

0

§0

§1,200

0

X

Pets

Holiday

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Decorative

Modular Image Full-length Mirror

§1,000

§34

0

6

0

0

0

X

Molded Sectional by WorldMold

§340

§33

§32

0

0

0

0

X

Money Tree

§230

§8

§260

0

0

0

X

Moneywell Computer

§225 §12

§65

§1,200

0

5 §0

§15

§20

0

X

Moon Hopper Sink by Atmos Furnishings Moonshot Thruster Clock

§80

§98

§300

§39

0

X

Moor is More Coffee Table

§650

§450

§9

§146

X

More O’This and That

§3,000

§14

§36

§0

§300

§102

X

More Sleeka Dining Chair by Simplonics Morphic to the Maxx §99

§54

X

Mountain Man’s Mountain Lighter

§365 §150

§23

§5

§104

X

Mr. Bearlybutts

§175

§450

§26

Nightlife §150

§7

§26

X §3,000

§38

X

Mr. Generic’s Sign— The Ceiling Model Mr. Generic’s Sign— The Floor Model Mr. Lampy McFourlegs

§50

§39

X Mr. Maritime

§255

X Mr. Sanblovian

§260

X

Mr. Section by Comfortitude

X

Mr. Section with Arms by Comfortitude

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory

Mechanical Stitching Machine by Antique Artifacts Mediocre Medieval Loveseat

Maxisโ ข Game Simulator

Maturely Medieval Single Bed

Masterfully Medieval Sofa

Marbleplex Island Counter by Astro-Tops Design Marketing Print by Seph Epia

Manor House Paree Dining Table

Manor House Multi-Mirror

Majorโ s Rooster by Franc-O-Phile Designs MALM Chest of Two Drawers

Majestically Medieval Double Bed

Magni๏ฌ cently Medieval Armchair

Magical Mysteryโ s Shape, Rattle & Roll Magisplay Tray

Magic Mistletoe

M.D. Clarke Award For Excellence

Lying in Wait Screen

Luxuryโ s Lap Loveseat

Luxuriare Loveseat

Luxiary King Armchair

Luxiary Ample King Dining Table

Lushcroft Antique Loveseat

ยง150

ยง525

ยง1,350

ยง1,250

ยง560

ยง1,100

ยง840

ยง330

ยง770

ยง1,080

ยง160

ยง60

ยง170

ยง3,400

ยง1,000

ยง50

ยง30

ยง80

ยง510

ยง945

ยง725

ยง900

ยง1,200

ยง850

ยง1,140

ยง142

ยง22

ยง78

ยง202

ยง187

ยง84

ยง165

ยง126

ยง0

ยง115

ยง162

ยง24

ยง7

ยง25

ยง510

ยง150

ยง7

ยง4

ยง12

ยง76

ยง135

ยง108

ยง135

ยง180

ยง127

ยง171

ยง95

ยง15

ยง52

ยง135

ยง125

ยง56

ยง110

ยง84

ยง0

ยง77

ยง108

ยง16

ยง5

ยง17

ยง340

ยง100

ยง5

ยง8

ยง51

ยง90

ยง72

ยง90

ยง120

ยง85

ยง114

ยง90

ยง380

ยง60

ยง210

ยง540

ยง500

ยง224

ยง440

ยง336

ยง0

ยง308

ยง432

ยง64

ยง29

ยง1,360

ยง400

ยง20

ยง204

ยง360

ยง290

ยง360

ยง480

ยง340

ยง456

ยง12

ยง68

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

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0

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0

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0

0

8

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5

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9

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9

9

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8

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0

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0

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10

10

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2

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6

2

0

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8

0

0

0

0

0

0

2

2

0

0

2

0

0

0

0

0

0

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9

0

0

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0

0

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0

6

0

0

0

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0

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0

0

0

0

2

0

0

0

2

0

3

2

0

1

0

1

6

2

1

0

1

4

8

0

0

2

2

0

Comfort

Surfaces

Plumbing

Miscellaneous

Miscellaneous

Comfort

Hobbies

Electronics

Comfort

Comfort

Decorative

Surfaces

Surfaces

Surfaces

Decorative

Comfort

Comfort

Surfaces

Decorative

Decorative

Decorative

Comfort

Comfort

Comfort

Surfaces

Decorative

X

X

X

X

X

X

X

X

X

Room Sort

X

X

Community Sort

X

X

X

X

Open for Business

Game

The Simsโ ข 2

The Simsโ ข 2

The Simsโ ข 2

X

X

Holiday

FreeTime

X

X

X

University

Open for Business

The Simsโ ข 2

X

X

Bon Voyage

X

X

X

X

X

X X

X

Open for Business X

X X

Seasons

University

X

IKEAยฎ Home Stuff

X

X

The Simsโ ข 2

X

X

X

X

The Simsโ ข 2

X

Nightlife

X

X

X

Pets

X

University

University

The Simsโ ข 2

FreeTime

Open for Business

X

X

University

X

The Simsโ ข 2

The Simsโ ข 2

The Simsโ ข 2

Pets

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X X

X

X

X X

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Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

0

0

0

Comfort

Function

0

0

0

Miscellaneous

0

7

X

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

Medium Decorative House Armoire

ยง950

ยง21

Object

Mentionable Plastic Litter Box

ยง31

ยง32

Mentionable Porcelain Toilet

ยง210

ยง200

ยง3

Merokkan End Table

ยง50

Depreciation Limit

ยง75

Daily Depreciation

ยง500

Initial Depreciation

Merokkan Loveseat

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Price


a U

e nl

§400

§400

§400

§400

§400

§400

§400

§60

§60

§60

§60

§60

§60

§60

§40

§40

§40

§40

§40

§40

§40

§160

§160

§160

§160

§160

§160

§160

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

2

2

3

2

2

2

2

2

2

2

0

0

0

0

0

0

0

0

0

0

Electronics

Electronics

Electronics

Electronics

Electronics

Electronics

Electronics

Electronics

Electronics

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Bon Voyage

Seasons

Seasons

Bon Voyage

Bon Voyage

The Sims™ 2

Nightlife

Electronics

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X X

X

X

X

X

X

X X X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Pets

Nightlife

Open for Business

The Sims™ 2

X

The Sims™ 2

The Sims™ 2

Bon Voyage

Pets

Teen Style Stuff

The Sims™ 2

University

Pets

The Sims™ 2

Open for Business

X

Bon Voyage

X

Seasons

X

X

X

X

X

X

X

X

The Sims™ 2

The Sims™ 2

X

X

The Sims™ 2

FreeTime

Glamour Stuff

X

X

X

FreeTime

X

X

X

X

X

X

X

X

X

X

The Sims™ 2

0 0 0

Electronics

Surfaces

X

0 0 0 0

Appliances

X

§160 0 0 2

0

X

§40 §160 0 0

10

X

§60 §40 0 0

X

§400 §60 §160 0

§400 §40 0

X

§60 0

X

§400 §160

Electronics

§40

0

§60

2

§400 0

Neukum Systems Hep Cat 50s Rock Wall Speaker Neukum Systems Isorhythm Classical Wall Speaker Neukum Systems Main Street Big Band Wall Speaker Neukum Systems Off-Beat Reggae Wall Speaker Neukum Systems Right On Jam Band Wall Speaker Neukum Systems Seasonal Solstice New Age Wall Speaker Neukum Systems Sound Waves Surf Wall Speaker Neukum Systems The Badunkadunk Hip Hop Wall Speaker Neukum Systems The Cold Train R&B Wall Speaker Neukum Systems Totally Rad New Wave Wall Speaker Neukum Systems Wall Speaker 0

§160

0

§40

0

§60

0 0

X

X

X

X

0

§400

0 0

Comfort

X

Decorative

0 0 0 0

0

Comfort

X

1

0

0

§42

0

§10

0

§15

§38

10 0 0 0

0 0

0

X

0

§105

§1,800

0 6 0 0

0 0

Decorative

X

X

0

Neukum Systems Yee Haw Country Wall Speaker Newish Art by Imad Ethis

§450

§246

0 3 0 0

2

X

Decorative

0

§675

§61

§100

0 0

Decorative

X

1

0

0

0

§1,260

0

0

0

§315

0

0

0

§472

0

0

0

0

§50 0

0

Decorative

§120

0

0

2

§30

0

0

§45

0

0

0

§300

0

0

Nocturnal Imagination Receiver from Apparati Inc. No-Fuss Ficus §0

0

Aspiration

§0

§230

7

§0

§1,100

0

§0 §57

0

Noodlesoother

§275

0

Decorative

§86

0

Decorative

§412

0

2

Personal

4

§575

0

1

0

10

§2,750

0

0

0

0

Not Really Antlers Display

0

0

0

0

Nova Jazz by Saturn McGee

§64

0

0

X

§16

0

0

Comfort

Lighting

§24

0

0

0

1

§160

§320

0

0 0

Decorative

X

§80

§0

0 6 0 0

6

Hobbies

§120

§0

§180

0 0

X

§800

§0

§45

0 0 0 0

X

Nova Table Lamp by Vintage Victorian Novellas Nouveau Bookcase §149

§67

§0

X

NOYIN 2680 Cellular Phone

§450

§0

§4,500

§92

§25

0 0 0 0

§9

§0

Nutritious Noodles Food Stand

§615

§37

§159

§14

§650

Oaktowne Dining Chair

§250

§210

§95

Oaktowne East Side Dining Chair

§39

Decorative §53

NuMica Allinall Card Table

Nuclear Family Dining Chair by Nucular Novelties Nuh-Uh Nutcracker

X

§59

10

4 0 0

0 0 §79

0 0 0 0

§399

§1,400

§525

§350

Obviously Modern Wall Mirror

§525

Odd Reflection of Grace

§3,500

0 0 0 0 Off the Hook Egg

primagames.com

154

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory

Neon Flamingo

Neo Lighto by Glucolux

Necessary Tools by Imad Ethis

Nature’s Perfection by E.Z. Phun

Narcisco Rubbish Bin

Mystic Life Flower Vase

Mystery Presents

Mysteriously Medieval Dining Chair

MySims Standup

My Impregnable Fortress Bed by Mystical Furnishings My Valiant Steed Dining Chair by Mystical Furnishings My Very First Castle Desk by Mystical Furnishings Myne Cafeteria Table

Museé Public Collection Sculpture

Mr. Shuffles

§150

§225

§200

§25

§299

§45

§150

§275

§950

§290

§380

§180

§240

§570

§200

§95

§277

§22

§34

§30

§3

§0

§6

§22

§41

§142

§43

§57

§27

§36

§86

§0

§14

§77

§59

§185

§15

§23

§20

§2

§0

§4

§15

§27

§95

§29

§38

§18

§14

§57

§0

§10

§160

§308

§236

§740

§60

§90

§80

§10

§60

§110

§380

§116

§152

§72

§96

§228

§0

§400

§400

§400

§400

§400

§60

§60

§60

§60

§60

§60

§40

§40

§40

§40

§40

§40

§160

§160

§160

§160

§160

§160

§0

§400

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

7

0

0

0

3

3

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

3

0

0

2

2

2

2

2

2

2

0

0

3

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

2

0

0

1

1

3

1

2

0

1

3

2

3

0

0

0

0

2

1

Electronics

Electronics

Electronics

Electronics

Electronics

Electronics

Electronics

Surfaces

Surfaces

Miscellaneous

Lighting

Lighting

Lighting

Decorative

Decorative

Miscellaneous

Decorative

Decorative

Comfort

Decorative

Surfaces

Surfaces

Comfort

Comfort

Decorative

X

X

X

X

X

X

X X

X

Room Sort

X X

X

X

X

X

X

Community Sort

X

X

Family Fun Stuff

Game

The Sims™ 2

FreeTime

Nightlife

The Sims™ 2

The Sims™ 2

Holiday

University

FreeTime

University

Family Fun Stuff

Family Fun Stuff

Family Fun Stuff

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Nightlife

Pets

X

X

X

X

Nightlife

Celebration Stuff

X

X

X

X

FreeTime

The Sims™ 2

The Sims™ 2

X

X

X

X

The Sims™ 2

X

Nightlife

X

X X X X

X

X

X

X

X

Bon Voyage

X

X

X

X

X

The Sims™ 2

X

X

X

X

X

Open for Business

X

X

X

X

X

Pets

X

X

X

X

X

X

X

X

X X X X

X

X

X

155

primagames.com

Skills

0

0

0

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

0

0

Decorative

Function

0

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

Neon Wedding Tack §2,100

§89

§40

§38

NeonBar by Neontrix §590

§115

§18

NeonServe by Neontrix

§60

Object

Depreciation Limit

§770

Daily Depreciation

§400

Initial Depreciation

Neo-Quartzo by Astro-Tops Neukum Systems Art of Darkness Heavy Metal Wall Speaker Neukum Systems Bubblegum Sugar Pop Wall Speaker Neukum Systems Cor3Nerd Indie Wave Wall Speaker Neukum Systems En Fuego Salsa Wall Speaker Neukum Systems Ethnomusico World Music Wall Speaker Neukum Systems Glo Stik Techno Wall Speaker Neukum Systems Happy Shopping Store Soundscape Wall Speaker

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Price


โ ข

a U

e nl

ยง45

ยง30

ยง120

0 0

0 0 0 0

0 0 0 0 2 0

0 0

0 0 0

3

2 Comfort

Decorative

Lighting

X

X

ยง300 ยง150

0 7

X

Paper Moon Ceiling Light ยง37 ยง300

X

ยง56 ยง75

X

X

X

X

X X

X

ยง375 ยง112

X

Paradise Lost (and Found) ยง750

X

X

X

Park Parthenon

Decorative

X

Miscellaneous

Surfaces

1

0

0

0 0 0 0

Miscellaneous

0 0 0 0

0 3 0

ยง46

0 0 0 0 0 6

Comfort

ยง11

0 0 0 2

ยง17

ยง560

1 0 0

ยง115

ยง140 ยง58

0 8 0 0

ยง39

ยง210 ยง14 ยง316

ยง9

ยง1,400 ยง21 ยง79

Aspiration

ยง14

Party Hardy Open Bar ยง145 ยง118

0

ยง99

Party Juice Barrel ยง790

0 0

Park Plates Mini Outdoor Dining Table Party Banner

Passable Mission Chair

0 0 0 0

X

X

X

X

The Simsโ ข 2

Bon Voyage

Seasons

Celebration Stuff

X

X

Celebration Stuff

Teen Style Stuff

Teen Style Stuff

The Simsโ ข 2

Open for Business

University

X

The Simsโ ข 2

X

X

X

X

X

X

X

X

X

X

X

X

The Simsโ ข 2

FreeTime

X

X

X

X

0 0 0 0

0 0

0 0

9 0

1

1

1

Decorative

Decorative

Miscellaneous

X

X

X

X

X

X

X

X

X

Pets

Pets

Pets

X

Pets

Seasons

The Simsโ ข 2

Pets

ยง40

0 0 0 0

The Simsโ ข 2

Seasons

X

X

X

The Simsโ ข 2

Nightlife

University

X

X

X

X

X

ยง10 ยง39

X

X

X

ยง15 ยง9

X

ยง100 ยง14

Lighting

X

X

X

X

X

X

Surfaces

ยง0

Surfaces

ยง150

0

ยง0

0

ยง37

0 0

Comfort X

ยง0

0 0 0

Miscellaneous

X

X

ยง56

0 0

Decorative

X

ยง0

0 0 0 0 0 10 0

Miscellaneous

ยง375 ยง78

0 2 0 0 0

Appliances

Pasteurโ s HomoGenius Smart Milk

ยง19 ยง32

0 3 0 0 0 0

0

Patchwork Desk by Darkness ยง29 ยง8 ยง19

0 0 0 0

0 0

X

ยง195 ยง12 ยง4 ยง144

0 0 0 0

0

X

Patchwork End Table by Darkness ยง80 ยง7 ยง36 ยง12

0 0 0 -1 3 1

0 0 0 0

PatioPlastics Dining Chair ยง49 ยง54 ยง3 ยง34

X

Paw-crafted Teddy Bear ยง360 ยง4 ยง8 ยง250

X

ยง30 ยง12 ยง62

X

ยง85 ยง93

X

Paws-A-Plenty Rug by Bona๏ฌ de Luxury Peace of Garbage Can

ยง625

X

Perfect Packets Hot Chocolate Maker Pet Pillow Fantastic Pet Sculpture Solution ยง99

1

0 0

0 7

Pet Store Sign by Super SignGuys

0 0

X

X

0 0 0 0

X

X

X

Nightlife

Seasons

X

X

Seasons

X

X

X

Seasons

The Simsโ ข 2

Pets

The Simsโ ข 2

X

FreeTime

X

X

X

X

X

X

X

X

X

X

X

X

X

X

ยง48

X

ยง12

X

ยง18

X

ยง120

X

X

X

X

X

Peteโ s Postlight from Nothing Atoll

Electronics

X

X

X

X

X

X

0

X

X

0

Decorative

X X X

X

X

X

2 0

6

Surfaces

X

0 6

0

Decorative

Miscellaneous

0

0

Miscellaneous

Comfort

X

0

0

3

Decorative

6 0 0 0 0 0

0

10

0

Lighting X

0 0

0

0

0

0

Decorative

0 4

0

0

0

0

1

Comfort

ยง120

0

0

0

0

0

0

ยง200 ยง420

0

0

0

0

0

0

0

ยง30

ยง105

ยง0

0

0

0

0

0

0

ยง50 ยง157

ยง0

ยง88

0

0

0

0

0

0

ยง45

ยง1,050

ยง0

ยง22

ยง2,200

0

0

0

0

0

ยง75

ยง850

ยง33

ยง550

ยง144

0

0

0

0

ยง300

Pimp Viking 3D Arcade Game

ยง220

ยง825

ยง36

ยง70

0

0

0

ยง500

Pineapple by Lynn Dโ Saye

ยง5,500

ยง54

ยง17

ยง138

0

0

Petsโ Desires House

PINEGULTCHER Outdoor Minitable

ยง360

ยง26

ยง34

ยง12

0

Piece of Quiet Park Bench

Pinmaster 300 Bowling Alley by Hurling Fun Products, Inc. Pirate Heraldโ s Tropical Umbrella

