Undergraduate Portfolio International program in Design Architecture (INDA) BSc Chulalongkorn University, Class of 2013
Ton Pasit Rojradtanasiri
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Content Curriculum Vitae - 04 Knowledge Center - 05 Visceral Intricacy - 17 Form of Recollection - 31 Shimokitazawa Linear Park - 45 48 Competition - 55 The Invisible Boundary - 61 INDA+Meiji Workshop - 67 UTM+Meiji Workshop - 72 Tamura International Workshop - 75 2B @ Wang Yai - 79
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“Sometime what we need is an Escape�
Ton Pasit Rojradtanasiri Adress: 92/14 Moo Ban Nusasiri Chaloem Prakiet Ror 9 Road Nongbon Pravej, Bangkok 10250, Thailand Tel: +66 - 91 - 5353 - 929(m) E-mail : rpasit@hotmail.com Facebook: Ton Rojradtanasiri
Curriculum Vitae
Education
Architectural Qualification
2009-2013
Architectural Design Architectural Drafting and Modeling Architectural Presentation Skill Film Making Graphic Design Team work
B.Sc. in Architectural Design (INDA) Chulalongkorn University, Bangkok, Thailand GPA 3.07
2007-2009 The Interantional School Bangalore,Bangalore INDIA
Relevant Course Work
Computer Skills
Design Studio, History of Architecture, Urban Design Real Estate Management, Architectural management Construction Technology, Structural Design
Advanced level
Relevant Activities 2013 July Participated in Tamura International Workshop in Tamura city, Fukushima, Japan. April-July Participated in student exchange program to Meiji University, Tokyo, Japan April Participated in Meiji+UTM urban design workshop, Meiji University, Tokyo 2012 October Visceral Intricacy Studio Trip to Dubai August Participated in INDA+Meiji Urban Design Workshop, Chulalongkorn University June Design Build for Community: Community Reading Space, at Wang Yai, Khonkean, Thailand. Member of Facade Design team and construction team. January Participated in Film Design Experimental Workshop 2011 May-July Participated in INDA Berlin Design Build Project
Rhino 3D, Google Sketchup 8, Adobe Illustrator, Adobe Photoshop, Adobe PremirePro, Maxwell Render, V-Ray, Adobe Indesign, Final Cut X pro, AutoCAD 2011, Power Point, Word, Keynote
Intermediate Level Unreal Development Kit, Adobe Encore, Adobe Dream Weaver, Adobe After Effect.
Language Skill English - Fluent - IELTS 7.0 Thai - Native Speaker
Achievements Design Studio Work has been chosen for the end of year exhibition in Chula Museum 2012 First place of 48 competition for Cova Laboratory at Meiji University, Tokyo
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Knowledge Center
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Knowledge Center This project is an architectural design project for a 2,000 sqm Knowledge Center in a land at Surasak’s Junction. Surasak is a district that is known for high-rises office buildings. From the statistics Thai people reads only 5 books/year!! And this is one of the major issues that need to be improved. How can reading be integrated to the life of people who doesn’t have a reading habit? How can reading or gaining new knowledge become a good experience? How can improve the reading experience? Answering these questions through architectural design is the main challenge in this project. My answer for these questions is “Ambiguity”. Ambiguity allows people to interpret things in different ways, therefore respond differently. By seeing different alternatives, try different things; explore different possibilities is definitely a way of learning, yet, interesting. Using these attitudes in the design is what being done in this project.
Project Type: Architectural Design Instructor: Aj Eric Tilbury Individual Project
Knowledge Center - Site Survey SITE CONDITION WHAT IS SATHON DISTRICT? OFFICE BUILDINGS BAD TRAFFIC MULTINATIONAL COMPANY EXPENSIVE LAND COMMERCIAL AREA
COMMERCIAL AND SMALL OFFICES
SHOP HOUSES
RESIDENTIAL AREA
HIGH RAISES
PEOPLE AROUND SATHON 07.00
AMBIGUITY
FROM THE BRIEF: THAI PEOPLE READ ONLY 5 BOOK/ YEAR!!!
