2022 - Portfolio Martino Degasperi

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MARTINO DEGASPERI

Portfolio 2022

MARTINO DEGASPERI

Date of birth 7th NOVEMBER 1993

Address MILANO, VIA RUTILIA 19, ITALY

Telephone number +39 3494088607

Email MARTINODEG@GMAIL.COM

Languages spoken ITALIAN, ENGLISH

“Enthusiastic Architectural Engineer, keen on learning and broadening my knowledge, skills and experiences. Curiosity always pushes me toward new challenges that give me the opportunity to thrive.”

Software skills

AUTOCAD

PHOTOSHOP

INDESIGN

ILLUSTRATOR

EDILCLIMA

REVIT

RHINO 3D

GRASSHOPPER

VRAY

UNITY

1/2020 - ... .

ARCHITECTURAL ENGINEERING, English master course ( 109/110 )

POLITECNICO DI MILANO, School of Architecture and Construction Engineering, Milan

PLAYWOOD: THE GREAT KEMERI BOG VISITOR CENTRE

ARCHITECTURE, International exchange programme

KEIO UNIVERSITY, Faculty of Science and Technology, Tokyo

ARCHITETTURA E PRODUZIONE EDILIZIA, Bachelor ( 101/110 )

POLITECNICO DI MILANO, School of Architecture and Construction Engineering, Milan

PROJECT OF CONSERVATION COMPARED WITH BIM METHODOLOGY

SURVEYOR, Degree ( 82/100 )

A. POZZO, High school in technological specialization, Trento

PERSONAL INTEREST

ARCHITECT, SIGNO, Milan Worked on various projects, developing design options along with renders and diagrams for short-term presentations and competitions.

7/2020 -

ARCHITECT, COSTEMA, STUDIO COLOMBO SAS, ING. CLUADIO DEGASPERI Collaborations. I’ve collaborated in several projects, often focusing on design and Bim modelling (Revit) or Energy efficiency (Edilcima)

5/2018 - 1/2019

ARCHITECT JUNIOR, KOBAYASHI MAKI DESIGN WORKSHOP (KMDW), Tokyo

Worked on projects mainly for businesses, from conceptual phase to the final presentation, making renders and physical models.

3/2018 -9/2018

INTERNSHIP RESEARCHER, KOB LAB, KEIO UNIVERSITY, Tokyo

Studied and built a new construction system inspired by Japanese traditions, realised in plywood thanks to a CNC router and assembled without any metal elements.

THESIS
2016 - 2019
THESIS
ACADEMIC EDUCATION
3/2018 - 1/2019 2012 - 2015
2007 - 2012
PROFESSIONAL EXPERIENCE

CONTENTS

#01 • PLAYWOOD #02 • TORRE VAIA #03 • VIRTUAL TOUR #04 • BIM MODELLING #05 • VILLA PADRONALE #06 • KAWAUCHI #07 • LINKED VIEWS

ACADEMIC • 2019 • p. 6

PROFESSIONAL • 2020 • p. 12

PROFESSIONAL • 2021 • p. 18

PROFESSIONAL • 2021 • p. 24

PROFESSIONAL • 2021 • p. 26

PROFESSIONAL • 2018 • p. 28

ARTISTIC • 2019 • p. 32

#01 • PLAYWOOD

The great Kemeri bog visitor centre

Academic · 2019

Playwood is the thesis developed as a conclusion of my Master course in Architectural Engineering, done together with a course mate. Here presented are the parts done mostly by myself.

The project want to mediate between an untouched nature and the needs of the contemporary society, designing a visitor centre as an entry point for Kemeri National Park, located in Latvia.

Visitors are guided towards the Kemeri board walk, through a playful use of veneer elements recalling the shape of two fallen hollowed logs. The articulated, yet simple structure strength those feelings given by the randomness and complexity of the trees, combining transparency and opacity.