ยง175

ยง51

ยง3

0

0 8 0 0

Pit Stop Dresser by Zoom Arts

ยง345

ยง4

0

Hobbies

Pit Stop Rug

ยง30

6

Lighting

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

0 0 0 0

X

Pix-Arm Drafting Lamp

0

1

0

0

ยง80

0

ยง200

0

ยง20

0

ยง50

0

ยง30

0

ยง75

ยง32

ยง200

ยง8

ยง500

ยง12

Planetoid Explorer Rug

ยง80

Plasticity NodePod by Yoko Onasis Pleasant Daydream Ceiling Lamp

primagames.com

156

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory

Osho Nuff Tablet

Organically Atomic Rug

Orbs of Connectedness Ceiling Lamp Organic Materialโ s Barstool

Opus by Rose Grace Wise

Open/Closed Sign of War and Commerce Open-Wall Wall Fan

One Manโ s Junk Car from Mechanically Minded One Pin, Two Pin

On A Pedestal by Yucan Byall

Olive Peynterโ s City SkyScape

Olde Tyme Toilette

Olde Tyme Skillets

Old Time Wall Clock

Old Fashioned Change Room

Oh Mighty Prism by Sleek Sensations Oil Fantasy Scape

ยง320

ยง415

ยง950

ยง700

ยง180

ยง3,500

ยง3,500

ยง20

ยง125

ยง800

ยง275

ยง5,000

ยง4,000

ยง800

ยง85

ยง1,100

ยง690

Old Boys Club Commercial Counter ยง710

Olโ Grandfather Clock

ยง245

Once Upon a Glowy Glow Glowlamp ยง350

On Their Toes by Peder Dahnet

ยง90

ยง3,500

ยง500

ยง215

ยง14

ยง13

ยง36

ยง48

ยง62

ยง142

ยง105

ยง27

ยง0

ยง0

ยง0

ยง19

ยง120

ยง52

ยง41

ยง0

ยง0

ยง120

ยง12

ยง165

ยง103

ยง106

ยง525

ยง0

ยง32

ยง55

ยง9

ยง9

ยง24

ยง32

ยง41

ยง95

ยง70

ยง18

ยง0

ยง0

ยง0

ยง13

ยง80

ยง35

ยง27

ยง0

ยง0

ยง80

ยง8

ยง110

ยง69

ยง71

ยง350

ยง0

ยง21

ยง220

ยง39

ยง98

ยง128

ยง166

ยง380

ยง280

ยง72

ยง0

ยง50

ยง320

ยง140

ยง110

ยง0

ยง320

ยง34

ยง440

ยง276

ยง284

ยง1,400

ยง0

ยง0 ยง0

ยง36

0 0 0 0

0 5 0 0

0 0 0 0

0 0 0 0

0 7

0 0

0 0 0 0

0 0 0 0

0 0 0 0

0 0 0 0

0 0 0 0

0 6 0 0

0 0 0 0

0 0 0 0

0 0 0 0

0 0 0 0

0 0 0 0

0 0 0 0

0 0 0 0

0 0 0 0

0 0 0 0

0 0 0 0

0 0

0 0

0 0

0 0

0 0

0 0

0 0

0 0

0 0

0 0

2 5

0 0

0 0

0 0

0 0

0 10 0 10 0 0

0 0 0 0

0 0

0 0

0 0

0 4

0 0

0 0

0 0

0 0

1

0

1

0

3

0

2

1

10

10

0

1

0

2

2

10

10

0

1

8

0

2

3

4

1

Decorative

Decorative

Comfort

Lighting

Comfort

Decorative

Decorative

Comfort

Lighting

Decorative

Decorative

Decorative

Lighting

Hobbies

Lighting

Decorative

Decorative

Decorative

Plumbing

Decorative

Electronics

Miscellaneous

Surfaces

Decorative

Decorative

Room Sort

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X X

X

X

X

X

X X

X

X

X X

X

X

X

X

X

X

X

X X

X

X

X

X

X

X X

X

X

X

X

X

X

X

Community Sort

X

Game

The Simsโ ข 2

X

The Simsโ ข 2

X

Kitchen & Bath Interior Design Stuff The Simsโ ข 2

X

FreeTime

X

X

Seasons

X

X

X

The Simsโ ข 2

X

X

X

X

Open for Business

FreeTime

The Simsโ ข 2

X

X

X

X

Kitchen & Bath Interior Design Stuff The Simsโ ข 2

X

X

X

X

Nightlife

X

Open for Business

X

X

FreeTime

X

The Simsโ ข 2

X

X

X

X

X

The Simsโ ข 2

Open for Business

X

X

Glamour Stuff

Bon Voyage

Bon Voyage

FreeTime

Open for Business

The Simsโ ข 2

FreeTime

University

X

X

X

X

Pets

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X

X

X X

X

157

primagames.com

Skills

0 3 0 0

0 0

3

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

0 0 0 0

0 0

Lighting

Function

0 0 0 0

0 10 4

Electronics

0 0 0 0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

Outdoor Ergo Ergonomic Chair by Gรผdfoer-Ebadi Furnishings Outdoor Protector

ยง99

ยง82

ยง86

Outside the Box Chair by Imad Ethis Over the Range Hotel Sign

ยง550

ยง1,020

ยง0

Over the Range Sign

ยง255

Object

Depreciation Limit

ยง382

Daily Depreciation

ยง3,000

Initial Depreciation

Pampered Sounds Stereo

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Price


a U

e nl

§74

§0

§29

§50

§180

§60

§0

§119

§198

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

9

0

0

0

0

0

0

0

0

0

0

0

0

0

0

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0

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0

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0

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0

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0

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0

2

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

1

2

0

1

3

1

10

3

6

2

0

1

0

2

2

Decorative

Comfort

Decorative

Surfaces

Decorative

Decorative

Comfort

Decorative

Lighting

Surfaces

Decorative

Decorative

Decorative

Decorative

Lighting

Decorative

Surfaces

Surfaces

Lighting

Surfaces

Decorative

Comfort

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

The Sims™ 2

Open for Business

The Sims™ 2

The Sims™ 2

Nightlife

University

FreeTime

The Sims™ 2

Glamour Stuff

§44

§15

§80

0

0

0

0

2

0

0

Decorative

X

X

§0

§47

§360

0

0

0

0

0

0

0

Decorative

X

§22

§20

§200

0

0

0

0

0

0

1 X

Plumbing

X

§490

§70

§90

§0

0

0

0

0

0

0

4

X

H&M® Fashion Stuff

§30

§50

§54

0

0

0

0

0

0

1

X

§299

§135

§0

§0

0

0

0

0

0

0

0

X

§145

§75

§13

§2

0

5

0

0

0

0

University

§150

§0

§0

§96

0

0

0

0

0

0

X

§470

§20

§0

§140

0

0

0

0

0

X

X

X

X

X X X X

X

X

X X X

X

X

X

X

X

X

Open for Business

Seasons

Glamour Stuff

Nightlife

Seasons

The Sims™ 2

IKEA® Home Stuff

Seasons

Nightlife

X

P

Nightlife

Nightlife

X

Seasons

H&M® Fashion Stuff

X

X

X

X

The Sims™ 2

Nightlife

Nightlife

The Sims™ 2

The Sims™ 2

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

§200

§0

§24

§8

0

0

0

0

0

X

Prosperous Perch Sofa by Well Bred and Co. Psst Over Here Mannequin by Zecutine Psychedelic SimAtri Coffee Table

§900

§0

§35

§66

0

0

0

0

The Sims™ 2

§500

§36

§2

§200

0

5

0

10

X

§350

§52

§16

§400

0

0

0

X

X

§5

§3

§50

§272

0

0

0

X

§240

§24

§100

§130

0

0

X

Qadim Bauble Lamp

§350

§75

§68

§100

0

3

Electronics

X

Queen Anne Coffee Table

§20

Rackmaster 850 Bowling Ball Rack §2,000 by Hurling Matters Rack-O-Plates §135

Quick Display by Sims Club Merchandise Qylaron Phase-Array Atmospheric Forecaster R.O.I. Lighting

§165

§150

§33

§0

0

0

Comfort

X

The Sims™ 2

Rainy Day Main Street

§500

§102

§25

§200

0

0

0

X

X

X

RAKET Table Easel

§1,000

§49

§0

§40

0

0

X

X

X

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

Rancher’s Round Table

§680

§37

§50

§180

0

0

X

Rave Against the Machine Nightclub Lamp Reader’s Desk Supplies by StuffPiles Inc. Really Distressed Loveseat by Club Distress Recalling Rug

§325

§0

§10

0

0

2

Aspiration

X

Recalling Rug 3x3

§250

§75

§45

0

0

1

0

X

Recherché Counter Island

§120

§15

0

6

0

0

X

Recherché Floor Runner

§500

§67

§99

0

0

0

X

Recycled Relaxer

§100

§24

§260

0

0

X

Red vs. Blue Oil Portrait

§450

§37

§65

0

0

X

X

X

Reflection V

§249

§97

0

0

X

Reflective Glass Mirror

§650

§380

0

X

X

Refreshing Commode from McKraken Industries Register Bisquit Number Cruncher by Typax Co. Regulars Only Barstool

§95

§0

Plumbing

Hobbies

§142

§0

X

§950

§0

Decorative

X §6,250

1

X

Renaissance Bookcase by Literary Designs ReNuYuSenso Orb

0

0

0

0

0

0

0

10

0

10 0

0 0

§0 §280

§0 §70

§0 §105

§130 §700

Reprint Serial #S-C0PU4 ResiStall Astro Divider 7

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory

Premium Large Rock

Power Mirror

Potted Ficus by Nature’s Garden

Pots Descending From Ceiling

Potential Sculpture by Imad Ethis

Pot of Roses by Pot-a-Ree

Porcelain Oval Mirror

Poinsettia Gift Pack from the All Seasons Nursery and Logging Camp Poisonous Forest (In Love with a Curse) Polychromed Seating Surface With Cushion Pompadour Dresser by Fun in the Sun Poppin’ Party Balloon Centerpiece

Poetic Justice Wall Sconce

Podium of Bonnappitizon

Pleasant Daydream Rug

§125

§439

§180

§300

§625

Potted Plant in Spiral Elegance, an §510 existential piece by Natural Pretzel Potted Potential §300

Potted Palm

§0

§600

§320

§160

§27

§120

§200

§7

§210

§375

§5,500

§95

§270

§200

§120

§14

§5

§0

§18

§90

§65

§27

§45

§94

§0

§77

§90

§48

§24

§4

§18

§30

§5

§31

§56

§0

§14

§40

§30

§18

§9

§3

§0

§12

§60

§43

§18

§30

§63

§0

§51

§60

§32

§16

§2

§12

§20

§20

§21

§37

§0

§9

§27

§20

§12

§240

§175

§72

§120

§250

§0

§204

§240

§128

§64

§10

§80

§0

§84

§150

§0

§108

§80

§48

§48

§50 §0 §14 §39 §36

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0

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0

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1

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1

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1

3

2

1

3

3

2

3

3

2

1

1

2

1

0

0

0

10

1

1

10

0

Decorative

Decorative

Lighting

Decorative

Lighting

Lighting

Decorative

Decorative

Decorative

Decorative

Decorative

Decorative

Decorative

Decorative

Miscellaneous

Miscellaneous

Comfort

Decorative

Decorative

Lighting

Miscellaneous

Decorative Decorative

Career

X

X

X

X

X

X

X

X

X X X X

X

X

X X

X

X

Room Sort

X

X

X

X X X

X X

X

X

X

X

X

X

X

X

X

X

Community Sort

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

FreeTime

Game

Open for Business

Open for Business

Holiday

The Sims™ 2

The Sims™ 2

Teen Style Stuff

The Sims™ 2

The Sims™ 2

Pets

FreeTime

Kitchen & Bath Interior Design Stuff Nightlife

X

X

X

X

Nightlife

X

X

X

X

X

X

X

X

X

X

Nightlife

X

Open for Business

Seasons

Nightlife

X

X

X

X

X

X

X

Family Fun Stuff

X

X

X

X

X

X

X

X

X

X

X

X X

X

FreeTime

The Sims™ 2

The Sims™ 2

The Sims™ 2

Teen Style Stuff

The Sims™ 2

X

X

X

X

X

X

X

X

X

X

X

The Sims™ 2

X

X

X

X

X

X X

X

X

X

X

159

primagames.com

Skills

0

0

0

0

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

0

0

0

Decorative

Function

0

0

0

Decorative

0

0

X

0

0

X

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

Pretty Pot O’ Pansies

§35

PrevenTek Tri-Luminlight Streetlamp §600

PrevenTek Luminlight Streetlamp

§99

Object

Princess Collection Coat Rack by It Creations Prints Charming Fingerprinting Scanner Prisoner of Azkalamp

§38

Produce Market Shingle

§9

Depreciation Limit

§13

Daily Depreciation

§90

Initial Depreciation

Propelling Me Crazy!

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Price


โ ข

a U

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Rolling Hills by H. Sean

ยง18

ยง15

ยง0

ยง40

ยง90

ยง12

ยง10

ยง0

ยง0

ยง700

ยง160

ยง360

ยง48

ยง40

ยง0

0

0

0

0

0

0

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0

0

0

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10

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0

0

3

0

10

1

0

3

1

0

10

1

0

3

2

2

0

6

2

1

3

Lighting

Lighting

Comfort

Decorative

Miscellaneous

Decorative

Decorative

Miscellaneous

Decorative

Decorative

Decorative

Decorative

Decorative

Decorative

Decorative

Hobbies

Comfort

Decorative

Lighting

Decorative

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

ยง400

Romantic Romance by Elle and Eey ยง100

ยง135

ยง175

ยง0

0

0

0

0

0

0

3

X

ยง120

ยง60

ยง0

ยง184

0

0

0

0

0

1

X

X

ยง0

0

0

0

0

0

0

0

0

0

0

8

0

0

0

0

0

0

0

0

0

0

0

0

0

10

0

0

1

0

0

7

0

0

0

0

0

Hobbies

Miscellaneous

Surfaces

Plumbing

Career

X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

ยง900

ยง262

ยง0

ยง66

0

0

0

0

0

X

ยง400

ยง0

ยง46

ยง900

0

0

2

0

ยง330

0

0

Surfaces

X

X

Rose Bouquet

ยง1,750

ยง0

ยง16

ยง400

0

0

0

0

ยง0

ยง0

0

0

0

Miscellaneous

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Nightlife

The Simsโ ข 2

Open for Business

X

X

Nightlife

FreeTime

X

The Simsโ ข 2

Seasons

X

X

X

X

Kitchen & Bath Interior Design Stuff Glamour Stuff

X

University

X

X

FreeTime

X

Holiday

Seasons

X

Bon Voyage

Pets

The Simsโ ข 2

The Simsโ ข 2

Seasons

University

Bon Voyage

Pets

The Simsโ ข 2

Holiday

The Simsโ ข 2

Bon Voyage

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

The Simsโ ข 2

The Simsโ ข 2

Pets

Pets

X

X

Pets

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

FreeTime

Rotating Horses by Erin Tranow

ยง200

ยง69

ยง225

ยง0

0

0

10 0

0

0

0

ยง82

ยง122

6

0

0

Miscellaneous X

FreeTime

Rough and Comfy Bed

ยง415

ยง24

ยง100

ยง184

0 0

0

0

ยง0

ยง0

ยง32

0

0

5

Decorative

X

X

Round and Round Model Train Set

ยง460

ยง337

ยง0

ยง800

0

0

0

ยง123

ยง34

ยง2,000 0

0

0

0

1

Electronics

X

Route 66

ยง165

ยง150

ยง46

ยง7 0

0

0

ยง0

ยง0

ยง8

0

0

9

0

0

X

Row Llama Row

ยง2,250

ยง0

ยง200

0

5

0

ยง825

ยง51

ยง500

0

0

0

0

0

X

Royal First Oval Rug

ยง1,100

ยง69

ยง1 ยง500

0

0

X

Rubber Tree Plant

ยง115

ยง300

ยง160

0

0

X

Rue de Fleur by Claude Magnus

ยง460

ยง2 ยง125

ยง166

0

ยง0

ยง12

0

0

0

0

0

FreeTime

Rug de Exuberance

ยง2,000

ยง40

ยง60

0

SaunaSoothe Wall Light

ยง340

ยง750

ยง36

0

7

0

0

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

Rugged Llamas of the North Souvenir Rugby Jersey Rustic Glass

ยง18 ยง187

ยง41

ยง110

X

S.P.E.L.L.

ยง1,250 ยง60

ยง15

ยง40

Save the Sheep Faux Sheepskin Diploma Schmidtโ s Wรผnder Tub

ยง80

ยง9

ยง40

0

0

0

X

Sacred Star

ยง400 ยง62

ยง27

Schokolade 890 Chocolate Manufacturing Facility ScienStone Dramatic Coffee Table

ยง5,000

ยง13

ยง10

ยง1,000

0

0

Decorative

Sand Waves Zen Garden

ยง415 ยง22

ยง10

X

Sanitation Station Baby Changing Table Santa Skating ยง150 ยง41

Scienti๏ฌ cally Superior Pet Dish

ยง90

ยง15

ยง250

ยง40

0

X

Satinistics Loveseat

ยง15

Scorchinโ Mattโ s Mat

ยง100

ยง375

ยง10

ยง220

Career

Scraps Ranch CafeMate Coffee Table Scratch-O-Matic Scratching Post

ยง2,500

ยง15

ยง55

X

ยง100

Saturnocity Lighting from Galactico ยง275

X

Scratchpaw Manor Pet House

ยง100

ยง82

X

Scruf๏ฌ es the Quilted Dog

ยง550

X SCTC Universal Public Phone

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory

Rip Co. Wobbly Wabbit Head

Rip Co. Toy Bin

Rip Co. Little Baker Oven

Rings of Saturn Light by Galactico

Revolutionary Rebellion Poster

Retro Overeasy Eggseater Recliner

Retro Lounge High Liquidity Juice Bar Retro Overeasy Eggseater

Retro Bodacious Loveseat

Retratech Padded Egg Chair

Restaurant Sign by Upturned Nose

§40

§35

§55

§100

§250

§75

§475

§45

§640

§620

§800

§615

§150

Retratech Office Pal Economy Desk §80

Resurrect-O-Nomitron

§950

Ring a’Ding Earthquake §30 Detection System Ring a’Ding Earthquake Detection §40 System Holiday Special! Ring-O-Posies Commercial Planter §175

Ribbons Aplenty Lamp by Safestyle Inc Right Away Community Trash-Can

§1,000

§0

§100

§66

§150

§142

§6

§5

§8

§15

§37

§26

§6

§4

§11

§71

§0

§96

§93

§120

§92

§22

§12

§0

§0

§130

§44

§100

§95

§4

§3

§5

§10

§25

§17

§4

§3

§48

§0

§64

§62

§80

§61

§15

§8

§0

§0

§200

§520

§176

§400

§380

§16

§40

§100

§70

§190

§0

§256

§248

§320

§246

§60

§32

§30 §12 §16

§22 §14

0

0

0

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0

0

0

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7

7

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7

3

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10

7

1

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3

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0

0

3

3

4

0

3

3

3

0

0

0

0

2

3

1

1

0

3

1

0

0

0

0

0

0

0

10

Comfort

Surfaces

Surfaces

Surfaces

Appliances

Decorative

Miscellaneous

Miscellaneous

Lighting

Decorative

Decorative

Decorative

Miscellaneous

Lighting

Decorative

Comfort

Comfort

Miscellaneous

Comfort

Comfort

Surfaces

Career

Miscellaneous Miscellaneous Miscellaneous

X

X X

X

X

X

X

X

X

X X X X

Room Sort

X

X X

X

Community Sort

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Nightlife

Game

University

The Sims™ 2

The Sims™ 2

University

The Sims™ 2

University

University

University

Glamour Stuff

The Sims™ 2

Holiday

Holiday

Pets

Pets

The Sims™ 2

Open for Business

The Sims™ 2

X

X

X

The Sims™ 2

X

The Sims™ 2

FreeTime

X

X

X

Open for Business

Open for Business

Open for Business

X

X

X

Teen Style Stuff

Seasons

X

X

X

X

X

X

X

The Sims™ 2

X

X

X

X

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Function

0

0

0

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0

0

0

X

0

3

X

0

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Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

Rip Co. Xylophone

§440

§195

§50

§100

§0

Rob R. Barron Nouveau Medium Wardrobe Rob R. Barron Nouveau Wardrobe

§1,300

§75

§25

§100

Object

Robort the Robot

§500

§37

§25

§0

Rocket Heifer Barbeque

§250

§37

§78

§7

Roedisplay by Grant Industries

§250

§19

Depreciation Limit

§29

Daily Depreciation

§195

Initial Depreciation

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0

0

0

0

0

0

0

0

0

10

4

4

3

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1

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Hobbies

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Decorative

Surfaces

Surfaces

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X

X

The Sims™ 2

0 0

0

0

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X

0

0

0 0

1

Decorative

X

§70 0

0

10

3

X

X

§17

0

0 0

0

1

X

§26 0

0

0

0

2

X

§175

0

0 0

0

0

X

Shoji Table Lantern §39

0

0

0

10

University

SimCity at Night

Simbic Bisectaur Bass

§100

§100

§99

§55

§425

§14

§14

§14

§0

§9

§9

§9

§9

§39

§39

§39

§39

0

0

0

0

0

0

0

0

0

0

0

0

0

Hobbies

SimCity Championship Roster 1984-85 Season Poster SimCity SynapseSnapper Industrial Sign Simgreek Letter Sign—Annya