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MAINLY OFFICE WORKER IN HURRY MOOD NO SOCIAL INTERACTION DONT CARE MUCH ABOUT THE SITE
GAIN ATTENTION
REFERENCES ERIKA MANN ELEMENT CHOOL BY
DIE BAUPILOTEN- BERLIN -2006-2007
RAISE CURIOSITY
AMBIGUITY
LITHIC KNOT- JEONGOK PREHISTORIC MUSEUM BY
HOMIN KIM, HWAKI LIM,CHRIS S. YOO - JEONGOK, SOUTH KOREA - START 2006
LEARNING NEW THING SELF EXPRESSION
MAZE CREATE SOCIAL INTERACTION
EXPLORE BY GETTING LOST
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Knowledge Center PUBLIC
USERS ADULT ZONE
TEEN AND ADULT ZONE
TEEN AND CHILDREN ZONE
CHILDREN ZONE STUDY ZONE
LOBBY GATHERING ZONE
Diagram showing user circulations, functions and noise level at different parts of the building. In this case the users could be roughly divided into two types “Regular reader” and “Non-Reader”, the circulation for these two different groups are seperated by different functions according to their need .
Perspective view of the outdoor space.
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FOURTH FLOOR PLAN 4.2
4.1 ADULT COLLECTION AND STUDY 4.2 MECHANICAL ROOM R5 RAMP 5 CONNECT TO THIRD FLOOR A
R5
4.1
3.2
R5
3.1 3.5
THIRD FLOOR PLAN - B 3.3 CHILDREN TOILET 3.4 CHILDREN AND TEEN READING AREA 3.5 NON BOOK MEDIA SPACE 3.6 CHILDREN AND TEEN COLLECTION R3 RAMP 3 EXHIBITION GALLERY SPACE 2 R4.1 ON TOP OF RAMP4
THIRD FLOOR PLAN -A
R4
3.1 ADULT COLLECTION 3.2 ADULT READING AREA R4 RAMP 4 R3.1 ON TOP OF RAMP 3
R3 R3.1 3.3 3.4
R4.1
2.1
2.2
2.3
R2.1
SECOND FLOOR PLAN 2.5 2.6 2.7 2.8
SECOND FLOOR PLAN -
B
TOILET STUDY AREA GROUP STUDY AREA COMPUTER STATION
2.4
2.7
2.6
R3
2.5
R1.1
R2.1 - ON TOP OF RAMP2 OUTDOOR RELAXING SPACE R4 - RAMP 4 - TOWARD THRID FLOOR A
A
2.1 CHILDREN COMPUTER AREA 2.2 INFORMATION COUNTER 2.3 CHILD TUTORING AREA 2.4 STORY TELLING AREA R3 -RAMP 3 - EXHIBITION GALLERY 2 (TOWARD THIRD FLOOR-B)
R4 R1
1.5
1.7
1.6 1.2
1.4 1.3
FIRST FLOOR PLAN - A 1.1
R2
FIRST FLOOR PLAN -B 1.8 PUBLIC TOILET 1.9 FLEXIBLE GATHERING SPACE 1.10 CAFE 1.11 OUTDOOR GATHERING SPACE 1 1.12 OUTDOOR GATHERING SPACE 2 R2 RAMP 2 EXHIBITION GALLERY
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1.11 1.9 1.10 1.12 1.8
R1
1.1 LOBBY 1.2 STAFF OFFICE 1.3 STAFF TOILET 1.4 STORAGE AREA 1.5 MANAGER OFFICE 1.6 STAFF LOUNGE 1.7 CONFERENCE ROOM R1 RAMP 1 (TOWARD STUDY AREA)
Knowledge Center - Elevations
FRONT
RIGHT
BACK
LEFT
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Knowledge Center - Sections
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Ramps tubes are use for creating the main circulation path. This is to create a harmonious shift from one space to another, both physically and psychologically, and also to form a “Maze� type of circulation, which increases the sense of exploring.
Both in and above the ramps are being use for circulation. This created more options for the users to choose, and add the complexity to the circulation.
