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Timothy Miller
designer, planner and strategist timemiller@mac.com | http://www.timemiller.com
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heron kungen’s kurva
goal:
Heron International, Kungen’s Kurva Stockholm, Sweden Studio E, HOK, Orlando, FL 1998 Lead Designer / Planner
For this extreme sports themed project, we designed the building to bring the outside in, enabling Heron to run a year-round cinema based retail center outside Stockholm.
in partnership with Fitch
project 3 levels of retail, restaurants and 24 screen AMC theater make up the 400,000 SF project. Special features include a large extreme sports ravine on the exterior to enable rock climbing, ice climbing, mountain biking and kayaking practice and an interior landscape that brings Swedish folklore together with the latest interactive technologies. Built into the landscape the goal was, despite the large scale, to have the building sit within the landscape, enabling it to be a good neighbor, but also be visible from the nearby interstate.
role: Design lead and planner for architecture plan, interior design, and exterior design.. design by tim miller and ken sizemore, renderings by andy catterick
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design and rendering by tim miller
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design by tim miller and ken sizemore, renderings by andy catterick
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wolfsburg master plan
goal:
City of Wolfsburg, Wolfsburg AG Entertainment Services, Orlando, FL 1998 Designer / Planner
Develop a new city master plan to encourage new tourism, cultural and social communities for Wolfsburg, Germany, taking advantage of the unique convergence of convenient rail, waterway and highways to enable the transition from a VW manufacturing town to one that is a leader in car technologies, the promotion of the arts and a preferred location for entertainment activities.
Design lead for planning and design development of the new city master plan and member of the team that presented to the city government. The project received unanimous approval in record time.
project Coordinated the city into specific neighborhoods; Culture, Entertainment, Sports (Outdoors), Fantasy, and Autostadt (existed already), organized along the central Retail artery, The plan created a vibrant, pedestrian friendly city. We further developed the sports and central entertainment neighborhoods of which much can be seen today as Wolfsburg becomes a city reinvented.
role: Design lead for planning and design development of the new city master plan and member of the team that presented to the city government. district master plan, by tim miller
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design by tim miller and 3D model by tim miller, rendering by Michael Worobec
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concept model for Nordkopf Area
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royal pacific hotel water feature
goal:
Universal Studios, Royal Pacific Hotel Orlando, FL place: design inc. 1999 Principle, lead designer
Create an all ages water attraction for the hotel pool themed after the White Empress ocean liners.
In partnership with The Nassal Co.
project Water play interactives from water guns, to fully animated water shows create a fun backdrop for families and guests to the Royal Caribbean Hotel, Universal Studios. Our team designed, developed and fabricated the attraction with the creative group from the hotel.
role: Design lead and planner for architecture, interactive elements and theme concept. concept sketch
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photo: Woman’s Day Magazine
final renderings by consultant
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prefab house design study project, 2004 This simple 12’x12’ shed cabin was designed as a sustainable, weekend getaway outside of Seattle. The sailboat bimini influenced, canvas structure at the rear expands out from the cabin, doubling the living space. It includes screen or plastic in fill panels for the openings. The cabin deck folds up to close up the cabin while away.
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madow apartment renovation Mr. Madow, 2005 I was asked to design a new layout, for this 300square foot apartment, that efficiently utilized the small amount of space available. I changed the stair location, added a new translucent flooring system and devised a modified murphy bed system. The client used the design drawings and specifications as a road map for changes and to solicit bids from contractors.
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some more architecture work
Please contact me if you are interested in more information about my architecture work.
verizon store concept
blinde optics office space
As part of the RFP, we developed a design direction proposal that included the use of interactive media along the wall and clear product display to engage customers and placed a strong focus on customer service.
Worked directly with the owner to develop the office concept design and construction documents for the work space and the adjacent 1500 SF skateboarding bowl.
The goal was to develop the verizon network physically and create nodes where customers could test product, receive help and develop a relationship with the Verizon brand.
ESI Design, 2004
Verizon, Paramus, NJ Lead designer, renderer
Custom designed metal and glass storage units for inventory and desks for designers and staff were created for the project.
Indepent Contractor
Blind Optics, NY, N, 2003 Lead designer, project manager and manager of fabrication.
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architecture thesis
mobile casino
venice film studio / residence
Set in New Orleans, the goal of the project was to use the ubiquitous convenience store as a way that to bind disconnected landscapes and neighborhoods.
Influenced by Wired Magazine, our professor tasked us with developing a concept for a small, online gambling casino, thus freeing casino gamers to play against anyone else in the world who had internet access.
The artist studios, as a tower, connects the project physically and visually to the scale of the campanile located throughout Venice. By going up, a larger area of the campo could be utilized for outdoor social activities like watching films during the film festival or dancing to music at late night summer parties.
The city’s levees, aquaducts, rail tracks and interstates divided urban communities during the 1960’s flight from the city. These new stores and the environents within which they were placed, were intended to be the a new canvas upon which to bring back vital city-life lost 30 years earlier. The stores served as ground zero for the development of interactions between people. Public use amenities adjacent to the stores included basketball courts, farmers markets and music making spaces.
I expanded on this new freedom, designing the casino as a prefabricated, additive, stackable and trailerable unit that could be located anywhere, anytime. The casino was made from a kit of parts and could be as temporary or permanent as a community desired.
The tower was designed of metal and glass in contrast to the older Venetian buildings. The living quarters nest into existing architecture tying the project to the site.
The stores were created from a kit of parts and meant to be inserted into places needing an injection of community. Architecure Thesis
Tulane University, 1996 Awarded Commendation
Architecure Studio
Tulane University, 1995
Study Abroad Project
Tulane University, 1995
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THANK YOU
Timothy Miller
designer, planner and strategist timemiller@mac.com | http://www.timemiller.com