§14 §9

§39

0

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X

FreeTime

Bon Voyage

FreeTime

The Sims™ 2

Nightlife

X

Bon Voyage

FreeTime

X

University

X

X

X

University

The Sims™ 2

X

X

The Sims™ 2

X

X

X

H&M® Fashion Stuff

§200

0 0

0

0

University

Simgreek Letter Sign—Cham §100 §14 §9

§39

X

§9

§180

0

0

0

X

X

X

§50

§320 0

0

0

X

Decorative

X

X

X

§14

§45

0

0

0 2

Decorative

X

Simgreek Letter Sign—Fruhm §100 §14

§39

0

0

X

§99 §75

§80 0

0

0

3

Decorative

X

University

X

Shop this Way Lighting

§67

0

0

0 10

1

Decorative

University

Simgreek Letter Sign—Hoh §100

§9

0

0

0

Open for Business

§500

§120 §1,300

0

0

0

0

Decorative

X

University

Simgreek Letter Sign—Nagard

§9

0

0

0

X

§450

§800

0

0 0

0

0

X

University §14

0

0

0

Bon Voyage

§800 §325

§40

0

0

0

0

X

X

University §14

0

0

0

X

Show My Ride display by Exotremo Cars ShowMeOff Rack of Glory

§200

§120

0 0

0

0

X

X

§100

§39

0

0

X

ShoYou Shoji Screen §487

§10

§40

0

0

0

Decorative

X

X

§100

§9

§20

0

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

§300

§30

§880 0

0

0

Decorative

X

Simgreek Letter Sign—Oresha

§14

§5

0

X

§3,250

§15

§10

0

0

0

0

Decorative

X

Simgreek Letter Sign—Urele §100

§7

§30

X

ShuShu’s How Now Bu Lion §2,000

§45

§220 0

0

0

0

Decorative

Simgreek Letter Sign—Var

§50

§7

X

Side Pocket Pool Table §100

§15

0

0

0

0

0

Decorative

University

X

§300

§330 0

0

0

0

0

The Sims™ 2

SimLine Table Phone

§11

X

§100

§1,400 0

0

0

0

0

0

X

X

The Sims™ 2 §75

X

Signs of Elliptical Joy by Alexandra Workman Sill-Length Tieback Curtains

§2,200 §350

0

0

0

0

X

X

X

SimLine Wall Phone

Bon Voyage

Bon Voyage

X

X

Bon Voyage

X Miscellaneous

X

Bon Voyage

X 7

Miscellaneous

X

Comfort 4

7

Miscellaneous

0 0

4

7

0 0

0

4

0 0

0

0

0 0

0

0

0 0

0

0

Comfort

7 §1,000

0

0

0

0 §250

§1,000

0

0

§246 §375

§250

§1,000

3

§61 §2,500

§375

§250

0

§92

§2,500

§375

0

§615

§2,500

3

The Sims™ 2

The Sims™ 2

Teen Style Stuff 0

X

§220

X

§55

X

§82

X

§550

X

Simple Seller Souvenir Rack—Far East Edition Simple Seller Souvenir Rack— Island Edition Simple Seller Souvenir Rack— Mountain Edition Simple Single by Fun in the Sun

Simokyo by Mountopolis

X

Sim Crossing by Signature Signs

§525 §0

0

0

0

0

0

Decorative

X

X

Hobbies

Simavarious VII Concert Violin §1,800 §0 §0

0

0

0

0

0

Electronics

X

X

X

§0 §0 §39

0

0

0

0

0

0

0

Electronics

X

X

X

X

Plumbing

X

0

X

0

Comfort

0

0

0

0

5

0

0

0

0

0

§110

3

§27

0

§41

§80

§275

§20

§200

§30

Simple Sink from Krampft Industries Simple Sit Chair

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CHAPTER 11: OBJECTS

New Directory

Shimmering Light of Elegance

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Sheep and Sheep by Billy Silvester

Share the Bounty Nutcracker

Shapes in Space

Shades of Celebration

SFC’s Progressive Prototype XIII

Sewage Brothers Resteze Urinal

Serenity Squared by Fountains of Maine Sewage Brothers Resteze Toilet

Sent to My Room Without Dinner by Picts Ellle Serenity Sitter

SensoTwitch Lie Finder

Sellafone Gadget Kiosk

Secure Sentinel Post Lamp

Seat of High-Backed Terror by Darkness Seatris by Ima Hack

Seasonal Wishes Floor Mat

Searing Indifference Wall Poster

§1,100

§950

§315

§320

§90

§95

§45

§300

§399

§800

§400

§300

§580

§800

§900

§0

§2,500

§185

§1,220

§395

§90

§50

§135

§165

§142

§47

§48

§13

§14

§6

§45

§59

§120

§60

§45

§87

§120

§0

§0

§375

§27

§183

§59

§13

§0

§30

§90

§110

§95

§31

§32

§9

§9

§4

§30

§39

§80

§40

§30

§58

§80

§0

§0

§250

§18

§122

§39

§9

§0

§100

§120

§360

§440

§380

§126

§128

§36

§120

§159

§320

§160

§120

§232

§300

§0

§1,000

§74

§488

§158

§36

§18 §38

§4

10 0

0

0

0

0

0

0

0

0

0

0

0

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0

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0

0

0

0

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10 0

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0

0

0

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0

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8

0

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0

0

0

0

0

5

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0

0

0

0

0

0

0

0

0

0

0

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0

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0

0

0

0

0

0

0

0

0

0

0

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0

0

0

0

0

0

0

0

0

0

10

10

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0

0

0

0

0

0

0

0

0

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0

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0

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0

0

0

0

0

0

0

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0

2

0

0

0

4

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0

0

0

0

0

0

0

0

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0

0

4

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0

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3

5

0

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4

2

6

0

7

1

0

0

0

1

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Plumbing

Appliances

Appliances

Appliances

Lighting

Lighting

Lighting

Decorative

Decorative

Decorative

Decorative

Decorative

Plumbing

Plumbing

Decorative

Comfort

Decorative

Electronics

Lighting

Comfort

Comfort

Decorative

X

X X X

X

X

X X

X

X

X

Room Sort

X

X

X

X X

X

X

X X

X

X

X

X

X

X

X

X

X

X

Community Sort

X

X

X

X

X

X

The Sims™ 2

Game

Teen Style Stuff

Seasons

X

The Sims™ 2

University

The Sims™ 2

X

X

Nightlife

X

X

The Sims™ 2

X

The Sims™ 2

X

X

X

The Sims™ 2

The Sims™ 2

Pets

Celebration Stuff

FreeTime

X

X

X

Bon Voyage

X

X

X

X

X

X

Holiday

X

X

Open for Business

FreeTime

X

Glamour Stuff

University

The Sims™ 2

X

X

Nightlife

University

The Sims™ 2

X

Bon Voyage

Family Fun Stuff

The Sims™ 2

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

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X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

Shining Knight Standing Lamp

§900

§45

§25

§1,300

§0

Shiny Things Inc. Whisp-Aire Dishwasher Shiny Things, Inc. Grandiose Grill

§300

§38

§325

Object

ShinyTyme Cooktop

§250

§487

§0

Shinytyme Kitchen Sink by Gurglomics Ship Rotation Device

§1

§1

§3,250

Depreciation Limit

§12

Daily Depreciation

ShiShi’s Frou Frou Fu Lion

Initial Depreciation

Shocking Pink Flamingo

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§5

0

§1

0

§1

0

§10 0

0

Snowman Construction Set—Base 0

Holiday

0

Decorative

§5

0

§1

0

§1 0

0

§10 0

0

Snowman Construction Set—Hat 0

Holiday

0 0

Decorative

§5 0

0

§1 0

The Sims™ 2

0

§1 0

X

The Sims™ 2

0

Snowman Construction Set—Head §15 0

Lighting

X

X

Holiday

§5

1

Comfort

X

Decorative

§1 0

1

Comfort

0

§1 0 0

2

Hobbies

0

§15 0

0

2

Lighting

Electronics

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

2

2

1

7

1

2

2

Surfaces

Decorative

Decorative

Decorative

Decorative

Decorative

Decorative

Electronics

0

0

0

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

The Sims™ 2

The Sims™ 2

Bon Voyage

Bon Voyage

Open for Business

Kitchen & Bath Interior Design Stuff Pets

The Sims™ 2

The Sims™ 2

The Sims™ 2

Celebration Stuff

University

X

X

Pets

Pets

University

Pets

FreeTime

Bon Voyage

The Sims™ 2

Seasons

X

Open for Business

Nightlife

FreeTime

Bon Voyage

FreeTime

Seasons

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Bon Voyage

0 0

0

0

Comfort

X

0

0

0

1

Appliances

X

0 0

2

2

2

Miscellaneous

X

§86

0

2

0

2

X

X

§21

0

3

0

0

X

X

§32 0

0

0

0

3

Lighting

§215 0 0

0

2

3

2

X

Miscellaneous

X

1

Snowman Construction Set— Middle So Bright It Almost Smells Lamp 0 0 0

0

0

8

7

Decorative

X

X

X

0 8

0

10 0

0

0

10

0

Miscellaneous

X

X

§42

0

5 0

0

0

10

1

Comfort

X

§31

0

0

0

0

0

4

Decorative

X

§10

§580

0

0

0

0

0

0

X

§15 §7

§650

0

0

0

0

10

X

§105

§145

§300 0

0

0

0

0

Lighting

Social Climbing Ivy Floor Lamp §11

§162

0 7

0

0

0

0

X

§217

§75 §78

0

10 0

0

0

0

0

3

X

§79

§243

§324

0

0

0

0

0

X

§1,450

§112 §19

§640

0

0

0

0

X

Social Climbing Ivy Table Lamp

§1,625

§81

§720

0

0

0

0

§0

0

0

0

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

Sofa by Club Distress

§750 §29

§160

§1,400

0

0

X

Sofa of Substance

§121

§180

§3,200 0

§1,020

0

0

0

§120

0

0

X

Soft’n’Tender Massage Table

§240

§350

0

3

X

§270

§255

§160

0

0

§0

§10

0

0

X

§525

§800

§0

0

Decorative

§30

§1,000

0

X

§195

§382

§40

§340

0

2

Decorative

X

§810

§1,200

§0

§200

0

2

Miscellaneous

§0

§2

§15

0

X

§3,500

§60

§85

§0

0

0

6

§45

§250

§0

X

§2,550

§0

§50

0

0

4

§225

§3

§3

§88

X

Softwind Ceiling Lamp

§8,000

Solid Sense Fridge by §1,600 Romantic Notions Solo Neutrino by Astro-Tops Design §1,800

Soldier’s Quarter Recliner

§400

§127

§0

0

0

0

§300

§375

§0

X

Soma 44 PancakeTek Television

§50

§75

0

0

0

Lighting

X

Soma AudioGeek TK421 Tower System Soma Wall-Eye Large Screen FlatPanel Television Sophisticated Sweet Reed Cake

§850

§0

0

0

0

1

§25

§5

§22

X

Space Oddity

§500

§118

0

0

0

Electronics

SpaceKid Sim’s Atomic Armoire

§6,250

§29

§70

0

0

X

SpaceKid Sims Sonic Sleeper

§44

§17

§600

0

Spherical Splendor

§2,500

§0

X

Spaceship Spacious Fountain §295

§26

§150

0

X

Spacious Spaces

§175

§225

0

X

Spare Satin Steppers

§1,500

0

Spice Trader Starter Kit

§38

§33

X

SparkleMaster Jewelry Rack

§32

Spices and Sundries by StuffPiles Inc. Spiritual Shrine of Odd Blessings

§291

X

§8

Spooky, Scary Standup

§220

X

§12

Spring Majesty

X

Speedway Table Lamp by Zoom Arts §80

Squat Pedestal by Selfless Salesman

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory Skills

§0

§370

§0

§250

§70

§40

§90

§30

§0

§55

§0

§37

§0

§19

§45

§60

§20

§0

§37

§0

§25

§0

§250

§148

§76

§180

§240

§80

§0

§148

§0

§100

§0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

6

0

0

0

0

0

0

0

0

0

0

0

8

0

0

0

0

0

6

6

0

0

0

0

0

0

0

8

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

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0

0

0

0

0

0

0

0

9

0

0

0

0

0

4

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0

0

1

0

1

2

0

0

2

0

0

1

10

0

0

0

1

0

3

0

Decorative

Decorative

Miscellaneous

Decorative

Comfort

Comfort

Miscellaneous

Decorative

Plumbing

Plumbing

Lighting

Aspiration

Miscellaneous

Electronics

Decorative

Surfaces

Plumbing

§4

§7

§30

§5

§120

§20

§4

§50

§45

§380

§1

SmokeSentry SmokeSniffer 3000

§300

§95

Electronics

Decorative

X

X

X

X

X

X

X

X

X

Room Sort

X X

X

X

X

X

X

Community Sort

The Sims™ 2

Game

The Sims™ 2

X

The Sims™ 2

The Sims™ 2

Nightlife

X

X

X

X

X

X

The Sims™ 2

The Sims™ 2

The Sims™ 2

X

X

X

X

X

X

X

Open for Business

X

Kitchen & Bath Interior Design Stuff Kitchen & Bath Interior Design Stuff Pets

FreeTime

X

Open for Business

X

X

X

X

X

X

X

X X X

X

X

Seasons

X

Nightlife

X

X

X

X

Holiday

X

X

Holiday

University X

X

X X

X

X X

X

X

X

Nightlife

Holiday

X

X

X

X

X

Seasons

X

X

Pets

X

X X

The Sims™ 2

Seasons

X

X X

Open for Business

Pets

X

X

X X

X

X

X X

X

X

X X

X

X

X

X

X

X

X

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§200

§67

§37

§280

0

0

0

1

Decorative

Snapdragon Bouquet

§142

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Price and Depreciation

§600

§28

§62

0

0

0

0

1

Comfort

Surfaces

Function

Simply Spindle Coffee Table

§450

§55

§70

0

0

0

0

0

1

Comfort

§24

Sims Must Wash Hands Sign

§190

§93

0

0

0

0

0

0

5

§6

SimSafety V Burglar Alarm

§1,300

§105

§28

0

0

0

0

0

0

§9

Simsanto Inc. Biotech Station

§625

§7

§98

0

0

0

0

6

Hobbies

§60

SimSentry Clothing Booth

§700 §10

§24

0

0

0

0

X

Object

SimVac

§70 §36

0

5

0

0

Hobbies

Simple Structure End Table

Single-Track Light Set

§245

§1

§4

0

6

10

X

§600

Sink on High

§10

§1

§1

§240

0

0

0

§16

Sinkopation by Kitchensations

§10

§1

§60

§1,000

0

10

0

§150

Sirloin Shuffle Screenshot

§10

§90

§250

0

0

0

3

§4

Sit ‘n’Grin Photo Booth from iBurn Commerical Imagery Sit-Tube-ation by Modulin

§600

§375

0

0

0

0

§225

Sit-Up-Straight Dining Chair

§2,500

0

0

0

0

§6

Sizzling Cuisine Mitts

§16,800 §2,520 §1,680 §6,720

0

0

0

7

Simple Tub from Krampft Industries §1,500

Skimmer Securities Ceiling Sprinkler Sled Track Holiday Wall Lights by XtremeHoliday Sporting Sled Track Wall Lights by XtremeHoliday Sporting Sled Track White Lights by XtremeHoliday Sporting Sleeka Barstool by Simplonics

§15,000 §2,250 §1,500 §6,000 0

0

0

0

§950

Career

Sleepwave 42 by Streamlined Industries Small Ice Cap Skating Rink

0

0

0

§1

Small Roll-O-Rama Rink

0

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking 0

Depreciation Limit 0

Daily Depreciation

0

Initial Depreciation

Snoozing Enemies Comic

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Price


a U

e nl

§115

§35

§150

§175

§292

§80

§37

§300

§375

§17

§5

§0

§0

§206

§76

§75

§195

§53

§25

§200

§250

§11

§3

§0

§0

§137

§0

§210

§306

§302

§780

§214

§100

§800

§1,000

§46

§14

§0

§0

§550

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

8

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

8

0

0

0

0

0

0

0

0

0

0

0

0

5

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

10 0

0

0

0

0

0

0

0

0

0

0

3

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

2

0

0

7

7

0

0

0

10

0

0

0

0

0

0

0

0

3

0

0

0

10

0

0

0

0

0

0

3

3

0

2

0

4

2

6

3

4

2

1

5

2

2

0

2

0

4

3

1

1

1

1

1

Surfaces

Decorative

Electronics

Miscellaneous

Comfort

Surfaces

Miscellaneous

Electronics

Hobbies

Miscellaneous

Decorative

Lighting

Decorative

Decorative

Surfaces

Surfaces

Miscellaneous

Miscellaneous

Plumbing

Plumbing

Decorative

Decorative

Decorative

Decorative

Comfort

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Open for Business

Open for Business

Pets

X

X

X

X X

X

X

§2,500

§113

§52

§100

0

0

0

0

0

Super Settee by Sputnix Furnishings §1,375 Super Signguy Retail Sign

§2,000

§114

§0

§0

0

0

0

0

0

X

X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Kitchen & Bath Interior Design Stuff University

Kitchen & Bath Interior Design Stuff The Sims™ 2

Open for Business

Kitchen & Bath Interior Design Stuff Kitchen & Bath Interior Design Stuff Kitchen & Bath Interior Design Stuff Teen Style Stuff

Bon Voyage

X

X

University

X

FreeTime

The Sims™ 2

Bon Voyage

The Sims™ 2

The Sims™ 2

X

Bon Voyage

Teen Style Stuff

X

X

Seasons

The Sims™ 2

FreeTime

Seasons

X

Seasons

Nightlife

The Sims™ 2

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Holiday

§250

§78

§25

§480

0

0

0

0

X

X

§535

§0

§0

§1,600

0

3

0

0

Pets

X

§1,950

§37

§120

§700

0

0

0

X

X

Super Signguy Retail Sign… on a Stick Super Stuffer Mantle Warmers

§755

§0

§400

§150

0

0

0

X

X

Super Sucker Vent

§765

§180

§175

§70

0

0

Surfaces

X

X

X

Superflux Über UV Guitar

§525

§600

§37

§320

0

0

0

Comfort

X

X

SuperJet Corner Shower by Sleek Sensations Superlative Sink by The Greatest Designer Alive Supreme Cabinet of the Lesser Items Surfaco Bar by Kitchensations

§59

§262

§17

§180

0

0

0

Electronics

X

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Hobbies

Surfaco Counter by Kitchensations

§250

§56

§80

§300

0

0

0

0

X

Surfaco Island Counter by Kitchensations Surfer Racka by Fun in the Sun

§475

§26

§45

§220

0

0

0

X

Surfing the Universe Poster

§1,200

§120

§75

§276

0

0

0

X

Survival of the Fittest Fixture

§4,000

§67

§55

0

0

0

X

Suspense

§1,750

§113

§69

0

5

0

X

Su-Tove Armoire

§375

§82

§103

0

0

Pets

X

Sweat It Out Sauna

§175

§103

§25

§110

0

X X

X

Sweet Tooth Survivor Pinball

§800

§38

§27

§20

X

X

Sweetening Fruit Nectar Bar

§450

§41

§5

X

X

Swervy Curvy Desk by Fun in the Sun Swing Away Hammock

§550

SwingarmCo 27 Multivid V Television §750

Swing Kidz Deluxe Swing Set

§690

§7

X Electronics

X

Synthetic Iron Trellis

§275

Table de Bistro by Bourgeois Design §258

Tablablanca from Simporters, Ltd.