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Knowledge Center - Exploded Axonometric Drawing
CONCRETE SLAP LAYER 2 TO CREATE THE LANDING ON THE RAMPS SO THAT PEOPLE WONT GET TOO TRIED 9m OF RAMPS AND 3m LANDING
CONCRETE STRUCTURE METAL TRUSSES
2m x 2m GLASS PANELS BEHIND THE TRUSSES
5 RAMPS IN TOTAL
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LIFT CORE ALSO BARE THE LOA
CONCRETE FLOOR
BLURED GLASS FACADE CAN NOT SEE THROUGH BUT ALLOW LIGHT TO GO THROUGH
BLURED GLASS PANELS 0.5m x 2m
AD
STEEL FRAME
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Perspective view of the outdoor area in between the two buildings
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2 Visceral Intricacy 7:00 7:00-7:30 7:30-8:00 8:00-9:00 9:00-12:00 12:00-13:00 13:00-18:00 18:00-19:00 19:00-20:00 20:00-23:00 23:00-7:00
Wake up Get ready Breakfast Commuting to work Working in the office Lunch Break Work Dinner Travelling back Home Relaxing at home Sleep
This is an example of a daily routine for a working class person. This routine is kept on repeating from a week to months and to years!! And formed a rhythm, which could finally become a definition for life of the person. However not everybody is happy about this. This is why people started to find different solutions like, a holiday, travelling to different places, visiting theme parks, try other activities and etc., to Escape from this repetition. Shopping mall is one of the places that are well integrated into our lives and fit perfectly to our reality. They are designed to answer all our needs and attract us. They are using all of their might to encourage us to spend our time in and end up buying. They are using advertisements, promotions, events, attractions, sales, architecture, services and so on, to lure us inside their space, where they can control everything, and spend like in Casinos and Theme parks. Unlike Casinos and Theme parks shopping mall is not totally disconnected to the outside world and is belong to the Reality. Trying to integrate the Imaginary experience, or the sense of Escape, to the Reality is what being challenge in this underground shopping mall project. Project Type: Architectural Design Instructor: Aj Fredrik Hellberg Individual Project more info: www.visceralintricacy.com
Visciral Intricacy - Cappricio Alteration
Cappricio is a painting for Architectural Fantasy. Every single elements in the Cappricio are neccessary for creating the ideal situation in the scene. Therefore learning by altering the the Cappriccio bit by bit would tell us to what extend we have to change to create an effect to the whole scene and what we have to change to create a new visual experience we desire.
The final Cappricio Alteration - when frames are introduced to blur the boundaries between the Real and the Fake
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Original Cappricios created from the impression of the Dubai Trip
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Visciral Intricacy - Experiential Casestudy - Disneyland
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Visciral Intricacy - Site - Old Deira Dubai
Old Deira is considered to be the old Dubai. On one hand it is where we can experience the Dubai traditional atmosphere, full of souq (dubai’s term for market), with mainly commercial and some residential building typologies. On the other hand it is a very develop office district, with high rise offices and condominiums. The contrast of the two could be seen in this district.
Type of people in the yellow zone They are mainly locals and tourists
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Type of people in the Blue zone They are mainly office workers, which includes all nationalities
Visciral Intricacy - Taxonomy of different elements in the project
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Visciral Intricacy - Conceptual Master Plan
Different colors shows different feelings that a person would feel inside the shopping mall. In this case Yellow- the impressive moment Red- the stressful Purple- the combination of both stressful and impressives. These feelings are constructed by different types of the shops, people in the area, space, temperature, lighting, etc. This is to create variety of experiences.
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Visciral Intricacy - Sections through the Project The first impression of this shopping mall from the main entrance is design to be boring and disappointing!! By orienting the regular, mundane, shops that people can find anywhere in this corridor. This is to lower the expectations of the guest and prepare them for a more surprising moment that will be following up.
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From a hall that full of well know brands products in a dark and cool environments, where each every brands trying to get attention of the guests.
To an underground long lost traditional town that sells unique products and fashion, with underwater view, with warm light and temperature. Creating a charming appearance of the lost civilizations.
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Visciral Intricacy - Sections through the Project To a very dynamic, futuristic long corridor of the extreme entertainment, sports and related products, game centre, a small Theme park, etc. With powerful colours and exciting noises.
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To a warm, charmed, and sacred underground “Mosquelike� public park.
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Visceral Intricacy - Perspective View inside an Entertainment zone This zone consist of Extreme Sports Ground, Game Center, Roller Coasters, Haunted House, Theme Park and shops accomodating these facilities.
