Tomรกs Pereira Marco Jaques
Development of the young player
What kind of player do we want? Performance factors by order of importance: - Technical quality and decision taker - Tactical quality (spaces occupation)
- Physical quality (oriented to the game)
Biggest problems in Norwegian football youth players - Decision taking - Game organization/understanding
Why? - Decontextualized exercises (out of the game context) - Exercises with a closed solution – the exercises only have 1 solution - “Playstation coaches” – The kids need to make errors to understand the best solution
How to change that scenario?
How to improve? - Conditionated games with an objective
Why? - They are always playing (touching the ball) - It’s an exercise with multiple solutions, with different environments, possibilities and efforts - They develop basic technical and tactical competences in a faster rythm because they touch more times in the ball (without limitations) - They develop tactical and decisional competences because the exercises have opposition - They develop physical competences associated to the game and not dissociated to the game
How to build up a Training Plan 1) Starting point – Tactical objective Principle of the game
Offensive Principles – Progression, Offensive Cover, Mobility, Space Defensive Principles – Contention, Defensive Cover, Balance, Compactness
2) Maximum time in the task 3) The exercise should have a point system 4) The exercise should have opposition 5) The exercise should have 2 “Moments of the game” included (ex: Offensive Organization + Transition)
Example of motivational exercises
- Principles: Progression / Contention - Dribble, Feints, Shot, Tackle, Defensive Position - Opportunity to score a lot of goals - Intensity: Maximum
Example of motivational exercises
- Principles: Progression / Contention - Dribble, Feints, Shot, Tackle, Defensive Position - Two “Moments of the Game” associated – Defend/Attack - Intensity: Maximum
Example of motivational exercises
- Principles: Progression, Contention, Cover - Decision taking in numeric situation - Pass, Dribble, Shot, Tackle, Defensive Position - Intensity: Maximum
What is wrong in terms of training organization? - Waiting line with more than 4 kids (Too much time waiting) - Too much time in the transition between the exercises - Too much time lost in Instruction/Talking
- Exercises with the capacities isolated from the game - Physical – Run - Technical – Passing 2 on 2 - Tactical – Moving without game and without ball
http://videos.sapo.pt/vThaOwMUHNQZLOQO Vdz2
Out of the game context exercises versus In game context exercises Passing Exercise – 2 on 2 Description: Pass to the colleague and go to the opposite line
2x1 Situation Description: The ball starts in one atacker, he attacks the defender and then decides to pass or to dribble
Out of the game context exercises versus In game context exercises Shooting Exercise Description: Pass to the coach, the coach passes back and shoot to the goal.
1x1 Situation Description: The ball starts in the atacker, he attacks the defender (the defender only can defend in the line – Passive), he dribbles the defender and shoot.
Out of the game context exercises versus In game context exercises “Possession” Exercise – 8x8 Description: One team keeping the possession and the other trying to steal the ball. 2 touches.
“Possession” Exercise – 10x8 with Specific Positions Description: Normal game, free touches; The objective of the blue team is to make 10 passes (for each 10 passes = 1 goal) and if they loose the ball they need to organize the block fast and to press the ball holder to avoid the opponent to score in one of the 3 goals. The objective of the yellow team is to steal the ball and to score in one of the 3 goals.
Out of the game context exercises versus In game context exercises “Counter-Attack” Exercise – 3x3 Description: One team attacking and the other defending. If the attacking team score a goal, another team will come from the goal and they have to defend. Exercise with a good intensity. “Counter-Attack” Exercise – GK+7x7+GK with Specific Positions Description: Normal game, free touches; The only principle we should give to the players is: Attack always the central corridor. One team starts attacking and the objective is to score a goal as fast as possible. If that team loose the ball or score a goal they have to react fast because the defenders from the opponent team will pass the ball to the “transition zone” where will be the OMF and Wingers waiting for the ball to start the counter-attack in the opposite side.
Club Documents 7 Football • Model of Play – 7 Football • Exercises Book – 7 Football • Teaching Sequence – 7 Football • Weekly Microcycle
11 Football • Model of Play – 11 Football • Exercises Book – 11 Football • Teaching Sequence – 11 Football • Weekly Microcycle
Coaches Meetings
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