§125

Electronics 0

0 0

0 0

0 0

0 0

0 0

0 0

0 §24

§30 §6

§7 §9

§11 §60

§175

Tabu Living Chair from Nothing Atoll Talkatron 9000C by AEC Techtronics Talkatron 9000W by AEC Techtronics TalkTime Phonality

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory

Stiller Life by Antonio Slome

Stiff by Superfluous Seating

Stick ‘Em Up Bulletin Board

Stationary Concierge by Splendid Scenes Stewart Mourning Café Curtains

Stark Inspiration Chair

Standing Pigskin Display

Squintimacy Votive table lamp by Dimview & Co. St. Ajoque Reproductions See Plus Mirror Stack-O-Flames Bonfire

Squeezin’ It Lemonade Stand

§90

§1,250

§750

§75

§97

§1,200

§800

§55

§245

§750

§110

§120

§47

§14

§187

§112

§0

§14

§180

§120

§8

§0

§112

§17

§18

§42

§18

§31

§9

§125

§75

§0

§9

§120

§80

§5

§0

§75

§11

§12

§272

§170

§74

§126

§36

§500

§300

§0

§480

§200

§22

§300

§44

Sumo!!! Kite

Stuff Me Silly Scarecrow from McKraken Industries Stumped Hound—Reprint

Studio Bakonmi Deluxe Loveseat

Studio Bakonmi Deluxe Lounge

Studio Bakonmi Deluxe Chair

§850

§750

Subtle Touch End Table by §165 It Creations Sugar-Peppercorn-Flour Collection §210

Stylish Wall Sconce

§45

§200

§130

§850

§1,100

§830

§120

§6

§127

§112

§31

§24

§30

§19

§127

§165

§124

§80

§4

§85

§75

§21

§16

§20

§13

§85

§110

§83

§320

§18

§340

§300

§84

§66

§80

§52

§340

§440

§332

§38

Sun King Drawers by Royale Furniture Co. Sunflowers

§800

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

8

8

8

0

0

8

0

0

6

0

0

0

7

0

0

0

0

0

0

0

0

0

0

0

0

0

0

7

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

2

0

0

0

0

2

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

7

0

0

0

0

0

0

0

1

3

6

2

0

1

1

1

0

2

0

0

1

0

1

8

2

1

1

3

2

1

10

4

1

3

Decorative

Decorative

Miscellaneous

Decorative

Decorative

Surfaces

Lighting

Decorative

Decorative

Comfort

Comfort

Comfort

Plumbing

Lighting

Comfort

Lighting

Decorative

Comfort

Decorative

Decorative

Electronics

Comfort

Decorative

Miscellaneous

Decorative

X

X

X X

X

X

Room Sort

X

X X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X

X X

X

Community Sort

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Open for Business

Game

Nightlife

The Sims™ 2

University

FreeTime

The Sims™ 2

University

The Sims™ 2

X

X

The Sims™ 2

Bon Voyage

X

X

X

Kitchen & Bath Interior Design Stuff Family Fun Stuff

X

X

Seasons

X

X

The Sims™ 2

Seasons

X

The Sims™ 2

X

X

X

University

X

The Sims™ 2

X

X

Pets

Seasons

X

Bon Voyage

Kitchen & Bath Interior Design Stuff Pets

Teen Style Stuff

X

X

Open for Business

X

X

X

X

X

X

X

X

X

X

X

X

Nightlife

The Sims™ 2

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X

X

X

X

X

X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

167

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0

0

0

0

0

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

0

0

0

0

Miscellaneous

Function

0

0

0

X

0

0

Lighting

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

Stinging Jelly Light §315 §27

§68

§48

Stranded from Nothing Atoll §185 §63

§0

String Lantini

§102

Object

Depreciation Limit

§680

Daily Depreciation

Strut Your Stuff Communal Shower §425

Initial Depreciation

Sung-Gyu Sunburst Oriental Rug

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Price


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§45

§55

§300

§250

§30

§1,500

§195

§33

§8

§6

§8

§45

§37

§4

§225

§29

§180

§2

§22

§5

§4

§6

§30

§25

§3

§150

§19

§110

§150

§720

§8

§88

§22

§18

§22

§120

§100

§12

§600

§78

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

3

6

10 0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

1

0

6

0

0

0

0

0

0

0

0

8

0

0

0

0

0

0

0

0

0

0

0

0

0

1

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

7

0

0

0

10

0

1

0

8

2

9

0

5

0

1

1

2

2

0

0

0

0

2

6

2

0

1

0

0

1

0

1

1

Decorative

Decorative

Lighting

Comfort

Decorative

Comfort

Aspiration

Miscellaneous

Comfort

Appliances

Decorative

Decorative

Decorative

Decorative

Miscellaneous

Hobbies

Comfort

Miscellaneous

Appliances

Decorative

Lighting

Miscellaneous

Decorative

Miscellaneous

X

X

X

X

X

X

Miscellaneous Decorative Decorative

X

X

X

X

X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Celebration Stuff

Seasons

Celebration Stuff

X

X

X

Family Fun Stuff

Celebration Stuff

Pets

Holiday

X

X

X

X

X

Pets

X

Kitchen & Bath Interior Design Stuff Pets

Open for Business

Seasons

X

Seasons

X

X

Family Fun Stuff

Bon Voyage

FreeTime

Family Fun Stuff

Celebration Stuff

Seasons

X

X

X

X

X

Seasons

X

X

X

X

The Sims™ 2

X

X

Celebration Stuff

Seasons

Glamour Stuff

Bon Voyage

X

X

X

Celebration Stuff

X

X

X

Nightlife

Seasons

Family Fun Stuff

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X X X X X

X

Seasons

§55

§3

§37

§600

0

0

0

0

3

0

1

Decorative

X

§220

§270

§27

§92

0

0

0

1

0

0

0

Surfaces

X

§20

§56

§150

§112

0

0

0

0

0

0

4

X

§1,800

§41

§23

§180

0

6

1

0

0

0

0

X

The Bloomington Lamp

§375

§225

§28

§116

0

0

0

0

0

0

X

The BOB 3942 by SoundEscapes

§275

§34

§45

§56

0

1

0

0

0

0

Lighting

The Buttery CulinaryCounter

§1,500

§42

§29

§340

0

3

0

0

0

FreeTime

The CabiMirror

§230

§67

§14

§1,100

1

0

0

0

0

X

The Camino Real

§280

§43

§85

§138

0

5

0

0

X

The Castle Keep Toybox

§450

§21

§275

§0

0

0

0

0

Hobbies

The Che Bell-a

§290

§127

§36

§350

0

0

0

X

The Chewinator by ChompCo

§140

§412

§0

§480

0

0

0

X

The Children’s Fusion Lamp by Galactico The Classic Wreath

§850

§52

§87

§160

0

0

X

The Coldinator by Kitchensations

§2,750

§0

§120

§20

0

0

X

The Comfy Critter Pallet

§345

§131

§40

§28

0

X

The Cozinator 450

§0

§180

§5

§60

0

X

The Crazy Fun Toybench from ‘Craftin’ It!’ Industries The Crustikus Dresser by Earl Crustikus IV The Daruma Wishing Doll by Suki Desu The Decoy Trellis

§875

§60

§7

§220

X

The Deplorably Adorable Sweetheart’s Figurine The Disguise of Mr. Romance

§1,200

§7

§15

§236

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

The Dish De-atomizer

§400

§10

§55

X

The Double Bed of Wonderment

§50

§23

§59

X

The Dragon’s Horde by Mystical Furnishings The Eclectic and Enigmatic Energizer The Ergonomizer

§70

§82

X

The Etched Life by Anonymous

§150

§89

X

The Exquisite Bistro Chair by Bourgeois Design The Eye of the Party Hurricane Lamp The Fiorella

§550

X

The Fishy Rug

§590

X

The Flowy Floater

X

The Forbidden Fruit Counter by Neontrix

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 3-4 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory Skills

0

0

0

0

Miscellaneous

X

X

X

X

X

X

Room Sort

X

X

X

Community Sort

X

FreeTime

Game

X

Teen Style Stuff

X

X

X

X

Bon Voyage

Bon Voyage

FreeTime

The Sims™ 2

FreeTime

Bon Voyage

The Sims™ 2

X

X

X

X

X

Bon Voyage

X

X

X

X

X

X

X

X

X

X

X

X

Family Fun Stuff

X

X

X X

X

X

X

X

X

X

Seasons

Family Fun Stuff

Family Fun Stuff

Nightlife

Open for Business

169

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Needs

0 0

Decorative X

The Sims™ 2

Nightlife

X

X

X

X

X

Bon Voyage

X

X

X

X

X

X

X

Pets

Pets

X

X

X

X

X

X

X

X

X

X

Open for Business

X

X

Open for Business

Seasons

X

X

Open for Business

X X

X

X

X

X

X

Open for Business

X

X

X

The Sims™ 2

X

X

X

X

X

X

X

X

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Price and Depreciation

0 0

Electronics

Function

0 0

§24 0

§6 0

§9 0

§60

Object 0

§144

Decorative

§36 0

§54 0

§360 0

§160

0

§40

0

§60

0

§400

Surfaces

0

TalkTime Phonality with Mounting Bracket Tall and Terrible Armoire by Darkness Tantalizing Tatami Rug

2

Decorative

Appliances

1

Appliances

Comfort

0

0

10

0

0

0

0

§1,800

0

0

10

0

§40

0

6

0

§450

0

0

0

0

§10 0 0

0

0

§675

0 0 0

0

0

§15 0 0

0

0

§4,500

§340 0 0

0

0

§100 §85 §32 0 0

0

Taste of the Tropics Food Stand

§127 §8 1

0

3

Tea Party in Teak §850 §12 §40 0

10 0

Tea Time Table §80 §10

0

Teachers Pet Chalkboard §15 0

§100 §80

TechTonic Touch Toaster Oven

§3,000 0

Miscellaneous

§20

Decorative

X

§750

1

§30

0

§1,125

0

§200

0

§7,500 0

Surfaces

Teeny Tikes Activity Table

0

0

Telling Tori Gate 0

0

Appliances

§36

0

Decorative

§9

0

0

Surfaces

§14

0

10

§90 0

0

1

Tell-Me-Tall by GrowCo 0

0

§88

0

0

§22

0

§33

0

0

§221

0

0

Tempered Tea Table

10 0

0

§1,000

0

§250

0

§0

§0

§0

§260

§375

0

Decorative

§2,500

0

4

Tempest Cooktop from Cuas

0

0

§65

0

§97

§15,000 §2,250 §1,500 §6,000 0

0

Miscellaneous

§650

0

0

Temple of Jumbok IV

0

0

Terribly Modern Counter

0

0

Miscellaneous

§0

0

Miscellaneous

§0

0

0

Miscellaneous

§0

0

0

§550

0

0

0

§98

0

0

§26

0

0

§37

0

0

§245

0

7

That Place Over There by Retina Bluri The Aquadresser

0

0

§120

0

§30

0

§45

0

§300

0

The Aquarmoire

5

§96

0 §108

0

§24

Decorative

§27

1

§36

4

§40

0

§240

0

Decorative

§270

0

10

The Back Forty Armoire

0

0

The Basket Experience

0

0

§28

0

§7

0

Decorative

§10

0

10

§0

§0

§0

§70

0

0

Decorative

§1,040

0

10

§260

0

0

Decorative

§390

0

0

10

§2,600

0

0

0

The Beckoning Cat from Worldly Stuff Inc. The Benevolent Tengu

0

0

0

§2

0

0

§4,750

0

0

Decorative

§2

0

10

§5,000

0

0

§2

0

§4,500

0

§0

0

§0

0

§2

0

§5,500

Plumbing

§360

2

§90

0

§135

0

§900

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking 6

Depreciation Limit 6

Daily Depreciation

0

Initial Depreciation

The Big Diver, by Big Yard Dudes Inc. The Big Gorilla, by Big Yard Dudes Inc. The Big Knight, by Big Yard Dudes Inc. The Big Ninja, by Big Yard Dudes Inc. The Black and White Bare Bath

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The Main Squeezer 235X

The Lying Fisherman Fountain

The Luna Torch by Glucolux

The Lone Daisy

The Little Jug of Wishes

The Little Frock Tree

The Larger Mission Coffee Table by Lulu Designs The Legendary Bedscalibur Sleep System by Dulac Industries The Limey CulinaryCounter

The Landwhale by Heaveola

The Lady On Red

The King’s Jester

§3,200

§740

§370

§35

§295

§100

§1,500

§800

§1,200

§85

§285

§285

§80

§30

§2,300

§280

§4,250

§180

§3,200

§45

§0

§480

§111

§55

§0

§44

§15

§0

§120

§2

§12

§0

§42

§12

§4

§345

§42

§638

§0

§480

§15

§25

§30

§0

§320

§74

§37

§0

§29

§10

§0

§80

§0

§8

§0

§28

§8

§3

§230

§28

§425

§0

§320

§800

§62

§100

§120

§0

§1,280

§296

§148

§0

§118

§40

§0

§320

§0

§34

§0

§114

§32

§12

§920

§112

§1,700

§0

§1,280

0

0

0

0

0

2

0

0

0

0

0

0

0

0

4

0

0

0

0

0

0

0

0

0

0

0

0

0

0

5

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

4

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

1

0

0

3

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

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0

0

0

0

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0

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0

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0

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2

0

10

10

1

3

1

0

1

10

0

8

3

2

2

1

0

4

0

0

2

10

Miscellaneous

Decorative

Hobbies

Comfort

Decorative

Appliances

Decorative

Decorative

Surfaces

Decorative

Decorative

Surfaces

Decorative

Decorative

Appliances

Decorative

Lighting

Decorative

Decorative

Decorative

Miscellaneous

Comfort

Surfaces

Miscellaneous

Decorative

Decorative

X

X

X

X

X

X

X

X

X

X X

The Measure of a Sim Wooden Model The Mighty Mighty by Gustav Stickler The Monster Under My Bed by Little Timmy The Moose Abides by Sue Lann

§2,500 §37

§14

X

X

X

X

X X

X

X

X

X

X

§97

§34

§10

§30

§65

§23

§63

§98

§40

§120

§316

§92

0

0

0

0

0

0

0

0

0

0

7

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

1

2

1

2

0

0

Decorative

Decorative

Decorative

Decorative

Comfort

Electronics

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

The Sims™ 2

Family Fun Stuff

Nightlife

X

X

Celebration Stuff

Holiday

Seasons

The Sims™ 2

Pets

Seasons

Open for Business

X

The Sims™ 2

X

Seasons

FreeTime

X

Nightlife

FreeTime

FreeTime

X

Open for Business

The Sims™ 2

X

The Sims™ 2

Glamour Stuff

Open for Business

FreeTime

The Sims™ 2

Open for Business

The Sims™ 2

X

X

Open for Business

X

X

X

X

X

X

X

X

X

X

X

Open for Business

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

The Sims™ 2

Seasons

Open for Business

Pets

Celebration Stuff

Pets

Nightlife

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X X

X

X

X

X

X

X

X

X

X

§1,850

§45

§24

X

X

§230

§15

§15

X

X

X

X

X

X

The More Impossible Mission Counter The Muse by Stella Livorno §300 §23

§200

§740

§650

§36

X

X

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

The My-Chi Sculpture Form §250

§3

X

The Nanowaver §155

§300

§185

X

The Naturally Stylish Flower Barrel

§5

X

The Nofowle Armchair

§277

X

The Non-Deadly Robot Crafting §2,000 Station from ‘Craftin’ It!’ Industries The Not so Harmless Cactus §35 The Oasis

§300

§23

X

X

The Official Fighting Llama Wall Clock The Old-Timer Recliner

§245

The Parallelosign by Signalellocorp §100

The Ornery Rooster

§159

X

The Perfect Cat

X

The Petalstal

X

X Lighting

Lighting 1

2 0

0 0

0 0

0 0

0 0

0 0

0 §88

§100 §22

§25 §33

§37 §220

The Photonic Ha’Sphere by Glucolux §250 The Photon-Master 3000, Tabletop Edition

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CHAPTER 11: OBJECTS

New Directory

The Gobo-a-Go-Go Spotlighter by LumiO The Gold-end Ratio Table

The Goal of Paul

The Glassic Chair

The Fun Spot Kids Rug

The Frog of Good Tidings

The Fourth Element Wall Hanging

The Four Post Bed

The Formidable Formicarium

§6,000

§375

§190

§425

§950

§920

§135

§420

§5,000

§720

§185

§0

§56

§28

§64

§142

§138

§20

§63

§0

§108

§27

§185

§0

§38

§19

§43

§95

§92

§14

§42

§0

§72

§18

§1,200

§740

§0

§150

§76

§170

§380

§368

§54

§168

§0

§288

§74

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

9

0

0

0

3

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

3

0

0

0

10

10

0

4

3

0

0

0

0

10

0

0

0

0

0

0

2

0

3

3

0

8

0

10

0

0

2

0

2

0

3

10

2

2

X

X

Decorative

Appliances

Appliances

Miscellaneous

Miscellaneous

Decorative

Surfaces

Surfaces

Lighting

Hobbies

Comfort

Decorative

Decorative

Decorative

Comfort

Hobbies

0

0

0

0

0

0

0

0

0

0

0

0

0

5

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

12 0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

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0

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3

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0

0

0

0

2

1

1

0

1

0

1

2

10

1

Miscellaneous

Miscellaneous

Comfort

Decorative

Lighting

Decorative

Surfaces

Miscellaneous

Surfaces

Decorative

Decorative

Decorative

Electronics

0

X

X

Room Sort

X

X

X

X

X X

X

X

X

X X

X

X

X

Community Sort

FreeTime

Game

X

X

X

X

X

X

Bon Voyage

The Sims™ 2

Seasons

X

Nightlife

X

X

The Sims™ 2

Nightlife

FreeTime

X

X

X

X

X

X

X

X

X

X

The Sims™ 2

Nightlife

The Sims™ 2

The Sims™ 2

FreeTime

Nightlife

Celebration Stuff

Nightlife

Pets

Glamour Stuff

Pets

Open for Business

Open for Business

X

Open for Business

The Sims™ 2

Nightlife

X

X

Nightlife

X

X

X

X

X

X

X

X

X

X

Glamour Stuff

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X X

X

X

X

X X

X

X

X

X

X

X

X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

Teen Style Stuff

X

Open for Business

X

X

The Sims™ 2

The Sims™ 2

X

X

X

X

X

X

X

X

X

X

X

X X

X

171

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Skills

0

0

0

0

0

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

1

0

Function

0

0

0

Electronics 0

0

10 0

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

The Good Butler End Table

§300

Object

The Gray Woman of SimCity §277

§20

The Great Dress Rack

§920

§84

§5

§80

§1,200

§230

§296

§21

§7

§20

§740

§300

§325

§345

§74

§300

§31

§50

§30

§185

§350

§450

§2,300

§111

§75

§80

§210

§200

§277

§88

§25

The Grillinator BigBQ

The HottCorp Burning 8-R Series Fire Jet The House Pets Comic

§740

§112

§20

§252

§1,100

The Ideal Sim by Van Mel

§1,900

§131

§6

§20

§275

The Imposing Falcon

§750

§30

§63

§110

§413

The Impossible Mission Counter

§875

§9

§5

§600

The Impossible Mission Island Bar

§200

§94

§27

§130

The Impossible Mission Island Counter The Inlaid Medallion

§63

§7

§150

The Inner Light

§630

§41

§33

The It Poster

§50

§225

The Java de Pwi Barstool

§275

§49

The Kinder Koddler

The GrooveLayer 10k Professional §3,000 DJ Booth by HotBeets The GrooveLayer 9000 Professional §2,750 DJ Booth by HotBeets The Hob-O-Chan 3000 Grill §1,500