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Visciral Intricacy
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3 Form of Recollection People always drawn to, wish to, recollect something that is special to them. Examples like Disneyland that recollects different Disney characters environment to fulfil the dreams of many people, Harry Potter world that constructed the world of wizards or even Amphawa that recollects the Thai traditional floating market and the “Thainess”. These sites of memories are proven to be one of the most successful architectural typology commercially. And this is the Recollection of “Wonderland” in “Alice in Wonderland” by Lewis Carroll. What is being recollected here is the logics behind the story, environments and the sense of “Escape” from our “daily”, “normal characters”, which we have seen in our everyday life. Wonderland according to the story is actually an environment that consists of everything that existed in our everyday life, however what is different is the way they work. Sometime they work in the opposite or sometime completely different manner than what we expected to happen in outlives. All the actions, conversations, environment etc. may seem to be non-sense, but everything that doesn’t make sense is completely making sense in the Wonderland, and this is the secret behind the fantasy of Wonderland, therefore The only way to experience the sense of Escape in Wonderland is to
“ Live in the Non- sense”
Project Type: Architectural Design Instructor: Aj Taylor Lowe + Aj Malavika Reddy Individual project more info: www.formofrecollection.com
Form of recollection - Painting Analysis This project starts with Painting analysis, where a painting of “Thomas Kinkade” and “Dante Gabriel Rossetti” were chosen for analysis. By analysing we have learned about what makes their painting successful and “Charming”
Stairway to Paradise- Thomas Kinkade
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3 6 5
1 The foreground of the painting - but being the least engaging part of the painting 2 Midground of the painting - most intricate part of the painting , and it is also where the subject of the painting is. 3 Background of the painting - abstract and unclear, but is the most engaging part of the painting. 4 Extraordinary tree - most eye catching element in the painting 5 Mist - abstract and ambigous element, which allows the viewer to think about thier own paradise 6 Backgroud - supporting element 7 Original painting
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2
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Veronica Veronese - Dante Gabriel Rossetti
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2
3 4
1
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1 The main subject of this painting - Dress and look like middle age people, and capture our attention 2 Violin - Gives us information about the background story of the subject 3 Notebook with musical note - Gives information about what the subject is doing 4 Flower - Hinting about the subject emotion 5 Bird standing outside the cage - a supernatural element, gives information about the quality of the environment that the subject is living in 6 Curtain - Gives information about the social status of the subject 7 Background of the painting - doesnt provide new information 8 Original painting
Form of recollection - Learning from Amphawa Amphawa is one of the successful example of “Form of Recollection� therefore it is important to learn about the technique used to construct these experience.
This is the comparison of the original Thai house (above) and the new buildings (below) found in Amphawa. The two of them uses totally different materials, different purpose, different lighting etc. but both of them gives the same feeling in fact the new one is actually gives the feeling of the oldness even more than the actual one.
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Form of recollection - The Cosmography
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This is a Cosmography map of the tourist behavior It shows the experiential aspect from the point of view of the tourists in Amphawa. What is really palpable inside Amphawa are the “Leisure lifestyle” “Thainess” “Old as the new Modern” “Traditional ways of Living” These qualities are shown on the 4 corners. In the outer most circle shows the behavior of different type of tourists when they are in Amphawa. The scattered circles toward the center shows all the tourist attraction spots. In the background is the map of Amphawa.
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Form of recollection - Site selection
“Alice was begining to get very tired of sitting by her sister on the bank and of having nothing to do; once or twice she had peeped into the book her sister was reading, but it had no pictures or conversations in it, ‘ and what is the use of a book’, thought Alice, ‘without pictures or conversation?’ So she was considering in her own mind (as well as she could, for the hot day made her feel very sleepy and stupid), whether the pleasure of making a daisychain would be worth the trouble of getting up and picking the daisies, when suddenly a WHITE RABBIT with pink eyes ran close to her”.
and this is when it all begins
Character in the World Expo
The Disappearing Site - The chosen site is the 2015 Expo site in Milan. This is because the World Expo would attracts people from all over the world and is an opportunity to gather variety of guests which would become the characters in the Wonderland
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Form of recollection - Proposal
Top view of the wonderland - The chosen area is the area near a the organic garden in the Milan expo.