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GENERATION

1. Main Traffic

3. Split functions

5. Terraces

Public space

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1° FLOOR 0 1 10 20 5
MASTERPLAN 0° FLOOR
7. Pitched roof 4. Perceived division 6. Connecting 8. Playground and camping 2. Pedestrian flow
Programme Envelope
Connection Terraces VOLUMES

SOUTH/EAST ELEVATION

FUNCTIONS

ticket counter

infopoint and exhibition space

gallery

toilette

showers

café

kitchen

changing room

technical room

terraces

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The building offers simultaneously a panoramic view and its framed fragmentation. It does so by placing row of thin Latvian plywood elements, created combining a unique interlocking technique and the nowadays technology. These frames support the envelope, that is protecting the internal spaces, yet leaving you outside, like what the branches does into the woodland. The visitor keep in touch with the forest, yet enjoying the internal facilities.

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PARK ENTRANCE GALLERY SECTION A-A’

PARAMETRIC DESIGN

Plywood

Wood Fibreboard

Reclaimed Wooden Shingle

Industrial Flooring Parquet

DETAIL H.V.1 Foundation

Most of the pieces present different shapes, therefore was necessary the use of a graphical algorithm editor,Grasshopper

A unique serial number is than assigned to each piece for an organized construction process, for maintenance, and in case, replacement.

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#02 • TORRE VAIA

A mass-timber structure in Milan

Professional · Signo · 2020

The client asked Signo’s firm to renovate an existing building and to design a new one in the same area, located in the centre of Milan.

My role, other than designing and the various operative tasks, was to coordinate our team composed of 4 members, as well as the rest of the different professionals involved in such a big project, always being the intermediary with the chief architect, arch. Ripamonti.

All the renders, illustrations and drawings here presented have been made mostly by myself.

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“An innate and genetically determined affinity of human beings with the natural world.”

Book bar Gym BookbarGymEdutainmentGreenpark 3213 SURFACEAREA[m2] North
VIEWS BIOPHILIC DESIGN
Wilson
AXONOMETRIC
15 Private garden Solarium SURFACEAREA[m2] Solarium 150 Orti Comuni 153 Giardini Privati 575 Single-room Two-room Three-room Four-room Multiple rooms Residential gross surface Bioclimatic greenhouse Lodges and balconies Private hanging gardens Common orchard SURFACE APARTMENTS 12 # m2 3492 21 124 14 347 6 622 1 466 · · · · · · · · · ·
We’ve been inspired by Milan’s modern architects like Piero Portaluppi, Vico Magistretti, Piero Bottoni and Gio Ponti.
1
5th FLOOR

The area is characterised by a railway at the south side so we decided to create a buffer area filled with green.

On the other side instead we recreated the typical scheme “a corte”, so that there is a common square to promote social interaction.

Indeed, most of the common functions are facing it and are placed at the ground foor and nothing else. This increase permeability between the 2 green areas.

VIEWS POSITIONS

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2 1 3
2 3

#03 • VIRTUAL TOUR

Digital interactive and immersive experiences

Professional · Signo · 2020

Signo’s Virtual Tour promotes business, spaces and products in original, immersive and interactive experiences, which link together real environments with those of pure fantasy through an exciting storytelling reviewed in a completely modern way. People are the protagonists of their exploration. They are at the centre of the tour, which offers them freedom of choice and fruition, while allowing them to overcome physical distances thanks to technology.

In particular, I developed this project supervising a team composed of 3 members, to explain the 30 years of history and values of MM Design, an award-winning product design studio.

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The visitor is welcome from an avatar, that will assist him throughout the entire visit, with animations and suggestions.

After a brief show, appears on the screen the arrow that leads the visitor to a guided tour inside MM Design world, starting from the agorà.

1 2 3 4 5 6

The visitor then enter the history tunnel, where the most iconic products are shown. The arrival is the studio, from where is possible to discover the other sectors.

Delightful

Disruptive

Try it yourself! (scan or click)

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· · · · · ·
6
Digitized Democratized
PRINCIPLES -
D
Demonetized Demilitarized
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The beauty of a virtual world: no gravity and no much limits to the imagination! Here is a view of our medical world: feels like being inside the human body.

VIRTUAL TOUR FOR COMPANIES

Often, to really understand a product a static representation of it is not enough. For this reason we developed different animations inside our tour.

Products can be underlined in many different ways. In a digital world the limits are much different from the real ones.