§450

Depreciation Limit

§3,000

Daily Depreciation

The Grease Stands Alone Island Bar §1,780

Initial Depreciation

The Kinder Kontainer

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§115

§17

§11

§46

0

0

0 0

0

0 0

0

0 0

0

0 0

0

1 Hobbies

Surfaces

Lighting X

X

X

X

X

X

X

X

X

X

X

Seasons

The Sims™ 2

Open for Business

Seasons

0

Open for Business

0

X

0

X

Open for Business

0

X

X

Open for Business

0

X

X

X

Open for Business

0

X

X

X

§110

X

X

§400

Decorative

X

§27

Decorative

X

§100

2

Decorative

X

§41

1

Surfaces

X X

§150

0

3

Decorative

X

§275

0

2

Decorative

X

X

The Talking Table

0

0

5

X

X

0

0

1

Lighting

X

X

X

0

0

0 3

Decorative

X

Surfaces

0

0

0 1

Decorative

X

Decorative

0

0

0 7

1

Decorative

0

0

0

0 0

6

Lighting

2

0

0

0 0 0

2

Miscellaneous

0

0

0

0 0

0

1

Aspiration

0

0

0

0 0 0

0

0

0

0

0

0 0 0

0

7

0

§0

0

0 0 0

0

5

0

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X

0

§0

0

0 0 0

0

0

7

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0

§0

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0 0 0 0

2

0

1

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0

§0

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0 0 0

0

0

0

0

0

§0

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0

0

0

0

0

§150

§0

§15

§0 0 0 0

0

0

0

0

§200

§0

§0 §320 0 0

0

0

0

0

0

§125

§22

§0 §30 0 0

0

0

0

0

§200

§0 §80 §10

6

0

0

0

§68

§150

§0 §7 §316

0

0

0

§0

§850 §120 §2

0

§2,000 0

0

0

0

§17

§55 §11 §79 §14

0

§2,500 0

0

0

§0

§800 §3 §500

0

0

0

§25

§75 §118 §3 §0

0

3

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

§12

§26

§28

§48

§104

0

1

0

0

0

0

0

0

0

0

0

0

0

0

10

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

0

0

Surfaces

Decorative

Miscellaneous

Appliances

Surfaces

X

X

X

X

X

X

X

X

Open for Business

University

FreeTime

Celebration Stuff

Celebration Stuff

Bon Voyage

Seasons

The Sims™ 2

Nightlife

The Sims™ 2

Nightlife

Bon Voyage

The Sims™ 2

Celebration Stuff

Bon Voyage

The Sims™ 2

Seasons

Seasons

X

FreeTime

Seasons

The Sims™ 2

X

Seasons

Kitchen & Bath Interior Design Stuff

The Sims™ 2

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Decorative

X

X

X

Decorative

X

X

§39

§7

0

X

X

X §18

0

Miscellaneous

X

Open for Business

The Towel on a Metal Ring by DecorCorp The Towel on a Metal Rod by DecorCorp The Towel on a Wooden Ring by DecorCorp The Towel on a Wooden Rod by DecorCorp The Tragic Stock-n-Stack Cube from UpDuggery ‘n Stuff The Tray o’ Orbs from Orby Designs

§25 §750 §625 §20

0

0

Surfaces

X §260

§10

0

0

Appliances

X

The Truth Is Somewhere

§790 §5 §0

§420

0

0

Decorative §120

§1,120

0

0

X

The Tube in Wood-Paneling

§300 §938 §5

§40

0

0

4

X

The Twinkly Tea Light Set

§35 §0 §105

§116

0

0

X

The Unity Swag

§6,250 §8

§10

§370

0

0

X

The Wall of Significant Confusion

§0 §157

§29

0

0

X

The Water’s Flow by Edgar Velveete

§50

§15

§92

0

0

Electronics

The ‘Watt is it’ Table Lamp

§1,050

§43

0

0

§0

X

The Yomoshoto Evasion

§100

§138

§268

0

Tiki Island Counter

§70

§38

0

0

X

Thinking Cap

§290

§67

§196

X

Thirsty the bath mat

§925

§100

§49

X

This Olde Cabin by Hanz Gunterschmidt Thrice As Nice Floor Lamp by Lumpen Lumeniat Thrones of Passion

§670

§73

X

Throwdown by Around the World Rugs Tibetan Desk

§490

X

Tiki Idol

X

Timeless Toaster Oven

§280

0

0

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

The That Smells Great! Floral Work- §1,000 station from ‘Craftin’ It!’ Industries The Tiki Lifestyle from Nothing Atoll §170

X

X

Tinkle Trainer 6000 Potty Chair

§9

0

0

X

§420

0

0

X

§14

0

0

X

§700

§140

1

X

§95

§35

§56

X

Tiny Fake Room Wallscape

§52

§14

X Tire Stack by Autohaus Autobahn

§350

§21

X

Titania Vineyards 1914 Toasting Set

§140

X Toast to Toaster Oven by Kitchensations

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Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12 Chapter 1-2

CHAPTER 11: OBJECTS

New Directory Needs

Skills

The Schottel Chair

The Sample Bar Seat

The Rollin’ Secretary from McKraken Industries The Roundabout

The Reef End Table

The Qube

The Prototype X94 Angsternaut Robosuit The Purpley CulinaryCounter

The Prismo RotoBall by LumiO

The Pounding Waves Rug

§1,050

§600

§160

§475

§160

§375

§360

§400

§200

§600

§100

§340

§30

§150

§550

§175

§143

§162

§157

§90

§24

§71

§24

§56

§54

§60

§30

§90

§15

§51

§4

§22

§83

§26

§260

§225

§95

§108

§105

§60

§16

§47

§16

§38

§36

§40

§20

§60

§10

§34

§3

§15

§55

§18

§0

§252

§1,040

§900

§380

§432

§420

§240

§64

§190

§64

§150

§144

§160

§80

§240

§40

§136

§12

§60

§220

§70

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

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6

1

1

5

4

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0

0

0

0

5

5

0

0

0

0

0

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0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

5

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

0

5

4

3

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

4

2

0

0

0

0

0

0

0

0

0

0

0

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0

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4

0

5

0

0

2

2

0

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2

0

0

0

0

0

0

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1

3

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Comfort

Decorative

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Surfaces

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Miscellaneous

Comfort

Comfort

Comfort

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Plumbing

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Comfort

Comfort

Surfaces

Surfaces

Surfaces

Surfaces

Miscellaneous

Decorative

Lighting

Decorative

Function

X

Community Sort

The Shadow Streamer

§1,080

§338

§63

§60

0

6

Room Sort

The Signature Piece by Garage Filler Inc. The Simple Washer from Kountry Pipes The Simulated Succulent

§950

§390

§0

§168

0

X

X X

X X

X X X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Family Fun Stuff

Game

Nightlife

Pets

Celebration Stuff

Nightlife

Bon Voyage

Celebration Stuff

X

Family Fun Stuff

X

Bon Voyage

Seasons

X

X

Seasons

X

Nightlife

X

X

Celebration Stuff

X

X

X

X

X

Open for Business

The Sims™ 2

Seasons

The Sims™ 2

X

X

X

X

X

X

X

X

X

X

X

X

Nightlife

X X

Nightlife

The Sims™ 2

Nightlife

Nightlife

The Sims™ 2

X

X

X

X

Bon Voyage

Nightlife

Family Fun Stuff

Pets

FreeTime

X

X

X

X

X

X

X

X

X X

X

X X

X

X

X X

X

X

X

X X

X

X

X

X

X

173

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Price and Depreciation

The Single Bed a la Mode

§2,250

§95

§15

§52

0

Object

The Slim System, by Jim Slimboy

§2,600

§0

§42

§40

X

The Slumber Saddle of Sleepnir by Dulac Industries The Smoogo Minima

§630

§22

§13

§272

X

The Smord P328

§450

§63

§10

X

The Soma Sleep Well

§150

§19

§68

X

The Sometimes A Man Is An Island Counter Island, by Fat City Counters The Sorrowful Scions

§12

§15

Miscellaneous

X

The Spike Light

§130

§102

10

X

The Stacks

§100

10

X

The Stodgy Badger Family Portrait

§680

0

X

The Stones of Stepping

0

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food X

The Sumptuous Brasserie Barstool

0

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking 0

Depreciation Limit

§3,276 §13,106 0

Daily Depreciation

§32,767 §4,915

Initial Depreciation

The Swashbuckling Shipwrecker by Impressive Installations

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§99

§399

0

0

0 0

0 0

0

0 3

0

0

0

0

2

0

Lighting

Decorative

Comfort

Miscellaneous

Decorative

Comfort

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

Nightlife

FreeTime

FreeTime

FreeTime

Open for Business

§149 0

2

Decorative

X

X

X

§1,200 0

0

1

Decorative

X

X

Ug-No-More Makeover Station 0

0

1

Decorative

X

The Sims™ 2

0

0

0

4

Decorative

0

0

0

0

10

2

4

Decorative

Decorative

Decorative

X

X

X

X

X X

X

X

X

X

X

X

X

X

FreeTime

FreeTime

Bon Voyage

FreeTime

Bon Voyage

Glamour Stuff

Seasons

X

Family Fun Stuff

FreeTime

Seasons

FreeTime

X

X

Holiday

X

X

X

X

X

X

FreeTime

0

0

0

0

Decorative

X

0

0

0

0

2

X

0

0

0

0 3

X

§68

0

0

0

0

X

§680

0

0

0 0

X

§17

5

0

0

0

X

§170

0

0

0 0

X

§25

0

0

0

0

0

X

§255 §140 0

0

0 0 0

0

X

§170

§35 §118 0

0

0

0

X

§1,700 §52 §29 §56 0

0 0 0

0

X

§350 §44 §14 §66 0

0

X

Ultra Funky Curtain Clothes

§295 §21 §16 §220 0 0

0

X

X

X

X

Family Fun Stuff

The Sims™ 2

X

The Sims™ 2

Seasons

X

X

The Sims™ 2

The Sims™ 2

X

X

X

X

X

X

X

X

X

IKEA® Home Stuff

X

X

X

X

X

X

Kitchen & Bath Interior Design Stuff IKEA® Home Stuff

X

Nightlife

The Sims™ 2

Nightlife

X

X

Seasons

Nightlife

X

X

X

X

X

§140 §24 §55 §140 0

0

0

X

X

§160 §82 §35 0 0 0

X

X

X

§550 §53 §116

§202

0

X

X

X

X

X

X

X

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

§350 §152

X

Ultra Serious Fan Island Bar by Al Ike Spordz Ultra Sport Fan Chair by Al Ike Spordz Ultra Sport Fan Shirt by Al Ike Spordz Ultra Sporty Boxing Lamp by Al Ike Spordz Ultra Sporty Helmet Display by Al Ike Spordz Ultra Sporty Trophy Display by Al Ike Spordz Unbridled Braids Oval Rug §29

§50 0

X

X

X

X

X

X

X

X

X

X

X

X

X X

X X

X

§38

§75

0

Decorative Surfaces Electronics Lighting

X

X

X X

X

X

§43

X

§57

X

§380 §505 §112

X

§1,080

X

§28

Decorative

§270

Decorative

§42

4

Decorative

§405

2

Plumbing

§280

0

1

Miscellaneous

§2,700

0

10

Appliances X

Unexpected Weather Movie Sculpture Unknown Ancient Leader by Tropicool Inc. Unlikely Whale Sculpture

0

0

0

Decorative

Untitled by Len Bledgemann

0

7

3

Decorative

X 0

0

0

1

Plumbing

X 0

0

4

5

Decorative

Hobbies 0

0

0

0

2

Decorative 0

0

0

0

5

0 0

0

0

0

0

1 0

0

0

0

0

0

0

0

0

0

0

0

0

0 0

6

0

0

0

0

Surfaces

0

§180

0

0

0

0

0

0

0

§80

0

0

0

0

0

6

0

§45

§16

0

0

6

0

0

0

0

§20

§3,400

0

0

0

0

0

1

0

§68

§4

§160

0

0

0

0

0

0

§55 §30

§850

§1,200

0

0

0

0

8

0

§450

§6

§40

§48

0

0

0

0

0

§200

§1,275

§300

§760

0

0

0

0

0

§40 §60

§12

§280

0

0

0

0

U-R-Here -n- We-R-Here Poster

§8,500

§450

§190

§284

0

0

0

§400

Used Propellers

§400

§18

§70

0

0

0

§22

Utensil Silo by Pastoral Poultry Designs ValueSpite Funny Bunny

§3,000

§285

§71

§75

0

0

§100

VaporWare Submergence Spa

§120

§105

§95

0

0

§5

Vault of Mysteries Armoire by Mystical Furnishings VeggiStuf Produce Bin §655

§106

§13

0

0

§150

Veil of Dreams

§700

§15

§102

0

§8

Veronaville Quilting Bee—Finalist

§710

§19

§440

0

1

Upright Pottery Wheel by QuicKraft §1,000

Victor Victorian Pedestal Sink

§24

§24

§200

0

X

§160

§110

§720

0

X

§205

§35

§50

0

Surfaces

View from a Veranda by Bert Biscotti VIKA/GREVSTA Table

§165

§180

0

Surfaces

VIKA/HYTTAN Table

§235

§75

0

X §1,100

§270

0

X

Vintage Retro Classic Dining Table

§500

§46

X Vision Mirrors Past Reflections

§1,800

§11

X

Visivue Dining Table

§17

X VocoPhonicSim Karaoke Machine

§115

X

Under the Horizon by Sam Stewart §290

X X Volcano Table Torch

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CHAPTER 11: OBJECTS

New Directory

Trottco 27 MultiVid IV Television

Tropico Birds in the Wild

Tropico Avian Sanctuary

Tri-Tip Table

Tres Rugs by Sleek Sensations

TraumaTime Incision Precision Surgical Training Station Trellisor Wedding Arch

Trash Trapper 910i

Transcendence by Joan Schnitzel

Toyboxtopus

Towel Hanger Plus Plus

Towel Caddy Plus

Touch of Teak Tansu Medium Dresser Tousled Luxury by Tawny Hide Inc.

Touch of Teak Plymouth Armoire

Touch of Teak Bed

Toucan Lola Statue

Total Mirror

Tornado Torch Floor Lamp

Torcher Luminescence Sconce

Torcher Clamshell Wall Sconce

Tokonoma Series by Jermone Inc

§300

§70

§499

§500

§325

§500

§155

§430

§900

§0

§40

§800

§55

§275

§250

§230

§1,450

§812

§1,800

§180

§303

§330

§202

§75

§775

§57

§45

§10

§74

§75

§48

§75

§23

§64

§135

§0

§6

§0

§8

§41

§37

§34

§217

§121

§270

§27

§45

§49

§30

§11

§116

§38

§30

§7

§49

§50

§32

§50

§15

§43

§90

§0

§4

§0

§5

§27

§25

§23

§145

§81

§180

§18

§30

§33

§20

§7

§152

§120

§28

§199

§200

§130

§200

§62

§172

§360

§0

§110

§100

§92

§580

§324

§720

§72

§121

§132

§80

§30

§0 §16

§0 §0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

5

0

0

4

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

4

0

0

0

0

0

0

0

0

0

4

6

0

8

0

0

1

4

0

0

7

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0

0

0

0

0

0

0

0

0

0

2

1

0

0

3

0

0

0

0

0

0

6

0

3

3

0

4

2

3

1

2

2

1

1

7

Decorative

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Lighting

Surfaces

Decorative

Miscellaneous

Miscellaneous

Decorative

Miscellaneous

Decorative

Decorative

Comfort

Miscellaneous

Miscellaneous

Comfort

Lighting

Lighting

Lighting

Decorative

Decorative

Career

Miscellaneous Electronics

Decorative Miscellaneous

X

X

Room Sort

Community Sort

X

X

X

X

X

X

X

X

X

X

X

X

The Sims™ 2

The Sims™ 2

The Sims™ 2

Bon Voyage

Game X

X

X

X

X

X

X

The Sims™ 2

X

Bon Voyage

X

X

X

X

X

X

X

X

X

The Sims™ 2

Open for Business

The Sims™ 2

X

X

X

FreeTime

X

X

X

X

The Sims™ 2

X X

X

X

Kitchen & Bath Interior Design Stuff Kitchen & Bath Interior Design Stuff Family Fun Stuff

X

Open for Business

The Sims™ 2

X

Pets

Kitchen & Bath Interior Design Stuff The Sims™ 2

The Sims™ 2

X

X

Pets

The Sims™ 2

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

H&M® Fashion Stuff

The Sims™ 2

X

University

Open for Business

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X

X

X

X

X

X

X

X

Nightlife

Nightlife

X

X

X

X

X

X

X

X

X

X

X

X

X

X

175

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0

0

0

10

Decorative

Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

0

0

0

0

1

Function

0

0

0

0

Decorative

0

7

0

0

X

0

0

0

X

0

0

0

X

0

0

X

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

Try On Clothing Booth by MegaSecure Co. Tulip Bouquet

§380

§0

Object

Tulip Light from Luxiary

§0

§22

Tushugger Cushy Chair

§2,900

§310

Depreciation Limit

§0

§77

Daily Depreciation

§0

Initial Depreciation

§72

Two Dogs and an Olive by Mixt Hupp Uber-Duper Deluxe Curves Ahead Sign

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Price


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0 0

0

0 0

0

0 0

0

0

0

0

5

2

Decorative

Lighting

Miscellaneous

Appliances

Decorative

Decorative

Seasons

0

1

Lighting

X

0 0 0

12 0 1

Comfort

X

X

0 0

0

2

Appliances X

X

§67 0 0 0

0

Comfort

X

§16 0

0

0 0

Electronics

X

§25 0 0 0

0 0

X

§16 0

0

0

0

4

6

7

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

2

3

1

0

Decorative

Decorative

Decorative

Surfaces

X X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

The Sims™ 2

FreeTime

The Sims™ 2

FreeTime

Open for Business

University

University

University

University

FreeTime

The Sims™ 2

Kitchen & Bath Interior Design Stuff Kitchen & Bath Interior Design Stuff Pets

The Sims™ 2

X

X

H&M® Fashion Stuff

The Sims™ 2

The Sims™ 2

X

X

X

Pets

X

X

FreeTime

X

X

X

§33

§100

§160 0

0

0

0

2

X

X

X

§20

§262

§4 §220

0

0

0

0

0

X

X

Wornable Sofa

§220

§150

§40 §134

0

0

0

0

X

Wrath of Sack Man Pinball

§1,750

§6 §55 §159

0

0

0

0

X

§1,000

§60 §33

§1,399

0

0

0

X

§40 §82 §39

§1,399

0

0

0

X

Writer’s Desk Supplies by StuffPiles Inc. XLR8R2 Food Processor

§400 §50 §349

§26

0

0

X

X

§168 §0

0

0 0 2

X

Window Dressing §220 0 0

0 0

Decorative

You Got Feets Bathtub

§550 §59

§349

§12

0

0

The Sims™ 2

§0

0

0 0 10

Appliances

You Got Feets Stove

§335 §524

§6

§220

0

X

X

§55 0 0

0 2 1

Plumbing

Yummers in My Tummers! Poster

§399

§524

§3

§164

0

X

X

§0

0

0 0 0

0

X

§82 §120 0

0 0 0

3

X

§650

§26

0 0 0

0

X

§550 §30 0

7 0 0

0

X

Winter Blossoms

§20

0 0 0

0

X

Wishy-Washer from Brandname LX §45

0 5 0

0

Zecutime Cityside Loveseat

§3,499

§9

§55

0

X

Zecutime Cityside Sofa

§3,499

§4

§41

0

X

Zecutime Social Chair

§65

§82

0

X

Zecutine Quad Lamp

§30

§61

§119

X

§30 §10

10 0

0

Appliances

X

X

§300 §2 §194

0 0

0

Decorative

X

X

§200

§48 §150

§72

0

0

0

Comfort

H&M® Fashion Stuff

X

Wonderland Sleigh Crib §3

§18 §72 0

8

1

Comfort

H&M® Fashion Stuff

§550

§82

X

Wooden Post n’ Lamp

§72 §37 §700

0

0

0

Comfort

X

H&M® Fashion Stuff

Zecutine’s Cube Stand Clothing Rack (For Dudes) Zecutine’s Cube Stand Clothing Rack (For the Ladies) Zecutine’s Hydro Electric Lunar Cube Luminescent Cube Zecutine’s Light Me Up Catwalk Tile §410