The first impression of the guest - While they are walking in the Expo they see a very large mushroom structure, that they would have no idea about what it is, what kind of program is that, and how to get there?
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Form of recollection - Proposal The entrance to the Wonderland is some what hidden. The only clue is a home symbolic strcuture with nothing attractive. That raise up out of now where in the a park in the Expo.
The moment you enter, you will find the most unexpected unresonable program, in this case a toilet, then a bed room, then a living room, all of these are the lobby of this wonderland, these are non logical for any hotel
The Reversal of the LOGICS The logic in Wonderland works differently from the logic on the real world. Over here the sequence of experience, works the opposite of the above ground like you can see in the order in the diagram
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The Underground lobby that contain all the private facilities and mixture of all the different facilities in the same place regardless how contrast they are.
The plan is also the mixture of different symbols in Alice in Wonderland, to remind people about the story. This is regardless the function of them.
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A zoo and public park on the top most difficult place to access is to somewhat the least expected and unlogical for anyone who wants to make a good building. But this unlogical is somthing that totally logical in Wonderland
The core that consists of residentials units.
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Form of recollection - Exploded Axonometric
Zoo,Park,event hall on the top most part of the building. The most public part is in the most private area
Time shared condomium at the core of mushroom structure
Underground private park consist of swimming pool, parks for residents, bar, lounge,conference room, the private spaces are kept in the public most public area
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Form of recollection - Section through Wonderland
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4 Shimokitazawa Linear Park Shimokitazawa is a very unique district in Tokyo. It is a very lively district that active for full 24 hr. It is a very comfortable district, which is full of creativities. In the daytime it is famous for vintage style clothing, cafes, and restaurants. In the night it have a very active nightlife with music performance, theatre, and unique bars. In the past Shimokitazawa is separated by the active railway tracks, these tracks cause difficulties to the people. But today the city has built the underground train station, and these trains has gone underground, leaving the inactive railway tracks on ground. The goal of this project is to transform this inactive railway track into something that is suitable for Shimokitazawa. In this project what is being done is transforming these tracks into the “Ever changing� part of the district, which would be suitable for Shimokitazawa. And also reflects and enhance the creative characteristic of the place.
Project Type: Architectural Design Instructor: Prof. Masami Kobayashi Individual Project
Shimokitazawa Linear Park - Location
Shimokitazawa is an 24 hr lively district. It is famous for shopping and night life. It is different from other shopping district because of its special vintaged product and nostalgic environments
What makes Shimokitazawa comfortable and interesting?
non uniform building alignment
non uniform signage placements
Spatial analysis of Shimokitazawa these spatial quality is part of the uniqueness in Shimokitazawa non uniform on ground advertisements
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lots of alleys create vairety of circulations
Shimokitazawa Linear Park - All floor plans
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Shimokitazawa Linear Park
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With light and removeable structure, makes it easier for the owner to customized their shops. With this it would promote the change Architecturally. There will be more changes overtime, and makes the experience in this district never the same everytime.
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Performance space at the balcony creating interaction with people at different levels
Linear shop orientation
Many unit combined to form 1 large space
Blending toward cultural zone
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48 Competition “In the warm, sunny day, it begins raining with a drop. “what the ... is this weather” “Its differnt from the forecast” But I get some good feelings with the rain & the moist air .... Does every one hate this rain? Is it true?” This is the topic for the 48 competition, which is a competition within the studio group where every participants have 48 hour to create an architectural proporsal from the given topic.
Project Type: Architectural Design Competition Instructor: Prof. Masami Kobayashi Individual Project
48 Competition
Rain useually have a negative connotation
This unit of library is design to create a nice environment from rain and use rain to give a possitive effect.
However when two people are under the same umbrella rains could become a setting for a very romantic scene.
This module can be combine together to create a larger reading space that can accomodate more people.
What would happen when it is raining
What would happen when it is sunny
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48 Competition Roof plans showing the combination of the modules to form a more complex space and accomodate more people.
The pink highlighted area are the area that would not get wet when rain and become a seating with romantic scenario.