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Conceptual map of MM Design virtual tour

VIRTUAL TOUR FOR PRODUCTS

Companies can present their products in a digital way, thus showing technical and functional details through animations, technical sheets, videos and interactions.

Depending on the type of products to show, we’ve included different type of informations and actions that the user can make.

For example, in the world desalinated to the bar and restaurant sector, the user can freely rotate in 3D the product, so he can decide what part to see best.

We developed different scenarios:

• virtual tour for the final consumer (B2C)

• virtual tour to present to potential other companies in different industries (B2B)

• virtual tour that can land directly on the online sales channel.

22 REAL-TIME APP

VIRTUAL TOUR FOR ARCHITECTURE

Combining architectural design skills with those specific to real time application development, we can promote spaces and architectures placing the user at the center of the environment.

Not only he can better understand what’s surrounding him, but he can also chose among different configurations and materials. This is made possible thanks to Unity and a bit of coding.

In this case an already defined projects has been transformed into an interactive one that is possible to freely explore online and can be easily integrated on a website.

To develop our virtual tours we used a cross-platform game engine called Unity.

Unity is where you create the interactions, but many other skills are needed, since a virtual experience include textured 3D models, videos, images, sounds, animations, user interface, coding, programming for optimization, etc.

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Due to the confidentiality of the project I can’t show much details, but I’d be happy to explain my experience.

#05 • VILLA PADRONALE

Extension of a manor house on top of the hill

Professional · Signo · 2021

This project site is located on an hill in ‘Brianza’ area, which is protected by the law as a natural park, for its beautiful landscape. The existing building itself present a traditional local architecture, with stone walls and wooden roof.

Therefore, the logic of the intervention follow the 5 fundamental principles for restoration: recognizability, reversibility, compatibility, minimal intervention and interdisciplinary.

The added volumes follow the perimeter of the existing low stone walls, gently leaning on them. The finishing is in natural plaster and the new windows are characterized by a cor-ten frame.

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After the design phase, I’ve been in charge of doing the final renders, since it is one of my biggest passion. The images produced here are realized with a photographic approach, using Vray for Rhino and just a bit of post production in Photoshop.

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#06 • KAWAUCHI

Winery pavilion, Veneer House system

Professional · KMDW · 2018

Pavilion overlooking a winery in Kawauchi-ko, Fukushima area. After the Tsunami hit Japan in 2011, the 2nd worst nuclear accident in the history happened. In an effort to help people in difficulties, arch. Hiroto Kobayashi developed a construction system inspired by Japanese traditions, called ‘Veneer House’. The system aim to be affordable, fast and easy to build.

Since its lightweight, a solid element to be fixed to is needed, so a concrete plate has been poured in place. Meanwhile the pieces has been cut with a CNC router, sanded and stored. A pragmatic order was important, so that they could have been brought on site accordingly to the assembling phase and to avoid any missing piece.

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The system employs joints with wedges, that enables perpendicular connections of separate pieces without any hardware like nails or screws and yields a smooth exterior surface.

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1. 2. 3. 4. 5. JOINT ASSEMBLY
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The insulation, is integrated in the system: the secondary horizontal structure leave a gap from the cladding panel, which is filled with a pre-cut folded stripe of bubble wrap. Detailing played a central role, not only to assure comfort but also to protect the plywood itself.

“The 3.8 x 3.8 x 3.8 m symbolic cube composed of a checkered pattern surfaces overlooks the vast vineyard.From here, visitors can take in the view and watch the village’s new industry grow.”

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#07 • LINKED VIEWS

Scrolling around city and surrounding of Trento

Artistic · 2019

A passion of mine has always been drawing and painting on walls, thus allowed me to travel 6 months around Asia paying for food and accommodations with murals. However, also when I go back to my home town, Trento, I love to discover new views, enjoying them while sketching.

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I drawn the first sketch in this pages from the east side of the city, behind the castle of Buonconsiglio. The second one instead, is the opposite view, from the other side of the valley, from a village just above the city. The dots indicate were the other sketch was done, connecting them.

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Martino Degasperi THANK YOU For more info feel free to contact me martinodeg@gmail.com +39 3494088607

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