§29

X

X

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

X

§25

§27 §18 0

8

0

0

Lighting

X

H&M® Fashion Stuff

X

§485 §56 §175

2

0

0

0

X

H&M® Fashion Stuff

X

§180 §27 §8

0

0

0

2

X

H&M® Fashion Stuff

Zecutine’s Show Me More Counter

§20

X

X

Workbench Widgets by StuffPiles Inc. Worldly Hue Streetlamp §375 §262

§88

0

2

0

X

X

H&M® Fashion Stuff §44

X

The Sims™ 2 X

Pets X

X

Wornable Easy Chair §195 §2

§700

0

2

0

X

X

H&M® Fashion Stuff §30

X

Wornable Fridge §1,750 §3 §22

0

0

0

Miscellaneous

X

X

§299

X

§175 10 0 0

0

0

5

Miscellaneous

X

X

X

§400

0

0

4

5

Decorative

X

Zecutine’s Stack ‘em High Display Table Zecutine’s Stand Me Up Mannequin

X

X

X

X

0

0

0

0

4

5

Decorative

X

Zecutine’s What a Steal Wall Display §205

Miscellaneous Electronics

Comfort

Surfaces

10 0

2

2

0 5

0

0

0 0

4

0

0 0

0

0

0 0

0

0

0 0

4

0

0 0

0

0

§200 §64

§380

§120

§50 §16

§95

§30

§75 §24

§142

§45

§500 §160

§950

§300

Zenu Meditation Sleeper Zip Zap Zop! Classic Model Car

Zero-G Dresser Zip Zap! Coffee Table

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CHAPTER 11: OBJECTS

New Directory

Whodunnit? Table Lamp

White Rabbit Nirvana Blower

Where’s My Mini Umbrella Bar

Whatay Buffet

Werkbunnst/Shuttlecraft Recliner

Werkbunnst Medium Stonewood Dresser Werkbunnst Stonewood Dresser

Well Rounded by Circulator

Weirdness is the Art Rug

We Call It Football Limited Edition Prints Wear’s the Sale? Shop Sign

Way-Back Recliner

Way Fluid Island Bar

Way Coolinary Island

Way Coolinary Countertop

Wangoof Wall Planter

Wall Mirror by Romantic Notions

Wall Flare Lamp by Vintage Victorian Wall Flowers Sconce

Waffelhousen Sconce

Waderfall

Vrooom! Sleep System

Vrooom! Dining Chair

Vrooom! Desk

Vrooom! Armoire

VroomMaster 4000

§55

§230

§300

§1,720

§2,500

§300

§790

§510

§490

§3,100

§700

§99

§75

§149

§810

§1,850

§410

§200

§615

§110

§220

§175

§35

§460

§160

§120

§225

§149

§27

§8

§34

§45

§258

§375

§45

§118

§76

§73

§465

§150

§14

§0

§22

§121

§277

§61

§30

§92

§16

§33

§26

§0

§69

§108

§18

§33

§22

§18

§5

§23

§30

§172

§250

§30

§79

§51

§49

§310

§100

§9

§0

§14

§81

§185

§41

§20

§61

§11

§22

§17

§0

§46

§72

§12

§22

§14

§72

§22

§92

§120

§688

§1,000

§120

§340

§204

§196

§1,240

§400

§39

§324

§740

§164

§80

§246

§44

§88

§70

§184

§288

§48

§90

§59

§59 §0

§26

0

0

0

8

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

6

0

0

7

0

0

0

0

0

0

5

0

0

0

0

0

0

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0

3

3

0

0

0

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0

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0

0

0

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0

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0

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0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

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0

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0

0

0

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0

0

0

0

0

0

0

0

0

0

0

0

0

0

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0

0

3

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0

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10

0

0

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8

3

0

0

0

0

0

0

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0

0

0

3

0

0

0

0

0

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0

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0

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0

5

1

0

1

1

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0

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10

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0

2

0

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2

4

1

1

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1

0

0

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0

0

Decorative

Miscellaneous

Lighting

Lighting

Miscellaneous

Miscellaneous

Miscellaneous

Comfort

Miscellaneous

Miscellaneous

Decorative

Decorative

Decorative

Decorative

Comfort

Surfaces

Miscellaneous

Surfaces

Decorative

Lighting

Lighting

Lighting

Decorative

Comfort

Comfort

Surfaces

Miscellaneous

Electronics

X

X

X

Room Sort

X

Community Sort

X

X

X

X

The Sims™ 2

Game

Seasons

Seasons

Seasons

X

X

X

X

X

X

Teen Style Stuff

Seasons

X

X

X

X

X

X

X

The Sims™ 2

Seasons

X

X

The Sims™ 2 X

X

X X

X

X X

X

X X

X

X

X

X

X

X

Glamour Stuff

The Sims™ 2

University

Seasons

The Sims™ 2

Open for Business

Bon Voyage

The Sims™ 2

University

Bon Voyage

The Sims™ 2

The Sims™ 2

The Sims™ 2

Open for Business

Family Fun Stuff

X

X

X

X

X

X

The Sims™ 2

University

University

University

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X

X X X X

X

X

X

X

X

X

X

X X

X

X

X

X

X

X

X

X

X

X

X

Kitchen & Bath Interior Design Stuff Open for Business X

X

X X

X X

X

X

X

X

X

X

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X

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Skills

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Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Miscellaneous Street Outdoor Shopping Food

Needs

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Function

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Decorative

0

X

Hunger Comfort Hygiene Bladder Energy Fun Environment Cleaning Study Charisma Creativity Body Logic Mechanical Cooking

Price and Depreciation

Wild Wilderness Floor Lamp

§180

Object

Wildflower Bouquet

§0

Will Lloyd Wright Dollhouse

§6

Depreciation Limit

§9

Daily Depreciation

§65

Initial Depreciation

Wilted Love

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INTERACTION

MENU

About Grilled Cheese About Interests Admire Adopt a Stray Annoy Apologize Apologize Argue Ask Bigfoot to Move In Ask for Help Ask for Hobby Instruction Ask to be Fed Ask to Go Out Ask to Leave Ask to Play Pirates Ask to Teach/be Taught Assign Attack Attention Back to My Place? Backrub Bad Mouth Bark/Growl Hiss (to Pet) Bark/Growl Hiss (to Sim)-Cower Bark/Growl Hiss (to Sim)-Ignore Bark/Growl Hiss (to Sim)-Yell At Basic Sell Beg for Food Bigfoot Hug Bite Neck Blow Bubbles Blow Kiss Bonfire Dance Bow Brag Break Up Build Snowman Bust-A-Move! Buy Lemonade Call Over Can’t Afford Caress Caress Hands Cat Teaser Catch Change Diaper Change Diaper Change Diaper Change Wage (Angry) Change Wage (Appreciative) Change Wage (Disappointed Neg)

Talk Ask Appreciate Main Irritate Appreciate Appreciate Irritate Main Sales Ask Pet Teen Ask to Leave Play Ask to Teach Management Fight Ask For Ask Appreciate Talk Pet Pet Pet Pet Sales Pet Bigfoot Vampire Self Dining Bonfire Gesture Talk Break Up Snow Entertain Lemonade Stand Call Over Sales Flirt Dining Play Play Ask For Social baby Social toddler Management Management Management

178

AVAILABILITY DAILY A TO B ABOVE

AVAILABILITY DAILY A TO B BELOW

-100 -10 0 60 -45 -100 -100 -100 55 — -100 -100 -100 -100 -20 -100 — -100 -100 (0) 55 40 0 -100 -100 -100 -100 — 0 25 40 — 25 -30 -20 0 -100 — 15 — -100 — 65 55 -100 -20 -100 (0) -100 (20) -100 (20) — — —

100 100 100 100 -1 -20 100 100 100 — 100 100 100 100 100 -100 — -65 100 100 100 100 10 10 10 10 — 100 100 100 — 100 100 100 50 45 — 100 — 100 — 100 100 100 100 100 100 100 — — —

AND/OR

AVAILABILITY LIFETIME A TO B ABOVE

AVAILABILITY LIFETIME A TO B BELOW

CRUSH OR MASTER/MINE

LOVE/GO STEADY OR PACK

PERSONALITY (PET)

USER DIRECTED

And And And Or Or And And Or And — And And Or Or Or Or — Or And And And And And And And And — And Or And — And Or Or Or And — And — Or — And And Or Or Or And And — — —

-100 0 0 60 -30 -100 -100 -100 (15) 5 — -100 -100 -100 -100 0 -100 — -100 -100 (0) 30 15 0 -100 -100 -100 -100 — 0 15 30 — 15 -20 -20 10 -100 — 5 — -100 — 40 30 -100 0 -100 (0) -100 (10) -100 (10) — — —

100 100 100 100 -1 100 100 100 100 — 100 100 100 100 100 100 — -65 100 100 100 100 5 5 5 5 — 100 100 100 — 100 100 100 50 45 — 100 — 100 — 100 100 100 100 100 100 100 — — —

— Not allowed — — — — — — — — — — — — — — — — — Not allowed — — — — — — — — — — — Sets — — — — — — — — — Sets Sets — — — — — — — —

— Not allowed — — — — — — — — — — — — — — — — — Not allowed — — — — — — — — — — — Sets — — — — — — — — — Sets Sets — — — — — — — —

— — Outgoing — Grouchy Nice — Grouchy Not Autonomous Outgoing Not Autonomous – (Finicky) Not Autonomous Not Autonomous Playful Not Autonomous Not Autonomous Active Active — Playful — Aggressive Aggressive Aggressive Aggressive — – (Finicky) — — Nice — — — Outgoing Not Autonomous Playful Active — Not Autonomous — Playful Nice Playful (Hyper) Not Autonomous Nice Active Neat Not Autonomous Not Autonomous Not Autonomous

Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

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Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

AUTONOMOUS

IF ACCEPT, A’S SOCIAL

IF ACCEPT, A’S DAILY

IF ACCEPT, A’S LIFETIME

IF ACCEPT, B’S SOCIAL

IF ACCEPT, B’S DAILY

IF ACCEPT, B’S LIFETIME

IF REJECT, A’S SOCIAL

IF REJECT, A’S DAILY

IF REJECT, A’S LIFETIME

IF REJECT, B’S SOCIAL

IF REJECT, B’S DAILY

IF REJECT, B’S LIFETIME

Yes Yes Yes No Yes Yes Yes Yes No Yes No Yes No No Yes No No Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes No Yes Yes Yes Yes No Yes Yes Yes No No No

10 6 10 10 0 16 10 16 15 16 10 8 10 0 8 14 0 24 14 30 14 24 10 10 0 10 8 4 10 14 — 14 20 10 14 0 — 18 — 0 22 22 20 5 Variable 14 14 14 -15 20 -10

5 1 5 5 0 10 5 -7 8 6 4 4 8 0 5 6 3 -7 5 14 4 5 -7 -5 -3 -7 3 4 6 6 — 8 5 3 6 -20 — 9 — 0 5 10 9 4 Variable 6 6 6 -10 10 -3

1 0 1 1 0 0 1 -2 2 0 1 1 0 0 1 0 0 -10 0 2 2 0 -2 -1 0 -1 0 0 1 2 — 1 1 0 0 -20 — 2 — 0 0 2 1 1 Variable 0 0 0 -4 1 -2

22 6 22 10 0 16 22 0 15 16 10 8 16 0 15 20 0 -8 20 24 20 24 10 0 0 10 8 3 10 20 — 14 20 10 20 0 — 18 — 0 24 24 20 5 Variable 20 20 20 -15 20 -10

4 1 4 5 0 10 4 -9 8 6 4 4 10 0 6 13 1 -11 13 10 6 5 -7 -5 -3 -7 3 2 6 13 — 8 5 3 4 -50 — 9 — 0 3 11 10 5 Variable 13 13 13 -12 13 -4

2 0 2 1 0 0 2 -2 2 0 1 1 0 0 2 0 0 -10 0 1 3 0 -2 -1 0 -1 0 0 1 2 — 1 1 0 0 -30 — 2 — 0 0 2 1 1 Variable 0 0 0 -6 2 -1

0 -3 0 0 4 0 0 4 -10 -5 0 0 0 0 0 -4 — -8 -4 -10 0 10 — — — — -4 4 0 -4 — 8 -10 0 0 0 — -5 — 0 -5 -5 -4 0 5 -4 0 -4 — — —

-10 -2 -10 -5 -4 0 -10 -6 -7 -3 -3 -5 -8 0 -10 -4 — -11 -4 -8 -7 -3 — — — — -2 -3 -5 -4 — -6 -4 -5 -5 0 — -5 — 0 9 -10 -9 -5 -7 -4 0 -4 — — —

-1 0 -1 -1 -1 0 -1 -1 -2 0 0 -1 -1 0 -1 0 — -10 0 -1 -2 0 — — — — 0 0 -1 -2 — -1 -1 -1 0 0 — -2 — 0 -3 -3 -2 -1 -1 0 0 0 — — —

0 -3 0 0 -3 0 0 -2 -10 -5 0 0 0 0 0 -4 — 24 -4 -15 0 10 — — — — -4 0 0 -4 — 0 -10 0 0 0 — -5 — 0 -3 -3 -3 0 5 -4 0 -4 — — —

-7 -2 -7 -5 -10 0 -7 -4 -5 -3 -3 -5 -2 0 -10 -4 — -7 -4 -10 -10 -6 — — — — -3 -4 -5 -4 — -6 -4 -5 -5 0 — -5 — 0 -4 -10 -8 -5 -5 -4 0 -4 — — —

-2 0 -2 -1 -1 0 -2 -1 -1 0 0 -1 0 0 -1 0 — -10 0 -2 -3 0 — — — — 0 0 -1 -2 — -1 -1 -1 0 0 — -2 — 0 -2 -2 -2 -1 -1 0 0 0 — — —

GAME Nightlife Nightlife The Sims™ 2 Pets The Sims™ 2 The Sims™ 2 Nightlife The Sims™ 2 Bon Voyage Open for Business FreeTime Pets The Sims™ 2 The Sims™ 2 Bon Voyage The Sims™ 2 Open for Business The Sims™ 2 The Sims™ 2 Nightlife The Sims™ 2 Nightlife Pets Pets Pets Pets Open for Business Pets Bon Voyage Nightlife Open for Business Nightlife University Bon Voyage The Sims™ 2 The Sims™ 2 Seasons University Open for Business The Sims™ 2 Open for Business The Sims™ 2 Nightlife Pets Seasons The Sims™ 2 The Sims™ 2 The Sims™ 2 Open for Business Open for Business Open for Business

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Change Wage (Disappointed Pos) Change Wage (Elated) Charm Chase Chase Off Chat Check Collar Check on Baby Cheer Up Chest Pound Chew/Scratch Complain About Congratulate About Console Cops and Robbers Cuddle Cuddle Cuddle Cuddle Cuddle Cuddle Cuddle Baby Dance Close Dance Together Dance Together (on Shoes) Dare to Peek Dazzle Demote Manager Desire Dirty Joke Discuss Books With Do Fire Dance Do You Like What You See? Eat Encourage Engagement Family Kiss Family Kiss Feed a Bite Feed Treat Fetch Fetch (Wolf) Fight Finger Wiggle First Kiss Folk Song Food Freestyle Join Friendly Hug Get Back to Work as… Give Gift Give Pet to…

Management Management Flirt Pet Main Talk Main Baby Appreciate Gesture Snowman Sales Memory Memory Play Bed Hot Tub Love Tub Sofa Booth Give Love Social baby Slow Dance Dance Dance Coffin Sales Management Assess Entertain Bookshelf Self Ask Snow Encourage Propose Kiss Social toddler Dining Give Love Play Play Main Play Kiss Main Ask For Entertain Hug Management Main Propose

180

AVAILABILITY DAILY A TO B ABOVE

AVAILABILITY DAILY A TO B BELOW

— — 15 -100 -100 -100 -100 -100 20 -20 — — 25 50 0 35 35 -5 35 35 -100 -100 (0) 20 -10 30 -100 — — — 55 -100 — -100 — -100 75 -100 -50 (-) 35 -100 -100 20 -100 -100 50 -100 -100 (0) 25 10 — 0 -100

— — 70 -5 100 100 100 100 100 100 — — 100 100 100 100 100 100 100 100 100 100 100 100 100 100 — — — 100 100 — 100 — 100 100 100 100 100 100 100 100 -30 100 100 100 100 100 100 — 100 100

AND/OR

AVAILABILITY LIFETIME A TO B ABOVE

AVAILABILITY LIFETIME A TO B BELOW

CRUSH OR MASTER/MINE

LOVE/GO STEADY OR PACK

PERSONALITY (PET)

USER DIRECTED

— — And And And Or And And And Or — — Or And Or And And And And And Or And And Or and And — — — And And — And — Or And And And Or Or Or Or Or Or And And Or Or Or — Or Or

— — 5 -100 -100 -100 -100 -100 20 -20 — — 25 35 10 25 25 -15 25 25 -100 -100 (0) 20 -10 15 -100 — — — 35 -100 — -100 — -100 70 0 0 (-) 25 -100 -100 20 -100 -100 25 -100 -100 (0) 15 10 — 0 -100

— — 70 0 100 100 100 100 100 100 — — 100 100 100 100 100 100 100 100 100 100 100 100 100 100 — — — 100 100 — 100 — 100 100 100 100 100 100 100 100 -30 100 100 100 100 100 100 — 100 100

— — Sets — — — — — — — — — — — — Sets Sets Sets Sets Sets — — — — — — — — — — — — Not allowed — — — Not allowed Not allowed Sets — — — — — Sets — — — — — — —

— — Sets — — — — — — — — — — — — Sets Sets Sets Sets Sets — — — — — — — — — — — — Not allowed — — Required Not allowed Not allowed Sets — — — — — Sets — — — — — — —

Not Autonomous Not Autonomous Nice Aggressive — None — Not Autonomous Nice — – (Doofus) Grouchy Serious Nice Playful Not Autonomous Not Autonomous Not Autonomous Not Autonomous — Nice Nice — Outgoing Nice Outgoing Not Autonomous Not Autonomous Not Autonomous Playful Not Autonomous Active — Sloppy (Pigpen) Not Autonomous Not Autonomous Nice Nice — Nice (Pigpen) Lazy (Hyper) Lazy (Hyper) Aggressive Playful (Hyper) Not Autonomous Outgoing or Playful Active Outgoing Serious — Not Autonomous —

Yes Yes Yes No Yes Yes Yes Yes Yes Yes No No No No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes

primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


CHAPTER 12: SOCIALS

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

AUTONOMOUS

IF ACCEPT, A’S SOCIAL

IF ACCEPT, A’S DAILY

IF ACCEPT, A’S LIFETIME

IF ACCEPT, B’S SOCIAL

IF ACCEPT, B’S DAILY

IF ACCEPT, B’S LIFETIME

IF REJECT, A’S SOCIAL

IF REJECT, A’S DAILY

IF REJECT, A’S LIFETIME

IF REJECT, B’S SOCIAL

IF REJECT, B’S DAILY

IF REJECT, B’S LIFETIME

No No Yes Yes No Yes No No Yes Yes Yes Yes Yes Yes Yes No No No No Yes Yes Yes Yes Yes Yes Yes No No No Yes No Yes Yes Yes No No Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes No No

-10 30 14 10 10 Variable 10 — 16 10 — 4 8 8 24 20 20 20 20 20 5 20 18 10 16 22 20 20 — 18 10 — 0 — 14 100 18 18 20 8 5 5 15 8 70 15 14 Variable 16 4 10 8