All the walls of this reading space is coated with hydrochromic ink. When these surfaces are in contact with water they would create a reaction that these invisible ink would appear
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48 Competition - Scenerio Changes
Sunny time (Above), When it started to rain (below)
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48 Competition -A romantic and private space when it rain heavily
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Invisible Boundaries The theme for this workshop is to create an art installation that covey the message of “Boundaries”. The site for this installation is at the Berlin Wall memorial site, where the idea of boundaries and conflict is being emphasized. After several discussions among the group members we decided to deal with the “Invisible boundaries” which have the potential to be a very strong one. Invisible boundaries in this case is the boundaries that created by human, for example, people taking a photograph would create an invisible boundary in front of them which would indirectly force the people to walk behind this particular person by instinct, to avoid being capture in the photograph. Or when two people are having a conversation, this would create an invisible boundary between them which would stopping people from walking cross them. In this installation we exploring to what extend does these boundaries works, and what are their limitations and what is the effective method for creating the boundaries. First the experiments were carried out by the group members, later we do it by handling out the instruction cards about the formations to friends to create natural invisible boundaries in a lager area.
Project Type: Art Installation and performance Instructor: Aj Yarinda Bunnag +Aj Will Patera Group Project
INDA Berlin - Invisible Boundaries
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INDA Berlin - Example of Invisible Boundaries two person having conversations
a drunk person
weird actions
taking photographs
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With these formations we could create invisible boundaries to malnipulate the circulation of people without them knowing.
with this new path we can let people notice element in the site that they never see before
new path created from invisible boundaries
original path
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INDA Berlin - Plans of different formations
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INDA Berlin - Screen shots of the video taken when the experiment was conducted.
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INDA + Meiji Workshop This is an urban design workshop held in Chulalongkorn University. The given site is a piece of land in Rachaprasong area. My team and I are doing a street design for the area. What we think is necessary to make a pleasant walking space for this very large area is the Street Hierarchy. This is to provide variety in the pedestrian experience. In this case there are 3 types of streets depending on the context of the site, the Main street, Commercial street, and Residential street.
Project Type: Urban Design Workshop Group Project
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INDA + Meiji workshop - Street Hierarchy
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INDA + Meiji workshop - Street Hierarchy
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INDA + Meiji workshop - Street Hierarchy
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UTM + Meiji Workshop This workshop is between UTM university Malaysia and AIUD students of Meiji University. This workshop is to discuss and propose an urban design project for the Future of Nakano area in Tokyo. Our team proposal is to enhance the Nakano central park to become the center of Nakano area, where more activities are introduced and would draw more people from different places into the area. Also to create a new path that would give a more clear direction to this Central park from the Nakano Station.
Project Type: Urban Design Workshop Group Project
UTM workshop Universiti Teknologi Malaysia
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Meiji University I-AUD
Intensive Architecture and Urban Design Workshop Introduction Population 312,303 Japanese: 301,882 Male: 152,009 Female: 149,873/ Foreigner: 10,421 Male: 5,009 Female: 5,412) Area 15.59 square kilometers Population Density 20,032people in 1 square kilometer Geography Nakano City is located in the western part of Tokyo. Its altitude is 20 50 meter tall and it has 5 rivers and 5 tablelands. Students and young workers take up a high ratio of Nakano population. Industry Nakano City has been developed mainly as residential area. Industries such as commerce, service business plays a big part of its industry which is directly connected to the daily life. Source : http://www.city.tokyo-nakano.lg.jp
Character of Nakano District
GRAIN: Coarser grain on the west side which consist of new building ‒ Meiji University, Sun Plaza, Central Park Tower.
GRAIN: Fine grain on the east side which consist of traditional retails, housing and otaku culuture PATTERN: Grid iron pattern that defined private housing
BLOCK: Loose with space Leakage STREET: Narrow street on the east side with human scale + sense of enclosure Main trunk road ‒ Avenue + Waseda street defined the boundary
Instroctors:
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Organic form derived from the river
, Prof. Hiroyuki Sasaki
LINKAGES: Not well connected from the avenue to central park
Prof. Dr. Shuhana Shamsuddin , Prof. Masami Kobayashi Prof. Yasutaka Yoshimura , Prof. Hiroyuki Sasaki
THE ENVISIONED FUTURE OF NAKANO April 15, 2013 - April 17, 2013 Concept
Analogy of Manju Core ANKO - Sweet Gauva - Supportive Layer
Mixed Use
MANJU
Supportive Activities Nodes
饅頭 まんじゅう? is a popular traditional Japanese delicacies. It has been eaten for nearly 700 years by Japanese people. Now it can be found in many Japanese sweet shops. Its low price is a reason that it is popular.