-5 13 4 -5 -5 Variable 3 — 6 3 — 5 5 5 6 6 6 6 6 6 7 4 8 6 5 9 6 -8 — 6 5 — 0 — 6 6 5 5 10 4 5 5 -10 4 15 4 6 Variable 5 -2 5 5

-2 2 1 -1 -1 Variable 0 — 1 0 — 0 1 1 0 2 2 2 2 2 2 1 0 0 2 1 2 -2 — 1 1 — 0 — 0 3 1 1 1 0 1 1 -4 1 3 1 0 Variable 1 -1 2 1

-10 40 16 10 10 Variable 10 — 30 10 — 4 8 8 24 20 20 20 20 20 5 40 18 10 16 6 20 -5 — 20 10 — 0 — 20 100 20 20 16 8 5 5 15 8 70 15 20 Variable 16 4 10 8

-7 15 5 -5 -5 Variable 3 — 8 3 — 5 5 5 6 10 10 10 10 10 6 4 8 8 6 4 6 -9 — 6 5 — 0 — 13 9 6 6 9 4 5 5 -12 4 13 4 13 Variable 6 -2 7 5

-3 3 1 -1 -1 Variable 0 — 2 0 — 0 1 1 0 2 2 2 2 2 1 1 0 0 2 0 2 -2 — 1 1 — 0 — 0 3 1 1 1 0 1 1 -6 1 2 1 0 Variable 1 -1 2 1

— — 0 — 0 Variable 0 — 0 0 — -2 0 0 0 0 0 0 0 0 0 0 -5 -2 0 -10 -10 — — 4 0 — 0 — -4 -30 0 0 -6 0 0 0 15 0 0 0 -4 Variable 0 -4 0 0

— — -4 — 0 Variable -2 — -10 -5 — -4 0 0 -5 -10 -10 -10 -10 -10 -5 0 -4 -3 -6 -10 -5 — — -8 -4 — 0 — -4 -15 -4 -4 -8 -3 -5 -5 -12 -4 -15 -4 -4 Variable -5 -4 -5 -5

— — -1 — 0 Variable 0 — -1 -1 — 0 0 0 0 -3 -3 -3 -3 -3 -1 0 0 0 -2 -3 -3 — — -2 0 — 0 — 0 -5 0 0 -1 0 -1 -1 -6 -1 -5 0 0 Variable -1 -1 -2 -1

— — 0 — 0 Variable 0 — 0 0 — -2 0 0 0 0 0 0 0 0 0 0 -2 -2 0 0 -10 — — 0 0 — 0 — -4 -4 0 0 0 0 0 0 15 0 0 0 -4 Variable 0 -4 0 0

— — -6 — 0 Variable -2 — -5 -5 — -4 0 0 -5 -10 -10 -10 -10 -10 -5 0 -1 -2 -6 -7 -6 — — -12 -4 — 0 — -4 -8 -5 -5 -6 -3 -5 -5 -10 -4 -10 -4 -4 Variable -5 -4 -5 -3

— — 0 — 0 Variable 0 — -1 -1 — 0 0 0 0 -2 -2 -2 -2 -2 -1 0 0 0 -2 -2 -4 — — -1 0 — 0 — 0 -4 0 0 -1 0 -1 -1 -4 -1 -3 0 0 Variable -1 -1 -2 -1

GAME Open for Business Open for Business The Sims™ 2 Pets Pets The Sims™ 2 Pets FreeTime The Sims™ 2 Bon Voyage Seasons Open for Business The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Nightlife Pets The Sims™ 2 Nightlife The Sims™ 2 Open for Business Nightlife Open for Business Open for Business Open for Business The Sims™ 2 FreeTime Bon Voyage Nightlife Seasons The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Nightlife Pets Pets Pets Pets Pets The Sims™ 2 FreeTime The Sims™ 2 University The Sims™ 2 Open for Business Seasons Pets primagames.com

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Go Steady Go to Work Goose Gossip Groom Gross Out Grr! Hand Handheld Hang Loose Hang Out Hard-Sell Head On Shoulders Hire Hit On Hold Hands Hot Smooch How Much Money Do You Have? Hug Hula I Quit Impart Knowledge Inside Joke Instruct in Hobby Insult Introduce Joke Joy Buzzer Kicky Bag Kiss Knock Down Lay Off Leap into Arms Lick Toddler Listen to Dragon Legend Look-for Mark Love Talk Lower Hands Make Out Make Out Make Out Make Out Make Out Make Out Make Snow Angel Manipulation Marriage (Join) Mary Mack Massage Massage May I Help You? Mood

Propose Main Flirt Talk Appreciate Irritate Irritate Kiss Play Gesture Talk Sales Slow Dance Management Flirt Flirt Booth Ask Give Love Dance Management Talk Entertain Talk Irritate Talk Entertain Prank Play Car Snowman Management Hug Pet Main Self Booth Slow Dance Bed Hot Tub Love Tub Sofa Kiss Car Snow Sales Propose Play Hot Tub Love Tub Sales Assess

182

AVAILABILITY DAILY A TO B ABOVE

AVAILABILITY DAILY A TO B BELOW

70 -100 75 30 50 -100 -100 30 20 -20 10 — 30 — 45 55 60 25 20 — — -100 -100 -100 -60 35 -10 -100 15 45 — — 55 -100 -100 — 40 45 80 80 40 80 80 80 — — 75 15 55 15 — —

100 -30 100 100 100 -5 100 100 100 100 100 — 100 — 80 100 100 100 100 — — 100 100 100 -5 100 100 100 100 100 — — 100 100 100 — 100 100 100 100 100 100 100 100 — — 100 100 100 100 — —

AND/OR

AVAILABILITY LIFETIME A TO B ABOVE

AVAILABILITY LIFETIME A TO B BELOW

CRUSH OR MASTER/MINE

LOVE/GO STEADY OR PACK

PERSONALITY (PET)

USER DIRECTED

And Or And Or And Or Or And Or Or Or — And — And And And And And — — And And And Or And Or And Or And — — And Or And — And And And And And And And And — — And Or And And — —

25 -100 55 35 25 -100 -100 15 10 -20 5 — 20 — 25 30 45 15 20 — — -100 -100 -100 -45 20 -5 -100 5 15 — — 35 -100 -100 — 25 35 50 50 20 50 50 50 — — 70 15 30 0 — —

100 -30 100 100 100 -5 100 100 100 100 100 — 100 — 80 100 100 100 100 — — 100 100 100 -5 100 100 100 100 100 — — 100 100 100 — 100 100 100 100 100 100 100 100 — — 100 100 100 100 — —

Required — Required — — — — Sets — — — — Sets — Sets Sets Required Not allowed — — — — — — — — — — — Required — — Required — — — Sets Sets Required Required Required Required Required Required — — — — — — — —

— — Sets — — — — Sets — — — — Sets — Sets Sets Sets Not allowed — — — — — — — — — — — Sets — — Sets — — — Sets Sets Sets Sets Sets Sets Sets Sets — — Required — — — — —

Not Autonomous — Playful Grouchy Neat Sloppy Grouchy Playful — — Outgoing — — Not Autonomous Grouchy Nice — — Nice (Friendly) Not Autonomous — Not Autonomous Playful Not Autonomous Grouchy Not Autonomous Playful Grouchy — Outgoing Grouchy Not Autonomous Active – (Friendly) Nice or Serious — — — Not Autonomous Not Autonomous Not Autonomous Not Autonomous Outgoing Outgoing Playful Not Autonomous Not Autonomous Lazy Not Autonomous Not Autonomous — Not Autonomous

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


CHAPTER 12: SOCIALS

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

AUTONOMOUS

IF ACCEPT, A’S SOCIAL

IF ACCEPT, A’S DAILY

IF ACCEPT, A’S LIFETIME

IF ACCEPT, B’S SOCIAL

IF ACCEPT, B’S DAILY

IF ACCEPT, B’S LIFETIME

IF REJECT, A’S SOCIAL

IF REJECT, A’S DAILY

IF REJECT, A’S LIFETIME

IF REJECT, B’S SOCIAL

IF REJECT, B’S DAILY

IF REJECT, B’S LIFETIME

No No Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes No Yes No Yes No Yes Yes Yes No Yes No Yes Yes Yes No Yes Yes No No No No Yes Yes Yes No No Yes No No Yes No

30 8 20 24 4 24 0 16 0 10 Variable 12 16 20 18 20 22 30 12 — 24 10 12 10 16 16 14 18 10 18 — 24 20 10 Variable — 18 18 30 30 30 30 30 30 — 16 100 30 14 14 16 —

6 4 11 9 3 6 0 9 4 3 Variable 4 5 6 8 9 13 13 5 — -7 4 6 4 -8 13 4 4 1 10 — 6 11 5 Variable — 6 10 19 19 19 19 19 19 — 6 6 8 4 4 6 —

3 0 1 0 0 0 0 1 0 0 Variable 0 1 0 1 1 2 1 1 — -5 1 2 1 -1 5 0 0 0 2 — 0 2 2 Variable — 1 2 4 4 4 4 4 5 — 1 3 0 2 2 0 —

30 8 14 24 4 24 0 16 0 10 Variable 12 16 20 14 20 20 30 12 — -8 10 12 10 -7 16 14 16 10 16 — 20 16 10 Variable — 18 16 30 30 30 30 30 30 — 30 100 30 20 20 16 —

9 4 10 9 0 6 0 9 4 3 Variable 4 6 10 9 10 11 6 5 — -13 4 6 4 -14 13 4 4 1 10 — 6 13 7 Variable — 8 10 19 19 19 19 19 19 — 8 6 8 6 6 6 —

3 0 1 0 3 0 0 1 0 0 Variable 0 1 0 1 1 2 1 1 — -10 1 2 1 -2 5 0 0 0 2 — 0 2 2 Variable — 1 2 4 4 4 4 4 5 — 2 3 0 3 3 0 —

-4 0 -2 0 0 6 0 8 -5 0 Variable -6 0 -4 4 -4 0 -10 0 — 16 0 — 0 10 -5 0 — 0 8 — 20 0 0 — — 0 8 8 8 8 8 8 8 — 0 -100 0 0 0 -5 —

-10 -3 -9 -7 0 -5 0 -6 -2 -5 Variable -3 -5 -8 -8 -9 -11 -7 -5 — -10 -3 — -3 -10 -3 -4 — -4 -8 — -7 -15 -6 — — -7 -8 -15 -15 -15 -15 -15 -15 — -10 -100 -6 -7 -7 -3 —

-5 0 -2 0 0 0 0 -1 0 -1 Variable 0 -1 0 -1 -2 -2 -1 -1 — -10 0 — 0 -1 -1 0 — 0 -2 — -5 -4 -1 — — -1 -2 -4 -4 -4 -4 -4 -4 — -1 -85 0 -2 -2 0 —

-4 0 -6 0 0 -4 0 0 -5 0 Variable -6 0 -4 0 -3 0 -15 0 — -10 0 — 0 -7 -5 0 — 0 0 — -8 0 0 — — 0 0 0 0 0 0 0 0 — 0 -50 0 0 0 -5 —

-4 -3 -11 -6 0 -5 0 -6 -2 -5 Variable -4 -7 -5 -10 -8 -12 -10 -5 — -18 -3 — -3 -14 -3 -4 — -4 -10 — -13 -10 -5 — — -8 -8 -15 -15 -15 -15 -15 -15 — -5 -50 -7 -10 -10 -3 —

-4 0 -3 0 0 0 0 -1 0 -1 Variable 0 -1 0 -2 -2 -3 -1 -1 — -10 0 — 0 -2 -1 0 — 0 -2 — -10 -2 -1 — — -1 -3 -4 -4 -4 -4 -4 -4 — -1 -20 0 -3 -3 0 —

GAME The Sims™ 2 Pets The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Pets Nightlife University Bon Voyage University Open for Business Nightlife Open for Business The Sims™ 2 The Sims™ 2 Nightlife Nightlife Pets Bon Voyage Open for Business FreeTime FreeTime FreeTime The Sims™ 2 University The Sims™ 2 University University Nightlife Seasons Open for Business The Sims™ 2 Pets Bon Voyage Open for Business Nightlife Nightlife The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Nightlife Seasons Open for Business The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Open for Business Open for Business primagames.com

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INTERACTION

MENU

Motivational Speech Move In Nag Network Nibble Noogie Nuzzle Offer At… Offer/Ask for Massage On Date On Outing Ownership Challenge Pass On Peck Peck Peck Peck Perform Command Perk Up Pet Pet Pet Pick Up Pillow Fight Play Play In Play With Play with Poke Pollen Cloud Pounce Power Network Praise for… Promote to Manager Punch U Punch Me Rally Forth! Razzle Razzle (Wolf) Read to… Read to… Red Hands Ride Home Rock Paper Scissors Romantic Hug Romantic Kiss Romantic Kiss Rub Belly Rub Belly Savage Scare… School Cheer Scold for…

Talk Propose Irritate Talk Wolf Irritate Pet Sales Massage Table Ask Ask Pet Management Hot Tub Love Tub Sofa Kiss Main Talk Sales Skunk Penguin Main Play Pet Snow Social baby Play Fight Prank Pet Talk Main Management Play Self Play Play Ask For Social toddler Play Ask Play Hug Sofa Kiss Baby Give Love Werewolf Bigfoot Entertain Main

184

AVAILABILITY DAILY A TO B ABOVE

AVAILABILITY DAILY A TO B BELOW

— 60 -100 — 50 -25 -100 — -100 0 0 -100 — 40 0 40 40 -100 — -100 -50 — -100 40 -100 — -100 (0) -100 -100 -100 -100 — -100 — 45 — -100 25 -50 (25) -50 (25) 35 -100 -10 35 60 60 60 20 -100 -100 5 -100

— 100 100 — 100 50 100 — 100 100 100 100 — 100 100 100 100 100 — 100 100 — 100 100 100 — 100 100 -15 100 100 — 100 — 100 — 100 100 100 100 100 100 100 100 100 100 100 100 100 50 100 100

AND/OR

AVAILABILITY LIFETIME A TO B ABOVE

AVAILABILITY LIFETIME A TO B BELOW

CRUSH OR MASTER/MINE

LOVE/GO STEADY OR PACK

PERSONALITY (PET)

USER DIRECTED

— And And — And And And — And And And Or — And And And And And — Or And — And Or Or — And And Or Or Or — Or — Or — Or Or And And Or Or and And And And Or Or Or Or Or Or

— 45 25 — 50 -10 -100 — -100 0 0 -100 — 20 -15 20 20 -100 — -100 -50 — -100 25 -100 — -100 (0) -100 -100 -100 -100 — -100 — 35 — -100 25 -50 (15) -50 (15) 25 -100 5 25 35 35 50 20 -100 -100 5 -100

— 100 100 — 100 50 100 — 100 100 100 100 — 100 100 100 100 100 — 100 100 — 100 100 100 — 100 100 -20 100 100 — 100 — 100 — 100 100 100 100 100 100 100 100 100 100 100 100 100 50 100 100

— — — — — — — — — Not allowed Not allowed — — Sets Sets Sets Sets — — — — — — — — — — — — — — — — — — — — — — — — — — Sets Sets Sets — — — — — —

— — — — — — — — — Not allowed Not allowed — — Sets Sets Sets Sets — — — — — — — — — — — — — — — — — — — — — — — — — — Sets Sets Sets — — — — — —

Not Autonomous Not Autonomous Outgoing Not Autonomous — Playful – (Friendly) — Not Autonomous — — Active (Hyper) Not Autonomous Not Autonomous Not Autonomous Not Autonomous Nice — Not Autonomous — Playful Not Autonomous — Playful – (Hyper) Playful Playful Playful Grouchy Grouchy – (Hyper) Not Autonomous — Not Autonomous Grouchy Not Autonomous Active (Hyper) Active (Hyper) Serious Outgoing Active — Playful Outgoing Not Autonomous Outgoing Serious Nice (Friendly) — — Outgoing —

Yes Yes Yes Yes No Yes No No Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes No Yes Yes — Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


CHAPTER 12: SOCIALS

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

AUTONOMOUS

IF ACCEPT, A’S SOCIAL

IF ACCEPT, A’S DAILY

IF ACCEPT, A’S LIFETIME

IF ACCEPT, B’S SOCIAL

IF ACCEPT, B’S DAILY

IF ACCEPT, B’S LIFETIME

IF REJECT, A’S SOCIAL

IF REJECT, A’S DAILY

IF REJECT, A’S LIFETIME

IF REJECT, B’S SOCIAL

IF REJECT, B’S DAILY

IF REJECT, B’S LIFETIME

No No Yes No Yes Yes Yes Yes No No No Yes No No No No Yes No No No Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No Yes No Yes Yes No Yes Yes — Yes Yes No Yes Yes Yes No Yes Yes No

0 40 0 40 0 14 10 16 5 14 10 — 30 14 14 14 14 8 0 8 8 8 — Variable 0 — 20 10 6 18 — 40 0 22 28 0 8 8 14 14 24 — 16 20 24 24 20 12 15 20 12 0

3 6 0 6 -4 6 5 5 3 6 1 — 6 8 8 8 8 5 4 5 8 5 — Variable 10 — 4 5 0 4 — 6 1 10 8 0 5 5 6 6 6 — 6 6 16 16 11 6 4 -5 4 -1

0 3 0 1 -1 1 1 0 0 0 1 — 1 1 1 1 1 1 0 1 2 1 — Variable 2 — 3 2 0 0 — 1 0 2 0 0 2 2 0 2 0 — 0 2 3 3 3 1 1 -2 0 0

5 40 0 40 -10 6 10 16 5 20 22 — 30 14 14 14 14 8 0 8 8 8 — Variable 0 — 2 10 -6 16 — 40 0 24 28 0 8 8 20 20 24 16 20 26 26 32 12 15 20 12 0

0 6 0 6 -4 -5 5 5 3 4 4 — 9 8 8 8 8 5 6 5 8 5 — Variable 10 — 25 5 -8 4 — 6 1 11 8 0 4 4 13 6 6 — 6 10 16 16 13 7 -6 -5 4 -1

1 3 0 1 -1 0 1 0 0 0 2 — 2 1 1 1 1 1 1 1 2 1 — Variable 2 — 1 2 -2 0 — 1 0 2 0 0 2 2 0 3 0 — 0 2 3 3 3 1 -2 -2 0 0

0 -4 6 -10 0 0 0 -8 0 0 0 — 0 8 8 8 8 0 0 0 0 5 — -8 0 — 0 — 10 — — -10 — — 0 0 0 0 -4 -4 0 — 0 0 8 8 -10 0 — -20 -3 —

-5 -10 -4 -7 -2 0 0 -4 -2 -5 -10 — -7 -6 -6 -6 -6 -4 -5 -3 -5 -5 — -5 -5 — 0 — -8 — — -7 — — -5 0 -5 -5 -4 -4 -7 — -5 -10 -13 -13 -12 -4 — -5 -2 —

0 -5 0 -1 0 0 0 -8 0 0 -1 — 0 -1 -1 -1 -1 0 -1 -1 -1 -1 — -1 -1 — 0 — -2 — — -10 — — 0 0 -1 -1 0 0 0 — 0 -3 -3 -3 -3 -1 — 2 0 —

-3 -4 -8 -10 0 0 0 -8 0 0 0 — 0 0 0 0 0 0 0 0 0 5 — -2 0 — 0 — 10 — — -10 — — 0 0 0 0 -4 -4 0 — 0 0 0 0 0 0 — -20 -3 —

-1 -4 -8 -7 -2 0 0 -5 -2 -5 -7 — -5 -6 -6 -6 -6 -4 -3 -3 -5 -5 — -5 -5 — 0 — -7 — — -7 — — -5 0 -4 -4 -4 -4 -5 -5 -10 -13 -13 -10 -5 — -5 -2 —

0 -4 -1 -1 0 0 0 0 0 0 -2 — -1 -1 -1 -1 -1 0 0 -1 -1 -1 — -2 -4 — 0 — -2 — — -1 — — 0 0 -1 -1 0 0 0 — 0 -2 -4 -4 -3 -1 — 2 0 —