Main Thorough Fare
Main Node
Residential area
① old house
②
vacant house
③
share house
③
co-working space
renovation exiting
envisioned future
old generation
reuse
come to NAKANO
spot of square
conversion
SHINJUKU
SHIBUYA etc.....
beside vending machine
new generation
useing vacant space
Enhancement of central park
exiting
Members:
Hikari , Ton, Erick , Suhaila, Masidayu , Tucky,Syuto
proposal
TEAM D 74
Tamura International Workshop This workshop was held in Tamura, Fukushima, a place that had received a great impact from the nuclear radioactivity by the Tsunami incident in 2011. Since then most of the people had moved out to other city and do not wish to come back, leaving only the elderly people in the area. The tourism industry was damaged, factories were closed, vegetation industries were severely effected, leading to depopulation. The main goal of this workshop was to Revitalized Fukushima, and the topic for my group is “How To Revitalize Miyakoji” (a district in Tamura city) Our plan is to transform the area into “3As district” which includes “Agriculture” “Alternative” and “Adventure”. With these three goals we think we will be able to bring back people into Miyakoji. The goal for Agriculture is to make Miyakoji a sustainable city, so the elderly people would be able to live by themselves. Also the environment would also be transform into barrier free environment, which would be liveable by the elderly. The agriculture would also introduce the agricultural tourism, where tourist could learn the agriculture culture of Japan. Next is to develop research centres, university and experimental institutes, in Okubo community of Miyakoji. With the research centre it would guaranteed the safety of the people and gives hope for new alternatives for Miyakoji. Also to promote the adventure tourism in the area from the existing natural assets. By introduce new activities, tree houses, new trekking route, adventure camps, etc.
Project Type: Urban Design Workshop Group Project
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Tamura workshop
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Tamura workshop Mon. Morning
Evening
Tue.
Bodywork Pharmacy
Bakery
Library for adult
Wed.
Thu.
Fri.
Sat.
Sun.
Karaoke
Exercise
Grocery Store
Playroom for Kids
Library for Kids
Music School
Exercise
Grocery Store
Karaoke
Studyroom for Students
The Mobile shops means shop on wheels, which sells things in different towns of Miyakoji district, this happens for the people who are living in town which are effected by the recent earthquake.
Proposed space for Mobile Shop ALTERNATIVE SOLUTIONS OKUBO - RESEARCH COMMUNITY
Alternative Clean energy Institude
Bus stop
Alternative Agricultural Institiude Sustainbility Institude Radioactivity Research Center
The Sketch tries to explain the edge detail of the research centre. The edge not only act as a bus stand but also give people a public place for various activity
The proposed Okubo Research insitute and research centre will help people to have job oppurtunities as well as act as a tourist attraction as people could experience alternative types of Farmings as well as Energy systems.
ENHANCING TOURISM IWAISAWA - ADVENTURE DISTRICT
As mentioned earlier Iwaisawa has alot of tourist attraction, thus we have proposed a route where as activities like sight seeing, Trekking, Various fishing spots, tarzan Rope have been introduced.
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2B@ Wangyai This is a “Design Build for community” project at Wangyai, Khon Kean Thailand. What we did was a small library for the community. The Design process took 1 month and another month for the construction. The project involves 20 students and 2 instructors. The work were divided into “Facade Design” “Roof Design” “Public Relation” and “Landscape” and I was in Facade Design Team. The concept of this facade design is to create a new attractive facade that have a connection with the old rice store next to it. This connection is done by leaving a horizontal line that match with the horizontal line of the old rice store. The attractiveness of the facade is done by Colorful colors that would be seen differently when approaching the building from two different side. Also the 3 dimensional effect created by the smart board panels on the facade is what make this facade different form other buildings.
Design build for Community Group Project
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2B@ Wangyai - Construction process
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2B@ Wangyai - Outcome
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