GAME Open for Business The Sims™ 2 The Sims™ 2 Open for Business Pets The Sims™ 2 Pets Open for Business Bon Voyage Nightlife Nightlife Pets Open for Business The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Pets Open for Business Pets Pets Seasons Pets University Pets Seasons The Sims™ 2 Pets The Sims™ 2 Seasons Pets Open for Business Pets Open for Business The Sims™ 2 Open for Business Pets Pets The Sims™ 2 The Sims™ 2 The Sims™ 2 Nightlife Open for Business The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Pets Pets Bon Voyage University Pets primagames.com

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INTERACTION

MENU

AVAILABILITY DAILY A TO B ABOVE

Secret Handshake Send Home for the Day Serenade Set Down Set Uniform Share Discovery Story With… Share Hobby Tips Share Interests Shoo Shoo from Room Shove Show Item Show Off Sing Nursery Rhyme Sing Sea Chantey Slap Slap Dance Slow Dance Smooch Smooch Smooth Talk Sniff Snowball Fight Snuggle Snuggle Snuggle Splash Splash Spray Squeeze Stay the Night Steal a Bite Stroke Suggestion Surprise Engagement Sweet Talk Tag Tai Chi Take a Break Take for a Walk Take My Picture Talk About Hobby Talk To Talk To Talk to Belly Talk With… Teach Command Teach Nursery Rhyme Teach to Talk Teach to Use Potty Teach to Walk Tease

Entertain Management Flirt Main Management Beach Collectable Main Talk Penguin Shoo Fight Sales Play Main Main Fight Dance Slow Dance Kiss Slow Dance Flirt Pet Play Social toddler Sofa Give Love Hot Tub Love Tub Skunk Hug Propose Dining Give Love Flirt Dining Flirt Play Self Management Main Main Talk Social baby Social toddler Baby Tent Main Main Social toddler Social toddler Social toddler Memory

-100 — 70 -100 — -100 -100 35 — -100 -100 — 15 -100 -100 -100 — 30 70 65 -100 -100 0 -50 (-) 35 -100 20 -20 -100 70 55 -100 -50 25 75 35 -25 — — -100 -20 -20 -100 (-100) -50 (-50) 15 -100 -100 -100 25 (-) -100 (-) 25 (-) -100

186

AVAILABILITY DAILY A TO B BELOW 100 — 100 100 — 100 100 100 — 100 -25 — 100 100 100 -40 — 100 100 100 100 100 -25 100 100 100 100 100 100 100 100 100 100 70 100 80 100 — — 100 100 100 100 100 100 100 100 100 100 100 100 10

AND/OR

AVAILABILITY LIFETIME A TO B ABOVE

AVAILABILITY LIFETIME A TO B BELOW

CRUSH OR MASTER/MINE

LOVE/GO STEADY OR PACK

PERSONALITY (PET)

USER DIRECTED

Or — And Or — And And Or — Or Or — or And And Or — And And And And And Or And Or Or Or Or Or And And Or And And And And Or — — And Or And And And Or And And And And And And Or

-100 — 60 -100 — -100 -100 20 — -100 -100 — 10 -100 -100 -100 — 15 40 45 -100 -100 -10 0 (-) 30 -100 15 -25 -100 55 40 -100 -50 15 70 20 5 — — -100 -10 -20 -100 (-100) -50 (-50) 25 -100 -100 -100 15 (-) -100 (-) 15 (-) -100

100 — 100 100 — 100 100 100 — 100 -30 — 100 100 100 -40 — 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 70 100 80 100 — — 100 100 100 100 100 100 100 100 100 100 100 100 10

— — Required — — — — — — — — — — — — — — — Required Required — — — — Required — — — — Required — — — Sets Required Sets — — — — — — — — — — — — — — — —

— — Required — — — — — — — — — — — — — — — Sets Sets — — — — Required — — — — Sets — — — Sets Required Sets — — — — — — — — — — — — — — — —

Outgoing Not Autonomous Outgoing — Not Autonomous Serious Not Autonomous Not Autonomous Not Autonomous Not Autonomous Outgoing — Active Playful Outgoing or Playful Serious Not Autonomous — Playful — Not Autonomous – (Genius) Not Autonomous Nice Not Autonomous Nice Not Autonomous Not Autonomous — Playful Not Autonomous — Nice (Friendly) Playful — Outgoing Active Nice Not Autonomous — Not Autonomous Outgoing Playful Outgoing Playful — — Playful Not Autonomous Not Autonomous Not Autonomous Grouchy

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No

primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


CHAPTER 12: SOCIALS

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

AUTONOMOUS

IF ACCEPT, A’S SOCIAL

IF ACCEPT, A’S DAILY

IF ACCEPT, A’S LIFETIME

IF ACCEPT, B’S SOCIAL

IF ACCEPT, B’S DAILY

IF ACCEPT, B’S LIFETIME

IF REJECT, A’S SOCIAL

IF REJECT, A’S DAILY

IF REJECT, A’S LIFETIME

IF REJECT, B’S SOCIAL

IF REJECT, B’S DAILY

IF REJECT, B’S LIFETIME

Yes No Yes Yes No Yes No No No No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes No Yes No Yes No No Yes Yes No Yes Yes Yes No Yes Yes Yes No No No Yes Yes Yes Yes Yes No Yes No No No Yes

20 — 28 0 — 10 20 6 0 14 8 20 14 12 Variable 10 — 18 22 22 12 10 8 20 24 10 12 12 12 20 14 8 8 16 100 18 20 — 10 5 0 10 16 14 20 15 8 10 14 0 14 14

5 — 13 0 — 3 5 0 -7 6 0 4 6 7 Variable 0 — 8 13 13 8 5 5 6 8 5 5 5 0 6 6 5 4 5 6 6 6 — 1 1 0 4 5 6 6 5 5 5 6 6 6 6

1 — 2 0 — 0 1 0 -1 0 0 0 0 2 Variable 0 — 0 2 2 1 1 1 2 2 2 0 0 0 2 0 0 1 1 3 1 0 — 0 0 0 1 2 2 2 1 1 2 0 0 0 1

20 — 30 0 — 10 20 6 0 20 -8 20 20 12 Variable -15 — 18 20 20 12 10 8 20 24 10 14 14 12 20 20 6 8 16 100 18 20 — 10 5 0 10 16 20 28 15 8 16 20 0 20 10

5 — 15 0 — 3 5 0 -7 13 -9 4 13 7 Variable -10 — 8 11 11 8 5 5 10 10 5 8 5 0 10 13 3 5 6 9 8 6 — 3 1 0 4 10 6 8 5 5 10 13 13 13 6

1 — 2 0 — 0 1 0 -1 0 -3 0 0 2 Variable -5 — 0 2 2 1 1 1 2 2 2 0 0 0 2 0 0 1 1 3 1 0 — 0 0 0 1 2 3 2 1 1 3 0 0 0 1

-10 — -6 0 — 5 — -3 — -4 10 10 -4 0 Variable 14 — -5 0 0 0 0 0 0 0 — 0 0 0 0 -4 8 0 0 -30 0 0 — — 0 0 0 -5 -4 -10 — 0 0 -4 0 -4 -5

-4 — -12 0 — -5 — -3 — -4 -7 -5 -4 -3 Variable -5 — -4 -11 -11 -10 -3 -5 -10 -10 — -4 -5 -5 -10 -4 -3 -4 -5 -15 -7 -5 — — -4 0 -3 -2 -4 -8 — -4 -2 -4 -4 -4 -4

-2 — -3 0 — 0 — 0 — 0 -1 0 0 0 Variable -3 — 0 -2 -2 -2 0 -1 -3 -2 — 0 0 -1 -2 0 0 -1 -1 -5 -1 0 — — 0 0 0 -1 0 -2 — 0 0 0 0 0 -1

-10 — 0 0 — 5 — -3 — -4 14 10 -4 0 Variable 30 — -5 0 0 0 0 0 0 0 — 0 0 0 0 -4 0 0 0 -4 0 0 — — 0 0 0 5 -4 0 — 0 0 -4 0 -4 4

-4 — -10 0 — -5 — -3 — -4 -8 -5 -4 -3 Variable -7 — -3 -12 -12 -10 -3 -5 -10 -10 — -8 -5 -5 -10 -4 -4 -5 -7 -8 -8 -5 — — -4 0 -3 1 -4 -10 — -4 -2 -4 -4 -4 -10

-2 — -3 0 — 0 — 0 — 0 -3 0 0 0 Variable -3 — 0 -3 -3 -2 0 -1 -2 -2 — -1 0 -1 -2 0 0 -1 -1 -4 -1 0 — — 0 0 0 2 0 -3 — 0 0 0 0 0 -1

GAME University Open for Business The Sims™ 2 Pets Open for Business Bon Voyage FreeTime The Sims™ 2 Seasons The Sims™ 2 The Sims™ 2 Open for Business Open for Business FreeTime Bon Voyage The Sims™ 2 Bon Voyage Nightlife The Sims™ 2 Nightlife FreeTime Pets Seasons The Sims™ 2 The Sims™ 2 Pets The Sims™ 2 The Sims™ 2 Pets The Sims™ 2 The Sims™ 2 Nightlife Pets The Sims™ 2 Nightlife The Sims™ 2 The Sims™ 2 Bon Voyage Open for Business Pets Bon Voyage FreeTime The Sims™ 2 The Sims™ 2 The Sims™ 2 Bon Voyage Pets FreeTime The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 primagames.com

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AVAILABILITY DAILY A TO B ABOVE

AVAILABILITY DAILY A TO B BELOW

AND/OR

AVAILABILITY LIFETIME A TO B ABOVE

AVAILABILITY LIFETIME A TO B BELOW

CRUSH OR MASTER/MINE

LOVE/GO STEADY OR PACK

PERSONALITY (PET)

USER DIRECTED

INTERACTION

MENU

Tease Tell About Travels Tell Dragon Legend Tell Secret Tender Kiss Tender Kiss Tender Kiss Tender Kiss Throw Drink Throw Drink Throw Food Tickle Tickle Timle Tourneau Toast Toss Football Toss in Air Toss in Air Try for Puppy/Kitten (Pet to Pet) Try for Puppy/Kitten with… (Sim to Pet) Tune Up Unassign Up Arm Kiss Ventrilo-Fart Water Balloon Water Balloon Fight What Are Your Skills? What Do You Want/Fear? What Is Your Job? What Turns You On/Off? What’s Your Sign? Wolf Whistle WooHoo WooHoo WooHoo/Try for Baby WooHoo/Try for Baby WooHoo/Try for Baby WooHoo/Try for Baby WooHoo/Try for Baby WooHoo/Try for Baby WooHoo/Try for Baby Yell At You’re Fired

Play Talk Main Talk Bed Hot Tub Love Tub Kiss Irritate Dining Dining Play Social toddler Play Dining Play Social toddler Play Pet Main

— -20 -100 60 50 50 10 50 15 15 -100 20 20 (10) -100 20 -20 -50 (25) -100 N/A -100

— 100 100 100 100 100 100 100 15 15 100 100 100 100 100 100 100 100 N/A 100

— Or And Or And And And And And And And Or And Or And Or And And N/A Or

— -20 -100 60 25 25 -10 25 10 10 -100 15 15 (0) -100 10 0 -50 (10) -100 N/A -100

— 100 100 100 100 100 100 100 10 10 100 100 100 100 100 100 100 100 N/A 100

— — — — Sets Sets Sets Sets — — — — — — — — — — — —

— — — — Sets Sets Sets Sets — — — — — — — — — — — —

Grouchy Outgoing — Grouchy Not Autonomous Not Autonomous Not Autonomous Nice — — Playful Playful Playful Not Autonomous — Not Autonomous Active Active (Hyper) — —

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes

Flirt Management Kiss Prank Prank Play Ask Ask Ask Ask Ask Flirt Car Photo Booth Bed Hot Tub Love Tub Booth Tent Hammock Sauna Main Management

— — 55 -100 -100 0 -20 15 7 5 -100 -15 85 85 85 85 45 -100 85 85 85 -100 —

— — 100 100 100 -25 100 100 100 100 100 50 100 100 100 100 100 100 100 100 100 100 —

— — And And And Or And And And And And And And And And And And Or And And And And —

— — 30 -100 -100 -10 -10 5 0 0 -100 -15 65 65 65 65 25 -100 65 65 65 -100 —

— — 100 100 100 100 100 100 100 100 100 40 100 100 100 100 100 100 100 100 100 100 —

Sets — Sets — — — Not allowed Not allowed Not allowed Not allowed Not allowed Sets Required Required Required Required Required Required Required Required Required — —

Sets — Sets — — — Not allowed Not allowed Not allowed Not allowed Not allowed Sets Required Required Required Required Required Required Required Required Required — —

Not Autonomous Not Autonomous Playful Sloppy Playful Not Autonomous — — — — — Sloppy Outgoing Outgoing Not Autonomous Not Autonomous Not Autonomous Not Autonomous Not Autonomous Not Autonomous Not Autonomous — Not Autonomous

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

188

primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


CHAPTER 12: SOCIALS

Chapter 1-2

Chapter 3-4

Chapter 5-6 Chapter 7-8 Chapter 9-10 Chapter 11-12

AUTONOMOUS

IF ACCEPT, A’S SOCIAL

IF ACCEPT, A’S DAILY

IF ACCEPT, A’S LIFETIME

IF ACCEPT, B’S SOCIAL

IF ACCEPT, B’S DAILY

IF ACCEPT, B’S LIFETIME

IF REJECT, A’S SOCIAL

IF REJECT, A’S DAILY

IF REJECT, A’S LIFETIME

IF REJECT, B’S SOCIAL

IF REJECT, B’S DAILY

IF REJECT, B’S LIFETIME

Yes Yes No Yes No No No Yes Yes Yes Yes Yes Yes No Yes No Yes Yes Yes No

— 10 Variable 24 18 18 18 18 8 8 10 16 16 Variable 14 8 14 12 25 8

— 5 Variable 9 10 10 10 10 -7 -7 8 5 5 Variable 6 5 6 5 8 5

— 1 Variable 0 2 2 2 2 -3 -3 1 0 0 Variable 0 1 2 0 2 0

— 10 Variable 24 16 16 16 16 -10 -10 8 16 16 Variable 14 8 20 12 25 8

— 5 Variable 9 10 10 10 10 -13 -13 8 5 5 Variable 10 5 13 5 8 5

— 1 Variable 0 2 2 2 2 -4 -4 1 0 0 Variable 0 1 2 0 2 0

-10 0 0 0 8 8 8 8 — — 8 0 0 — — 0 0 0 0 0

0 -4 -5 -7 -8 -8 -8 -8 — — -6 -5 -5 — — -2 -10 -4 -5 -5

0 0 -1 0 -2 -2 -2 -2 — — -1 -1 -1 — — 0 -3 0 -1 0

-10 0 0 0 0 0 0 0 — — 0 0 0 — — 0 0 0 0 0

-10 -4 -5 -6 -8 -8 -8 -8 — — -6 -6 -8 — — -2 -10 -4 -5 -5

-3 0 -1 0 -2 -2 -2 -2 — — -1 -1 -2 — — 0 -2 0 -1 0

Open for Business Bon Voyage Bon Voyage The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Nightlife Nightlife Nightlife The Sims™ 2 The Sims™ 2 Seasons Nightlife FreeTime The Sims™ 2 Pets Pets Pets

Yes No Yes Yes Yes No Yes Yes Yes Yes Yes Yes No No No No No No No No No No No

14 0 20 18 18 8 10 14 10 14 10 14 50 50 50 50 50 50 50 50 50 8 24

5 1 11 4 4 5 1 9 5 4 1 4 13 13 9 13 13 13 9 9 9 -4 -7

1 0 1 0 0 1 0 0 0 0 0 1 8 8 1 8 8 8 1 1 1 -1 -5

14 0 24 16 16 8 10 20 10 14 10 14 50 50 30 50 50 50 30 30 30 -8 -8

8 1 11 4 4 5 1 13 5 4 1 4 13 13 9 13 13 13 9 9 9 -5 -13

1 0 2 0 0 1 0 0 0 0 0 1 8 8 1 8 8 8 1 1 1 -1 -10

-4 — 8 — — 0 -4 -4 -4 -4 -4 -8 0 0 -5 0 0 0 -5 -5 -5 8 16

-6 — -10 — — -5 -1 -4 -3 -2 -1 -3 -12 -12 -6 -12 -12 -12 -6 -6 -6 -4 -10

-2 — -1 — — -1 0 0 0 0 0 -1 -5 -5 -1 -5 -5 -5 -1 -1 -1 -1 -10

-4 — 0 — — 0 -4 -4 -4 -4 -4 0 0 0 -45 0 0 0 -45 -45 -45 -8 -10

-4 — -10 — — -5 -1 -4 -3 -1 -1 -6 -15 -15 -6 -15 -15 -15 -6 -6 -6 -5 -18

-1 — -1 — — -1 0 0 0 0 0 -2 -5 -5 -1 -5 -5 -5 -1 -1 -1 -1 -10

Open for Business Open for Business The Sims™ 2 University University Seasons Nightlife Nightlife Nightlife Nightlife Nightlife University Nightlife Nightlife The Sims™ 2 The Sims™ 2 The Sims™ 2 The Sims™ 2 Bon Voyage Bon Voyage Bon Voyage Pets Open for Business

GAME

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189


QUICK START CAREER MAP

Get Jobs Athletic

Active Outgoing Serious

Job Listings

Business

Playful Outgoing

Newspaper (3 per day)

Computer (5 per day)

Criminal

Criminal Which Job?

Military

Athletic

Law Enforcement

Culinary

Law Enforcement

Adventurer

Which Game/ Expansion?

Personality

Entertainment

Medical Base Game Law Enforcement

Military

Politics Intelligence

Science Outgoing

Entertainment

Slacker Business

Dance

Gamer

Military

Education

Serious Neat Active Outgoing

Adventurer

Politics

Journalism

Athletic

Serious Neat Playful Outgoing Serious Playful

Outgoing Outgoing

Music

Seasons

Slacker

Law

Playful

Active

Adventurer

Music

Law

Criminal

Neat Serious

Politics

Journalism

Journalism

Playful Outgoing

Business Culinary

Active

Outgoing

Law

Education

Playful

Serious

Neat

Oceanography

Serious

Neat

Dance

Science

Playful

Serious

Active

Medical

Active

Playful

Outgoing Playful Neat

Education

Gamer

Serious Outgoing

Music Dance

Adventurer

Architecture

Entertainment

Serious

Serious Playful Active

Dance

FreeTime

Playful Outgoing

Intelligence

Active

Law

Entertainment

Outgoing

Architecture

Education

Culinary

Gamer

Law Enforcement

Politics Science Medical

Business

Playful

Intelligence Oceanography

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Serious Neat Active Neat


QUICK START OBJECTS MAP

Desk or End Table (for bills) Burglar Alarm Near Front Door

Telephone TV

Living Room Essentials

Couch Bookshelf Table & Chairs Beds (1 bed slot per Sim)

Bedroom(s)

Alarm Clock Stove Refrigerator

Kitchen

Countertop In-Counter Sink

Bathroom

Smoke Detector Shower

Children

All Pets Objects

Toilet Bathtub

(if Baby, Toddler, or Dog)

Toy Box Skill Building Toys

Pets

Sink

Food Bowls House/Bed

Dogs Cats

Chew Toy Litterbox

Potty Chair Toddler

Baby

High Chair

Scratching Post

Crib Changing Table Computer Food Processor

Permitting

Dishwasher Trash Compactor Dresser Skill Objects

Cooking

None

Mechanical

None

Charisma

Mirrors

Body

Exercise Machine

Logic

Chess Table

Creativity

Easel

Cleaning

None

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


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